pull/19/head
ulf 2013-02-12 13:22:17 +01:00
commit 196d1b54cb
14 changed files with 2666 additions and 1987 deletions

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@ -381,6 +381,8 @@ SET(IFC_SRCS
IFCMaterial.cpp
IFCProfile.cpp
IFCCurve.cpp
IFCBoolean.cpp
IFCOpenings.cpp
STEPFile.h
STEPFileReader.h
STEPFileReader.cpp

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@ -599,7 +599,7 @@ aiNode* ProcessSpatialStructure(aiNode* parent, const IfcProduct& el, Conversion
// add an output node for this spatial structure
std::auto_ptr<aiNode> nd(new aiNode());
nd->mName.Set(el.GetClassName()+"_"+(el.Name?el.Name:el.GlobalId));
nd->mName.Set(el.GetClassName()+"_"+(el.Name?el.Name.Get():"Unnamed")+"_"+el.GlobalId);
nd->mParent = parent;
if(el.ObjectPlacement) {

1748
code/IFCOpenings.cpp 100644

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@ -59,6 +59,9 @@ void TempOpening::Transform(const IfcMatrix4& mat)
if(profileMesh) {
profileMesh->Transform(mat);
}
if(profileMesh2D) {
profileMesh2D->Transform(mat);
}
extrusionDir *= IfcMatrix3(mat);
}
@ -311,6 +314,13 @@ void TempMesh::RemoveAdjacentDuplicates()
}
}
// ------------------------------------------------------------------------------------------------
void TempMesh::Swap(TempMesh& other)
{
vertcnt.swap(other.vertcnt);
verts.swap(other.verts);
}
// ------------------------------------------------------------------------------------------------
bool IsTrue(const EXPRESS::BOOLEAN& in)
{
@ -560,6 +570,7 @@ void ConvertTransformOperator(IfcMatrix4& out, const IfcCartesianTransformationO
out = locm * out * s;
}
} // ! IFC
} // ! Assimp

