blender loader now reads basic material colors and even simple textures, be them embedded into the BLEND file or not.
adding some test files. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@735 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
2a6b4d1d17
commit
188aa3da37
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@ -111,6 +111,15 @@ struct Pointer
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uint64_t val;
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};
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// -------------------------------------------------------------------------------
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/** Represents a generic offset within a BLEND file */
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// -------------------------------------------------------------------------------
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struct FileOffset
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{
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FileOffset() : val() {}
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uint64_t val;
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};
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// -------------------------------------------------------------------------------
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/** Dummy derivate of std::vector to be able to use it in templates simultaenously
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* with boost::shared_ptr, which takes only one template argument
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@ -263,6 +272,13 @@ public:
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void ReadFieldPtr(TOUT<T>& out, const char* name,
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const FileDatabase& db) const;
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// --------------------------------------------------------
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// field parsing for static arrays of pointer or dynamic
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// array types (boost::shared_ptr[] or boost::shared_array[])
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template <int error_policy, template <typename> class TOUT, typename T, size_t N>
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void ReadFieldPtr(TOUT<T> (&out)[N], const char* name,
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const FileDatabase& db) const;
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// --------------------------------------------------------
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// field parsing for `normal` values
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template <int error_policy, typename T>
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@ -281,6 +297,10 @@ private:
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void ResolvePointer(vector< TOUT<T> >& out, const Pointer & ptrval,
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const FileDatabase& db, const Field& f) const;
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// --------------------------------------------------------
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void ResolvePointer( boost::shared_ptr< FileOffset >& out, const Pointer & ptrval,
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const FileDatabase& db, const Field& f) const;
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// --------------------------------------------------------
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inline const FileBlockHead* LocateFileBlockForAddress(
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const Pointer & ptrval,
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@ -181,8 +181,7 @@ void Structure :: ReadFieldPtr(TOUT<T>& out, const char* name, const FileDatabas
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// sanity check, should never happen if the genblenddna script is right
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if (!(f->flags & FieldFlag_Pointer)) {
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throw Error((Formatter::format(),"Field `",name,"` of structure `",
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this->name,"` ought to be a pointer"
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));
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this->name,"` ought to be a pointer"));
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}
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db.reader->IncPtr(f->offset);
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@ -204,9 +203,57 @@ void Structure :: ReadFieldPtr(TOUT<T>& out, const char* name, const FileDatabas
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db.reader->SetCurrentPos(old);
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#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
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if (out) {
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++db.stats().pointers_resolved;
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++db.stats().fields_read;
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#endif
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}
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//--------------------------------------------------------------------------------
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template <int error_policy, template <typename> class TOUT, typename T, size_t N>
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void Structure :: ReadFieldPtr(TOUT<T> (&out)[N], const char* name,
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const FileDatabase& db) const
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{
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// XXX see if we can reduce this to call to the 'normal' ReadFieldPtr
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const StreamReaderAny::pos old = db.reader->GetCurrentPos();
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Pointer ptrval[N];
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const Field* f;
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try {
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f = &(*this)[name];
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// sanity check, should never happen if the genblenddna script is right
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if ((FieldFlag_Pointer|FieldFlag_Pointer) != (f->flags & (FieldFlag_Pointer|FieldFlag_Pointer))) {
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throw Error((Formatter::format(),"Field `",name,"` of structure `",
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this->name,"` ought to be a pointer AND an array"));
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}
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db.reader->IncPtr(f->offset);
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size_t i = 0;
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for(; i < std::min(f->array_sizes[0],N); ++i) {
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Convert(ptrval[i],db);
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}
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for(; i < N; ++i) {
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_defaultInitializer<ErrorPolicy_Igno>()(ptrval[i]);
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}
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// actually it is meaningless on which Structure the Convert is called
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// because the `Pointer` argument triggers a special implementation.
