- UPDATE : VArious Bugfixes from rdb in the PK3BSP-Loader: fix lightmap copying, fix a typo, offer a way to get texture names from external, if they a re not part of the archive.
- UPDATE : Make the loading of several formats for textures more generic, thanks to rdb for the idea. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@940 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
85cd9be46d
commit
1c37910f5f
5
CREDITS
5
CREDITS
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@ -108,4 +108,7 @@ Contributes a Android-specific build issue: log the hardware architecture for AR
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Contributes a obj-fileparser fix: missing tokens in the obj-token list.
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- Roman Kharitonov
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Contributes a fix for the configure script environment.
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Contributes a fix for the configure script environment.
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-rdb
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Contributes a bundle of fixes and improvments for the bsp-importer.
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@ -93,7 +93,7 @@ static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
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}
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// ------------------------------------------------------------------------------------------------
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// Local helper fuction to normalize filenames.
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// Local helper function to normalize filenames.
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static void normalizePathName( const std::string &rPath, std::string &rNormalizedPath )
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{
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rNormalizedPath = "";
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@ -649,9 +649,8 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
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if ( NULL == pTexture )
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return false;
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std::string textureName = pTexture->strName;
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textureName += ".jpg";
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if ( pArchive->Exists( textureName.c_str() ) )
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std::string textureName, ext;
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if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) )
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{
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IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
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if ( NULL != pTextureStream )
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@ -679,6 +678,15 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
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pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
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mTextures.push_back( pTexture );
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}
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else
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{
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// If it doesn't exist in the archive, it is probably just a reference to an external file.
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// We'll leave it up to the user to figure out which extension the file has.
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aiString name;
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strncpy( name.data, pTexture->strName, sizeof name.data );
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name.length = strlen( name.data );
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pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
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}
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}
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return res;
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@ -706,19 +714,21 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
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}
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aiTexture *pTexture = new aiTexture;
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pTexture->mHeight = 0;
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pTexture->mWidth = CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT;
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unsigned char *pData = new unsigned char[ pTexture->mWidth ];
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pTexture->pcData = reinterpret_cast<aiTexel*>( pData );
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pTexture->mWidth = CE_BSP_LIGHTMAPWIDTH;
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pTexture->mHeight = CE_BSP_LIGHTMAPHEIGHT;
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pTexture->pcData = new aiTexel[CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT];
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::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
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size_t p = 0;
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for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i )
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{
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pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ];
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pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ];
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pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ];
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pTexture->pcData[ i ].a = 0xFF;
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}
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pTexture->achFormatHint[ 0 ] = 'b';
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pTexture->achFormatHint[ 1 ] = 'm';
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pTexture->achFormatHint[ 2 ] = 'p';
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pTexture->achFormatHint[ 3 ] = '\0';
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memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
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aiString name;
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name.data[ 0 ] = '*';
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name.length = 1 + ASSIMP_itoa10( name.data + 1, MAXLEN-1, mTextures.size() );
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@ -729,6 +739,38 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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// Will search for a supported extension.
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bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,
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const std::vector<std::string> &rExtList, std::string &rFile,
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std::string &rExt )
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{
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ai_assert( NULL != pArchive );
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ai_assert( !rFilename.empty() );
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if ( rExtList.empty() )
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{
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rFile = rFilename;
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rExt = "";
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return true;
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}
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bool found = false;
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for ( std::vector<std::string>::const_iterator it = rExtList.begin(); it != rExtList.end(); ++it )
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{
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const std::string textureName = rFilename + *it;
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if ( pArchive->Exists( textureName.c_str() ) )
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{
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rExt = *it;
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rFile = textureName;
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found = true;
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break;
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}
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}
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return found;
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}
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// ------------------------------------------------------------------------------------------------
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} // Namespace Assimp
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@ -54,9 +54,10 @@ struct Q3BSPModel;
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struct sQ3BSPFace;
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}
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// ------------------------------------------------------------------------------------------------
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/** Loader to import BSP-levels from a PK3 archive or from a unpacked BSP-level.
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*/
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// ------------------------------------------------------------------------------------------------
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class Q3BSPFileImporter : BaseImporter
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{
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friend class Importer;
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@ -97,6 +98,8 @@ private:
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bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
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Assimp::MaterialHelper *pMatHelper, int textureId );
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bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Assimp::MaterialHelper *pMatHelper, int lightmapId );
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bool expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList,
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std::string &rFile, std::string &rExt );
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private:
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aiMesh *m_pCurrentMesh;
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std::vector<aiTexture*> mTextures;
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};
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// ------------------------------------------------------------------------------------------------
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} // Namespace Assimp
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#endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC
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