Merge branch 'master' into globalscale-registry

pull/1792/head
Kim Kulling 2018-02-15 18:04:38 +01:00 committed by GitHub
commit 1b53c26943
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8 changed files with 199 additions and 147 deletions

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@ -190,7 +190,7 @@ Importer::~Importer()
delete pimpl->mIOHandler;
delete pimpl->mProgressHandler;
// Kill imported scene. Destructors should do that recursivly
// Kill imported scene. Destructor's should do that recursively
delete pimpl->mScene;
// Delete shared post-processing data
@ -200,18 +200,6 @@ Importer::~Importer()
delete pimpl;
}
// ------------------------------------------------------------------------------------------------
// Copy constructor - copies the config of another Importer, not the scene
Importer::Importer(const Importer &other)
: pimpl(NULL) {
new(this) Importer();
pimpl->mIntProperties = other.pimpl->mIntProperties;
pimpl->mFloatProperties = other.pimpl->mFloatProperties;
pimpl->mStringProperties = other.pimpl->mStringProperties;
pimpl->mMatrixProperties = other.pimpl->mMatrixProperties;
}
// ------------------------------------------------------------------------------------------------
// Register a custom post-processing step
aiReturn Importer::RegisterPPStep(BaseProcess* pImp)

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@ -137,7 +137,7 @@ namespace glTF2
// Vec/matrix types, as raw float arrays
typedef float (vec3)[3];
typedef float (vec4)[4];
typedef float (mat4)[16];
typedef float (mat4)[16];
namespace Util
{
@ -166,33 +166,8 @@ namespace glTF2
//! Magic number for GLB files
#define AI_GLB_MAGIC_NUMBER "glTF"
#include <assimp/pbrmaterial.h>
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE aiTextureType_DIFFUSE, 1
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 0
#define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0
#define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS "$mat.gltf.pbrSpecularGlossiness", 0, 0
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR "$mat.gltf.pbrMetallicRoughness.glossinessFactor", 0, 0
#define _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE "$tex.file.texCoord"
#define _AI_MATKEY_GLTF_MAPPINGNAME_BASE "$tex.mappingname"
#define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin"
#define _AI_MATKEY_GLTF_SCALE_BASE "$tex.scale"
#define _AI_MATKEY_GLTF_STRENGTH_BASE "$tex.strength"
#define AI_MATKEY_GLTF_TEXTURE_TEXCOORD _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_SCALE(type, N) _AI_MATKEY_GLTF_SCALE_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_STRENGTH(type, N) _AI_MATKEY_GLTF_STRENGTH_BASE, type, N
#ifdef ASSIMP_API
#include "./../include/assimp/Compiler/pushpack1.h"
#endif

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@ -137,7 +137,7 @@ public:
* If this Importer owns a scene it won't be copied.
* Call ReadFile() to start the import process.
*/
Importer(const Importer& other);
Importer(const Importer& other)=delete;
// -------------------------------------------------------------------
/** Assignment operator has been deleted

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@ -99,19 +99,19 @@ public:
// Seek specific position
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) {
if (aiOrigin_SET == pOrigin) {
if (pOffset >= length) {
if (pOffset > length) {
return AI_FAILURE;
}
pos = pOffset;
}
else if (aiOrigin_END == pOrigin) {
if (pOffset >= length) {
if (pOffset > length) {
return AI_FAILURE;
}
pos = length-pOffset;
}
else {
if (pOffset+pos >= length) {
if (pOffset+pos > length) {
return AI_FAILURE;
}
pos += pOffset;

View File

@ -47,8 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
#include <assimp/types.h>
namespace Assimp
{
namespace Assimp {
// ------------------------------------------------------------------------------------------------
/** A little helper class to quickly find all vertices in the epsilon environment of a given
@ -148,17 +147,20 @@ protected:
aiVector3D mPlaneNormal;
/** An entry in a spatially sorted position array. Consists of a vertex index,
* its position and its precalculated distance from the reference plane */
struct Entry
{
* its position and its pre-calculated distance from the reference plane */
struct Entry {
unsigned int mIndex; ///< The vertex referred by this entry
aiVector3D mPosition; ///< Position
ai_real mDistance; ///< Distance of this vertex to the sorting plane
Entry() { /** intentionally not initialized.*/ }
Entry()
: mIndex( 999999999 ), mPosition(), mDistance( 99999. ) {
// empty
}
Entry( unsigned int pIndex, const aiVector3D& pPosition, ai_real pDistance)
: mIndex( pIndex), mPosition( pPosition), mDistance( pDistance)
{ }
: mIndex( pIndex), mPosition( pPosition), mDistance( pDistance) {
// empty
}
bool operator < (const Entry& e) const { return mDistance < e.mDistance; }
};