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}
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catch (const Error& e) {
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_defaultInitializer<error_policy>()(out,e.what());
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for(size_t i = 0; i < N; ++i) {
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out[i].reset();
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}
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return;
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}
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for(size_t i = 0; i < N; ++i) {
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// resolve the pointer and load the corresponding structure
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ResolvePointer(out[i],ptrval[i],db,*f);
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}
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// and recover the previous stream position
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db.reader->SetCurrentPos(old);
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#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
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++db.stats().fields_read;
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#endif
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}
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@ -282,6 +329,29 @@ void Structure :: ResolvePointer(TOUT<T>& out, const Pointer & ptrval, const Fil
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}
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db.reader->SetCurrentPos(pold);
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#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
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if(out) {
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++db.stats().pointers_resolved;
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}
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#endif
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}
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//--------------------------------------------------------------------------------
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inline void Structure :: ResolvePointer( boost::shared_ptr< FileOffset >& out, const Pointer & ptrval, const FileDatabase& db, const Field& f) const
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{
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// Currently used exclusively by PackedFile::data to represent
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// a simple offset into the mapped BLEND file.
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out.reset();
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if (!ptrval.val) {
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return;
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}
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// find the file block the pointer is pointing to
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const FileBlockHead* block = LocateFileBlockForAddress(ptrval,db);
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out = boost::shared_ptr< FileOffset > (new FileOffset());
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out->val = block->start+ static_cast<size_t>((ptrval.val - block->address.val) );
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}
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//--------------------------------------------------------------------------------
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@ -372,6 +442,10 @@ template <> void Structure :: ResolvePointer<boost::shared_ptr,ElemBase>(boost::
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// cache the object now that construction is complete
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// FIXME we need to do this in ConvertBlobToStructure
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db.cache(out).set(s,out,ptrval);
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#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
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++db.stats().pointers_resolved;
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#endif
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}
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//--------------------------------------------------------------------------------
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@ -75,9 +75,12 @@ static const aiLoaderDesc blenderDesc = {
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namespace Assimp {
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namespace Blender {
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// --------------------------------------------------------------------
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/** Mini smart-array to avoid pulling in even more boost stuff. usable with vector and deque */
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// --------------------------------------------------------------------
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template <template <typename,typename> class TCLASS, typename T>
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struct TempArray {
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typedef TCLASS< T*,std::allocator<T*> > mywrap;
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TempArray() {
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}
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@ -92,19 +95,23 @@ namespace Blender {
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arr.clear();
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}
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TCLASS< T*,std::allocator<T*> >* operator -> () {
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mywrap* operator -> () {
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return &arr;
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}
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operator TCLASS< T*,std::allocator<T*> > () {
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operator mywrap& () {
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return arr;
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}
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TCLASS< T*,std::allocator<T*> >& get () {
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operator const mywrap& () const {
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return arr;
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}
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const TCLASS< T*,std::allocator<T*> >& get () const {
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mywrap& get () {
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return arr;
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}
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const mywrap& get () const {
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return arr;
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}
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}
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private:
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TCLASS< T*,std::allocator<T*> > arr;
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mywrap arr;
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};
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#ifdef _MSC_VER
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# pragma warning(disable:4351)
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#endif
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// --------------------------------------------------------------------
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/** ConversionData acts as intermediate storage location for
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* the various ConvertXXX routines in BlenderImporter.*/
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struct ConversionData {
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// --------------------------------------------------------------------
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struct ConversionData
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{
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ConversionData(const FileDatabase& db)
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: sentinel_cnt()
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, next_texture()
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, db(db)
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{}
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std::set<const Object*> objects;
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TempArray <std::vector, aiMesh> meshes;
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TempArray <std::vector, aiCamera> cameras;
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TempArray <std::vector, aiLight> lights;
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TempArray <std::vector, aiMaterial> materials;
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TempArray <std::vector, aiTexture> textures;
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// set of all materials referenced by at least one mesh in the scene
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std::deque< boost::shared_ptr< Material > > materials_raw;
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// counter to name sentinel textures inserted as substitutes for procedural textures.
