[ObjExporter] add a "no mtl" version of the obj exporter
parent
92046319be
commit
18cef9b391
|
@ -83,6 +83,7 @@ void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportPrope
|
|||
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
|
@ -115,6 +116,8 @@ Exporter::ExportFormatEntry gExporters[] =
|
|||
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
|
||||
Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
|
||||
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */),
|
||||
Exporter::ExportFormatEntry( "objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
|
||||
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
|
||||
|
|
|
@ -83,12 +83,34 @@ void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to Wavefront OBJ without the material file. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneObjNoMtl(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) {
|
||||
// invoke the exporter
|
||||
ObjExporter exporter(pFile, pScene, true);
|
||||
|
||||
if (exporter.mOutput.fail() || exporter.mOutputMat.fail()) {
|
||||
throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
|
||||
}
|
||||
|
||||
// we're still here - export successfully completed. Write both the main OBJ file and the material script
|
||||
{
|
||||
std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
|
||||
if(outfile == NULL) {
|
||||
throw DeadlyExportError("could not open output .obj file: " + std::string(pFile));
|
||||
}
|
||||
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
static const std::string MaterialExt = ".mtl";
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene)
|
||||
ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene, bool noMtl)
|
||||
: filename(_filename)
|
||||
, pScene(pScene)
|
||||
, vp()
|
||||
|
@ -108,8 +130,9 @@ ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene)
|
|||
mOutputMat.imbue(l);
|
||||
mOutputMat.precision(16);
|
||||
|
||||
WriteGeometryFile();
|
||||
WriteMaterialFile();
|
||||
WriteGeometryFile(noMtl);
|
||||
if (!noMtl)
|
||||
WriteMaterialFile();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -236,9 +259,10 @@ void ObjExporter::WriteMaterialFile()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ObjExporter::WriteGeometryFile() {
|
||||
void ObjExporter::WriteGeometryFile(bool noMtl) {
|
||||
WriteHeader(mOutput);
|
||||
mOutput << "mtllib " << GetMaterialLibName() << endl << endl;
|
||||
if (!noMtl)
|
||||
mOutput << "mtllib " << GetMaterialLibName() << endl << endl;
|
||||
|
||||
// collect mesh geometry
|
||||
aiMatrix4x4 mBase;
|
||||
|
@ -284,7 +308,8 @@ void ObjExporter::WriteGeometryFile() {
|
|||
if (!m.name.empty()) {
|
||||
mOutput << "g " << m.name << endl;
|
||||
}
|
||||
mOutput << "usemtl " << m.matname << endl;
|
||||
if (!noMtl)
|
||||
mOutput << "usemtl " << m.matname << endl;
|
||||
|
||||
for(const Face& f : m.faces) {
|
||||
mOutput << f.kind << ' ';
|
||||
|
|
|
@ -62,7 +62,7 @@ namespace Assimp {
|
|||
class ObjExporter {
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
ObjExporter(const char* filename, const aiScene* pScene);
|
||||
ObjExporter(const char* filename, const aiScene* pScene, bool noMtl=false);
|
||||
~ObjExporter();
|
||||
std::string GetMaterialLibName();
|
||||
std::string GetMaterialLibFileName();
|
||||
|
@ -97,7 +97,7 @@ private:
|
|||
|
||||
void WriteHeader(std::ostringstream& out);
|
||||
void WriteMaterialFile();
|
||||
void WriteGeometryFile();
|
||||
void WriteGeometryFile(bool noMtl=false);
|
||||
std::string GetMaterialName(unsigned int index);
|
||||
void AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat);
|
||||
void AddNode(const aiNode* nd, const aiMatrix4x4& mParent);
|
||||
|
|
Loading…
Reference in New Issue