Merge branch 'master' into MemoryOptimizationForGLTFWithSharedAttr
|
@ -0,0 +1,128 @@
|
|||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our
|
||||
community a harassment-free experience for everyone, regardless of age, body
|
||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||
identity and expression, level of experience, education, socio-economic status,
|
||||
nationality, personal appearance, race, religion, or sexual identity
|
||||
and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||
diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our
|
||||
community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
||||
and learning from the experience
|
||||
* Focusing on what is best not just for us as individuals, but for the
|
||||
overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or
|
||||
advances of any kind
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or email
|
||||
address, without their explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of
|
||||
acceptable behavior and will take appropriate and fair corrective action in
|
||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||
or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject
|
||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||
decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when
|
||||
an individual is officially representing the community in public spaces.
|
||||
Examples of representing our community include using an official e-mail address,
|
||||
posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported to the community leaders responsible for enforcement at
|
||||
.
|
||||
All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the
|
||||
reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining
|
||||
the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||
unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing
|
||||
clarity around the nature of the violation and an explanation of why the
|
||||
behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series
|
||||
of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No
|
||||
interaction with the people involved, including unsolicited interaction with
|
||||
those enforcing the Code of Conduct, for a specified period of time. This
|
||||
includes avoiding interactions in community spaces as well as external channels
|
||||
like social media. Violating these terms may lead to a temporary or
|
||||
permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including
|
||||
sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public
|
||||
communication with the community for a specified period of time. No public or
|
||||
private interaction with the people involved, including unsolicited interaction
|
||||
with those enforcing the Code of Conduct, is allowed during this period.
|
||||
Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community
|
||||
standards, including sustained inappropriate behavior, harassment of an
|
||||
individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within
|
||||
the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||
version 2.0, available at
|
||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
||||
enforcement ladder](https://github.com/mozilla/diversity).
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at
|
||||
https://www.contributor-covenant.org/translations.
|
41
Readme.md
|
@ -1,6 +1,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
==================================
|
||||
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
|
||||
|
||||
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
|
||||
### Current project status ###
|
||||
[![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp)
|
||||
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
|
||||
|
@ -14,7 +16,6 @@ A library to import and export various 3d-model-formats including scene-post-pro
|
|||
[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
||||
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
|
||||
[![Percentage of issues still open](http://isitmaintained.com/badge/open/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")
|
||||
[![Total alerts](https://img.shields.io/lgtm/alerts/g/assimp/assimp.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/assimp/assimp/alerts/)
|
||||
<br>
|
||||
|
||||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
|
@ -23,15 +24,19 @@ Additionally, assimp features various __mesh post processing tools__: normals an
|
|||
### Latest Doc's ###
|
||||
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
|
||||
### Get involved ###
|
||||
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
|
||||
<br>
|
||||
You find a bug in the docs? Use [Doc-Repo](https://github.com/assimp/assimp-docs).
|
||||
<br>
|
||||
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
|
||||
### Prebuild binaries ###
|
||||
Please check our [Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib)
|
||||
|
||||
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
|
||||
|
||||
### Communities ###
|
||||
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
|
||||
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
|
||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||
|
||||
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||
|
||||
#### Supported file formats ####
|
||||
You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
|
||||
|
||||
|
@ -66,28 +71,18 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
|
|||
/port Ports to other languages and scripts to maintain those.
|
||||
/test Unit- and regression tests, test suite of models
|
||||
/tools Tools (old assimp viewer, command line `assimp`)
|
||||
/samples A small number of samples to illustrate possible
|
||||
use cases for Assimp
|
||||
/samples A small number of samples to illustrate possible use-cases for Assimp
|
||||
|
||||
The source code is organized in the following way:
|
||||
|
||||
code/Common The base implementation for importers and the infrastructure
|
||||
code/CApi Special implementations which are only used for the C-API
|
||||
code/Geometry A collection of geometry tools
|
||||
code/Material The material system
|
||||
code/PBR An exporter for physical based models
|
||||
code/PostProcessing The post-processing steps
|
||||
code/AssetLib/<FormatName> Implementation for import and export for the format
|
||||
|
||||
### Where to get help ###
|
||||
To find our documentation, visit [our website](https://assimp.org/) or check out [Wiki](https://github.com/assimp/assimp/wiki)
|
||||
|
||||
If the docs don't solve your problem, you can:
|
||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
|
||||
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
|
||||
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||
|
||||
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
|
||||
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||
|
||||
### Contributing ###
|
||||
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
|
||||
a pull request with your changes against the main repository's `master` branch.
|
||||
|
|
|
@ -815,6 +815,7 @@ nl_clean_loop:
|
|||
for (; next_it != nodeArray.end(); ++next_it) {
|
||||
if ((*next_it)->FindNode((*nl_it)->mName) != nullptr) {
|
||||
// if current top node(nl_it) found in another top node then erase it from node_list and restart search loop.
|
||||
// FIXME: this leaks memory on test models test8.amf and test9.amf
|
||||
nodeArray.erase(nl_it);
|
||||
|
||||
goto nl_clean_loop;
|
||||
|
|
|
@ -569,7 +569,7 @@ void Structure ::Convert<MVert>(
|
|||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldArray<ErrorPolicy_Fail>(dest.co, "co", db);
|
||||
ReadFieldArray<ErrorPolicy_Fail>(dest.no, "no", db);
|
||||
ReadFieldArray<ErrorPolicy_Warn>(dest.no, "no", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
|
||||
//ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.bweight, "bweight", db);
|
||||
|
|
|
@ -640,7 +640,7 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
|
|||
bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
|
||||
const PropertyTable &props = model.Props();
|
||||
|
||||
const auto zero_epsilon = ai_epsilon;
|
||||
const auto zero_epsilon = Math::getEpsilon<ai_real>();
|
||||
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
|
||||
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
|
||||
const TransformationComp comp = static_cast<TransformationComp>(i);
|
||||
|
@ -1180,15 +1180,23 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
|
|||
std::vector<aiAnimMesh *> animMeshes;
|
||||
for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
|
||||
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
|
||||
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (size_t i = 0; i < shapeGeometries.size(); i++) {
|
||||
const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
|
||||
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
|
||||
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
|
||||
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
|
||||
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
|
||||
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
|
||||
const auto &curVertices = shapeGeometry->GetVertices();
|
||||
const auto &curNormals = shapeGeometry->GetNormals();
|
||||
const auto &curIndices = shapeGeometry->GetIndices();
|
||||
//losing channel name if using shapeGeometry->Name()
|
||||
animMesh->mName.Set(FixAnimMeshName(blendShapeChannel->Name()));
|
||||
// if blendShapeChannel Name is empty or don't have a ".", add geoMetryName;
|
||||
auto aniName = FixAnimMeshName(blendShapeChannel->Name());
|
||||
auto geoMetryName = FixAnimMeshName(shapeGeometry->Name());
|
||||
if (aniName.empty()) {
|
||||
aniName = geoMetryName;
|
||||
}
|
||||
else if (aniName.find('.') == aniName.npos) {
|
||||
aniName += "." + geoMetryName;
|
||||
}
|
||||
animMesh->mName.Set(aniName);
|
||||
for (size_t j = 0; j < curIndices.size(); j++) {
|
||||
const unsigned int curIndex = curIndices.at(j);
|
||||
aiVector3D vertex = curVertices.at(j);
|
||||
|
@ -1410,13 +1418,12 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
|
|||
std::vector<aiAnimMesh *> animMeshes;
|
||||
for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
|
||||
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
|
||||
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (size_t i = 0; i < shapeGeometries.size(); i++) {
|
||||
const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
|
||||
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
|
||||
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
|
||||
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
|
||||
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
|
||||
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
|
||||
const auto& curVertices = shapeGeometry->GetVertices();
|
||||
const auto& curNormals = shapeGeometry->GetNormals();
|
||||
const auto& curIndices = shapeGeometry->GetIndices();
|
||||
animMesh->mName.Set(FixAnimMeshName(shapeGeometry->Name()));
|
||||
for (size_t j = 0; j < curIndices.size(); j++) {
|
||||
unsigned int curIndex = curIndices.at(j);
|
||||
|
|
|
@ -154,8 +154,10 @@ BlendShape::BlendShape(uint64_t id, const Element& element, const Document& doc,
|
|||
for (const Connection* con : conns) {
|
||||
const BlendShapeChannel* const bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element);
|
||||
if (bspc) {
|
||||
blendShapeChannels.push_back(bspc);
|
||||
continue;
|
||||
auto pr = blendShapeChannels.insert(bspc);
|
||||
if (!pr.second) {
|
||||
FBXImporter::LogWarn("there is the same blendShapeChannel id ", bspc->ID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -179,8 +181,10 @@ BlendShapeChannel::BlendShapeChannel(uint64_t id, const Element& element, const
|
|||
for (const Connection* con : conns) {
|
||||
const ShapeGeometry* const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element);
|
||||
if (sg) {
|
||||
shapeGeometries.push_back(sg);
|
||||
continue;
|
||||
auto pr = shapeGeometries.insert(sg);
|
||||
if (!pr.second) {
|
||||
FBXImporter::LogWarn("there is the same shapeGeometrie id ", sg->ID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_FBX_DOCUMENT_H
|
||||
|
||||
#include <numeric>
|
||||
#include <unordered_set>
|
||||
#include <stdint.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include "FBXProperties.h"
|
||||
|
@ -855,14 +856,14 @@ public:
|
|||
return fullWeights;
|
||||
}
|
||||
|
||||
const std::vector<const ShapeGeometry*>& GetShapeGeometries() const {
|
||||
const std::unordered_set<const ShapeGeometry*>& GetShapeGeometries() const {
|
||||
return shapeGeometries;
|
||||
}
|
||||
|
||||
private:
|
||||
float percent;
|
||||
WeightArray fullWeights;
|
||||
std::vector<const ShapeGeometry*> shapeGeometries;
|
||||
std::unordered_set<const ShapeGeometry*> shapeGeometries;
|
||||
};
|
||||
|
||||
/** DOM class for BlendShape deformers */
|
||||
|
@ -872,12 +873,12 @@ public:
|
|||
|
||||
virtual ~BlendShape();
|
||||
|
||||
const std::vector<const BlendShapeChannel*>& BlendShapeChannels() const {
|
||||
const std::unordered_set<const BlendShapeChannel*>& BlendShapeChannels() const {
|
||||
return blendShapeChannels;
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<const BlendShapeChannel*> blendShapeChannels;
|
||||
std::unordered_set<const BlendShapeChannel*> blendShapeChannels;
|
||||
};
|
||||
|
||||
/** DOM class for skin deformer clusters (aka sub-deformers) */
|
||||
|
|
|
@ -69,13 +69,16 @@ Geometry::Geometry(uint64_t id, const Element& element, const std::string& name,
|
|||
}
|
||||
const BlendShape* const bsp = ProcessSimpleConnection<BlendShape>(*con, false, "BlendShape -> Geometry", element);
|
||||
if (bsp) {
|
||||
blendShapes.push_back(bsp);
|
||||
auto pr = blendShapes.insert(bsp);
|
||||
if (!pr.second) {
|
||||
FBXImporter::LogWarn("there is the same blendShape id ", bsp->ID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<const BlendShape*>& Geometry::GetBlendShapes() const {
|
||||
const std::unordered_set<const BlendShape*>& Geometry::GetBlendShapes() const {
|
||||
return blendShapes;
|
||||
}
|
||||
|
||||
|
|
|
@ -72,11 +72,12 @@ public:
|
|||
|
||||
/// @brief Get the BlendShape attached to this geometry or nullptr
|
||||
/// @return The blendshape arrays.
|
||||
const std::vector<const BlendShape*>& GetBlendShapes() const;
|
||||
const std::unordered_set<const BlendShape*>& GetBlendShapes() const;
|
||||
|
||||
private:
|
||||
const Skin* skin;
|
||||
std::vector<const BlendShape*> blendShapes;
|
||||
std::unordered_set<const BlendShape*> blendShapes;
|
||||
|
||||
};
|
||||
|
||||
typedef std::vector<int> MatIndexArray;
|
||||
|
|
|
@ -470,14 +470,16 @@ void HL1MDLLoader::read_bones() {
|
|||
|
||||
temp_bones_.resize(header_->numbones);
|
||||
|
||||
// Create the main 'bones' node that will contain all MDL root bones.
|
||||
aiNode *bones_node = new aiNode(AI_MDL_HL1_NODE_BONES);
|
||||
rootnode_children_.push_back(bones_node);
|
||||
bones_node->mNumChildren = static_cast<unsigned int>(header_->numbones);
|
||||
bones_node->mChildren = new aiNode *[bones_node->mNumChildren];
|
||||
|
||||
// Store roots bones IDs temporarily.
|
||||
std::vector<int> roots;
|
||||
|
||||
// Create bone matrices in local space.
|
||||
for (int i = 0; i < header_->numbones; ++i) {
|
||||
aiNode *bone_node = temp_bones_[i].node = bones_node->mChildren[i] = new aiNode(unique_bones_names[i]);
|
||||
aiNode *bone_node = temp_bones_[i].node = new aiNode(unique_bones_names[i]);
|
||||
|
||||
aiVector3D angles(pbone[i].value[3], pbone[i].value[4], pbone[i].value[5]);
|
||||
temp_bones_[i].absolute_transform = bone_node->mTransformation =
|
||||
|
@ -485,9 +487,11 @@ void HL1MDLLoader::read_bones() {
|
|||
aiVector3D(pbone[i].value[0], pbone[i].value[1], pbone[i].value[2]));
|
||||
|
||||
if (pbone[i].parent == -1) {
|
||||
bone_node->mParent = scene_->mRootNode;
|
||||
bone_node->mParent = bones_node;
|
||||
roots.push_back(i); // This bone has no parent. Add it to the roots list.
|
||||
} else {
|
||||
bone_node->mParent = bones_node->mChildren[pbone[i].parent];
|
||||
bone_node->mParent = temp_bones_[pbone[i].parent].node;
|
||||
temp_bones_[pbone[i].parent].children.push_back(i); // Add this bone to the parent bone's children list.
|
||||
|
||||
temp_bones_[i].absolute_transform =
|
||||
temp_bones_[pbone[i].parent].absolute_transform * bone_node->mTransformation;
|
||||
|
@ -496,6 +500,36 @@ void HL1MDLLoader::read_bones() {
|
|||
temp_bones_[i].offset_matrix = temp_bones_[i].absolute_transform;
|
||||
temp_bones_[i].offset_matrix.Inverse();
|
||||
}
|
||||
|
||||
// Allocate memory for each MDL root bone.
|
||||
bones_node->mNumChildren = static_cast<unsigned int>(roots.size());
|
||||
bones_node->mChildren = new aiNode *[bones_node->mNumChildren];
|
||||
|
||||
// Build all bones children hierarchy starting from each MDL root bone.
|
||||
for (size_t i = 0; i < roots.size(); ++i)
|
||||
{
|
||||
const TempBone &root_bone = temp_bones_[roots[i]];
|
||||
bones_node->mChildren[i] = root_bone.node;
|
||||
build_bone_children_hierarchy(root_bone);
|
||||
}
|
||||
}
|
||||
|
||||
void HL1MDLLoader::build_bone_children_hierarchy(const TempBone &bone)
|
||||
{
|
||||
if (bone.children.empty())
|
||||
return;
|
||||
|
||||
aiNode* bone_node = bone.node;
|
||||
bone_node->mNumChildren = static_cast<unsigned int>(bone.children.size());
|
||||
bone_node->mChildren = new aiNode *[bone_node->mNumChildren];
|
||||
|
||||
// Build each child bone's hierarchy recursively.
|
||||
for (size_t i = 0; i < bone.children.size(); ++i)
|
||||
{
|
||||
const TempBone &child_bone = temp_bones_[bone.children[i]];
|
||||
bone_node->mChildren[i] = child_bone.node;
|
||||
build_bone_children_hierarchy(child_bone);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -143,6 +143,14 @@ private:
|
|||
*/
|
||||
static bool get_num_blend_controllers(const int num_blend_animations, int &num_blend_controllers);
|
||||
|
||||
/**
|
||||
* \brief Build a bone's node children hierarchy.
|
||||
*
|
||||
* \param[in] bone The bone for which we must build all children hierarchy.
|
||||
*/
|
||||
struct TempBone;
|
||||
void build_bone_children_hierarchy(const TempBone& bone);
|
||||
|
||||
/** Output scene to be filled */
|
||||
aiScene *scene_;
|
||||
|
||||
|
@ -198,11 +206,13 @@ private:
|
|||
TempBone() :
|
||||
node(nullptr),
|
||||
absolute_transform(),
|
||||
offset_matrix() {}
|
||||
offset_matrix(),
|
||||
children() {}
|
||||
|
||||
aiNode *node;
|
||||
aiMatrix4x4 absolute_transform;
|
||||
aiMatrix4x4 offset_matrix;
|
||||
std::vector<int> children; // Bone children
|
||||
};
|
||||
|
||||
std::vector<TempBone> temp_bones_;
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -47,14 +45,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
CIOStreamWrapper::~CIOStreamWrapper() {
|
||||
/* Various places depend on this destructor to close the file */
|
||||
if (mFile) {
|
||||
// Various places depend on this destructor to close the file
|
||||
if (mFile != nullptr) {
|
||||
|
||||
mIO->mFileSystem->CloseProc(mIO->mFileSystem, mFile);
|
||||
}
|
||||
}
|
||||
|
||||
// ...................................................................
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
size_t CIOStreamWrapper::Read(void *pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount) {
|
||||
|
@ -62,7 +62,7 @@ size_t CIOStreamWrapper::Read(void *pvBuffer,
|
|||
return mFile->ReadProc(mFile, (char *)pvBuffer, pSize, pCount);
|
||||
}
|
||||
|
||||
// ...................................................................
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
size_t CIOStreamWrapper::Write(const void *pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount) {
|
||||
|
@ -70,23 +70,23 @@ size_t CIOStreamWrapper::Write(const void *pvBuffer,
|
|||
return mFile->WriteProc(mFile, (const char *)pvBuffer, pSize, pCount);
|
||||
}
|
||||
|
||||
// ...................................................................
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiReturn CIOStreamWrapper::Seek(size_t pOffset,
|
||||
aiOrigin pOrigin) {
|
||||
return mFile->SeekProc(mFile, pOffset, pOrigin);
|
||||
}
|
||||
|
||||
// ...................................................................
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
size_t CIOStreamWrapper::Tell() const {
|
||||
return mFile->TellProc(mFile);
|
||||
}
|
||||
|
||||
// ...................................................................
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
size_t CIOStreamWrapper::FileSize() const {
|
||||
return mFile->FileSizeProc(mFile);
|
||||
}
|
||||
|
||||
// ...................................................................
