Adding Importer::ApplyPostProcessing(), uncommenting RegisterPPStep() and UnregisterPPStep().
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@423 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
de14e06805
commit
1aa80ca8da
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@ -39,21 +39,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the CPP-API class #Importer */
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/** @file Importer.cpp
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* @brief Implementation of the CPP-API class #Importer
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*/
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#include "AssimpPCH.h"
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// .......................................................................................
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/* Uncomment this line to prevent Assimp from catching unknown exceptions.
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*
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* Note that any Exception except ImportErrorException may lead to
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* undefined behaviour -> loaders could remain in an unusable state and
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* further imports with the same Importer instance could fail/crash/burn ...
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*/
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// .......................................................................................
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#define ASSIMP_CATCH_GLOBAL_EXCEPTIONS
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// =======================================================================================
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// .......................................................................................
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// Internal headers
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// =======================================================================================
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// .......................................................................................
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#include "BaseImporter.h"
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#include "BaseProcess.h"
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#include "DefaultIOStream.h"
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@ -62,9 +66,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "ProcessHelper.h"
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#include "ScenePreprocessor.h"
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// =======================================================================================
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// .......................................................................................
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// Importers
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// =======================================================================================
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// .......................................................................................
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#ifndef AI_BUILD_NO_X_IMPORTER
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# include "XFileImporter.h"
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#endif
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@ -149,17 +153,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_BUILD_NO_3D_IMPORTER
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# include "UnrealLoader.h"
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#endif
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#ifndef AI_BUILD_NO_LWS_IMPORTER
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# include "LWSLoader.h"
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#endif
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// =======================================================================================
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// .......................................................................................
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// PostProcess-Steps
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// =======================================================================================
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// .......................................................................................
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#ifndef AI_BUILD_NO_CALCTANGENTS_PROCESS
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# include "CalcTangentsProcess.h"
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#endif
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@ -230,11 +230,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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using namespace Assimp::Intern;
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// =======================================================================================
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// .......................................................................................
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// Intern::AllocateFromAssimpHeap serves as abstract base class. It overrides
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// new and delete (and their array counterparts) of public API classes (e.g. Logger) to
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// utilize our DLL heap
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// =======================================================================================
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// .......................................................................................
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void* AllocateFromAssimpHeap::operator new ( size_t num_bytes) {
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return ::operator new(num_bytes);
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}
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@ -272,7 +272,6 @@ Importer::Importer()
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// used more frequently than others should be at the beginning.
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// ----------------------------------------------------------------------------
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pimpl->mImporter.reserve(25);
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#if (!defined AI_BUILD_NO_X_IMPORTER)
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pimpl->mImporter.push_back( new XFileImporter());
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#endif
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@ -366,9 +365,7 @@ Importer::Importer()
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// of sequence it is executed. Steps that are added here are not
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// validated - as RegisterPPStep() does - all dependencies must be given.
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// ----------------------------------------------------------------------------
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pimpl->mPostProcessingSteps.reserve(25);
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#if (!defined AI_BUILD_NO_REMOVEVC_PROCESS)
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pimpl->mPostProcessingSteps.push_back( new RemoveVCProcess());
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#endif
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@ -415,8 +412,10 @@ Importer::Importer()
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pimpl->mPostProcessingSteps.push_back( new GenFaceNormalsProcess());
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#endif
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// .........................................................................
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// DON'T change the order of these five!
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pimpl->mPostProcessingSteps.push_back( new ComputeSpatialSortProcess());
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// .........................................................................
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#if (!defined AI_BUILD_NO_GENVERTEXNORMALS_PROCESS)
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pimpl->mPostProcessingSteps.push_back( new GenVertexNormalsProcess());
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@ -428,7 +427,9 @@ Importer::Importer()
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pimpl->mPostProcessingSteps.push_back( new JoinVerticesProcess());
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#endif
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// .........................................................................
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pimpl->mPostProcessingSteps.push_back( new DestroySpatialSortProcess());
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// .........................................................................
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#if (!defined AI_BUILD_NO_SPLITLARGEMESHES_PROCESS)
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pimpl->mPostProcessingSteps.push_back( new SplitLargeMeshesProcess_Vertex());
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@ -449,12 +450,12 @@ Importer::Importer()
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pimpl->mPostProcessingSteps.push_back( new ImproveCacheLocalityProcess());
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#endif
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// Allocate a SharedPostProcessInfo object and store pointers to it
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// in all post-process steps in the list.