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unsigned int sentinel_cnt;
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// next texture ID for each texture type, respectively
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unsigned int next_texture[aiTextureType_UNKNOWN+1];
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// original file data
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const FileDatabase& db;
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};
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#ifdef _MSC_VER
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# pragma warning(default:4351)
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#endif
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// ------------------------------------------------------------------------------------------------
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const char* GetTextureTypeDisplayString(Tex::Type t)
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{
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switch (t) {
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case Tex::Type_CLOUDS : return "Clouds";
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case Tex::Type_WOOD : return "Wood";
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case Tex::Type_MARBLE : return "Marble";
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case Tex::Type_MAGIC : return "Magic";
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case Tex::Type_BLEND : return "Blend";
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case Tex::Type_STUCCI : return "Stucci";
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case Tex::Type_NOISE : return "Noise";
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case Tex::Type_PLUGIN : return "Plugin";
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case Tex::Type_MUSGRAVE : return "Musgrave";
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case Tex::Type_VORONOI : return "Voronoi";
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case Tex::Type_DISTNOISE : return "DistortedNoise";
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case Tex::Type_ENVMAP : return "EnvMap";
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case Tex::Type_IMAGE : return "Image";
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default:
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break;
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}
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return "<Unknown>";
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}
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} // ! Blender
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} // ! Assimp
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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BlenderImporter::BlenderImporter()
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@ -220,7 +276,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
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Scene scene;
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ExtractScene(scene,file);
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ConvertBlendFile(pScene,scene);
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ConvertBlendFile(pScene,scene,file);
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}
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// ------------------------------------------------------------------------------------------------
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}
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// ------------------------------------------------------------------------------------------------
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void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in)
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void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in,const FileDatabase& file)
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{
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ConversionData conv;
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ConversionData conv(file);
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// FIXME it must be possible to take the hierarchy directly from
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// the file. This is terrible. Here, we're first looking for
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@ -357,6 +413,11 @@ void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in)
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conv.materials.dismiss();
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}
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if (conv.textures->size()) {
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out->mTextures = new aiTexture*[out->mNumTextures = static_cast<unsigned int>( conv.textures->size() )];
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std::copy(conv.textures->begin(),conv.textures->end(),out->mTextures);
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conv.textures.dismiss();
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}
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// acknowledge that the scene might come out incomplete
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// by Assimps definition of `complete`: blender scenes
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@ -367,6 +428,113 @@ void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in)
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}
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}
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// ------------------------------------------------------------------------------------------------
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void BlenderImporter::ResolveImage(MaterialHelper* out, const Material* mat, const MTex* tex, const Image* img, ConversionData& conv_data)
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{
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mat; tex; conv_data;
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aiString name;
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// check if the file contents are bundled with the BLEND file
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if (img->packedfile) {
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name.data[0] = '*';
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name.length = 1+ ASSIMP_itoa10(name.data+1,MAXLEN-1,conv_data.textures->size());
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conv_data.textures->push_back(new aiTexture());
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aiTexture* tex = conv_data.textures->back();
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// usually 'img->name' will be the original file name of the embedded textures,
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// so we can extract the file extension from it.
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const size_t nlen = strlen( img->name );
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const char* s = img->name+nlen, *e = s;
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while (s >= img->name && *s != '.')--s;
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tex->achFormatHint[0] = s+1>e ? '\0' : s[1];
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tex->achFormatHint[1] = s+2>e ? '\0' : s[2];
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tex->achFormatHint[2] = s+3>e ? '\0' : s[3];
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tex->achFormatHint[3] = '\0';
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// tex->mHeight = 0;
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tex->mWidth = img->packedfile->size;
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uint8_t* ch = new uint8_t[tex->mWidth];
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conv_data.db.reader->SetCurrentPos(img->packedfile->data->val);
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conv_data.db.reader->CopyAndAdvance(ch,tex->mWidth);
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tex->pcData = reinterpret_cast<aiTexel*>(ch);
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LogInfo("Reading embedded texture, original file was "+std::string(img->name));
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}
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else {
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name = aiString( img->name );
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}
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out->AddProperty(&name,AI_MATKEY_TEXTURE_DIFFUSE(
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conv_data.next_texture[aiTextureType_DIFFUSE]++)
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);
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}
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// ------------------------------------------------------------------------------------------------
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void BlenderImporter::AddSentinelTexture(MaterialHelper* out, const Material* mat, const MTex* tex, ConversionData& conv_data)
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{
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mat; tex; conv_data;
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aiString name;
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name.length = sprintf(name.data, "Procedural,num=%i,type=%s",conv_data.sentinel_cnt++,
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GetTextureTypeDisplayString(tex->tex->type)
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);
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out->AddProperty(&name,AI_MATKEY_TEXTURE_DIFFUSE(
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conv_data.next_texture[aiTextureType_DIFFUSE]++)
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);
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}
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// ------------------------------------------------------------------------------------------------
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void BlenderImporter::ResolveTexture(MaterialHelper* out, const Material* mat, const MTex* tex, ConversionData& conv_data)
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{
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const Tex* rtex = tex->tex.get();
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if(!rtex || !rtex->type) {
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return;
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}
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// We can't support most of the texture types because the're mostly procedural.
