Next iteration for c++11 features.

pull/4072/head
Kim Kulling 2021-09-13 22:38:20 +02:00
parent 0dabce2754
commit 18531e3677
103 changed files with 1410 additions and 1785 deletions

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@ -56,8 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory> #include <memory>
using namespace Assimp;
namespace Assimp { namespace Assimp {
using namespace D3DS; using namespace D3DS;
namespace { namespace {

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@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/light.h> #include <assimp/light.h>
#include <assimp/material.h> #include <assimp/material.h>
#include <assimp/qnan.h> #include <assimp/qnan.h>
#include <stdio.h> //sprintf #include <cstdio> //sprintf
namespace Assimp { namespace Assimp {
namespace D3DS { namespace D3DS {

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@ -46,11 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#ifndef AI_3DSIMPORTER_H_INC #ifndef AI_3DSIMPORTER_H_INC
#define AI_3DSIMPORTER_H_INC #define AI_3DSIMPORTER_H_INC
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/types.h> #include <assimp/types.h>
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
#include "3DSHelper.h" #include "3DSHelper.h"
#include <assimp/StreamReader.h> #include <assimp/StreamReader.h>
@ -75,14 +75,14 @@ public:
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const; bool checkSig) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
protected: protected:
@ -90,14 +90,14 @@ protected:
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler); IOSystem* pIOHandler) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Converts a temporary material to the outer representation /** Converts a temporary material to the outer representation

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@ -40,6 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#pragma once #pragma once
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
#include <memory> #include <memory>
#include <sstream> #include <sstream>
#include <vector> #include <vector>
@ -58,8 +61,6 @@ class IOStream;
namespace D3MF { namespace D3MF {
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
struct OpcPackageRelationship; struct OpcPackageRelationship;

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@ -42,6 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_D3MFLOADER_H_INCLUDED #ifndef AI_D3MFLOADER_H_INCLUDED
#define AI_D3MFLOADER_H_INCLUDED #define AI_D3MFLOADER_H_INCLUDED
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
namespace Assimp { namespace Assimp {
@ -84,4 +86,6 @@ protected:
} // Namespace Assimp } // Namespace Assimp
#endif // #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
#endif // AI_D3MFLOADER_H_INCLUDED #endif // AI_D3MFLOADER_H_INCLUDED

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@ -51,11 +51,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/texture.h> #include <assimp/texture.h>
#include "3MFXmlTags.h" #include "3MFXmlTags.h"
#include <algorithm> #include <algorithm>
#include <cassert> #include <cassert>
#include <cstdlib> #include <cstdlib>
#include <map> #include <map>
#include <memory>
#include <vector> #include <vector>
namespace Assimp { namespace Assimp {

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@ -42,9 +42,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef D3MFOPCPACKAGE_H #ifndef D3MFOPCPACKAGE_H
#define D3MFOPCPACKAGE_H #define D3MFOPCPACKAGE_H
#include <assimp/IOSystem.hpp>
#include <memory> #include <memory>
#include <string> #include <string>
#include <assimp/IOSystem.hpp>
struct aiTexture; struct aiTexture;

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@ -63,7 +63,7 @@ namespace Assimp {
class AC3DImporter : public BaseImporter { class AC3DImporter : public BaseImporter {
public: public:
AC3DImporter(); AC3DImporter();
~AC3DImporter(); ~AC3DImporter() override;
// Represents an AC3D material // Represents an AC3D material
struct Material { struct Material {
@ -185,25 +185,25 @@ public:
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details */ * See #BaseImporter::GetInfo for the details */
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details*/ * See BaseImporter::InternReadFile() for details*/
void InternReadFile(const std::string &pFile, aiScene *pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler); IOSystem *pIOHandler) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list.*/ * basing on the Importer's configuration property list.*/
void SetupProperties(const Importer *pImp); void SetupProperties(const Importer *pImp) override;
private: private:
// ------------------------------------------------------------------- // -------------------------------------------------------------------

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@ -267,7 +267,7 @@ public:
AMFImporter() AI_NO_EXCEPT; AMFImporter() AI_NO_EXCEPT;
/// Default destructor. /// Default destructor.
~AMFImporter(); ~AMFImporter() override;
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph. /// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be thrown if trouble will found. /// Also exception can be thrown if trouble will found.
@ -276,9 +276,9 @@ public:
void ParseFile(const std::string &pFile, IOSystem *pIOHandler); void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
void ParseHelper_Node_Enter(AMFNodeElementBase *child); void ParseHelper_Node_Enter(AMFNodeElementBase *child);
void ParseHelper_Node_Exit(); void ParseHelper_Node_Exit();
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const; bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler); void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const override;
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const; bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const; bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const; bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;

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@ -48,15 +48,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_AMF_IMPORTER_NODE_H #ifndef INCLUDED_AI_AMF_IMPORTER_NODE_H
#define INCLUDED_AI_AMF_IMPORTER_NODE_H #define INCLUDED_AI_AMF_IMPORTER_NODE_H
// Header files, stdlib. // Header files, Assimp.
#include <assimp/scene.h>
#include <assimp/types.h>
#include <list> #include <list>
#include <string> #include <string>
#include <vector> #include <vector>
// Header files, Assimp.
#include "assimp/scene.h"
#include "assimp/types.h"
/// \class CAMFImporter_NodeElement /// \class CAMFImporter_NodeElement
/// Base class for elements of nodes. /// Base class for elements of nodes.
class AMFNodeElementBase { class AMFNodeElementBase {

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -62,42 +62,37 @@ namespace Assimp {
class ASEImporter : public BaseImporter { class ASEImporter : public BaseImporter {
public: public:
ASEImporter(); ASEImporter();
~ASEImporter(); ~ASEImporter() override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler); IOSystem* pIOHandler) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
private: private:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Generate normal vectors basing on smoothing groups /** Generate normal vectors basing on smoothing groups
* (in some cases the normal are already contained in the file) * (in some cases the normal are already contained in the file)
@ -106,7 +101,6 @@ private:
*/ */
bool GenerateNormals(ASE::Mesh& mesh); bool GenerateNormals(ASE::Mesh& mesh);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Create valid vertex/normal/UV/color/face lists. /** Create valid vertex/normal/UV/color/face lists.
* All elements are unique, faces have only one set of indices * All elements are unique, faces have only one set of indices
@ -115,51 +109,43 @@ private:
*/ */
void BuildUniqueRepresentation(ASE::Mesh& mesh); void BuildUniqueRepresentation(ASE::Mesh& mesh);
/** Create one-material-per-mesh meshes ;-) /** Create one-material-per-mesh meshes ;-)
* \param mesh Mesh to work with * \param mesh Mesh to work with
* \param Receives the list of all created meshes * \param Receives the list of all created meshes
*/ */
void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut); void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Convert a material to a aiMaterial object /** Convert a material to a aiMaterial object
* \param mat Input material * \param mat Input material
*/ */
void ConvertMaterial(ASE::Material& mat); void ConvertMaterial(ASE::Material& mat);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Setup the final material indices for each mesh /** Setup the final material indices for each mesh
*/ */
void BuildMaterialIndices(); void BuildMaterialIndices();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Build the node graph /** Build the node graph
*/ */
void BuildNodes(std::vector<ASE::BaseNode*>& nodes); void BuildNodes(std::vector<ASE::BaseNode*>& nodes);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Build output cameras /** Build output cameras
*/ */
void BuildCameras(); void BuildCameras();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Build output lights /** Build output lights
*/ */
void BuildLights(); void BuildLights();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Build output animations /** Build output animations
*/ */
void BuildAnimations(const std::vector<ASE::BaseNode*>& nodes); void BuildAnimations(const std::vector<ASE::BaseNode*>& nodes);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Add sub nodes to a node /** Add sub nodes to a node
* \param pcParent parent node to be filled * \param pcParent parent node to be filled
@ -183,7 +169,6 @@ private:
void GenerateDefaultMaterial(); void GenerateDefaultMaterial();
protected: protected:
/** Parser instance */ /** Parser instance */
ASE::Parser* mParser; ASE::Parser* mParser;

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file AssbinExporter.h /** @file AssbinExporter.h
* ASSBIN Exporter Main Header * ASSBIN Exporter Main Header
*/ */
#pragma once
#ifndef AI_ASSBINEXPORTER_H_INC #ifndef AI_ASSBINEXPORTER_H_INC
#define AI_ASSBINEXPORTER_H_INC #define AI_ASSBINEXPORTER_H_INC

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@ -5,7 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -74,17 +73,11 @@ private:
bool compressed; bool compressed;
public: public:
virtual bool CanRead( bool CanRead(const std::string& pFile,
const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
IOSystem* pIOHandler, const aiImporterDesc* GetInfo() const override;
bool checkSig void InternReadFile(
) const; const std::string& pFile,aiScene* pScene,IOSystem* pIOHandler) override;
virtual const aiImporterDesc* GetInfo() const;
virtual void InternReadFile(
const std::string& pFile,
aiScene* pScene,
IOSystem* pIOHandler
);
void ReadHeader(); void ReadHeader();
void ReadBinaryScene( IOStream * stream, aiScene* pScene ); void ReadBinaryScene( IOStream * stream, aiScene* pScene );
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent ); void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );

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@ -69,13 +69,12 @@ void MeshSplitter::UpdateNode(aiNode* pcNode, const std::vector<std::pair<aiMesh
for (unsigned int i = 0, end = pcNode->mNumChildren; i < end;++i) { for (unsigned int i = 0, end = pcNode->mNumChildren; i < end;++i) {
UpdateNode ( pcNode->mChildren[i], source_mesh_map ); UpdateNode ( pcNode->mChildren[i], source_mesh_map );
} }
return;
} }
#define WAS_NOT_COPIED 0xffffffff static const unsigned int WAS_NOT_COPIED = 0xffffffff;
typedef std::pair <unsigned int,float> PerVertexWeight; using PerVertexWeight = std::pair <unsigned int,float>;
typedef std::vector <PerVertexWeight> VertexWeightTable; using VertexWeightTable = std::vector <PerVertexWeight>;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh) { VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh) {
@ -89,7 +88,7 @@ VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh) {
aiBone* bone = pMesh->mBones[i]; aiBone* bone = pMesh->mBones[i];
for (unsigned int a = 0; a < bone->mNumWeights;++a) { for (unsigned int a = 0; a < bone->mNumWeights;++a) {
const aiVertexWeight& weight = bone->mWeights[a]; const aiVertexWeight& weight = bone->mWeights[a];
avPerVertexWeights[weight.mVertexId].push_back( std::make_pair(i,weight.mWeight) ); avPerVertexWeights[weight.mVertexId].emplace_back(i,weight.mWeight);
} }
} }
return avPerVertexWeights; return avPerVertexWeights;
@ -100,7 +99,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
// TODO: should better use std::(multi)set for source_mesh_map. // TODO: should better use std::(multi)set for source_mesh_map.
if (in_mesh->mNumVertices <= LIMIT) { if (in_mesh->mNumVertices <= LIMIT) {
source_mesh_map.push_back(std::make_pair(in_mesh,a)); source_mesh_map.emplace_back(in_mesh,a);
return; return;
} }
@ -187,7 +186,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
break; break;
} }
vFaces.push_back(aiFace()); vFaces.emplace_back();
aiFace& rFace = vFaces.back(); aiFace& rFace = vFaces.back();
// setup face type and number of indices // setup face type and number of indices

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@ -24,38 +24,29 @@ struct aiNode;
/** Splits meshes of unique vertices into meshes with no more vertices than /** Splits meshes of unique vertices into meshes with no more vertices than
* a given, configurable threshold value. * a given, configurable threshold value.
*/ */
class MeshSplitter class MeshSplitter {
{
public: public:
unsigned int LIMIT;
void SetLimit(unsigned int l) { void SetLimit(unsigned int l) {
LIMIT = l; LIMIT = l;
} }
unsigned int GetLimit() const { unsigned int GetLimit() const {
return LIMIT; return LIMIT;
} }
public: // -------------------------------------------------------------------
/** Executes the post processing step on the given imported data.
// -------------------------------------------------------------------
/** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute(aiScene *pScene);
private: private:
void UpdateNode(aiNode *pcNode, const std::vector<std::pair<aiMesh *, unsigned int>> &source_mesh_map);
void SplitMesh(unsigned int index, aiMesh *mesh, std::vector<std::pair<aiMesh *, unsigned int>> &source_mesh_map);
void UpdateNode(aiNode* pcNode, const std::vector<std::pair<aiMesh*, unsigned int> >& source_mesh_map);
void SplitMesh (unsigned int index, aiMesh* mesh, std::vector<std::pair<aiMesh*, unsigned int> >& source_mesh_map);
public:
unsigned int LIMIT;
}; };
#endif // INCLUDED_MESH_SPLITTER #endif // INCLUDED_MESH_SPLITTER

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@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file AssxmlExporter.h /** @file AssxmlExporter.h
* ASSXML Exporter Main Header * ASSXML Exporter Main Header
*/ */
#pragma once
#ifndef AI_ASSXMLEXPORTER_H_INC #ifndef AI_ASSXMLEXPORTER_H_INC
#define AI_ASSXMLEXPORTER_H_INC #define AI_ASSXMLEXPORTER_H_INC

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file AssxmlFileWriter.h /** @file AssxmlFileWriter.h
* @brief Declaration of Assxml file writer. * @brief Declaration of Assxml file writer.
*/ */
#pragma once
#ifndef AI_ASSXMLFILEWRITER_H_INC #ifndef AI_ASSXMLFILEWRITER_H_INC
#define AI_ASSXMLFILEWRITER_H_INC #define AI_ASSXMLFILEWRITER_H_INC

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -40,8 +39,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file Definition of the .b3d importer class. */ /**
* @file Definition of the .b3d importer class.
*/
#pragma once
#ifndef AI_B3DIMPORTER_H_INC #ifndef AI_B3DIMPORTER_H_INC
#define AI_B3DIMPORTER_H_INC #define AI_B3DIMPORTER_H_INC
@ -62,14 +63,12 @@ namespace Assimp{
class B3DImporter : public BaseImporter{ class B3DImporter : public BaseImporter{
public: public:
B3DImporter() = default; B3DImporter() = default;
virtual ~B3DImporter(); ~B3DImporter() override;
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
protected: protected:
const aiImporterDesc* GetInfo () const override;
virtual const aiImporterDesc* GetInfo () const; void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
private: private:
@ -113,7 +112,6 @@ private:
void ReadBB3D( aiScene *scene ); void ReadBB3D( aiScene *scene );
size_t _pos; size_t _pos;
// unsigned _size;
std::vector<unsigned char> _buf; std::vector<unsigned char> _buf;
std::vector<size_t> _stack; std::vector<size_t> _stack;

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file BlenderLoader.h /** @file BlenderLoader.h
* @brief Declaration of the Blender 3D (*.blend) importer class. * @brief Declaration of the Blender 3D (*.blend) importer class.
*/ */
#pragma once
#ifndef INCLUDED_AI_BLEND_LOADER_H #ifndef INCLUDED_AI_BLEND_LOADER_H
#define INCLUDED_AI_BLEND_LOADER_H #define INCLUDED_AI_BLEND_LOADER_H
@ -56,149 +56,139 @@ struct aiLight;
struct aiCamera; struct aiCamera;
struct aiMaterial; struct aiMaterial;
namespace Assimp { namespace Assimp {
// TinyFormatter.h // TinyFormatter.h
namespace Formatter { namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter;
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
}
// BlenderDNA.h template <typename T, typename TR, typename A>
namespace Blender { class basic_formatter;
class FileDatabase;
struct ElemBase;
}
// BlenderScene.h typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
namespace Blender {
struct Scene;
struct Object;
struct Mesh;
struct Camera;
struct Lamp;
struct MTex;
struct Image;
struct Material;
}
// BlenderIntermediate.h } // namespace Formatter
namespace Blender {
struct ConversionData;
template <template <typename,typename> class TCLASS, typename T> struct TempArray;
}
// BlenderModifier.h // BlenderDNA.h
namespace Blender { namespace Blender {
class BlenderModifierShowcase; class FileDatabase;
class BlenderModifier; struct ElemBase;
} } // namespace Blender
// BlenderScene.h
namespace Blender {
struct Scene;
struct Object;
struct Mesh;
struct Camera;
struct Lamp;
struct MTex;
struct Image;
struct Material;
} // namespace Blender
// BlenderIntermediate.h
namespace Blender {
struct ConversionData;
template <template <typename, typename> class TCLASS, typename T>
struct TempArray;
} // namespace Blender
// BlenderModifier.h
namespace Blender {
class BlenderModifierShowcase;
class BlenderModifier;
} // namespace Blender
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
/** Load blenders official binary format. The actual file structure (the `DNA` how they /** Load blenders official binary format. The actual file structure (the `DNA` how they
* call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the * call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
* conversion from intermediate format to aiScene. */ * conversion from intermediate format to aiScene. */
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter> class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter> {
{
public: public:
BlenderImporter(); BlenderImporter();
~BlenderImporter(); ~BlenderImporter() override;
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const; bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
protected: protected:
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const override;
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer *pImp) override;
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
void ParseBlendFile(Blender::FileDatabase& out, std::shared_ptr<IOStream> stream); void ParseBlendFile(Blender::FileDatabase &out, std::shared_ptr<IOStream> stream);
void ExtractScene(Blender::Scene& out, const Blender::FileDatabase& file); void ExtractScene(Blender::Scene &out, const Blender::FileDatabase &file);
void ConvertBlendFile(aiScene* out, const Blender::Scene& in, const Blender::FileDatabase& file); void ConvertBlendFile(aiScene *out, const Blender::Scene &in, const Blender::FileDatabase &file);
private: private:
aiNode* ConvertNode(const Blender::Scene& in, aiNode *ConvertNode(const Blender::Scene &in,
const Blender::Object* obj, const Blender::Object *obj,
Blender::ConversionData& conv_info, Blender::ConversionData &conv_info,
const aiMatrix4x4& parentTransform const aiMatrix4x4 &parentTransform);
);
// -------------------- // --------------------
void ConvertMesh(const Blender::Scene& in, void ConvertMesh(const Blender::Scene &in,
const Blender::Object* obj, const Blender::Object *obj,
const Blender::Mesh* mesh, const Blender::Mesh *mesh,
Blender::ConversionData& conv_data, Blender::ConversionData &conv_data,
Blender::TempArray<std::vector,aiMesh>& temp Blender::TempArray<std::vector, aiMesh> &temp);
);
// -------------------- // --------------------
aiLight* ConvertLight(const Blender::Scene& in, aiLight *ConvertLight(const Blender::Scene &in,
const Blender::Object* obj, const Blender::Object *obj,
const Blender::Lamp* mesh, const Blender::Lamp *mesh,
Blender::ConversionData& conv_data Blender::ConversionData &conv_data);
);
// -------------------- // --------------------
aiCamera* ConvertCamera(const Blender::Scene& in, aiCamera *ConvertCamera(const Blender::Scene &in,
const Blender::Object* obj, const Blender::Object *obj,
const Blender::Camera* mesh, const Blender::Camera *mesh,
Blender::ConversionData& conv_data Blender::ConversionData &conv_data);
);
// -------------------- // --------------------
void BuildDefaultMaterial( void BuildDefaultMaterial(
Blender::ConversionData& conv_data Blender::ConversionData &conv_data);
);
// --------------------
void AddBlendParams( void AddBlendParams(
aiMaterial* result, aiMaterial *result,
const Blender::Material* source const Blender::Material *source);
);
// --------------------
void BuildMaterials( void BuildMaterials(
Blender::ConversionData& conv_data Blender::ConversionData &conv_data);
);
// -------------------- // --------------------
void ResolveTexture( void ResolveTexture(
aiMaterial* out, aiMaterial *out,
const Blender::Material* mat, const Blender::Material *mat,
const Blender::MTex* tex, const Blender::MTex *tex,
Blender::ConversionData& conv_data Blender::ConversionData &conv_data);
);
// -------------------- // --------------------
void ResolveImage( void ResolveImage(
aiMaterial* out, aiMaterial *out,
const Blender::Material* mat, const Blender::Material *mat,
const Blender::MTex* tex, const Blender::MTex *tex,
const Blender::Image* img, const Blender::Image *img,
Blender::ConversionData& conv_data Blender::ConversionData &conv_data);
);
// --------------------
void AddSentinelTexture( void AddSentinelTexture(
aiMaterial* out, aiMaterial *out,
const Blender::Material* mat, const Blender::Material *mat,
const Blender::MTex* tex, const Blender::MTex *tex,
Blender::ConversionData& conv_data Blender::ConversionData &conv_data);
);
private: // static stuff, mostly logging and error reporting. private: // static stuff, mostly logging and error reporting.
// --------------------
static void CheckActualType(const Blender::ElemBase *dt,
const char *check);
// -------------------- // --------------------
static void CheckActualType(const Blender::ElemBase* dt, static void NotSupportedObjectType(const Blender::Object *obj,
const char* check const char *type);
);
// --------------------
static void NotSupportedObjectType(const Blender::Object* obj,
const char* type
);
private: private:
Blender::BlenderModifierShowcase *modifier_cache;
Blender::BlenderModifierShowcase* modifier_cache;
}; // !class BlenderImporter }; // !class BlenderImporter