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// Allocate a SharedPostProcessInfo object and store pointers to it in all post-process steps in the list.
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pimpl->mPPShared = new SharedPostProcessInfo();
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for (std::vector<BaseProcess*>::iterator it = pimpl->mPostProcessingSteps.begin(),
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end = pimpl->mPostProcessingSteps.end(); it != end; ++it)
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{
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for (std::vector<BaseProcess*>::iterator it = pimpl->mPostProcessingSteps.begin();
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it != pimpl->mPostProcessingSteps.end();
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++it) {
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(*it)->SetSharedData(pimpl->mPPShared);
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}
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}
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@ -495,6 +496,17 @@ Importer::Importer(const Importer &other)
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pimpl->mStringProperties = other.pimpl->mStringProperties;
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}
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// ------------------------------------------------------------------------------------------------
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// Register a custom post-processing step
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aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
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{
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ai_assert(NULL != pImp);
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pimpl->mPostProcessingSteps.push_back(pImp);
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DefaultLogger::get()->info("Registering custom post-processing step");
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return AI_SUCCESS;
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}
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// ------------------------------------------------------------------------------------------------
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// Register a custom loader plugin
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aiReturn Importer::RegisterLoader(BaseImporter* pImp)
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@ -503,16 +515,15 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
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// --------------------------------------------------------------------
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// Check whether we would have two loaders for the same file extension
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// This is absolutely OK but we should warn the developer of the new
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// loader that his code will probably never be called.
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// This is absolutely OK, but we should warn the developer of the new
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// loader that his code will probably never be called.s
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// --------------------------------------------------------------------
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std::string st;
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pImp->GetExtensionList(st);
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#ifdef _DEBUG
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const char* sz = ::strtok(const_cast<char*>(st.c_str()),";");
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while (sz)
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{
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const char* sz = ::strtok(const_cast<char*>(st.c_str()),";"); // evil
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while (sz) {
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if (IsExtensionSupported(std::string(sz)))
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DefaultLogger::get()->warn(std::string( "The file extension " ) + sz + " is already in use");
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@ -540,7 +551,22 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
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DefaultLogger::get()->info("Unregistering custom importer: " + st);
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return AI_SUCCESS;
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}
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DefaultLogger::get()->warn("Unable to remove importer: importer object not found in table");
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DefaultLogger::get()->warn("Unable to remove custom importer: I can't find you ...");
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return AI_FAILURE;
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}
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// ------------------------------------------------------------------------------------------------
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// Unregister a custom loader plugin
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aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
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{
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ai_assert(NULL != pImp);
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std::vector<BaseProcess*>::iterator it = std::find(pimpl->mPostProcessingSteps.begin(),pimpl->mPostProcessingSteps.end(),pImp);
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if (it != pimpl->mPostProcessingSteps.end()) {
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pimpl->mPostProcessingSteps.erase(it);
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DefaultLogger::get()->info("Unregistering custom post-processing step");
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return AI_SUCCESS;
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}
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DefaultLogger::get()->warn("Unable to remove custom post-processing step: I can't find you ..");
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return AI_FAILURE;
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}
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@ -582,11 +608,12 @@ bool Importer::IsDefaultIOHandler()
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// Validate post process step flags
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bool _ValidateFlags(unsigned int pFlags)
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{
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if (pFlags & aiProcess_GenSmoothNormals &&
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pFlags & aiProcess_GenNormals)
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{
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DefaultLogger::get()->error("aiProcess_GenSmoothNormals and "
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"aiProcess_GenNormals may not be specified together");
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if (pFlags & aiProcess_GenSmoothNormals && pFlags & aiProcess_GenNormals) {
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DefaultLogger::get()->error("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
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return false;
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}
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if (pFlags & aiProcess_OptimizeGraph && pFlags & aiProcess_PreTransformVertices) {
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DefaultLogger::get()->error("#aiProcess_OptimizeGraph and #aiProcess_PreTransformVertices are incompatible");
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return false;
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}
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return true;
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@ -675,8 +702,6 @@ bool Importer::ValidateFlags(unsigned int pFlags)
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// Reads the given file and returns its contents if successful.
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const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
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{
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// In debug builds: run a basic flag validation
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ai_assert(_ValidateFlags(pFlags));
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const std::string pFile(_pFile);
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// ----------------------------------------------------------------------
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@ -684,6 +709,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
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// that might be thrown by STL containers or by new().
