Port mesh loading to pugixml. Untested.
parent
3e1fd74940
commit
19da9cc84d
|
@ -66,8 +66,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <csignal>
|
#include <csignal>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <queue>
|
|
||||||
#include <stack>
|
|
||||||
|
|
||||||
using namespace Assimp;
|
using namespace Assimp;
|
||||||
|
|
||||||
|
@ -1254,6 +1252,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||||
// Parse the XML
|
// Parse the XML
|
||||||
// First node is the xml header. Awkwardly skip to sibling's children
|
// First node is the xml header. Awkwardly skip to sibling's children
|
||||||
// I don't like recursion
|
// I don't like recursion
|
||||||
|
// TODO clean up
|
||||||
std::vector<pugi::xml_node> nextNodes;
|
std::vector<pugi::xml_node> nextNodes;
|
||||||
for (auto &node : rootElement.children().begin()->next_sibling().children()) {
|
for (auto &node : rootElement.children().begin()->next_sibling().children()) {
|
||||||
nextNodes.push_back(node); // Find second node, <irr_scene>, and push it's children to queue
|
nextNodes.push_back(node); // Find second node, <irr_scene>, and push it's children to queue
|
||||||
|
|
|
@ -133,6 +133,7 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
|
||||||
meshes.reserve(5);
|
meshes.reserve(5);
|
||||||
|
|
||||||
// temporary data - current mesh buffer
|
// temporary data - current mesh buffer
|
||||||
|
// TODO move all these to inside loop
|
||||||
aiMaterial *curMat = nullptr;
|
aiMaterial *curMat = nullptr;
|
||||||
aiMesh *curMesh = nullptr;
|
aiMesh *curMesh = nullptr;
|
||||||
unsigned int curMatFlags = 0;
|
unsigned int curMatFlags = 0;
|
||||||
|
@ -142,321 +143,245 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
|
||||||
std::vector<aiVector3D> curUVs, curUV2s;
|
std::vector<aiVector3D> curUVs, curUV2s;
|
||||||
|
|
||||||
// some temporary variables
|
// some temporary variables
|
||||||
int textMeaning = 0;
|
// textMeaning is a 15 year old variable, that could've been an enum
|
||||||
int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
|
// int textMeaning = 0; // 0=none? 1=vertices 2=indices
|
||||||
|
// int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
|
||||||
bool useColors = false;
|
bool useColors = false;
|
||||||
|
|
||||||
|
/*
|
||||||
|
** irrmesh files have a top level <mesh> owning multiple <buffer> nodes.
|
||||||
|
** Each <buffer> contains <material>, <vertices>, and <indices>
|
||||||
|
** <material> tags here directly owns the material data specs
|
||||||
|
** <vertices> are a vertex per line, contains position, UV1 coords, maybe UV2, normal, tangent, bitangent
|
||||||
|
** <boundingbox> is ignored, I think assimp recalculates those?
|
||||||
|
*/
|
||||||
|
|
||||||
// Parse the XML file
|
// Parse the XML file
|
||||||
for (pugi::xml_node child : root.children()) {
|
// FIXME get <mesh> not root
|
||||||
if (child.type() == pugi::node_element) {
|
for (pugi::xml_node bufferNode : root.children()) {
|
||||||
if (!ASSIMP_stricmp(child.name(), "buffer") && (curMat || curMesh)) {
|
if (ASSIMP_stricmp(bufferNode.name(), "buffer")) {
|
||||||
// end of previous buffer. A material and a mesh should be there
|
// Might be a useless warning
|
||||||
if (!curMat || !curMesh) {
|
ASSIMP_LOG_WARN("IRRMESH: Ignoring non buffer node <", bufferNode.name(), "> in mesh declaration");
|
||||||
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
|
continue;
|
||||||
releaseMaterial(&curMat);
|
|
||||||
releaseMesh(&curMesh);
|
|
||||||
} else {
|
|
||||||
materials.push_back(curMat);
|
|
||||||
meshes.push_back(curMesh);
|
|
||||||
}
|
|
||||||
curMat = nullptr;
|
|
||||||
curMesh = nullptr;
|
|