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@ -61,7 +61,9 @@ namespace IFC {
typedef aiColor4t<IfcFloat> IfcColor4;
// helper for std::for_each to delete all heap-allocated items in a container
// ------------------------------------------------------------------------------------------------
// Helper for std::for_each to delete all heap-allocated items in a container
// ------------------------------------------------------------------------------------------------
template<typename T>
struct delete_fun
{
@ -70,15 +72,50 @@ struct delete_fun
}
};
// ------------------------------------------------------------------------------------------------
// Helper used during mesh construction. Aids at creating aiMesh'es out of relatively few polygons.
// ------------------------------------------------------------------------------------------------
struct TempMesh
{
std::vector<IfcVector3> verts;
std::vector<unsigned int> vertcnt;
// utilities
aiMesh* ToMesh();
void Clear();
void Transform(const IfcMatrix4& mat);
IfcVector3 Center() const;
void Append(const TempMesh& other);
bool IsEmpty() const {
return verts.empty() && vertcnt.empty();
}
void RemoveAdjacentDuplicates();
void RemoveDegenerates();
void FixupFaceOrientation();
IfcVector3 ComputeLastPolygonNormal(bool normalize = true) const;
void ComputePolygonNormals(std::vector<IfcVector3>& normals,
bool normalize = true,
size_t ofs = 0) const;
void Swap(TempMesh& other);
};
// ------------------------------------------------------------------------------------------------
// Temporary representation of an opening in a wall or a floor
// ------------------------------------------------------------------------------------------------
struct TempMesh;
struct TempOpening
{
const IFC::IfcSolidModel* solid;
IfcVector3 extrusionDir;
boost::shared_ptr<TempMesh> profileMesh;
boost::shared_ptr<TempMesh> profileMesh2D;
// list of points generated for this opening. This is used to
// create connections between two opposing holes created
@ -96,15 +133,33 @@ struct TempOpening
}
// ------------------------------------------------------------------------------
TempOpening(const IFC::IfcSolidModel* solid,IfcVector3 extrusionDir,boost::shared_ptr<TempMesh> profileMesh)
TempOpening(const IFC::IfcSolidModel* solid,IfcVector3 extrusionDir,
boost::shared_ptr<TempMesh> profileMesh,
boost::shared_ptr<TempMesh> profileMesh2D)
: solid(solid)
, extrusionDir(extrusionDir)
, profileMesh(profileMesh)
, profileMesh2D(profileMesh2D)
{
}
// ------------------------------------------------------------------------------
void Transform(const IfcMatrix4& mat); // defined later since TempMesh is not complete yet
// ------------------------------------------------------------------------------
// Helper to sort openings by distance from a given base point
struct DistanceSorter {
DistanceSorter(const IfcVector3& base) : base(base) {}
bool operator () (const TempOpening& a, const TempOpening& b) const {
return (a.profileMesh->Center()-base).SquareLength() < (b.profileMesh->Center()-base).SquareLength();
}
IfcVector3 base;
};
};
@ -155,6 +210,7 @@ struct ConversionData
std::vector<TempOpening>* collect_openings;
};
// ------------------------------------------------------------------------------------------------
// Binary predicate to compare vectors with a given, quadratic epsilon.
// ------------------------------------------------------------------------------------------------
@ -170,38 +226,21 @@ struct FuzzyVectorCompare {
// ------------------------------------------------------------------------------------------------
// Helper used during mesh construction. Aids at creating aiMesh'es out of relatively few polygons.
// Ordering predicate to totally order R^2 vectors first by x and then by y
// ------------------------------------------------------------------------------------------------
struct TempMesh
{
std::vector<IfcVector3> verts;
std::vector<unsigned int> vertcnt;
struct XYSorter {
// utilities
aiMesh* ToMesh();
void Clear();
void Transform(const IfcMatrix4& mat);
IfcVector3 Center() const;
void Append(const TempMesh& other);
bool IsEmpty() const {
return verts.empty() && vertcnt.empty();
// sort first by X coordinates, then by Y coordinates
bool operator () (const IfcVector2&a, const IfcVector2& b) const {
if (a.x == b.x) {
return a.y < b.y;
}
return a.x < b.x;
}
void RemoveAdjacentDuplicates();
void RemoveDegenerates();
void FixupFaceOrientation();
IfcVector3 ComputeLastPolygonNormal(bool normalize = true) const;
void ComputePolygonNormals(std::vector<IfcVector3>& normals,
bool normalize = true,
size_t ofs = 0) const;
};
// conversion routines for common IFC entities, implemented in IFCUtil.cpp
void ConvertColor(aiColor4D& out, const IfcColourRgb& in);
void ConvertColor(aiColor4D& out, const IfcColourOrFactor& in,ConversionData& conv,const aiColor4D* base);
@ -225,9 +264,41 @@ bool ProcessProfile(const IfcProfileDef& prof, TempMesh& meshout, ConversionData
unsigned int ProcessMaterials(const IFC::IfcRepresentationItem& item, ConversionData& conv);
// IFCGeometry.cpp
IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVector3& norOut);
bool ProcessRepresentationItem(const IfcRepresentationItem& item, std::vector<unsigned int>& mesh_indices, ConversionData& conv);
void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,ConversionData& /*conv*/);
void ProcessSweptAreaSolid(const IfcSweptAreaSolid& swept, TempMesh& meshout,
ConversionData& conv);
void ProcessExtrudedAreaSolid(const IfcExtrudedAreaSolid& solid, TempMesh& result,
ConversionData& conv, bool collect_openings);
// IFCBoolean.cpp
void ProcessBoolean(const IfcBooleanResult& boolean, TempMesh& result, ConversionData& conv);
void ProcessBooleanHalfSpaceDifference(const IfcHalfSpaceSolid* hs, TempMesh& result,
const TempMesh& first_operand,
ConversionData& conv);
void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBoundedHalfSpace* hs, TempMesh& result,
const TempMesh& first_operand,
ConversionData& conv);
void ProcessBooleanExtrudedAreaSolidDifference(const IfcExtrudedAreaSolid* as, TempMesh& result,
const TempMesh& first_operand,
ConversionData& conv);
// IFCOpenings.cpp
bool GenerateOpenings(std::vector<TempOpening>& openings,
const std::vector<IfcVector3>& nors,
TempMesh& curmesh,
bool check_intersection,
bool generate_connection_geometry,
const IfcVector3& wall_extrusion_axis = IfcVector3(0,1,0));
// IFCCurve.cpp
@ -331,8 +402,8 @@ public:
using Curve::SampleDiscrete;
};
// IfcProfile.cpp
bool ProcessCurve(const IfcCurve& curve, TempMesh& meshout, ConversionData& conv);
}
}

