Merge branch 'master' into qt_viewer_new_imagelib
commit
1d47d49a66
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@ -393,7 +393,7 @@ void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const
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newMeshList.insert( newMeshList.end(), replaceMeshes.begin(), replaceMeshes.end());
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newMeshList.insert( newMeshList.end(), replaceMeshes.begin(), replaceMeshes.end());
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}
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}
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delete pNode->mMeshes;
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delete [] pNode->mMeshes;
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pNode->mNumMeshes = static_cast<unsigned int>(newMeshList.size());
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pNode->mNumMeshes = static_cast<unsigned int>(newMeshList.size());
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pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
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pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
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std::copy( newMeshList.begin(), newMeshList.end(), pNode->mMeshes);
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std::copy( newMeshList.begin(), newMeshList.end(), pNode->mMeshes);
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@ -437,6 +437,12 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
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}
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}
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for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
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for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
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if (attr.texcoord[tc]->count != aim->mNumVertices) {
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DefaultLogger::get()->warn("Texcoord stream size in mesh \"" + mesh.name +
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"\" does not match the vertex count");
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continue;
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}
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attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
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attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
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aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
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aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
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