||||||
|
|
||||||
curVertices.clear();
|
|
||||||
curColors.clear();
|
|
||||||
curNormals.clear();
|
|
||||||
curUV2s.clear();
|
|
||||||
curUVs.clear();
|
|
||||||
curTangents.clear();
|
|
||||||
curBitangents.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!ASSIMP_stricmp(child.name(), "material")) {
|
|
||||||
if (curMat) {
|
|
||||||
ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
|
|
||||||
releaseMaterial(&curMat);
|
|
||||||
}
|
|
||||||
// curMat = ParseMaterial(curMatFlags);
|
|
||||||
}
|
|
||||||
/* no else here! */ if (!ASSIMP_stricmp(child.name(), "vertices")) {
|
|
||||||
pugi::xml_attribute attr = child.attribute("vertexCount");
|
|
||||||
int num = attr.as_int();
|
|
||||||
// int num = reader->getAttributeValueAsInt("vertexCount");
|
|
||||||
|
|
||||||
if (!num) {
|
|
||||||
// This is possible ... remove the mesh from the list and skip further reading
|
|
||||||
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
|
|
||||||
|
|
||||||
releaseMaterial(&curMat);
|
|
||||||
releaseMesh(&curMesh);
|
|
||||||
textMeaning = 0;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
curVertices.reserve(num);
|
|
||||||
curNormals.reserve(num);
|
|
||||||
curColors.reserve(num);
|
|
||||||
curUVs.reserve(num);
|
|
||||||
|
|
||||||
// Determine the file format
|
|
||||||
// const char *t = reader->getAttributeValueSafe("type");
|
|
||||||
pugi::xml_attribute t = child.attribute("type");
|
|
||||||
if (!ASSIMP_stricmp("2tcoords", t.name())) {
|
|
||||||
curUV2s.reserve(num);
|
|
||||||
vertexFormat = 1;
|
|
||||||
|
|
||||||
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
|
|
||||||
// *********************************************************
|
|
||||||
// We have a second texture! So use this UV channel
|
|
||||||
// for it. The 2nd texture can be either a normal
|
|
||||||
// texture (solid_2layer or lightmap_xxx) or a normal
|
|
||||||
// map (normal_..., parallax_...)
|
|
||||||
// *********************************************************
|
|
||||||
int idx = 1;
|
|
||||||
aiMaterial *mat = (aiMaterial *)curMat;
|
|
||||||
|
|
||||||
if (curMatFlags & AI_IRRMESH_MAT_lightmap) {
|
|
||||||
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_LIGHTMAP(0));
|
|
||||||
} else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid) {
|
|
||||||
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
|
|
||||||
} else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
|
|
||||||
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(1));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if (!ASSIMP_stricmp("tangents", t.name())) {
|
|
||||||
curTangents.reserve(num);
|
|
||||||
curBitangents.reserve(num);
|
|
||||||
vertexFormat = 2;
|
|
||||||
} else if (ASSIMP_stricmp("standard", t.name())) {
|
|
||||||
releaseMaterial(&curMat);
|
|
||||||
ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
|
|
||||||
} else
|
|
||||||
vertexFormat = 0;
|
|
||||||
textMeaning = 1;
|
|
||||||
} else if (!ASSIMP_stricmp(child.name(), "indices")) {
|
|
||||||
if (curVertices.empty() && curMat) {
|
|
||||||
releaseMaterial(&curMat);
|
|
||||||
throw DeadlyImportError("IRRMESH: indices must come after vertices");
|
|
||||||
}
|
|
||||||
|
|
||||||
textMeaning = 2;
|
|
||||||
|
|
||||||
// start a new mesh
|
|
||||||
curMesh = new aiMesh();
|
|
||||||
|
|
||||||
// allocate storage for all faces
|
|
||||||
pugi::xml_attribute attr = child.attribute("indexCount");
|
|
||||||
curMesh->mNumVertices = attr.as_int();
|
|
||||||
if (!curMesh->mNumVertices) {
|
|
||||||
// This is possible ... remove the mesh from the list and skip further reading
|
|
||||||
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
