Merge pull request #90 from assimp/material-overloads

aiMaterial: use overloads instead of template specializations. This fixe...
pull/95/head
Alexander Gessler 2013-09-18 06:57:45 -07:00
commit 1b7ba63953
2 changed files with 76 additions and 28 deletions

View File

@ -691,6 +691,12 @@ public:
aiReturn Get(const char* pKey,unsigned int type,
unsigned int idx, Type* pOut, unsigned int* pMax) const;
aiReturn Get(const char* pKey,unsigned int type,
unsigned int idx, int* pOut, unsigned int* pMax) const;
aiReturn Get(const char* pKey,unsigned int type,
unsigned int idx, float* pOut, unsigned int* pMax) const;
// -------------------------------------------------------------------
/** @brief Retrieve a Type value with a specific key
* from the material
@ -705,6 +711,25 @@ public:
aiReturn Get(const char* pKey,unsigned int type,
unsigned int idx,Type& pOut) const;
aiReturn Get(const char* pKey,unsigned int type,
unsigned int idx, int& pOut) const;
aiReturn Get(const char* pKey,unsigned int type,
unsigned int idx, float& pOut) const;
aiReturn Get(const char* pKey,unsigned int type,
unsigned int idx, aiString& pOut) const;
aiReturn Get(const char* pKey,unsigned int type,
unsigned int idx, aiColor3D& pOut) const;
aiReturn Get(const char* pKey,unsigned int type,
unsigned int idx, aiColor4D& pOut) const;
aiReturn Get(const char* pKey,unsigned int type,
unsigned int idx, aiUVTransform& pOut) const;
// -------------------------------------------------------------------
/** Get the number of textures for a particular texture type.
* @param type Texture type to check for
@ -797,6 +822,42 @@ public:
unsigned int type = 0,
unsigned int index = 0);
aiReturn AddProperty (const aiVector3D* pInput,
unsigned int pNumValues,
const char* pKey,
unsigned int type = 0,
unsigned int index = 0);
aiReturn AddProperty (const aiColor3D* pInput,
unsigned int pNumValues,
const char* pKey,
unsigned int type = 0,
unsigned int index = 0);
aiReturn AddProperty (const aiColor4D* pInput,
unsigned int pNumValues,
const char* pKey,
unsigned int type = 0,
unsigned int index = 0);
aiReturn AddProperty (const int* pInput,
unsigned int pNumValues,
const char* pKey,
unsigned int type = 0,
unsigned int index = 0);
aiReturn AddProperty (const float* pInput,
unsigned int pNumValues,
const char* pKey,
unsigned int type = 0,
unsigned int index = 0);
aiReturn AddProperty (const aiUVTransform* pInput,
unsigned int pNumValues,
const char* pKey,
unsigned int type = 0,
unsigned int index = 0);
// ------------------------------------------------------------------------------
/** @brief Remove a given key from the list.
*

View File

@ -89,7 +89,7 @@ inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
}
iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
memcpy(pOut,prop->mData,iNum * sizeof(Type));
::memcpy(pOut,prop->mData,iNum * sizeof(Type));
if (pMax) {
*pMax = iNum;
}
@ -115,51 +115,45 @@ inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
return AI_FAILURE;
}
memcpy(&pOut,prop->mData,sizeof(Type));
::memcpy(&pOut,prop->mData,sizeof(Type));
}
return ret;
}
// ---------------------------------------------------------------------------
template <>
inline aiReturn aiMaterial::Get<float>(const char* pKey,unsigned int type,
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,float* pOut,
unsigned int* pMax) const
{
return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
}
// ---------------------------------------------------------------------------
template <>
inline aiReturn aiMaterial::Get<int>(const char* pKey,unsigned int type,
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,int* pOut,
unsigned int* pMax) const
{
return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
}
// ---------------------------------------------------------------------------
template <>
inline aiReturn aiMaterial::Get<float>(const char* pKey,unsigned int type,
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,float& pOut) const
{
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
}
// ---------------------------------------------------------------------------
template <>
inline aiReturn aiMaterial::Get<int>(const char* pKey,unsigned int type,
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,int& pOut) const
{
return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
}
// ---------------------------------------------------------------------------
template <>
inline aiReturn aiMaterial::Get<aiColor4D>(const char* pKey,unsigned int type,
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,aiColor4D& pOut) const
{
return aiGetMaterialColor(this,pKey,type,idx,&pOut);
}
// ---------------------------------------------------------------------------
template <>
inline aiReturn aiMaterial::Get<aiColor3D>(const char* pKey,unsigned int type,
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,aiColor3D& pOut) const
{
aiColor4D c;
@ -168,8 +162,7 @@ inline aiReturn aiMaterial::Get<aiColor3D>(const char* pKey,unsigned int type,
return ret;
}
// ---------------------------------------------------------------------------
template <>
inline aiReturn aiMaterial::Get<aiString>(const char* pKey,unsigned int type,
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,aiString& pOut) const
{
return aiGetMaterialString(this,pKey,type,idx,&pOut);
@ -190,8 +183,7 @@ aiReturn aiMaterial::AddProperty (const TYPE* pInput,
}
// ---------------------------------------------------------------------------
template<>
inline aiReturn aiMaterial::AddProperty<float> (const float* pInput,
inline aiReturn aiMaterial::AddProperty(const float* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@ -203,8 +195,7 @@ inline aiReturn aiMaterial::AddProperty<float> (const float* pInput,
}
// ---------------------------------------------------------------------------
template<>
inline aiReturn aiMaterial::AddProperty<aiUVTransform> (const aiUVTransform* pInput,
inline aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@ -216,8 +207,7 @@ inline aiReturn aiMaterial::AddProperty<aiUVTransform> (const aiUVTransform* pIn
}
// ---------------------------------------------------------------------------
template<>
inline aiReturn aiMaterial::AddProperty<aiColor4D> (const aiColor4D* pInput,
inline aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@ -229,8 +219,7 @@ inline aiReturn aiMaterial::AddProperty<aiColor4D> (const aiColor4D* pInput,
}
// ---------------------------------------------------------------------------
template<>
inline aiReturn aiMaterial::AddProperty<aiColor3D> (const aiColor3D* pInput,
inline aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@ -242,8 +231,7 @@ inline aiReturn aiMaterial::AddProperty<aiColor3D> (const aiColor3D* pInput,
}
// ---------------------------------------------------------------------------
template<>
inline aiReturn aiMaterial::AddProperty<aiVector3D> (const aiVector3D* pInput,
inline aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@ -255,8 +243,7 @@ inline aiReturn aiMaterial::AddProperty<aiVector3D> (const aiVector3D* pInput,
}
// ---------------------------------------------------------------------------
template<>
inline aiReturn aiMaterial::AddProperty<int> (const int* pInput,
inline aiReturn aiMaterial::AddProperty(const int* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,