681
code/IfcBoolean.cpp 100644
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@ -0,0 +1,681 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2010, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file IFCBoolean.cpp
* @brief Implements a subset of Ifc boolean operations
*/
#include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
#include "IFCUtil.h"
#include "PolyTools.h"
#include "ProcessHelper.h"
#include <iterator>
namespace Assimp {
namespace IFC {
// ------------------------------------------------------------------------------------------------
enum Intersect {
Intersect_No,
Intersect_LiesOnPlane,
Intersect_Yes
};
// ------------------------------------------------------------------------------------------------
Intersect IntersectSegmentPlane(const IfcVector3& p,const IfcVector3& n, const IfcVector3& e0,
const IfcVector3& e1,
IfcVector3& out)
{
const IfcVector3 pdelta = e0 - p, seg = e1-e0;
const IfcFloat dotOne = n*seg, dotTwo = -(n*pdelta);
if (fabs(dotOne) < 1e-6) {
return fabs(dotTwo) < 1e-6f ? Intersect_LiesOnPlane : Intersect_No;
}
const IfcFloat t = dotTwo/dotOne;
// t must be in [0..1] if the intersection point is within the given segment
if (t > 1.f || t < 0.f) {
return Intersect_No;
}
out = e0+t*seg;
return Intersect_Yes;
}
// ------------------------------------------------------------------------------------------------
void ProcessBooleanHalfSpaceDifference(const IfcHalfSpaceSolid* hs, TempMesh& result,
const TempMesh& first_operand,
ConversionData& conv)
{
ai_assert(hs != NULL);
const IfcPlane* const plane = hs->BaseSurface->ToPtr<IfcPlane>();
if(!plane) {
IFCImporter::LogError("expected IfcPlane as base surface for the IfcHalfSpaceSolid");
return;
}
// extract plane base position vector and normal vector
IfcVector3 p,n(0.f,0.f,1.f);
if (plane->Position->Axis) {
ConvertDirection(n,plane->Position->Axis.Get());
}
ConvertCartesianPoint(p,plane->Position->Location);
if(!IsTrue(hs->AgreementFlag)) {
n *= -1.f;
}
// clip the current contents of `meshout` against the plane we obtained from the second operand
const std::vector<IfcVector3>& in = first_operand.verts;
std::vector<IfcVector3>& outvert = result.verts;
std::vector<unsigned int>::const_iterator begin = first_operand.vertcnt.begin(),
end = first_operand.vertcnt.end(), iit;
outvert.reserve(in.size());
result.vertcnt.reserve(first_operand.vertcnt.size());
unsigned int vidx = 0;
for(iit = begin; iit != end; vidx += *iit++) {
unsigned int newcount = 0;
for(unsigned int i = 0; i < *iit; ++i) {
const IfcVector3& e0 = in[vidx+i], e1 = in[vidx+(i+1)%*iit];
// does the next segment intersect the plane?
IfcVector3 isectpos;
const Intersect isect = IntersectSegmentPlane(p,n,e0,e1,isectpos);
if (isect == Intersect_No || isect == Intersect_LiesOnPlane) {
if ( (e0-p).Normalize()*n > 0 ) {
outvert.push_back(e0);
++newcount;
}
}
else if (isect == Intersect_Yes) {
if ( (e0-p).Normalize()*n > 0 ) {
// e0 is on the right side, so keep it
outvert.push_back(e0);
outvert.push_back(isectpos);
newcount += 2;
}
else {
// e0 is on the wrong side, so drop it and keep e1 instead
outvert.push_back(isectpos);
++newcount;
}
}
}
if (!newcount) {
continue;
}
IfcVector3 vmin,vmax;
ArrayBounds(&*(outvert.end()-newcount),newcount,vmin,vmax);
// filter our IfcFloat points - those may happen if a point lies
// directly on the intersection line. However, due to IfcFloat
// precision a bitwise comparison is not feasible to detect
// this case.
const IfcFloat epsilon = (vmax-vmin).SquareLength() / 1e6f;
FuzzyVectorCompare fz(epsilon);
std::vector<IfcVector3>::iterator e = std::unique( outvert.end()-newcount, outvert.end(), fz );
if (e != outvert.end()) {
newcount -= static_cast<unsigned int>(std::distance(e,outvert.end()));
outvert.erase(e,outvert.end());
}
if (fz(*( outvert.end()-newcount),outvert.back())) {
outvert.pop_back();
--newcount;
}
if(newcount > 2) {
result.vertcnt.push_back(newcount);
}
else while(newcount-->0) {
result.verts.pop_back();
}
}
IFCImporter::LogDebug("generating CSG geometry by plane clipping (IfcBooleanClippingResult)");
}
// ------------------------------------------------------------------------------------------------
// Check if e0-e1 intersects a sub-segment of the given boundary line.
// note: this functions works on 3D vectors, but performs its intersection checks solely in xy.
bool IntersectsBoundaryProfile( const IfcVector3& e0, const IfcVector3& e1, const std::vector<IfcVector3>& boundary,
std::vector<size_t>& intersected_boundary_segments,
std::vector<IfcVector3>& intersected_boundary_points,
bool half_open = false,
bool* e0_hits_border = NULL)
{
ai_assert(intersected_boundary_segments.empty());
ai_assert(intersected_boundary_points.empty());
if(e0_hits_border) {
*e0_hits_border = false;
}
const IfcVector3& e = e1 - e0;
for (size_t i = 0, bcount = boundary.size(); i < bcount; ++i) {