|
|
||||||
|
|
||||||
// mesh - away
|
|
||||||
releaseMesh(&curMesh);
|
|
||||||
|
|
||||||
// material - away
|
|
||||||
releaseMaterial(&curMat);
|
|
||||||
|
|
||||||
textMeaning = 0;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (curMesh->mNumVertices % 3) {
|
|
||||||
ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
|
|
||||||
}
|
|
||||||
|
|
||||||
curMesh->mNumFaces = curMesh->mNumVertices / 3;
|
|
||||||
curMesh->mFaces = new aiFace[curMesh->mNumFaces];
|
|
||||||
|
|
||||||
// setup some members
|
|
||||||
curMesh->mMaterialIndex = (unsigned int)materials.size();
|
|
||||||
curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
|
||||||
|
|
||||||
// allocate storage for all vertices
|
|
||||||
curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
|
|
||||||
|
|
||||||
if (curNormals.size() == curVertices.size()) {
|
|
||||||
curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
|
|
||||||
}
|
|
||||||
if (curTangents.size() == curVertices.size()) {
|
|
||||||
curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
|
|
||||||
}
|
|
||||||
if (curBitangents.size() == curVertices.size()) {
|
|
||||||
curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
|
|
||||||
}
|
|
||||||
if (curColors.size() == curVertices.size() && useColors) {
|
|
||||||
curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
|
|
||||||
}
|
|
||||||
if (curUVs.size() == curVertices.size()) {
|
|
||||||
curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
|
|
||||||
}
|
|
||||||
if (curUV2s.size() == curVertices.size()) {
|
|
||||||
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// break;
|
|
||||||
|
|
||||||
// case EXN_TEXT: {
|
|
||||||
const char *sz = child.child_value();
|
|
||||||
if (textMeaning == 1) {
|
|
||||||
textMeaning = 0;
|
|
||||||
|
|
||||||
// read vertices
|
|
||||||
do {
|
|
||||||
SkipSpacesAndLineEnd(&sz);
|
|
||||||
aiVector3D temp;
|
|
||||||
aiColor4D c;
|
|
||||||
|
|
||||||
// Read the vertex position
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
curVertices.push_back(temp);
|
|
||||||
|
|
||||||
// Read the vertex normals
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
curNormals.push_back(temp);
|
|
||||||
|
|
||||||
// read the vertex colors
|
|
||||||
uint32_t clr = strtoul16(sz, &sz);
|
|
||||||
ColorFromARGBPacked(clr, c);
|
|
||||||
|
|
||||||
if (!curColors.empty() && c != *(curColors.end() - 1))
|
|
||||||
useColors = true;
|
|
||||||
|
|
||||||
curColors.push_back(c);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
|
|
||||||
// read the first UV coordinate set
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
temp.z = 0.f;
|
|
||||||
temp.y = 1.f - temp.y; // DX to OGL
|
|
||||||
curUVs.push_back(temp);
|
|
||||||
|
|
||||||
// read the (optional) second UV coordinate set
|
|
||||||
if (vertexFormat == 1) {
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
|
||||||
temp.y = 1.f - temp.y; // DX to OGL
|
|
||||||
curUV2s.push_back(temp);
|
|
||||||
}
|
|
||||||
// read optional tangent and bitangent vectors
|
|
||||||
else if (vertexFormat == 2) {
|
|
||||||
// tangents
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
temp.y *= -1.0f;
|
|
||||||
curTangents.push_back(temp);
|
|
||||||
|
|
||||||
// bitangents
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
|
|
||||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
|
||||||
SkipSpaces(&sz);
|
|
||||||
temp.y *= -1.0f;
|
|
||||||
curBitangents.push_back(temp);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* IMPORTANT: We assume that each vertex is specified in one
|
|
||||||
line. So we can skip the rest of the line - unknown vertex
|
|
||||||
elements are ignored.