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// ImportErrorException's are throw by ourselves and caught elsewhere.
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//-----------------------------------------------------------------------
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#ifdef ASSIMP_CATCH_GLOBAL_EXCEPTIONS
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try
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#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
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@ -743,77 +769,31 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
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pimpl->mScene = imp->ReadFile( pFile, pimpl->mIOHandler);
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// If successful, apply all active post processing steps to the imported data
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if( pimpl->mScene)
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{
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if( pimpl->mScene) {
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#ifndef AI_BUILD_NO_VALIDATEDS_PROCESS
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// The ValidateDS process is an exception. It is executed first,
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// even before ScenePreprocessor is called.
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// The ValidateDS process is an exception. It is executed first, even before ScenePreprocessor is called.
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if (pFlags & aiProcess_ValidateDataStructure)
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{
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ValidateDSProcess ds;
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ds.ExecuteOnScene (this);
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if (!pimpl->mScene)
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if (!pimpl->mScene) {
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return NULL;
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}
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}
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#endif // no validation
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// Preprocess the scene
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// Preprocess the scene and prepare it for post-processing
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ScenePreprocessor pre(pimpl->mScene);
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pre.ProcessScene();
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DefaultLogger::get()->info("Import successful, entering postprocessing-steps");
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#ifdef _DEBUG
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if (pimpl->bExtraVerbose)
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{
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#ifndef AI_BUILD_NO_VALIDATEDS_PROCESS
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DefaultLogger::get()->error("Extra verbose mode not available, library"
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" wasn't build with the ValidateDS-Step");
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#endif // no validation
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pFlags |= aiProcess_ValidateDataStructure;
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}
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#else
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if (pimpl->bExtraVerbose)
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DefaultLogger::get()->warn("Not a debug build, ignoring extra verbose setting");
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#endif // ! DEBUG
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for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
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{
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BaseProcess* process = pimpl->mPostProcessingSteps[a];
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if( process->IsActive( pFlags))
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{
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process->SetupProperties( this );
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process->ExecuteOnScene ( this );
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}
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if( !pimpl->mScene)
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break;
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#ifdef _DEBUG
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#ifndef AI_BUILD_NO_VALIDATEDS_PROCESS
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continue;
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#endif // no validation
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// If the extra verbose mode is active execute the
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// VaidateDataStructureStep again after each step
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if (pimpl->bExtraVerbose)
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{
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DefaultLogger::get()->debug("Extra verbose: revalidating data structures");
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ValidateDSProcess ds;
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ds.ExecuteOnScene (this);
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if( !pimpl->mScene)
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{
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DefaultLogger::get()->error("Extra verbose: failed to revalidate data structures");
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break;
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}
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}
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#endif // ! DEBUG
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}
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// Ensure that the validation process won't be called twice
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ApplyPostProcessing(pFlags & (~aiProcess_ValidateDataStructure));
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}
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// if failed, extract the error string
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else if( !pimpl->mScene)
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else if( !pimpl->mScene) {
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pimpl->mErrorString = imp->GetErrorText();
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}
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// clear any data allocated by post-process steps
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pimpl->mPPShared->Clean();
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return pimpl->mScene;
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}
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// ------------------------------------------------------------------------------------------------
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// Apply post-processing to the currently bound scene
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const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
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{
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// Return immediately if no scene is active
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if (!pimpl->mScene) {
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return NULL;
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}
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// If no flags are given, return the current scene with no further action
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if (!pFlags) {
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return pimpl->mScene;
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}
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// In debug builds: run basic flag validation
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ai_assert(_ValidateFlags(pFlags));
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DefaultLogger::get()->info("Entering post processing pipeline");
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#ifndef AI_BUILD_NO_VALIDATEDS_PROCESS
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// The ValidateDS process plays an exceptional role. It isn't contained in the global
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// list of post-processing steps, so we need to call it manually.