// boundary segment i: b0-b1
const IfcVector3& b0 = boundary[i];
const IfcVector3& b1 = boundary[(i+1) % bcount];
const IfcVector3& b = b1 - b0;
// segment-segment intersection
// solve b0 + b*s = e0 + e*t for (s,t)
const IfcFloat det = (-b.x * e.y + e.x * b.y);
if(fabs(det) < 1e-6) {
// no solutions (parallel lines)
continue;
}
const IfcFloat x = b0.x - e0.x;
const IfcFloat y = b0.y - e0.y;
const IfcFloat s = (x*e.y - e.x*y)/det;
const IfcFloat t = (x*b.y - b.x*y)/det;
#ifdef _DEBUG
const IfcVector3 check = b0 + b*s - (e0 + e*t);
ai_assert((IfcVector2(check.x,check.y)).SquareLength() < 1e-5);
#endif
// for a valid intersection, s-t should be in range [0,1].
// note that for t (i.e. the segment point) we only use a
// half-sided epsilon because the next segment should catch
// this case.
const IfcFloat epsilon = 1e-6;
if (t >= -epsilon && (t <= 1.0+epsilon || half_open) && s >= -epsilon && s <= 1.0) {
if (e0_hits_border && !*e0_hits_border) {
*e0_hits_border = fabs(t) < 1e-5f;
}
const IfcVector3& p = e0 + e*t;
// only insert the point into the list if it is sufficiently
// far away from the previous intersection point. This way,
// we avoid duplicate detection if the intersection is
// directly on the vertex between two segments.
if (!intersected_boundary_points.empty() && intersected_boundary_segments.back()==i-1 ) {
const IfcVector3 diff = intersected_boundary_points.back() - p;
if(IfcVector3((diff.x, diff.y)).SquareLength() < 1e-7) {
continue;
}
}
intersected_boundary_segments.push_back(i);
intersected_boundary_points.push_back(p);
}
}
return !intersected_boundary_segments.empty();
}
// ------------------------------------------------------------------------------------------------
// note: this functions works on 3D vectors, but performs its intersection checks solely in xy.
bool PointInPoly(const IfcVector3& p, const std::vector<IfcVector3>& boundary)
{
// even-odd algorithm: take a random vector that extends from p to infinite
// and counts how many times it intersects edges of the boundary.
// because checking for segment intersections is prone to numeric inaccuracies
// or double detections (i.e. when hitting multiple adjacent segments at their
// shared vertices) we do it thrice with different rays and vote on it.
// the even-odd algorithm doesn't work for points which lie directly on
// the border of the polygon. If any of our attempts produces this result,
// we return false immediately.
std::vector<size_t> intersected_boundary_segments;
std::vector<IfcVector3> intersected_boundary_points;
size_t votes = 0;
bool is_border;
IntersectsBoundaryProfile(p, p + IfcVector3(1.0,0,0), boundary,
intersected_boundary_segments,
intersected_boundary_points, true, &is_border);
if(is_border) {
return false;
}
votes += intersected_boundary_segments.size() % 2;
intersected_boundary_segments.clear();
intersected_boundary_points.clear();
IntersectsBoundaryProfile(p, p + IfcVector3(0,1.0,0), boundary,
intersected_boundary_segments,
intersected_boundary_points, true, &is_border);
if(is_border) {
return false;
}
votes += intersected_boundary_segments.size() % 2;
intersected_boundary_segments.clear();
intersected_boundary_points.clear();
IntersectsBoundaryProfile(p, p + IfcVector3(0.6,-0.6,0.0), boundary,
intersected_boundary_segments,
intersected_boundary_points, true, &is_border);
if(is_border) {
return false;
}
votes += intersected_boundary_segments.size() % 2;
//ai_assert(votes == 3 || votes == 0);
return votes > 1;
}
// ------------------------------------------------------------------------------------------------
void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBoundedHalfSpace* hs, TempMesh& result,
const TempMesh& first_operand,
ConversionData& conv)
{
ai_assert(hs != NULL);
const IfcPlane* const plane = hs->BaseSurface->ToPtr<IfcPlane>();
if(!plane) {
IFCImporter::LogError("expected IfcPlane as base surface for the IfcHalfSpaceSolid");
return;
}
// extract plane base position vector and normal vector
IfcVector3 p,n(0.f,0.f,1.f);
if (plane->Position->Axis) {
ConvertDirection(n,plane->Position->Axis.Get());
}
ConvertCartesianPoint(p,plane->Position->Location);
if(!IsTrue(hs->AgreementFlag)) {
n *= -1.f;
}
n.Normalize();
// obtain the polygonal bounding volume
boost::shared_ptr<TempMesh> profile = boost::shared_ptr<TempMesh>(new TempMesh());
if(!ProcessCurve(hs->PolygonalBoundary, *profile.get(), conv)) {
IFCImporter::LogError("expected valid polyline for boundary of boolean halfspace");
return;
}
IfcMatrix4 proj_inv;
ConvertAxisPlacement(proj_inv,hs->Position);
// and map everything into a plane coordinate space so all intersection
// tests can be done in 2D space.
IfcMatrix4 proj = proj_inv;
proj.Inverse();
// clip the current contents of `meshout` against the plane we obtained from the second operand
const std::vector<IfcVector3>& in = first_operand.verts;
std::vector<IfcVector3>& outvert = result.verts;