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void CIOStreamWrapper::Flush() {
|
||||
return mFile->FlushProc(mFile);
|
||||
}
|
||||
|
|
|
@ -47,48 +47,59 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/cfileio.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class CIOSystemWrapper;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Custom IOStream implementation for the C-API
|
||||
class CIOStreamWrapper : public IOStream {
|
||||
/// @brief Custom IOStream implementation for the C-API-
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class CIOStreamWrapper final : public IOStream {
|
||||
public:
|
||||
explicit CIOStreamWrapper(aiFile *pFile, CIOSystemWrapper *io) :
|
||||
mFile(pFile),
|
||||
mIO(io) {}
|
||||
~CIOStreamWrapper(void);
|
||||
|
||||
size_t Read(void *pvBuffer, size_t pSize, size_t pCount);
|
||||
size_t Write(const void *pvBuffer, size_t pSize, size_t pCount);
|
||||
aiReturn Seek(size_t pOffset, aiOrigin pOrigin);
|
||||
size_t Tell(void) const;
|
||||
size_t FileSize() const;
|
||||
void Flush();
|
||||
explicit CIOStreamWrapper(aiFile *pFile, CIOSystemWrapper *io);
|
||||
~CIOStreamWrapper() override;
|
||||
size_t Read(void *pvBuffer, size_t pSize, size_t pCount) override;
|
||||
size_t Write(const void *pvBuffer, size_t pSize, size_t pCount) override;
|
||||
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
|
||||
size_t Tell(void) const override;
|
||||
size_t FileSize() const override;
|
||||
void Flush() override;
|
||||
|
||||
private:
|
||||
aiFile *mFile;
|
||||
CIOSystemWrapper *mIO;
|
||||
};
|
||||
|
||||
class CIOSystemWrapper : public IOSystem {
|
||||
inline CIOStreamWrapper::CIOStreamWrapper(aiFile *pFile, CIOSystemWrapper *io) :
|
||||
mFile(pFile),
|
||||
mIO(io) {
|
||||
ai_assert(io != nullptr);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/// @brief Custom IO-System wrapper implementation for the C-API.
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class CIOSystemWrapper final : public IOSystem {
|
||||
friend class CIOStreamWrapper;
|
||||
|
||||
public:
|
||||
explicit CIOSystemWrapper(aiFileIO *pFile) :
|
||||
mFileSystem(pFile) {}
|
||||
|
||||
bool Exists(const char *pFile) const;
|
||||
char getOsSeparator() const;
|
||||
IOStream *Open(const char *pFile, const char *pMode = "rb");
|
||||
void Close(IOStream *pFile);
|
||||
explicit CIOSystemWrapper(aiFileIO *pFile);
|
||||
~CIOSystemWrapper() override = default;
|
||||
bool Exists(const char *pFile) const override;
|
||||
char getOsSeparator() const override;
|
||||
IOStream *Open(const char *pFile, const char *pMode = "rb") override;
|
||||
void Close(IOStream *pFile) override;
|
||||
|
||||
private:
|
||||
aiFileIO *mFileSystem;
|
||||
};
|
||||
|
||||
inline CIOSystemWrapper::CIOSystemWrapper(aiFileIO *pFile) : mFileSystem(pFile) {
|
||||
ai_assert(pFile != nullptr);
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif
|
||||
#endif // AI_CIOSYSTEM_H_INCLUDED
|
||||
|
|
|
@ -218,6 +218,12 @@ SET( CApi_SRCS
|
|||
)
|
||||
SOURCE_GROUP(CApi FILES ${CApi_SRCS})
|
||||
|
||||
SET(Geometry_SRCS
|
||||
Geometry/GeometryUtils.h
|
||||
Geometry/GeometryUtils.cpp
|
||||
)
|
||||
SOURCE_GROUP(Geometry FILES ${Geometry_SRCS})
|
||||
|
||||
SET( STEPParser_SRCS
|
||||
AssetLib/STEPParser/STEPFileReader.h
|
||||
AssetLib/STEPParser/STEPFileReader.cpp
|
||||
|
@ -1129,6 +1135,7 @@ SET( assimp_src
|
|||
${Core_SRCS}
|
||||
${CApi_SRCS}
|
||||
${Common_SRCS}
|
||||
${Geometry_SRCS}
|
||||
${Logging_SRCS}
|
||||
${Exporter_SRCS}
|
||||
${PostProcessing_SRCS}
|
||||
|
@ -1188,7 +1195,70 @@ TARGET_USE_COMMON_OUTPUT_DIRECTORY(assimp)
|
|||
IF (ASSIMP_WARNINGS_AS_ERRORS)
|
||||
MESSAGE(STATUS "Treating all warnings as errors (for assimp library only)")
|
||||
IF (MSVC)
|
||||
TARGET_COMPILE_OPTIONS(assimp PRIVATE /W4 /WX)
|
||||
|
||||
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
|
||||
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Wall -Werror
|
||||
-Wno-unused-function
|
||||
-Wno-microsoft-enum-value
|
||||
-Wno-switch-enum
|
||||
-Wno-covered-switch-default
|
||||
-Wno-reserved-identifier
|
||||
-Wno-c++98-compat-pedantic
|
||||
-Wno-c++98-compat
|
||||
-Wno-documentation
|
||||
-Wno-documentation-unknown-command
|
||||
-Wno-deprecated-dynamic-exception-spec
|
||||
-Wno-undef
|
||||
-Wno-suggest-destructor-override
|
||||
-Wno-suggest-override
|
||||
-Wno-inconsistent-missing-destructor-override
|
||||
-Wno-zero-as-null-pointer-constant
|
||||
-Wno-global-constructors
|
||||
-Wno-exit-time-destructors
|
||||
-Wno-extra-semi-stmt
|
||||
-Wno-missing-prototypes
|
||||
-Wno-old-style-cast
|
||||
-Wno-cast-align
|
||||
-Wno-cast-qual
|
||||
-Wno-float-equal
|
||||
-Wno-implicit-int-float-conversion
|
||||
-Wno-sign-conversion
|
||||
-Wno-implicit-float-conversion
|
||||
-Wno-implicit-int-conversion
|
||||
-Wno-float-conversion
|
||||
-Wno-double-promotion
|
||||
-Wno-unused-macros
|
||||
-Wno-disabled-macro-expansion
|
||||
-Wno-shadow-field
|
||||
-Wno-shadow
|
||||
-Wno-language-extension-token
|
||||
-Wno-header-hygiene
|
||||
-Wno-tautological-value-range-compare
|
||||
-Wno-tautological-type-limit-compare
|
||||
-Wno-missing-noreturn
|
||||
-Wno-missing-variable-declarations
|
||||
-Wno-extra-semi
|
||||
-Wno-nonportable-system-include-path
|
||||
-Wno-undefined-reinterpret-cast
|
||||
-Wno-shift-sign-overflow
|
||||
-Wno-deprecated-copy-with-user-provided-dtor
|
||||
-Wno-deprecated-copy-with-dtor
|
||||
-Wno-deprecated
|
||||
-Wno-format-nonliteral
|
||||
-Wno-format-non-iso
|
||||
-Wno-comma
|
||||
-Wno-unreachable-code-break
|
||||
-Wno-unreachable-code-return
|
||||
-Wno-unreachable-code
|
||||
-Wno-implicit-fallthrough
|
||||
-Wno-unused-template
|
||||
-Wno-undefined-func-template
|
||||
-Wno-nested-anon-types
|
||||
-Wno-declaration-after-statement
|
||||
)
|
||||
ELSE()
|
||||
TARGET_COMPILE_OPTIONS(assimp PRIVATE /W4 /WX)
|
||||
ENDIF()
|
||||
ELSE()
|
||||
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Wall -Werror)
|
||||
ENDIF()
|
||||
|
|
|
@ -74,26 +74,8 @@ inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) {
|
|||
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
|
||||
template <typename T>
|
||||
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) {
|
||||
// Point in triangle test using baryzentric coordinates
|
||||
const aiVector2D v0 = p1 - p0;
|
||||
const aiVector2D v1 = p2 - p0;
|
||||
const aiVector2D v2 = pp - p0;
|
||||
|
||||
double dot00 = v0 * v0;
|
||||
double dot11 = v1 * v1;
|
||||
const double dot01 = v0 * v1;
|
||||
const double dot02 = v0 * v2;
|
||||
const double dot12 = v1 * v2;
|
||||
const double denom = dot00 * dot11 - dot01 * dot01;
|
||||
if (denom == 0.0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const double invDenom = 1.0 / denom;
|
||||
dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
|
||||
dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
|
||||
|
||||
return (dot11 > 0) && (dot00 > 0) && (dot11 + dot00 < 1);
|
||||
// pp should be left side of the three triangle side, by ccw arrow
|
||||
return OnLeftSideOfLine2D(p0, p1, pp) && OnLeftSideOfLine2D(p1, p2, pp) && OnLeftSideOfLine2D(p2, p0, pp);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <unordered_map>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
void mydummy() {}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
|
|
@ -0,0 +1,79 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "GeometryUtils.h"
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
ai_real GeometryUtils::heron( ai_real a, ai_real b, ai_real c ) {
|
||||
ai_real s = (a + b + c) / 2;
|
||||
ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
|
||||
return area;
|
||||
}
|
||||
|
||||
ai_real GeometryUtils::distance3D( const aiVector3D &vA, aiVector3D &vB ) {
|
||||
const ai_real lx = ( vB.x - vA.x );
|
||||
const ai_real ly = ( vB.y - vA.y );
|
||||
const ai_real lz = ( vB.z - vA.z );
|
||||
ai_real a = lx*lx + ly*ly + lz*lz;
|
||||
ai_real d = pow( a, (ai_real)0.5 );
|
||||
|
||||
return d;
|
||||
}
|
||||
|
||||
ai_real GeometryUtils::calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
|
||||
ai_real area = 0;
|
||||
|
||||
aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
|
||||
aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
|
||||
aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
|
||||
|
||||
ai_real a( distance3D( vA, vB ) );
|
||||
ai_real b( distance3D( vB, vC ) );
|
||||
ai_real c( distance3D( vC, vA ) );
|
||||
area = heron( a, b, c );
|
||||
|
||||
return area;
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
|
@ -0,0 +1,67 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/// @brief This helper class supports some basic geometry algorithms.
|
||||
// ---------------------------------------------------------------------------
|
||||
class GeometryUtils {
|
||||
public:
|
||||
static ai_real heron( ai_real a, ai_real b, ai_real c );
|
||||
|
||||
/// @brief Will compute the distance between 2 3D-vectors
|
||||
/// @param vA Vector a.
|
||||
/// @param vB Vector b.
|
||||
/// @return The distance.
|
||||
static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB );
|
||||
|
||||
/// @brief Will calculate the area of a triangle described by a aiFace.
|
||||
/// @param face The face
|
||||
/// @param mesh The mesh containing the face
|
||||
/// @return The area.
|
||||
static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh );
|
||||
};
|
||||
|
||||
} // namespace Assimp
|
|
@ -60,10 +60,6 @@ CalcTangentsProcess::CalcTangentsProcess() :
|
|||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
CalcTangentsProcess::~CalcTangentsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool CalcTangentsProcess::IsActive(unsigned int pFlags) const {
|
||||
|
|
|
@ -59,14 +59,11 @@ namespace Assimp
|
|||
* because the joining of vertices also considers tangents and bitangents for
|
||||
* uniqueness.
|
||||
*/
|
||||
class ASSIMP_API_WINONLY CalcTangentsProcess : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API_WINONLY CalcTangentsProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
CalcTangentsProcess();
|
||||
~CalcTangentsProcess();
|
||||
~CalcTangentsProcess() override = default;
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with.
|
||||
|
@ -74,24 +71,21 @@ public:
|
|||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
// setter for configMaxAngle
|
||||
inline void SetMaxSmoothAngle(float f)
|
||||
{
|
||||
void SetMaxSmoothAngle(float f) {
|
||||
configMaxAngle =f;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Calculates tangents and bitangents for a specific mesh.
|
||||
* @param pMesh The mesh to process.
|
||||
|
@ -103,10 +97,9 @@ protected:
|
|||
/** Executes the post processing step on the given imported data.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
private:
|
||||
|
||||
/** Configuration option: maximum smoothing angle, in radians*/
|
||||
float configMaxAngle;
|
||||
unsigned int configSourceUV;
|
||||
|
|
|
@ -57,14 +57,6 @@ namespace {
|
|||
const static ai_real angle_epsilon = ai_real( 0.95 );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ComputeUVMappingProcess::ComputeUVMappingProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ComputeUVMappingProcess::~ComputeUVMappingProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const
|
||||
|
|
|
@ -59,13 +59,10 @@ namespace Assimp {
|
|||
/** ComputeUVMappingProcess - converts special mappings, such as spherical,
|
||||
* cylindrical or boxed to proper UV coordinates for rendering.
|
||||
*/
|
||||
class ComputeUVMappingProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
ComputeUVMappingProcess();
|
||||
~ComputeUVMappingProcess();
|
||||
|
||||
class ComputeUVMappingProcess : public BaseProcess {
|
||||
public:
|
||||
ComputeUVMappingProcess() = default;
|
||||
~ComputeUVMappingProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
|
@ -73,14 +70,14 @@ public:
|
|||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -125,8 +122,7 @@ protected:
|
|||
private:
|
||||
|
||||
// temporary structure to describe a mapping
|
||||
struct MappingInfo
|
||||
{
|
||||
struct MappingInfo {
|
||||
explicit MappingInfo(aiTextureMapping _type)
|
||||
: type (_type)
|
||||
, axis (0.f,1.f,0.f)
|
||||
|
@ -137,8 +133,7 @@ private:
|
|||
aiVector3D axis;
|
||||
unsigned int uv;
|
||||
|
||||
bool operator== (const MappingInfo& other)
|
||||
{
|
||||
bool operator== (const MappingInfo& other) {
|
||||
return type == other.type && axis == other.axis;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -79,14 +79,6 @@ void flipUVs(aiMeshType *pMesh) {
|
|||
|
||||
} // namespace
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
MakeLeftHandedProcess::MakeLeftHandedProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MakeLeftHandedProcess::~MakeLeftHandedProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool MakeLeftHandedProcess::IsActive(unsigned int pFlags) const {
|
||||
|
@ -305,14 +297,6 @@ void FlipUVsProcess::ProcessMesh(aiMesh *pMesh) {
|
|||
#ifndef ASSIMP_BUILD_NO_FLIPWINDING_PROCESS
|
||||
// # FlipWindingOrderProcess
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
FlipWindingOrderProcess::FlipWindingOrderProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FlipWindingOrderProcess::~FlipWindingOrderProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool FlipWindingOrderProcess::IsActive(unsigned int pFlags) const {
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -72,22 +71,18 @@ namespace Assimp {
|
|||
*
|
||||
* @note RH-LH and LH-RH is the same, so this class can be used for both
|
||||
*/
|
||||
class MakeLeftHandedProcess : public BaseProcess
|
||||
{
|
||||
|
||||
|
||||
class MakeLeftHandedProcess : public BaseProcess {
|
||||
public:
|
||||
MakeLeftHandedProcess();
|
||||
~MakeLeftHandedProcess();
|
||||
MakeLeftHandedProcess() = default;
|
||||
~MakeLeftHandedProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Recursively converts a node and all of its children
|
||||
*/
|
||||
|
@ -120,24 +115,22 @@ protected:
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Postprocessing step to flip the face order of the imported data
|
||||
*/
|
||||
class FlipWindingOrderProcess : public BaseProcess
|
||||
{
|
||||
class FlipWindingOrderProcess : public BaseProcess {
|
||||
friend class Importer;
|
||||
|
||||
public:
|
||||
/** Constructor to be privately used by Importer */
|
||||
FlipWindingOrderProcess();
|
||||
FlipWindingOrderProcess() = default;
|
||||
|
||||
/** Destructor, private as well */
|
||||
~FlipWindingOrderProcess();
|
||||
~FlipWindingOrderProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
public:
|
||||
/** Some other types of post-processing require winding order flips */
|
||||
static void ProcessMesh( aiMesh* pMesh);
|
||||
};
|
||||
|
|
|
@ -43,42 +43,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/// @file DeboneProcess.cpp
|
||||
/** Implementation of the DeboneProcess post processing step */
|
||||
|
||||
|
||||
|
||||
// internal headers of the post-processing framework
|
||||
#include "ProcessHelper.h"
|
||||
#include "DeboneProcess.h"
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
DeboneProcess::DeboneProcess()
|
||||
{
|
||||
mNumBones = 0;
|
||||
mNumBonesCanDoWithout = 0;
|
||||
|
||||
mThreshold = AI_DEBONE_THRESHOLD;
|
||||
mAllOrNone = false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
DeboneProcess::~DeboneProcess() = default;
|
||||
DeboneProcess::DeboneProcess() : mNumBones(0), mNumBonesCanDoWithout(0), mThreshold(AI_DEBONE_THRESHOLD), mAllOrNone(false) {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool DeboneProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
bool DeboneProcess::IsActive( unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_Debone) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void DeboneProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
void DeboneProcess::SetupProperties(const Importer* pImp) {
|
||||
// get the current value of the property
|
||||
mAllOrNone = pImp->GetPropertyInteger(AI_CONFIG_PP_DB_ALL_OR_NONE,0)?true:false;
|
||||
mThreshold = pImp->GetPropertyFloat(AI_CONFIG_PP_DB_THRESHOLD,AI_DEBONE_THRESHOLD);
|
||||
|
@ -86,8 +70,7 @@ void DeboneProcess::SetupProperties(const Importer* pImp)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void DeboneProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
void DeboneProcess::Execute( aiScene* pScene) {
|
||||
ASSIMP_LOG_DEBUG("DeboneProcess begin");
|
||||
|
||||
if(!pScene->mNumMeshes) {
|
||||
|
@ -117,10 +100,8 @@ void DeboneProcess::Execute( aiScene* pScene)
|
|||
// build a new array of meshes for the scene
|
||||
std::vector<aiMesh*> meshes;
|
||||
|
||||
for(unsigned int a=0;a<pScene->mNumMeshes;a++)
|
||||
{
|
||||
for (unsigned int a=0;a<pScene->mNumMeshes; ++a) {
|
||||
aiMesh* srcMesh = pScene->mMeshes[a];
|
||||
|
||||
std::vector<std::pair<aiMesh*,const aiBone*> > newMeshes;
|
||||
|
||||
if(splitList[a]) {
|
||||
|
@ -150,8 +131,7 @@ void DeboneProcess::Execute( aiScene* pScene)
|
|||
|
||||
// and destroy the source mesh. It should be completely contained inside the new submeshes
|
||||
delete srcMesh;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// Mesh is kept unchanged - store it's new place in the mesh array
|
||||
mSubMeshIndices[a].emplace_back(static_cast<unsigned int>(meshes.size()), (aiNode *)nullptr);
|
||||
meshes.push_back(srcMesh);
|
||||
|
@ -173,8 +153,7 @@ void DeboneProcess::Execute( aiScene* pScene)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Counts bones total/removable in a given mesh.
