Merge pull request #4432 from assimp/kimkulling/init_fbx_texture_members_issue4429
Fix missing members and do some small refactorings.pull/4431/head
commit
1bf5dd2731
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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -68,23 +67,13 @@ namespace FBX {
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using namespace Util;
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// ------------------------------------------------------------------------------------------------
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LazyObject::LazyObject(uint64_t id, const Element& element, const Document& doc)
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: doc(doc)
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, element(element)
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, id(id)
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, flags() {
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LazyObject::LazyObject(uint64_t id, const Element& element, const Document& doc) :
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doc(doc), element(element), id(id), flags() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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LazyObject::~LazyObject()
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{
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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const Object* LazyObject::Get(bool dieOnError)
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{
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const Object* LazyObject::Get(bool dieOnError) {
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if(IsBeingConstructed() || FailedToConstruct()) {
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return nullptr;
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}
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@ -234,17 +223,8 @@ const Object* LazyObject::Get(bool dieOnError)
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}
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// ------------------------------------------------------------------------------------------------
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Object::Object(uint64_t id, const Element& element, const std::string& name)
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: element(element)
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, name(name)
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, id(id)
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{
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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Object::~Object()
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{
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Object::Object(uint64_t id, const Element& element, const std::string& name) :
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element(element), name(name), id(id) {
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// empty
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}
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@ -255,16 +235,8 @@ FileGlobalSettings::FileGlobalSettings(const Document &doc, std::shared_ptr<cons
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}
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// ------------------------------------------------------------------------------------------------
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FileGlobalSettings::~FileGlobalSettings()
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{
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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Document::Document(const Parser& parser, const ImportSettings& settings)
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: settings(settings)
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, parser(parser)
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{
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Document::Document(const Parser& parser, const ImportSettings& settings) :
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settings(settings), parser(parser) {
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ASSIMP_LOG_DEBUG("Creating FBX Document");
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// Cannot use array default initialization syntax because vc8 fails on it
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@ -285,8 +257,7 @@ Document::Document(const Parser& parser, const ImportSettings& settings)
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}
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// ------------------------------------------------------------------------------------------------
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Document::~Document()
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{
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Document::~Document() {
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for(ObjectMap::value_type& v : objects) {
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delete v.second;
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}
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@ -348,8 +319,7 @@ void Document::ReadHeader() {
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}
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// ------------------------------------------------------------------------------------------------
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void Document::ReadGlobalSettings()
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{
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void Document::ReadGlobalSettings() {
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const Scope& sc = parser.GetRootScope();
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const Element* const ehead = sc["GlobalSettings"];
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if ( nullptr == ehead || !ehead->Compound() ) {
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@ -370,8 +340,7 @@ void Document::ReadGlobalSettings()
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}
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// ------------------------------------------------------------------------------------------------
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void Document::ReadObjects()
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{
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void Document::ReadObjects() {
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// read ID objects from "Objects" section
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const Scope& sc = parser.GetRootScope();
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const Element* const eobjects = sc["Objects"];
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@ -418,8 +387,7 @@ void Document::ReadObjects()
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}
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// ------------------------------------------------------------------------------------------------
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void Document::ReadPropertyTemplates()
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{
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void Document::ReadPropertyTemplates() {
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const Scope& sc = parser.GetRootScope();
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// read property templates from "Definitions" section
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const Element* const edefs = sc["Definitions"];
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@ -476,8 +444,7 @@ void Document::ReadPropertyTemplates()
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}
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// ------------------------------------------------------------------------------------------------
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void Document::ReadConnections()
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{
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void Document::ReadConnections() {
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const Scope& sc = parser.GetRootScope();
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// read property templates from "Definitions" section
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const Element* const econns = sc["Connections"];
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@ -524,8 +491,7 @@ void Document::ReadConnections()
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}
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// ------------------------------------------------------------------------------------------------
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const std::vector<const AnimationStack*>& Document::AnimationStacks() const
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{
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const std::vector<const AnimationStack*>& Document::AnimationStacks() const {
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if (!animationStacksResolved.empty() || animationStacks.empty()) {
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return animationStacksResolved;
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}
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@ -545,17 +511,15 @@ const std::vector<const AnimationStack*>& Document::AnimationStacks() const
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}
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// ------------------------------------------------------------------------------------------------
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LazyObject* Document::GetObject(uint64_t id) const
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{
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LazyObject* Document::GetObject(uint64_t id) const {
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ObjectMap::const_iterator it = objects.find(id);
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return it == objects.end() ? nullptr : (*it).second;
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}
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#define MAX_CLASSNAMES 6
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constexpr size_t MAX_CLASSNAMES = 6;
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// ------------------------------------------------------------------------------------------------
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std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, const ConnectionMap& conns) const
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{
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std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, const ConnectionMap& conns) const {
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std::vector<const Connection*> temp;
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const std::pair<ConnectionMap::const_iterator,ConnectionMap::const_iterator> range =
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@ -573,11 +537,9 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, co
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// ------------------------------------------------------------------------------------------------
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std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bool is_src,
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const ConnectionMap& conns,
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const char* const* classnames,
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size_t count) const
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{
