pull/1378/head
Kim Kulling 2017-08-05 18:46:56 +02:00
commit 1a2c69fda8
25 changed files with 5230 additions and 336 deletions

12
CHANGES
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@ -1,6 +1,18 @@
---------------------------------------------------------------------- ----------------------------------------------------------------------
CHANGELOG CHANGELOG
---------------------------------------------------------------------- ----------------------------------------------------------------------
4.0.1 (2017-07-28)
- FIXES/HOUSEKEEPING:
- fix version test.
- Not compiling when using ASSIMP_DOUBLE_PRECISION
- Added support for python3
- Check if cmake is installed with brew
- Low performance in OptimizeMeshesProcess::ProcessNode with huge numbers of meshes
- Elapsed seconds not shown correctly
- StreamReader: fix out-of-range exception
- PPdPmdParser: fix compilation for clang
4.0.0 (2017-07-18) 4.0.0 (2017-07-18)
FEATURES: FEATURES:

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@ -34,7 +34,7 @@
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#---------------------------------------------------------------------- #----------------------------------------------------------------------
SET(CMAKE_LEGACY_CYGWIN_WIN32 0) # Remove when CMake >= 2.8.4 is required SET(CMAKE_LEGACY_CYGWIN_WIN32 0) # Remove when CMake >= 2.8.4 is required
cmake_minimum_required( VERSION 2.8 ) CMAKE_MINIMUM_REQUIRED( VERSION 2.8 )
PROJECT( Assimp ) PROJECT( Assimp )
# All supported options ############################################### # All supported options ###############################################
@ -62,11 +62,11 @@ OPTION( ASSIMP_BUILD_ZLIB
"Build your own zlib" "Build your own zlib"
OFF OFF
) )
option( ASSIMP_BUILD_ASSIMP_TOOLS OPTION( ASSIMP_BUILD_ASSIMP_TOOLS
"If the supplementary tools for Assimp are built in addition to the library." "If the supplementary tools for Assimp are built in addition to the library."
ON ON
) )
option ( ASSIMP_BUILD_SAMPLES OPTION ( ASSIMP_BUILD_SAMPLES
"If the official samples are built as well (needs Glut)." "If the official samples are built as well (needs Glut)."
OFF OFF
) )
@ -75,24 +75,24 @@ OPTION ( ASSIMP_BUILD_TESTS
ON ON
) )
OPTION ( ASSIMP_COVERALLS OPTION ( ASSIMP_COVERALLS
"Eańable this to measure test coverage." "Enable this to measure test coverage."
OFF OFF
) )
option ( SYSTEM_IRRXML OPTION ( SYSTEM_IRRXML
"Use system installed Irrlicht/IrrXML library." "Use system installed Irrlicht/IrrXML library."
OFF OFF
) )
OPTION ( BUILD_DOCS OPTION ( BUILD_DOCS
"Build documentation using Doxygen." "Build documentation using Doxygen."
OFF OFF
) )
if (WIN32) if (WIN32)
add_definitions( -DWIN32_LEAN_AND_MEAN ) ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
endif() endif()
IF(MSVC) IF(MSVC)
set (CMAKE_PREFIX_PATH "D:\\libs\\devil") SET (CMAKE_PREFIX_PATH "D:\\libs\\devil")
OPTION( ASSIMP_INSTALL_PDB OPTION( ASSIMP_INSTALL_PDB
"Install MSVC debug files." "Install MSVC debug files."
ON ON
@ -106,15 +106,15 @@ ENDIF(NOT BUILD_SHARED_LIBS)
# Define here the needed parameters # Define here the needed parameters
SET (ASSIMP_VERSION_MAJOR 4) SET (ASSIMP_VERSION_MAJOR 4)
SET (ASSIMP_VERSION_MINOR 0) SET (ASSIMP_VERSION_MINOR 0)
SET (ASSIMP_VERSION_PATCH 0) # subversion revision? SET (ASSIMP_VERSION_PATCH 1)
SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH}) SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
SET (ASSIMP_SOVERSION 4) SET (ASSIMP_SOVERSION 4)
SET (PROJECT_VERSION "${ASSIMP_VERSION}") SET (PROJECT_VERSION "${ASSIMP_VERSION}")
SET(ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources") SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
# Needed for openddl_parser config, no use of c++11 at this moment # Needed for openddl_parser config, no use of c++11 at this moment
add_definitions( -DOPENDDL_NO_USE_CPP11 ) ADD_DEFINITIONS( -DOPENDDL_NO_USE_CPP11 )
set_property( GLOBAL PROPERTY CXX_STANDARD 11 ) set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
# Get the current working branch # Get the current working branch
@ -136,32 +136,33 @@ EXECUTE_PROCESS(
) )
IF(NOT GIT_COMMIT_HASH) IF(NOT GIT_COMMIT_HASH)
SET(GIT_COMMIT_HASH 0) SET(GIT_COMMIT_HASH 0)
ENDIF(NOT GIT_COMMIT_HASH) ENDIF(NOT GIT_COMMIT_HASH)
IF(ASSIMP_DOUBLE_PRECISION) IF(ASSIMP_DOUBLE_PRECISION)
ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION) ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION)
ENDIF(ASSIMP_DOUBLE_PRECISION) ENDIF(ASSIMP_DOUBLE_PRECISION)
# Check for OpenMP support # Check for OpenMP support
find_package(OpenMP) find_package(OpenMP)
if (OPENMP_FOUND) if (OPENMP_FOUND)
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}") SET (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}") SET (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
endif() endif()
configure_file( CONFIGURE_FILE(
${CMAKE_CURRENT_LIST_DIR}/revision.h.in ${CMAKE_CURRENT_LIST_DIR}/revision.h.in
${CMAKE_CURRENT_BINARY_DIR}/revision.h ${CMAKE_CURRENT_BINARY_DIR}/revision.h
) )
configure_file( CONFIGURE_FILE(
${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h.in ${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h.in
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/config.h ${CMAKE_CURRENT_BINARY_DIR}/include/assimp/config.h
) )
include_directories( INCLUDE_DIRECTORIES(
./ ./
include
${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_BINARY_DIR}/include ${CMAKE_CURRENT_BINARY_DIR}/include
) )
@ -179,7 +180,7 @@ IF( UNIX )
ENDIF() ENDIF()
# Use GNUInstallDirs for Unix predefined directories # Use GNUInstallDirs for Unix predefined directories
include(GNUInstallDirs) INCLUDE(GNUInstallDirs)
ENDIF( UNIX ) ENDIF( UNIX )
@ -193,20 +194,18 @@ ELSEIF(MSVC)
# enable multi-core compilation with MSVC # enable multi-core compilation with MSVC
add_compile_options(/MP) add_compile_options(/MP)
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" ) ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -pedantic -std=c++11" ) SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -pedantic -std=c++11" )
ELSEIF( CMAKE_COMPILER_IS_MINGW ) ELSEIF( CMAKE_COMPILER_IS_MINGW )
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" ) SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
add_definitions( -U__STRICT_ANSI__ ) ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF() ENDIF()
if (ASSIMP_COVERALLS) if (ASSIMP_COVERALLS)
include(Coveralls) INCLUDE(Coveralls)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
endif() endif()
INCLUDE_DIRECTORIES( include )
INCLUDE (FindPkgMacros) INCLUDE (FindPkgMacros)
INCLUDE (PrecompiledHeader) INCLUDE (PrecompiledHeader)
@ -237,13 +236,13 @@ ENDIF()
# Only generate this target if no higher-level project already has # Only generate this target if no higher-level project already has
IF (NOT TARGET uninstall) IF (NOT TARGET uninstall)
# add make uninstall capability # add make uninstall capability
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake") add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
ENDIF() ENDIF()
# cmake configuration files # cmake configuration files
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT}) install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
FIND_PACKAGE( DirectX ) FIND_PACKAGE( DirectX )
@ -265,9 +264,9 @@ ENDIF( NOT ASSIMP_BUILD_ZLIB )
IF( NOT ZLIB_FOUND ) IF( NOT ZLIB_FOUND )
message(STATUS "compiling zlib from souces") message(STATUS "compiling zlib from souces")
include(CheckIncludeFile) INCLUDE(CheckIncludeFile)
include(CheckTypeSize) INCLUDE(CheckTypeSize)
include(CheckFunctionExists) INCLUDE(CheckFunctionExists)
# compile from sources # compile from sources
add_subdirectory(contrib/zlib) add_subdirectory(contrib/zlib)
SET(ZLIB_FOUND 1) SET(ZLIB_FOUND 1)
@ -472,13 +471,25 @@ if(WIN32)
if(MSVC12 OR MSVC14) if(MSVC12 OR MSVC14)
add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM) add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM) IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM) ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM) ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM) ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM) ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM) ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM) ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM) ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
ELSE()
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
ENDIF()
ENDIF(MSVC12 OR MSVC14) ENDIF(MSVC12 OR MSVC14)
ENDIF (WIN32) ENDIF (WIN32)