View File

@ -59,69 +59,65 @@ const double fast_atof_table[16] = { // we write [16] here instead of [] to wo
// ------------------------------------------------------------------------------------
// Convert a string in decimal format to a number
// ------------------------------------------------------------------------------------
inline unsigned int strtoul10( const char* in, const char** out=0)
{
inline
unsigned int strtoul10( const char* in, const char** out=0) {
unsigned int value = 0;
bool running = true;
while ( running )
{
for ( ;; ) {
if ( *in < '0' || *in > '9' )
break;
value = ( value * 10 ) + ( *in - '0' );
++in;
}
if (out)*out = in;
if ( out ) {
*out = in;
}
return value;
}
// ------------------------------------------------------------------------------------
// Convert a string in octal format to a number
// ------------------------------------------------------------------------------------
inline unsigned int strtoul8( const char* in, const char** out=0)
{
unsigned int value = 0;
bool running = true;
while ( running )
{
if ( *in < '0' || *in > '7' )
inline
unsigned int strtoul8( const char* in, const char** out=0) {
unsigned int value( 0 );
for ( ;; ) {
if ( *in < '0' || *in > '7' ) {
break;
}
value = ( value << 3 ) + ( *in - '0' );
++in;
}
if (out)*out = in;
if ( out ) {
*out = in;
}
return value;
}
// ------------------------------------------------------------------------------------
// Convert a string in hex format to a number
// ------------------------------------------------------------------------------------
inline unsigned int strtoul16( const char* in, const char** out=0)
{
unsigned int value = 0;
bool running = true;
while ( running )
{
if ( *in >= '0' && *in <= '9' )
{
inline
unsigned int strtoul16( const char* in, const char** out=0) {
unsigned int value( 0 );
for ( ;; ) {
if ( *in >= '0' && *in <= '9' ) {
value = ( value << 4u ) + ( *in - '0' );
}
else if (*in >= 'A' && *in <= 'F')
{
} else if (*in >= 'A' && *in <= 'F') {
value = ( value << 4u ) + ( *in - 'A' ) + 10;
}
else if (*in >= 'a' && *in <= 'f')
{
} else if (*in >= 'a' && *in <= 'f') {
value = ( value << 4u ) + ( *in - 'a' ) + 10;
}
else break;
else {
break;
}
++in;
}
if (out)*out = in;
if ( out ) {
*out = in;
}
return value;
}
@ -129,17 +125,16 @@ inline unsigned int strtoul16( const char* in, const char** out=0)
// Convert just one hex digit
// Return value is UINT_MAX if the input character is not a hex digit.
// ------------------------------------------------------------------------------------
inline unsigned int HexDigitToDecimal(char in)
{
unsigned int out = UINT_MAX;
if (in >= '0' && in <= '9')
inline
unsigned int HexDigitToDecimal(char in) {
unsigned int out( UINT_MAX );
if ( in >= '0' && in <= '9' ) {
out = in - '0';
else if (in >= 'a' && in <= 'f')
} else if ( in >= 'a' && in <= 'f' ) {
out = 10u + in - 'a';
else if (in >= 'A' && in <= 'F')
} else if ( in >= 'A' && in <= 'F' ) {
out = 10u + in - 'A';
}
// return value is UINT_MAX if the input is not a hex digit
return out;
@ -148,8 +143,8 @@ inline unsigned int HexDigitToDecimal(char in)
// ------------------------------------------------------------------------------------
// Convert a hex-encoded octet (2 characters, i.e. df or 1a).
// ------------------------------------------------------------------------------------
inline uint8_t HexOctetToDecimal(const char* in)
{
inline
uint8_t HexOctetToDecimal(const char* in) {
return ((uint8_t)HexDigitToDecimal(in[0])<<4)+(uint8_t)HexDigitToDecimal(in[1]);
}
@ -157,11 +152,12 @@ inline uint8_t HexOctetToDecimal(const char* in)
// ------------------------------------------------------------------------------------
// signed variant of strtoul10
// ------------------------------------------------------------------------------------
inline int strtol10( const char* in, const char** out=0)
{
inline
int strtol10( const char* in, const char** out=0) {
bool inv = (*in=='-');
if (inv || *in=='+')
if ( inv || *in == '+' ) {
++in;
}
int value = strtoul10(in,out);
if (inv) {
@ -176,10 +172,9 @@ inline int strtol10( const char* in, const char** out=0)
// 0NNN - oct
// NNN - dec
// ------------------------------------------------------------------------------------
inline unsigned int strtoul_cppstyle( const char* in, const char** out=0)
{
if ('0' == in[0])
{
inline
unsigned int strtoul_cppstyle( const char* in, const char** out=0) {