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const ConnectionMap& conns,
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const char* const* classnames,
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size_t count) const {
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ai_assert(classnames);
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ai_assert( count != 0 );
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ai_assert( count <= MAX_CLASSNAMES);
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@ -622,95 +584,72 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
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}
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// ------------------------------------------------------------------------------------------------
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std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source) const
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{
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std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source) const {
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return GetConnectionsSequenced(source, ConnectionsBySource());
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}
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// ------------------------------------------------------------------------------------------------
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std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t src, const char* classname) const
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{
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std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t src, const char* classname) const {
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const char* arr[] = {classname};
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return GetConnectionsBySourceSequenced(src, arr,1);
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}
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// ------------------------------------------------------------------------------------------------
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std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source,
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const char* const* classnames, size_t count) const
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{
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const char* const* classnames, size_t count) const {
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return GetConnectionsSequenced(source, true, ConnectionsBySource(),classnames, count);
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}
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// ------------------------------------------------------------------------------------------------
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std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
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const char* classname) const
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{
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const char* classname) const {
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const char* arr[] = {classname};
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return GetConnectionsByDestinationSequenced(dest, arr,1);
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}
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// ------------------------------------------------------------------------------------------------
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std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest) const
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{
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std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest) const {
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return GetConnectionsSequenced(dest, ConnectionsByDestination());
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}
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// ------------------------------------------------------------------------------------------------
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std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
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const char* const* classnames, size_t count) const
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{
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const char* const* classnames, size_t count) const {
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return GetConnectionsSequenced(dest, false, ConnectionsByDestination(),classnames, count);
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}
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// ------------------------------------------------------------------------------------------------
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Connection::Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string& prop,
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const Document& doc)
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: insertionOrder(insertionOrder)
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, prop(prop)
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, src(src)
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, dest(dest)
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, doc(doc)
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{
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const Document& doc) :
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insertionOrder(insertionOrder), prop(prop), src(src), dest(dest), doc(doc) {
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ai_assert(doc.Objects().find(src) != doc.Objects().end());
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// dest may be 0 (root node)
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ai_assert(!dest || doc.Objects().find(dest) != doc.Objects().end());
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}
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// ------------------------------------------------------------------------------------------------
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Connection::~Connection()
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{
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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LazyObject& Connection::LazySourceObject() const
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{
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LazyObject& Connection::LazySourceObject() const {
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LazyObject* const lazy = doc.GetObject(src);
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ai_assert(lazy);
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return *lazy;
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}
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// ------------------------------------------------------------------------------------------------
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LazyObject& Connection::LazyDestinationObject() const
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{
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LazyObject& Connection::LazyDestinationObject() const {
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LazyObject* const lazy = doc.GetObject(dest);
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ai_assert(lazy);
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return *lazy;
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}
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// ------------------------------------------------------------------------------------------------
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const Object* Connection::SourceObject() const
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{
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const Object* Connection::SourceObject() const {
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LazyObject* const lazy = doc.GetObject(src);
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ai_assert(lazy);
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return lazy->Get();
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}
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// ------------------------------------------------------------------------------------------------
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const Object* Connection::DestinationObject() const
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{
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const Object* Connection::DestinationObject() const {
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LazyObject* const lazy = doc.GetObject(dest);
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ai_assert(lazy);
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return lazy->Get();
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@ -719,4 +658,4 @@ const Object* Connection::DestinationObject() const
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} // !FBX
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} // !Assimp
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#endif
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#endif // ASSIMP_BUILD_NO_FBX_IMPORTER
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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -89,7 +88,7 @@ class LazyObject {
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public:
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LazyObject(uint64_t id, const Element& element, const Document& doc);
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~LazyObject();
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~LazyObject() = default;
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const Object* Get(bool dieOnError = false);
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@ -139,7 +138,7 @@ class Object {
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public:
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Object(uint64_t id, const Element& element, const std::string& name);
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virtual ~Object();
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virtual ~Object() = default;
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const Element& SourceElement() const {
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return element;
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@ -267,8 +266,7 @@ public:
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Light(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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virtual ~Light();
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enum Type
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{
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enum Type {
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Type_Point,
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Type_Directional,
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Type_Spot,
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@ -278,8 +276,7 @@ public:
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Type_MAX // end-of-enum sentinel
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};
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enum Decay
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{
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enum Decay {
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Decay_None,
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Decay_Linear,