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@ -1,5 +1,6 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
================================== ==================================
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
### Current build status ### ### Current build status ###
[![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp) [![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
@ -29,46 +30,62 @@ Please check our Wiki as well: https://github.com/assimp/assimp/wiki
A full list [is here](http://assimp.org/main_features_formats.html). A full list [is here](http://assimp.org/main_features_formats.html).
__Importers__: __Importers__:
- 3D
- 3DS - 3DS
- BLEND (Blender) - 3MF
- DAE/Collada - AC
- FBX - AC3D
- IFC-STEP - ACC
- AMJ
- ASE - ASE
- ASK
- B3D;
- BLEND (Blender)
- BVH
- COB
- CMS
- DAE/Collada
- DXF - DXF
- HMP - ENFF
- FBX
- GLB/GLTF
- HMB
- IFC-STEP
- IRR / IRRMESH
- LWO
- LWS
- LXO
- MD2 - MD2
- MD3 - MD3
- MD5 - MD5
- MDC - MDC
- MDL - MDL
- NFF - MESH / MESH.XML
- PLY - MOT
- STL
- X
- OBJ
- OpenGEX
- SMD
- LWO
- LXO
- LWS
- TER
- AC3D
- MS3D - MS3D
- COB
- Q3BSP
- XGL
- CSM
- BVH
- B3D
- NDO - NDO
- Ogre Binary - NFF
- Ogre XML - OBJ
- Q3D - OFF
- ASSBIN (Assimp custom format) - OGEX
- glTF (partial) - PLY
- 3MF - PMX
- PRJ
- Q3O
- Q3S
- RAW
- SCN
- SIB
- SMD
- STL
- STP
- TER
- UC
- VTA
- X
- X3D
- XGL
- ZGL
Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default): Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
@ -86,6 +103,7 @@ __Exporters__:
- ASSBIN - ASSBIN
- STEP - STEP
- glTF (partial) - glTF (partial)
- glTF2.0
### Building ### ### Building ###
Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do. Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.

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@ -661,6 +661,12 @@ ADD_ASSIMP_IMPORTER( GLTF
glTFImporter.h glTFImporter.h
glTFExporter.h glTFExporter.h
glTFExporter.cpp glTFExporter.cpp
glTF2Asset.h
glTF2Asset.inl
glTF2AssetWriter.h
glTF2AssetWriter.inl
glTF2Exporter.h
glTF2Exporter.cpp
) )
ADD_ASSIMP_IMPORTER( 3MF ADD_ASSIMP_IMPORTER( 3MF
@ -934,14 +940,25 @@ if (ASSIMP_ANDROID_JNIIOSYSTEM)
endif(ASSIMP_ANDROID_JNIIOSYSTEM) endif(ASSIMP_ANDROID_JNIIOSYSTEM)
if(MSVC AND ASSIMP_INSTALL_PDB) if(MSVC AND ASSIMP_INSTALL_PDB)
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
DESTINATION ${ASSIMP_LIB_INSTALL_DIR} install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
CONFIGURATIONS Debug DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
) CONFIGURATIONS Debug
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb )
DESTINATION ${ASSIMP_LIB_INSTALL_DIR} install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
CONFIGURATIONS RelWithDebInfo DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
) CONFIGURATIONS RelWithDebInfo
)
ELSE()
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS Debug
)
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS RelWithDebInfo
)
ENDIF()
endif () endif ()
if (ASSIMP_COVERALLS) if (ASSIMP_COVERALLS)

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@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <cstdlib>
#include <memory> #include <memory>
#include <vector> #include <vector>
#include <map> #include <map>

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@ -90,6 +90,7 @@ void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportPr
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
@ -144,6 +145,8 @@ Exporter::ExportFormatEntry gExporters[] =
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType), aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB, Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType), aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
#endif #endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER #ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER

View File

@ -45,6 +45,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
// Workaround for issue #1361
// https://github.com/assimp/assimp/issues/1361
#ifdef __ANDROID__
#define _GLIBCXX_USE_C99 1
#endif
#include "FIReader.hpp" #include "FIReader.hpp"
#include "Exceptional.h" #include "Exceptional.h"
#include <assimp/IOStream.hpp> #include <assimp/IOStream.hpp>

View File

@ -158,7 +158,7 @@ namespace pmd
sphere_filename.clear(); sphere_filename.clear();
} }
else { else {
*pstar = (char)NULL; *pstar = 0;
texture_filename = std::string(buffer); texture_filename = std::string(buffer);
sphere_filename = std::string(pstar+1); sphere_filename = std::string(pstar+1);
} }