View File

@ -51,104 +51,100 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiNode; struct aiNode;
namespace Assimp { namespace Assimp {
class LineSplitter; class LineSplitter;
// TinyFormatter.h // TinyFormatter.h
namespace Formatter { namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter; template <typename T, typename TR, typename A>
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format; class basic_formatter;
} typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
} // namespace Formatter
// COBScene.h // COBScene.h
namespace COB { namespace COB {
struct ChunkInfo; struct ChunkInfo;
struct Node; struct Node;
struct Scene; struct Scene;
} } // namespace COB
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
/** Importer class to load TrueSpace files (cob,scn) up to v6. /** Importer class to load TrueSpace files (cob,scn) up to v6.
* *
* Currently relatively limited, loads only ASCII files and needs more test coverage. */ * Currently relatively limited, loads only ASCII files and needs more test coverage. */
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class COBImporter : public BaseImporter class COBImporter : public BaseImporter {
{
public: public:
COBImporter(); COBImporter();
~COBImporter(); ~COBImporter() override;
// -------------------- // --------------------
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// --------------------
const aiImporterDesc *GetInfo() const override;
// -------------------- // --------------------
const aiImporterDesc* GetInfo () const; void SetupProperties(const Importer *pImp) override;
// -------------------- // --------------------
void SetupProperties(const Importer* pImp); void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler) override;
// --------------------
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
private: private:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Prepend 'COB: ' and throw msg.*/ /** Prepend 'COB: ' and throw msg.*/
AI_WONT_RETURN static void ThrowException(const std::string& msg) AI_WONT_RETURN_SUFFIX; AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Read from an ascii scene/object file /** @brief Read from an ascii scene/object file
* @param out Receives output data. * @param out Receives output data.
* @param stream Stream to read from. */ * @param stream Stream to read from. */
void ReadAsciiFile(COB::Scene& out, StreamReaderLE* stream); void ReadAsciiFile(COB::Scene &out, StreamReaderLE *stream);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Read from a binary scene/object file /** @brief Read from a binary scene/object file
* @param out Receives output data. * @param out Receives output data.
* @param stream Stream to read from. */ * @param stream Stream to read from. */
void ReadBinaryFile(COB::Scene& out, StreamReaderLE* stream); void ReadBinaryFile(COB::Scene &out, StreamReaderLE *stream);
// Conversion to Assimp output format // Conversion to Assimp output format
aiNode *BuildNodes(const COB::Node &root, const COB::Scene &scin, aiScene *fill);
aiNode* BuildNodes(const COB::Node& root,const COB::Scene& scin,aiScene* fill);
private: private:
// ASCII file support // ASCII file support
void UnsupportedChunk_Ascii(LineSplitter& splitter, const COB::ChunkInfo& nfo, const char* name); void UnsupportedChunk_Ascii(LineSplitter &splitter, const COB::ChunkInfo &nfo, const char *name);
void ReadChunkInfo_Ascii(COB::ChunkInfo& out, const LineSplitter& splitter); void ReadChunkInfo_Ascii(COB::ChunkInfo &out, const LineSplitter &splitter);
void ReadBasicNodeInfo_Ascii(COB::Node& msh, LineSplitter& splitter, const COB::ChunkInfo& nfo); void ReadBasicNodeInfo_Ascii(COB::Node &msh, LineSplitter &splitter, const COB::ChunkInfo &nfo);
template <typename T> void ReadFloat3Tuple_Ascii(T& fill, const char** in); template <typename T>
void ReadFloat3Tuple_Ascii(T &fill, const char **in);
void ReadPolH_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadBitM_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadMat1_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadGrou_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadBone_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadCame_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadLght_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadUnit_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadChan_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadPolH_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadBitM_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadMat1_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadGrou_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadBone_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadCame_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadLght_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadUnit_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadChan_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
// Binary file support // Binary file support
void UnsupportedChunk_Binary(StreamReaderLE& reader, const COB::ChunkInfo& nfo, const char* name); void UnsupportedChunk_Binary(StreamReaderLE &reader, const COB::ChunkInfo &nfo, const char *name);
void ReadString_Binary(std::string& out, StreamReaderLE& reader); void ReadString_Binary(std::string &out, StreamReaderLE &reader);
void ReadBasicNodeInfo_Binary(COB::Node& msh, StreamReaderLE& reader, const COB::ChunkInfo& nfo); void ReadBasicNodeInfo_Binary(COB::Node &msh, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
void ReadPolH_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
void ReadBitM_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
void ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
void ReadCame_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
void ReadLght_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
void ReadGrou_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
void ReadUnit_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
void ReadPolH_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
void ReadBitM_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
void ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
void ReadCame_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
void ReadLght_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
void ReadGrou_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
void ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
}; // !class COBImporter }; // !class COBImporter

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,16 +42,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file COBScene.h /** @file COBScene.h
* @brief Utilities for the COB importer. * @brief Utilities for the COB importer.
*/ */
#pragma once
#ifndef INCLUDED_AI_COB_SCENE_H #ifndef INCLUDED_AI_COB_SCENE_H
#define INCLUDED_AI_COB_SCENE_H #define INCLUDED_AI_COB_SCENE_H
#include <memory>
#include <deque>
#include <map>
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/material.h> #include <assimp/material.h>
#include <deque>
#include <map>
namespace Assimp { namespace Assimp {
namespace COB { namespace COB {

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -48,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
namespace Assimp { namespace Assimp {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Importer class to load MOCAPs in CharacterStudio Motion format. /** Importer class to load MOCAPs in CharacterStudio Motion format.
@ -59,35 +58,32 @@ namespace Assimp {
* Link to file format specification: * Link to file format specification:
* <max_8_dvd>\samples\Motion\Docs\CSM.rtf * <max_8_dvd>\samples\Motion\Docs\CSM.rtf
*/ */
class CSMImporter : public BaseImporter class CSMImporter : public BaseImporter {
{
public: public:
CSMImporter(); CSMImporter();
~CSMImporter(); ~CSMImporter() override;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// -------------------------------------------------------------------
const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
const aiImporterDesc* GetInfo () const; void SetupProperties(const Importer *pImp) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void SetupProperties(const Importer* pImp); void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler) override;
// -------------------------------------------------------------------
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
private: private:
bool noSkeletonMesh; bool noSkeletonMesh;
}; // end of class CSMImporter }; // end of class CSMImporter
} // end of namespace Assimp } // end of namespace Assimp
#endif // AI_AC3DIMPORTER_H_INC #endif // AI_AC3DIMPORTER_H_INC

View File

@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ColladaParser.h" #include "ColladaParser.h"
#include <assimp/ColladaMetaData.h> #include <assimp/ColladaMetaData.h>
#include <assimp/CreateAnimMesh.h> #include <assimp/CreateAnimMesh.h>
#include <assimp/Defines.h>
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/SkeletonMeshBuilder.h> #include <assimp/SkeletonMeshBuilder.h>
#include <assimp/ZipArchiveIOSystem.h> #include <assimp/ZipArchiveIOSystem.h>

View File

@ -43,6 +43,7 @@
* @brief Defines the parser helper class for the collada loader * @brief Defines the parser helper class for the collada loader
*/ */
#pragma once
#ifndef AI_COLLADAPARSER_H_INC #ifndef AI_COLLADAPARSER_H_INC
#define AI_COLLADAPARSER_H_INC #define AI_COLLADAPARSER_H_INC

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file DXFLoader.h /** @file DXFLoader.h
* @brief Declaration of the .dxf importer class. * @brief Declaration of the .dxf importer class.
*/ */
#pragma once
#ifndef AI_DXFLOADER_H_INCLUDED #ifndef AI_DXFLOADER_H_INCLUDED
#define AI_DXFLOADER_H_INCLUDED #define AI_DXFLOADER_H_INCLUDED
@ -59,7 +59,7 @@ namespace DXF {
struct Block; struct Block;
struct InsertBlock; struct InsertBlock;
typedef std::map<std::string, const DXF::Block*> BlockMap; using BlockMap = std::map<std::string, const DXF::Block*>;
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@ -69,29 +69,26 @@ namespace DXF {
class DXFImporter : public BaseImporter { class DXFImporter : public BaseImporter {
public: public:
DXFImporter(); DXFImporter();
~DXFImporter(); ~DXFImporter() override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */ * See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details*/ * See #BaseImporter::GetInfo for the details*/
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details */ * See BaseImporter::InternReadFile() for details */
void InternReadFile( const std::string& pFile, void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
aiScene* pScene,
IOSystem* pIOHandler);
private: private:
// ----------------------------------------------------- // -----------------------------------------------------
void SkipSection(DXF::LineReader& reader); void SkipSection(DXF::LineReader& reader);

View File

@ -70,28 +70,29 @@ typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> { class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
public: public:
FBXImporter(); FBXImporter();
virtual ~FBXImporter(); ~FBXImporter() override;
// -------------------- // --------------------
bool CanRead(const std::string &pFile, bool CanRead(const std::string &pFile,
IOSystem *pIOHandler, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// -------------------- // --------------------
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const override;
// -------------------- // --------------------
void SetupProperties(const Importer *pImp); void SetupProperties(const Importer *pImp) override;
// -------------------- // --------------------
void InternReadFile(const std::string &pFile, void InternReadFile(const std::string &pFile,
aiScene *pScene, aiScene *pScene,
IOSystem *pIOHandler); IOSystem *pIOHandler) override;
private: private:
FBX::ImportSettings settings; FBX::ImportSettings settings;
}; // !class FBXImporter }; // !class FBXImporter
} // end of namespace Assimp } // end of namespace Assimp
#endif // !INCLUDED_AI_FBX_IMPORTER_H #endif // !INCLUDED_AI_FBX_IMPORTER_H

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,15 +41,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file HMPLoader.h /** @file HMPLoader.h
* @brief Declaration of the HMP importer class * @brief Declaration of the HMP importer class
*/ */
#pragma once
#ifndef AI_HMPLOADER_H_INCLUDED #ifndef AI_HMPLOADER_H_INCLUDED
#define AI_HMPLOADER_H_INCLUDED #define AI_HMPLOADER_H_INCLUDED
// internal headers
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include "AssetLib/MDL/MDLLoader.h" // internal headers
#include "AssetLib/HMP/HMPFileData.h" #include "AssetLib/HMP/HMPFileData.h"
#include "AssetLib/MDL/MDLLoader.h"
namespace Assimp { namespace Assimp {
using namespace HMP; using namespace HMP;
@ -58,66 +57,58 @@ using namespace HMP;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Used to load 3D GameStudio HMP files (terrains) /** Used to load 3D GameStudio HMP files (terrains)
*/ */
class HMPImporter : public MDLImporter class HMPImporter : public MDLImporter {
{
public: public:
HMPImporter(); HMPImporter();
~HMPImporter(); ~HMPImporter() override;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler) override;
protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Import a HMP4 file /** Import a HMP4 file
*/ */
void InternReadFile_HMP4( ); void InternReadFile_HMP4();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Import a HMP5 file /** Import a HMP5 file
*/ */
void InternReadFile_HMP5( ); void InternReadFile_HMP5();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Import a HMP7 file /** Import a HMP7 file
*/ */
void InternReadFile_HMP7( ); void InternReadFile_HMP7();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Validate a HMP 5,4,7 file header /** Validate a HMP 5,4,7 file header
*/ */
void ValidateHeader_HMP457( ); void ValidateHeader_HMP457();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Try to load one material from the file, if this fails create /** Try to load one material from the file, if this fails create
* a default material * a default material
*/ */
void CreateMaterial(const unsigned char* szCurrent, void CreateMaterial(const unsigned char *szCurrent,
const unsigned char** szCurrentOut); const unsigned char **szCurrentOut);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Build a list of output faces and vertices. The function /** Build a list of output faces and vertices. The function
@ -125,7 +116,7 @@ protected:
* \param width Width of the height field * \param width Width of the height field
* \param width Height of the height field * \param width Height of the height field
*/ */
void CreateOutputFaceList(unsigned int width,unsigned int height); void CreateOutputFaceList(unsigned int width, unsigned int height);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Generate planar texture coordinates for a terrain /** Generate planar texture coordinates for a terrain
@ -133,21 +124,17 @@ protected:
* \param height Height of the terrain, in vertices * \param height Height of the terrain, in vertices
*/ */
void GenerateTextureCoords(const unsigned int width, void GenerateTextureCoords(const unsigned int width,
const unsigned int height); const unsigned int height);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Read the first skin from the file and skip all others ... /** Read the first skin from the file and skip all others ...
* \param iNumSkins Number of skins in the file * \param iNumSkins Number of skins in the file
* \param szCursor Position of the first skin (offset 84) * \param szCursor Position of the first skin (offset 84)
*/ */
void ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szCursor, void ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szCursor,
const unsigned char** szCursorOut); const unsigned char **szCursorOut);
private:
}; };
} // end of namespace Assimp } // end of namespace Assimp
#endif // AI_HMPIMPORTER_H_INC #endif // AI_HMPIMPORTER_H_INC

View File

@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Common/PolyTools.h" #include "Common/PolyTools.h"
#include "PostProcessing/ProcessHelper.h" #include "PostProcessing/ProcessHelper.h"
#include <assimp/Defines.h>
#include <iterator> #include <iterator>
#include <tuple> #include <tuple>

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@ -49,18 +49,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/LogAux.h> #include <assimp/LogAux.h>
namespace Assimp { namespace Assimp {
// TinyFormatter.h // TinyFormatter.h
namespace Formatter { namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter;
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
}
namespace STEP { template <typename T, typename TR, typename A>
class DB; class basic_formatter;
} typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
} // namespace Formatter
namespace STEP {
class DB;
}
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
/** Load the IFC format, which is an open specification to describe building and construction /** Load the IFC format, which is an open specification to describe building and construction
@ -69,63 +73,41 @@ namespace Assimp {
See http://en.wikipedia.org/wiki/Industry_Foundation_Classes See http://en.wikipedia.org/wiki/Industry_Foundation_Classes
*/ */
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class IFCImporter : public BaseImporter, public LogFunctions<IFCImporter> class IFCImporter : public BaseImporter, public LogFunctions<IFCImporter> {
{
public: public:
IFCImporter();
~IFCImporter();
public:
// --------------------
bool CanRead( const std::string& pFile,
IOSystem* pIOHandler,
bool checkSig
) const;
protected:
// --------------------
const aiImporterDesc* GetInfo () const;
// --------------------
void SetupProperties(const Importer* pImp);
// --------------------
void InternReadFile( const std::string& pFile,
aiScene* pScene,
IOSystem* pIOHandler
);
private:
public:
// loader settings, publicly accessible via their corresponding AI_CONFIG constants // loader settings, publicly accessible via their corresponding AI_CONFIG constants
struct Settings struct Settings {
{ Settings() :
Settings() skipSpaceRepresentations(), useCustomTriangulation(), skipAnnotations(), conicSamplingAngle(10.f), cylindricalTessellation(32) {}
: skipSpaceRepresentations()
, useCustomTriangulation()
, skipAnnotations()
, conicSamplingAngle(10.f)
, cylindricalTessellation(32)
{}
bool skipSpaceRepresentations; bool skipSpaceRepresentations;
bool useCustomTriangulation; bool useCustomTriangulation;
bool skipAnnotations; bool skipAnnotations;
float conicSamplingAngle; float conicSamplingAngle;
int cylindricalTessellation; int cylindricalTessellation;
}; };
IFCImporter();
~IFCImporter() override;
// --------------------
bool CanRead(const std::string &pFile,
IOSystem *pIOHandler,
bool checkSig) const override;
protected:
// --------------------
const aiImporterDesc *GetInfo() const override;
// --------------------
void SetupProperties(const Importer *pImp) override;
// --------------------
void InternReadFile(const std::string &pFile,
aiScene *pScene,
IOSystem *pIOHandler) override;
private: private:
Settings settings; Settings settings;
}; // !class IFCImporter }; // !class IFCImporter

