Adding Importer::ApplyPostProcessing(), uncommenting RegisterPPStep() and UnregisterPPStep().

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@423 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2009-05-25 17:19:20 +00:00
parent de14e06805
commit 1aa80ca8da
2 changed files with 180 additions and 97 deletions

View File

@ -39,21 +39,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Implementation of the CPP-API class #Importer */
/** @file Importer.cpp
* @brief Implementation of the CPP-API class #Importer
*/
#include "AssimpPCH.h"
// .......................................................................................
/* Uncomment this line to prevent Assimp from catching unknown exceptions.
*
* Note that any Exception except ImportErrorException may lead to
* undefined behaviour -> loaders could remain in an unusable state and
* further imports with the same Importer instance could fail/crash/burn ...
*/
// .......................................................................................
#define ASSIMP_CATCH_GLOBAL_EXCEPTIONS
// =======================================================================================
// .......................................................................................
// Internal headers
// =======================================================================================
// .......................................................................................
#include "BaseImporter.h"
#include "BaseProcess.h"
#include "DefaultIOStream.h"
@ -62,9 +66,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ProcessHelper.h"
#include "ScenePreprocessor.h"
// =======================================================================================
// .......................................................................................
// Importers
// =======================================================================================
// .......................................................................................
#ifndef AI_BUILD_NO_X_IMPORTER
# include "XFileImporter.h"
#endif
@ -149,17 +153,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_BUILD_NO_3D_IMPORTER
# include "UnrealLoader.h"
#endif
#ifndef AI_BUILD_NO_LWS_IMPORTER
# include "LWSLoader.h"
#endif
// =======================================================================================
// .......................................................................................
// PostProcess-Steps
// =======================================================================================
// .......................................................................................
#ifndef AI_BUILD_NO_CALCTANGENTS_PROCESS
# include "CalcTangentsProcess.h"
#endif
@ -230,11 +230,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
using namespace Assimp::Intern;
// =======================================================================================
// .......................................................................................
// Intern::AllocateFromAssimpHeap serves as abstract base class. It overrides
// new and delete (and their array counterparts) of public API classes (e.g. Logger) to
// utilize our DLL heap
// =======================================================================================
// .......................................................................................
void* AllocateFromAssimpHeap::operator new ( size_t num_bytes) {
return ::operator new(num_bytes);
}
@ -272,7 +272,6 @@ Importer::Importer()
// used more frequently than others should be at the beginning.
// ----------------------------------------------------------------------------
pimpl->mImporter.reserve(25);
#if (!defined AI_BUILD_NO_X_IMPORTER)
pimpl->mImporter.push_back( new XFileImporter());
#endif
@ -366,9 +365,7 @@ Importer::Importer()
// of sequence it is executed. Steps that are added here are not
// validated - as RegisterPPStep() does - all dependencies must be given.
// ----------------------------------------------------------------------------
pimpl->mPostProcessingSteps.reserve(25);
#if (!defined AI_BUILD_NO_REMOVEVC_PROCESS)
pimpl->mPostProcessingSteps.push_back( new RemoveVCProcess());
#endif
@ -415,8 +412,10 @@ Importer::Importer()
pimpl->mPostProcessingSteps.push_back( new GenFaceNormalsProcess());
#endif
// .........................................................................
// DON'T change the order of these five!
pimpl->mPostProcessingSteps.push_back( new ComputeSpatialSortProcess());
// .........................................................................
#if (!defined AI_BUILD_NO_GENVERTEXNORMALS_PROCESS)
pimpl->mPostProcessingSteps.push_back( new GenVertexNormalsProcess());
@ -428,7 +427,9 @@ Importer::Importer()
pimpl->mPostProcessingSteps.push_back( new JoinVerticesProcess());
#endif
// .........................................................................
pimpl->mPostProcessingSteps.push_back( new DestroySpatialSortProcess());
// .........................................................................
#if (!defined AI_BUILD_NO_SPLITLARGEMESHES_PROCESS)
pimpl->mPostProcessingSteps.push_back( new SplitLargeMeshesProcess_Vertex());
@ -449,12 +450,12 @@ Importer::Importer()
pimpl->mPostProcessingSteps.push_back( new ImproveCacheLocalityProcess());
#endif
// Allocate a SharedPostProcessInfo object and store pointers to it
// in all post-process steps in the list.
