anim-header: fix some review findings + andd base tests.
parent
83e472cef3
commit
1939aca31c
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@ -291,8 +291,10 @@ struct aiNodeAnim {
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, mNumRotationKeys( 0 )
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, mNumRotationKeys( 0 )
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, mRotationKeys( NULL )
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, mRotationKeys( NULL )
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, mNumScalingKeys( 0 )
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, mNumScalingKeys( 0 )
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, mScalingKeys( NULL ) {
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, mScalingKeys( NULL )
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mPreState = mPostState = aiAnimBehaviour_DEFAULT;
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, mPreState( aiAnimBehaviour_DEFAULT )
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, mPostState( aiAnimBehaviour_DEFAULT ) {
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// empty
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}
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}
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~aiNodeAnim() {
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~aiNodeAnim() {
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@ -372,21 +374,20 @@ struct aiAnimation {
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#ifdef __cplusplus
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#ifdef __cplusplus
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aiAnimation()
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aiAnimation()
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: mDuration(-1.)
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: mDuration(-1.)
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, mTicksPerSecond()
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, mTicksPerSecond(0.)
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, mNumChannels()
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, mNumChannels(0)
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, mChannels()
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, mChannels(nullptr)
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, mNumMeshChannels()
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, mNumMeshChannels(0)
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, mMeshChannels()
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, mMeshChannels(nullptr) {
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{
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// empty
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}
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}
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~aiAnimation()
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~aiAnimation() {
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{
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// DO NOT REMOVE THIS ADDITIONAL CHECK
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// DO NOT REMOVE THIS ADDITIONAL CHECK
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if (mNumChannels && mChannels) {
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if ( mNumChannels && mChannels ) {
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for( unsigned int a = 0; a < mNumChannels; a++) {
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for( unsigned int a = 0; a < mNumChannels; a++) {
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delete mChannels[a];
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delete mChannels[ a ];
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}
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}
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delete [] mChannels;
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delete [] mChannels;
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@ -403,6 +404,7 @@ struct aiAnimation {
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};
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};
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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/// @brief Some C++ utilities for inter- and extrapolation
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/// @brief Some C++ utilities for inter- and extrapolation
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@ -72,4 +72,36 @@ TEST_F( utAnim, aiQuatKeyTest ) {
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aiQuatKey constrWithValuesTest( 1.0, q );
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aiQuatKey constrWithValuesTest( 1.0, q );
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EXPECT_DOUBLE_EQ( 1.0, constrWithValuesTest.mTime );
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EXPECT_DOUBLE_EQ( 1.0, constrWithValuesTest.mTime );
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EXPECT_EQ( q, constrWithValuesTest.mValue );
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EXPECT_EQ( q, constrWithValuesTest.mValue );
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}
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TEST_F( utAnim, aiNodeAnimTest ) {
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bool ok( true );
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try {
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aiNodeAnim myAnim;
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EXPECT_EQ( aiAnimBehaviour_DEFAULT, myAnim.mPreState );
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EXPECT_EQ( aiAnimBehaviour_DEFAULT, myAnim.mPostState );
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} catch ( ... ) {
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ok = false;
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}
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EXPECT_TRUE( ok );
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}
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TEST_F( utAnim, aiMeshAnimTest ) {
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bool ok( true );
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try {
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aiMeshAnim myMeshAnim;
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} catch ( ... ) {
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ok = false;
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}
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EXPECT_TRUE( ok );
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}
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TEST_F( utAnim, aiAnimationTest ) {
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bool ok( true );
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try {
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aiAnimation myAnimation;
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} catch ( ... ) {
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ok = false;
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}
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EXPECT_TRUE( ok );
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}
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}
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