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@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssetLib/IFC/IFCUtil.h" #include "AssetLib/IFC/IFCUtil.h"
#include "Common/PolyTools.h" #include "Common/PolyTools.h"
#include "PostProcessing/ProcessHelper.h" #include "PostProcessing/ProcessHelper.h"
#include <assimp/Defines.h>
namespace Assimp { namespace Assimp {
namespace IFC { namespace IFC {

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@ -65,22 +65,21 @@ namespace Assimp {
class IRRImporter : public BaseImporter, public IrrlichtBase { class IRRImporter : public BaseImporter, public IrrlichtBase {
public: public:
IRRImporter(); IRRImporter();
~IRRImporter(); ~IRRImporter() override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
private: private:
/** Data structure for a scene-graph node animator /** Data structure for a scene-graph node animator
*/ */
struct Animator { struct Animator {

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@ -63,28 +63,28 @@ namespace Assimp {
class IRRMeshImporter : public BaseImporter, public IrrlichtBase { class IRRMeshImporter : public BaseImporter, public IrrlichtBase {
public: public:
IRRMeshImporter(); IRRMeshImporter();
~IRRMeshImporter(); ~IRRMeshImporter() override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile(const std::string &pFile, aiScene *pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler); IOSystem *pIOHandler) override;
}; };
} // end of namespace Assimp } // end of namespace Assimp

View File

@ -9,7 +9,7 @@
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/XmlParser.h> #include <assimp/XmlParser.h>
#include <stdint.h> #include <cstdint>
struct aiMaterial; struct aiMaterial;

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@ -41,15 +41,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
/** @file Declaration of the LWO importer class. */ /** @file Declaration of the LWO importer class. */
#pragma once
#ifndef AI_LWOLOADER_H_INCLUDED #ifndef AI_LWOLOADER_H_INCLUDED
#define AI_LWOLOADER_H_INCLUDED #define AI_LWOLOADER_H_INCLUDED
#include <assimp/types.h>
#include <assimp/material.h>
#include <assimp/DefaultLogger.hpp>
#include "LWOFileData.h" #include "LWOFileData.h"
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/material.h>
#include <assimp/DefaultLogger.hpp>
#include <map> #include <map>
@ -57,7 +56,7 @@ struct aiTexture;
struct aiNode; struct aiNode;
struct aiMaterial; struct aiMaterial;
namespace Assimp { namespace Assimp {
using namespace LWO; using namespace LWO;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@ -70,41 +69,38 @@ using namespace LWO;
* they aren't specific to one format version * they aren't specific to one format version
*/ */
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
class LWOImporter : public BaseImporter class LWOImporter : public BaseImporter {
{
public: public:
LWOImporter(); LWOImporter();
~LWOImporter(); ~LWOImporter() override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer *pImp) override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Get list of supported extensions // Get list of supported extensions
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler) override;
private: private:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Loads a LWO file in the older LWOB format (LW < 6) /** Loads a LWO file in the older LWOB format (LW < 6)
*/ */
@ -115,16 +111,14 @@ private:
*/ */
void LoadLWO2File(); void LoadLWO2File();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Parsing functions used for all file format versions /** Parsing functions used for all file format versions
*/ */
inline void GetS0(std::string& out,unsigned int max); inline void GetS0(std::string &out, unsigned int max);
inline float GetF4(); inline float GetF4();
inline uint32_t GetU4(); inline uint32_t GetU4();
inline uint16_t GetU2(); inline uint16_t GetU2();
inline uint8_t GetU1(); inline uint8_t GetU1();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Loads a surface chunk from an LWOB file /** Loads a surface chunk from an LWOB file
@ -143,28 +137,28 @@ private:
* @param size Maximum size to be read, in bytes. * @param size Maximum size to be read, in bytes.
* @param head Header of the SUF.BLOK header * @param head Header of the SUF.BLOK header
*/ */
void LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, void LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader *head,
unsigned int size ); unsigned int size);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Loads a shader block from a LWO2 file. /** Loads a shader block from a LWO2 file.
* @param size Maximum size to be read, in bytes. * @param size Maximum size to be read, in bytes.
* @param head Header of the SUF.BLOK header * @param head Header of the SUF.BLOK header
*/ */
void LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* head, void LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader *head,
unsigned int size ); unsigned int size);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Loads an image map from a LWO2 file /** Loads an image map from a LWO2 file
* @param size Maximum size to be read, in bytes. * @param size Maximum size to be read, in bytes.
* @param tex Texture object to be filled * @param tex Texture object to be filled
*/ */
void LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex ); void LoadLWO2ImageMap(unsigned int size, LWO::Texture &tex);
void LoadLWO2Gradient(unsigned int size, LWO::Texture& tex ); void LoadLWO2Gradient(unsigned int size, LWO::Texture &tex);
void LoadLWO2Procedural(unsigned int size, LWO::Texture& tex ); void LoadLWO2Procedural(unsigned int size, LWO::Texture &tex);
// loads the header - used by thethree functions above // loads the header - used by thethree functions above
void LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex ); void LoadLWO2TextureHeader(unsigned int size, LWO::Texture &tex);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Loads the LWO tag list from the file /** Loads the LWO tag list from the file
@ -213,30 +207,30 @@ private:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Count vertices and faces in a LWOB/LWO2 file /** Count vertices and faces in a LWOB/LWO2 file
*/ */
void CountVertsAndFacesLWO2(unsigned int& verts, void CountVertsAndFacesLWO2(unsigned int &verts,
unsigned int& faces, unsigned int &faces,
uint16_t*& cursor, uint16_t *&cursor,
const uint16_t* const end, const uint16_t *const end,
unsigned int max = UINT_MAX); unsigned int max = UINT_MAX);
void CountVertsAndFacesLWOB(unsigned int& verts, void CountVertsAndFacesLWOB(unsigned int &verts,
unsigned int& faces, unsigned int &faces,
LE_NCONST uint16_t*& cursor, LE_NCONST uint16_t *&cursor,
const uint16_t* const end, const uint16_t *const end,
unsigned int max = UINT_MAX); unsigned int max = UINT_MAX);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Read vertices and faces in a LWOB/LWO2 file /** Read vertices and faces in a LWOB/LWO2 file
*/ */
void CopyFaceIndicesLWO2(LWO::FaceList::iterator& it, void CopyFaceIndicesLWO2(LWO::FaceList::iterator &it,
uint16_t*& cursor, uint16_t *&cursor,
const uint16_t* const end); const uint16_t *const end);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void CopyFaceIndicesLWOB(LWO::FaceList::iterator& it, void CopyFaceIndicesLWOB(LWO::FaceList::iterator &it,
LE_NCONST uint16_t*& cursor, LE_NCONST uint16_t *&cursor,
const uint16_t* const end, const uint16_t *const end,
unsigned int max = UINT_MAX); unsigned int max = UINT_MAX);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Resolve the tag and surface lists that have been loaded. /** Resolve the tag and surface lists that have been loaded.
@ -257,19 +251,18 @@ private:
* @param in Input texture list * @param in Input texture list
* @param type Type identifier of the texture list * @param type Type identifier of the texture list
*/ */
bool HandleTextures(aiMaterial* pcMat, const TextureList& in, bool HandleTextures(aiMaterial *pcMat, const TextureList &in,
aiTextureType type); aiTextureType type);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Adjust a texture path /** Adjust a texture path
*/ */
void AdjustTexturePath(std::string& out); void AdjustTexturePath(std::string &out);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Convert a LWO surface description to an ASSIMP material /** Convert a LWO surface description to an ASSIMP material
*/ */
void ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat); void ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Get a list of all UV/VC channels required by a specific surface. /** Get a list of all UV/VC channels required by a specific surface.
@ -279,27 +272,27 @@ private:
* @param out Output list. The members are indices into the * @param out Output list. The members are indices into the
* UV/VC channel lists of the layer * UV/VC channel lists of the layer
*/ */
void FindUVChannels(/*const*/ LWO::Surface& surf, void FindUVChannels(/*const*/ LWO::Surface &surf,
LWO::SortedRep& sorted, LWO::SortedRep &sorted,
/*const*/ LWO::Layer& layer, /*const*/ LWO::Layer &layer,
unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS]); unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS]);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
char FindUVChannels(LWO::TextureList& list, char FindUVChannels(LWO::TextureList &list,
LWO::Layer& layer,LWO::UVChannel& uv, unsigned int next); LWO::Layer &layer, LWO::UVChannel &uv, unsigned int next);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void FindVCChannels(const LWO::Surface& surf, void FindVCChannels(const LWO::Surface &surf,
LWO::SortedRep& sorted, LWO::SortedRep &sorted,
const LWO::Layer& layer, const LWO::Layer &layer,
unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]); unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Generate the final node graph /** Generate the final node graph
* Unused nodes are deleted. * Unused nodes are deleted.
* @param apcNodes Flat list of nodes * @param apcNodes Flat list of nodes
*/ */
void GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes); void GenerateNodeGraph(std::map<uint16_t, aiNode *> &apcNodes);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Add children to a node /** Add children to a node
@ -307,14 +300,14 @@ private:
* @param parent Index of the node * @param parent Index of the node
* @param apcNodes Flat list of nodes - used nodes are set to nullptr. * @param apcNodes Flat list of nodes - used nodes are set to nullptr.
*/ */
void AddChildren(aiNode* node, uint16_t parent, void AddChildren(aiNode *node, uint16_t parent,
std::vector<aiNode*>& apcNodes); std::vector<aiNode *> &apcNodes);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Read a variable sized integer /** Read a variable sized integer
* @param inout Input and output buffer * @param inout Input and output buffer
*/ */
int ReadVSizedIntLWO2(uint8_t*& inout); int ReadVSizedIntLWO2(uint8_t *&inout);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Assign a value from a VMAP to a vertex and all vertices /** Assign a value from a VMAP to a vertex and all vertices
@ -325,8 +318,8 @@ private:
* @param data Value of the VMAP to be assigned - read numRead * @param data Value of the VMAP to be assigned - read numRead
* floats from this array. * floats from this array.
*/ */
void DoRecursiveVMAPAssignment(VMapEntry* base, unsigned int numRead, void DoRecursiveVMAPAssignment(VMapEntry *base, unsigned int numRead,
unsigned int idx, float* data); unsigned int idx, float *data);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Compute normal vectors for a mesh /** Compute normal vectors for a mesh
@ -334,9 +327,8 @@ private:
* @param smoothingGroups Smoothing-groups-per-face array * @param smoothingGroups Smoothing-groups-per-face array
* @param surface Surface for the mesh * @param surface Surface for the mesh
*/ */
void ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>& smoothingGroups, void ComputeNormals(aiMesh *mesh, const std::vector<unsigned int> &smoothingGroups,
const LWO::Surface& surface); const LWO::Surface &surface);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Setup a new texture after the corresponding chunk was /** Setup a new texture after the corresponding chunk was
@ -345,11 +337,10 @@ private:
* @param size Maximum number of bytes to be read * @param size Maximum number of bytes to be read
* @return Pointer to new texture * @return Pointer to new texture
*/ */
LWO::Texture* SetupNewTextureLWOB(LWO::TextureList& list, LWO::Texture *SetupNewTextureLWOB(LWO::TextureList &list,
unsigned int size); unsigned int size);
protected: protected:
/** true if the file is a LWO2 file*/ /** true if the file is a LWO2 file*/
bool mIsLWO2; bool mIsLWO2;
@ -357,20 +348,20 @@ protected:
bool mIsLXOB; bool mIsLXOB;
/** Temporary list of layers from the file */ /** Temporary list of layers from the file */
LayerList* mLayers; LayerList *mLayers;
/** Pointer to the current layer */ /** Pointer to the current layer */
LWO::Layer* mCurLayer; LWO::Layer *mCurLayer;
/** Temporary tag list from the file */ /** Temporary tag list from the file */
TagList* mTags; TagList *mTags;
/** Mapping table to convert from tag to surface indices. /** Mapping table to convert from tag to surface indices.
UINT_MAX indicates that a no corresponding surface is available */ UINT_MAX indicates that a no corresponding surface is available */
TagMappingTable* mMapping; TagMappingTable *mMapping;
/** Temporary surface list from the file */ /** Temporary surface list from the file */
SurfaceList* mSurfaces; SurfaceList *mSurfaces;
/** Temporary clip list from the file */ /** Temporary clip list from the file */
ClipList mClips; ClipList mClips;
@ -379,13 +370,13 @@ protected:
EnvelopeList mEnvelopes; EnvelopeList mEnvelopes;
/** file buffer */ /** file buffer */
uint8_t* mFileBuffer; uint8_t *mFileBuffer;
/** Size of the file, in bytes */ /** Size of the file, in bytes */
unsigned int fileSize; unsigned int fileSize;
/** Output scene */ /** Output scene */
aiScene* mScene; aiScene *mScene;
/** Configuration option: speed flag set? */ /** Configuration option: speed flag set? */
bool configSpeedFlag; bool configSpeedFlag;
@ -394,16 +385,14 @@ protected:
unsigned int configLayerIndex; unsigned int configLayerIndex;
/** Configuration option: name of layer to be loaded */ /** Configuration option: name of layer to be loaded */
std::string configLayerName; std::string configLayerName;
/** True if we have a named layer */ /** True if we have a named layer */
bool hasNamedLayer; bool hasNamedLayer;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
inline inline float LWOImporter::GetF4() {
float LWOImporter::GetF4() {
float f; float f;
::memcpy(&f, mFileBuffer, 4); ::memcpy(&f, mFileBuffer, 4);
mFileBuffer += 4; mFileBuffer += 4;
@ -412,8 +401,7 @@ float LWOImporter::GetF4() {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
inline uint32_t LWOImporter::GetU4() inline uint32_t LWOImporter::GetU4() {
{
uint32_t f; uint32_t f;
::memcpy(&f, mFileBuffer, 4); ::memcpy(&f, mFileBuffer, 4);
mFileBuffer += 4; mFileBuffer += 4;
@ -422,8 +410,7 @@ inline uint32_t LWOImporter::GetU4()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
inline uint16_t LWOImporter::GetU2() inline uint16_t LWOImporter::GetU2() {
{
uint16_t f; uint16_t f;
::memcpy(&f, mFileBuffer, 2); ::memcpy(&f, mFileBuffer, 2);
mFileBuffer += 2; mFileBuffer += 2;
@ -432,55 +419,50 @@ inline uint16_t LWOImporter::GetU2()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
inline uint8_t LWOImporter::GetU1() inline uint8_t LWOImporter::GetU1() {
{
return *mFileBuffer++; return *mFileBuffer++;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
inline int LWOImporter::ReadVSizedIntLWO2(uint8_t*& inout) inline int LWOImporter::ReadVSizedIntLWO2(uint8_t *&inout) {
{
int i; int i;
int c = *inout;inout++; int c = *inout;
if(c != 0xFF) inout++;
{ if (c != 0xFF) {
i = c << 8; i = c << 8;
c = *inout;inout++; c = *inout;
inout++;
i |= c; i |= c;
} } else {
else c = *inout;
{ inout++;
c = *inout;inout++;
i = c << 16; i = c << 16;
c = *inout;inout++; c = *inout;
inout++;
i |= c << 8; i |= c << 8;
c = *inout;inout++; c = *inout;
inout++;
i |= c; i |= c;
} }
return i; return i;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
inline void LWOImporter::GetS0(std::string& out,unsigned int max) inline void LWOImporter::GetS0(std::string &out, unsigned int max) {
{
unsigned int iCursor = 0; unsigned int iCursor = 0;
const char*sz = (const char*)mFileBuffer; const char *sz = (const char *)mFileBuffer;
while (*mFileBuffer) while (*mFileBuffer) {
{ if (++iCursor > max) {
if (++iCursor > max)
{
ASSIMP_LOG_WARN("LWO: Invalid file, string is is too long"); ASSIMP_LOG_WARN("LWO: Invalid file, string is is too long");
break; break;
} }
++mFileBuffer; ++mFileBuffer;
} }
size_t len = (size_t) ((const char*)mFileBuffer-sz); size_t len = (size_t)((const char *)mFileBuffer - sz);
out = std::string(sz,len); out = std::string(sz, len);
mFileBuffer += (len&0x1 ? 1 : 2); mFileBuffer += (len & 0x1 ? 1 : 2);
} }
} // end of namespace Assimp } // end of namespace Assimp
#endif // AI_LWOIMPORTER_H_INCLUDED #endif // AI_LWOIMPORTER_H_INCLUDED

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@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file LWSLoader.h /** @file LWSLoader.h
* @brief Declaration of the LightWave scene importer class. * @brief Declaration of the LightWave scene importer class.
*/ */
#pragma once
#ifndef AI_LWSLOADER_H_INCLUDED #ifndef AI_LWSLOADER_H_INCLUDED
#define AI_LWSLOADER_H_INCLUDED #define AI_LWSLOADER_H_INCLUDED
@ -53,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiImporterDesc; struct aiImporterDesc;
namespace Assimp { namespace Assimp {
class BatchLoader; class BatchLoader;
class Importer; class Importer;
class IOSystem; class IOSystem;
@ -172,26 +174,26 @@ struct NodeDesc {
class LWSImporter : public BaseImporter { class LWSImporter : public BaseImporter {
public: public:
LWSImporter(); LWSImporter();
~LWSImporter(); ~LWSImporter() override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Check whether we can read a specific file // Check whether we can read a specific file
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Get list of supported extensions // Get list of supported extensions
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Import file into given scene data structure // Import file into given scene data structure
void InternReadFile(const std::string &pFile, aiScene *pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler); IOSystem *pIOHandler) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Setup import properties // Setup import properties
void SetupProperties(const Importer *pImp); void SetupProperties(const Importer *pImp) override;
private: private:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
@ -226,9 +228,7 @@ private:
private: private:
bool configSpeedFlag; bool configSpeedFlag;
IOSystem *io; IOSystem *io;
double first, last, fps; double first, last, fps;
bool noSkeletonMesh; bool noSkeletonMesh;
}; };

