Add 'noboost=1' and 'shared=1' parameter to SConstruct. Update INSTALL AND README.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@513 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2009-12-14 18:32:06 +00:00
parent a9ece90b81
commit 1a4ef72ffb
3 changed files with 34 additions and 9 deletions

16
INSTALL
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@ -3,7 +3,10 @@
Open Asset Import Library (Assimp) Install Open Asset Import Library (Assimp) Install
------------------------------------------------ ------------------------------------------------
Please see the doxygen documentation to learn how to build & use Assimp.
=======================================================================
Please see the doxygen documentation for full install instructions:
A CHM file is included in the SVN repos: ./doc/AssimpDoc_Html/AssimpDoc.chm. A CHM file is included in the SVN repos: ./doc/AssimpDoc_Html/AssimpDoc.chm.
At least Windows should be able to read it. At least Windows should be able to read it.
@ -25,6 +28,17 @@ http://assimp.sourceforge.net/lib_html/index.html
Beware, it could be outdated. If you're in serious doubt it might be, Beware, it could be outdated. If you're in serious doubt it might be,
rebuilding the doc is probably a wise choice. rebuilding the doc is probably a wise choice.
=======================================================================
For the inpatient:
Windows: go to ./workspaces/vc8 or ./workspaces/vc9, open the
VS Solution and build your preferred build target ...
Linux: try make in the ./code dir. Alternatively, run scons from
./workspaces/SCons.

9
README
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@ -1,7 +1,7 @@
Open Asset Import Library (Assimp) Readme Open Asset Import Library (Assimp) Readme
----------------------------------------- -----------------------------------------
Here you can find information regarding the Asset Import Library: Here you can find information regarding Open Asset Import Library:
1. Overview 1. Overview
1.1 Supported file formats 1.1 Supported file formats
@ -31,10 +31,15 @@ The Asset Import Library provides a lot of model formats:
- LWO - LWO
- OBJ - OBJ
- SMD - SMD
- Collada
- LWO
- Ogre XML
- partly LWS
- .. maybe some more ...
1.2 File structure 1.2 File structure
The Asset Import Library is implemented in C++ and provides a c-interface. The directories Open Asset Import Library is implemented in C++ and provides a c-interface. The directories
are: are:
/bin Binaries of the Asset Import Library. /bin Binaries of the Asset Import Library.

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@ -30,8 +30,8 @@ if ARGUMENTS.get('debug', 0):
else: else:
ccflags = ccflags + ' -Os -fno-strict-aliasing -msse -Wall -pedantic' ccflags = ccflags + ' -Os -fno-strict-aliasing -msse -Wall -pedantic'
#if ARGUMENTS.get('noboost', 0): if ARGUMENTS.get('noboost', 0):
# ccflags = ccflags + ' -DASSIMP_BUILD_BOOST_WORKAROUND ' ccflags = ccflags + ' -DASSIMP_BUILD_BOOST_WORKAROUND '
env = Environment(CCFLAGS = ccflags, CPPPATH = g_IncPath, LIBPATH=g_LibPath) env = Environment(CCFLAGS = ccflags, CPPPATH = g_IncPath, LIBPATH=g_LibPath)
conf = Configure( env ) conf = Configure( env )
@ -42,6 +42,12 @@ conf = Configure( env )
env = conf.Finish() env = conf.Finish()
# Build library # Build library
env.StaticLibrary(target = "assimp", source = g_assimp_lib_Source,
if ARGUMENTS.get("shared",0):
env.SharedLibrary(target = "assimp", source = g_assimp_lib_Source,
LIBPATH = g_LibPath)
else:
env.StaticLibrary(target = "assimp", source = g_assimp_lib_Source,
LIBPATH = g_LibPath) LIBPATH = g_LibPath)