View File

@ -299,252 +299,205 @@ void PLYImporter::InternReadFile(const std::string& pFile,
} }
} }
void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos) void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos) {
{ ai_assert(NULL != pcElement);
ai_assert(NULL != pcElement); ai_assert(NULL != instElement);
ai_assert(NULL != instElement);
ai_uint aiPositions[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; ai_uint aiPositions[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char }; PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
ai_uint aiNormal[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; ai_uint aiNormal[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
PLY::EDataType aiNormalTypes[3] = { EDT_Char, EDT_Char, EDT_Char }; PLY::EDataType aiNormalTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
unsigned int aiColors[4] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; unsigned int aiColors[4] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
PLY::EDataType aiColorsTypes[4] = { EDT_Char, EDT_Char, EDT_Char, EDT_Char }; PLY::EDataType aiColorsTypes[4] = { EDT_Char, EDT_Char, EDT_Char, EDT_Char };
unsigned int aiTexcoord[2] = { 0xFFFFFFFF, 0xFFFFFFFF }; unsigned int aiTexcoord[2] = { 0xFFFFFFFF, 0xFFFFFFFF };
PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char }; PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char };
unsigned int cnt = 0; // now check whether which normal components are available
unsigned int _a( 0 ), cnt( 0 );
for ( std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
a != pcElement->alProperties.end(); ++a, ++_a) {
if ((*a).bIsList) {
continue;
}
// now check whether which normal components are available // Positions
unsigned int _a = 0; if (PLY::EST_XCoord == (*a).Semantic) {
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin(); ++cnt;
a != pcElement->alProperties.end(); ++a, ++_a) aiPositions[0] = _a;
{ aiTypes[0] = (*a).eType;
if ((*a).bIsList)continue; } else if (PLY::EST_YCoord == (*a).Semantic) {
++cnt;
// Positions aiPositions[1] = _a;
if (PLY::EST_XCoord == (*a).Semantic) aiTypes[1] = (*a).eType;
{ } else if (PLY::EST_ZCoord == (*a).Semantic) {
cnt++; ++cnt;
aiPositions[0] = _a; aiPositions[2] = _a;
aiTypes[0] = (*a).eType; aiTypes[2] = (*a).eType;
} } else if (PLY::EST_XNormal == (*a).Semantic) {
else if (PLY::EST_YCoord == (*a).Semantic) // Normals
{ ++cnt;
cnt++; aiNormal[0] = _a;
aiPositions[1] = _a; aiNormalTypes[0] = (*a).eType;
aiTypes[1] = (*a).eType; } else if (PLY::EST_YNormal == (*a).Semantic) {
} ++cnt;
else if (PLY::EST_ZCoord == (*a).Semantic) aiNormal[1] = _a;
{ aiNormalTypes[1] = (*a).eType;
cnt++; } else if (PLY::EST_ZNormal == (*a).Semantic) {
aiPositions[2] = _a; ++cnt;
aiTypes[2] = (*a).eType; aiNormal[2] = _a;
aiNormalTypes[2] = (*a).eType;
} else if (PLY::EST_Red == (*a).Semantic) {
// Colors
++cnt;
aiColors[0] = _a;
aiColorsTypes[0] = (*a).eType;
} else if (PLY::EST_Green == (*a).Semantic) {
++cnt;
aiColors[1] = _a;
aiColorsTypes[1] = (*a).eType;
} else if (PLY::EST_Blue == (*a).Semantic) {
++cnt;
aiColors[2] = _a;
aiColorsTypes[2] = (*a).eType;
} else if (PLY::EST_Alpha == (*a).Semantic) {
++cnt;
aiColors[3] = _a;
aiColorsTypes[3] = (*a).eType;
} else if (PLY::EST_UTextureCoord == (*a).Semantic) {
// Texture coordinates
++cnt;
aiTexcoord[0] = _a;
aiTexcoordTypes[0] = (*a).eType;
} else if (PLY::EST_VTextureCoord == (*a).Semantic) {
++cnt;
aiTexcoord[1] = _a;
aiTexcoordTypes[1] = (*a).eType;
}
} }
// Normals // check whether we have a valid source for the vertex data
else if (PLY::EST_XNormal == (*a).Semantic) if (0 != cnt) {
{ // Position
cnt++; aiVector3D vOut;
aiNormal[0] = _a; if (0xFFFFFFFF != aiPositions[0]) {
aiNormalTypes[0] = (*a).eType; vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
} GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]);
else if (PLY::EST_YNormal == (*a).Semantic) }
{
cnt++;
aiNormal[1] = _a;
aiNormalTypes[1] = (*a).eType;
}
else if (PLY::EST_ZNormal == (*a).Semantic)
{
cnt++;
aiNormal[2] = _a;
aiNormalTypes[2] = (*a).eType;
}
// Colors
else if (PLY::EST_Red == (*a).Semantic)
{
cnt++;
aiColors[0] = _a;
aiColorsTypes[0] = (*a).eType;
}
else if (PLY::EST_Green == (*a).Semantic)
{
cnt++;
aiColors[1] = _a;
aiColorsTypes[1] = (*a).eType;
}
else if (PLY::EST_Blue == (*a).Semantic)
{
cnt++;
aiColors[2] = _a;
aiColorsTypes[2] = (*a).eType;
}
else if (PLY::EST_Alpha == (*a).Semantic)
{
cnt++;
aiColors[3] = _a;
aiColorsTypes[3] = (*a).eType;
}
// Texture coordinates
else if (PLY::EST_UTextureCoord == (*a).Semantic)
{
cnt++;
aiTexcoord[0] = _a;
aiTexcoordTypes[0] = (*a).eType;
}
else if (PLY::EST_VTextureCoord == (*a).Semantic)
{
cnt++;
aiTexcoord[1] = _a;
aiTexcoordTypes[1] = (*a).eType;
}
}
// check whether we have a valid source for the vertex data if (0xFFFFFFFF != aiPositions[1]) {
if (0 != cnt) vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
{ GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]);
// Position }
aiVector3D vOut;
if (0xFFFFFFFF != aiPositions[0])
{
vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]);
}
if (0xFFFFFFFF != aiPositions[1]) if (0xFFFFFFFF != aiPositions[2]) {
{ vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>( GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]);
GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]); }
}
if (0xFFFFFFFF != aiPositions[2]) // Normals
{ aiVector3D nOut;
vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>( bool haveNormal = false;
GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]); if (0xFFFFFFFF != aiNormal[0]) {
} nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]);
haveNormal = true;
}
// Normals if (0xFFFFFFFF != aiNormal[1]) {
aiVector3D nOut; nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
bool haveNormal = false; GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]);
if (0xFFFFFFFF != aiNormal[0]) haveNormal = true;
{ }
nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]);
haveNormal = true;
}
if (0xFFFFFFFF != aiNormal[1]) if (0xFFFFFFFF != aiNormal[2]) {
{ nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>( GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]);
GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]); haveNormal = true;
haveNormal = true; }
}
if (0xFFFFFFFF != aiNormal[2]) //Colors
{ aiColor4D cOut;
nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>( bool haveColor = false;
GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]); if (0xFFFFFFFF != aiColors[0]) {
haveNormal = true; cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties,
} aiColors[0]).avList.front(), aiColorsTypes[0]);
haveColor = true;
}
//Colors if (0xFFFFFFFF != aiColors[1]) {
aiColor4D cOut; cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties,
bool haveColor = false; aiColors[1]).avList.front(), aiColorsTypes[1]);
if (0xFFFFFFFF != aiColors[0]) haveColor = true;
{ }
cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[0]).avList.front(), aiColorsTypes[0]);
haveColor = true;
}
if (0xFFFFFFFF != aiColors[1]) if (0xFFFFFFFF != aiColors[2]) {
{ cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties,
cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties, aiColors[2]).avList.front(), aiColorsTypes[2]);
aiColors[1]).avList.front(), aiColorsTypes[1]); haveColor = true;
haveColor = true; }
}
if (0xFFFFFFFF != aiColors[2]) // assume 1.0 for the alpha channel ifit is not set
{ if (0xFFFFFFFF == aiColors[3]) {
cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties, cOut.a = 1.0;
aiColors[2]).avList.front(), aiColorsTypes[2]); } else {
haveColor = true; cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties,
} aiColors[3]).avList.front(), aiColorsTypes[3]);
// assume 1.0 for the alpha channel ifit is not set haveColor = true;
if (0xFFFFFFFF == aiColors[3]) }
{
cOut.a = 1.0;
}
else
{
cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[3]).avList.front(), aiColorsTypes[3]);
haveColor = true; //Texture coordinates
} aiVector3D tOut;
tOut.z = 0;
bool haveTextureCoords = false;
if (0xFFFFFFFF != aiTexcoord[0]) {
tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]);
haveTextureCoords = true;
}
//Texture coordinates if (0xFFFFFFFF != aiTexcoord[1]) {
aiVector3D tOut; tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
tOut.z = 0; GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]);
bool haveTextureCoords = false; haveTextureCoords = true;
if (0xFFFFFFFF != aiTexcoord[0]) }
{
tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]);
haveTextureCoords = true;
}
if (0xFFFFFFFF != aiTexcoord[1]) //create aiMesh if needed
{ if ( nullptr == mGeneratedMesh ) {
tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>( mGeneratedMesh = new aiMesh();
GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]); mGeneratedMesh->mMaterialIndex = 0;
haveTextureCoords = true; }
}
//create aiMesh if needed if (nullptr == mGeneratedMesh->mVertices) {
if (mGeneratedMesh == NULL) mGeneratedMesh->mNumVertices = pcElement->NumOccur;
{ mGeneratedMesh->mVertices = new aiVector3D[mGeneratedMesh->mNumVertices];
mGeneratedMesh = new aiMesh(); }
mGeneratedMesh->mMaterialIndex = 0;
}
if (mGeneratedMesh->mVertices == NULL) mGeneratedMesh->mVertices[pos] = vOut;
{
mGeneratedMesh->mNumVertices = pcElement->NumOccur;
mGeneratedMesh->mVertices = new aiVector3D[mGeneratedMesh->mNumVertices];
}
mGeneratedMesh->mVertices[pos] = vOut; if (haveNormal) {
if (nullptr == mGeneratedMesh->mNormals)
mGeneratedMesh->mNormals = new aiVector3D[mGeneratedMesh->mNumVertices];
mGeneratedMesh->mNormals[pos] = nOut;
}
if (haveNormal) if (haveColor) {
{ if (nullptr == mGeneratedMesh->mColors[0])
if (mGeneratedMesh->mNormals == NULL) mGeneratedMesh->mColors[0] = new aiColor4D[mGeneratedMesh->mNumVertices];
mGeneratedMesh->mNormals = new aiVector3D[mGeneratedMesh->mNumVertices]; mGeneratedMesh->mColors[0][pos] = cOut;
mGeneratedMesh->mNormals[pos] = nOut; }
}
if (haveColor) if (haveTextureCoords) {
{ if (nullptr == mGeneratedMesh->mTextureCoords[0]) {
if (mGeneratedMesh->mColors[0] == NULL) mGeneratedMesh->mNumUVComponents[0] = 2;
mGeneratedMesh->mColors[0] = new aiColor4D[mGeneratedMesh->mNumVertices]; mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
mGeneratedMesh->mColors[0][pos] = cOut; }
mGeneratedMesh->mTextureCoords[0][pos] = tOut;
}
} }
if (haveTextureCoords)
{
if (mGeneratedMesh->mTextureCoords[0] == NULL)
{
mGeneratedMesh->mNumUVComponents[0] = 2;
mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
}
mGeneratedMesh->mTextureCoords[0][pos] = tOut;
}
}
} }