|
||||
bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh)
|
||||
{
|
||||
bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh) {
|
||||
if(!pMesh->HasBones()) {
|
||||
return false;
|
||||
}
|
||||
|
@ -193,25 +172,23 @@ bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh)
|
|||
for(unsigned int i=0;i<pMesh->mNumBones;i++) {
|
||||
for(unsigned int j=0;j<pMesh->mBones[i]->mNumWeights;j++) {
|
||||
float w = pMesh->mBones[i]->mWeights[j].mWeight;
|
||||
|
||||
if(w==0.0f) {
|
||||
if (w == 0.0f) {
|
||||
continue;
|
||||
}
|
||||
|
||||
unsigned int vid = pMesh->mBones[i]->mWeights[j].mVertexId;
|
||||
if(w>=mThreshold) {
|
||||
|
||||
if(vertexBones[vid]!=cUnowned) {
|
||||
if(vertexBones[vid]==i) //double entry
|
||||
{
|
||||
if (w >= mThreshold) {
|
||||
if (vertexBones[vid] != cUnowned) {
|
||||
//double entry
|
||||
if(vertexBones[vid]==i) {
|
||||
ASSIMP_LOG_WARN("Encountered double entry in bone weights");
|
||||
}
|
||||
else //TODO: track attraction in order to break tie
|
||||
{
|
||||
} else {
|
||||
//TODO: track attraction in order to break tie
|
||||
vertexBones[vid] = cCoowned;
|
||||
}
|
||||
} else {
|
||||
vertexBones[vid] = i;
|
||||
}
|
||||
else vertexBones[vid] = i;
|
||||
}
|
||||
|
||||
if(!isBoneNecessary[i]) {
|
||||
|
@ -227,13 +204,16 @@ bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh)
|
|||
if(isInterstitialRequired) {
|
||||
for(unsigned int i=0;i<pMesh->mNumFaces;i++) {
|
||||
unsigned int v = vertexBones[pMesh->mFaces[i].mIndices[0]];
|
||||
|
||||
for(unsigned int j=1;j<pMesh->mFaces[i].mNumIndices;j++) {
|
||||
for (unsigned int j=1;j<pMesh->mFaces[i].mNumIndices;j++) {
|
||||
unsigned int w = vertexBones[pMesh->mFaces[i].mIndices[j]];
|
||||
|
||||
if(v!=w) {
|
||||
if(v<pMesh->mNumBones) isBoneNecessary[v] = true;
|
||||
if(w<pMesh->mNumBones) isBoneNecessary[w] = true;
|
||||
if (v != w) {
|
||||
if(v<pMesh->mNumBones) {
|
||||
isBoneNecessary[v] = true;
|
||||
}
|
||||
if (w<pMesh->mNumBones) {
|
||||
isBoneNecessary[w] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -252,8 +232,7 @@ bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Splits the given mesh by bone count.
|
||||
void DeboneProcess::SplitMesh( const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const
|
||||
{
|
||||
void DeboneProcess::SplitMesh( const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const {
|
||||
// same deal here as ConsiderMesh basically
|
||||
|
||||
std::vector<bool> isBoneNecessary(pMesh->mNumBones,false);
|
||||
|
@ -371,8 +350,7 @@ void DeboneProcess::SplitMesh( const aiMesh* pMesh, std::vector< std::pair< aiMe
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Recursively updates the node's mesh list to account for the changed mesh list
|
||||
void DeboneProcess::UpdateNode(aiNode* pNode) const
|
||||
{
|
||||
void DeboneProcess::UpdateNode(aiNode* pNode) const {
|
||||
// rebuild the node's mesh index list
|
||||
|
||||
std::vector<unsigned int> newMeshList;
|
||||
|
@ -430,8 +408,7 @@ void DeboneProcess::UpdateNode(aiNode* pNode) const
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Apply the node transformation to a mesh
|
||||
void DeboneProcess::ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const
|
||||
{
|
||||
void DeboneProcess::ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const {
|
||||
// Check whether we need to transform the coordinates at all
|
||||
if (!mat.IsIdentity()) {
|
||||
|
||||
|
|
|
@ -70,7 +70,7 @@ namespace Assimp {
|
|||
class DeboneProcess : public BaseProcess {
|
||||
public:
|
||||
DeboneProcess();
|
||||
~DeboneProcess();
|
||||
~DeboneProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
|
@ -79,14 +79,14 @@ public:
|
|||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -94,7 +94,7 @@ protected:
|
|||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Counts bones total/removable in a given mesh.
|
||||
|
|
|
@ -54,14 +54,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
DropFaceNormalsProcess::DropFaceNormalsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
DropFaceNormalsProcess::~DropFaceNormalsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool DropFaceNormalsProcess::IsActive( unsigned int pFlags) const {
|
||||
|
|
|
@ -55,8 +55,8 @@ namespace Assimp {
|
|||
*/
|
||||
class ASSIMP_API_WINONLY DropFaceNormalsProcess : public BaseProcess {
|
||||
public:
|
||||
DropFaceNormalsProcess();
|
||||
~DropFaceNormalsProcess();
|
||||
DropFaceNormalsProcess() = default;
|
||||
~DropFaceNormalsProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
|
@ -64,15 +64,14 @@ public:
|
|||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
private:
|
||||
bool DropMeshFaceNormals(aiMesh* pcMesh);
|
||||
|
|
|
@ -49,10 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
EmbedTexturesProcess::EmbedTexturesProcess() = default;
|
||||
|
||||
EmbedTexturesProcess::~EmbedTexturesProcess() = default;
|
||||
|
||||
bool EmbedTexturesProcess::IsActive(unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_EmbedTextures) != 0;
|
||||
}
|
||||
|
|
|
@ -62,19 +62,19 @@ namespace Assimp {
|
|||
class ASSIMP_API EmbedTexturesProcess : public BaseProcess {
|
||||
public:
|
||||
/// The default class constructor.
|
||||
EmbedTexturesProcess();
|
||||
EmbedTexturesProcess() = default;
|
||||
|
||||
/// The class destructor.
|
||||
virtual ~EmbedTexturesProcess();
|
||||
~EmbedTexturesProcess() override = default;
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual bool IsActive(unsigned int pFlags) const;
|
||||
bool IsActive(unsigned int pFlags) const override;
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual void Execute(aiScene* pScene);
|
||||
virtual void Execute(aiScene* pScene) override;
|
||||
|
||||
private:
|
||||
// Resolve the path and add the file content to the scene as a texture.
|
||||
|
|
|
@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "ProcessHelper.h"
|
||||
#include "FindDegenerates.h"
|
||||
#include "Geometry/GeometryUtils.h"
|
||||
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
|
@ -63,10 +64,6 @@ FindDegeneratesProcess::FindDegeneratesProcess() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FindDegeneratesProcess::~FindDegeneratesProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const {
|
||||
|
@ -132,37 +129,6 @@ static void updateSceneGraph(aiNode* pNode, const std::unordered_map<unsigned in
|
|||
}
|
||||
}
|
||||
|
||||
static ai_real heron( ai_real a, ai_real b, ai_real c ) {
|
||||
ai_real s = (a + b + c) / 2;
|
||||
ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
|
||||
return area;
|
||||
}
|
||||
|
||||
static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB ) {
|
||||
const ai_real lx = ( vB.x - vA.x );
|
||||
const ai_real ly = ( vB.y - vA.y );
|
||||
const ai_real lz = ( vB.z - vA.z );
|
||||
ai_real a = lx*lx + ly*ly + lz*lz;
|
||||
ai_real d = pow( a, (ai_real)0.5 );
|
||||
|
||||
return d;
|
||||
}
|
||||
|
||||
static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
|
||||
ai_real area = 0;
|
||||
|
||||
aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
|
||||
aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
|
||||
aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
|
||||
|
||||
ai_real a( distance3D( vA, vB ) );
|
||||
ai_real b( distance3D( vB, vC ) );
|
||||
ai_real c( distance3D( vC, vA ) );
|
||||
area = heron( a, b, c );
|
||||
|
||||
return area;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported mesh
|
||||
bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
|
||||
|
@ -218,7 +184,7 @@ bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
|
|||
|
||||
if ( mConfigCheckAreaOfTriangle ) {
|
||||
if ( face.mNumIndices == 3 ) {
|
||||
ai_real area = calculateAreaOfTriangle( face, mesh );
|
||||
ai_real area = GeometryUtils::calculateAreaOfTriangle( face, mesh );
|
||||
if (area < ai_epsilon) {
|
||||
if ( mConfigRemoveDegenerates ) {
|
||||
remove_me[ a ] = true;
|
||||
|
|
|
@ -59,19 +59,19 @@ namespace Assimp {
|
|||
class ASSIMP_API FindDegeneratesProcess : public BaseProcess {
|
||||
public:
|
||||
FindDegeneratesProcess();
|
||||
~FindDegeneratesProcess();
|
||||
~FindDegeneratesProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether step is active
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Execute step on a given scene
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup import settings
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Execute step on a given mesh
|
||||
|
@ -105,23 +105,19 @@ private:
|
|||
bool mConfigCheckAreaOfTriangle;
|
||||
};
|
||||
|
||||
inline
|
||||
void FindDegeneratesProcess::EnableInstantRemoval(bool enabled) {
|
||||
inline void FindDegeneratesProcess::EnableInstantRemoval(bool enabled) {
|
||||
mConfigRemoveDegenerates = enabled;
|
||||
}
|
||||
|
||||
inline
|
||||
bool FindDegeneratesProcess::IsInstantRemoval() const {
|
||||
inline bool FindDegeneratesProcess::IsInstantRemoval() const {
|
||||
return mConfigRemoveDegenerates;
|
||||
}
|
||||
|
||||
inline
|
||||
void FindDegeneratesProcess::EnableAreaCheck( bool enabled ) {
|
||||
inline void FindDegeneratesProcess::EnableAreaCheck( bool enabled ) {
|
||||
mConfigCheckAreaOfTriangle = enabled;
|
||||
}
|
||||
|
||||
inline
|
||||
bool FindDegeneratesProcess::isAreaCheckEnabled() const {
|
||||
inline bool FindDegeneratesProcess::isAreaCheckEnabled() const {
|
||||
return mConfigCheckAreaOfTriangle;
|
||||
}
|
||||
|
||||
|
|
|
@ -58,10 +58,6 @@ FindInstancesProcess::FindInstancesProcess()
|
|||
: configSpeedFlag (false)
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FindInstancesProcess::~FindInstancesProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool FindInstancesProcess::IsActive( unsigned int pFlags) const
|
||||
|
|
|
@ -50,7 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
class FindInstancesProcessTest;
|
||||
namespace Assimp {
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief Get a pseudo(!)-hash representing a mesh.
|
||||
|
@ -60,8 +61,7 @@ namespace Assimp {
|
|||
* @param in Input mesh
|
||||
* @return Hash.
|
||||
*/
|
||||
inline
|
||||
uint64_t GetMeshHash(aiMesh* in) {
|
||||
inline uint64_t GetMeshHash(aiMesh* in) {
|
||||
ai_assert(nullptr != in);
|
||||
|
||||
// ... get an unique value representing the vertex format of the mesh
|
||||
|
@ -83,8 +83,7 @@ uint64_t GetMeshHash(aiMesh* in) {
|
|||
* @param e Epsilon
|
||||
* @return true if the arrays are identical
|
||||
*/
|
||||
inline
|
||||
bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
|
||||
inline bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
|
||||
unsigned int size, float e) {
|
||||
for (const aiVector3D* end = first+size; first != end; ++first,++second) {
|
||||
if ( (*first - *second).SquareLength() >= e)
|
||||
|
@ -107,31 +106,27 @@ inline bool CompareArrays(const aiColor4D* first, const aiColor4D* second,
|
|||
// ---------------------------------------------------------------------------
|
||||
/** @brief A post-processing steps to search for instanced meshes
|
||||
*/
|
||||
class FindInstancesProcess : public BaseProcess
|
||||
{
|
||||
class FindInstancesProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
FindInstancesProcess();
|
||||
~FindInstancesProcess();
|
||||
~FindInstancesProcess() override = default;
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether step is active in given flags combination
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Execute step on a given scene
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup properties prior to executing the process
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
private:
|
||||
|
||||
bool configSpeedFlag;
|
||||
|
||||
}; // ! end class FindInstancesProcess
|
||||
|
||||
} // ! end namespace Assimp
|
||||
|
||||
#endif // !! AI_FINDINSTANCES_H_INC
|
||||
|
|
|
@ -60,10 +60,6 @@ FindInvalidDataProcess::FindInvalidDataProcess() :
|
|||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FindInvalidDataProcess::~FindInvalidDataProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool FindInvalidDataProcess::IsActive(unsigned int pFlags) const {
|
||||
|
|
|
@ -64,35 +64,37 @@ namespace Assimp {
|
|||
* which have zero normal vectors. */
|
||||
class ASSIMP_API FindInvalidDataProcess : public BaseProcess {
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
FindInvalidDataProcess();
|
||||
~FindInvalidDataProcess();
|
||||
~FindInvalidDataProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//
|
||||
bool IsActive(unsigned int pFlags) const;
|
||||
/// Returns active state.
|
||||
bool IsActive(unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup import settings
|
||||
void SetupProperties(const Importer *pImp);
|
||||
/// Setup import settings
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Run the step
|
||||
void Execute(aiScene *pScene);
|
||||
/// Run the step
|
||||
void Execute(aiScene *pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post-processing step on the given mesh
|
||||
* @param pMesh The mesh to process.
|
||||
* @return 0 - nothing, 1 - removed sth, 2 - please delete me */
|
||||
/// Executes the post-processing step on the given mesh
|
||||
/// @param pMesh The mesh to process.
|
||||
/// @return 0 - nothing, 1 - removed sth, 2 - please delete me */
|
||||
int ProcessMesh(aiMesh *pMesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post-processing step on the given animation
|
||||
* @param anim The animation to process. */
|
||||
/// Executes the post-processing step on the given animation
|
||||
/// @param anim The animation to process. */
|
||||
void ProcessAnimation(aiAnimation *anim);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post-processing step on the given anim channel
|
||||
* @param anim The animation channel to process.*/
|
||||
/// Executes the post-processing step on the given anim channel
|
||||
/// @param anim The animation channel to process.*/
|
||||
void ProcessAnimationChannel(aiNodeAnim *anim);
|
||||
|
||||
private:
|
||||
|
|
|
@ -56,26 +56,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
FixInfacingNormalsProcess::FixInfacingNormalsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FixInfacingNormalsProcess::~FixInfacingNormalsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool FixInfacingNormalsProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
bool FixInfacingNormalsProcess::IsActive( unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_FixInfacingNormals) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void FixInfacingNormalsProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
void FixInfacingNormalsProcess::Execute( aiScene* pScene) {
|
||||
ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess begin");
|
||||
|
||||
bool bHas( false );
|
||||
|
|
|
@ -49,8 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The FixInfacingNormalsProcess tries to determine whether the normal
|
||||
|
@ -59,8 +58,10 @@ namespace Assimp
|
|||
*/
|
||||
class FixInfacingNormalsProcess : public BaseProcess {
|
||||
public:
|
||||
FixInfacingNormalsProcess();
|
||||
~FixInfacingNormalsProcess();
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
FixInfacingNormalsProcess() = default;
|
||||
~FixInfacingNormalsProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
|
@ -68,14 +69,14 @@ public:
|
|||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
protected:
|
||||
|
||||
|
|
|
@ -48,10 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
GenBoundingBoxesProcess::GenBoundingBoxesProcess() = default;
|
||||
|
||||
GenBoundingBoxesProcess::~GenBoundingBoxesProcess() = default;
|
||||
|
||||
bool GenBoundingBoxesProcess::IsActive(unsigned int pFlags) const {
|
||||
return 0 != ( pFlags & aiProcess_GenBoundingBoxes );
|
||||
}
|
||||
|
|
|
@ -19,7 +19,7 @@ conditions are met:
|
|||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
s
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
|
@ -54,18 +54,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
/** Post-processing process to find axis-aligned bounding volumes for amm meshes
|
||||
* used in a scene
|
||||
/**
|
||||
* @brief Post-processing process to find axis-aligned bounding volumes for amm meshes
|
||||
* used in a scene.
|
||||
*/
|
||||
class ASSIMP_API GenBoundingBoxesProcess : public BaseProcess {
|
||||
public:
|
||||
/// The class constructor.
|
||||
GenBoundingBoxesProcess();
|
||||
/// The class destructor.
|
||||
~GenBoundingBoxesProcess();
|
||||
/// Will return true, if aiProcess_GenBoundingBoxes is defined.
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
GenBoundingBoxesProcess() = default;
|
||||
~GenBoundingBoxesProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// @brief Will return true, if aiProcess_GenBoundingBoxes is defined.
|
||||
bool IsActive(unsigned int pFlags) const override;
|
||||
/// The execution callback.