// Allocate a SharedPostProcessInfo object and store pointers to it in all post-process steps in the list.
pimpl->mPPShared = new SharedPostProcessInfo();
for (std::vector<BaseProcess*>::iterator it = pimpl->mPostProcessingSteps.begin(),
end = pimpl->mPostProcessingSteps.end(); it != end; ++it)
{
for (std::vector<BaseProcess*>::iterator it = pimpl->mPostProcessingSteps.begin();
it != pimpl->mPostProcessingSteps.end();
++it) {
(*it)->SetSharedData(pimpl->mPPShared);
}
}
@ -495,6 +496,17 @@ Importer::Importer(const Importer &other)
pimpl->mStringProperties = other.pimpl->mStringProperties;
}
// ------------------------------------------------------------------------------------------------
// Register a custom post-processing step
aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
{
ai_assert(NULL != pImp);
pimpl->mPostProcessingSteps.push_back(pImp);
DefaultLogger::get()->info("Registering custom post-processing step");
return AI_SUCCESS;
}
// ------------------------------------------------------------------------------------------------
// Register a custom loader plugin
aiReturn Importer::RegisterLoader(BaseImporter* pImp)
@ -503,16 +515,15 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
// --------------------------------------------------------------------
// Check whether we would have two loaders for the same file extension
// This is absolutely OK but we should warn the developer of the new
// loader that his code will probably never be called.
// This is absolutely OK, but we should warn the developer of the new
// loader that his code will probably never be called.s
// --------------------------------------------------------------------
std::string st;
pImp->GetExtensionList(st);
#ifdef _DEBUG
const char* sz = ::strtok(const_cast<char*>(st.c_str()),";");
while (sz)
{
const char* sz = ::strtok(const_cast<char*>(st.c_str()),";"); // evil
while (sz) {
if (IsExtensionSupported(std::string(sz)))
DefaultLogger::get()->warn(std::string( "The file extension " ) + sz + " is already in use");
@ -540,7 +551,22 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
DefaultLogger::get()->info("Unregistering custom importer: " + st);
return AI_SUCCESS;
}
DefaultLogger::get()->warn("Unable to remove importer: importer object not found in table");
DefaultLogger::get()->warn("Unable to remove custom importer: I can't find you ...");
return AI_FAILURE;
}
// ------------------------------------------------------------------------------------------------
// Unregister a custom loader plugin
aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
{
ai_assert(NULL != pImp);
std::vector<BaseProcess*>::iterator it = std::find(pimpl->mPostProcessingSteps.begin(),pimpl->mPostProcessingSteps.end(),pImp);
if (it != pimpl->mPostProcessingSteps.end()) {
pimpl->mPostProcessingSteps.erase(it);
DefaultLogger::get()->info("Unregistering custom post-processing step");
return AI_SUCCESS;
}
DefaultLogger::get()->warn("Unable to remove custom post-processing step: I can't find you ..");
return AI_FAILURE;
}
@ -582,11 +608,12 @@ bool Importer::IsDefaultIOHandler()
// Validate post process step flags
bool _ValidateFlags(unsigned int pFlags)
{
if (pFlags & aiProcess_GenSmoothNormals &&
pFlags & aiProcess_GenNormals)
{
DefaultLogger::get()->error("aiProcess_GenSmoothNormals and "
"aiProcess_GenNormals may not be specified together");
if (pFlags & aiProcess_GenSmoothNormals && pFlags & aiProcess_GenNormals) {
DefaultLogger::get()->error("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
return false;
}
if (pFlags & aiProcess_OptimizeGraph && pFlags & aiProcess_PreTransformVertices) {
DefaultLogger::get()->error("#aiProcess_OptimizeGraph and #aiProcess_PreTransformVertices are incompatible");
return false;
}
return true;
@ -675,8 +702,6 @@ bool Importer::ValidateFlags(unsigned int pFlags)
// Reads the given file and returns its contents if successful.
const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
{
// In debug builds: run a basic flag validation
ai_assert(_ValidateFlags(pFlags));
const std::string pFile(_pFile);
// ----------------------------------------------------------------------
@ -684,6 +709,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
// that might be thrown by STL containers or by new().