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if (pFlags & aiProcess_ValidateDataStructure)
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{
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ValidateDSProcess ds;
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ds.ExecuteOnScene (this);
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if (!pimpl->mScene) {
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return NULL;
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}
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}
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#endif // no validation
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#ifdef _DEBUG
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if (pimpl->bExtraVerbose)
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{
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#ifndef AI_BUILD_NO_VALIDATEDS_PROCESS
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DefaultLogger::get()->error("Verbose Import is not available due to build settings");
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#endif // no validation
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pFlags |= aiProcess_ValidateDataStructure;
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}
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#else
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if (pimpl->bExtraVerbose)
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DefaultLogger::get()->warn("Not a debug build, ignoring extra verbose setting");
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#endif // ! DEBUG
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for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
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BaseProcess* process = pimpl->mPostProcessingSteps[a];
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if( process->IsActive( pFlags)) {
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process->SetupProperties( this );
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process->ExecuteOnScene ( this );
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}
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if( !pimpl->mScene) {
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break;
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}
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#ifdef _DEBUG
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#ifndef AI_BUILD_NO_VALIDATEDS_PROCESS
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continue;
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#endif // no validation
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// If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step
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if (pimpl->bExtraVerbose) {
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DefaultLogger::get()->debug("Verbose Import: revalidating data structures");
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ValidateDSProcess ds;
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ds.ExecuteOnScene (this);
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if( !pimpl->mScene) {
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DefaultLogger::get()->error("Verbose Import: failed to revalidate data structures");
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break;
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}
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}
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#endif // ! DEBUG
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}
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// clear any data allocated by post-process steps
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pimpl->mPPShared->Clean();
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DefaultLogger::get()->info("Leaving post processing pipeline");
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return pimpl->mScene;
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}
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// ------------------------------------------------------------------------------------------------
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// Helper function to check whether an extension is supported by ASSIMP
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bool Importer::IsExtensionSupported(const char* szExtension)
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@ -164,18 +164,19 @@ public:
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*/
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aiReturn UnregisterLoader(BaseImporter* pImp);
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#if 0
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// -------------------------------------------------------------------
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/** Registers a new post-process step.
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*
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* At the moment, there's a small limitation: new post processing
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* steps are added to end of the list, or in other words, executed
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* last, after all built-in steps.
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* @param pImp Post-process step to be added. The Importer instance
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* takes ownership of the pointer, so it will be automatically
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* deleted with the Importer instance.
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* @return AI_SUCCESS if the step has been added.
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* @return AI_SUCCESS if the step has been added correctly.
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*/
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aiReturn RegisterPPStep(BaseProcess* pImp);
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// -------------------------------------------------------------------
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/** Unregisters a post-process step.
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*
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@ -186,7 +187,7 @@ public:
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* if it has not yet been registered.
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*/
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aiReturn UnregisterPPStep(BaseProcess* pImp);
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#endif
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// -------------------------------------------------------------------
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/** Set an integer configuration property.
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@ -312,7 +313,9 @@ public:
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* @param pFile Path and filename to the file to be imported.
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* @param pFlags Optional post processing steps to be executed after
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* a successful import. Provide a bitwise combination of the
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* #aiPostProcessSteps flags.
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* #aiPostProcessSteps flags. If you wish to inspect the imported
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* scene first in order to fine-tune your post-processing setup,
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* consider to use #ApplyPostProcessing().
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* @return A pointer to the imported data, NULL if the import failed.
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* The pointer to the scene remains in possession of the Importer
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* instance. Use GetOrphanedScene() to take ownership of it.
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@ -323,6 +326,27 @@ public:
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*/
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const aiScene* ReadFile( const char* pFile, unsigned int pFlags);
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// -------------------------------------------------------------------
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/** Apply post-processing to an already-imported scene.
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*
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* This is strictly equivalent to calling #ReadFile() with the same
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* flags. However, you can use this separate function to inspect
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* the imported scene first to fine-tune your post-processing setup.
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* @param pFlags Provide a bitwise combination of the
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* #aiPostProcessSteps flags.
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* @return A pointer to the post-processed data. This is still the
|
||||
* same as the pointer returned by #ReadFile(). However, if
|
||||
* post-processing fails severly the scene could now be NULL.
|
||||
* That's quite a rare case, post processing steps are not really
|
||||
* designed to 'fail'. To be exact, the #aiProcess_ValidateDS
|
||||
* flag is currently the only post processing step which can actually
|
||||
* cause the scene to be reset to NULL.
|
||||
*
|
||||
* @note The method does nothing if no scene is currently bound
|
||||
* to the #Importer instance.
|
||||
*/
|
||||
const aiScene* ApplyPostProcessing(unsigned int pFlags);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Reads the given file and returns its contents if successful.
|
||||
*
|
||||
|
|
Loading…
Reference in New Issue