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// @brief The execution callback.
|
||||
void Execute(aiScene* pScene) override;
|
||||
};
|
||||
|
||||
|
|
|
@ -54,14 +54,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
GenFaceNormalsProcess::GenFaceNormalsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
GenFaceNormalsProcess::~GenFaceNormalsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool GenFaceNormalsProcess::IsActive(unsigned int pFlags) const {
|
||||
|
|
|
@ -47,35 +47,33 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "Common/BaseProcess.h"
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The GenFaceNormalsProcess computes face normals for all faces of all meshes
|
||||
*/
|
||||
class ASSIMP_API_WINONLY GenFaceNormalsProcess : public BaseProcess
|
||||
{
|
||||
/**
|
||||
* @brief The GenFaceNormalsProcess computes face normals for all faces of all meshes
|
||||
*/
|
||||
class ASSIMP_API_WINONLY GenFaceNormalsProcess : public BaseProcess {
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
GenFaceNormalsProcess() = default;
|
||||
~GenFaceNormalsProcess() override = default;
|
||||
|
||||
GenFaceNormalsProcess();
|
||||
~GenFaceNormalsProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
private:
|
||||
bool GenMeshFaceNormals(aiMesh* pcMesh);
|
||||
|
|
|
@ -60,10 +60,6 @@ GenVertexNormalsProcess::GenVertexNormalsProcess() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
GenVertexNormalsProcess::~GenVertexNormalsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool GenVertexNormalsProcess::IsActive(unsigned int pFlags) const {
|
||||
|
@ -109,10 +105,10 @@ void GenVertexNormalsProcess::Execute(aiScene *pScene) {
|
|||
// Executes the post processing step on the given imported data.
|
||||
bool GenVertexNormalsProcess::GenMeshVertexNormals(aiMesh *pMesh, unsigned int meshIndex) {
|
||||
if (nullptr != pMesh->mNormals) {
|
||||
if (force_)
|
||||
delete[] pMesh->mNormals;
|
||||
else
|
||||
if (!force_) {
|
||||
return false;
|
||||
}
|
||||
delete[] pMesh->mNormals;
|
||||
}
|
||||
|
||||
// If the mesh consists of lines and/or points but not of
|
||||
|
@ -144,8 +140,9 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals(aiMesh *pMesh, unsigned int m
|
|||
const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
|
||||
// Boolean XOR - if either but not both of these flags is set, then the winding order has
|
||||
// changed and the cross product to calculate the normal needs to be reversed
|
||||
if (flippedWindingOrder_ != leftHanded_)
|
||||
if (flippedWindingOrder_ != leftHanded_) {
|
||||
std::swap(pV2, pV3);
|
||||
}
|
||||
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
|
||||
|
||||
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
|
||||
|
|
|
@ -60,8 +60,10 @@ namespace Assimp {
|
|||
*/
|
||||
class ASSIMP_API GenVertexNormalsProcess : public BaseProcess {
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
GenVertexNormalsProcess();
|
||||
~GenVertexNormalsProcess();
|
||||
~GenVertexNormalsProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
|
@ -70,22 +72,21 @@ public:
|
|||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// setter for configMaxAngle
|
||||
inline void SetMaxSmoothAngle(ai_real f) {
|
||||
|
|
|
@ -68,10 +68,6 @@ ImproveCacheLocalityProcess::ImproveCacheLocalityProcess()
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ImproveCacheLocalityProcess::~ImproveCacheLocalityProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const {
|
||||
|
|
|
@ -51,8 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The ImproveCacheLocalityProcess reorders all faces for improved vertex
|
||||
|
@ -61,26 +60,24 @@ namespace Assimp
|
|||
*
|
||||
* @note This step expects triagulated input data.
|
||||
*/
|
||||
class ImproveCacheLocalityProcess : public BaseProcess
|
||||
{
|
||||
class ImproveCacheLocalityProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
ImproveCacheLocalityProcess();
|
||||
~ImproveCacheLocalityProcess();
|
||||
|
||||
public:
|
||||
~ImproveCacheLocalityProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether the pp step is active
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Executes the pp step on a given scene
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Configures the pp step
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
|
|
|
@ -51,8 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The JoinVerticesProcess unites identical vertices in all imported meshes.
|
||||
|
@ -65,12 +64,9 @@ namespace Assimp
|
|||
class ASSIMP_API JoinVerticesProcess : public BaseProcess {
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/// @brief The default class constructor.
|
||||
/// The default class constructor / destructor.
|
||||
JoinVerticesProcess() = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// @brief The default class destructor.
|
||||
~JoinVerticesProcess() = default;
|
||||
~JoinVerticesProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
|
@ -78,14 +74,14 @@ public:
|
|||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Unites identical vertices in the given mesh.
|
||||
|
|
|
@ -53,11 +53,9 @@ namespace Assimp {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
LimitBoneWeightsProcess::LimitBoneWeightsProcess() : mMaxWeights(AI_LMW_MAX_WEIGHTS) {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
LimitBoneWeightsProcess::~LimitBoneWeightsProcess() = default;
|
||||
LimitBoneWeightsProcess::LimitBoneWeightsProcess() : mMaxWeights(AI_LMW_MAX_WEIGHTS) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
@ -74,8 +74,10 @@ namespace Assimp {
|
|||
*/
|
||||
class ASSIMP_API LimitBoneWeightsProcess : public BaseProcess {
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
LimitBoneWeightsProcess();
|
||||
~LimitBoneWeightsProcess();
|
||||
~LimitBoneWeightsProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
|
@ -84,27 +86,27 @@ public:
|
|||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Limits the bone weight count for all vertices in the given mesh.
|
||||
* @param pMesh The mesh to process.
|
||||
*/
|
||||
void ProcessMesh( aiMesh* pMesh);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Limits the bone weight count for all vertices in the given mesh.
|
||||
* @param pMesh The mesh to process.
|
||||
*/
|
||||
void ProcessMesh( aiMesh* pMesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Describes a bone weight on a vertex */
|
||||
|
|
|
@ -49,10 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
MakeVerboseFormatProcess::MakeVerboseFormatProcess() = default;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
MakeVerboseFormatProcess::~MakeVerboseFormatProcess() = default;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void MakeVerboseFormatProcess::Execute(aiScene *pScene) {
|
||||
|
|
|
@ -66,22 +66,19 @@ namespace Assimp {
|
|||
* The step has been added because it was required by the viewer, however
|
||||
* it has been moved to the main library since others might find it
|
||||
* useful, too. */
|
||||
class ASSIMP_API_WINONLY MakeVerboseFormatProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
MakeVerboseFormatProcess();
|
||||
~MakeVerboseFormatProcess();
|
||||
|
||||
class ASSIMP_API_WINONLY MakeVerboseFormatProcess : public BaseProcess {
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
MakeVerboseFormatProcess() = default;
|
||||
~MakeVerboseFormatProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not */
|
||||
bool IsActive( unsigned int /*pFlags*/ ) const
|
||||
bool IsActive( unsigned int /*pFlags*/ ) const override
|
||||
{
|
||||
// NOTE: There is no direct flag that corresponds to
|
||||
// this postprocess step.
|
||||
|
@ -92,7 +89,7 @@ public:
|
|||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at. */
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
@ -78,10 +78,6 @@ OptimizeGraphProcess::OptimizeGraphProcess() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
OptimizeGraphProcess::~OptimizeGraphProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool OptimizeGraphProcess::IsActive(unsigned int pFlags) const {
|
||||
|
|
|
@ -71,8 +71,10 @@ namespace Assimp {
|
|||
*/
|
||||
class OptimizeGraphProcess : public BaseProcess {
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
OptimizeGraphProcess();
|
||||
~OptimizeGraphProcess();
|
||||
~OptimizeGraphProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
|
|
@ -69,10 +69,6 @@ OptimizeMeshesProcess::OptimizeMeshesProcess()
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
OptimizeMeshesProcess::~OptimizeMeshesProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool OptimizeMeshesProcess::IsActive( unsigned int pFlags) const
|
||||
|
|
|
@ -68,11 +68,10 @@ namespace Assimp {
|
|||
*/
|
||||
class OptimizeMeshesProcess : public BaseProcess {
|
||||
public:
|
||||
/// @brief The class constructor.
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
OptimizeMeshesProcess();
|
||||
|
||||
/// @brief The class destructor.
|
||||
~OptimizeMeshesProcess();
|
||||
~OptimizeMeshesProcess() override = default;
|
||||
|
||||
/** @brief Internal utility to store additional mesh info
|
||||
*/
|
||||
|
@ -94,16 +93,14 @@ public:
|
|||
unsigned int output_id;
|
||||
};
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Specify whether you want meshes with different
|
||||
|
|
|
@ -68,10 +68,6 @@ PretransformVertices::PretransformVertices() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
PretransformVertices::~PretransformVertices() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool PretransformVertices::IsActive(unsigned int pFlags) const {
|
||||
|
|
|
@ -68,8 +68,10 @@ namespace Assimp {
|
|||
*/
|
||||
class ASSIMP_API PretransformVertices : public BaseProcess {
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
PretransformVertices();
|
||||
~PretransformVertices();
|
||||
~PretransformVertices() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether step is active
|
||||
|
|
|
@ -62,10 +62,6 @@ RemoveRedundantMatsProcess::RemoveRedundantMatsProcess()
|
|||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
RemoveRedundantMatsProcess::~RemoveRedundantMatsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool RemoveRedundantMatsProcess::IsActive( unsigned int pFlags) const
|
||||
|
|
|
@ -59,23 +59,22 @@ namespace Assimp {
|
|||
*/
|
||||
class ASSIMP_API RemoveRedundantMatsProcess : public BaseProcess {
|
||||
public:
|
||||
/// The default class constructor.
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
RemoveRedundantMatsProcess();
|
||||
|
||||
/// The class destructor.
|
||||
~RemoveRedundantMatsProcess();
|
||||
~RemoveRedundantMatsProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether step is active
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Execute step on a given scene
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup import settings
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Set list of fixed (inmutable) materials
|
||||
|
|
|
@ -56,10 +56,6 @@ using namespace Assimp;
|
|||
RemoveVCProcess::RemoveVCProcess() :
|
||||
configDeleteFlags(), mScene() {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
RemoveVCProcess::~RemoveVCProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool RemoveVCProcess::IsActive(unsigned int pFlags) const {
|
||||
|
|
|
@ -58,11 +58,10 @@ namespace Assimp {
|
|||
*/
|
||||
class ASSIMP_API RemoveVCProcess : public BaseProcess {
|
||||
public:
|
||||
/// The default class constructor.
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
RemoveVCProcess();
|
||||
|
||||
/// The class destructor.
|
||||
~RemoveVCProcess();
|
||||
~RemoveVCProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
|
@ -70,37 +69,35 @@ public:
|
|||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
virtual void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Manually setup the configuration flags for the step
|
||||
*
|
||||
* @param Bitwise combination of the #aiComponent enumerated values.
|
||||
*/
|
||||
void SetDeleteFlags(unsigned int f)
|
||||
{
|
||||
void SetDeleteFlags(unsigned int f) {
|
||||
configDeleteFlags = f;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Query the current configuration.
|
||||
*/
|
||||
unsigned int GetDeleteFlags() const
|
||||
{
|
||||
unsigned int GetDeleteFlags() const {
|
||||
return configDeleteFlags;
|
||||
}
|
||||
|
||||
|
|
|
@ -47,25 +47,27 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
ScaleProcess::ScaleProcess()
|
||||
: BaseProcess()
|
||||
, mScale( AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT ) {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ScaleProcess::ScaleProcess() : BaseProcess(), mScale( AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
ScaleProcess::~ScaleProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ScaleProcess::setScale( ai_real scale ) {
|
||||
mScale = scale;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ai_real ScaleProcess::getScale() const {
|
||||
return mScale;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ScaleProcess::IsActive( unsigned int pFlags ) const {
|
||||
return ( pFlags & aiProcess_GlobalScale ) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ScaleProcess::SetupProperties( const Importer* pImp ) {
|
||||
// User scaling
|
||||
mScale = pImp->GetPropertyFloat( AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY, 1.0f );
|
||||
|
@ -78,6 +80,7 @@ void ScaleProcess::SetupProperties( const Importer* pImp ) {
|
|||
mScale *= importerScale;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ScaleProcess::Execute( aiScene* pScene ) {
|
||||
if(mScale == 1.0f) {
|
||||
return; // nothing to scale
|
||||
|
@ -96,37 +99,30 @@ void ScaleProcess::Execute( aiScene* pScene ) {
|
|||
}
|
||||
|
||||
// Process animations and update position transform to new unit system
|
||||
for( unsigned int animationID = 0; animationID < pScene->mNumAnimations; animationID++ )
|
||||
{
|
||||
for( unsigned int animationID = 0; animationID < pScene->mNumAnimations; animationID++ ) {
|
||||
aiAnimation* animation = pScene->mAnimations[animationID];
|
||||
|
||||
for( unsigned int animationChannel = 0; animationChannel < animation->mNumChannels; animationChannel++)
|
||||
{
|
||||
for( unsigned int animationChannel = 0; animationChannel < animation->mNumChannels; animationChannel++) {
|
||||
aiNodeAnim* anim = animation->mChannels[animationChannel];
|
||||
|
||||
for( unsigned int posKey = 0; posKey < anim->mNumPositionKeys; posKey++)
|
||||
{
|
||||
for( unsigned int posKey = 0; posKey < anim->mNumPositionKeys; posKey++) {
|
||||
aiVectorKey& vectorKey = anim->mPositionKeys[posKey];
|
||||
vectorKey.mValue *= mScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for( unsigned int meshID = 0; meshID < pScene->mNumMeshes; meshID++)
|
||||
{
|
||||
for( unsigned int meshID = 0; meshID < pScene->mNumMeshes; meshID++) {
|
||||
aiMesh *mesh = pScene->mMeshes[meshID];
|
||||
|
||||
// Reconstruct mesh vertices to the new unit system
|
||||
for( unsigned int vertexID = 0; vertexID < mesh->mNumVertices; vertexID++)
|
||||
{
|
||||
for( unsigned int vertexID = 0; vertexID < mesh->mNumVertices; vertexID++) {
|
||||
aiVector3D& vertex = mesh->mVertices[vertexID];
|
||||
vertex *= mScale;
|
||||
}
|
||||
|
||||
|
||||
// bone placement / scaling
|
||||
for( unsigned int boneID = 0; boneID < mesh->mNumBones; boneID++)
|
||||
{
|
||||
for( unsigned int boneID = 0; boneID < mesh->mNumBones; boneID++) {
|
||||
// Reconstruct matrix by transform rather than by scale
|
||||
// This prevent scale values being changed which can
|
||||
// be meaningful in some cases
|
||||
|
@ -152,12 +148,10 @@ void ScaleProcess::Execute( aiScene* pScene ) {
|
|||
|
||||
// animation mesh processing
|
||||
// convert by position rather than scale.
|
||||
for( unsigned int animMeshID = 0; animMeshID < mesh->mNumAnimMeshes; animMeshID++)
|
||||
{
|
||||
for( unsigned int animMeshID = 0; animMeshID < mesh->mNumAnimMeshes; animMeshID++) {
|
||||
aiAnimMesh * animMesh = mesh->mAnimMeshes[animMeshID];
|
||||
|
||||
for( unsigned int vertexID = 0; vertexID < animMesh->mNumVertices; vertexID++)
|
||||
{
|
||||
for( unsigned int vertexID = 0; vertexID < animMesh->mNumVertices; vertexID++) {
|
||||
aiVector3D& vertex = animMesh->mVertices[vertexID];
|
||||
vertex *= mScale;
|
||||
}
|
||||
|
@ -167,16 +161,17 @@ void ScaleProcess::Execute( aiScene* pScene ) {
|
|||
traverseNodes( pScene->mRootNode );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ScaleProcess::traverseNodes( aiNode *node, unsigned int nested_node_id ) {
|
||||
applyScaling( node );
|
||||
|
||||
for( size_t i = 0; i < node->mNumChildren; i++)
|
||||
{
|
||||
for( size_t i = 0; i < node->mNumChildren; i++) {
|
||||
// recurse into the tree until we are done!
|
||||
traverseNodes( node->mChildren[i], nested_node_id+1 );
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ScaleProcess::applyScaling( aiNode *currentNode ) {
|
||||
if ( nullptr != currentNode ) {
|
||||
// Reconstruct matrix by transform rather than by scale
|
||||
|
|
|
@ -62,11 +62,10 @@ namespace Assimp {
|
|||
*/
|
||||
class ASSIMP_API ScaleProcess : public BaseProcess {
|
||||
public:
|
||||
/// The default class constructor.
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
ScaleProcess();
|
||||
|
||||
/// The class destructor.
|
||||
virtual ~ScaleProcess();
|
||||
~ScaleProcess() override = default;
|
||||
|
||||
/// Will set the scale manually.
|
||||
void setScale( ai_real scale );
|
||||
|
@ -75,13 +74,13 @@ public:
|
|||
ai_real getScale() const;
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual bool IsActive( unsigned int pFlags ) const;
|
||||
virtual bool IsActive( unsigned int pFlags ) const override;
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual void SetupProperties( const Importer* pImp );
|
||||
virtual void SetupProperties( const Importer* pImp ) override;
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual void Execute( aiScene* pScene );
|
||||
virtual void Execute( aiScene* pScene ) override;
|
||||
|
||||
private:
|
||||
void traverseNodes( aiNode *currentNode, unsigned int nested_node_id = 0 );
|
||||
|
|
|
@ -59,10 +59,6 @@ SortByPTypeProcess::SortByPTypeProcess() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
SortByPTypeProcess::~SortByPTypeProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool SortByPTypeProcess::IsActive(unsigned int pFlags) const {
|
||||
|
|
|
@ -60,17 +60,19 @@ namespace Assimp {
|
|||
*/
|
||||
class ASSIMP_API SortByPTypeProcess : public BaseProcess {
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
SortByPTypeProcess();
|
||||
~SortByPTypeProcess();
|
||||
~SortByPTypeProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
private:
|
||||
int mConfigRemoveMeshes;
|
||||
|
|
|
@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
/// @file SplitByBoneCountProcess.cpp
|
||||
/// Implementation of the SplitByBoneCount postprocessing step
|
||||
|
||||
|
@ -59,47 +58,36 @@ using namespace Assimp::Formatter;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor
|
||||
SplitByBoneCountProcess::SplitByBoneCountProcess()
|
||||
{
|
||||
// set default, might be overridden by importer config
|
||||
mMaxBoneCount = AI_SBBC_DEFAULT_MAX_BONES;
|
||||
SplitByBoneCountProcess::SplitByBoneCountProcess() : mMaxBoneCount(AI_SBBC_DEFAULT_MAX_BONES) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
SplitByBoneCountProcess::~SplitByBoneCountProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag.
|
||||
bool SplitByBoneCountProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
bool SplitByBoneCountProcess::IsActive( unsigned int pFlags) const {
|
||||
return !!(pFlags & aiProcess_SplitByBoneCount);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Updates internal properties
|
||||
void SplitByBoneCountProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
void SplitByBoneCountProcess::SetupProperties(const Importer* pImp) {
|
||||
mMaxBoneCount = pImp->GetPropertyInteger(AI_CONFIG_PP_SBBC_MAX_BONES,AI_SBBC_DEFAULT_MAX_BONES);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void SplitByBoneCountProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
void SplitByBoneCountProcess::Execute( aiScene* pScene) {
|
||||
ASSIMP_LOG_DEBUG("SplitByBoneCountProcess begin");
|
||||
|
||||
// early out
|
||||
bool isNecessary = false;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a)
|
||||
if( pScene->mMeshes[a]->mNumBones > mMaxBoneCount )
|
||||
{
|
||||
if( pScene->mMeshes[a]->mNumBones > mMaxBoneCount ) {
|
||||
isNecessary = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if( !isNecessary )
|
||||
{
|
||||
if( !isNecessary ) {
|
||||
ASSIMP_LOG_DEBUG("SplitByBoneCountProcess early-out: no meshes with more than ", mMaxBoneCount, " bones." );
|
||||
return;
|
||||
}
|
||||
|
@ -111,28 +99,23 @@ void SplitByBoneCountProcess::Execute( aiScene* pScene)
|
|||
// build a new array of meshes for the scene
|
||||
std::vector<aiMesh*> meshes;
|
||||
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a)
|
||||
{
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
|
||||
aiMesh* srcMesh = pScene->mMeshes[a];
|
||||
|
||||
std::vector<aiMesh*> newMeshes;
|
||||
SplitMesh( pScene->mMeshes[a], newMeshes);
|
||||
|
||||
// mesh was split
|
||||
if( !newMeshes.empty() )
|
||||
{
|
||||
if( !newMeshes.empty() ) {
|
||||
// store new meshes and indices of the new meshes
|
||||
for( unsigned int b = 0; b < newMeshes.size(); ++b)
|
||||
{
|
||||
for( unsigned int b = 0; b < newMeshes.size(); ++b) {
|
||||
mSubMeshIndices[a].push_back( static_cast<unsigned int>(meshes.size()));
|
||||
meshes.push_back( newMeshes[b]);
|
||||
}
|
||||
|
||||
// and destroy the source mesh. It should be completely contained inside the new submeshes
|
||||
delete srcMesh;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// Mesh is kept unchanged - store it's new place in the mesh array
|
||||
mSubMeshIndices[a].push_back( static_cast<unsigned int>(meshes.size()));
|
||||
meshes.push_back( srcMesh);
|
||||
|
@ -153,11 +136,9 @@ void SplitByBoneCountProcess::Execute( aiScene* pScene)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Splits the given mesh by bone count.