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// These are substituted by a dummy texture.
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const char* dispnam = "";
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switch( rtex->type )
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{
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// these are listed in blender's UI
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case Tex::Type_CLOUDS :
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case Tex::Type_WOOD :
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case Tex::Type_MARBLE :
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case Tex::Type_MAGIC :
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case Tex::Type_BLEND :
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case Tex::Type_STUCCI :
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case Tex::Type_NOISE :
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case Tex::Type_PLUGIN :
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case Tex::Type_MUSGRAVE :
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case Tex::Type_VORONOI :
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case Tex::Type_DISTNOISE :
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case Tex::Type_ENVMAP :
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// these do no appear in the UI, why?
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case Tex::Type_POINTDENSITY :
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case Tex::Type_VOXELDATA :
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LogWarn(std::string("Encountered a texture with an unsupported type: ")+dispnam);
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AddSentinelTexture(out, mat, tex, conv_data);
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break;
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case Tex::Type_IMAGE :
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if (!rtex->ima) {
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LogError("A texture claims to be an Image, but no image reference is given");
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break;
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}
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ResolveImage(out, mat, tex, rtex->ima.get(),conv_data);
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break;
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default:
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ai_assert(false);
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};
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}
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// ------------------------------------------------------------------------------------------------
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void BlenderImporter::BuildMaterials(ConversionData& conv_data)
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{
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@ -386,6 +554,7 @@ void BlenderImporter::BuildMaterials(ConversionData& conv_data)
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p->r = p->g = p->b = 0.6f;
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p->specr = p->specg = p->specb = 0.6f;
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p->ambir = p->ambig = p->ambib = 0.0f;
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p->mirr = p->mirg = p->mirb = 0.0f;
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p->emit = 0.f;
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p->alpha = 0.f;
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@ -402,6 +571,11 @@ void BlenderImporter::BuildMaterials(ConversionData& conv_data)
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for_each(boost::shared_ptr<Material> mat, conv_data.materials_raw) {
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// reset per material global counters
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for (size_t i = 0; i < sizeof(conv_data.next_texture)/sizeof(conv_data.next_texture[0]);++i) {
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conv_data.next_texture[i] = 0 ;
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}
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MaterialHelper* mout = new MaterialHelper();
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conv_data.materials->push_back(mout);
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@ -419,6 +593,17 @@ void BlenderImporter::BuildMaterials(ConversionData& conv_data)
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col = aiColor3D(mat->ambir,mat->ambig,mat->ambib);
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mout->AddProperty(&col,1,AI_MATKEY_COLOR_AMBIENT);
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col = aiColor3D(mat->mirr,mat->mirg,mat->mirb);
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mout->AddProperty(&col,1,AI_MATKEY_COLOR_REFLECTIVE);
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for(size_t i = 0; i < sizeof(mat->mtex) / sizeof(mat->mtex[0]); ++i) {