View File

@ -409,12 +409,12 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
// the MSB flag is temporarily used by the extra verbose // the MSB flag is temporarily used by the extra verbose
// mode to tell us that the JoinVerticesProcess might have // mode to tell us that the JoinVerticesProcess might have
// been executed already. // been executed already.
if ( !(this->mScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT ) && !(this->mScene->mFlags & AI_SCENE_FLAGS_ALLOW_SHARED) && /*if ( !(this->mScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT ) && !(this->mScene->mFlags & AI_SCENE_FLAGS_ALLOW_SHARED) &&
abRefList[face.mIndices[a]]) abRefList[face.mIndices[a]])
{ {
ReportError("aiMesh::mVertices[%i] is referenced twice - second " ReportError("aiMesh::mVertices[%i] is referenced twice - second "
"time by aiMesh::mFaces[%i]::mIndices[%i]",face.mIndices[a],i,a); "time by aiMesh::mFaces[%i]::mIndices[%i]",face.mIndices[a],i,a);
} }*/
abRefList[face.mIndices[a]] = true; abRefList[face.mIndices[a]] = true;
} }
} }

View File

@ -107,8 +107,7 @@ ASSIMP_API unsigned int aiGetCompileFlags () {
#include "revision.h" #include "revision.h"
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API unsigned int aiGetVersionRevision () ASSIMP_API unsigned int aiGetVersionRevision() {
{
return GitVersion; return GitVersion;
} }
@ -133,8 +132,7 @@ ASSIMP_API aiScene::aiScene()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API aiScene::~aiScene() ASSIMP_API aiScene::~aiScene() {
{
// delete all sub-objects recursively // delete all sub-objects recursively
delete mRootNode; delete mRootNode;
@ -173,3 +171,4 @@ ASSIMP_API aiScene::~aiScene()
delete static_cast<Assimp::ScenePrivateData*>( mPrivate ); delete static_cast<Assimp::ScenePrivateData*>( mPrivate );
} }

1210
code/glTF2Asset.h 100644

File diff suppressed because it is too large Load Diff

1637
code/glTF2Asset.inl 100644

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,95 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file glTFWriter.h
* Declares a class to write gltf/glb files
*
* glTF Extensions Support:
* KHR_binary_glTF: full
* KHR_materials_common: full
*/
#ifndef GLTF2ASSETWRITER_H_INC
#define GLTF2ASSETWRITER_H_INC
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
#include "glTF2Asset.h"
namespace glTF2
{
using rapidjson::MemoryPoolAllocator;
class AssetWriter
{
template<class T>
friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
private:
void WriteBinaryData(IOStream* outfile, size_t sceneLength);
void WriteMetadata();
void WriteExtensionsUsed();
template<class T>
void WriteObjects(LazyDict<T>& d);
public:
Document mDoc;
Asset& mAsset;
MemoryPoolAllocator<>& mAl;
AssetWriter(Asset& asset);
void WriteFile(const char* path);
void WriteGLBFile(const char* path);
};
}
// Include the implementation of the methods
#include "glTF2AssetWriter.inl"
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
#endif // GLTF2ASSETWRITER_H_INC