|
||||
void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh*>& poNewMeshes) const
|
||||
{
|
||||
void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh*>& poNewMeshes) const {
|
||||
// skip if not necessary
|
||||
if( pMesh->mNumBones <= mMaxBoneCount )
|
||||
{
|
||||
if( pMesh->mNumBones <= mMaxBoneCount ) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -165,27 +146,22 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
// TODO: (thom) maybe add a custom allocator here to avoid allocating tens of thousands of small arrays
|
||||
typedef std::pair<unsigned int, float> BoneWeight;
|
||||
std::vector< std::vector<BoneWeight> > vertexBones( pMesh->mNumVertices);
|
||||
for( unsigned int a = 0; a < pMesh->mNumBones; ++a)
|
||||
{
|
||||
for( unsigned int a = 0; a < pMesh->mNumBones; ++a) {
|
||||
const aiBone* bone = pMesh->mBones[a];
|
||||
for( unsigned int b = 0; b < bone->mNumWeights; ++b)
|
||||
{
|
||||
if (bone->mWeights[b].mWeight > 0.0f)
|
||||
{
|
||||
int vertexId = bone->mWeights[b].mVertexId;
|
||||
vertexBones[vertexId].emplace_back(a, bone->mWeights[b].mWeight);
|
||||
if (vertexBones[vertexId].size() > mMaxBoneCount)
|
||||
{
|
||||
throw DeadlyImportError("SplitByBoneCountProcess: Single face requires more bones than specified max bone count!");
|
||||
for( unsigned int b = 0; b < bone->mNumWeights; ++b) {
|
||||
if (bone->mWeights[b].mWeight > 0.0f) {
|
||||
int vertexId = bone->mWeights[b].mVertexId;
|
||||
vertexBones[vertexId].emplace_back(a, bone->mWeights[b].mWeight);
|
||||
if (vertexBones[vertexId].size() > mMaxBoneCount) {
|
||||
throw DeadlyImportError("SplitByBoneCountProcess: Single face requires more bones than specified max bone count!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int numFacesHandled = 0;
|
||||
std::vector<bool> isFaceHandled( pMesh->mNumFaces, false);
|
||||
while( numFacesHandled < pMesh->mNumFaces )
|
||||
{
|
||||
while( numFacesHandled < pMesh->mNumFaces ) {
|
||||
// which bones are used in the current submesh
|
||||
unsigned int numBones = 0;
|
||||
std::vector<bool> isBoneUsed( pMesh->mNumBones, false);
|
||||
|
@ -196,11 +172,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
unsigned int numSubMeshVertices = 0;
|
||||
|
||||
// add faces to the new submesh as long as all bones affecting the faces' vertices fit in the limit
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; ++a)
|
||||
{
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; ++a) {
|
||||
// skip if the face is already stored in a submesh
|
||||
if( isFaceHandled[a] )
|
||||
{
|
||||
if( isFaceHandled[a] ) {
|
||||
continue;
|
||||
}
|
||||
// a small local set of new bones for the current face. State of all used bones for that face
|
||||
|
@ -209,33 +183,27 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
|
||||
const aiFace& face = pMesh->mFaces[a];
|
||||
// check every vertex if its bones would still fit into the current submesh
|
||||
for( unsigned int b = 0; b < face.mNumIndices; ++b )
|
||||
{
|
||||
const std::vector<BoneWeight>& vb = vertexBones[face.mIndices[b]];
|
||||
for( unsigned int c = 0; c < vb.size(); ++c)
|
||||
{
|
||||
unsigned int boneIndex = vb[c].first;
|
||||
if( !isBoneUsed[boneIndex] )
|
||||
{
|
||||
newBonesAtCurrentFace.insert(boneIndex);
|
||||
for( unsigned int b = 0; b < face.mNumIndices; ++b ) {
|
||||
const std::vector<BoneWeight>& vb = vertexBones[face.mIndices[b]];
|
||||
for( unsigned int c = 0; c < vb.size(); ++c) {
|
||||
unsigned int boneIndex = vb[c].first;
|
||||
if( !isBoneUsed[boneIndex] ) {
|
||||
newBonesAtCurrentFace.insert(boneIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// leave out the face if the new bones required for this face don't fit the bone count limit anymore
|
||||
if( numBones + newBonesAtCurrentFace.size() > mMaxBoneCount )
|
||||
{
|
||||
if( numBones + newBonesAtCurrentFace.size() > mMaxBoneCount ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// mark all new bones as necessary
|
||||
for (std::set<unsigned int>::iterator it = newBonesAtCurrentFace.begin(); it != newBonesAtCurrentFace.end(); ++it)
|
||||
{
|
||||
if (!isBoneUsed[*it])
|
||||
{
|
||||
isBoneUsed[*it] = true;
|
||||
numBones++;
|
||||
}
|
||||
for (std::set<unsigned int>::iterator it = newBonesAtCurrentFace.begin(); it != newBonesAtCurrentFace.end(); ++it) {
|
||||
if (!isBoneUsed[*it]) {
|
||||
isBoneUsed[*it] = true;
|
||||
numBones++;
|
||||
}
|
||||
}
|
||||
|
||||
// store the face index and the vertex count
|
||||
|
@ -261,27 +229,21 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
newMesh->mNumVertices = numSubMeshVertices;
|
||||
newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size());
|
||||
newMesh->mVertices = new aiVector3D[newMesh->mNumVertices];
|
||||
if( pMesh->HasNormals() )
|
||||
{
|
||||
if( pMesh->HasNormals() ) {
|
||||
newMesh->mNormals = new aiVector3D[newMesh->mNumVertices];
|
||||
}
|
||||
if( pMesh->HasTangentsAndBitangents() )
|
||||
{
|
||||
if( pMesh->HasTangentsAndBitangents() ) {
|
||||
newMesh->mTangents = new aiVector3D[newMesh->mNumVertices];
|
||||
newMesh->mBitangents = new aiVector3D[newMesh->mNumVertices];
|
||||
}
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
||||
{
|
||||
if( pMesh->HasTextureCoords( a) )
|
||||
{
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) {
|
||||
if( pMesh->HasTextureCoords( a) ) {
|
||||
newMesh->mTextureCoords[a] = new aiVector3D[newMesh->mNumVertices];
|
||||
}
|
||||
newMesh->mNumUVComponents[a] = pMesh->mNumUVComponents[a];
|
||||
}
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
|
||||
{
|
||||
if( pMesh->HasVertexColors( a) )
|
||||
{
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a ) {
|
||||
if( pMesh->HasVertexColors( a) ) {
|
||||
newMesh->mColors[a] = new aiColor4D[newMesh->mNumVertices];
|
||||
}
|
||||
}
|
||||
|
@ -290,41 +252,33 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
newMesh->mFaces = new aiFace[subMeshFaces.size()];
|
||||
unsigned int nvi = 0; // next vertex index
|
||||
std::vector<unsigned int> previousVertexIndices( numSubMeshVertices, std::numeric_limits<unsigned int>::max()); // per new vertex: its index in the source mesh
|
||||
for( unsigned int a = 0; a < subMeshFaces.size(); ++a )
|
||||
{
|
||||
for( unsigned int a = 0; a < subMeshFaces.size(); ++a ) {
|
||||
const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]];
|
||||
aiFace& dstFace = newMesh->mFaces[a];
|
||||
dstFace.mNumIndices = srcFace.mNumIndices;
|
||||
dstFace.mIndices = new unsigned int[dstFace.mNumIndices];
|
||||
|
||||
// accumulate linearly all the vertices of the source face
|
||||
for( unsigned int b = 0; b < dstFace.mNumIndices; ++b )
|
||||
{
|
||||
for( unsigned int b = 0; b < dstFace.mNumIndices; ++b ) {
|
||||
unsigned int srcIndex = srcFace.mIndices[b];
|
||||
dstFace.mIndices[b] = nvi;
|
||||
previousVertexIndices[nvi] = srcIndex;
|
||||
|
||||
newMesh->mVertices[nvi] = pMesh->mVertices[srcIndex];
|
||||
if( pMesh->HasNormals() )
|
||||
{
|
||||
if( pMesh->HasNormals() ) {
|
||||
newMesh->mNormals[nvi] = pMesh->mNormals[srcIndex];
|
||||
}
|
||||
if( pMesh->HasTangentsAndBitangents() )
|
||||
{
|
||||
if( pMesh->HasTangentsAndBitangents() ) {
|
||||
newMesh->mTangents[nvi] = pMesh->mTangents[srcIndex];
|
||||
newMesh->mBitangents[nvi] = pMesh->mBitangents[srcIndex];
|
||||
}
|
||||
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c )
|
||||
{
|
||||
if( pMesh->HasTextureCoords( c) )
|
||||
{
|
||||
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c ) {
|
||||
if( pMesh->HasTextureCoords( c) ) {
|
||||
newMesh->mTextureCoords[c][nvi] = pMesh->mTextureCoords[c][srcIndex];
|
||||
}
|
||||
}
|
||||
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c )
|
||||
{
|
||||
if( pMesh->HasVertexColors( c) )
|
||||
{
|
||||
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c ) {
|
||||
if( pMesh->HasVertexColors( c) ) {
|
||||
newMesh->mColors[c][nvi] = pMesh->mColors[c][srcIndex];
|
||||
}
|
||||
}
|
||||
|
@ -340,10 +294,8 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
newMesh->mBones = new aiBone*[numBones];
|
||||
|
||||
std::vector<unsigned int> mappedBoneIndex( pMesh->mNumBones, std::numeric_limits<unsigned int>::max());
|
||||
for( unsigned int a = 0; a < pMesh->mNumBones; ++a )
|
||||
{
|
||||
if( !isBoneUsed[a] )
|
||||
{
|
||||
for( unsigned int a = 0; a < pMesh->mNumBones; ++a ) {
|
||||
if( !isBoneUsed[a] ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -360,24 +312,20 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
ai_assert( newMesh->mNumBones == numBones );
|
||||
|
||||
// iterate over all new vertices and count which bones affected its old vertex in the source mesh
|
||||
for( unsigned int a = 0; a < numSubMeshVertices; ++a )
|
||||
{
|
||||
for( unsigned int a = 0; a < numSubMeshVertices; ++a ) {
|
||||
unsigned int oldIndex = previousVertexIndices[a];
|
||||
const std::vector<BoneWeight>& bonesOnThisVertex = vertexBones[oldIndex];
|
||||
|
||||
for( unsigned int b = 0; b < bonesOnThisVertex.size(); ++b )
|
||||
{
|
||||
for( unsigned int b = 0; b < bonesOnThisVertex.size(); ++b ) {
|
||||
unsigned int newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ];
|
||||
if( newBoneIndex != std::numeric_limits<unsigned int>::max() )
|
||||
{
|
||||
if( newBoneIndex != std::numeric_limits<unsigned int>::max() ) {
|
||||
newMesh->mBones[newBoneIndex]->mNumWeights++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// allocate all bone weight arrays accordingly
|
||||
for( unsigned int a = 0; a < newMesh->mNumBones; ++a )
|
||||
{
|
||||
for( unsigned int a = 0; a < newMesh->mNumBones; ++a ) {
|
||||
aiBone* bone = newMesh->mBones[a];
|
||||
ai_assert( bone->mNumWeights > 0 );
|
||||
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
|
||||
|
@ -385,16 +333,14 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
}
|
||||
|
||||
// now copy all the bone vertex weights for all the vertices which made it into the new submesh
|
||||
for( unsigned int a = 0; a < numSubMeshVertices; ++a)
|
||||
{
|
||||
for( unsigned int a = 0; a < numSubMeshVertices; ++a) {
|
||||
// find the source vertex for it in the source mesh
|
||||
unsigned int previousIndex = previousVertexIndices[a];
|
||||
// these bones were affecting it
|
||||
const std::vector<BoneWeight>& bonesOnThisVertex = vertexBones[previousIndex];
|
||||
// all of the bones affecting it should be present in the new submesh, or else
|
||||
// the face it comprises shouldn't be present
|
||||
for( unsigned int b = 0; b < bonesOnThisVertex.size(); ++b)
|
||||
{
|
||||
for( unsigned int b = 0; b < bonesOnThisVertex.size(); ++b) {
|
||||
unsigned int newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ];
|
||||
ai_assert( newBoneIndex != std::numeric_limits<unsigned int>::max() );
|
||||
aiVertexWeight* dstWeight = newMesh->mBones[newBoneIndex]->mWeights + newMesh->mBones[newBoneIndex]->mNumWeights;
|
||||
|
@ -450,14 +396,11 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Recursively updates the node's mesh list to account for the changed mesh list
|
||||
void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const
|
||||
{
|
||||
void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const {
|
||||
// rebuild the node's mesh index list
|
||||
if( pNode->mNumMeshes > 0 )
|
||||
{
|
||||
if( pNode->mNumMeshes == 0 ) {
|
||||
std::vector<unsigned int> newMeshList;
|
||||
for( unsigned int a = 0; a < pNode->mNumMeshes; ++a)
|
||||
{
|
||||
for( unsigned int a = 0; a < pNode->mNumMeshes; ++a) {
|
||||
unsigned int srcIndex = pNode->mMeshes[a];
|
||||
const std::vector<unsigned int>& replaceMeshes = mSubMeshIndices[srcIndex];
|
||||
newMeshList.insert( newMeshList.end(), replaceMeshes.begin(), replaceMeshes.end());
|
||||
|
@ -470,8 +413,7 @@ void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const
|
|||
}
|
||||
|
||||
// do that also recursively for all children
|
||||
for( unsigned int a = 0; a < pNode->mNumChildren; ++a )
|
||||
{
|
||||
for( unsigned int a = 0; a < pNode->mNumChildren; ++a ) {
|
||||
UpdateNode( pNode->mChildren[a]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -51,9 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/mesh.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/** Postprocessing filter to split meshes with many bones into submeshes
|
||||
* so that each submesh has a certain max bone count.
|
||||
|
@ -61,34 +58,29 @@ namespace Assimp
|
|||
* Applied BEFORE the JoinVertices-Step occurs.
|
||||
* Returns NON-UNIQUE vertices, splits by bone count.
|
||||
*/
|
||||
class SplitByBoneCountProcess : public BaseProcess
|
||||
{
|
||||
class SplitByBoneCountProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
SplitByBoneCountProcess();
|
||||
~SplitByBoneCountProcess();
|
||||
~SplitByBoneCountProcess() override = default;
|
||||
|
||||
public:
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with. A
|
||||
* bitwise combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
/// @brief Returns whether the processing step is present in the given flag.
|
||||
/// @param pFlags The processing flags the importer was called with. A
|
||||
/// bitwise combination of #aiPostProcessSteps.
|
||||
/// @return true if the process is present in this flag fields, false if not.
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
/// @brief Called prior to ExecuteOnScene().
|
||||
/// The function is a request to the process to update its configuration
|
||||
/// basing on the Importer's configuration property list.
|
||||
virtual void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
protected:
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
/// Executes the post processing step on the given imported data.
|
||||
/// At the moment a process is not supposed to fail.
|
||||
/// @param pScene The imported data to work at.
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
/// Splits the given mesh by bone count.
|
||||
/// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.
|
||||
|
|
|
@ -55,9 +55,6 @@ SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() {
|
|||
LIMIT = AI_SLM_DEFAULT_MAX_TRIANGLES;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const {
|
||||
|
@ -329,9 +326,6 @@ SplitLargeMeshesProcess_Vertex::SplitLargeMeshesProcess_Vertex() {
|
|||
LIMIT = AI_SLM_DEFAULT_MAX_VERTICES;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SplitLargeMeshesProcess_Vertex::~SplitLargeMeshesProcess_Vertex() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool SplitLargeMeshesProcess_Vertex::IsActive( unsigned int pFlags) const {
|
||||
|
|
|
@ -83,16 +83,15 @@ class SplitLargeMeshesProcess_Vertex;
|
|||
* Applied BEFORE the JoinVertices-Step occurs.
|
||||
* Returns NON-UNIQUE vertices, splits by triangle number.
|
||||
*/
|
||||
class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess {
|
||||
friend class SplitLargeMeshesProcess_Vertex;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
SplitLargeMeshesProcess_Triangle();
|
||||
~SplitLargeMeshesProcess_Triangle();
|
||||
~SplitLargeMeshesProcess_Triangle() override = default;
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with. A
|
||||
|
@ -100,16 +99,14 @@ public:
|
|||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
//! Set the split limit - needed for unit testing
|
||||
inline void SetLimit(unsigned int l)
|
||||
|
@ -119,14 +116,12 @@ public:
|
|||
inline unsigned int GetLimit() const
|
||||
{return LIMIT;}
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Apply the algorithm to a given mesh
|
||||
|
@ -144,36 +139,31 @@ public:
|
|||
unsigned int LIMIT;
|
||||
};
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Post-processing filter to split large meshes into sub-meshes
|
||||
*
|
||||
* Applied AFTER the JoinVertices-Step occurs.
|
||||
* Returns UNIQUE vertices, splits by vertex number.
|
||||
*/
|
||||
class ASSIMP_API SplitLargeMeshesProcess_Vertex : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API SplitLargeMeshesProcess_Vertex : public BaseProcess {
|
||||
public:
|
||||
|
||||
SplitLargeMeshesProcess_Vertex();
|
||||
~SplitLargeMeshesProcess_Vertex();
|
||||
~SplitLargeMeshesProcess_Vertex() override = default;
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
//! Set the split limit - needed for unit testing
|
||||
inline void SetLimit(unsigned int l)
|
||||
|
@ -183,14 +173,12 @@ public:
|
|||
inline unsigned int GetLimit() const
|
||||
{return LIMIT;}
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Apply the algorithm to a given mesh
|
||||
|
|
|
@ -56,33 +56,24 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
TextureTransformStep::TextureTransformStep() :
|
||||
configFlags()
|
||||
{
|
||||
TextureTransformStep::TextureTransformStep() : configFlags() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
TextureTransformStep::~TextureTransformStep() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool TextureTransformStep::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
bool TextureTransformStep::IsActive( unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_TransformUVCoords) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup properties
|
||||
void TextureTransformStep::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
void TextureTransformStep::SetupProperties(const Importer* pImp) {
|
||||
configFlags = pImp->GetPropertyInteger(AI_CONFIG_PP_TUV_EVALUATE,AI_UVTRAFO_ALL);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
|
||||
{
|
||||
void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info) {
|
||||
/* This function tries to simplify the input UV transformation.