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if (!mat->mtex[i]) {
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continue;
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}
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ResolveTexture(mout,mat.get(),mat->mtex[i].get(),conv_data);
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}
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}
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}
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@ -451,11 +636,11 @@ void BlenderImporter::ConvertMesh(const Scene& in, const Object* obj, const Mesh
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}
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// some sanity checks
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if (mesh->totface > mesh->mface.size() ){
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if (static_cast<size_t> ( mesh->totface ) > mesh->mface.size() ){
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ThrowException("Number of faces is larger than the corresponding array");
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}
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if (mesh->totvert > mesh->mvert.size()) {
|
||||
if (static_cast<size_t> ( mesh->totvert ) > mesh->mvert.size()) {
|
||||
ThrowException("Number of vertices is larger than the corresponding array");
|
||||
}
|
||||
|
||||
|
|
|
@ -66,6 +66,9 @@ namespace Assimp {
|
|||
struct Mesh;
|
||||
struct Camera;
|
||||
struct Lamp;
|
||||
struct MTex;
|
||||
struct Image;
|
||||
struct Material;
|
||||
}
|
||||
|
||||
// BlenderLoader.cpp
|
||||
|
@ -157,7 +160,8 @@ protected:
|
|||
|
||||
// --------------------
|
||||
void ConvertBlendFile(aiScene* out,
|
||||
const Blender::Scene& in
|
||||
const Blender::Scene& in,
|
||||
const Blender::FileDatabase& file
|
||||
);
|
||||
|
||||
private:
|
||||
|
@ -191,7 +195,33 @@ private:
|
|||
);
|
||||
|
||||
// --------------------
|
||||
void BuildMaterials(Blender::ConversionData& conv_data) ;
|
||||
void BuildMaterials(
|
||||
Blender::ConversionData& conv_data
|
||||
) ;
|
||||
|
||||
// --------------------
|
||||
void ResolveTexture(
|
||||
MaterialHelper* out,
|
||||
const Blender::Material* mat,
|
||||
const Blender::MTex* tex,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
|
||||
// --------------------
|
||||
void ResolveImage(
|
||||
MaterialHelper* out,
|
||||
const Blender::Material* mat,
|
||||
const Blender::MTex* tex,
|
||||
const Blender::Image* img,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
|
||||
void AddSentinelTexture(
|
||||
MaterialHelper* out,
|
||||
const Blender::Material* mat,
|
||||
const Blender::MTex* tex,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
|
||||
private: // static stuff, mostly logging and error reporting.
|
||||
|
||||
|
|
|
@ -207,6 +207,9 @@ template <> void Structure :: Convert<PackedFile> (
|
|||
) const
|
||||
{
|
||||
|
||||
ReadField<ErrorPolicy_Warn>(dest.size,"size",db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.seek,"seek",db);
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.data,"*data",db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
@ -271,6 +274,7 @@ template <> void Structure :: Convert<Material> (
|
|||
ReadFieldPtr<ErrorPolicy_Igno>(dest.group,"*group",db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.diff_shader,"diff_shader",db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.spec_shader,"spec_shader",db);
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.mtex,"*mtex",db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
@ -338,7 +342,7 @@ template <> void Structure :: Convert<MVert> (
|
|||
ReadFieldArray<ErrorPolicy_Fail>(dest.no,"no",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.bweight,"bweight",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.bweight,"bweight",db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
|
|
@ -92,6 +92,7 @@ namespace Assimp {
|
|||
#define FAIL // fail the import if the field does not exist
|
||||
|
||||
struct Object;
|
||||
struct MTex;
|
||||
|
||||
#define AI_BLEND_MESH_MAX_VERTS 2000000000L
|
||||
|
||||
|
@ -112,9 +113,9 @@ struct ListBase : ElemBase {
|
|||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct PackedFile : ElemBase {
|
||||
// int size;
|
||||
// int seek;
|
||||
// void* data;
|
||||
int size WARN;
|
||||
int seek WARN;
|
||||
boost::shared_ptr< FileOffset > data WARN;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
@ -144,7 +145,7 @@ struct MVert : ElemBase {
|
|||
float no[3] FAIL;
|
||||
char flag;
|
||||
int mat_nr WARN;
|
||||
int bweight FAIL;
|
||||
int bweight;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
@ -222,7 +223,7 @@ struct Material : ElemBase {
|
|||
short diff_shader WARN;
|
||||
short spec_shader WARN;
|
||||
|
||||
//MTex *mtex[18];
|
||||
boost::shared_ptr<MTex> mtex[18];
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
|
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Reference in New Issue