Update Sample_SimpleOpenGL.c
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602b0cf0c2
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1899aaef6e
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@ -49,7 +49,7 @@ void reshape(int width, int height)
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}
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/* ---------------------------------------------------------------------------- */
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void get_bounding_box_for_node (const a<C_STRUCT iNode* nd,
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void get_bounding_box_for_node (const C_STRUCT aiNode* nd,
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C_STRUCT aiVector3D* min,
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C_STRUCT aiVector3D* max,
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C_STRUCT aiMatrix4x4* trafo
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@ -86,7 +86,7 @@ void get_bounding_box_for_node (const a<C_STRUCT iNode* nd,
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/* ---------------------------------------------------------------------------- */
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void get_bounding_box(C_STRUCT aiVector3D* min, C_STRUCT aiVector3D* max)
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{
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aiMatrix4x4 trafo;
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C_STRUCT aiMatrix4x4 trafo;
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aiIdentityMatrix4(&trafo);
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min->x = min->y = min->z = 1e10f;
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