|
||||
* That's very important as it allows us to reduce the number
|
||||
* of output UV channels. The order in which the transformations
|
||||
|
@ -90,7 +81,7 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
|
|||
*/
|
||||
|
||||
int rounded;
|
||||
char szTemp[512];
|
||||
char szTemp[512] = {};
|
||||
|
||||
/* Optimize the rotation angle. That's slightly difficult as
|
||||
* we have an inprecise floating-point number (when comparing
|
||||
|
@ -98,12 +89,10 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
|
|||
* an epsilon of 5 degrees). If there is a rotation value, we can't
|
||||
* perform any further optimizations.
|
||||
*/
|
||||
if (info.mRotation)
|
||||
{
|
||||
if (info.mRotation) {
|
||||
float out = info.mRotation;
|
||||
rounded = static_cast<int>((info.mRotation / static_cast<float>(AI_MATH_TWO_PI)));
|
||||
if (rounded)
|
||||
{
|
||||
if (rounded) {
|
||||
out -= rounded * static_cast<float>(AI_MATH_PI);
|
||||
ASSIMP_LOG_INFO("Texture coordinate rotation ", info.mRotation, " can be simplified to ", out);
|
||||
}
|
||||
|
@ -187,8 +176,7 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void UpdateUVIndex(const std::list<TTUpdateInfo>& l, unsigned int n)
|
||||
{
|
||||
void UpdateUVIndex(const std::list<TTUpdateInfo>& l, unsigned int n) {
|
||||
// Don't set if == 0 && wasn't set before
|
||||
for (std::list<TTUpdateInfo>::const_iterator it = l.begin();it != l.end(); ++it) {
|
||||
const TTUpdateInfo& info = *it;
|
||||
|
@ -203,8 +191,7 @@ void UpdateUVIndex(const std::list<TTUpdateInfo>& l, unsigned int n)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline const char* MappingModeToChar(aiTextureMapMode map)
|
||||
{
|
||||
inline static const char* MappingModeToChar(aiTextureMapMode map) {
|
||||
if (aiTextureMapMode_Wrap == map)
|
||||
return "-w";
|
||||
|
||||
|
@ -215,8 +202,7 @@ inline const char* MappingModeToChar(aiTextureMapMode map)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TextureTransformStep::Execute( aiScene* pScene)
|
||||
{
|
||||
void TextureTransformStep::Execute( aiScene* pScene) {
|
||||
ASSIMP_LOG_DEBUG("TransformUVCoordsProcess begin");
|
||||
|
||||
|
||||
|
|
|
@ -193,28 +193,23 @@ struct STransformVecInfo : public aiUVTransform {
|
|||
/** Helper step to compute final UV coordinate sets if there are scalings
|
||||
* or rotations in the original data read from the file.
|
||||
*/
|
||||
class TextureTransformStep : public BaseProcess
|
||||
{
|
||||
class TextureTransformStep : public BaseProcess {
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
TextureTransformStep();
|
||||
~TextureTransformStep();
|
||||
|
||||
public:
|
||||
~TextureTransformStep() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Preprocess a specific UV transformation setup
|
||||
*
|
||||
|
@ -223,10 +218,9 @@ protected:
|
|||
void PreProcessUVTransform(STransformVecInfo& info);
|
||||
|
||||
private:
|
||||
|
||||
unsigned int configFlags;
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace Assimp
|
||||
|
||||
#endif //! AI_TEXTURE_TRANSFORM_H_INCLUDED
|
||||
|
|
|
@ -156,15 +156,6 @@ namespace {
|
|||
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
TriangulateProcess::TriangulateProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
TriangulateProcess::~TriangulateProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool TriangulateProcess::IsActive( unsigned int pFlags) const
|
||||
|
@ -468,6 +459,21 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
|
|||
continue;
|
||||
}
|
||||
|
||||
// Skip when three point is in a line
|
||||
aiVector2D left = *pnt0 - *pnt1;
|
||||
aiVector2D right = *pnt2 - *pnt1;
|
||||
|
||||
left.Normalize();
|
||||
right.Normalize();
|
||||
auto mul = left * right;
|
||||
|
||||
// if the angle is 0 or 180
|
||||
if (std::abs(mul - 1.f) < ai_epsilon || std::abs(mul + 1.f) < ai_epsilon) {
|
||||
// skip this ear
|
||||
ASSIMP_LOG_WARN("Skip a ear, due to its angle is near 0 or 180.");
|
||||
continue;
|
||||
}
|
||||
|
||||
// and no other point may be contained in this triangle
|
||||
for ( tmp = 0; tmp < max; ++tmp) {
|
||||
|
||||
|
|
|
@ -61,8 +61,10 @@ namespace Assimp {
|
|||
*/
|
||||
class ASSIMP_API TriangulateProcess : public BaseProcess {
|
||||
public:
|
||||
TriangulateProcess();
|
||||
~TriangulateProcess();
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
TriangulateProcess() = default;
|
||||
~TriangulateProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
|
@ -70,14 +72,14 @@ public:
|
|||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Triangulates the given mesh.
|
||||
|
|
|
@ -60,12 +60,7 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ValidateDSProcess::ValidateDSProcess() :
|
||||
mScene() {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ValidateDSProcess::~ValidateDSProcess() = default;
|
||||
ValidateDSProcess::ValidateDSProcess() : mScene(nullptr) {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
@ -916,7 +911,12 @@ void ValidateDSProcess::Validate(const aiNode *pNode) {
|
|||
nodeName, pNode->mNumChildren);
|
||||
}
|
||||
for (unsigned int i = 0; i < pNode->mNumChildren; ++i) {
|
||||
Validate(pNode->mChildren[i]);
|
||||
const aiNode *pChild = pNode->mChildren[i];
|
||||
Validate(pChild);
|
||||
if (pChild->mParent != pNode) {
|
||||
const char *parentName = (pChild->mParent != nullptr) ? pChild->mParent->mName.C_Str() : "null";
|
||||
ReportError("aiNode \"%s\" child %i \"%s\" parent is someone else: \"%s\"", pNode->mName.C_Str(), i, pChild->mName.C_Str(), parentName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -69,22 +69,20 @@ namespace Assimp {
|
|||
/** Validates the whole ASSIMP scene data structure for correctness.
|
||||
* ImportErrorException is thrown of the scene is corrupt.*/
|
||||
// --------------------------------------------------------------------------------------
|
||||
class ValidateDSProcess : public BaseProcess
|
||||
{
|
||||
class ValidateDSProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
ValidateDSProcess();
|
||||
~ValidateDSProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
~ValidateDSProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Report a validation error. This will throw an exception,
|
||||
* control won't return.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* stb_image - v2.26 - public domain image loader - http://nothings.org/stb
|
||||
/* stb_image - v2.28 - public domain image loader - http://nothings.org/stb
|
||||
no warranty implied; use at your own risk
|
||||
|
||||
Do this:
|
||||
|
@ -48,6 +48,8 @@ LICENSE
|
|||
|
||||
RECENT REVISION HISTORY:
|
||||
|
||||
2.28 (2023-01-29) many error fixes, security errors, just tons of stuff
|
||||
2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes
|
||||
2.26 (2020-07-13) many minor fixes
|
||||
2.25 (2020-02-02) fix warnings
|
||||
2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically
|
||||
|
@ -89,7 +91,7 @@ RECENT REVISION HISTORY:
|
|||
Jeremy Sawicki (handle all ImageNet JPGs)
|
||||
Optimizations & bugfixes Mikhail Morozov (1-bit BMP)
|
||||
Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query)
|
||||
Arseny Kapoulkine
|
||||
Arseny Kapoulkine Simon Breuss (16-bit PNM)
|
||||
John-Mark Allen
|
||||
Carmelo J Fdez-Aguera
|
||||
|
||||
|
@ -102,19 +104,21 @@ RECENT REVISION HISTORY:
|
|||
Thomas Ruf Ronny Chevalier github:rlyeh
|
||||
Janez Zemva John Bartholomew Michal Cichon github:romigrou
|
||||
Jonathan Blow Ken Hamada Tero Hanninen github:svdijk
|
||||
Laurent Gomila Cort Stratton github:snagar
|
||||
Eugene Golushkov Laurent Gomila Cort Stratton github:snagar
|
||||
Aruelien Pocheville Sergio Gonzalez Thibault Reuille github:Zelex
|
||||
Cass Everitt Ryamond Barbiero github:grim210
|
||||
Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw
|
||||
Philipp Wiesemann Dale Weiler Oriol Ferrer Mesia github:phprus
|
||||
Josh Tobin Matthew Gregan github:poppolopoppo
|
||||
Josh Tobin Neil Bickford Matthew Gregan github:poppolopoppo
|
||||
Julian Raschke Gregory Mullen Christian Floisand github:darealshinji
|
||||
Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007
|
||||
Brad Weinberger Matvey Cherevko [reserved]
|
||||
Brad Weinberger Matvey Cherevko github:mosra
|
||||
Luca Sas Alexander Veselov Zack Middleton [reserved]
|
||||
Ryan C. Gordon [reserved] [reserved]
|
||||
DO NOT ADD YOUR NAME HERE
|
||||
|
||||
Jacko Dirks
|
||||
|
||||
To add your name to the credits, pick a random blank space in the middle and fill it.
|
||||
80% of merge conflicts on stb PRs are due to people adding their name at the end
|
||||
of the credits.
|
||||
|
@ -137,7 +141,7 @@ RECENT REVISION HISTORY:
|
|||
// // ... x = width, y = height, n = # 8-bit components per pixel ...
|
||||
// // ... replace '0' with '1'..'4' to force that many components per pixel
|
||||
// // ... but 'n' will always be the number that it would have been if you said 0
|
||||
// stbi_image_free(data)
|
||||
// stbi_image_free(data);
|
||||
//
|
||||
// Standard parameters:
|
||||
// int *x -- outputs image width in pixels
|
||||
|
@ -176,6 +180,32 @@ RECENT REVISION HISTORY:
|
|||
//
|
||||
// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
|
||||
//
|
||||
// To query the width, height and component count of an image without having to
|
||||
// decode the full file, you can use the stbi_info family of functions:
|
||||
//
|
||||
// int x,y,n,ok;
|
||||
// ok = stbi_info(filename, &x, &y, &n);
|
||||
// // returns ok=1 and sets x, y, n if image is a supported format,
|
||||
// // 0 otherwise.
|
||||
//
|
||||
// Note that stb_image pervasively uses ints in its public API for sizes,
|
||||
// including sizes of memory buffers. This is now part of the API and thus
|
||||
// hard to change without causing breakage. As a result, the various image
|
||||
// loaders all have certain limits on image size; these differ somewhat
|
||||
// by format but generally boil down to either just under 2GB or just under
|
||||
// 1GB. When the decoded image would be larger than this, stb_image decoding
|
||||
// will fail.
|
||||
//
|
||||
// Additionally, stb_image will reject image files that have any of their
|
||||
// dimensions set to a larger value than the configurable STBI_MAX_DIMENSIONS,
|
||||
// which defaults to 2**24 = 16777216 pixels. Due to the above memory limit,
|
||||
// the only way to have an image with such dimensions load correctly
|
||||
// is for it to have a rather extreme aspect ratio. Either way, the
|
||||
// assumption here is that such larger images are likely to be malformed
|
||||
// or malicious. If you do need to load an image with individual dimensions
|
||||
// larger than that, and it still fits in the overall size limit, you can
|
||||
// #define STBI_MAX_DIMENSIONS on your own to be something larger.
|
||||
//
|
||||
// ===========================================================================
|
||||
//
|
||||
// UNICODE:
|
||||
|
@ -281,11 +311,10 @@ RECENT REVISION HISTORY:
|
|||
//
|
||||
// iPhone PNG support:
|
||||
//
|
||||
// By default we convert iphone-formatted PNGs back to RGB, even though
|
||||
// they are internally encoded differently. You can disable this conversion
|
||||
// by calling stbi_convert_iphone_png_to_rgb(0), in which case
|
||||
// you will always just get the native iphone "format" through (which
|
||||
// is BGR stored in RGB).
|
||||
// We optionally support converting iPhone-formatted PNGs (which store
|
||||
// premultiplied BGRA) back to RGB, even though they're internally encoded
|
||||
// differently. To enable this conversion, call
|
||||
// stbi_convert_iphone_png_to_rgb(1).
|
||||
//
|
||||
// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
|
||||
// pixel to remove any premultiplied alpha *only* if the image file explicitly
|
||||
|
@ -489,6 +518,8 @@ STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
|
|||
// as above, but only applies to images loaded on the thread that calls the function
|
||||
// this function is only available if your compiler supports thread-local variables;
|
||||
// calling it will fail to link if your compiler doesn't
|
||||
STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply);
|
||||
STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert);
|
||||
STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip);
|
||||
|
||||
// ZLIB client - used by PNG, available for other purposes
|
||||
|
@ -605,7 +636,7 @@ STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const ch
|
|||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#if defined(_MSC_VER) || defined(__SYMBIAN32__)
|
||||
typedef unsigned short stbi__uint16;
|
||||
typedef signed short stbi__int16;
|
||||
typedef unsigned int stbi__uint32;
|
||||
|
@ -634,7 +665,7 @@ typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];
|
|||
#ifdef STBI_HAS_LROTL
|
||||
#define stbi_lrot(x,y) _lrotl(x,y)
|
||||
#else
|
||||
#define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y))))
|
||||
#define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (-(y) & 31)))
|
||||
#endif
|
||||
|
||||
#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED))
|
||||
|
@ -748,9 +779,12 @@ static int stbi__sse2_available(void)
|
|||
|
||||
#ifdef STBI_NEON
|
||||
#include <arm_neon.h>
|
||||
// assume GCC or Clang on ARM targets
|
||||
#ifdef _MSC_VER
|
||||
#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
|
||||
#else
|
||||
#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef STBI_SIMD_ALIGN
|
||||
#define STBI_SIMD_ALIGN(type, name) type name
|
||||
|
@ -924,6 +958,7 @@ static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp);
|
|||
static int stbi__pnm_test(stbi__context *s);
|
||||
static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
|
||||
static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp);
|
||||
static int stbi__pnm_is16(stbi__context *s);
|
||||
#endif
|
||||
|
||||
static
|
||||
|
@ -998,7 +1033,7 @@ static int stbi__mad3sizes_valid(int a, int b, int c, int add)
|
|||
}
|
||||
|
||||
// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow
|
||||
#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
|
||||
#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM)
|
||||
static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add)
|
||||
{
|
||||
return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
|
||||
|
@ -1021,7 +1056,7 @@ static void *stbi__malloc_mad3(int a, int b, int c, int add)
|
|||
return stbi__malloc(a*b*c + add);
|
||||
}
|
||||
|
||||
#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
|
||||
#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM)
|
||||
static void *stbi__malloc_mad4(int a, int b, int c, int d, int add)
|
||||
{
|
||||
if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL;
|
||||
|
@ -1029,6 +1064,23 @@ static void *stbi__malloc_mad4(int a, int b, int c, int d, int add)
|
|||
}
|
||||
#endif
|
||||
|
||||
// returns 1 if the sum of two signed ints is valid (between -2^31 and 2^31-1 inclusive), 0 on overflow.
|
||||
static int stbi__addints_valid(int a, int b)
|
||||
{
|
||||
if ((a >= 0) != (b >= 0)) return 1; // a and b have different signs, so no overflow
|
||||
if (a < 0 && b < 0) return a >= INT_MIN - b; // same as a + b >= INT_MIN; INT_MIN - b cannot overflow since b < 0.
|
||||
return a <= INT_MAX - b;
|
||||
}
|
||||
|
||||
// returns 1 if the product of two signed shorts is valid, 0 on overflow.
|
||||
static int stbi__mul2shorts_valid(short a, short b)
|
||||
{
|
||||
if (b == 0 || b == -1) return 1; // multiplication by 0 is always 0; check for -1 so SHRT_MIN/b doesn't overflow
|
||||
if ((a >= 0) == (b >= 0)) return a <= SHRT_MAX/b; // product is positive, so similar to mul2sizes_valid
|
||||
if (b < 0) return a <= SHRT_MIN / b; // same as a * b >= SHRT_MIN
|
||||
return a >= SHRT_MIN / b;
|
||||
}
|
||||
|
||||
// stbi__err - error
|
||||
// stbi__errpf - error returning pointer to float
|
||||
// stbi__errpuc - error returning pointer to unsigned char
|
||||
|
@ -1087,9 +1139,8 @@ static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int re
|
|||
ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order
|
||||
ri->num_channels = 0;
|
||||
|
||||
#ifndef STBI_NO_JPEG
|
||||
if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri);
|
||||
#endif
|
||||
// test the formats with a very explicit header first (at least a FOURCC
|
||||
// or distinctive magic number first)
|
||||
#ifndef STBI_NO_PNG
|
||||
if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri);
|
||||
#endif
|
||||
|
@ -1107,6 +1158,13 @@ static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int re
|
|||
#ifndef STBI_NO_PIC
|
||||
if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri);
|
||||
#endif
|
||||
|
||||
// then the formats that can end up attempting to load with just 1 or 2
|
||||
// bytes matching expectations; these are prone to false positives, so
|
||||
// try them later
|
||||
#ifndef STBI_NO_JPEG
|
||||
if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri);
|
||||
#endif
|
||||
#ifndef STBI_NO_PNM
|
||||
if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri);
|
||||
#endif
|
||||
|
@ -1262,12 +1320,12 @@ static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, in
|
|||
|
||||
#ifndef STBI_NO_STDIO
|
||||
|
||||
#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
|
||||
#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
|
||||
STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide);
|
||||
STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
|
||||
#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
|
||||
STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
|
||||
{
|
||||
return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL);
|
||||
|
@ -1277,16 +1335,16 @@ STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wch
|
|||
static FILE *stbi__fopen(char const *filename, char const *mode)
|
||||
{
|
||||
FILE *f;
|
||||
#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
|
||||
#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
|
||||
wchar_t wMode[64];
|
||||
wchar_t wFilename[1024];
|
||||
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)))
|
||||
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)/sizeof(*wFilename)))
|
||||
return 0;
|
||||
|
||||
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)))
|
||||
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)/sizeof(*wMode)))
|
||||
return 0;
|
||||
|
||||
#if _MSC_VER >= 1400
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1400
|
||||
if (0 != _wfopen_s(&f, wFilename, wMode))
|
||||
f = 0;
|
||||
#else
|
||||
|
@ -1662,7 +1720,8 @@ static int stbi__get16le(stbi__context *s)
|
|||
static stbi__uint32 stbi__get32le(stbi__context *s)
|
||||
{
|
||||
stbi__uint32 z = stbi__get16le(s);
|
||||
return z + (stbi__get16le(s) << 16);
|
||||
z += (stbi__uint32)stbi__get16le(s) << 16;
|
||||
return z;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -1944,9 +2003,12 @@ static int stbi__build_huffman(stbi__huffman *h, int *count)
|
|||
int i,j,k=0;
|
||||
unsigned int code;
|
||||
// build size list for each symbol (from JPEG spec)
|
||||
for (i=0; i < 16; ++i)
|
||||
for (j=0; j < count[i]; ++j)
|
||||
for (i=0; i < 16; ++i) {
|
||||
for (j=0; j < count[i]; ++j) {
|
||||
h->size[k++] = (stbi_uc) (i+1);
|
||||
if(k >= 257) return stbi__err("bad size list","Corrupt JPEG");
|
||||
}
|
||||
}
|
||||
h->size[k] = 0;
|
||||
|
||||
// compute actual symbols (from jpeg spec)
|
||||
|
@ -2071,6 +2133,8 @@ stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h)
|
|||
|
||||
// convert the huffman code to the symbol id
|
||||
c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k];
|
||||
if(c < 0 || c >= 256) // symbol id out of bounds!