View File

@ -0,0 +1,677 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#include <rapidjson/stringbuffer.h>
#include <rapidjson/writer.h>
#include <rapidjson/prettywriter.h>
namespace glTF2 {
using rapidjson::StringBuffer;
using rapidjson::PrettyWriter;
using rapidjson::Writer;
using rapidjson::StringRef;
using rapidjson::StringRef;
namespace {
template<size_t N>
inline Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
val.SetArray();
val.Reserve(N, al);
for (decltype(N) i = 0; i < N; ++i) {
val.PushBack(r[i], al);
}
return val;
}
inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
val.SetArray();
val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
for (unsigned int i = 0; i < r.size(); ++i) {
val.PushBack(r[i], al);
}
return val;
}
template<class T>
inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) {
if (v.empty()) return;
Value lst;
lst.SetArray();
lst.Reserve(unsigned(v.size()), al);
for (size_t i = 0; i < v.size(); ++i) {
lst.PushBack(v[i]->index, al);
}
obj.AddMember(StringRef(fieldId), lst, al);
}
}
inline void Write(Value& obj, Accessor& a, AssetWriter& w)
{
obj.AddMember("bufferView", a.bufferView->index, w.mAl);
obj.AddMember("byteOffset", a.byteOffset, w.mAl);
obj.AddMember("byteStride", a.byteStride, w.mAl);
obj.AddMember("componentType", int(a.componentType), w.mAl);
obj.AddMember("count", a.count, w.mAl);
obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
Value vTmpMax, vTmpMin;
obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
}
inline void Write(Value& obj, Animation& a, AssetWriter& w)
{
/****************** Channels *******************/
Value channels;
channels.SetArray();
channels.Reserve(unsigned(a.Channels.size()), w.mAl);
for (size_t i = 0; i < unsigned(a.Channels.size()); ++i) {
Animation::AnimChannel& c = a.Channels[i];
Value valChannel;
valChannel.SetObject();
{
valChannel.AddMember("sampler", c.sampler, w.mAl);
Value valTarget;
valTarget.SetObject();
{
valTarget.AddMember("node", c.target.node->index, w.mAl);
valTarget.AddMember("path", c.target.path, w.mAl);
}
valChannel.AddMember("target", valTarget, w.mAl);
}
channels.PushBack(valChannel, w.mAl);
}
obj.AddMember("channels", channels, w.mAl);
/****************** Samplers *******************/
Value valSamplers;
valSamplers.SetArray();
for (size_t i = 0; i < unsigned(a.Samplers.size()); ++i) {
Animation::AnimSampler& s = a.Samplers[i];
Value valSampler;
valSampler.SetObject();
{
Ref<Accessor> inputAccessor = a.GetAccessor(s.input);
Ref<Accessor> outputAccessor = a.GetAccessor(s.output);
valSampler.AddMember("input", inputAccessor->index, w.mAl);
valSampler.AddMember("interpolation", s.interpolation, w.mAl);
valSampler.AddMember("output", outputAccessor->index, w.mAl);
}
valSamplers.PushBack(valSampler, w.mAl);
}
obj.AddMember("samplers", valSamplers, w.mAl);
}
inline void Write(Value& obj, Buffer& b, AssetWriter& w)
{
obj.AddMember("byteLength", static_cast<uint64_t>(b.byteLength), w.mAl);
obj.AddMember("uri", Value(b.GetURI(), w.mAl).Move(), w.mAl);
}
inline void Write(Value& obj, BufferView& bv, AssetWriter& w)
{
obj.AddMember("buffer", bv.buffer->index, w.mAl);
obj.AddMember("byteOffset", static_cast<uint64_t>(bv.byteOffset), w.mAl);
obj.AddMember("byteLength", static_cast<uint64_t>(bv.byteLength), w.mAl);
obj.AddMember("target", int(bv.target), w.mAl);
}
inline void Write(Value& obj, Camera& c, AssetWriter& w)
{
}
inline void Write(Value& obj, Image& img, AssetWriter& w)
{
std::string uri;
if (w.mAsset.extensionsUsed.KHR_binary_glTF && img.bufferView) {
Value exts, ext;
exts.SetObject();
ext.SetObject();
ext.AddMember("bufferView", img.bufferView->index, w.mAl);
if (!img.mimeType.empty())
ext.AddMember("mimeType", StringRef(img.mimeType), w.mAl);
exts.AddMember("KHR_binary_glTF", ext, w.mAl);
obj.AddMember("extensions", exts, w.mAl);
return;
}
else if (img.HasData()) {
uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType);
uri += ";base64,";
Util::EncodeBase64(img.GetData(), img.GetDataLength(), uri);
}
else {
uri = img.uri;
}
obj.AddMember("uri", Value(uri, w.mAl).Move(), w.mAl);
}
namespace {
inline void WriteTex(Value& obj, Ref<Texture> texture, const char* propName, MemoryPoolAllocator<>& al)
{
if (texture) {
Value tex;
tex.SetObject();
tex.AddMember("index", texture->index, al);
obj.AddMember(StringRef(propName), tex, al);
}
}
inline void WriteColorOrTex(Value& obj, TexProperty& prop, const char* propName, MemoryPoolAllocator<>& al)
{
WriteTex(obj, prop.texture, propName, al);
if (!prop.texture) {
Value col;
obj.AddMember(StringRef(propName), MakeValue(col, prop.color, al), al);
}
}
}
inline void Write(Value& obj, Material& m, AssetWriter& w)
{
if (m.transparent) {
obj.AddMember("alphaMode", "BLEND", w.mAl);
}
Value v;
v.SetObject();
{
if (m.transparent && !m.diffuse.texture) {
m.diffuse.color[3] = m.transparency;
}
WriteColorOrTex(v, m.ambient, m.ambient.texture ? "ambientTexture" : "ambientFactor", w.mAl);
WriteColorOrTex(v, m.diffuse, m.diffuse.texture ? "diffuseTexture" : "diffuseFactor", w.mAl);
WriteColorOrTex(v, m.specular, m.specular.texture ? "specularTexture" : "specularFactor", w.mAl);
WriteColorOrTex(v, m.emission, m.emission.texture ? "emissionTexture" : "emissionFactor", w.mAl);
v.AddMember("shininessFactor", m.shininess, w.mAl);
}
v.AddMember("type", "commonPhong", w.mAl);
Value ext;
ext.SetObject();
ext.AddMember("KHR_materials_common", v, w.mAl);
obj.AddMember("extensions", ext, w.mAl);
WriteTex(obj, m.normal, "normalTexture", w.mAl);
}
namespace {
inline void WriteAttrs(AssetWriter& w, Value& attrs, Mesh::AccessorList& lst,
const char* semantic, bool forceNumber = false)
{
if (lst.empty()) return;
if (lst.size() == 1 && !forceNumber) {
attrs.AddMember(StringRef(semantic), lst[0]->index, w.mAl);
}
else {
for (size_t i = 0; i < lst.size(); ++i) {
char buffer[32];
ai_snprintf(buffer, 32, "%s_%d", semantic, int(i));
attrs.AddMember(Value(buffer, w.mAl).Move(), lst[i]->index, w.mAl);
}
}
}
}
inline void Write(Value& obj, Mesh& m, AssetWriter& w)
{
/********************* Name **********************/
obj.AddMember("name", m.name, w.mAl);
/**************** Mesh extensions ****************/
if(m.Extension.size() > 0)
{
Value json_extensions;
json_extensions.SetObject();
for(Mesh::SExtension* ptr_ext : m.Extension)
{
switch(ptr_ext->Type)
{
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
case Mesh::SExtension::EType::Compression_Open3DGC:
{
Value json_comp_data;
Mesh::SCompression_Open3DGC* ptr_ext_comp = (Mesh::SCompression_Open3DGC*)ptr_ext;
// filling object "compressedData"
json_comp_data.SetObject();
json_comp_data.AddMember("buffer", ptr_ext_comp->Buffer, w.mAl);
json_comp_data.AddMember("byteOffset", ptr_ext_comp->Offset, w.mAl);
json_comp_data.AddMember("componentType", 5121, w.mAl);
json_comp_data.AddMember("type", "SCALAR", w.mAl);
json_comp_data.AddMember("count", ptr_ext_comp->Count, w.mAl);
if(ptr_ext_comp->Binary)
json_comp_data.AddMember("mode", "binary", w.mAl);
else
json_comp_data.AddMember("mode", "ascii", w.mAl);
json_comp_data.AddMember("indicesCount", ptr_ext_comp->IndicesCount, w.mAl);
json_comp_data.AddMember("verticesCount", ptr_ext_comp->VerticesCount, w.mAl);
// filling object "Open3DGC-compression"
Value json_o3dgc;
json_o3dgc.SetObject();
json_o3dgc.AddMember("compressedData", json_comp_data, w.mAl);
// add member to object "extensions"
json_extensions.AddMember("Open3DGC-compression", json_o3dgc, w.mAl);
}
break;
#endif
default:
throw DeadlyImportError("GLTF: Can not write mesh: unknown mesh extension, only Open3DGC is supported.");
}// switch(ptr_ext->Type)
}// for(Mesh::SExtension* ptr_ext : m.Extension)
// Add extensions to mesh
obj.AddMember("extensions", json_extensions, w.mAl);
}// if(m.Extension.size() > 0)
/****************** Primitives *******************/
Value primitives;
primitives.SetArray();
primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
for (size_t i = 0; i < m.primitives.size(); ++i) {
Mesh::Primitive& p = m.primitives[i];
Value prim;
prim.SetObject();
{
prim.AddMember("mode", Value(int(p.mode)).Move(), w.mAl);
if (p.material)
prim.AddMember("material", p.material->index, w.mAl);
if (p.indices)
prim.AddMember("indices", p.indices->index, w.mAl);
Value attrs;
attrs.SetObject();
{
WriteAttrs(w, attrs, p.attributes.position, "POSITION");
WriteAttrs(w, attrs, p.attributes.normal, "NORMAL");
WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true);
WriteAttrs(w, attrs, p.attributes.color, "COLOR");
WriteAttrs(w, attrs, p.attributes.joint, "JOINT");
WriteAttrs(w, attrs, p.attributes.jointmatrix, "JOINTMATRIX");
WriteAttrs(w, attrs, p.attributes.weight, "WEIGHT");
}
prim.AddMember("attributes", attrs, w.mAl);
}
primitives.PushBack(prim, w.mAl);
}
obj.AddMember("primitives", primitives, w.mAl);
}
inline void Write(Value& obj, Node& n, AssetWriter& w)
{
if (n.matrix.isPresent) {
Value val;