if ('0' == in[0]) {
return 'x' == in[1] ? strtoul16(in+2,out) : strtoul8(in+1,out);
}
return strtoul10(in, out);
@ -189,19 +184,19 @@ inline unsigned int strtoul_cppstyle( const char* in, const char** out=0)
// Special version of the function, providing higher accuracy and safety
// It is mainly used by fast_atof to prevent ugly and unwanted integer overflows.
// ------------------------------------------------------------------------------------
inline uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0)
{
inline
uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0) {
unsigned int cur = 0;
uint64_t value = 0;
if ( *in < '0' || *in > '9' )
throw std::invalid_argument(std::string("The string \"") + in + "\" cannot be converted into a value.");
if ( *in < '0' || *in > '9' ) {
throw std::invalid_argument( std::string( "The string \"" ) + in + "\" cannot be converted into a value." );
}
bool running = true;
while ( running )
{
if ( *in < '0' || *in > '9' )
for ( ;; ) {
if ( *in < '0' || *in > '9' ) {
break;
}
const uint64_t new_value = ( value * 10 ) + ( *in - '0' );
@ -240,11 +235,12 @@ inline uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int*
// ------------------------------------------------------------------------------------
// signed variant of strtoul10_64
// ------------------------------------------------------------------------------------
inline int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* max_inout = 0)
{
inline
int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* max_inout = 0) {
bool inv = (*in == '-');
if (inv || *in == '+')
if (inv || *in == '+') {
++in;
}
int64_t value = strtoul10_64(in, out, max_inout);
if (inv) {
@ -263,8 +259,8 @@ inline int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* m
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
// ------------------------------------------------------------------------------------
template <typename Real>
inline const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true)
{
inline
const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true) {
Real f = 0;
bool inv = (*c == '-');
@ -272,42 +268,36 @@ inline const char* fast_atoreal_move(const char* c, Real& out, bool check_comma
++c;
}
if ((c[0] == 'N' || c[0] == 'n') && ASSIMP_strincmp(c, "nan", 3) == 0)
{
if ((c[0] == 'N' || c[0] == 'n') && ASSIMP_strincmp(c, "nan", 3) == 0) {
out = std::numeric_limits<Real>::quiet_NaN();
c += 3;
return c;
}
if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inf", 3) == 0)
{
if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inf", 3) == 0) {
out = std::numeric_limits<Real>::infinity();
if (inv) {
out = -out;
}
c += 3;
if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inity", 5) == 0)
{
if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inity", 5) == 0) {
c += 5;
}
return c;
}
if (!(c[0] >= '0' && c[0] <= '9') &&
!((c[0] == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9'))
{
!((c[0] == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9')) {
throw std::invalid_argument("Cannot parse string "
"as real number: does not start with digit "
"or decimal point followed by digit.");
}
if (*c != '.' && (! check_comma || c[0] != ','))
{
if (*c != '.' && (! check_comma || c[0] != ',')) {
f = static_cast<Real>( strtoul10_64 ( c, &c) );
}
if ((*c == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9')
{
if ((*c == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9') {
++c;
// NOTE: The original implementation is highly inaccurate here. The precision of a single
@ -358,30 +348,30 @@ inline const char* fast_atoreal_move(const char* c, Real& out, bool check_comma
// ------------------------------------------------------------------------------------
// The same but more human.
inline ai_real fast_atof(const char* c)
{
inline
ai_real fast_atof(const char* c) {
ai_real ret(0.0);
fast_atoreal_move<ai_real>(c, ret);
return ret;
}
inline ai_real fast_atof( const char* c, const char** cout)
{
inline
ai_real fast_atof( const char* c, const char** cout) {
ai_real ret(0.0);
*cout = fast_atoreal_move<ai_real>(c, ret);
return ret;
}
inline ai_real fast_atof( const char** inout)
{
inline
ai_real fast_atof( const char** inout) {
ai_real ret(0.0);
*inout = fast_atoreal_move<ai_real>(*inout, ret);
return ret;
}
} // end of namespace Assimp
} //! namespace Assimp
#endif
#endif // __FAST_A_TO_F_H_INCLUDED__