|
||||
return -1;
|
||||
STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]);
|
||||
|
||||
// convert the id to a symbol
|
||||
|
@ -2089,14 +2153,14 @@ stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n)
|
|||
unsigned int k;
|
||||
int sgn;
|
||||
if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
|
||||
if (j->code_bits < n) return 0; // ran out of bits from stream, return 0s intead of continuing
|
||||
|
||||
sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB
|
||||
sgn = j->code_buffer >> 31; // sign bit always in MSB; 0 if MSB clear (positive), 1 if MSB set (negative)
|
||||
k = stbi_lrot(j->code_buffer, n);
|
||||
if (n < 0 || n >= (int) (sizeof(stbi__bmask)/sizeof(*stbi__bmask))) return 0;
|
||||
j->code_buffer = k & ~stbi__bmask[n];
|
||||
k &= stbi__bmask[n];
|
||||
j->code_bits -= n;
|
||||
return k + (stbi__jbias[n] & ~sgn);
|
||||
return k + (stbi__jbias[n] & (sgn - 1));
|
||||
}
|
||||
|
||||
// get some unsigned bits
|
||||
|
@ -2104,6 +2168,7 @@ stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n)
|
|||
{
|
||||
unsigned int k;
|
||||
if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
|
||||
if (j->code_bits < n) return 0; // ran out of bits from stream, return 0s intead of continuing
|
||||
k = stbi_lrot(j->code_buffer, n);
|
||||
j->code_buffer = k & ~stbi__bmask[n];
|
||||
k &= stbi__bmask[n];
|
||||
|
@ -2115,6 +2180,7 @@ stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j)
|
|||
{
|
||||
unsigned int k;
|
||||
if (j->code_bits < 1) stbi__grow_buffer_unsafe(j);
|
||||
if (j->code_bits < 1) return 0; // ran out of bits from stream, return 0s intead of continuing
|
||||
k = j->code_buffer;
|
||||
j->code_buffer <<= 1;
|
||||
--j->code_bits;
|
||||
|
@ -2146,14 +2212,16 @@ static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman
|
|||
|
||||
if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
|
||||
t = stbi__jpeg_huff_decode(j, hdc);
|
||||
if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG");
|
||||
if (t < 0 || t > 15) return stbi__err("bad huffman code","Corrupt JPEG");
|
||||
|
||||
// 0 all the ac values now so we can do it 32-bits at a time
|
||||
memset(data,0,64*sizeof(data[0]));
|
||||
|
||||
diff = t ? stbi__extend_receive(j, t) : 0;
|
||||
if (!stbi__addints_valid(j->img_comp[b].dc_pred, diff)) return stbi__err("bad delta","Corrupt JPEG");
|
||||
dc = j->img_comp[b].dc_pred + diff;
|
||||
j->img_comp[b].dc_pred = dc;
|
||||
if (!stbi__mul2shorts_valid(dc, dequant[0])) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
|
||||
data[0] = (short) (dc * dequant[0]);
|
||||
|
||||
// decode AC components, see JPEG spec
|
||||
|
@ -2167,6 +2235,7 @@ static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman
|
|||
if (r) { // fast-AC path
|
||||
k += (r >> 4) & 15; // run
|
||||
s = r & 15; // combined length
|
||||
if (s > j->code_bits) return stbi__err("bad huffman code", "Combined length longer than code bits available");
|
||||
j->code_buffer <<= s;
|
||||
j->code_bits -= s;
|
||||
// decode into unzigzag'd location
|
||||
|
@ -2203,12 +2272,14 @@ static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__
|
|||
// first scan for DC coefficient, must be first
|
||||
memset(data,0,64*sizeof(data[0])); // 0 all the ac values now
|
||||
t = stbi__jpeg_huff_decode(j, hdc);
|
||||
if (t == -1) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
|
||||
if (t < 0 || t > 15) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
|
||||
diff = t ? stbi__extend_receive(j, t) : 0;
|
||||
|
||||
if (!stbi__addints_valid(j->img_comp[b].dc_pred, diff)) return stbi__err("bad delta", "Corrupt JPEG");
|
||||
dc = j->img_comp[b].dc_pred + diff;
|
||||
j->img_comp[b].dc_pred = dc;
|
||||
data[0] = (short) (dc << j->succ_low);
|
||||
if (!stbi__mul2shorts_valid(dc, 1 << j->succ_low)) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
|
||||
data[0] = (short) (dc * (1 << j->succ_low));
|
||||
} else {
|
||||
// refinement scan for DC coefficient
|
||||
if (stbi__jpeg_get_bit(j))
|
||||
|
@ -2242,10 +2313,11 @@ static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__
|
|||
if (r) { // fast-AC path
|
||||
k += (r >> 4) & 15; // run
|
||||
s = r & 15; // combined length
|
||||
if (s > j->code_bits) return stbi__err("bad huffman code", "Combined length longer than code bits available");
|
||||
j->code_buffer <<= s;
|
||||
j->code_bits -= s;
|
||||
zig = stbi__jpeg_dezigzag[k++];
|
||||
data[zig] = (short) ((r >> 8) << shift);
|
||||
data[zig] = (short) ((r >> 8) * (1 << shift));
|
||||
} else {
|
||||
int rs = stbi__jpeg_huff_decode(j, hac);
|
||||
if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
|
||||
|
@ -2263,7 +2335,7 @@ static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__
|
|||
} else {
|
||||
k += r;
|
||||
zig = stbi__jpeg_dezigzag[k++];
|
||||
data[zig] = (short) (stbi__extend_receive(j,s) << shift);
|
||||
data[zig] = (short) (stbi__extend_receive(j,s) * (1 << shift));
|
||||
}
|
||||
}
|
||||
} while (k <= j->spec_end);
|
||||
|
@ -3062,6 +3134,7 @@ static int stbi__process_marker(stbi__jpeg *z, int m)
|
|||
sizes[i] = stbi__get8(z->s);
|
||||
n += sizes[i];
|
||||
}
|
||||
if(n > 256) return stbi__err("bad DHT header","Corrupt JPEG"); // Loop over i < n would write past end of values!
|
||||
L -= 17;
|
||||
if (tc == 0) {
|
||||
if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0;
|
||||
|
@ -3227,6 +3300,13 @@ static int stbi__process_frame_header(stbi__jpeg *z, int scan)
|
|||
if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v;
|
||||
}
|
||||
|
||||
// check that plane subsampling factors are integer ratios; our resamplers can't deal with fractional ratios
|
||||
// and I've never seen a non-corrupted JPEG file actually use them
|
||||
for (i=0; i < s->img_n; ++i) {
|
||||
if (h_max % z->img_comp[i].h != 0) return stbi__err("bad H","Corrupt JPEG");
|
||||
if (v_max % z->img_comp[i].v != 0) return stbi__err("bad V","Corrupt JPEG");
|
||||
}
|
||||
|
||||
// compute interleaved mcu info
|
||||
z->img_h_max = h_max;
|
||||
z->img_v_max = v_max;
|
||||
|
@ -3304,6 +3384,28 @@ static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int stbi__skip_jpeg_junk_at_end(stbi__jpeg *j)
|
||||
{
|
||||
// some JPEGs have junk at end, skip over it but if we find what looks
|
||||
// like a valid marker, resume there
|
||||
while (!stbi__at_eof(j->s)) {
|
||||
int x = stbi__get8(j->s);
|
||||
while (x == 255) { // might be a marker
|
||||
if (stbi__at_eof(j->s)) return STBI__MARKER_none;
|
||||
x = stbi__get8(j->s);
|
||||
if (x != 0x00 && x != 0xff) {
|
||||
// not a stuffed zero or lead-in to another marker, looks
|
||||
// like an actual marker, return it
|
||||
return x;
|
||||
}
|
||||
// stuffed zero has x=0 now which ends the loop, meaning we go
|
||||
// back to regular scan loop.
|
||||
// repeated 0xff keeps trying to read the next byte of the marker.
|
||||
}
|
||||
}
|
||||
return STBI__MARKER_none;
|
||||
}
|
||||
|
||||
// decode image to YCbCr format
|
||||
static int stbi__decode_jpeg_image(stbi__jpeg *j)
|
||||
{
|
||||
|
@ -3320,25 +3422,22 @@ static int stbi__decode_jpeg_image(stbi__jpeg *j)
|
|||
if (!stbi__process_scan_header(j)) return 0;
|
||||
if (!stbi__parse_entropy_coded_data(j)) return 0;
|
||||
if (j->marker == STBI__MARKER_none ) {
|
||||
// handle 0s at the end of image data from IP Kamera 9060
|
||||
while (!stbi__at_eof(j->s)) {
|
||||
int x = stbi__get8(j->s);
|
||||
if (x == 255) {
|
||||
j->marker = stbi__get8(j->s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
j->marker = stbi__skip_jpeg_junk_at_end(j);
|
||||
// if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0
|
||||
}
|
||||
m = stbi__get_marker(j);
|
||||
if (STBI__RESTART(m))
|
||||
m = stbi__get_marker(j);
|
||||
} else if (stbi__DNL(m)) {
|
||||
int Ld = stbi__get16be(j->s);
|
||||
stbi__uint32 NL = stbi__get16be(j->s);
|
||||
if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG");
|
||||
if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG");
|
||||
m = stbi__get_marker(j);
|
||||
} else {
|
||||
if (!stbi__process_marker(j, m)) return 0;
|
||||
if (!stbi__process_marker(j, m)) return 1;
|
||||
m = stbi__get_marker(j);
|
||||
}
|
||||
m = stbi__get_marker(j);
|
||||
}
|
||||
if (j->progressive)
|
||||
stbi__jpeg_finish(j);
|
||||
|
@ -3782,6 +3881,10 @@ static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp
|
|||
else
|
||||
decode_n = z->s->img_n;
|
||||
|
||||
// nothing to do if no components requested; check this now to avoid
|
||||
// accessing uninitialized coutput[0] later
|
||||
if (decode_n <= 0) { stbi__cleanup_jpeg(z); return NULL; }
|
||||
|
||||
// resample and color-convert
|
||||
{
|
||||
int k;
|
||||
|
@ -3924,6 +4027,8 @@ static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int re
|
|||
{
|
||||
unsigned char* result;
|
||||
stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg));
|
||||
if (!j) return stbi__errpuc("outofmem", "Out of memory");
|
||||
memset(j, 0, sizeof(stbi__jpeg));
|
||||
STBI_NOTUSED(ri);
|
||||
j->s = s;
|
||||
stbi__setup_jpeg(j);
|
||||
|
@ -3936,6 +4041,8 @@ static int stbi__jpeg_test(stbi__context *s)
|
|||
{
|
||||
int r;
|
||||
stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg));
|
||||
if (!j) return stbi__err("outofmem", "Out of memory");
|
||||
memset(j, 0, sizeof(stbi__jpeg));
|
||||
j->s = s;
|
||||
stbi__setup_jpeg(j);
|
||||
r = stbi__decode_jpeg_header(j, STBI__SCAN_type);
|
||||
|
@ -3960,6 +4067,8 @@ static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)
|
|||
{
|
||||
int result;
|
||||
stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg)));
|
||||
if (!j) return stbi__err("outofmem", "Out of memory");
|
||||
memset(j, 0, sizeof(stbi__jpeg));
|
||||
j->s = s;
|
||||
result = stbi__jpeg_info_raw(j, x, y, comp);
|
||||
STBI_FREE(j);
|
||||
|
@ -3979,6 +4088,7 @@ static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)
|
|||
// fast-way is faster to check than jpeg huffman, but slow way is slower
|
||||
#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables
|
||||
#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1)
|
||||
#define STBI__ZNSYMS 288 // number of symbols in literal/length alphabet
|
||||
|
||||
// zlib-style huffman encoding
|
||||
// (jpegs packs from left, zlib from right, so can't share code)
|
||||
|
@ -3988,8 +4098,8 @@ typedef struct
|
|||
stbi__uint16 firstcode[16];
|
||||
int maxcode[17];
|
||||
stbi__uint16 firstsymbol[16];
|
||||
stbi_uc size[288];
|
||||
stbi__uint16 value[288];
|
||||
stbi_uc size[STBI__ZNSYMS];
|
||||
stbi__uint16 value[STBI__ZNSYMS];
|
||||
} stbi__zhuffman;
|
||||
|
||||
stbi_inline static int stbi__bitreverse16(int n)
|
||||
|
@ -4120,7 +4230,7 @@ static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z)
|
|||
if (s >= 16) return -1; // invalid code!
|
||||
// code size is s, so:
|
||||
b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
|
||||
if ((unsigned int)b >= sizeof (z->size)) return -1; // some data was corrupt somewhere!
|
||||
if (b >= STBI__ZNSYMS) return -1; // some data was corrupt somewhere!
|
||||
if (z->size[b] != s) return -1; // was originally an assert, but report failure instead.
|
||||
a->code_buffer >>= s;
|
||||
a->num_bits -= s;
|
||||
|
@ -4201,11 +4311,12 @@ static int stbi__parse_huffman_block(stbi__zbuf *a)
|
|||
a->zout = zout;
|
||||
return 1;
|
||||
}
|
||||
if (z >= 286) return stbi__err("bad huffman code","Corrupt PNG"); // per DEFLATE, length codes 286 and 287 must not appear in compressed data
|
||||
z -= 257;
|
||||
len = stbi__zlength_base[z];
|
||||
if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]);
|
||||
z = stbi__zhuffman_decode(a, &a->z_distance);
|
||||
if (z < 0) return stbi__err("bad huffman code","Corrupt PNG");
|
||||
if (z < 0 || z >= 30) return stbi__err("bad huffman code","Corrupt PNG"); // per DEFLATE, distance codes 30 and 31 must not appear in compressed data
|
||||
dist = stbi__zdist_base[z];
|
||||
if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]);
|
||||
if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG");
|
||||
|
@ -4317,7 +4428,7 @@ static int stbi__parse_zlib_header(stbi__zbuf *a)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static const stbi_uc stbi__zdefault_length[288] =
|
||||
static const stbi_uc stbi__zdefault_length[STBI__ZNSYMS] =
|
||||
{
|
||||
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
|
||||
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
|
||||
|
@ -4363,7 +4474,7 @@ static int stbi__parse_zlib(stbi__zbuf *a, int parse_header)
|
|||
} else {
|
||||
if (type == 1) {
|
||||
// use fixed code lengths
|
||||
if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , 288)) return 0;
|
||||
if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , STBI__ZNSYMS)) return 0;
|
||||
if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0;
|
||||
} else {
|
||||
if (!stbi__compute_huffman_codes(a)) return 0;
|
||||
|
@ -4759,6 +4870,7 @@ static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint3
|
|||
|
||||
// de-interlacing
|
||||
final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0);
|
||||
if (!final) return stbi__err("outofmem", "Out of memory");
|
||||
for (p=0; p < 7; ++p) {
|
||||
int xorig[] = { 0,4,0,2,0,1,0 };
|
||||
int yorig[] = { 0,0,4,0,2,0,1 };
|
||||
|
@ -4879,19 +4991,46 @@ static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int stbi__unpremultiply_on_load = 0;
|
||||
static int stbi__de_iphone_flag = 0;
|
||||
static int stbi__unpremultiply_on_load_global = 0;
|
||||
static int stbi__de_iphone_flag_global = 0;
|
||||
|
||||
STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply)
|
||||
{
|
||||
stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply;
|
||||
stbi__unpremultiply_on_load_global = flag_true_if_should_unpremultiply;
|
||||
}
|
||||
|
||||
STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert)
|
||||
{
|
||||
stbi__de_iphone_flag = flag_true_if_should_convert;
|
||||
stbi__de_iphone_flag_global = flag_true_if_should_convert;
|
||||
}
|
||||
|
||||
#ifndef STBI_THREAD_LOCAL
|
||||
#define stbi__unpremultiply_on_load stbi__unpremultiply_on_load_global
|
||||
#define stbi__de_iphone_flag stbi__de_iphone_flag_global
|
||||
#else
|
||||
static STBI_THREAD_LOCAL int stbi__unpremultiply_on_load_local, stbi__unpremultiply_on_load_set;
|
||||
static STBI_THREAD_LOCAL int stbi__de_iphone_flag_local, stbi__de_iphone_flag_set;
|
||||
|
||||
STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply)
|
||||
{
|
||||
stbi__unpremultiply_on_load_local = flag_true_if_should_unpremultiply;
|
||||
stbi__unpremultiply_on_load_set = 1;
|
||||
}
|
||||
|
||||
STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert)
|
||||
{
|
||||
stbi__de_iphone_flag_local = flag_true_if_should_convert;
|
||||
stbi__de_iphone_flag_set = 1;
|
||||
}
|
||||
|
||||
#define stbi__unpremultiply_on_load (stbi__unpremultiply_on_load_set \
|
||||
? stbi__unpremultiply_on_load_local \
|
||||
: stbi__unpremultiply_on_load_global)
|
||||
#define stbi__de_iphone_flag (stbi__de_iphone_flag_set \
|
||||
? stbi__de_iphone_flag_local \
|
||||
: stbi__de_iphone_flag_global)
|
||||
#endif // STBI_THREAD_LOCAL
|
||||
|
||||
static void stbi__de_iphone(stbi__png *z)
|
||||
{
|
||||
stbi__context *s = z->s;
|
||||
|
@ -4941,7 +5080,7 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
|
|||
{
|
||||
stbi_uc palette[1024], pal_img_n=0;
|
||||
stbi_uc has_trans=0, tc[3]={0};
|
||||
stbi__uint16 tc16[3]={0};
|
||||
stbi__uint16 tc16[3];
|
||||
stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0;
|
||||
int first=1,k,interlace=0, color=0, is_iphone=0;
|
||||
stbi__context *s = z->s;
|
||||
|
@ -4981,14 +5120,13 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
|
|||
if (!pal_img_n) {
|
||||
s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0);
|
||||
if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode");
|
||||
if (scan == STBI__SCAN_header) return 1;
|
||||
} else {
|
||||
// if paletted, then pal_n is our final components, and
|
||||
// img_n is # components to decompress/filter.
|
||||
s->img_n = 1;
|
||||
if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG");
|
||||
// if SCAN_header, have to scan to see if we have a tRNS
|
||||
}
|
||||
// even with SCAN_header, have to scan to see if we have a tRNS
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -5020,6 +5158,8 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
|
|||
if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG");
|
||||
if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG");
|
||||
has_trans = 1;
|
||||
// non-paletted with tRNS = constant alpha. if header-scanning, we can stop now.