std::vector<unsigned int>::const_iterator begin = first_operand.vertcnt.begin(),
end = first_operand.vertcnt.end(), iit;
outvert.reserve(in.size());
result.vertcnt.reserve(first_operand.vertcnt.size());
std::vector<size_t> intersected_boundary_segments;
std::vector<IfcVector3> intersected_boundary_points;
// TODO: the following algorithm doesn't handle all cases.
unsigned int vidx = 0;
for(iit = begin; iit != end; vidx += *iit++) {
if (!*iit) {
continue;
}
unsigned int newcount = 0;
bool was_outside_boundary = !PointInPoly(proj * in[vidx], profile->verts);
size_t last_intersected_boundary_segment;
IfcVector3 last_intersected_boundary_point;
bool extra_point_flag = false;
IfcVector3 extra_point;
for(unsigned int i = 0; i < *iit; ++i) {
// current segment: [i,i+1 mod size] or [*extra_point,i] if extra_point_flag is set
const IfcVector3& e0 = extra_point_flag ? extra_point : in[vidx+i];
const IfcVector3& e1 = extra_point_flag ? in[vidx+i] : in[vidx+(i+1)%*iit];
// does the current segment intersect the polygonal boundary?
const IfcVector3& e0_plane = proj * e0;
const IfcVector3& e1_plane = proj * e1;
intersected_boundary_segments.clear();
intersected_boundary_points.clear();
const bool is_outside_boundary = !PointInPoly(e1_plane, profile->verts);
const bool is_boundary_intersection = is_outside_boundary != was_outside_boundary;
IntersectsBoundaryProfile(e0_plane, e1_plane, profile->verts,
intersected_boundary_segments,
intersected_boundary_points);
ai_assert(!is_boundary_intersection || !intersected_boundary_segments.empty());
// does the current segment intersect the plane?
// (no extra check if this is an extra point)
IfcVector3 isectpos;
const Intersect isect = extra_point_flag ? Intersect_No : IntersectSegmentPlane(p,n,e0,e1,isectpos);
#ifdef _DEBUG
if (isect == Intersect_Yes) {
const IfcFloat f = fabs((isectpos - p)*n);
ai_assert(f < 1e-5);
}
#endif
const bool is_white_side = (e0-p)*n >= -1e-6;
// e0 on good side of plane? (i.e. we should keep all geometry on this side)
if (is_white_side) {
// but is there an intersection in e0-e1 and is e1 in the clipping
// boundary? In this case, generate a line that only goes to the
// intersection point.
if (isect == Intersect_Yes && !is_outside_boundary) {
outvert.push_back(e0);
++newcount;
outvert.push_back(isectpos);
++newcount;
// this is, however, only a line that goes to the plane, but not
// necessarily to the point where the bounding volume on the
// black side of the plane is hit. So basically, we need another
// check for [isectpos-e1], which should yield an intersection
// point.
extra_point_flag = true;
extra_point = isectpos;
//was_outside_boundary = true;
//continue;
}
else {
outvert.push_back(e0);
++newcount;
}
}
// e0 on bad side of plane, e1 on good (i.e. we should remove geometry on this side,
// but only if it is within the bounding volume).
else if (isect == Intersect_Yes) {
// is e0 within the clipping volume? Insert the intersection point
// of [e0,e1] and the plane instead of e0.
if(was_outside_boundary) {
outvert.push_back(e0);
}
else {
outvert.push_back(isectpos);
}
++newcount;
}
else { // no intersection with plane or parallel; e0,e1 are on the bad side
// did we just pass the boundary line to the poly bounding?
if (is_boundary_intersection) {
// and are now outside the clipping boundary?
if (is_outside_boundary) {
// in this case, get the point where the clipping boundary
// was entered first. Then, get the point where the clipping
// boundary volume was left! These two points with the plane
// normal form another plane that intersects the clipping
// volume. There are two ways to get from the first to the
// second point along the intersection curve, try to pick the
// one that lies within the current polygon.
// TODO this approach doesn't handle all cases
// ...
IfcFloat d = 1e10;
IfcVector3 vclosest;
BOOST_FOREACH(const IfcVector3& v, intersected_boundary_points) {
const IfcFloat dn = (v-e1_plane).SquareLength();
if (dn < d) {
d = dn;
vclosest = v;
}
}
outvert.push_back(proj_inv * vclosest);
++newcount;
//outvert.push_back(e1);
//++newcount;
}
else {
// we just entered the clipping boundary. Record the point
// and the segment where we entered and also generate this point.
//last_intersected_boundary_segment = intersected_boundary_segments.front();
//last_intersected_boundary_point = intersected_boundary_points.front();
outvert.push_back(e0);
++newcount;
IfcFloat d = 1e10;
IfcVector3 vclosest;
BOOST_FOREACH(const IfcVector3& v, intersected_boundary_points) {
const IfcFloat dn = (v-e0_plane).SquareLength();
if (dn < d) {
d = dn;
vclosest = v;
}
}
outvert.push_back(proj_inv * vclosest);
++newcount;
}
}
// if not, we just keep the vertex
else if (is_outside_boundary) {
outvert.push_back(e0);
++newcount;
}
}
was_outside_boundary = is_outside_boundary;
extra_point_flag = false;
}
if (!newcount) {