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@ -65,21 +65,20 @@ class M3DImporter : public BaseImporter {
public: public:
/// \brief Default constructor /// \brief Default constructor
M3DImporter(); M3DImporter();
~M3DImporter() override {}
public:
/// \brief Returns whether the class can handle the format of the given file. /// \brief Returns whether the class can handle the format of the given file.
/// \remark See BaseImporter::CanRead() for details. /// \remark See BaseImporter::CanRead() for details.
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const; bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
protected:
//! \brief Appends the supported extension.
const aiImporterDesc *GetInfo() const override;
//! \brief File import implementation.
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
private: private:
aiScene *mScene = nullptr; // the scene to import to
//! \brief Appends the supported extension.
const aiImporterDesc *GetInfo() const;
//! \brief File import implementation.
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
void importMaterials(const M3DWrapper &m3d); void importMaterials(const M3DWrapper &m3d);
void importTextures(const M3DWrapper &m3d); void importTextures(const M3DWrapper &m3d);
void importMeshes(const M3DWrapper &m3d); void importMeshes(const M3DWrapper &m3d);
@ -94,6 +93,9 @@ private:
void populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *verteces, void populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *verteces,
std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors, std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors,
std::vector<unsigned int> *vertexids); std::vector<unsigned int> *vertexids);
private:
aiScene *mScene = nullptr; // the scene to import to
}; };
} // Namespace Assimp } // Namespace Assimp

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,61 +42,55 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file MD2Loader.h /** @file MD2Loader.h
* @brief Declaration of the .MD2 importer class. * @brief Declaration of the .MD2 importer class.
*/ */
#pragma once
#ifndef AI_MD2LOADER_H_INCLUDED #ifndef AI_MD2LOADER_H_INCLUDED
#define AI_MD2LOADER_H_INCLUDED #define AI_MD2LOADER_H_INCLUDED
#include <assimp/BaseImporter.h>
#include <assimp/types.h>
#include <assimp/ByteSwapper.h>
#include "MD2FileData.h" #include "MD2FileData.h"
#include <assimp/BaseImporter.h>
#include <assimp/ByteSwapper.h>
#include <assimp/types.h>
struct aiNode; struct aiNode;
namespace Assimp { namespace Assimp {
using namespace MD2; using namespace MD2;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Importer class for MD2 /** Importer class for MD2
*/ */
class MD2Importer : public BaseImporter class MD2Importer : public BaseImporter {
{
public: public:
MD2Importer(); MD2Importer();
~MD2Importer(); ~MD2Importer() override;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */ * See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer *pImp) override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Validate the header of the file /** Validate the header of the file
@ -105,15 +98,14 @@ protected:
void ValidateHeader(); void ValidateHeader();
protected: protected:
/** Configuration option: frame to be loaded */ /** Configuration option: frame to be loaded */
unsigned int configFrameID; unsigned int configFrameID;
/** Header of the MD2 file */ /** Header of the MD2 file */
BE_NCONST MD2::Header* m_pcHeader; BE_NCONST MD2::Header *m_pcHeader;
/** Buffer to hold the loaded file */ /** Buffer to hold the loaded file */
BE_NCONST uint8_t* mBuffer; BE_NCONST uint8_t *mBuffer;
/** Size of the file, in bytes */ /** Size of the file, in bytes */
unsigned int fileSize; unsigned int fileSize;

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -46,9 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MD3LOADER_H_INCLUDED #ifndef AI_MD3LOADER_H_INCLUDED
#define AI_MD3LOADER_H_INCLUDED #define AI_MD3LOADER_H_INCLUDED
#include "MD3FileData.h"
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/ByteSwapper.h> #include <assimp/ByteSwapper.h>
#include "MD3FileData.h"
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/types.h> #include <assimp/types.h>
@ -56,8 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiMaterial; struct aiMaterial;
namespace Assimp { namespace Assimp {
using namespace MD3; using namespace MD3;
namespace Q3Shader { namespace Q3Shader {
@ -65,16 +63,14 @@ namespace Q3Shader {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Tiny utility data structure to hold the data of a .skin file /** @brief Tiny utility data structure to hold the data of a .skin file
*/ */
struct SkinData struct SkinData {
{ //! A single entry in texture list
//! A single entryin texture list struct TextureEntry : public std::pair<std::string, std::string> {
struct TextureEntry : public std::pair<std::string,std::string>
{
// did we resolve this texture entry? // did we resolve this texture entry?
bool resolved; bool resolved;
// for std::find() // for std::find()
bool operator == (const std::string& f) const { bool operator==(const std::string &f) const {
return f == first; return f == first;
} }
}; };
@ -88,8 +84,7 @@ struct SkinData
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Specifies cull modi for Quake shader files. /** @brief Specifies cull modi for Quake shader files.
*/ */
enum ShaderCullMode enum ShaderCullMode {
{
CULL_NONE, CULL_NONE,
CULL_CW, CULL_CW,
CULL_CCW CULL_CCW
@ -98,8 +93,7 @@ enum ShaderCullMode
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Specifies alpha blend modi (src + dest) for Quake shader files /** @brief Specifies alpha blend modi (src + dest) for Quake shader files
*/ */
enum BlendFunc enum BlendFunc {
{
BLEND_NONE, BLEND_NONE,
BLEND_GL_ONE, BLEND_GL_ONE,
BLEND_GL_ZERO, BLEND_GL_ZERO,
@ -112,8 +106,7 @@ enum BlendFunc
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Specifies alpha test modi for Quake texture maps /** @brief Specifies alpha test modi for Quake texture maps
*/ */
enum AlphaTestFunc enum AlphaTestFunc {
{
AT_NONE, AT_NONE,
AT_GT0, AT_GT0,
AT_LT128, AT_LT128,
@ -123,36 +116,31 @@ enum AlphaTestFunc
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Tiny utility data structure to hold a .shader map data block /** @brief Tiny utility data structure to hold a .shader map data block
*/ */
struct ShaderMapBlock struct ShaderMapBlock {
{
ShaderMapBlock() AI_NO_EXCEPT ShaderMapBlock() AI_NO_EXCEPT
: blend_src (BLEND_NONE) : blend_src(BLEND_NONE),
, blend_dest (BLEND_NONE) blend_dest(BLEND_NONE),
, alpha_test (AT_NONE) alpha_test(AT_NONE) {}
{}
//! Name of referenced map //! Name of referenced map
std::string name; std::string name;
//! Blend and alpha test settings for texture //! Blend and alpha test settings for texture
BlendFunc blend_src,blend_dest; BlendFunc blend_src, blend_dest;
AlphaTestFunc alpha_test; AlphaTestFunc alpha_test;
//! For std::find() //! For std::find()
bool operator== (const std::string& o) const { bool operator==(const std::string &o) const {
return !ASSIMP_stricmp(o,name); return !ASSIMP_stricmp(o, name);
} }
}; };
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Tiny utility data structure to hold a .shader data block /** @brief Tiny utility data structure to hold a .shader data block
*/ */
struct ShaderDataBlock struct ShaderDataBlock {
{
ShaderDataBlock() AI_NO_EXCEPT ShaderDataBlock() AI_NO_EXCEPT
: cull (CULL_CW) : cull(CULL_CW) {}
{}
//! Name of referenced data element //! Name of referenced data element
std::string name; std::string name;
@ -163,18 +151,16 @@ struct ShaderDataBlock
//! Maps defined in the shader //! Maps defined in the shader
std::list<ShaderMapBlock> maps; std::list<ShaderMapBlock> maps;
//! For std::find() //! For std::find()
bool operator== (const std::string& o) const { bool operator==(const std::string &o) const {
return !ASSIMP_stricmp(o,name); return !ASSIMP_stricmp(o, name);
} }
}; };
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Tiny utility data structure to hold the data of a .shader file /** @brief Tiny utility data structure to hold the data of a .shader file
*/ */
struct ShaderData struct ShaderData {
{
//! Shader data blocks //! Shader data blocks
std::list<ShaderDataBlock> blocks; std::list<ShaderDataBlock> blocks;
}; };
@ -188,8 +174,7 @@ struct ShaderData
* @param io IOSystem to be used for reading * @param io IOSystem to be used for reading
* @return false if file is not accessible * @return false if file is not accessible
*/ */
bool LoadShader(ShaderData& fill, const std::string& file,IOSystem* io); bool LoadShader(ShaderData &fill, const std::string &file, IOSystem *io);
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Convert a Q3Shader to an aiMaterial /** @brief Convert a Q3Shader to an aiMaterial
@ -197,7 +182,7 @@ bool LoadShader(ShaderData& fill, const std::string& file,IOSystem* io);
* @param[out] out Material structure to be filled. * @param[out] out Material structure to be filled.
* @param[in] shader Input shader * @param[in] shader Input shader
*/ */
void ConvertShaderToMaterial(aiMaterial* out, const ShaderDataBlock& shader); void ConvertShaderToMaterial(aiMaterial *out, const ShaderDataBlock &shader);
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Load a skin file /** @brief Load a skin file
@ -208,56 +193,50 @@ void ConvertShaderToMaterial(aiMaterial* out, const ShaderDataBlock& shader);
* @param io IOSystem to be used for reading * @param io IOSystem to be used for reading
* @return false if file is not accessible * @return false if file is not accessible
*/ */
bool LoadSkin(SkinData& fill, const std::string& file,IOSystem* io); bool LoadSkin(SkinData &fill, const std::string &file, IOSystem *io);
} // ! namespace Q3SHader } // namespace Q3Shader
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Importer class to load MD3 files /** @brief Importer class to load MD3 files
*/ */
class MD3Importer : public BaseImporter class MD3Importer : public BaseImporter {
{
public: public:
MD3Importer(); MD3Importer();
~MD3Importer(); ~MD3Importer() override;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */ * See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer *pImp) override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Validate offsets in the header /** Validate offsets in the header
*/ */
void ValidateHeaderOffsets(); void ValidateHeaderOffsets();
void ValidateSurfaceHeaderOffsets(const MD3::Surface* pcSurfHeader); void ValidateSurfaceHeaderOffsets(const MD3::Surface *pcSurfHeader);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Read a Q3 multipart file /** Read a Q3 multipart file
@ -269,13 +248,13 @@ protected:
/** Try to read the skin for a MD3 file /** Try to read the skin for a MD3 file
* @param fill Receives output information * @param fill Receives output information
*/ */
void ReadSkin(Q3Shader::SkinData& fill) const; void ReadSkin(Q3Shader::SkinData &fill) const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Try to read the shader for a MD3 file /** Try to read the shader for a MD3 file
* @param fill Receives output information * @param fill Receives output information
*/ */
void ReadShader(Q3Shader::ShaderData& fill) const; void ReadShader(Q3Shader::ShaderData &fill) const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Convert a texture path in a MD3 file to a proper value /** Convert a texture path in a MD3 file to a proper value
@ -283,11 +262,10 @@ protected:
* @param[in] header_path Base path specified in MD3 header * @param[in] header_path Base path specified in MD3 header
* @param[out] out Receives the converted output string * @param[out] out Receives the converted output string
*/ */
void ConvertPath(const char* texture_name, const char* header_path, void ConvertPath(const char *texture_name, const char *header_path,
std::string& out) const; std::string &out) const;
protected: protected:
/** Configuration option: frame to be loaded */ /** Configuration option: frame to be loaded */
unsigned int configFrameID; unsigned int configFrameID;
@ -307,10 +285,10 @@ protected:
bool configSpeedFlag; bool configSpeedFlag;
/** Header of the MD3 file */ /** Header of the MD3 file */
BE_NCONST MD3::Header* pcHeader; BE_NCONST MD3::Header *pcHeader;
/** File buffer */ /** File buffer */
BE_NCONST unsigned char* mBuffer; BE_NCONST unsigned char *mBuffer;
/** Size of the file, in bytes */ /** Size of the file, in bytes */
unsigned int fileSize; unsigned int fileSize;
@ -325,11 +303,11 @@ protected:
std::string filename; std::string filename;
/** Output scene to be filled */ /** Output scene to be filled */
aiScene* mScene; aiScene *mScene;
/** IO system to be used to access the data*/ /** IO system to be used to access the data*/
IOSystem* mIOHandler; IOSystem *mIOHandler;
}; };
} // end of namespace Assimp } // end of namespace Assimp

View File

@ -43,12 +43,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Definition of the .MD5 importer class. * @brief Definition of the .MD5 importer class.
* http://www.modwiki.net/wiki/MD5_(file_format) * http://www.modwiki.net/wiki/MD5_(file_format)
*/ */
#pragma once
#ifndef AI_MD5LOADER_H_INCLUDED #ifndef AI_MD5LOADER_H_INCLUDED
#define AI_MD5LOADER_H_INCLUDED #define AI_MD5LOADER_H_INCLUDED
#include "MD5Parser.h" #include "MD5Parser.h"
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/types.h> #include <assimp/types.h>
struct aiNode; struct aiNode;
@ -65,35 +65,35 @@ using namespace Assimp::MD5;
class MD5Importer : public BaseImporter { class MD5Importer : public BaseImporter {
public: public:
MD5Importer(); MD5Importer();
~MD5Importer(); ~MD5Importer() override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer *pImp); void SetupProperties(const Importer *pImp) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile(const std::string &pFile, aiScene *pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler); IOSystem *pIOHandler) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Load a *.MD5MESH file. /** Load a *.MD5MESH file.

View File

@ -48,8 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/types.h> #include <assimp/types.h>
#include <assimp/BaseImporter.h>
#include "MDCFileData.h" #include "MDCFileData.h"
#include <assimp/BaseImporter.h>
#include <assimp/ByteSwapper.h> #include <assimp/ByteSwapper.h>
namespace Assimp { namespace Assimp {
@ -59,45 +59,37 @@ using namespace MDC;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Importer class to load the RtCW MDC file format /** Importer class to load the RtCW MDC file format
*/ */
class MDCImporter : public BaseImporter class MDCImporter : public BaseImporter {
{
public: public:
MDCImporter(); MDCImporter();
~MDCImporter(); ~MDCImporter() override;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */ * See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer *pImp) override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler) override;
protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Validate the header of the file /** Validate the header of the file
@ -107,19 +99,17 @@ protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Validate the header of a MDC surface /** Validate the header of a MDC surface
*/ */
void ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf); void ValidateSurfaceHeader(BE_NCONST MDC::Surface *pcSurf);
protected: protected:
/** Configuration option: frame to be loaded */ /** Configuration option: frame to be loaded */
unsigned int configFrameID; unsigned int configFrameID;
/** Header of the MDC file */ /** Header of the MDC file */
BE_NCONST MDC::Header* pcHeader; BE_NCONST MDC::Header *pcHeader;
/** Buffer to hold the loaded file */ /** Buffer to hold the loaded file */
unsigned char* mBuffer; unsigned char *mBuffer;
/** size of the file, in bytes */ /** size of the file, in bytes */
unsigned int fileSize; unsigned int fileSize;

View File

@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file MDLLoader.h /** @file MDLLoader.h
* @brief Declaration of the loader for MDL files * @brief Declaration of the loader for MDL files
*/ */
#pragma once
#ifndef AI_MDLLOADER_H_INCLUDED #ifndef AI_MDLLOADER_H_INCLUDED
#define AI_MDLLOADER_H_INCLUDED #define AI_MDLLOADER_H_INCLUDED
@ -55,7 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiNode; struct aiNode;
struct aiTexture; struct aiTexture;
namespace Assimp { namespace Assimp {
using namespace MDL; using namespace MDL;
@ -87,34 +87,34 @@ class MDLImporter : public BaseImporter
{ {
public: public:
MDLImporter(); MDLImporter();
~MDLImporter(); ~MDLImporter() override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */ * See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const; bool checkSig) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler); IOSystem* pIOHandler) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Import a quake 1 MDL file (IDPO) /** Import a quake 1 MDL file (IDPO)

View File

@ -43,10 +43,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER #ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
// internal headers
#include "MDLDefaultColorMap.h" #include "MDLDefaultColorMap.h"
#include "MDLLoader.h" #include "MDLLoader.h"
#include <assimp/Defines.h>
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
#include <assimp/qnan.h> #include <assimp/qnan.h>
#include <assimp/scene.h> #include <assimp/scene.h>

View File

@ -68,10 +68,10 @@ public:
private: private:
//! \brief Appends the supported extension. //! \brief Appends the supported extension.
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo() const override;
//! \brief File import implementation. //! \brief File import implementation.
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
//! \brief Create the data from imported content. //! \brief Create the data from imported content.
void CreateDataFromImport(const pmx::PmxModel* pModel, aiScene* pScene); void CreateDataFromImport(const pmx::PmxModel* pModel, aiScene* pScene);