|
||||
if (scan == STBI__SCAN_header) { ++s->img_n; return 1; }
|
||||
if (z->depth == 16) {
|
||||
for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is
|
||||
} else {
|
||||
|
@ -5032,7 +5172,13 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
|
|||
case STBI__PNG_TYPE('I','D','A','T'): {
|
||||
if (first) return stbi__err("first not IHDR", "Corrupt PNG");
|
||||
if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG");
|
||||
if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; }
|
||||
if (scan == STBI__SCAN_header) {
|
||||
// header scan definitely stops at first IDAT
|
||||
if (pal_img_n)
|
||||
s->img_n = pal_img_n;
|
||||
return 1;
|
||||
}
|
||||
if (c.length > (1u << 30)) return stbi__err("IDAT size limit", "IDAT section larger than 2^30 bytes");
|
||||
if ((int)(ioff + c.length) < (int)ioff) return 0;
|
||||
if (ioff + c.length > idata_limit) {
|
||||
stbi__uint32 idata_limit_old = idata_limit;
|
||||
|
@ -5272,6 +5418,32 @@ typedef struct
|
|||
int extra_read;
|
||||
} stbi__bmp_data;
|
||||
|
||||
static int stbi__bmp_set_mask_defaults(stbi__bmp_data *info, int compress)
|
||||
{
|
||||
// BI_BITFIELDS specifies masks explicitly, don't override
|
||||
if (compress == 3)
|
||||
return 1;
|
||||
|
||||
if (compress == 0) {
|
||||
if (info->bpp == 16) {
|
||||
info->mr = 31u << 10;
|
||||
info->mg = 31u << 5;
|
||||
info->mb = 31u << 0;
|
||||
} else if (info->bpp == 32) {
|
||||
info->mr = 0xffu << 16;
|
||||
info->mg = 0xffu << 8;
|
||||
info->mb = 0xffu << 0;
|
||||
info->ma = 0xffu << 24;
|
||||
info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0
|
||||
} else {
|
||||
// otherwise, use defaults, which is all-0
|
||||
info->mr = info->mg = info->mb = info->ma = 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0; // error
|
||||
}
|
||||
|
||||
static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
|
||||
{
|
||||
int hsz;
|
||||
|
@ -5299,6 +5471,8 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
|
|||
if (hsz != 12) {
|
||||
int compress = stbi__get32le(s);
|
||||
if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE");
|
||||
if (compress >= 4) return stbi__errpuc("BMP JPEG/PNG", "BMP type not supported: unsupported compression"); // this includes PNG/JPEG modes
|
||||
if (compress == 3 && info->bpp != 16 && info->bpp != 32) return stbi__errpuc("bad BMP", "bad BMP"); // bitfields requires 16 or 32 bits/pixel
|
||||
stbi__get32le(s); // discard sizeof
|
||||
stbi__get32le(s); // discard hres
|
||||
stbi__get32le(s); // discard vres
|
||||
|
@ -5313,17 +5487,7 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
|
|||
}
|
||||
if (info->bpp == 16 || info->bpp == 32) {
|
||||
if (compress == 0) {
|
||||
if (info->bpp == 32) {
|
||||
info->mr = 0xffu << 16;
|
||||
info->mg = 0xffu << 8;
|
||||
info->mb = 0xffu << 0;
|
||||
info->ma = 0xffu << 24;
|
||||
info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0
|
||||
} else {
|
||||
info->mr = 31u << 10;
|
||||
info->mg = 31u << 5;
|
||||
info->mb = 31u << 0;
|
||||
}
|
||||
stbi__bmp_set_mask_defaults(info, compress);
|
||||
} else if (compress == 3) {
|
||||
info->mr = stbi__get32le(s);
|
||||
info->mg = stbi__get32le(s);
|
||||
|
@ -5338,6 +5502,7 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
|
|||
return stbi__errpuc("bad BMP", "bad BMP");
|
||||
}
|
||||
} else {
|
||||
// V4/V5 header
|
||||
int i;
|
||||
if (hsz != 108 && hsz != 124)
|
||||
return stbi__errpuc("bad BMP", "bad BMP");
|
||||
|
@ -5345,6 +5510,8 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
|
|||
info->mg = stbi__get32le(s);
|
||||
info->mb = stbi__get32le(s);
|
||||
info->ma = stbi__get32le(s);
|
||||
if (compress != 3) // override mr/mg/mb unless in BI_BITFIELDS mode, as per docs
|
||||
stbi__bmp_set_mask_defaults(info, compress);
|
||||
stbi__get32le(s); // discard color space
|
||||
for (i=0; i < 12; ++i)
|
||||
stbi__get32le(s); // discard color space parameters
|
||||
|
@ -5394,9 +5561,22 @@ static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req
|
|||
psize = (info.offset - info.extra_read - info.hsz) >> 2;
|
||||
}
|
||||
if (psize == 0) {
|
||||
STBI_ASSERT(info.offset == s->callback_already_read + (int) (s->img_buffer - s->img_buffer_original));
|
||||
if (info.offset != s->callback_already_read + (s->img_buffer - s->buffer_start)) {
|
||||
return stbi__errpuc("bad offset", "Corrupt BMP");
|
||||
// accept some number of extra bytes after the header, but if the offset points either to before
|
||||
// the header ends or implies a large amount of extra data, reject the file as malformed
|
||||
int bytes_read_so_far = s->callback_already_read + (int)(s->img_buffer - s->img_buffer_original);
|
||||
int header_limit = 1024; // max we actually read is below 256 bytes currently.
|
||||
int extra_data_limit = 256*4; // what ordinarily goes here is a palette; 256 entries*4 bytes is its max size.
|
||||
if (bytes_read_so_far <= 0 || bytes_read_so_far > header_limit) {
|
||||
return stbi__errpuc("bad header", "Corrupt BMP");
|
||||
}
|
||||
// we established that bytes_read_so_far is positive and sensible.
|
||||
// the first half of this test rejects offsets that are either too small positives, or
|
||||
// negative, and guarantees that info.offset >= bytes_read_so_far > 0. this in turn
|
||||
// ensures the number computed in the second half of the test can't overflow.
|
||||
if (info.offset < bytes_read_so_far || info.offset - bytes_read_so_far > extra_data_limit) {
|
||||
return stbi__errpuc("bad offset", "Corrupt BMP");
|
||||
} else {
|
||||
stbi__skip(s, info.offset - bytes_read_so_far);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6342,6 +6522,7 @@ static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_c
|
|||
|
||||
// intermediate buffer is RGBA
|
||||
result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0);
|
||||
if (!result) return stbi__errpuc("outofmem", "Out of memory");
|
||||
memset(result, 0xff, x*y*4);
|
||||
|
||||
if (!stbi__pic_load_core(s,x,y,comp, result)) {
|
||||
|
@ -6457,6 +6638,7 @@ static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_in
|
|||
static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp)
|
||||
{
|
||||
stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif));
|
||||
if (!g) return stbi__err("outofmem", "Out of memory");
|
||||
if (!stbi__gif_header(s, g, comp, 1)) {
|
||||
STBI_FREE(g);
|
||||
stbi__rewind( s );
|
||||
|
@ -6766,6 +6948,17 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i
|
|||
}
|
||||
}
|
||||
|
||||
static void *stbi__load_gif_main_outofmem(stbi__gif *g, stbi_uc *out, int **delays)
|
||||
{
|
||||
STBI_FREE(g->out);
|
||||
STBI_FREE(g->history);
|
||||
STBI_FREE(g->background);
|
||||
|
||||
if (out) STBI_FREE(out);
|
||||
if (delays && *delays) STBI_FREE(*delays);
|
||||
return stbi__errpuc("outofmem", "Out of memory");
|
||||
}
|
||||
|
||||
static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
|
||||
{
|
||||
if (stbi__gif_test(s)) {
|
||||
|
@ -6775,6 +6968,12 @@ static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y,
|
|||
stbi_uc *two_back = 0;
|
||||
stbi__gif g;
|
||||
int stride;
|
||||
int out_size = 0;
|
||||
int delays_size = 0;
|
||||
|
||||
STBI_NOTUSED(out_size);
|
||||
STBI_NOTUSED(delays_size);
|
||||
|
||||
memset(&g, 0, sizeof(g));
|
||||
if (delays) {
|
||||
*delays = 0;
|
||||
|
@ -6791,24 +6990,31 @@ static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y,
|
|||
stride = g.w * g.h * 4;
|
||||
|
||||
if (out) {
|
||||
void *tmp = (stbi_uc*) STBI_REALLOC( out, layers * stride );
|
||||
if (NULL == tmp) {
|
||||
STBI_FREE(g.out);
|
||||
STBI_FREE(g.history);
|
||||
STBI_FREE(g.background);
|
||||
return stbi__errpuc("outofmem", "Out of memory");
|
||||
}
|
||||
void *tmp = (stbi_uc*) STBI_REALLOC_SIZED( out, out_size, layers * stride );
|
||||
if (!tmp)
|
||||
return stbi__load_gif_main_outofmem(&g, out, delays);
|
||||
else {
|
||||
out = (stbi_uc*) tmp;
|
||||
out_size = layers * stride;
|
||||
}
|
||||
|
||||
if (delays) {
|
||||
*delays = (int*) STBI_REALLOC( *delays, sizeof(int) * layers );
|
||||
int *new_delays = (int*) STBI_REALLOC_SIZED( *delays, delays_size, sizeof(int) * layers );
|
||||
if (!new_delays)
|
||||
return stbi__load_gif_main_outofmem(&g, out, delays);
|
||||
*delays = new_delays;
|
||||
delays_size = layers * sizeof(int);
|
||||
}
|
||||
} else {
|
||||
out = (stbi_uc*)stbi__malloc( layers * stride );
|
||||
if (!out)
|
||||
return stbi__load_gif_main_outofmem(&g, out, delays);
|
||||
out_size = layers * stride;
|
||||
if (delays) {
|
||||
*delays = (int*) stbi__malloc( layers * sizeof(int) );
|
||||
if (!*delays)
|
||||
return stbi__load_gif_main_outofmem(&g, out, delays);
|
||||
delays_size = layers * sizeof(int);
|
||||
}
|
||||
}
|
||||
memcpy( out + ((layers - 1) * stride), u, stride );
|
||||
|
@ -7058,12 +7264,12 @@ static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int re
|
|||
// Run
|
||||
value = stbi__get8(s);
|
||||
count -= 128;
|
||||
if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
|
||||
if ((count == 0) || (count > nleft)) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
|
||||
for (z = 0; z < count; ++z)
|
||||
scanline[i++ * 4 + k] = value;
|
||||
} else {
|
||||
// Dump
|
||||
if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
|
||||
if ((count == 0) || (count > nleft)) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
|
||||
for (z = 0; z < count; ++z)
|
||||
scanline[i++ * 4 + k] = stbi__get8(s);
|
||||
}
|
||||
|
@ -7132,9 +7338,10 @@ static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp)
|
|||
|
||||
info.all_a = 255;
|
||||
p = stbi__bmp_parse_header(s, &info);
|
||||
stbi__rewind( s );
|
||||
if (p == NULL)
|
||||
if (p == NULL) {
|
||||
stbi__rewind( s );
|
||||
return 0;
|
||||
}
|
||||
if (x) *x = s->img_x;
|
||||
if (y) *y = s->img_y;
|
||||
if (comp) {
|
||||
|
@ -7200,8 +7407,8 @@ static int stbi__psd_is16(stbi__context *s)
|
|||
stbi__rewind( s );
|
||||
return 0;
|
||||
}
|
||||
(void) stbi__get32be(s);
|
||||
(void) stbi__get32be(s);
|
||||
STBI_NOTUSED(stbi__get32be(s));
|
||||
STBI_NOTUSED(stbi__get32be(s));
|
||||
depth = stbi__get16be(s);
|
||||
if (depth != 16) {
|
||||
stbi__rewind( s );
|
||||
|
@ -7280,7 +7487,6 @@ static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp)
|
|||
// Known limitations:
|
||||
// Does not support comments in the header section
|
||||
// Does not support ASCII image data (formats P2 and P3)
|
||||
// Does not support 16-bit-per-channel
|
||||
|
||||
#ifndef STBI_NO_PNM
|
||||
|
||||
|
@ -7301,7 +7507,8 @@ static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req
|
|||
stbi_uc *out;
|
||||
STBI_NOTUSED(ri);
|
||||
|
||||
if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n))
|
||||
ri->bits_per_channel = stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n);
|
||||
if (ri->bits_per_channel == 0)
|
||||
return 0;
|
||||
|
||||
if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
|
||||
|
@ -7311,15 +7518,22 @@ static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req
|
|||
*y = s->img_y;
|
||||
if (comp) *comp = s->img_n;
|
||||
|
||||
if (!stbi__mad3sizes_valid(s->img_n, s->img_x, s->img_y, 0))
|
||||
if (!stbi__mad4sizes_valid(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0))
|
||||
return stbi__errpuc("too large", "PNM too large");
|
||||
|
||||
out = (stbi_uc *) stbi__malloc_mad3(s->img_n, s->img_x, s->img_y, 0);
|
||||
out = (stbi_uc *) stbi__malloc_mad4(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0);
|
||||
if (!out) return stbi__errpuc("outofmem", "Out of memory");
|
||||
stbi__getn(s, out, s->img_n * s->img_x * s->img_y);
|
||||
if (!stbi__getn(s, out, s->img_n * s->img_x * s->img_y * (ri->bits_per_channel / 8))) {
|
||||
STBI_FREE(out);
|
||||
return stbi__errpuc("bad PNM", "PNM file truncated");
|
||||
}
|
||||
|
||||
if (req_comp && req_comp != s->img_n) {
|
||||
out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y);
|
||||
if (ri->bits_per_channel == 16) {
|
||||
out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, s->img_n, req_comp, s->img_x, s->img_y);
|
||||
} else {
|
||||
out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y);
|
||||
}
|
||||
if (out == NULL) return out; // stbi__convert_format frees input on failure
|
||||
}
|
||||
return out;
|
||||
|
@ -7356,6 +7570,8 @@ static int stbi__pnm_getinteger(stbi__context *s, char *c)
|
|||
while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) {
|
||||
value = value*10 + (*c - '0');
|
||||
*c = (char) stbi__get8(s);
|
||||
if((value > 214748364) || (value == 214748364 && *c > '7'))
|
||||
return stbi__err("integer parse overflow", "Parsing an integer in the PPM header overflowed a 32-bit int");
|
||||
}
|
||||
|
||||
return value;
|
||||
|
@ -7386,17 +7602,29 @@ static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp)
|
|||
stbi__pnm_skip_whitespace(s, &c);
|
||||
|
||||
*x = stbi__pnm_getinteger(s, &c); // read width
|
||||
if(*x == 0)
|
||||
return stbi__err("invalid width", "PPM image header had zero or overflowing width");
|
||||
stbi__pnm_skip_whitespace(s, &c);
|
||||
|
||||
*y = stbi__pnm_getinteger(s, &c); // read height
|
||||
if (*y == 0)
|
||||
return stbi__err("invalid width", "PPM image header had zero or overflowing width");
|
||||
stbi__pnm_skip_whitespace(s, &c);
|
||||
|
||||
maxv = stbi__pnm_getinteger(s, &c); // read max value
|
||||
|
||||
if (maxv > 255)
|
||||
return stbi__err("max value > 255", "PPM image not 8-bit");
|
||||
if (maxv > 65535)
|
||||
return stbi__err("max value > 65535", "PPM image supports only 8-bit and 16-bit images");
|
||||
else if (maxv > 255)
|
||||
return 16;
|
||||
else
|
||||
return 1;
|
||||
return 8;
|
||||
}
|
||||
|
||||
static int stbi__pnm_is16(stbi__context *s)
|
||||
{
|
||||
if (stbi__pnm_info(s, NULL, NULL, NULL) == 16)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -7452,6 +7680,9 @@ static int stbi__is_16_main(stbi__context *s)
|
|||
if (stbi__psd_is16(s)) return 1;
|
||||
#endif
|
||||
|
||||
#ifndef STBI_NO_PNM
|
||||
if (stbi__pnm_is16(s)) return 1;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -103,7 +103,7 @@ int cryptrand(unsigned char *buf, unsigned int len)
|
|||
unsigned __int64 pentium_tsc[1];
|
||||
int result = 0;
|
||||
|
||||
|
||||
#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP
|
||||
if (CryptAcquireContext(&provider, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT | CRYPT_SILENT))
|
||||
{
|
||||
result = CryptGenRandom(provider, len, buf);
|
||||
|
@ -111,6 +111,7 @@ int cryptrand(unsigned char *buf, unsigned int len)
|
|||
if (result)
|
||||
return len;
|
||||
}
|
||||
#endif
|
||||
|
||||
for (rlen = 0; rlen < (int)len; ++rlen)
|
||||
{
|
||||
|
|
|
@ -76,7 +76,15 @@ if(MSVC)
|
|||
set(CMAKE_DEBUG_POSTFIX "d")
|
||||
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
|
||||
add_definitions(-D_CRT_NONSTDC_NO_DEPRECATE)
|
||||
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-deprecated-non-prototype")
|
||||
endif()
|
||||
|
||||
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
|
||||
else()
|
||||
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-deprecated-non-prototype")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
|
||||
|
@ -88,7 +96,7 @@ if(NOT CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
|
|||
message(STATUS "to 'zconf.h.included' because this file is included with zlib")
|
||||
message(STATUS "but CMake generates it automatically in the build directory.")
|
||||
file(RENAME ${CMAKE_CURRENT_SOURCE_DIR}/zconf.h ${CMAKE_CURRENT_SOURCE_DIR}/zconf.h.included)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(ZLIB_PC ${CMAKE_CURRENT_BINARY_DIR}/zlib.pc)
|
||||
|
|
|
@ -115,6 +115,10 @@ def _init(self, target = None, parent = None):
|
|||
if m.startswith("_"):
|
||||
continue
|
||||
|
||||
# We should not be accessing `mPrivate` according to structs.Scene.
|
||||
if m == 'mPrivate':
|
||||
continue
|
||||
|
||||
if m.startswith('mNum'):
|
||||
if 'm' + m[4:] in dirself:
|
||||
continue # will be processed later on
|
||||
|
@ -211,7 +215,7 @@ def _init(self, target = None, parent = None):
|
|||
|
||||
|
||||
else: # starts with 'm' but not iterable
|
||||
setattr(target, m, obj)
|
||||
setattr(target, name, obj)
|
||||
logger.debug("Added " + name + " as self." + name + " (type: " + str(type(obj)) + ")")
|
||||
|
||||
if _is_init_type(obj):
|
||||
|
|
After Width: | Height: | Size: 228 KiB |
After Width: | Height: | Size: 118 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 64 KiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 64 KiB |
After Width: | Height: | Size: 82 KiB |
After Width: | Height: | Size: 81 KiB |
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 65 KiB |