// ImportErrorException's are throw by ourselves and caught elsewhere.
//-----------------------------------------------------------------------
#ifdef ASSIMP_CATCH_GLOBAL_EXCEPTIONS
try
#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
@ -743,77 +769,31 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
pimpl->mScene = imp->ReadFile( pFile, pimpl->mIOHandler);
// If successful, apply all active post processing steps to the imported data
if( pimpl->mScene)
{
if( pimpl->mScene) {
#ifndef AI_BUILD_NO_VALIDATEDS_PROCESS
// The ValidateDS process is an exception. It is executed first,
// even before ScenePreprocessor is called.
// The ValidateDS process is an exception. It is executed first, even before ScenePreprocessor is called.
if (pFlags & aiProcess_ValidateDataStructure)
{
ValidateDSProcess ds;
ds.ExecuteOnScene (this);
if (!pimpl->mScene)
if (!pimpl->mScene) {
return NULL;
}
}
#endif // no validation
// Preprocess the scene
// Preprocess the scene and prepare it for post-processing
ScenePreprocessor pre(pimpl->mScene);
pre.ProcessScene();
DefaultLogger::get()->info("Import successful, entering postprocessing-steps");
#ifdef _DEBUG
if (pimpl->bExtraVerbose)
{
#ifndef AI_BUILD_NO_VALIDATEDS_PROCESS
DefaultLogger::get()->error("Extra verbose mode not available, library"
" wasn't build with the ValidateDS-Step");
#endif // no validation
pFlags |= aiProcess_ValidateDataStructure;
}
#else
if (pimpl->bExtraVerbose)
DefaultLogger::get()->warn("Not a debug build, ignoring extra verbose setting");
#endif // ! DEBUG
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
{
BaseProcess* process = pimpl->mPostProcessingSteps[a];
if( process->IsActive( pFlags))
{
process->SetupProperties( this );
process->ExecuteOnScene ( this );
}
if( !pimpl->mScene)
break;
#ifdef _DEBUG
#ifndef AI_BUILD_NO_VALIDATEDS_PROCESS
continue;
#endif // no validation
// If the extra verbose mode is active execute the
// VaidateDataStructureStep again after each step
if (pimpl->bExtraVerbose)
{
DefaultLogger::get()->debug("Extra verbose: revalidating data structures");
ValidateDSProcess ds;
ds.ExecuteOnScene (this);
if( !pimpl->mScene)
{
DefaultLogger::get()->error("Extra verbose: failed to revalidate data structures");
break;
}
}
#endif // ! DEBUG
}
// Ensure that the validation process won't be called twice
ApplyPostProcessing(pFlags & (~aiProcess_ValidateDataStructure));
}
// if failed, extract the error string
else if( !pimpl->mScene)
else if( !pimpl->mScene) {
pimpl->mErrorString = imp->GetErrorText();
}
// clear any data allocated by post-process steps
pimpl->mPPShared->Clean();
@ -837,6 +817,85 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
return pimpl->mScene;
}
// ------------------------------------------------------------------------------------------------
// Apply post-processing to the currently bound scene
const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
{
// Return immediately if no scene is active
if (!pimpl->mScene) {
return NULL;
}
// If no flags are given, return the current scene with no further action
if (!pFlags) {
return pimpl->mScene;
}
// In debug builds: run basic flag validation
ai_assert(_ValidateFlags(pFlags));
DefaultLogger::get()->info("Entering post processing pipeline");
#ifndef AI_BUILD_NO_VALIDATEDS_PROCESS
// The ValidateDS process plays an exceptional role. It isn't contained in the global
// list of post-processing steps, so we need to call it manually.