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file MS3DLoader.h /** @file MS3DLoader.h
* @brief Declaration of the MS3D importer class. * @brief Declaration of the MS3D importer class.
*/ */
#pragma once
#ifndef AI_MS3DLOADER_H_INCLUDED #ifndef AI_MS3DLOADER_H_INCLUDED
#define AI_MS3DLOADER_H_INCLUDED #define AI_MS3DLOADER_H_INCLUDED
@ -50,65 +50,53 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StreamReader.h> #include <assimp/StreamReader.h>
struct aiNode; struct aiNode;
namespace Assimp { namespace Assimp {
// ---------------------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------------------
/** Milkshape 3D importer implementation */ /** Milkshape 3D importer implementation */
// ---------------------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------------------
class MS3DImporter class MS3DImporter : public BaseImporter {
: public BaseImporter
{
public: public:
MS3DImporter(); MS3DImporter();
~MS3DImporter(); ~MS3DImporter() override;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */ * See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details */ * See #BaseImporter::GetInfo for the details */
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details */ * See BaseImporter::InternReadFile() for details */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler) override;
private: private:
struct TempJoint; struct TempJoint;
void CollectChildJoints(const std::vector<TempJoint>& joints, std::vector<bool>& hadit, aiNode* nd,const aiMatrix4x4& absTrafo); void CollectChildJoints(const std::vector<TempJoint> &joints, std::vector<bool> &hadit, aiNode *nd, const aiMatrix4x4 &absTrafo);
void CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd); void CollectChildJoints(const std::vector<TempJoint> &joints, aiNode *nd);
template<typename T> void ReadComments(StreamReaderLE& stream, std::vector<T>& outp); template <typename T>
private: void ReadComments(StreamReaderLE &stream, std::vector<T> &outp);
aiScene* mScene;
private: private:
aiScene *mScene;
struct TempVertex private:
{ struct TempVertex {
aiVector3D pos; aiVector3D pos;
unsigned int bone_id[4], ref_cnt; unsigned int bone_id[4], ref_cnt;
float weights[4]; float weights[4];
}; };
struct TempTriangle struct TempTriangle {
{
unsigned int indices[3]; unsigned int indices[3];
aiVector3D normals[3]; aiVector3D normals[3];
aiVector2D uv[3]; aiVector2D uv[3];
@ -116,34 +104,30 @@ private:
unsigned int sg, group; unsigned int sg, group;
}; };
struct TempGroup struct TempGroup {
{
char name[33]; // +0 char name[33]; // +0
std::vector<unsigned int> triangles; std::vector<unsigned int> triangles;
unsigned int mat; // 0xff is no material unsigned int mat; // 0xff is no material
std::string comment; std::string comment;
}; };
struct TempMaterial struct TempMaterial {
{
// again, add an extra 0 character to all strings - // again, add an extra 0 character to all strings -
char name[33]; char name[33];
char texture[129]; char texture[129];
char alphamap[129]; char alphamap[129];
aiColor4D diffuse,specular,ambient,emissive; aiColor4D diffuse, specular, ambient, emissive;
float shininess,transparency; float shininess, transparency;
std::string comment; std::string comment;
}; };
struct TempKeyFrame struct TempKeyFrame {
{
float time; float time;
aiVector3D value; aiVector3D value;
}; };
struct TempJoint struct TempJoint {
{
char name[33]; char name[33];
char parentName[33]; char parentName[33];
aiVector3D rotation, position; aiVector3D rotation, position;
@ -158,5 +142,5 @@ private:
//}; //};
}; };
} } // namespace Assimp
#endif #endif

View File

@ -44,19 +44,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_NDO_LOADER_H #ifndef INCLUDED_AI_NDO_LOADER_H
#define INCLUDED_AI_NDO_LOADER_H #define INCLUDED_AI_NDO_LOADER_H
#include <assimp/vector3.h>
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <stdint.h> #include <assimp/vector3.h>
#include <cstdint>
#include <string> #include <string>
#include <vector> #include <vector>
struct aiImporterDesc; struct aiImporterDesc;
struct aiScene; struct aiScene;
namespace Assimp { namespace Assimp {
class IOSystem; class IOSystem;
class Importer; class Importer;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Importer class to load meshes from Nendo. /** @brief Importer class to load meshes from Nendo.
@ -64,38 +63,30 @@ namespace Assimp {
* Basing on * Basing on
* <blender>/blender/release/scripts/nendo_import.py by Anthony D'Agostino. * <blender>/blender/release/scripts/nendo_import.py by Anthony D'Agostino.
*/ */
class NDOImporter : public BaseImporter class NDOImporter : public BaseImporter {
{
public: public:
NDOImporter(); NDOImporter();
~NDOImporter(); ~NDOImporter() override;
public:
//! Represents a single edge //! Represents a single edge
struct Edge struct Edge {
{
unsigned int edge[8]; unsigned int edge[8];
unsigned int hard; unsigned int hard;
uint8_t color[8]; uint8_t color[8];
}; };
//! Represents a single face //! Represents a single face
struct Face struct Face {
{
unsigned int elem; unsigned int elem;
}; };
struct Vertex struct Vertex {
{
unsigned int num; unsigned int num;
aiVector3D val; aiVector3D val;
}; };
//! Represents a single object //! Represents a single object
struct Object struct Object {
{
std::string name; std::string name;
std::vector<Edge> edges; std::vector<Edge> edges;
@ -104,23 +95,22 @@ public:
}; };
// ------------------------------------------------------------------- // -------------------------------------------------------------------
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// -------------------------------------------------------------------
const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
const aiImporterDesc* GetInfo () const; void SetupProperties(const Importer *pImp) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void SetupProperties(const Importer* pImp); void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler) override;
// -------------------------------------------------------------------
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
private:
}; // end of class NDOImporter }; // end of class NDOImporter
} // end of namespace Assimp } // end of namespace Assimp
#endif // INCLUDED_AI_NDO_LOADER_H #endif // INCLUDED_AI_NDO_LOADER_H

View File

@ -43,16 +43,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file NFFLoader.h /** @file NFFLoader.h
* @brief Declaration of the NFF importer class. * @brief Declaration of the NFF importer class.
*/ */
#pragma once
#ifndef AI_NFFLOADER_H_INCLUDED #ifndef AI_NFFLOADER_H_INCLUDED
#define AI_NFFLOADER_H_INCLUDED #define AI_NFFLOADER_H_INCLUDED
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/types.h>
#include <assimp/material.h> #include <assimp/material.h>
#include <assimp/types.h>
#include <vector> #include <vector>
namespace Assimp {
namespace Assimp {
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------
/** NFF (Neutral File Format) Importer class. /** NFF (Neutral File Format) Importer class.
@ -61,67 +61,56 @@ namespace Assimp {
* Both are quite different and the loading code is somewhat dirty at * Both are quite different and the loading code is somewhat dirty at
* the moment. Sense8 should be moved to a separate loader. * the moment. Sense8 should be moved to a separate loader.
*/ */
class NFFImporter : public BaseImporter class NFFImporter : public BaseImporter {
{
public: public:
NFFImporter(); NFFImporter();
~NFFImporter(); ~NFFImporter() override;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler) override;
private: private:
// describes face material properties // describes face material properties
struct ShadingInfo struct ShadingInfo {
{ ShadingInfo() :
ShadingInfo() color(0.6f, 0.6f, 0.6f),
: color (0.6f,0.6f,0.6f) diffuse(1.f, 1.f, 1.f),
, diffuse (1.f,1.f,1.f) specular(1.f, 1.f, 1.f),
, specular (1.f,1.f,1.f) ambient(0.f, 0.f, 0.f),
, ambient (0.f,0.f,0.f) emissive(0.f, 0.f, 0.f),
, emissive (0.f,0.f,0.f) refracti(1.f),
, refracti (1.f) twoSided(false), // for NFF2
, twoSided (false) // for NFF2 shaded(true), // for NFF2
, shaded (true) // for NFF2 opacity(1.f),
, opacity (1.f) shininess(0.f),
, shininess (0.f) mapping(aiTextureMapping_UV) {
, mapping (aiTextureMapping_UV) // empty
{} }
aiColor3D color,diffuse,specular,ambient,emissive; aiColor3D color, diffuse, specular, ambient, emissive;
ai_real refracti; ai_real refracti;
std::string texFile;
std::string texFile; bool twoSided; // For NFF2
// For NFF2
bool twoSided;
bool shaded; bool shaded;
ai_real opacity, shininess; ai_real opacity, shininess;
std::string name; std::string name;
// texture mapping to be generated for the mesh - uv is the default // texture mapping to be generated for the mesh - uv is the default
@ -130,16 +119,15 @@ private:
aiTextureMapping mapping; aiTextureMapping mapping;
// shininess is ignored for the moment // shininess is ignored for the moment
bool operator == (const ShadingInfo& other) const bool operator == (const ShadingInfo &other) const {
{ return color == other.color &&
return color == other.color && diffuse == other.diffuse &&
diffuse == other.diffuse && specular == other.specular &&
specular == other.specular && ambient == other.ambient &&
ambient == other.ambient && refracti == other.refracti &&
refracti == other.refracti && texFile == other.texFile &&
texFile == other.texFile && twoSided == other.twoSided &&
twoSided == other.twoSided && shaded == other.shaded;
shaded == other.shaded;
// Some properties from NFF2 aren't compared by this operator. // Some properties from NFF2 aren't compared by this operator.
// Comparing MeshInfo::matIndex should do that. // Comparing MeshInfo::matIndex should do that.
@ -147,35 +135,25 @@ private:
}; };
// describes a NFF light source // describes a NFF light source
struct Light struct Light {
{ Light() :
Light() intensity(1.f), color(1.f, 1.f, 1.f) {}
: intensity (1.f)
, color (1.f,1.f,1.f)
{}
aiVector3D position; aiVector3D position;
ai_real intensity; ai_real intensity;
aiColor3D color; aiColor3D color;
}; };
enum PatchType enum PatchType {
{
PatchType_Simple = 0x0, PatchType_Simple = 0x0,
PatchType_Normals = 0x1, PatchType_Normals = 0x1,
PatchType_UVAndNormals = 0x2 PatchType_UVAndNormals = 0x2
}; };
// describes a NFF mesh // describes a NFF mesh
struct MeshInfo struct MeshInfo {
{ MeshInfo(PatchType _pType, bool bL = false) :
MeshInfo(PatchType _pType, bool bL = false) pType(_pType), bLocked(bL), radius(1.f, 1.f, 1.f), dir(0.f, 1.f, 0.f), matIndex(0) {
: pType (_pType)
, bLocked (bL)
, radius (1.f,1.f,1.f)
, dir (0.f,1.f,0.f)
, matIndex (0)
{
name[0] = '\0'; // by default meshes are unnamed name[0] = '\0'; // by default meshes are unnamed
} }
@ -192,11 +170,10 @@ private:
std::vector<unsigned int> faces; std::vector<unsigned int> faces;
// for NFF2 // for NFF2
std::vector<aiColor4D> colors; std::vector<aiColor4D> colors;
unsigned int matIndex; unsigned int matIndex;
}; };
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Loads the material table for the NFF2 file format from an /** Loads the material table for the NFF2 file format from an
* external file. * external file.
@ -205,9 +182,8 @@ private:
* @param path Path to the file (abs. or rel.) * @param path Path to the file (abs. or rel.)
* @param pIOHandler IOSystem to be used to open the file * @param pIOHandler IOSystem to be used to open the file
*/ */
void LoadNFF2MaterialTable(std::vector<ShadingInfo>& output, void LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
const std::string& path, IOSystem* pIOHandler); const std::string &path, IOSystem *pIOHandler);
}; };
} // end of namespace Assimp } // end of namespace Assimp

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file OFFLoader.h /** @file OFFLoader.h
* @brief Declaration of the OFF importer class. * @brief Declaration of the OFF importer class.
*/ */
#pragma once
#ifndef AI_OFFLOADER_H_INCLUDED #ifndef AI_OFFLOADER_H_INCLUDED
#define AI_OFFLOADER_H_INCLUDED #define AI_OFFLOADER_H_INCLUDED
@ -50,43 +50,35 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/types.h> #include <assimp/types.h>
#include <vector> #include <vector>
namespace Assimp { namespace Assimp {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Importer class for the Object File Format (.off) /** Importer class for the Object File Format (.off)
*/ */
class OFFImporter : public BaseImporter class OFFImporter : public BaseImporter {
{
public: public:
OFFImporter(); OFFImporter();
~OFFImporter(); ~OFFImporter() override;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */ * See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler) override;
private:
}; };
} // end of namespace Assimp } // end of namespace Assimp

View File

@ -60,7 +60,7 @@ struct Material;
//! \brief Data structure for a simple obj-face, describes discredit,l.ation and materials //! \brief Data structure for a simple obj-face, describes discredit,l.ation and materials
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
struct Face { struct Face {
typedef std::vector<unsigned int> IndexArray; using IndexArray = std::vector<unsigned int>;
//! Primitive type //! Primitive type
aiPrimitiveType m_PrimitiveType; aiPrimitiveType m_PrimitiveType;
@ -122,7 +122,6 @@ struct Object {
struct Material { struct Material {
//! Name of material description //! Name of material description
aiString MaterialName; aiString MaterialName;
//! Texture names //! Texture names
aiString texture; aiString texture;
aiString textureSpecular; aiString textureSpecular;
@ -237,9 +236,9 @@ struct Mesh {
//! \brief Data structure to store all obj-specific model datas //! \brief Data structure to store all obj-specific model datas
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
struct Model { struct Model {
typedef std::map<std::string, std::vector<unsigned int> *> GroupMap; using GroupMap = std::map<std::string, std::vector<unsigned int> *>;
typedef std::map<std::string, std::vector<unsigned int> *>::iterator GroupMapIt; using GroupMapIt = std::map<std::string, std::vector<unsigned int> *>::iterator;
typedef std::map<std::string, std::vector<unsigned int> *>::const_iterator ConstGroupMapIt; using ConstGroupMapIt = std::map<std::string, std::vector<unsigned int> *>::const_iterator;
//! Model name //! Model name
std::string m_ModelName; std::string m_ModelName;
@ -278,12 +277,12 @@ struct Model {
//! \brief The default class constructor //! \brief The default class constructor
Model() : Model() :
m_ModelName(""), m_ModelName(),
m_pCurrent(nullptr), m_pCurrent(nullptr),
m_pCurrentMaterial(nullptr), m_pCurrentMaterial(nullptr),
m_pDefaultMaterial(nullptr), m_pDefaultMaterial(nullptr),
m_pGroupFaceIDs(nullptr), m_pGroupFaceIDs(nullptr),
m_strActiveGroup(""), m_strActiveGroup(),
m_TextureCoordDim(0), m_TextureCoordDim(0),
m_pCurrentMesh(nullptr) { m_pCurrentMesh(nullptr) {
// empty // empty
@ -291,27 +290,17 @@ struct Model {
//! \brief The class destructor //! \brief The class destructor
~Model() { ~Model() {
// Clear all stored object instances for (auto & it : m_Objects) {
for (std::vector<Object *>::iterator it = m_Objects.begin(); delete it;
it != m_Objects.end(); ++it) {
delete *it;
} }
m_Objects.clear(); for (auto & Meshe : m_Meshes) {
delete Meshe;
// Clear all stored mesh instances
for (std::vector<Mesh *>::iterator it = m_Meshes.begin();
it != m_Meshes.end(); ++it) {
delete *it;
} }
m_Meshes.clear(); for (auto & Group : m_Groups) {
delete Group.second;
for (GroupMapIt it = m_Groups.begin(); it != m_Groups.end(); ++it) {
delete it->second;
} }
m_Groups.clear(); for (auto & it : m_MaterialMap) {
delete it.second;
for (std::map<std::string, Material *>::iterator it = m_MaterialMap.begin(); it != m_MaterialMap.end(); ++it) {
delete it->second;
} }
} }
}; };

View File

@ -38,6 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#pragma once
#ifndef OBJ_FILE_IMPORTER_H_INC #ifndef OBJ_FILE_IMPORTER_H_INC
#define OBJ_FILE_IMPORTER_H_INC #define OBJ_FILE_IMPORTER_H_INC
@ -65,19 +66,18 @@ public:
ObjFileImporter(); ObjFileImporter();
/// \brief Destructor /// \brief Destructor
~ObjFileImporter(); ~ObjFileImporter() override;
public:
/// \brief Returns whether the class can handle the format of the given file. /// \brief Returns whether the class can handle the format of the given file.
/// \remark See BaseImporter::CanRead() for details. /// \remark See BaseImporter::CanRead() for details.
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const; bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
private: protected:
//! \brief Appends the supported extension. //! \brief Appends the supported extension.
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const override;
//! \brief File import implementation. //! \brief File import implementation.
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler); void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
//! \brief Create the data from imported content. //! \brief Create the data from imported content.
void CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene); void CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene);

View File

@ -61,9 +61,9 @@ struct Material;
class ObjFileMtlImporter { class ObjFileMtlImporter {
public: public:
static const size_t BUFFERSIZE = 2048; static const size_t BUFFERSIZE = 2048;
typedef std::vector<char> DataArray; using DataArray = std::vector<char>;
typedef std::vector<char>::iterator DataArrayIt; using DataArrayIt = std::vector<char>::iterator;
typedef std::vector<char>::const_iterator ConstDataArrayIt; using ConstDataArrayIt = std::vector<char>::const_iterator;
//! \brief The class default constructor //! \brief The class default constructor
ObjFileMtlImporter(std::vector<char> &buffer, const std::string &strAbsPath, ObjFileMtlImporter(std::vector<char> &buffer, const std::string &strAbsPath,

View File

@ -73,7 +73,6 @@ public:
typedef std::vector<char>::iterator DataArrayIt; typedef std::vector<char>::iterator DataArrayIt;
typedef std::vector<char>::const_iterator ConstDataArrayIt; typedef std::vector<char>::const_iterator ConstDataArrayIt;
public:
/// @brief The default constructor. /// @brief The default constructor.
ObjFileParser(); ObjFileParser();
/// @brief Constructor with data array. /// @brief Constructor with data array.