|
|
||||||
*/
|
|
||||||
|
|
||||||
while (SkipLine(&sz));
|
|
||||||
} else if (textMeaning == 2) {
|
|
||||||
textMeaning = 0;
|
|
||||||
|
|
||||||
// read indices
|
|
||||||
aiFace *curFace = curMesh->mFaces;
|
|
||||||
aiFace *const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
|
|
||||||
|
|
||||||
aiVector3D *pcV = curMesh->mVertices;
|
|
||||||
aiVector3D *pcN = curMesh->mNormals;
|
|
||||||
aiVector3D *pcT = curMesh->mTangents;
|
|
||||||
aiVector3D *pcB = curMesh->mBitangents;
|
|
||||||
aiColor4D *pcC0 = curMesh->mColors[0];
|
|
||||||
aiVector3D *pcT0 = curMesh->mTextureCoords[0];
|
|
||||||
aiVector3D *pcT1 = curMesh->mTextureCoords[1];
|
|
||||||
|
|
||||||
unsigned int curIdx = 0;
|
|
||||||
unsigned int total = 0;
|
|
||||||
while (SkipSpacesAndLineEnd(&sz)) {
|
|
||||||
if (curFace >= faceEnd) {
|
|
||||||
ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (!curIdx) {
|
|
||||||
curFace->mNumIndices = 3;
|
|
||||||
curFace->mIndices = new unsigned int[3];
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int idx = strtoul10(sz, &sz);
|
|
||||||
if (idx >= curVertices.size()) {
|
|
||||||
ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
|
|
||||||
idx = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
curFace->mIndices[curIdx] = total++;
|
|
||||||
|
|
||||||
*pcV++ = curVertices[idx];
|
|
||||||
if (pcN) *pcN++ = curNormals[idx];
|
|
||||||
if (pcT) *pcT++ = curTangents[idx];
|
|
||||||
if (pcB) *pcB++ = curBitangents[idx];
|
|
||||||
if (pcC0) *pcC0++ = curColors[idx];
|
|
||||||
if (pcT0) *pcT0++ = curUVs[idx];
|
|
||||||
if (pcT1) *pcT1++ = curUV2s[idx];
|
|
||||||
|
|
||||||
if (++curIdx == 3) {
|
|
||||||
++curFace;
|
|
||||||
curIdx = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (curFace != faceEnd)
|
|
||||||
ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
|
|
||||||
|
|
||||||
// Finish processing the mesh - do some small material workarounds
|
|
||||||
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
|
|
||||||
// Take the opacity value of the current material
|
|
||||||
// from the common vertex color alpha
|
|
||||||
aiMaterial *mat = (aiMaterial *)curMat;
|
|
||||||
mat->AddProperty(&curColors[0].a, 1, AI_MATKEY_OPACITY);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// End of the last buffer. A material and a mesh should be there
|
curMat = nullptr;
|
||||||
if (curMat || curMesh) {
|
curMesh = nullptr;
|
||||||
|
|
||||||
|
curVertices.clear();
|
||||||
|
curColors.clear();
|
||||||
|
curNormals.clear();
|
||||||
|
curUV2s.clear();
|
||||||
|
curUVs.clear();
|
||||||
|
curTangents.clear();
|
||||||
|
curBitangents.clear();
|
||||||
|
|
||||||
|
// TODO ensure all three nodes are present and populated
|
||||||
|
// before allocating everything
|
||||||
|
|
||||||
|
// Get first material node
|
||||||
|
pugi::xml_node materialNode = bufferNode.child("material");
|
||||||
|
if (materialNode) {
|
||||||
|
curMat = ParseMaterial(materialNode, curMatFlags);
|
||||||
|
// Warn if there's more materials
|
||||||
|
if (materialNode.next_sibling("material")) {
|
||||||
|
ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
ASSIMP_LOG_ERROR("IRRMESH: Buffer must contain one material");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get first vertices node
|
||||||
|
pugi::xml_node verticesNode = bufferNode.child("vertices");
|
||||||
|
if (verticesNode) {
|
||||||
|
pugi::xml_attribute vertexCountAttrib = verticesNode.attribute("vertexCount");
|
||||||
|
int vertexCount = vertexCountAttrib.as_int();
|
||||||
|
if (vertexCount == 0) {
|
||||||
|
// This is possible ... remove the mesh from the list and skip further reading
|
||||||
|
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
|
||||||
|
releaseMaterial(&curMat);
|
||||||
|
// releaseMesh(&curMesh);
|
||||||
|
continue; // Bail out early
|
||||||
|
};
|
||||||
|
|
||||||
|
curVertices.reserve(vertexCount);
|
||||||
|
curNormals.reserve(vertexCount);
|
||||||
|
curColors.reserve(vertexCount);
|
||||||
|
curUVs.reserve(vertexCount);
|
||||||
|
|
||||||
|
VertexFormat vertexFormat;
|
||||||
|
// Determine the file format
|
||||||
|
pugi::xml_attribute typeAttrib = verticesNode.attribute("type");
|
||||||
|
if (!ASSIMP_stricmp("2tcoords", typeAttrib.value())) {
|
||||||
|
curUV2s.reserve(vertexCount);
|
||||||
|
vertexFormat = VertexFormat::t2coord;
|
||||||
|
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
|
||||||
|
// *********************************************************
|
||||||
|
// We have a second texture! So use this UV channel
|
||||||
|
// for it. The 2nd texture can be either a normal
|
||||||
|
// texture (solid_2layer or lightmap_xxx) or a normal
|
||||||
|
// map (normal_..., parallax_...)