if (pFlags & aiProcess_ValidateDataStructure)
{
ValidateDSProcess ds;
ds.ExecuteOnScene (this);
if (!pimpl->mScene) {
return NULL;
}
}
#endif // no validation
#ifdef _DEBUG
if (pimpl->bExtraVerbose)
{
#ifndef AI_BUILD_NO_VALIDATEDS_PROCESS
DefaultLogger::get()->error("Verbose Import is not available due to build settings");
#endif // no validation
pFlags |= aiProcess_ValidateDataStructure;
}
#else
if (pimpl->bExtraVerbose)
DefaultLogger::get()->warn("Not a debug build, ignoring extra verbose setting");
#endif // ! DEBUG
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
BaseProcess* process = pimpl->mPostProcessingSteps[a];
if( process->IsActive( pFlags)) {
process->SetupProperties( this );
process->ExecuteOnScene ( this );
}
if( !pimpl->mScene) {
break;
}
#ifdef _DEBUG
#ifndef AI_BUILD_NO_VALIDATEDS_PROCESS
continue;
#endif // no validation
// If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step
if (pimpl->bExtraVerbose) {
DefaultLogger::get()->debug("Verbose Import: revalidating data structures");
ValidateDSProcess ds;
ds.ExecuteOnScene (this);
if( !pimpl->mScene) {
DefaultLogger::get()->error("Verbose Import: failed to revalidate data structures");
break;
}
}
#endif // ! DEBUG
}
// clear any data allocated by post-process steps
pimpl->mPPShared->Clean();
DefaultLogger::get()->info("Leaving post processing pipeline");
return pimpl->mScene;
}
// ------------------------------------------------------------------------------------------------
// Helper function to check whether an extension is supported by ASSIMP
bool Importer::IsExtensionSupported(const char* szExtension)

View File

@ -164,18 +164,19 @@ public:
*/
aiReturn UnregisterLoader(BaseImporter* pImp);
#if 0
// -------------------------------------------------------------------
/** Registers a new post-process step.
*
* At the moment, there's a small limitation: new post processing
* steps are added to end of the list, or in other words, executed
* last, after all built-in steps.
* @param pImp Post-process step to be added. The Importer instance
* takes ownership of the pointer, so it will be automatically
* deleted with the Importer instance.
* @return AI_SUCCESS if the step has been added.
* @return AI_SUCCESS if the step has been added correctly.
*/
aiReturn RegisterPPStep(BaseProcess* pImp);
// -------------------------------------------------------------------
/** Unregisters a post-process step.
*
@ -186,7 +187,7 @@ public:
* if it has not yet been registered.
*/
aiReturn UnregisterPPStep(BaseProcess* pImp);
#endif
// -------------------------------------------------------------------
/** Set an integer configuration property.
@ -312,7 +313,9 @@ public:
* @param pFile Path and filename to the file to be imported.
* @param pFlags Optional post processing steps to be executed after
* a successful import. Provide a bitwise combination of the
* #aiPostProcessSteps flags.
* #aiPostProcessSteps flags. If you wish to inspect the imported
* scene first in order to fine-tune your post-processing setup,
* consider to use #ApplyPostProcessing().
* @return A pointer to the imported data, NULL if the import failed.
* The pointer to the scene remains in possession of the Importer
* instance. Use GetOrphanedScene() to take ownership of it.
@ -323,6 +326,27 @@ public:
*/
const aiScene* ReadFile( const char* pFile, unsigned int pFlags);
// -------------------------------------------------------------------
/** Apply post-processing to an already-imported scene.
*
* This is strictly equivalent to calling #ReadFile() with the same
* flags. However, you can use this separate function to inspect
* the imported scene first to fine-tune your post-processing setup.
* @param pFlags Provide a bitwise combination of the
* #aiPostProcessSteps flags.
* @return A pointer to the post-processed data. This is still the
* same as the pointer returned by #ReadFile(). However, if
* post-processing fails severly the scene could now be NULL.
* That's quite a rare case, post processing steps are not really
* designed to 'fail'. To be exact, the #aiProcess_ValidateDS
* flag is currently the only post processing step which can actually
* cause the scene to be reset to NULL.
*
* @note The method does nothing if no scene is currently bound
* to the #Importer instance.
*/
const aiScene* ApplyPostProcessing(unsigned int pFlags);
// -------------------------------------------------------------------
/** @brief Reads the given file and returns its contents if successful.
*