View File

@ -81,10 +81,10 @@ bool OgreImporter::CanRead(const std::string &pFile, Assimp::IOSystem *pIOHandle
if (EndsWith(pFile, ".mesh.xml", false)) { if (EndsWith(pFile, ".mesh.xml", false)) {
const char *tokens[] = { "<mesh>" }; const char *tokens[] = { "<mesh>" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
} else {
/// @todo Read and validate first header chunk?
return EndsWith(pFile, ".mesh", false);
} }
/// @todo Read and validate first header chunk?
return EndsWith(pFile, ".mesh", false);
} }
void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Assimp::IOSystem *pIOHandler) { void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Assimp::IOSystem *pIOHandler) {
@ -110,28 +110,27 @@ void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Ass
// Convert to Assimp // Convert to Assimp
mesh->ConvertToAssimpScene(pScene); mesh->ConvertToAssimpScene(pScene);
return;
} }
// XML .mesh.xml import // XML .mesh.xml import
else { /// @note XmlReader does not take ownership of f, hence the scoped ptr.
/// @note XmlReader does not take ownership of f, hence the scoped ptr. std::unique_ptr<IOStream> scopedFile(f);
std::unique_ptr<IOStream> scopedFile(f); XmlParser xmlParser;
XmlParser xmlParser;
//std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(scopedFile.get())); //std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(scopedFile.get()));
//std::unique_ptr<XmlReader> reader(irr::io::createIrrXMLReader(xmlStream.get())); //std::unique_ptr<XmlReader> reader(irr::io::createIrrXMLReader(xmlStream.get()));
xmlParser.parse(scopedFile.get()); xmlParser.parse(scopedFile.get());
// Import mesh // Import mesh
std::unique_ptr<MeshXml> mesh(OgreXmlSerializer::ImportMesh(&xmlParser)); std::unique_ptr<MeshXml> mesh(OgreXmlSerializer::ImportMesh(&xmlParser));
// Import skeleton // Import skeleton
OgreXmlSerializer::ImportSkeleton(pIOHandler, mesh.get()); OgreXmlSerializer::ImportSkeleton(pIOHandler, mesh.get());
// Import mesh referenced materials // Import mesh referenced materials
ReadMaterials(pFile, pIOHandler, pScene, mesh.get()); ReadMaterials(pFile, pIOHandler, pScene, mesh.get());
// Convert to Assimp // Convert to Assimp
mesh->ConvertToAssimpScene(pScene); mesh->ConvertToAssimpScene(pScene);
}
} }
} // namespace Ogre } // namespace Ogre

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -39,64 +38,61 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#pragma once
#ifndef AI_OGREIMPORTER_H_INC #ifndef AI_OGREIMPORTER_H_INC
#define AI_OGREIMPORTER_H_INC #define AI_OGREIMPORTER_H_INC
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include "OgreStructs.h"
#include "OgreParsingUtils.h"
#include <assimp/material.h> #include <assimp/material.h>
namespace Assimp #include "OgreParsingUtils.h"
{ #include "OgreStructs.h"
namespace Ogre
{ namespace Assimp {
namespace Ogre {
/** Importer for Ogre mesh, skeleton and material formats. /** Importer for Ogre mesh, skeleton and material formats.
@todo Support vertex colors. @todo Support vertex colors.
@todo Support poses/animations from the mesh file. @todo Support poses/animations from the mesh file.
Currently only skeleton file animations are supported. */ Currently only skeleton file animations are supported. */
class OgreImporter : public BaseImporter class OgreImporter : public BaseImporter {
{
public: public:
/// BaseImporter override. /// BaseImporter override.
virtual bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const; virtual bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
protected:
/// BaseImporter override.
virtual void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
/// BaseImporter override. /// BaseImporter override.
virtual void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler); virtual const aiImporterDesc *GetInfo() const override;
/// BaseImporter override. /// BaseImporter override.
virtual const aiImporterDesc *GetInfo() const; virtual void SetupProperties(const Importer *pImp) override;
/// BaseImporter override.
virtual void SetupProperties(const Importer *pImp);
private: private:
/// Read materials referenced by the @c mesh to @c pScene. /// Read materials referenced by the @c mesh to @c pScene.
void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh); void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh);
void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh); void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh);
void AssignMaterials(aiScene *pScene, std::vector<aiMaterial*> &materials); void AssignMaterials(aiScene *pScene, std::vector<aiMaterial *> &materials);
/// Reads material /// Reads material
aiMaterial* ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string &MaterialName); aiMaterial *ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string &MaterialName);
// These functions parse blocks from a material file from @c ss. Starting parsing from "{" and ending it to "}". // These functions parse blocks from a material file from @c ss. Starting parsing from "{" and ending it to "}".
bool ReadTechnique(const std::string &techniqueName, std::stringstream &ss, aiMaterial *material); bool ReadTechnique(const std::string &techniqueName, std::stringstream &ss, aiMaterial *material);
bool ReadPass(const std::string &passName, std::stringstream &ss, aiMaterial *material); bool ReadPass(const std::string &passName, std::stringstream &ss, aiMaterial *material);
bool ReadTextureUnit(const std::string &textureUnitName, std::stringstream &ss, aiMaterial *material); bool ReadTextureUnit(const std::string &textureUnitName, std::stringstream &ss, aiMaterial *material);
private:
std::string m_userDefinedMaterialLibFile; std::string m_userDefinedMaterialLibFile;
bool m_detectTextureTypeFromFilename; bool m_detectTextureTypeFromFilename;
std::map<aiTextureType, unsigned int> m_textures; std::map<aiTextureType, unsigned int> m_textures;
}; };
} // Ogre } // namespace Ogre
} // Assimp } // namespace Assimp
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
#endif // AI_OGREIMPORTER_H_INC #endif // AI_OGREIMPORTER_H_INC

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -39,6 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#pragma once
#ifndef AI_OPENGEX_EXPORTER_H #ifndef AI_OPENGEX_EXPORTER_H
#define AI_OPENGEX_EXPORTER_H #define AI_OPENGEX_EXPORTER_H

View File

@ -47,14 +47,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <openddlparser/OpenDDLParser.h> #include <openddlparser/OpenDDLParser.h>
#include <vector>
static const aiImporterDesc desc = { static const aiImporterDesc desc = {
"Open Game Engine Exchange", "Open Game Engine Exchange",
"", "",

View File

@ -39,6 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#pragma once
#ifndef AI_OPENGEX_IMPORTER_H #ifndef AI_OPENGEX_IMPORTER_H
#define AI_OPENGEX_IMPORTER_H #define AI_OPENGEX_IMPORTER_H
@ -96,21 +97,21 @@ public:
OpenGEXImporter(); OpenGEXImporter();
/// The class destructor. /// The class destructor.
virtual ~OpenGEXImporter(); ~OpenGEXImporter() override;
/// BaseImporter override. /// BaseImporter override.
virtual bool CanRead( const std::string &file, IOSystem *pIOHandler, bool checkSig ) const; bool CanRead( const std::string &file, IOSystem *pIOHandler, bool checkSig ) const override;
/// BaseImporter override.
virtual void InternReadFile( const std::string &file, aiScene *pScene, IOSystem *pIOHandler );
/// BaseImporter override.
virtual const aiImporterDesc *GetInfo() const;
/// BaseImporter override.
virtual void SetupProperties( const Importer *pImp );
protected: protected:
/// BaseImporter override.
void InternReadFile( const std::string &file, aiScene *pScene, IOSystem *pIOHandler ) override;
/// BaseImporter override.
virtual const aiImporterDesc *GetInfo() const override;
/// BaseImporter override.
virtual void SetupProperties( const Importer *pImp ) override;
void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene ); void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene );
void handleMetricNode( ODDLParser::DDLNode *node, aiScene *pScene ); void handleMetricNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene ); void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene );
@ -176,15 +177,15 @@ private:
}; };
struct ChildInfo { struct ChildInfo {
typedef std::list<aiNode*> NodeList; using NodeList = std::list<aiNode*>;
std::list<aiNode*> m_children; std::list<aiNode*> m_children;
}; };
ChildInfo *m_root; ChildInfo *m_root;
typedef std::map<aiNode*, std::unique_ptr<ChildInfo> > NodeChildMap; using NodeChildMap = std::map<aiNode*, std::unique_ptr<ChildInfo> >;
NodeChildMap m_nodeChildMap; NodeChildMap m_nodeChildMap;
std::vector<std::unique_ptr<aiMesh> > m_meshCache; std::vector<std::unique_ptr<aiMesh> > m_meshCache;
typedef std::map<std::string, size_t> ReferenceMap; using ReferenceMap = std::map<std::string, size_t>;
std::map<std::string, size_t> m_mesh2refMap; std::map<std::string, size_t> m_mesh2refMap;
std::map<std::string, size_t> m_material2refMap; std::map<std::string, size_t> m_material2refMap;

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@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file PLYLoader.h /** @file PLYLoader.h
* @brief Declaration of the .ply importer class. * @brief Declaration of the .ply importer class.
*/ */
#pragma once
#ifndef AI_PLYLOADER_H_INCLUDED #ifndef AI_PLYLOADER_H_INCLUDED
#define AI_PLYLOADER_H_INCLUDED #define AI_PLYLOADER_H_INCLUDED
@ -64,14 +65,14 @@ using namespace PLY;
class PLYImporter : public BaseImporter { class PLYImporter : public BaseImporter {
public: public:
PLYImporter(); PLYImporter();
~PLYImporter(); ~PLYImporter() override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Extract a vertex from the DOM /** Extract a vertex from the DOM
@ -88,14 +89,14 @@ protected:
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile(const std::string &pFile, aiScene *pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler); IOSystem *pIOHandler) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Extract a material list from the DOM /** Extract a material list from the DOM

View File

@ -48,8 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOStreamBuffer.h> #include <assimp/IOStreamBuffer.h>
#include <vector> #include <vector>
namespace Assimp namespace Assimp {
{
//pre-declaration //pre-declaration
class PLYImporter; class PLYImporter;

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -71,19 +70,19 @@ public:
Q3BSPFileImporter(); Q3BSPFileImporter();
/// @brief Destructor. /// @brief Destructor.
~Q3BSPFileImporter(); ~Q3BSPFileImporter() override;
/// @brief Returns whether the class can handle the format of the given file. /// @brief Returns whether the class can handle the format of the given file.
/// @remark See BaseImporter::CanRead() for details. /// @remark See BaseImporter::CanRead() for details.
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const; bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const override;
protected: protected:
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap; using FaceMap = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>;
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt; using FaceMapIt = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator;
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt; using FaceMapConstIt = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator;
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName ); void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
bool findFirstMapInArchive(ZipArchiveIOSystem &rArchive, std::string &rMapName ); bool findFirstMapInArchive(ZipArchiveIOSystem &rArchive, std::string &rMapName );
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, ZipArchiveIOSystem *pArchive ); void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, ZipArchiveIOSystem *pArchive );

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -57,9 +56,9 @@ namespace Q3BSP
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/// @brief This class implements th Q3DSP file parsing.
// ------------------------------------------------------------------- // -------------------------------------------------------------------
class Q3BSPFileParser class Q3BSPFileParser {
{
public: public:
Q3BSPFileParser( const std::string &rMapName, ZipArchiveIOSystem *pZipArchive ); Q3BSPFileParser( const std::string &rMapName, ZipArchiveIOSystem *pZipArchive );
~Q3BSPFileParser(); ~Q3BSPFileParser();

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -36,80 +35,66 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file Q3DLoader.h /** @file Q3DLoader.h
* @brief Declaration of the Q3D importer class. * @brief Declaration of the Q3D importer class.
*/ */
#pragma once
#ifndef AI_Q3DLOADER_H_INCLUDED #ifndef AI_Q3DLOADER_H_INCLUDED
#define AI_Q3DLOADER_H_INCLUDED #define AI_Q3DLOADER_H_INCLUDED
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/types.h> #include <assimp/types.h>
#include <vector> #include <vector>
#include <stdint.h> #include <cstdint>
namespace Assimp { namespace Assimp {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Importer class for the Quick3D Object and Scene formats. /** Importer class for the Quick3D Object and Scene formats.
*/ */
class Q3DImporter : public BaseImporter class Q3DImporter : public BaseImporter {
{
public: public:
Q3DImporter(); Q3DImporter();
~Q3DImporter(); ~Q3DImporter() override;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */ * See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler); IOSystem* pIOHandler) override;
private: private:
struct Material {
struct Material Material() : diffuse(0.6f,0.6f,0.6f), transparency(0.f), texIdx(UINT_MAX) {
{ // empty
Material() }
: diffuse (0.6f,0.6f,0.6f)
, transparency (0.f)
, texIdx (UINT_MAX)
{}
aiString name; aiString name;
aiColor3D ambient, diffuse, specular; aiColor3D ambient, diffuse, specular;
float transparency; float transparency;
unsigned int texIdx; unsigned int texIdx;
}; };
struct Face struct Face {
{ explicit Face(unsigned int s) : indices(s), uvindices(s), mat(0) {
explicit Face(unsigned int s) // empty
: indices (s)
, uvindices (s)
, mat (0)
{
} }
std::vector<unsigned int> indices; std::vector<unsigned int> indices;
@ -117,14 +102,11 @@ private:
unsigned int mat; unsigned int mat;
}; };
struct Mesh struct Mesh {
{
std::vector<aiVector3D> verts; std::vector<aiVector3D> verts;
std::vector<aiVector3D> normals; std::vector<aiVector3D> normals;
std::vector<aiVector3D> uv; std::vector<aiVector3D> uv;
std::vector<Face> faces; std::vector<Face> faces;
uint32_t prevUVIdx; uint32_t prevUVIdx;
}; };
}; };

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file RAWLoader.h /** @file RAWLoader.h
* @brief Declaration of the RAW importer class. * @brief Declaration of the RAW importer class.
*/ */
#pragma once
#ifndef AI_RAWLOADER_H_INCLUDED #ifndef AI_RAWLOADER_H_INCLUDED
#define AI_RAWLOADER_H_INCLUDED #define AI_RAWLOADER_H_INCLUDED
@ -50,64 +50,51 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/types.h> #include <assimp/types.h>
#include <vector> #include <vector>
namespace Assimp { namespace Assimp {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Importer class for the PovRay RAW triangle format /** Importer class for the PovRay RAW triangle format
*/ */
class RAWImporter : public BaseImporter class RAWImporter : public BaseImporter {
{
public: public:
RAWImporter(); RAWImporter();
~RAWImporter(); ~RAWImporter();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler); IOSystem* pIOHandler) override;
private: private:
struct MeshInformation {
struct MeshInformation explicit MeshInformation(const std::string& _name) : name(_name) {
{
explicit MeshInformation(const std::string& _name)
: name(_name)
{
vertices.reserve(100); vertices.reserve(100);
colors.reserve(100); colors.reserve(100);
} }
std::string name; std::string name;
std::vector<aiVector3D> vertices; std::vector<aiVector3D> vertices;
std::vector<aiColor4D> colors; std::vector<aiColor4D> colors;
}; };
struct GroupInformation struct GroupInformation {
{ explicit GroupInformation(const std::string& _name) : name(_name) {
explicit GroupInformation(const std::string& _name)
: name(_name)
{
meshes.reserve(10); meshes.reserve(10);
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file SIBImporter.h /** @file SIBImporter.h
* @brief Declaration of the SIB importer class. * @brief Declaration of the SIB importer class.
*/ */
#pragma once
#ifndef AI_SIBIMPORTER_H_INCLUDED #ifndef AI_SIBIMPORTER_H_INCLUDED
#define AI_SIBIMPORTER_H_INCLUDED #define AI_SIBIMPORTER_H_INCLUDED
@ -50,60 +50,51 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/types.h> #include <assimp/types.h>
#include <vector> #include <vector>
namespace Assimp { namespace Assimp {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Importer class for the Nevercenter Silo SIB scene format /** Importer class for the Nevercenter Silo SIB scene format
*/ */
class ASSIMP_API SIBImporter : public BaseImporter class ASSIMP_API SIBImporter : public BaseImporter {
{
public: public:
SIBImporter(); SIBImporter();
~SIBImporter(); ~SIBImporter() override;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler); IOSystem* pIOHandler) override;
private: private:
struct MeshInformation struct MeshInformation {
{ explicit MeshInformation(const std::string& _name) : name(_name) {
explicit MeshInformation(const std::string& _name)
: name(_name)
{
vertices.reserve(100); vertices.reserve(100);
colors.reserve(100); colors.reserve(100);
} }
std::string name; std::string name;
std::vector<aiVector3D> vertices; std::vector<aiVector3D> vertices;
std::vector<aiColor4D> colors; std::vector<aiColor4D> colors;
}; };
struct GroupInformation struct GroupInformation {
{ explicit GroupInformation(const std::string& _name) : name(_name) {
explicit GroupInformation(const std::string& _name)
: name(_name)
{
meshes.reserve(10); meshes.reserve(10);
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -44,24 +43,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Definition of the Valve SMD file format * @brief Definition of the Valve SMD file format
*/ */
#pragma once
#ifndef AI_SMDLOADER_H_INCLUDED #ifndef AI_SMDLOADER_H_INCLUDED
#define AI_SMDLOADER_H_INCLUDED #define AI_SMDLOADER_H_INCLUDED
// internal headers
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
// public Assimp headers
#include <assimp/types.h> #include <assimp/types.h>
#include <assimp/texture.h> #include <assimp/texture.h>
#include <assimp/anim.h> #include <assimp/anim.h>
#include <assimp/material.h> #include <assimp/material.h>
struct aiNode;
// STL headers
#include <vector> #include <vector>
struct aiNode;
namespace Assimp { namespace Assimp {
namespace SMD { namespace SMD {
@ -69,8 +65,7 @@ namespace SMD {
/** Data structure for a vertex in a SMD file /** Data structure for a vertex in a SMD file
*/ */
struct Vertex { struct Vertex {
Vertex() AI_NO_EXCEPT Vertex() AI_NO_EXCEPT : iParentNode(UINT_MAX) {
: iParentNode(UINT_MAX) {
// empty // empty
} }
@ -91,12 +86,11 @@ struct Vertex {
/** Data structure for a face in a SMD file /** Data structure for a face in a SMD file
*/ */
struct Face { struct Face {
Face() AI_NO_EXCEPT Face() AI_NO_EXCEPT :
: iTexture(0x0) iTexture(0x0), avVertices{} {
, avVertices{} {
// empty // empty
} }
//! Texture index for the face //! Texture index for the face
unsigned int iTexture; unsigned int iTexture;
@ -109,17 +103,10 @@ struct Face {
*/ */
struct Bone { struct Bone {
//! Default constructor //! Default constructor
Bone() AI_NO_EXCEPT Bone() AI_NO_EXCEPT : iParent(UINT_MAX), bIsUsed(false) {
: iParent(UINT_MAX)
, bIsUsed(false) {
// empty // empty
} }
//! Destructor
~Bone()
{
}
//! Name of the bone //! Name of the bone
std::string mName; std::string mName;
@ -129,14 +116,12 @@ struct Bone {
//! Animation of the bone //! Animation of the bone
struct Animation { struct Animation {
//! Public default constructor //! Public default constructor
Animation() AI_NO_EXCEPT Animation() AI_NO_EXCEPT : iFirstTimeKey() {
: iFirstTimeKey() {
asKeys.reserve(20); asKeys.reserve(20);
} }
//! Data structure for a matrix key //! Data structure for a matrix key
struct MatrixKey struct MatrixKey {
{
//! Matrix at this time //! Matrix at this time
aiMatrix4x4 matrix; aiMatrix4x4 matrix;
@ -174,46 +159,38 @@ struct Bone {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Used to load Half-life 1 and 2 SMD models /** Used to load Half-life 1 and 2 SMD models
*/ */
class ASSIMP_API SMDImporter : public BaseImporter class ASSIMP_API SMDImporter : public BaseImporter {
{
public: public:
SMDImporter(); SMDImporter();
~SMDImporter(); ~SMDImporter() override;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const; bool checkSig) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler); IOSystem* pIOHandler) override;
protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Parse the SMD file and create the output scene /** Parse the SMD file and create the output scene
@ -405,7 +382,7 @@ private:
*/ */
bool bHasUVs; bool bHasUVs;
/** Current line numer /** Current line number
*/ */
unsigned int iLineNumber; unsigned int iLineNumber;