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Decay_Quadratic,
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@ -347,7 +344,7 @@ public:
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Model(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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virtual ~Model();
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virtual ~Model() = default;
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fbx_simple_property(QuaternionInterpolate, int, 0)
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@ -578,31 +575,27 @@ public:
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BlendMode_BlendModeCount
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};
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const Texture* getTexture(int index=0) const
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{
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const Texture* getTexture(int index=0) const {
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return textures[index];
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}
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int textureCount() const {
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return static_cast<int>(textures.size());
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}
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BlendMode GetBlendMode() const
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{
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BlendMode GetBlendMode() const {
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return blendMode;
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}
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float Alpha()
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{
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float Alpha() {
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return alpha;
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}
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private:
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std::vector<const Texture*> textures;
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BlendMode blendMode;
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float alpha;
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};
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typedef std::fbx_unordered_map<std::string, const Texture*> TextureMap;
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typedef std::fbx_unordered_map<std::string, const LayeredTexture*> LayeredTextureMap;
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using TextureMap = std::fbx_unordered_map<std::string, const Texture*>;
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using LayeredTextureMap = std::fbx_unordered_map<std::string, const LayeredTexture*>;
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/** DOM class for generic FBX videos */
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class Video : public Object {
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@ -690,8 +683,8 @@ private:
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LayeredTextureMap layeredTextures;
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};
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typedef std::vector<int64_t> KeyTimeList;
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typedef std::vector<float> KeyValueList;
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using KeyTimeList = std::vector<int64_t>;
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using KeyValueList = std::vector<float>;
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/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefore) */
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class AnimationCurve : public Object {
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@ -727,7 +720,7 @@ private:
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};
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// property-name -> animation curve
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typedef std::map<std::string, const AnimationCurve*> AnimationCurveMap;
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using AnimationCurveMap = std::map<std::string, const AnimationCurve*>;
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/** Represents a FBX animation curve (i.e. a mapping from single animation curves to nodes) */
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class AnimationCurveNode : public Object {
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@ -777,7 +770,7 @@ private:
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const Document& doc;
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};
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typedef std::vector<const AnimationCurveNode*> AnimationCurveNodeList;
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using AnimationCurveNodeList = std::vector<const AnimationCurveNode*>;
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/** Represents a FBX animation layer (i.e. a list of node animations) */
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class AnimationLayer : public Object {
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@ -800,7 +793,7 @@ private:
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const Document& doc;
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};
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typedef std::vector<const AnimationLayer*> AnimationLayerList;
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using AnimationLayerList = std::vector<const AnimationLayer*>;
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/** Represents a FBX animation stack (i.e. a list of animation layers) */
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class AnimationStack : public Object {
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@ -843,8 +836,8 @@ private:
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std::shared_ptr<const PropertyTable> props;
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};
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typedef std::vector<float> WeightArray;
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typedef std::vector<unsigned int> WeightIndexArray;
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using WeightArray = std::vector<float>;
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using WeightIndexArray = std::vector<unsigned int>;
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/** DOM class for BlendShapeChannel deformers */
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@ -956,7 +949,7 @@ class Connection {
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public:
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Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string& prop, const Document& doc);
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~Connection();
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~Connection() = default;
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// note: a connection ensures that the source and dest objects exist, but
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// not that they have DOM representations, so the return value of one of
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|
@ -1011,10 +1004,9 @@ public:
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// during their entire lifetime (Document). FBX files have
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// up to many thousands of objects (most of which we never use),
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// so the memory overhead for them should be kept at a minimum.
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typedef std::fbx_unordered_map<uint64_t, LazyObject*> ObjectMap;
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typedef std::fbx_unordered_map<std::string, std::shared_ptr<const PropertyTable> > PropertyTemplateMap;
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typedef std::fbx_unordered_multimap<uint64_t, const Connection*> ConnectionMap;
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using ObjectMap = std::fbx_unordered_map<uint64_t, LazyObject*> ;
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using PropertyTemplateMap = std::fbx_unordered_map<std::string, std::shared_ptr<const PropertyTable> > ;
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using ConnectionMap = std::fbx_unordered_multimap<uint64_t, const Connection*>;
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/** DOM class for global document settings, a single instance per document can
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* be accessed via Document.Globals(). */
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|
@ -1022,7 +1014,7 @@ class FileGlobalSettings {
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public:
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FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props);
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~FileGlobalSettings();
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~FileGlobalSettings() = default;
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const PropertyTable& Props() const {
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ai_assert(props.get());
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|
|
|
@ -140,11 +140,32 @@ Material::~Material() {
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|||
// empty
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||||
}
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||||
|
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aiVector2D uvTrans;
|
||||
aiVector2D uvScaling;
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||||
ai_real uvRotation;
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||||
|
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std::string type;
|
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std::string relativeFileName;
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std::string fileName;
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std::string alphaSource;
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std::shared_ptr<const PropertyTable> props;
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|
||||
unsigned int crop[4]{};
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|
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const Video* media;
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// ------------------------------------------------------------------------------------------------
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Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name) :
|
||||
Object(id,element,name),
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||||
uvTrans(0.0f, 0.0f),
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||||
uvScaling(1.0f,1.0f),
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||||
media(0) {
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||||
uvRotation(0.0f),
|
||||
type(),
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||||
relativeFileName(),
|
||||
fileName(),
|
||||
alphaSource(),
|
||||
props(),
|
||||
media(nullptr) {
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
const Element* const Type = sc["Type"];
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -76,10 +75,6 @@ Model::Model(uint64_t id, const Element &element, const Document &doc, const std
|
|||
ResolveLinks(element, doc);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Model::~Model() {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Model::ResolveLinks(const Element&, const Document &doc) {
|
||||
const char *const arr[] = { "Geometry", "Material", "NodeAttribute" };
|
||||
|
|
Loading…
Reference in New Issue