|
||||||
|
// *********************************************************
|
||||||
|
int idx = 1;
|
||||||
|
aiMaterial *mat = (aiMaterial *)curMat;
|
||||||
|
|
||||||
|
if (curMatFlags & AI_IRRMESH_MAT_lightmap) {
|
||||||
|
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_LIGHTMAP(0));
|
||||||
|
} else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid) {
|
||||||
|
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
|
||||||
|
} else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
|
||||||
|
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (!ASSIMP_stricmp("tangents", typeAttrib.value())) {
|
||||||
|
curTangents.reserve(vertexCount);
|
||||||
|
curBitangents.reserve(vertexCount);
|
||||||
|
vertexFormat = VertexFormat::tangent;
|
||||||
|
} else if (!ASSIMP_stricmp("standard", typeAttrib.value())) {
|
||||||
|
vertexFormat = VertexFormat::standard;
|
||||||
|
} else {
|
||||||
|
// Unsupported format, discard whole buffer/mesh
|
||||||
|
// Assuming we have a correct material, then release it
|
||||||
|
// We don't have a correct mesh for sure here
|
||||||
|
releaseMaterial(&curMat);
|
||||||
|
ASSIMP_LOG_ERROR("IRRMESH: Unknown vertex format");
|
||||||
|
continue; // Skip rest of buffer
|
||||||
|
};
|
||||||
|
|
||||||
|
// We know what format buffer is, collect numbers
|
||||||
|
ParseBufferVertices(verticesNode.text().get(), vertexFormat,
|
||||||
|
curVertices, curNormals,
|
||||||
|
curTangents, curBitangents,
|
||||||
|
curUVs, curUV2s, curColors, useColors);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get indices
|
||||||
|
// At this point we have some vertices and a valid material
|
||||||
|
// Collect indices and create aiMesh at the same time
|
||||||
|
pugi::xml_node indicesNode = bufferNode.child("indices");
|
||||||
|
if (indicesNode) {
|
||||||
|
// start a new mesh
|
||||||
|
curMesh = new aiMesh();
|
||||||
|
|
||||||
|
// allocate storage for all faces
|
||||||
|
pugi::xml_attribute attr = indicesNode.attribute("indexCount");
|
||||||
|
curMesh->mNumVertices = attr.as_int();
|
||||||
|
if (!curMesh->mNumVertices) {
|
||||||
|
// This is possible ... remove the mesh from the list and skip further reading
|
||||||
|
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
|
||||||
|
|
||||||
|
// mesh - away
|
||||||
|
releaseMesh(&curMesh);
|
||||||
|
|
||||||
|
// material - away
|
||||||
|
releaseMaterial(&curMat);
|
||||||
|
continue; // Go to next buffer
|
||||||
|
}
|
||||||
|
|
||||||
|
if (curMesh->mNumVertices % 3) {
|
||||||
|
ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
|
||||||
|
}
|
||||||
|
|
||||||
|
curMesh->mNumFaces = curMesh->mNumVertices / 3;
|
||||||
|
curMesh->mFaces = new aiFace[curMesh->mNumFaces];
|
||||||
|
|
||||||
|
// setup some members
|
||||||
|
curMesh->mMaterialIndex = (unsigned int)materials.size();
|
||||||
|
curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||||
|
|
||||||
|
// allocate storage for all vertices
|
||||||
|
curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
|
||||||
|
|
||||||
|
if (curNormals.size() == curVertices.size()) {
|
||||||
|
curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
|
||||||
|
}
|
||||||
|
if (curTangents.size() == curVertices.size()) {
|
||||||
|
curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
|
||||||
|
}
|
||||||
|
if (curBitangents.size() == curVertices.size()) {
|
||||||
|
curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
|
||||||
|
}
|
||||||
|
if (curColors.size() == curVertices.size() && useColors) {
|
||||||
|
curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
|
||||||
|
}
|
||||||
|
if (curUVs.size() == curVertices.size()) {
|
||||||
|
curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