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@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file STLExporter.h /** @file STLExporter.h
* Declares the exporter class to write a scene to a Stereolithography (STL) file * Declares the exporter class to write a scene to a Stereolithography (STL) file
*/ */
#pragma once
#ifndef AI_STLEXPORTER_H_INC #ifndef AI_STLEXPORTER_H_INC
#define AI_STLEXPORTER_H_INC #define AI_STLEXPORTER_H_INC
@ -57,28 +58,24 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to a STL file. */ /** Helper class to export a given scene to a STL file. */
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
class STLExporter class STLExporter {
{
public: public:
/// Constructor for a specific scene to export /// Constructor for a specific scene to export
STLExporter(const char* filename, const aiScene* pScene, bool exportPOintClouds, bool binary = false); STLExporter(const char *filename, const aiScene *pScene, bool exportPOintClouds, bool binary = false);
/// public stringstreams to write all output into /// public string-streams to write all output into
std::ostringstream mOutput; std::ostringstream mOutput;
private: private:
void WritePointCloud(const std::string &name, const aiScene* pScene); void WritePointCloud(const std::string &name, const aiScene *pScene);
void WriteMesh(const aiMesh* m); void WriteMesh(const aiMesh *m);
void WriteMeshBinary(const aiMesh* m); void WriteMeshBinary(const aiMesh *m);
private: private:
const std::string filename; const std::string filename;
// this endl() doesn't flush() the stream
const std::string endl; const std::string endl;
}; };
} } // namespace Assimp
#endif #endif

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@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_STL_IMPORTER #ifndef ASSIMP_BUILD_NO_STL_IMPORTER
// internal headers
#include "STLLoader.h" #include "STLLoader.h"
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
@ -146,7 +145,9 @@ bool STLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
if (extension == "stl") { if (extension == "stl") {
return true; return true;
} else if (!extension.length() || checkSig) { }
if (!extension.length() || checkSig) {
if (!pIOHandler) { if (!pIOHandler) {
return true; return true;
} }

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@ -53,7 +53,6 @@ struct aiNode;
namespace Assimp { namespace Assimp {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** /**
* @brief Importer class for the sterolithography STL file format. * @brief Importer class for the sterolithography STL file format.
@ -68,13 +67,13 @@ public:
/** /**
* @brief The class destructor. * @brief The class destructor.
*/ */
~STLImporter(); ~STLImporter() override;
/** /**
* @brief Returns whether the class can handle the format of the given file. * @brief Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const; bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
protected: protected:
@ -82,14 +81,14 @@ protected:
* @brief Return importer meta information. * @brief Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
/** /**
* @brief Imports the given file into the given scene structure. * @brief Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler); IOSystem* pIOHandler) override;
/** /**
* @brief Loads a binary .stl file * @brief Loads a binary .stl file

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@ -69,11 +69,15 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
TerragenImporter::TerragenImporter() : TerragenImporter::TerragenImporter() :
configComputeUVs(false) {} configComputeUVs(false) {
// empty
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
TerragenImporter::~TerragenImporter() {} TerragenImporter::~TerragenImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.

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@ -42,10 +42,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file TerragenLoader.h /** @file TerragenLoader.h
* @brief Declaration of the .ter importer class. * @brief Declaration of the .ter importer class.
*/ */
#pragma once
#ifndef INCLUDED_AI_TERRAGEN_TERRAIN_LOADER_H #ifndef INCLUDED_AI_TERRAGEN_TERRAIN_LOADER_H
#define INCLUDED_AI_TERRAGEN_TERRAIN_LOADER_H #define INCLUDED_AI_TERRAGEN_TERRAIN_LOADER_H
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
namespace Assimp { namespace Assimp {
// Magic strings // Magic strings
@ -71,23 +73,22 @@ namespace Assimp {
class TerragenImporter : public BaseImporter { class TerragenImporter : public BaseImporter {
public: public:
TerragenImporter(); TerragenImporter();
~TerragenImporter(); ~TerragenImporter() override;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void InternReadFile(const std::string &pFile, aiScene *pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler); IOSystem *pIOHandler) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void SetupProperties(const Importer *pImp); void SetupProperties(const Importer *pImp) override;
private: private:
bool configComputeUVs; bool configComputeUVs;

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@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <stdint.h> #include <cstdint>
#include <memory> #include <memory>
using namespace Assimp; using namespace Assimp;

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@ -50,8 +50,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Importer class to load UNREAL files (*.3d) /**
*/ * @brief Importer class to load UNREAL files (*.3d)
*/
class UnrealImporter : public BaseImporter { class UnrealImporter : public BaseImporter {
public: public:
UnrealImporter(); UnrealImporter();
@ -62,23 +63,22 @@ public:
* *
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
**/ **/
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
bool checkSig) const;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Called by Importer::GetExtensionList() /** @brief Called by Importer::GetExtensionList()
* *
* See #BaseImporter::GetInfo for the details * @see #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Setup properties for the importer /** @brief Setup properties for the importer
* *
* See BaseImporter::SetupProperties() for details * See BaseImporter::SetupProperties() for details
*/ */
void SetupProperties(const Importer *pImp); void SetupProperties(const Importer *pImp) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Imports the given file into the given scene structure. /** @brief Imports the given file into the given scene structure.
@ -86,7 +86,7 @@ protected:
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile(const std::string &pFile, aiScene *pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler); IOSystem *pIOHandler) override;
private: private:
//! frame to be loaded //! frame to be loaded

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@ -40,20 +40,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file Defines the helper data structures for importing XFiles */ /** @file Defines the helper data structures for importing XFiles */
#ifndef AI_XFILEHELPER_H_INC #ifndef AI_XFILEHELPER_H_INC
#define AI_XFILEHELPER_H_INC #define AI_XFILEHELPER_H_INC
#include <cstdint>
#include <string> #include <string>
#include <vector> #include <vector>
#include <stdint.h>
#include <assimp/types.h>
#include <assimp/quaternion.h>
#include <assimp/mesh.h>
#include <assimp/anim.h> #include <assimp/anim.h>
#include <assimp/Defines.h> #include <assimp/mesh.h>
#include <assimp/quaternion.h>
#include <assimp/types.h>
namespace Assimp { namespace Assimp {
namespace XFile { namespace XFile {
@ -68,14 +66,13 @@ struct TexEntry {
std::string mName; std::string mName;
bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
TexEntry() AI_NO_EXCEPT TexEntry() AI_NO_EXCEPT :
: mName() mName(),
, mIsNormalMap(false) { mIsNormalMap(false) {
// empty // empty
} }
TexEntry(const std::string& pName, bool pIsNormalMap = false) TexEntry(const std::string &pName, bool pIsNormalMap = false) :
: mName(pName) mName(pName), mIsNormalMap(pIsNormalMap) {
, mIsNormalMap(pIsNormalMap) {
// empty // empty
} }
}; };
@ -91,10 +88,10 @@ struct Material {
std::vector<TexEntry> mTextures; std::vector<TexEntry> mTextures;
size_t sceneIndex; ///< the index under which it was stored in the scene's material list size_t sceneIndex; ///< the index under which it was stored in the scene's material list
Material() AI_NO_EXCEPT Material() AI_NO_EXCEPT :
: mIsReference(false) mIsReference(false),
, mSpecularExponent() mSpecularExponent(),
, sceneIndex(SIZE_MAX) { sceneIndex(SIZE_MAX) {
// empty // empty
} }
}; };
@ -106,8 +103,7 @@ struct BoneWeight {
}; };
/** Helper structure to represent a bone in a mesh */ /** Helper structure to represent a bone in a mesh */
struct Bone struct Bone {
{
std::string mName; std::string mName;
std::vector<BoneWeight> mWeights; std::vector<BoneWeight> mWeights;
aiMatrix4x4 mOffsetMatrix; aiMatrix4x4 mOffsetMatrix;
@ -131,18 +127,18 @@ struct Mesh {
std::vector<Bone> mBones; std::vector<Bone> mBones;
explicit Mesh(const std::string &pName = std::string()) AI_NO_EXCEPT explicit Mesh(const std::string &pName = std::string()) AI_NO_EXCEPT
: mName( pName ) : mName(pName),
, mPositions() mPositions(),
, mPosFaces() mPosFaces(),
, mNormals() mNormals(),
, mNormFaces() mNormFaces(),
, mNumTextures(0) mNumTextures(0),
, mTexCoords{} mTexCoords{},
, mNumColorSets(0) mNumColorSets(0),
, mColors{} mColors{},
, mFaceMaterials() mFaceMaterials(),
, mMaterials() mMaterials(),
, mBones() { mBones() {
// empty // empty
} }
}; };
@ -151,29 +147,25 @@ struct Mesh {
struct Node { struct Node {
std::string mName; std::string mName;
aiMatrix4x4 mTrafoMatrix; aiMatrix4x4 mTrafoMatrix;
Node* mParent; Node *mParent;
std::vector<Node*> mChildren; std::vector<Node *> mChildren;
std::vector<Mesh*> mMeshes; std::vector<Mesh *> mMeshes;
Node() AI_NO_EXCEPT Node() AI_NO_EXCEPT
: mName() : mName(),
, mTrafoMatrix() mTrafoMatrix(),
, mParent(nullptr) mParent(nullptr),
, mChildren() mChildren(),
, mMeshes() { mMeshes() {
// empty // empty
} }
explicit Node( Node* pParent) explicit Node(Node *pParent) :
: mName() mName(), mTrafoMatrix(), mParent(pParent), mChildren(), mMeshes() {
, mTrafoMatrix()
, mParent(pParent)
, mChildren()
, mMeshes() {
// empty // empty
} }
~Node() { ~Node() {
for (unsigned int a = 0; a < mChildren.size(); ++a ) { for (unsigned int a = 0; a < mChildren.size(); ++a) {
delete mChildren[a]; delete mChildren[a];
} }
for (unsigned int a = 0; a < mMeshes.size(); ++a) { for (unsigned int a = 0; a < mMeshes.size(); ++a) {
@ -190,50 +182,47 @@ struct MatrixKey {
/** Helper structure representing a single animated bone in a XFile */ /** Helper structure representing a single animated bone in a XFile */
struct AnimBone { struct AnimBone {
std::string mBoneName; std::string mBoneName;
std::vector<aiVectorKey> mPosKeys; // either three separate key sequences for position, rotation, scaling std::vector<aiVectorKey> mPosKeys; // either three separate key sequences for position, rotation, scaling
std::vector<aiQuatKey> mRotKeys; std::vector<aiQuatKey> mRotKeys;
std::vector<aiVectorKey> mScaleKeys; std::vector<aiVectorKey> mScaleKeys;
std::vector<MatrixKey> mTrafoKeys; // or a combined key sequence of transformation matrices. std::vector<MatrixKey> mTrafoKeys; // or a combined key sequence of transformation matrices.
}; };
/** Helper structure to represent an animation set in a XFile */ /** Helper structure to represent an animation set in a XFile */
struct Animation struct Animation {
{
std::string mName; std::string mName;
std::vector<AnimBone*> mAnims; std::vector<AnimBone *> mAnims;
~Animation() ~Animation() {
{ for (unsigned int a = 0; a < mAnims.size(); a++)
for( unsigned int a = 0; a < mAnims.size(); a++)
delete mAnims[a]; delete mAnims[a];
} }
}; };
/** Helper structure analogue to aiScene */ /** Helper structure analogue to aiScene */
struct Scene struct Scene {
{ Node *mRootNode;
Node* mRootNode;
std::vector<Mesh*> mGlobalMeshes; // global meshes found outside of any frames std::vector<Mesh *> mGlobalMeshes; // global meshes found outside of any frames
std::vector<Material> mGlobalMaterials; // global materials found outside of any meshes. std::vector<Material> mGlobalMaterials; // global materials found outside of any meshes.
std::vector<Animation*> mAnims; std::vector<Animation *> mAnims;
unsigned int mAnimTicksPerSecond; unsigned int mAnimTicksPerSecond;
Scene() AI_NO_EXCEPT Scene() AI_NO_EXCEPT
: mRootNode(nullptr) : mRootNode(nullptr),
, mGlobalMeshes() mGlobalMeshes(),
, mGlobalMaterials() mGlobalMaterials(),
, mAnimTicksPerSecond(0) { mAnimTicksPerSecond(0) {
// empty // empty
} }
~Scene() { ~Scene() {
delete mRootNode; delete mRootNode;
mRootNode = nullptr; mRootNode = nullptr;
for (unsigned int a = 0; a < mGlobalMeshes.size(); ++a ) { for (unsigned int a = 0; a < mGlobalMeshes.size(); ++a) {
delete mGlobalMeshes[a]; delete mGlobalMeshes[a];
} }
for (unsigned int a = 0; a < mAnims.size(); ++a ) { for (unsigned int a = 0; a < mAnims.size(); ++a) {
delete mAnims[a]; delete mAnims[a];
} }
} }

View File

@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "PostProcessing/ConvertToLHProcess.h" #include "PostProcessing/ConvertToLHProcess.h"
#include <assimp/TinyFormatter.h> #include <assimp/TinyFormatter.h>
#include <assimp/Defines.h>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file XFileImporter.h /** @file XFileImporter.h
* @brief Definition of the XFile importer class. * @brief Definition of the XFile importer class.
*/ */
#pragma once
#ifndef AI_XFILEIMPORTER_H_INC #ifndef AI_XFILEIMPORTER_H_INC
#define AI_XFILEIMPORTER_H_INC #define AI_XFILEIMPORTER_H_INC
@ -69,28 +69,27 @@ namespace XFile {
class XFileImporter : public BaseImporter { class XFileImporter : public BaseImporter {
public: public:
XFileImporter(); XFileImporter();
~XFileImporter(); ~XFileImporter() override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */ * See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool CheckSig) const; bool CheckSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler); IOSystem* pIOHandler) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Constructs the return data structure out of the imported data. /** Constructs the return data structure out of the imported data.
@ -140,7 +139,7 @@ protected:
void ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials); void ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials);
protected: protected:
/** Buffer to hold the loaded file */ /// Buffer to hold the loaded file
std::vector<char> mBuffer; std::vector<char> mBuffer;
}; };

View File

@ -115,13 +115,15 @@ bool XGLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
if (extension == "xgl" || extension == "zgl") { if (extension == "xgl" || extension == "zgl") {
return true; return true;
} else if (extension == "xml" || checkSig) { }
ai_assert(pIOHandler != NULL);
if (extension == "xml" || checkSig) {
ai_assert(pIOHandler != nullptr);
const char *tokens[] = { "<world>", "<World>", "<WORLD>" }; const char *tokens[] = { "<world>", "<World>", "<WORLD>" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 3); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 3);
} }
return false;
return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -454,12 +456,12 @@ aiMesh *XGLImporter::ToOutputMesh(const TempMaterialMesh &m) {
mesh->mVertices = new aiVector3D[mesh->mNumVertices]; mesh->mVertices = new aiVector3D[mesh->mNumVertices];
std::copy(m.positions.begin(), m.positions.end(), mesh->mVertices); std::copy(m.positions.begin(), m.positions.end(), mesh->mVertices);
if (m.normals.size()) { if (!m.normals.empty()) {
mesh->mNormals = new aiVector3D[mesh->mNumVertices]; mesh->mNormals = new aiVector3D[mesh->mNumVertices];
std::copy(m.normals.begin(), m.normals.end(), mesh->mNormals); std::copy(m.normals.begin(), m.normals.end(), mesh->mNormals);
} }
if (m.uvs.size()) { if (!m.uvs.empty()) {
mesh->mNumUVComponents[0] = 2; mesh->mNumUVComponents[0] = 2;
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]; mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
@ -595,7 +597,7 @@ bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope) {
} }
// finally extract output meshes and add them to the scope // finally extract output meshes and add them to the scope
typedef std::pair<const unsigned int, TempMaterialMesh> pairt; using pairt = std::pair<const unsigned int, TempMaterialMesh>;
for (const pairt &p : bymat) { for (const pairt &p : bymat) {
aiMesh *const m = ToOutputMesh(p.second); aiMesh *const m = ToOutputMesh(p.second);
scope.meshes_linear.push_back(m); scope.meshes_linear.push_back(m);
@ -620,7 +622,7 @@ unsigned int XGLImporter::ResolveMaterialRef(XmlNode &node, TempScope &scope) {
const int id = ReadIndexFromText(node); const int id = ReadIndexFromText(node);
std::map<unsigned int, aiMaterial *>::iterator it = scope.materials.find(id), end = scope.materials.end(); auto it = scope.materials.find(id), end = scope.materials.end();
if (it == end) { if (it == end) {
ThrowException("<matref> index out of range"); ThrowException("<matref> index out of range");
} }
@ -644,7 +646,7 @@ unsigned int XGLImporter::ResolveMaterialRef(XmlNode &node, TempScope &scope) {
void XGLImporter::ReadMaterial(XmlNode &node, TempScope &scope) { void XGLImporter::ReadMaterial(XmlNode &node, TempScope &scope) {
const unsigned int mat_id = ReadIDAttr(node); const unsigned int mat_id = ReadIDAttr(node);
aiMaterial *mat(new aiMaterial); auto *mat(new aiMaterial);
for (XmlNode &child : node.children()) { for (XmlNode &child : node.children()) {
const std::string &s = ai_stdStrToLower(child.name()); const std::string &s = ai_stdStrToLower(child.name());
if (s == "amb") { if (s == "amb") {