continue;
}
IfcVector3 vmin,vmax;
ArrayBounds(&*(outvert.end()-newcount),newcount,vmin,vmax);
// filter our IfcFloat points - those may happen if a point lies
// directly on the intersection line. However, due to IfcFloat
// precision a bitwise comparison is not feasible to detect
// this case.
const IfcFloat epsilon = (vmax-vmin).SquareLength() / 1e6f;
FuzzyVectorCompare fz(epsilon);
std::vector<IfcVector3>::iterator e = std::unique( outvert.end()-newcount, outvert.end(), fz );
if (e != outvert.end()) {
newcount -= static_cast<unsigned int>(std::distance(e,outvert.end()));
outvert.erase(e,outvert.end());
}
if (fz(*( outvert.end()-newcount),outvert.back())) {
outvert.pop_back();
--newcount;
}
if(newcount > 2) {
result.vertcnt.push_back(newcount);
}
else while(newcount-->0) {
result.verts.pop_back();
}
}
IFCImporter::LogDebug("generating CSG geometry by plane clipping with polygonal bounding (IfcBooleanClippingResult)");
}
// ------------------------------------------------------------------------------------------------
void ProcessBooleanExtrudedAreaSolidDifference(const IfcExtrudedAreaSolid* as, TempMesh& result,
const TempMesh& first_operand,
ConversionData& conv)
{
ai_assert(as != NULL);
// This case is handled by reduction to an instance of the quadrify() algorithm.
// Obviously, this won't work for arbitrarily complex cases. In fact, the first
// operand should be near-planar. Luckily, this is usually the case in Ifc
// buildings.
boost::shared_ptr<TempMesh> meshtmp = boost::shared_ptr<TempMesh>(new TempMesh());
ProcessExtrudedAreaSolid(*as,*meshtmp,conv,false);
std::vector<TempOpening> openings(1, TempOpening(as,IfcVector3(0,0,0),meshtmp,boost::shared_ptr<TempMesh>()));
result = first_operand;
TempMesh temp;
std::vector<IfcVector3>::const_iterator vit = first_operand.verts.begin();
BOOST_FOREACH(unsigned int pcount, first_operand.vertcnt) {
temp.Clear();
temp.verts.insert(temp.verts.end(), vit, vit + pcount);
temp.vertcnt.push_back(pcount);
// The algorithms used to generate mesh geometry sometimes
// spit out lines or other degenerates which must be
// filtered to avoid running into assertions later on.
// ComputePolygonNormal returns the Newell normal, so the
// length of the normal is the area of the polygon.
const IfcVector3& normal = temp.ComputeLastPolygonNormal(false);
if (normal.SquareLength() < static_cast<IfcFloat>(1e-5)) {
IFCImporter::LogWarn("skipping degenerate polygon (ProcessBooleanExtrudedAreaSolidDifference)");
continue;
}
GenerateOpenings(openings, std::vector<IfcVector3>(1,IfcVector3(1,0,0)), temp, false, true);
result.Append(temp);
vit += pcount;
}
IFCImporter::LogDebug("generating CSG geometry by geometric difference to a solid (IfcExtrudedAreaSolid)");
}
// ------------------------------------------------------------------------------------------------
void ProcessBoolean(const IfcBooleanResult& boolean, TempMesh& result, ConversionData& conv)
{
// supported CSG operations:
// DIFFERENCE
if(const IfcBooleanResult* const clip = boolean.ToPtr<IfcBooleanResult>()) {
if(clip->Operator != "DIFFERENCE") {
IFCImporter::LogWarn("encountered unsupported boolean operator: " + (std::string)clip->Operator);
return;
}
// supported cases (1st operand):
// IfcBooleanResult -- call ProcessBoolean recursively
// IfcSweptAreaSolid -- obtain polygonal geometry first
// supported cases (2nd operand):
// IfcHalfSpaceSolid -- easy, clip against plane
// IfcExtrudedAreaSolid -- reduce to an instance of the quadrify() algorithm
const IfcHalfSpaceSolid* const hs = clip->SecondOperand->ResolveSelectPtr<IfcHalfSpaceSolid>(conv.db);
const IfcExtrudedAreaSolid* const as = clip->SecondOperand->ResolveSelectPtr<IfcExtrudedAreaSolid>(conv.db);
if(!hs && !as) {
IFCImporter::LogError("expected IfcHalfSpaceSolid or IfcExtrudedAreaSolid as second clipping operand");
return;
}
TempMesh first_operand;
if(const IfcBooleanResult* const op0 = clip->FirstOperand->ResolveSelectPtr<IfcBooleanResult>(conv.db)) {
ProcessBoolean(*op0,first_operand,conv);
}
else if (const IfcSweptAreaSolid* const swept = clip->FirstOperand->ResolveSelectPtr<IfcSweptAreaSolid>(conv.db)) {
ProcessSweptAreaSolid(*swept,first_operand,conv);
}
else {
IFCImporter::LogError("expected IfcSweptAreaSolid or IfcBooleanResult as first clipping operand");
return;
}
if(hs) {
const IfcPolygonalBoundedHalfSpace* const hs_bounded = clip->SecondOperand->ResolveSelectPtr<IfcPolygonalBoundedHalfSpace>(conv.db);
if (hs_bounded) {
ProcessPolygonalBoundedBooleanHalfSpaceDifference(hs_bounded, result, first_operand, conv);
}
else {
ProcessBooleanHalfSpaceDifference(hs, result, first_operand, conv);
}
}
else {
ProcessBooleanExtrudedAreaSolidDifference(as, result, first_operand, conv);
}
}
else {
IFCImporter::LogWarn("skipping unknown IfcBooleanResult entity, type is " + boolean.GetClassName());
}
}
} // ! IFC
} // ! Assimp
#endif

