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@ -874,7 +874,7 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
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const MeshGeometry* const mesh = dynamic_cast< const MeshGeometry* >( geo );
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if ( mesh ) {
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const std::vector<unsigned int>& indices = ConvertMesh( *mesh, model, node_global_transform );
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const std::vector<unsigned int>& indices = ConvertMesh( *mesh, model, node_global_transform, nd);
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std::copy( indices.begin(), indices.end(), std::back_inserter( meshes ) );
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}
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else {
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@ -891,7 +891,7 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
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}
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std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
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const aiMatrix4x4& node_global_transform )
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const aiMatrix4x4& node_global_transform, aiNode& nd)
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{
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std::vector<unsigned int> temp;
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@ -915,17 +915,17 @@ std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, cons
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const MatIndexArray::value_type base = mindices[ 0 ];
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for( MatIndexArray::value_type index : mindices ) {
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if ( index != base ) {
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return ConvertMeshMultiMaterial( mesh, model, node_global_transform );
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return ConvertMeshMultiMaterial( mesh, model, node_global_transform, nd);
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}
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}
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}
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// faster code-path, just copy the data
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temp.push_back( ConvertMeshSingleMaterial( mesh, model, node_global_transform ) );
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temp.push_back( ConvertMeshSingleMaterial( mesh, model, node_global_transform, nd) );
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return temp;
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}
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aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh )
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aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
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{
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aiMesh* const out_mesh = new aiMesh();
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meshes.push_back( out_mesh );
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@ -940,15 +940,19 @@ aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh )
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if ( name.length() ) {
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out_mesh->mName.Set( name );
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}
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else
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{
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out_mesh->mName = nd.mName;
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}
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return out_mesh;
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}
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unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
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const aiMatrix4x4& node_global_transform )
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const aiMatrix4x4& node_global_transform, aiNode& nd)
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{
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const MatIndexArray& mindices = mesh.GetMaterialIndices();
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aiMesh* const out_mesh = SetupEmptyMesh( mesh );
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aiMesh* const out_mesh = SetupEmptyMesh(mesh, nd);
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const std::vector<aiVector3D>& vertices = mesh.GetVertices();
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const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts();
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@ -1072,7 +1076,7 @@ unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, con
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}
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std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
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const aiMatrix4x4& node_global_transform )
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const aiMatrix4x4& node_global_transform, aiNode& nd)
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{
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const MatIndexArray& mindices = mesh.GetMaterialIndices();
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ai_assert( mindices.size() );
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@ -1083,7 +1087,7 @@ std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometr
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for( MatIndexArray::value_type index : mindices ) {
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if ( had.find( index ) == had.end() ) {
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indices.push_back( ConvertMeshMultiMaterial( mesh, model, index, node_global_transform ) );
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indices.push_back( ConvertMeshMultiMaterial( mesh, model, index, node_global_transform, nd) );
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had.insert( index );
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}
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}
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@ -1093,9 +1097,10 @@ std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometr
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unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
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MatIndexArray::value_type index,
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const aiMatrix4x4& node_global_transform )
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const aiMatrix4x4& node_global_transform,
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aiNode& nd)
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{
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aiMesh* const out_mesh = SetupEmptyMesh( mesh );
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aiMesh* const out_mesh = SetupEmptyMesh(mesh, nd);
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const MatIndexArray& mindices = mesh.GetMaterialIndices();
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const std::vector<aiVector3D>& vertices = mesh.GetVertices();
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@ -172,23 +172,23 @@ private:
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// ------------------------------------------------------------------------------------------------
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// MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
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std::vector<unsigned int> ConvertMesh(const MeshGeometry& mesh, const Model& model,
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const aiMatrix4x4& node_global_transform);
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const aiMatrix4x4& node_global_transform, aiNode& nd);
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// ------------------------------------------------------------------------------------------------
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aiMesh* SetupEmptyMesh(const MeshGeometry& mesh);
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aiMesh* SetupEmptyMesh(const MeshGeometry& mesh, aiNode& nd);
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// ------------------------------------------------------------------------------------------------
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unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model,
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const aiMatrix4x4& node_global_transform);
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const aiMatrix4x4& node_global_transform, aiNode& nd);
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// ------------------------------------------------------------------------------------------------
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std::vector<unsigned int> ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
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const aiMatrix4x4& node_global_transform);
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const aiMatrix4x4& node_global_transform, aiNode& nd);
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// ------------------------------------------------------------------------------------------------
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unsigned int ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
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MatIndexArray::value_type index,
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const aiMatrix4x4& node_global_transform);
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const aiMatrix4x4& node_global_transform, aiNode& nd);
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// ------------------------------------------------------------------------------------------------
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static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
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