obj.AddMember("matrix", MakeValue(val, n.matrix.value, w.mAl).Move(), w.mAl);
}
if (n.translation.isPresent) {
Value val;
obj.AddMember("translation", MakeValue(val, n.translation.value, w.mAl).Move(), w.mAl);
}
if (n.scale.isPresent) {
Value val;
obj.AddMember("scale", MakeValue(val, n.scale.value, w.mAl).Move(), w.mAl);
}
if (n.rotation.isPresent) {
Value val;
obj.AddMember("rotation", MakeValue(val, n.rotation.value, w.mAl).Move(), w.mAl);
}
AddRefsVector(obj, "children", n.children, w.mAl);
AddRefsVector(obj, "meshes", n.meshes, w.mAl);
AddRefsVector(obj, "skeletons", n.skeletons, w.mAl);
if (n.skin) {
obj.AddMember("skin", n.skin->index, w.mAl);
}
if (!n.jointName.empty()) {
obj.AddMember("jointName", n.jointName, w.mAl);
}
}
inline void Write(Value& obj, Program& b, AssetWriter& w)
{
}
inline void Write(Value& obj, Sampler& b, AssetWriter& w)
{
if (b.wrapS) {
obj.AddMember("wrapS", b.wrapS, w.mAl);
}
if (b.wrapT) {
obj.AddMember("wrapT", b.wrapT, w.mAl);
}
if (b.magFilter) {
obj.AddMember("magFilter", b.magFilter, w.mAl);
}
if (b.minFilter) {
obj.AddMember("minFilter", b.minFilter, w.mAl);
}
}
inline void Write(Value& scene, Scene& s, AssetWriter& w)
{
AddRefsVector(scene, "nodes", s.nodes, w.mAl);
}
inline void Write(Value& obj, Shader& b, AssetWriter& w)
{
}
inline void Write(Value& obj, Skin& b, AssetWriter& w)
{
/****************** jointNames *******************/
Value vJointNames;
vJointNames.SetArray();
vJointNames.Reserve(unsigned(b.jointNames.size()), w.mAl);
for (size_t i = 0; i < unsigned(b.jointNames.size()); ++i) {
vJointNames.PushBack(b.jointNames[i]->index, w.mAl);
}
obj.AddMember("joints", vJointNames, w.mAl);
if (b.bindShapeMatrix.isPresent) {
Value val;
obj.AddMember("bindShapeMatrix", MakeValue(val, b.bindShapeMatrix.value, w.mAl).Move(), w.mAl);
}
if (b.inverseBindMatrices) {
obj.AddMember("inverseBindMatrices", b.inverseBindMatrices->index, w.mAl);
}
}
inline void Write(Value& obj, Technique& b, AssetWriter& w)
{
}
inline void Write(Value& obj, Texture& tex, AssetWriter& w)
{
if (tex.source) {
obj.AddMember("source", tex.source->index, w.mAl);
}
if (tex.sampler) {
obj.AddMember("sampler", tex.sampler->index, w.mAl);
}
}
inline void Write(Value& obj, Light& b, AssetWriter& w)
{
}
inline AssetWriter::AssetWriter(Asset& a)
: mDoc()
, mAsset(a)
, mAl(mDoc.GetAllocator())
{
mDoc.SetObject();
WriteMetadata();
WriteExtensionsUsed();
// Dump the contents of the dictionaries
for (size_t i = 0; i < a.mDicts.size(); ++i) {
a.mDicts[i]->WriteObjects(*this);
}
// Add the target scene field
if (mAsset.scene) {
mDoc.AddMember("scene", mAsset.scene->index, mAl);
}
}
inline void AssetWriter::WriteFile(const char* path)
{
std::unique_ptr<IOStream> jsonOutFile(mAsset.OpenFile(path, "wt", true));
if (jsonOutFile == 0) {
throw DeadlyExportError("Could not open output file: " + std::string(path));
}
StringBuffer docBuffer;
PrettyWriter<StringBuffer> writer(docBuffer);
mDoc.Accept(writer);
if (jsonOutFile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
throw DeadlyExportError("Failed to write scene data!");
}
// Write buffer data to separate .bin files
for (unsigned int i = 0; i < mAsset.buffers.Size(); ++i) {
Ref<Buffer> b = mAsset.buffers.Get(i);
std::string binPath = b->GetURI();
std::unique_ptr<IOStream> binOutFile(mAsset.OpenFile(binPath, "wb", true));
if (binOutFile == 0) {
throw DeadlyExportError("Could not open output file: " + binPath);
}
if (b->byteLength > 0) {
if (binOutFile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
throw DeadlyExportError("Failed to write binary file: " + binPath);
}
}
}
}
inline void AssetWriter::WriteGLBFile(const char* path)
{
std::unique_ptr<IOStream> outfile(mAsset.OpenFile(path, "wb", true));
if (outfile == 0) {
throw DeadlyExportError("Could not open output file: " + std::string(path));
}
// we will write the header later, skip its size
outfile->Seek(sizeof(GLB_Header), aiOrigin_SET);
StringBuffer docBuffer;
Writer<StringBuffer> writer(docBuffer);
mDoc.Accept(writer);
if (outfile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
throw DeadlyExportError("Failed to write scene data!");
}
WriteBinaryData(outfile.get(), docBuffer.GetSize());
}
inline void AssetWriter::WriteBinaryData(IOStream* outfile, size_t sceneLength)
{
//
// write the body data
//
size_t bodyLength = 0;
if (Ref<Buffer> b = mAsset.GetBodyBuffer()) {
bodyLength = b->byteLength;
if (bodyLength > 0) {
size_t bodyOffset = sizeof(GLB_Header) + sceneLength;
bodyOffset = (bodyOffset + 3) & ~3; // Round up to next multiple of 4
outfile->Seek(bodyOffset, aiOrigin_SET);
if (outfile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
throw DeadlyExportError("Failed to write body data!");
}
}
}
//
// write the header
//
GLB_Header header;
memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
header.version = 2;
AI_SWAP4(header.version);
header.length = uint32_t(sizeof(header) + sceneLength + bodyLength);
AI_SWAP4(header.length);
header.sceneLength = uint32_t(sceneLength);
AI_SWAP4(header.sceneLength);
header.sceneFormat = SceneFormat_JSON;
AI_SWAP4(header.sceneFormat);
outfile->Seek(0, aiOrigin_SET);
if (outfile->Write(&header, 1, sizeof(header)) != sizeof(header)) {
throw DeadlyExportError("Failed to write the header!");
}
}
inline void AssetWriter::WriteMetadata()
{
Value asset;
asset.SetObject();
{
char versionChar[10];
ai_snprintf(versionChar, sizeof(versionChar), "%d", mAsset.asset.version);
asset.AddMember("version", Value(versionChar, mAl).Move(), mAl);
asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
}
mDoc.AddMember("asset", asset, mAl);
}
inline void AssetWriter::WriteExtensionsUsed()
{
Value exts;
exts.SetArray();
{
if (false)
exts.PushBack(StringRef("KHR_binary_glTF"), mAl);
// This is used to export common materials with GLTF 2.
exts.PushBack(StringRef("KHR_materials_common"), mAl);
}
if (!exts.Empty())
mDoc.AddMember("extensionsUsed", exts, mAl);
}
template<class T>
void AssetWriter::WriteObjects(LazyDict<T>& d)
{
if (d.mObjs.empty()) return;
Value* container = &mDoc;
if (d.mExtId) {
Value* exts = FindObject(mDoc, "extensions");
if (!exts) {
mDoc.AddMember("extensions", Value().SetObject().Move(), mDoc.GetAllocator());
exts = FindObject(mDoc, "extensions");
}
if (!(container = FindObject(*exts, d.mExtId))) {
exts->AddMember(StringRef(d.mExtId), Value().SetObject().Move(), mDoc.GetAllocator());
container = FindObject(*exts, d.mExtId);
}
}
Value* dict;
if (!(dict = FindArray(*container, d.mDictId))) {
container->AddMember(StringRef(d.mDictId), Value().SetArray().Move(), mDoc.GetAllocator());
dict = FindArray(*container, d.mDictId);
}
for (size_t i = 0; i < d.mObjs.size(); ++i) {
if (d.mObjs[i]->IsSpecial()) continue;
Value obj;
obj.SetObject();
if (!d.mObjs[i]->name.empty()) {
obj.AddMember("name", StringRef(d.mObjs[i]->name.c_str()), mAl);
}
Write(obj, *d.mObjs[i], *this);
dict->PushBack(obj, mAl);
}
}
template<class T>
void WriteLazyDict(LazyDict<T>& d, AssetWriter& w)
{
w.WriteObjects(d);
}
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,120 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file GltfExporter.h
* Declares the exporter class to write a scene to a gltf/glb file
*/
#ifndef AI_GLTF2EXPORTER_H_INC
#define AI_GLTF2EXPORTER_H_INC
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
#include <assimp/types.h>
#include <assimp/material.h>
#include <sstream>
#include <vector>
#include <map>
#include <memory>
struct aiScene;
struct aiNode;
struct aiMaterial;
namespace glTF2
{
template<class T>
class Ref;
class Asset;
struct TexProperty;
struct Node;
struct Texture;
}
namespace Assimp
{
class IOSystem;
class IOStream;
class ExportProperties;
// ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to an glTF file. */
// ------------------------------------------------------------------------------------------------
class glTF2Exporter
{
public:
/// Constructor for a specific scene to export
glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
const ExportProperties* pProperties, bool binary);
private:
const char* mFilename;
IOSystem* mIOSystem;
const aiScene* mScene;
const ExportProperties* mProperties;
std::map<std::string, unsigned int> mTexturesByPath;
std::shared_ptr<glTF2::Asset> mAsset;
std::vector<unsigned char> mBodyData;
void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
void GetTexSampler(const aiMaterial* mat, glTF2::Ref<glTF2::Texture> texture);
void GetMatTex(const aiMaterial* mat, glTF2::Ref<glTF2::Texture>& texture, aiTextureType tt);
void GetMatColorOrTex(const aiMaterial* mat, glTF2::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt);
void ExportMetadata();
void ExportMaterials();
void ExportMeshes();
unsigned int ExportNodeHierarchy(const aiNode* n);
unsigned int ExportNode(const aiNode* node, glTF2::Ref<glTF2::Node>& parent);
void ExportScene();
void ExportAnimations();
};
}
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
#endif // AI_GLTF2EXPORTER_H_INC