View File

@ -157,6 +157,7 @@ struct Material
aiString textureSpecular;
aiString textureAmbient;
aiString textureBump;
aiString textureNormal;
aiString textureSpecularity;
aiString textureOpacity;
aiString textureDisp;

View File

@ -556,6 +556,9 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
if ( 0 != pCurrentMaterial->textureBump.length )
mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
if ( 0 != pCurrentMaterial->textureNormal.length )
mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
if ( 0 != pCurrentMaterial->textureDisp.length )
mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );

View File

@ -49,6 +49,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
// Material specific token
static const std::string DiffuseTexture = "map_kd";
static const std::string AmbientTexture = "map_ka";
static const std::string SpecularTexture = "map_ks";
static const std::string OpacityTexture = "map_d";
static const std::string BumpTexture1 = "map_bump";
static const std::string BumpTexture2 = "map_Bump";
static const std::string BumpTexture3 = "bump";
static const std::string NormalTexture = "map_Kn";
static const std::string DisplacementTexture = "disp";
static const std::string SpecularityTexture = "map_ns";
// -------------------------------------------------------------------
// Constructor
ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
@ -249,46 +261,40 @@ void ObjFileMtlImporter::createMaterial()
// -------------------------------------------------------------------
// Gets a texture name from data.
void ObjFileMtlImporter::getTexture()
{
aiString *out = NULL;
void ObjFileMtlImporter::getTexture() {
aiString *out( NULL );
// FIXME: just a quick'n'dirty hack, consider cleanup later
// Diffuse texture
if (!ASSIMP_strincmp(&(*m_DataIt),"map_kd",6))
const char *pPtr( &(*m_DataIt) );
if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), DiffuseTexture.size() ) ) {
// Diffuse texture
out = & m_pModel->m_pCurrentMaterial->texture;
// Ambient texture
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ka",6))
} else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(),AmbientTexture.size() ) ) {
// Ambient texture
out = & m_pModel->m_pCurrentMaterial->textureAmbient;
// Specular texture
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ks",6))
} else if (!ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), SpecularTexture.size())) {
// Specular texture
out = & m_pModel->m_pCurrentMaterial->textureSpecular;
// Opacity texture
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_d",5))
} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), OpacityTexture.size() ) ) {
// Opacity texture
out = & m_pModel->m_pCurrentMaterial->textureOpacity;
// Ambient texture
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ka",6))
} else if (!ASSIMP_strincmp( pPtr,"map_ka",6)) {
// Ambient texture
out = & m_pModel->m_pCurrentMaterial->textureAmbient;
// Bump texture
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_bump",8) || !ASSIMP_strincmp(&(*m_DataIt),"bump",4))
} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), BumpTexture1.size() ) ||
!ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), BumpTexture2.size() ) ||
!ASSIMP_strincmp( pPtr, BumpTexture3.c_str(), BumpTexture3.size() ) ) {
// Bump texture
out = & m_pModel->m_pCurrentMaterial->textureBump;
// Displacement texture
else if (!ASSIMP_strincmp(&(*m_DataIt),"disp",4))
} else if (!ASSIMP_strincmp( pPtr,NormalTexture.c_str(), NormalTexture.size())) {
// Normal map
out = & m_pModel->m_pCurrentMaterial->textureNormal;
} else if (!ASSIMP_strincmp( pPtr, DisplacementTexture.c_str(), DisplacementTexture.size() ) ) {
// Displacement texture
out = &m_pModel->m_pCurrentMaterial->textureDisp;
// Specularity scaling (glossiness)
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ns",6))
} else if (!ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(),SpecularityTexture.size() ) ) {
// Specularity scaling (glossiness)
out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
else
{
} else {
DefaultLogger::get()->error("OBJ/MTL: Encountered unknown texture type");
return;
}