View File

@ -200,8 +200,7 @@ struct aiFace
// ---------------------------------------------------------------------------
/** @brief A single influence of a bone on a vertex.
*/
struct aiVertexWeight
{
struct aiVertexWeight {
//! Index of the vertex which is influenced by the bone.
unsigned int mVertexId;
@ -214,15 +213,26 @@ struct aiVertexWeight
//! Default constructor
aiVertexWeight()
: mVertexId(0)
, mWeight(0.0f)
{ }
, mWeight(0.0f) {
// empty
}
//! Initialisation from a given index and vertex weight factor
//! \param pID ID
//! \param pWeight Vertex weight factor
aiVertexWeight( unsigned int pID, float pWeight)
: mVertexId( pID), mWeight( pWeight)
{ /* nothing to do here */ }
aiVertexWeight( unsigned int pID, float pWeight )
: mVertexId( pID )
, mWeight( pWeight ) {
// empty
}
bool operator == ( const aiVertexWeight &rhs ) const {
return ( mVertexId == rhs.mVertexId && mWeight == rhs.mWeight );
}
bool operator != ( const aiVertexWeight &rhs ) const {
return ( *this == rhs );
}
#endif // __cplusplus
};
@ -235,8 +245,7 @@ struct aiVertexWeight
* which it can be addressed by animations. In addition it has a number of
* influences on vertices.
*/
struct aiBone
{
struct aiBone {
//! The name of the bone.
C_STRUCT aiString mName;
@ -254,10 +263,10 @@ struct aiBone
//! Default constructor
aiBone()
: mName()
, mNumWeights( 0 )
, mWeights( NULL )
{
: mName()
, mNumWeights( 0 )
, mWeights( nullptr ) {
// empty
}
//! Copy constructor
@ -298,7 +307,19 @@ struct aiBone
return *this;
}
bool operator == ( const aiBone &rhs ) const {
if ( mName != rhs.mName || mNumWeights != rhs.mNumWeights ) {
return false;
}
for ( size_t i = 0; i < mNumWeights; ++i ) {
if ( mWeights[ i ] != rhs.mWeights[ i ] ) {
return false;
}
}
return true;
}
//! Destructor - deletes the array of vertex weights
~aiBone()
{

View File

@ -0,0 +1,76 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2018, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file pbrmaterial.h
* @brief Defines the material system of the library
*/
#ifndef AI_PBRMATERIAL_H_INC
#define AI_PBRMATERIAL_H_INC
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE aiTextureType_DIFFUSE, 1
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 0
#define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0
#define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS "$mat.gltf.pbrSpecularGlossiness", 0, 0
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR "$mat.gltf.pbrMetallicRoughness.glossinessFactor", 0, 0
#define _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE "$tex.file.texCoord"
#define _AI_MATKEY_GLTF_MAPPINGNAME_BASE "$tex.mappingname"
#define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin"
#define _AI_MATKEY_GLTF_SCALE_BASE "$tex.scale"
#define _AI_MATKEY_GLTF_STRENGTH_BASE "$tex.strength"
#define AI_MATKEY_GLTF_TEXTURE_TEXCOORD _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_SCALE(type, N) _AI_MATKEY_GLTF_SCALE_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_STRENGTH(type, N) _AI_MATKEY_GLTF_STRENGTH_BASE, type, N
#endif //!!AI_PBRMATERIAL_H_INC