View File

@ -105,3 +105,4 @@ ASSIMP_API unsigned int aiGetCompileFlags (void);
#endif #endif
#endif // !! #ifndef AI_VERSION_H_INC #endif // !! #ifndef AI_VERSION_H_INC

View File

@ -1,5 +1,6 @@
/* DO NOT EDIT THIS FILE - it is machine generated */ /* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h> #include <jni.h>
#include <stdlib.h>
/* Header for class jassimp_Jassimp */ /* Header for class jassimp_Jassimp */
#ifndef _Included_jassimp_Jassimp #ifndef _Included_jassimp_Jassimp

View File

@ -140,17 +140,17 @@ public final class AiMesh {
/** /**
* Number of bytes per float value. * Number of bytes per float value.
*/ */
private static final int SIZEOF_FLOAT = Jassimp.NATIVE_FLOAT_SIZE; private final int SIZEOF_FLOAT = Jassimp.NATIVE_FLOAT_SIZE;
/** /**
* Number of bytes per int value. * Number of bytes per int value.
*/ */
private static final int SIZEOF_INT = Jassimp.NATIVE_INT_SIZE; private final int SIZEOF_INT = Jassimp.NATIVE_INT_SIZE;
/** /**
* Size of an AiVector3D in the native world. * Size of an AiVector3D in the native world.
*/ */
private static final int SIZEOF_V3D = Jassimp.NATIVE_AIVEKTOR3D_SIZE; private final int SIZEOF_V3D = Jassimp.NATIVE_AIVEKTOR3D_SIZE;
/** /**