View File

@ -300,7 +300,7 @@ bool STEP::StringToUTF8(std::string& s)
}
// \X\xx - mac/roman (xx is a hex sequence)
else if (i+4 < s.size() && s[i+1] == 'X' && s[i+2] == '\\') {
const uint8_t macval = HexOctetToDecimal(s.c_str() + i + 3);
if(macval < 0x20) {
return false;
@ -329,17 +329,17 @@ bool STEP::StringToUTF8(std::string& s)
// utf16
case '2':
// utf32
case '4':
case '4':
if (s[i+3] == '\\') {
const size_t basei = i+4;
// scan for \X0\
size_t j = basei, jend = s.size()-4;
size_t j = basei, jend = s.size()-4;
for (; j < jend; ++j) {
if (s[j] == '\\' && s[j] == 'X' && s[j] == '0' && s[j] == '\\') {
break;
}
}
if (j == jend) {
if (j == jend) {
return false;
}
@ -347,12 +347,12 @@ bool STEP::StringToUTF8(std::string& s)
s.erase(i,8);
continue;
}
if (s[i+2] == '2') {
if (((j - basei) % 4) != 0) {
return false;
}
const size_t count = (j-basei)/4;
boost::scoped_array<UTF16> src(new UTF16[count]);

View File

@ -382,7 +382,7 @@ bool STLImporter::LoadBinaryFile()
DefaultLogger::get()->info("STL: Mesh has vertex colors");
}
aiColor4D* clr = &pMesh->mColors[0][pMesh->mNumFaces*3];
aiColor4D* clr = &pMesh->mColors[0][i*3];
clr->a = 1.0f;
if (bIsMaterialise) // fuck, this is reversed
{

View File

@ -457,7 +457,7 @@ struct Interpolator <aiVectorKey> {
template <>
struct Interpolator <aiQuatKey> {
void operator () (aiQuaternion& out, const aiQuatKey a,
void operator () (aiQuaternion& out, const aiQuatKey& a,
const aiQuatKey& b, float d) const
{
Interpolator<aiQuaternion> ipl;
@ -467,7 +467,7 @@ struct Interpolator <aiQuatKey> {
template <>
struct Interpolator <aiMeshKey> {
void operator () (unsigned int& out, const aiMeshKey a,
void operator () (unsigned int& out, const aiMeshKey& a,
const aiMeshKey& b, float d) const
{
Interpolator<unsigned int> ipl;

View File

@ -1967,6 +1967,10 @@
<Filter
Name="ifc"
>
<File
RelativePath="..\..\code\IfcBoolean.cpp"
>
</File>
<File
RelativePath="..\..\code\IFCCurve.cpp"
>
@ -1987,6 +1991,10 @@
RelativePath="..\..\code\IFCMaterial.cpp"
>
</File>
<File
RelativePath="..\..\code\IFCOpenings.cpp"
>
</File>
<File
RelativePath="..\..\code\IFCProfile.cpp"
>
@ -2019,6 +2027,14 @@
RelativePath="..\..\code\STEPFile.h"
>
</File>
<File
RelativePath="..\..\code\STEPFileEncoding.cpp"
>
</File>
<File
RelativePath="..\..\code\STEPFileEncoding.h"
>
</File>
<File
RelativePath="..\..\code\STEPFileReader.cpp"
>