|
||||||
|
}
|
||||||
|
if (curUV2s.size() == curVertices.size()) {
|
||||||
|
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
|
||||||
|
}
|
||||||
|
|
||||||
|
// read indices
|
||||||
|
aiFace *curFace = curMesh->mFaces;
|
||||||
|
aiFace *const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
|
||||||
|
|
||||||
|
aiVector3D *pcV = curMesh->mVertices;
|
||||||
|
aiVector3D *pcN = curMesh->mNormals;
|
||||||
|
aiVector3D *pcT = curMesh->mTangents;
|
||||||
|
aiVector3D *pcB = curMesh->mBitangents;
|
||||||
|
aiColor4D *pcC0 = curMesh->mColors[0];
|
||||||
|
aiVector3D *pcT0 = curMesh->mTextureCoords[0];
|
||||||
|
aiVector3D *pcT1 = curMesh->mTextureCoords[1];
|
||||||
|
|
||||||
|
unsigned int curIdx = 0;
|
||||||
|
unsigned int total = 0;
|
||||||
|
|
||||||
|
// NOTE this might explode for UTF-16 and wchars
|
||||||
|
const char *sz = indicesNode.text().get();
|
||||||
|
// For each index loop over aiMesh faces
|
||||||
|
while (SkipSpacesAndLineEnd(&sz)) {
|
||||||
|
if (curFace >= faceEnd) {
|
||||||
|
ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// if new face
|
||||||
|
if (!curIdx) {
|
||||||
|
curFace->mNumIndices = 3;
|
||||||
|
curFace->mIndices = new unsigned int[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read index base 10
|
||||||
|
// function advances the pointer
|
||||||
|
unsigned int idx = strtoul10(sz, &sz);
|
||||||
|
if (idx >= curVertices.size()) {
|
||||||
|
ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
|
||||||
|
idx = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// make up our own indices?
|
||||||
|
curFace->mIndices[curIdx] = total++;
|
||||||
|
|
||||||
|
// Copy over data to aiMesh
|
||||||
|
*pcV++ = curVertices[idx];
|
||||||
|
if (pcN) *pcN++ = curNormals[idx];
|
||||||
|
if (pcT) *pcT++ = curTangents[idx];
|
||||||
|
if (pcB) *pcB++ = curBitangents[idx];
|
||||||
|
if (pcC0) *pcC0++ = curColors[idx];
|
||||||
|
if (pcT0) *pcT0++ = curUVs[idx];
|
||||||
|
if (pcT1) *pcT1++ = curUV2s[idx];
|
||||||
|
|
||||||
|
// start new face
|
||||||
|
if (++curIdx == 3) {
|
||||||
|
++curFace;
|
||||||
|
curIdx = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// We should be at the end of mFaces
|
||||||
|
if (curFace != faceEnd)
|
||||||
|
ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Finish processing the mesh - do some small material workarounds
|
||||||
|
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
|
||||||
|
// Take the opacity value of the current material
|
||||||
|
// from the common vertex color alpha
|
||||||
|
aiMaterial *mat = (aiMaterial *)curMat;
|
||||||
|
mat->AddProperty(&curColors[0].a, 1, AI_MATKEY_OPACITY);
|
||||||
|
}
|
||||||
|
// textMeaning = 2;
|
||||||
|
|
||||||
|
// end of previous buffer. A material and a mesh should be there
|
||||||
if (!curMat || !curMesh) {
|
if (!curMat || !curMesh) {
|
||||||
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
|
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
|
||||||
releaseMaterial(&curMat);
|
releaseMaterial(&curMat);
|
||||||
|
@ -467,7 +392,8 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (materials.empty()) {
|
// If one is empty then so is the other
|
||||||
|
if (materials.empty() || meshes.empty()) {
|
||||||
throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
|
throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -492,11 +418,105 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
|
||||||
|
|
||||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||||
pScene->mRootNode->mMeshes[i] = i;
|
pScene->mRootNode->mMeshes[i] = i;
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
void IRRMeshImporter::ParseMaterialBuffer(pugi::xml_node& bufferNode) {
|