View File

@ -70,17 +70,17 @@ public final class AiNodeAnim {
/** /**
* Size of one position key entry. * Size of one position key entry.
*/ */
private static final int POS_KEY_SIZE = Jassimp.NATIVE_AIVEKTORKEY_SIZE; private final int POS_KEY_SIZE = Jassimp.NATIVE_AIVEKTORKEY_SIZE;
/** /**
* Size of one rotation key entry. * Size of one rotation key entry.
*/ */
private static final int ROT_KEY_SIZE = Jassimp.NATIVE_AIQUATKEY_SIZE; private final int ROT_KEY_SIZE = Jassimp.NATIVE_AIQUATKEY_SIZE;
/** /**
* Size of one scaling key entry. * Size of one scaling key entry.
*/ */
private static final int SCALE_KEY_SIZE = Jassimp.NATIVE_AIVEKTORKEY_SIZE; private final int SCALE_KEY_SIZE = Jassimp.NATIVE_AIVEKTORKEY_SIZE;
/** /**

View File

@ -59,7 +59,7 @@ import java.util.Set;
* Pointer comparison will fail. * Pointer comparison will fail.
*/ */
public final class Jassimp { public final class Jassimp {
/** /**
* The default wrapper provider using built in types. * The default wrapper provider using built in types.
*/ */
@ -91,6 +91,8 @@ public final class Jassimp {
public static AiScene importFile(String filename, public static AiScene importFile(String filename,
Set<AiPostProcessSteps> postProcessing) throws IOException { Set<AiPostProcessSteps> postProcessing) throws IOException {
loadLibrary();
return aiImportFile(filename, AiPostProcessSteps.toRawValue( return aiImportFile(filename, AiPostProcessSteps.toRawValue(
postProcessing)); postProcessing));
} }
@ -177,6 +179,11 @@ public final class Jassimp {
} }
public static void setLibraryLoader(JassimpLibraryLoader libraryLoader) {
s_libraryLoader = libraryLoader;
}
/** /**
* Helper method for wrapping a matrix.<p> * Helper method for wrapping a matrix.<p>
* *
@ -264,6 +271,35 @@ public final class Jassimp {
return s_wrapperProvider.wrapSceneNode(parent, matrix, meshRefs, name); return s_wrapperProvider.wrapSceneNode(parent, matrix, meshRefs, name);
} }
/**
* Helper method to load the library using the provided JassimpLibraryLoader.<p>
*
* Synchronized to avoid race conditions.
*/
private static void loadLibrary()
{
if(!s_libraryLoaded)
{
synchronized(s_libraryLoadingLock)
{
if(!s_libraryLoaded)
{
s_libraryLoader.loadLibrary();
NATIVE_AIVEKTORKEY_SIZE = getVKeysize();
NATIVE_AIQUATKEY_SIZE = getQKeysize();
NATIVE_AIVEKTOR3D_SIZE = getV3Dsize();
NATIVE_FLOAT_SIZE = getfloatsize();
NATIVE_INT_SIZE = getintsize();
NATIVE_UINT_SIZE = getuintsize();
NATIVE_DOUBLE_SIZE = getdoublesize();
NATIVE_LONG_SIZE = getlongsize();
s_libraryLoaded = true;
}
}
}
}
/** /**
* The native interface. * The native interface.
@ -284,6 +320,25 @@ public final class Jassimp {
new AiBuiltInWrapperProvider(); new AiBuiltInWrapperProvider();
/**
* The library loader to load the native library.
*/
private static JassimpLibraryLoader s_libraryLoader =
new JassimpLibraryLoader();
/**
* Status flag if the library is loaded.
*
* Volatile to avoid problems with double checked locking.
*
*/
private static volatile boolean s_libraryLoaded = false;
/**
* Lock for library loading.
*/
private static final Object s_libraryLoadingLock = new Object();
/** /**
* Pure static class, no accessible constructor. * Pure static class, no accessible constructor.
*/ */
@ -291,24 +346,13 @@ public final class Jassimp {
/* nothing to do */ /* nothing to do */
} }
public static final int NATIVE_AIVEKTORKEY_SIZE; public static int NATIVE_AIVEKTORKEY_SIZE;
public static final int NATIVE_AIQUATKEY_SIZE; public static int NATIVE_AIQUATKEY_SIZE;
public static final int NATIVE_AIVEKTOR3D_SIZE; public static int NATIVE_AIVEKTOR3D_SIZE;
public static final int NATIVE_FLOAT_SIZE; public static int NATIVE_FLOAT_SIZE;
public static final int NATIVE_INT_SIZE; public static int NATIVE_INT_SIZE;
public static final int NATIVE_UINT_SIZE; public static int NATIVE_UINT_SIZE;
public static final int NATIVE_DOUBLE_SIZE; public static int NATIVE_DOUBLE_SIZE;
public static final int NATIVE_LONG_SIZE; public static int NATIVE_LONG_SIZE;
static {
System.loadLibrary("jassimp");
NATIVE_AIVEKTORKEY_SIZE = getVKeysize();
NATIVE_AIQUATKEY_SIZE = getQKeysize();
NATIVE_AIVEKTOR3D_SIZE = getV3Dsize();
NATIVE_FLOAT_SIZE = getfloatsize();
NATIVE_INT_SIZE = getintsize();
NATIVE_UINT_SIZE = getuintsize();
NATIVE_DOUBLE_SIZE = getdoublesize();
NATIVE_LONG_SIZE = getlongsize();
}
} }

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@ -0,0 +1,65 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library - Java Binding (jassimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
package jassimp;
/**
* Library loader for the jassimp library.<p>
*
* The default implementation uses "System.loadLibrary" to
* load the jassimp native library. <p>
*
* Custom implementations should override the loadLibrary()
* function.
*
*/
public class JassimpLibraryLoader
{
/**
* Function to load the native jassimp library.
*
* Called the first time Jassimp.importFile() is
* called.
*/
public void loadLibrary()
{
System.loadLibrary("jassimp");
}
}

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@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/scene.h>
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
using namespace ::Assimp; using namespace ::Assimp;
@ -51,7 +52,12 @@ public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0 ); const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0 );
return nullptr != scene; EXPECT_EQ( 1u, scene->mNumMeshes );
EXPECT_NE( nullptr, scene->mMeshes[0] );
EXPECT_EQ( 8u, scene->mMeshes[0]->mNumVertices );
EXPECT_EQ( 6u, scene->mMeshes[0]->mNumFaces );
return (nullptr != scene);
} }
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT

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@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
const char* AICMD_MSG_ABOUT = const char* AICMD_MSG_ABOUT =
"------------------------------------------------------ \n" "------------------------------------------------------ \n"
"Open Asset Import Library (\"Assimp\", http://assimp.sourceforge.net) \n" "Open Asset Import Library (\"Assimp\", https://github.com/assimp/assimp) \n"
" -- Commandline toolchain --\n" " -- Commandline toolchain --\n"
"------------------------------------------------------ \n\n" "------------------------------------------------------ \n\n"