void IRRMeshImporter::ParseBufferVertices(const char *sz, VertexFormat vertexFormat,
|
||||||
|
std::vector<aiVector3D> &vertices, std::vector<aiVector3D> &normals,
|
||||||
|
std::vector<aiVector3D> &tangents, std::vector<aiVector3D> &bitangents,
|
||||||
|
std::vector<aiVector3D> &UVs, std::vector<aiVector3D> &UV2s,
|
||||||
|
std::vector<aiColor4D> &colors, bool &useColors) {
|
||||||
|
// read vertices
|
||||||
|
do {
|
||||||
|
SkipSpacesAndLineEnd(&sz);
|
||||||
|
aiVector3D temp;
|
||||||
|
aiColor4D c;
|
||||||
|
|
||||||
|
// Read the vertex position
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
vertices.push_back(temp);
|
||||||
|
|
||||||
|
// Read the vertex normals
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
normals.push_back(temp);
|
||||||
|
|
||||||
|
// read the vertex colors
|
||||||
|
uint32_t clr = strtoul16(sz, &sz);
|
||||||
|
ColorFromARGBPacked(clr, c);
|
||||||
|
|
||||||
|
// If we're pushing more than one distinct color
|
||||||
|
if (!colors.empty() && c != *(colors.end() - 1))
|
||||||
|
useColors = true;
|
||||||
|
|
||||||
|
colors.push_back(c);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
|
||||||
|
// read the first UV coordinate set
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
temp.z = 0.f;
|
||||||
|
temp.y = 1.f - temp.y; // DX to OGL
|
||||||
|
UVs.push_back(temp);
|
||||||
|
|
||||||
|
// NOTE these correspond to specific S3DVertex* structs in irr sourcecode
|
||||||
|
// So by definition, all buffers have either UV2 or tangents or neither
|
||||||
|
// read the (optional) second UV coordinate set
|
||||||
|
if (vertexFormat == VertexFormat::t2coord) {
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||||
|
temp.y = 1.f - temp.y; // DX to OGL
|
||||||
|
UV2s.push_back(temp);
|
||||||
|
}
|
||||||
|
// read optional tangent and bitangent vectors
|
||||||
|
else if (vertexFormat == VertexFormat::tangent) {
|
||||||
|
// tangents
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
temp.y *= -1.0f;
|
||||||
|
tangents.push_back(temp);
|
||||||
|
|
||||||
|
// bitangents
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
|
||||||
|
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||||
|
SkipSpaces(&sz);
|
||||||
|
temp.y *= -1.0f;
|
||||||
|
bitangents.push_back(temp);
|
||||||
|
}
|
||||||
|
} while (SkipLine(&sz));
|
||||||
|
/* IMPORTANT: We assume that each vertex is specified in one
|
||||||
|
line. So we can skip the rest of the line - unknown vertex
|
||||||
|
elements are ignored.
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER
|
#endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER
|
||||||
|
|
|
@ -85,8 +85,19 @@ protected:
|
||||||
*/
|
*/
|
||||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||||
IOSystem *pIOHandler) override;
|
IOSystem *pIOHandler) override;
|
||||||
private:
|
|
||||||
void ParseMaterialBuffer(pugi::xml_node& bufferNode);
|
private:
|
||||||
|
enum class VertexFormat {
|
||||||
|
standard = 0, // "standard" - also noted as 'normal' format elsewhere
|
||||||
|
t2coord = 1, // "2tcoord" - standard + 2 UV maps
|
||||||
|
tangent = 2, // "tangents" - standard + tangents and bitangents
|
||||||
|
};
|
||||||
|
|
||||||
|
void ParseBufferVertices(const char *sz, VertexFormat vertexFormat,
|
||||||
|
std::vector<aiVector3D> &vertices, std::vector<aiVector3D> &normals,
|
||||||
|
std::vector<aiVector3D> &tangents, std::vector<aiVector3D> &bitangents,
|
||||||
|
std::vector<aiVector3D> &UVs, std::vector<aiVector3D> &UV2s,
|
||||||
|
std::vector<aiColor4D> &colors, bool &useColors);
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end of namespace Assimp
|
} // end of namespace Assimp
|
||||||
|
|
Loading…
Reference in New Issue