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@ -70,25 +70,25 @@ namespace Assimp {
class XGLImporter : public BaseImporter, public LogFunctions<XGLImporter> { class XGLImporter : public BaseImporter, public LogFunctions<XGLImporter> {
public: public:
XGLImporter(); XGLImporter();
~XGLImporter(); ~XGLImporter() override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */ * See BaseImporter::CanRead() for details. */
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details */ * See #BaseImporter::GetInfo for the details */
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details */ * See BaseImporter::InternReadFile() for details */
void InternReadFile(const std::string &pFile, aiScene *pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler); IOSystem *pIOHandler) override;
private: private:
struct TempScope { struct TempScope {

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@ -101,8 +101,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssetLib/glTF/glTFCommon.h" #include "AssetLib/glTF/glTFCommon.h"
namespace glTF namespace glTF {
{
using glTFCommon::shared_ptr; using glTFCommon::shared_ptr;
using glTFCommon::IOSystem; using glTFCommon::IOSystem;
using glTFCommon::IOStream; using glTFCommon::IOStream;
@ -131,8 +130,7 @@ namespace glTF
//! For the KHR_binary_glTF extension (binary .glb file) //! For the KHR_binary_glTF extension (binary .glb file)
//! 20-byte header (+ the JSON + a "body" data section) //! 20-byte header (+ the JSON + a "body" data section)
struct GLB_Header struct GLB_Header {
{
uint8_t magic[4]; //!< Magic number: "glTF" uint8_t magic[4]; //!< Magic number: "glTF"
uint32_t version; //!< Version number (always 1 as of the last update) uint32_t version; //!< Version number (always 1 as of the last update)
uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
@ -146,14 +144,12 @@ namespace glTF
//! Values for the GLB_Header::sceneFormat field //! Values for the GLB_Header::sceneFormat field
enum SceneFormat enum SceneFormat {
{
SceneFormat_JSON = 0 SceneFormat_JSON = 0
}; };
//! Values for the mesh primitive modes //! Values for the mesh primitive modes
enum PrimitiveMode enum PrimitiveMode {
{
PrimitiveMode_POINTS = 0, PrimitiveMode_POINTS = 0,
PrimitiveMode_LINES = 1, PrimitiveMode_LINES = 1,
PrimitiveMode_LINE_LOOP = 2, PrimitiveMode_LINE_LOOP = 2,
@ -164,8 +160,7 @@ namespace glTF
}; };
//! Values for the Accessor::componentType field //! Values for the Accessor::componentType field
enum ComponentType enum ComponentType {
{
ComponentType_BYTE = 5120, ComponentType_BYTE = 5120,
ComponentType_UNSIGNED_BYTE = 5121, ComponentType_UNSIGNED_BYTE = 5121,
ComponentType_SHORT = 5122, ComponentType_SHORT = 5122,
@ -174,8 +169,7 @@ namespace glTF
ComponentType_FLOAT = 5126 ComponentType_FLOAT = 5126
}; };
inline unsigned int ComponentTypeSize(ComponentType t) inline unsigned int ComponentTypeSize(ComponentType t) {
{
switch (t) { switch (t) {
case ComponentType_SHORT: case ComponentType_SHORT:
case ComponentType_UNSIGNED_SHORT: case ComponentType_UNSIGNED_SHORT:
@ -196,23 +190,20 @@ namespace glTF
} }
//! Values for the BufferView::target field //! Values for the BufferView::target field
enum BufferViewTarget enum BufferViewTarget {
{
BufferViewTarget_NONE = 0, BufferViewTarget_NONE = 0,
BufferViewTarget_ARRAY_BUFFER = 34962, BufferViewTarget_ARRAY_BUFFER = 34962,
BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963 BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
}; };
//! Values for the Sampler::magFilter field //! Values for the Sampler::magFilter field
enum SamplerMagFilter enum SamplerMagFilter {
{
SamplerMagFilter_Nearest = 9728, SamplerMagFilter_Nearest = 9728,
SamplerMagFilter_Linear = 9729 SamplerMagFilter_Linear = 9729
}; };
//! Values for the Sampler::minFilter field //! Values for the Sampler::minFilter field
enum SamplerMinFilter enum SamplerMinFilter {
{
SamplerMinFilter_Nearest = 9728, SamplerMinFilter_Nearest = 9728,
SamplerMinFilter_Linear = 9729, SamplerMinFilter_Linear = 9729,
SamplerMinFilter_Nearest_Mipmap_Nearest = 9984, SamplerMinFilter_Nearest_Mipmap_Nearest = 9984,
@ -222,8 +213,7 @@ namespace glTF
}; };
//! Values for the Sampler::wrapS and Sampler::wrapT field //! Values for the Sampler::wrapS and Sampler::wrapT field
enum SamplerWrap enum SamplerWrap {
{
SamplerWrap_Clamp_To_Edge = 33071, SamplerWrap_Clamp_To_Edge = 33071,
SamplerWrap_Mirrored_Repeat = 33648, SamplerWrap_Mirrored_Repeat = 33648,
SamplerWrap_Repeat = 10497 SamplerWrap_Repeat = 10497

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@ -39,6 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#pragma once
#ifndef AI_GLTFIMPORTER_H_INC #ifndef AI_GLTFIMPORTER_H_INC
#define AI_GLTFIMPORTER_H_INC #define AI_GLTFIMPORTER_H_INC
@ -47,10 +48,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiNode; struct aiNode;
namespace glTF {
class Asset;
namespace glTF
{
class Asset;
} }
namespace Assimp { namespace Assimp {
@ -59,34 +59,31 @@ namespace Assimp {
* Load the glTF format. * Load the glTF format.
* https://github.com/KhronosGroup/glTF/tree/master/specification * https://github.com/KhronosGroup/glTF/tree/master/specification
*/ */
class glTFImporter : public BaseImporter{ class glTFImporter : public BaseImporter {
public: public:
glTFImporter(); glTFImporter();
virtual ~glTFImporter(); ~glTFImporter() override;
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const; bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
protected: protected:
virtual const aiImporterDesc* GetInfo() const; const aiImporterDesc *GetInfo() const override;
virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ); void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
private: private:
void ImportEmbeddedTextures(glTF::Asset &a);
void ImportMaterials(glTF::Asset &a);
void ImportMeshes(glTF::Asset &a);
void ImportCameras(glTF::Asset &a);
void ImportLights(glTF::Asset &a);
void ImportNodes(glTF::Asset &a);
void ImportCommonMetadata(glTF::Asset &a);
private:
std::vector<unsigned int> meshOffsets; std::vector<unsigned int> meshOffsets;
std::vector<int> embeddedTexIdxs; std::vector<int> embeddedTexIdxs;
aiScene *mScene;
aiScene* mScene;
void ImportEmbeddedTextures(glTF::Asset& a);
void ImportMaterials(glTF::Asset& a);
void ImportMeshes(glTF::Asset& a);
void ImportCameras(glTF::Asset& a);
void ImportLights(glTF::Asset& a);
void ImportNodes(glTF::Asset& a);
void ImportCommonMetadata(glTF::Asset& a);
}; };
} // Namespace assimp } // namespace Assimp
#endif // AI_GLTFIMPORTER_H_INC #endif // AI_GLTFIMPORTER_H_INC

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@ -141,19 +141,23 @@ static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode) {
} }
} }
inline void SetMaterialColorProperty(Asset & /*r*/, vec4 &prop, aiMaterial *mat, const char *pKey, unsigned int type, unsigned int idx) { inline void SetMaterialColorProperty(Asset & /*r*/, vec4 &prop, aiMaterial *mat,
const char *pKey, unsigned int type, unsigned int idx) {
aiColor4D col; aiColor4D col;
CopyValue(prop, col); CopyValue(prop, col);
mat->AddProperty(&col, 1, pKey, type, idx); mat->AddProperty(&col, 1, pKey, type, idx);
} }
inline void SetMaterialColorProperty(Asset & /*r*/, vec3 &prop, aiMaterial *mat, const char *pKey, unsigned int type, unsigned int idx) { inline void SetMaterialColorProperty(Asset & /*r*/, vec3 &prop, aiMaterial *mat,
const char *pKey, unsigned int type, unsigned int idx) {
aiColor4D col; aiColor4D col;
glTFCommon::CopyValue(prop, col); glTFCommon::CopyValue(prop, col);
mat->AddProperty(&col, 1, pKey, type, idx); mat->AddProperty(&col, 1, pKey, type, idx);
} }
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset & /*r*/, glTF2::TextureInfo prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot = 0) { inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset & /*r*/,
glTF2::TextureInfo prop, aiMaterial *mat, aiTextureType texType,
unsigned int texSlot = 0) {
if (prop.texture && prop.texture->source) { if (prop.texture && prop.texture->source) {
aiString uri(prop.texture->source->uri); aiString uri(prop.texture->source->uri);
@ -218,7 +222,9 @@ inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
} }
} }
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r, glTF2::NormalTextureInfo &prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot = 0) { inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r,
NormalTextureInfo &prop, aiMaterial *mat, aiTextureType texType,
unsigned int texSlot = 0) {
SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot); SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
if (prop.texture && prop.texture->source) { if (prop.texture && prop.texture->source) {
@ -226,7 +232,9 @@ inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
} }
} }
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r, glTF2::OcclusionTextureInfo &prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot = 0) { inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r,
OcclusionTextureInfo &prop, aiMaterial *mat, aiTextureType texType,
unsigned int texSlot = 0) {
SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot); SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
if (prop.texture && prop.texture->source) { if (prop.texture && prop.texture->source) {
@ -338,7 +346,7 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
} }
} }
void glTF2Importer::ImportMaterials(glTF2::Asset &r) { void glTF2Importer::ImportMaterials(Asset &r) {
const unsigned int numImportedMaterials = unsigned(r.materials.Size()); const unsigned int numImportedMaterials = unsigned(r.materials.Size());
ASSIMP_LOG_DEBUG("Importing ", numImportedMaterials, " materials"); ASSIMP_LOG_DEBUG("Importing ", numImportedMaterials, " materials");
Material defaultMaterial; Material defaultMaterial;
@ -363,7 +371,8 @@ static inline void SetFaceAndAdvance1(aiFace*& face, unsigned int numVertices, u
++face; ++face;
} }
static inline void SetFaceAndAdvance2(aiFace*& face, unsigned int numVertices, unsigned int a, unsigned int b) { static inline void SetFaceAndAdvance2(aiFace*& face, unsigned int numVertices,
unsigned int a, unsigned int b) {
if ((a >= numVertices) || (b >= numVertices)) { if ((a >= numVertices) || (b >= numVertices)) {
return; return;
} }
@ -374,7 +383,8 @@ static inline void SetFaceAndAdvance2(aiFace*& face, unsigned int numVertices, u
++face; ++face;
} }
static inline void SetFaceAndAdvance3(aiFace*& face, unsigned int numVertices, unsigned int a, unsigned int b, unsigned int c) { static inline void SetFaceAndAdvance3(aiFace*& face, unsigned int numVertices, unsigned int a,
unsigned int b, unsigned int c) {
if ((a >= numVertices) || (b >= numVertices) || (c >= numVertices)) { if ((a >= numVertices) || (b >= numVertices) || (c >= numVertices)) {
return; return;
} }
@ -401,8 +411,8 @@ static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsign
#endif // ASSIMP_BUILD_DEBUG #endif // ASSIMP_BUILD_DEBUG
template<typename T> template<typename T>
aiColor4D* GetVertexColorsForType(glTF2::Ref<glTF2::Accessor> input) { aiColor4D* GetVertexColorsForType(Ref<Accessor> input) {
float max = std::numeric_limits<T>::max(); constexpr float max = std::numeric_limits<T>::max();
aiColor4t<T>* colors; aiColor4t<T>* colors;
input->ExtractData(colors); input->ExtractData(colors);
auto output = new aiColor4D[input->count]; auto output = new aiColor4D[input->count];
@ -463,19 +473,19 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
Mesh::Primitive::Attributes &attr = prim.attributes; Mesh::Primitive::Attributes &attr = prim.attributes;
if (attr.position.size() > 0 && attr.position[0]) { if (!attr.position.empty() && attr.position[0]) {
aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->count); aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->count);
attr.position[0]->ExtractData(aim->mVertices); attr.position[0]->ExtractData(aim->mVertices);
} }
if (attr.normal.size() > 0 && attr.normal[0]) { if (!attr.normal.empty() && attr.normal[0]) {
if (attr.normal[0]->count != aim->mNumVertices) { if (attr.normal[0]->count != aim->mNumVertices) {
DefaultLogger::get()->warn("Normal count in mesh \"", mesh.name, "\" does not match the vertex count, normals ignored."); DefaultLogger::get()->warn("Normal count in mesh \"", mesh.name, "\" does not match the vertex count, normals ignored.");
} else { } else {
attr.normal[0]->ExtractData(aim->mNormals); attr.normal[0]->ExtractData(aim->mNormals);
// only extract tangents if normals are present // only extract tangents if normals are present
if (attr.tangent.size() > 0 && attr.tangent[0]) { if (!attr.tangent.empty() && attr.tangent[0]) {
if (attr.tangent[0]->count != aim->mNumVertices) { if (attr.tangent[0]->count != aim->mNumVertices) {
DefaultLogger::get()->warn("Tangent count in mesh \"", mesh.name, "\" does not match the vertex count, tangents ignored."); DefaultLogger::get()->warn("Tangent count in mesh \"", mesh.name, "\" does not match the vertex count, tangents ignored.");
} else { } else {
@ -538,7 +548,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
} }
std::vector<Mesh::Primitive::Target> &targets = prim.targets; std::vector<Mesh::Primitive::Target> &targets = prim.targets;
if (targets.size() > 0) { if (!targets.empty()) {
aim->mNumAnimMeshes = (unsigned int)targets.size(); aim->mNumAnimMeshes = (unsigned int)targets.size();
aim->mAnimMeshes = new aiAnimMesh *[aim->mNumAnimMeshes]; aim->mAnimMeshes = new aiAnimMesh *[aim->mNumAnimMeshes];
std::fill(aim->mAnimMeshes, aim->mAnimMeshes + aim->mNumAnimMeshes, nullptr); std::fill(aim->mAnimMeshes, aim->mAnimMeshes + aim->mNumAnimMeshes, nullptr);
@ -797,7 +807,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
} }
void glTF2Importer::ImportCameras(glTF2::Asset &r) { void glTF2Importer::ImportCameras(glTF2::Asset &r) {
if (!r.cameras.Size()) return; if (!r.cameras.Size()) {
return;
}
const unsigned int numCameras = r.cameras.Size(); const unsigned int numCameras = r.cameras.Size();
ASSIMP_LOG_DEBUG("Importing ", numCameras, " cameras"); ASSIMP_LOG_DEBUG("Importing ", numCameras, " cameras");
@ -897,28 +909,29 @@ void glTF2Importer::ImportLights(glTF2::Asset &r) {
static void GetNodeTransform(aiMatrix4x4 &matrix, const glTF2::Node &node) { static void GetNodeTransform(aiMatrix4x4 &matrix, const glTF2::Node &node) {
if (node.matrix.isPresent) { if (node.matrix.isPresent) {
CopyValue(node.matrix.value, matrix); CopyValue(node.matrix.value, matrix);
} else { return;
if (node.translation.isPresent) { }
aiVector3D trans;
CopyValue(node.translation.value, trans);
aiMatrix4x4 t;
aiMatrix4x4::Translation(trans, t);
matrix = matrix * t;
}
if (node.rotation.isPresent) { if (node.translation.isPresent) {
aiQuaternion rot; aiVector3D trans;
CopyValue(node.rotation.value, rot); CopyValue(node.translation.value, trans);
matrix = matrix * aiMatrix4x4(rot.GetMatrix()); aiMatrix4x4 t;
} aiMatrix4x4::Translation(trans, t);
matrix = matrix * t;
}
if (node.scale.isPresent) { if (node.rotation.isPresent) {
aiVector3D scal(1.f); aiQuaternion rot;
CopyValue(node.scale.value, scal); CopyValue(node.rotation.value, rot);
aiMatrix4x4 s; matrix = matrix * aiMatrix4x4(rot.GetMatrix());
aiMatrix4x4::Scaling(scal, s); }
matrix = matrix * s;
} if (node.scale.isPresent) {
aiVector3D scal(1.f);
CopyValue(node.scale.value, scal);
aiMatrix4x4 s;
aiMatrix4x4::Scaling(scal, s);
matrix = matrix * s;
} }
} }
@ -981,21 +994,21 @@ static std::string GetNodeName(const Node &node) {
void ParseExtensions(aiMetadata *metadata, const CustomExtension &extension) { void ParseExtensions(aiMetadata *metadata, const CustomExtension &extension) {
if (extension.mStringValue.isPresent) { if (extension.mStringValue.isPresent) {
metadata->Add(extension.name.c_str(), aiString(extension.mStringValue.value)); metadata->Add(extension.name, aiString(extension.mStringValue.value));
} else if (extension.mDoubleValue.isPresent) { } else if (extension.mDoubleValue.isPresent) {
metadata->Add(extension.name.c_str(), extension.mDoubleValue.value); metadata->Add(extension.name, extension.mDoubleValue.value);
} else if (extension.mUint64Value.isPresent) { } else if (extension.mUint64Value.isPresent) {
metadata->Add(extension.name.c_str(), extension.mUint64Value.value); metadata->Add(extension.name, extension.mUint64Value.value);
} else if (extension.mInt64Value.isPresent) { } else if (extension.mInt64Value.isPresent) {
metadata->Add(extension.name.c_str(), static_cast<int32_t>(extension.mInt64Value.value)); metadata->Add(extension.name, static_cast<int32_t>(extension.mInt64Value.value));
} else if (extension.mBoolValue.isPresent) { } else if (extension.mBoolValue.isPresent) {
metadata->Add(extension.name.c_str(), extension.mBoolValue.value); metadata->Add(extension.name, extension.mBoolValue.value);
} else if (extension.mValues.isPresent) { } else if (extension.mValues.isPresent) {
aiMetadata val; aiMetadata val;
for (auto const & subExtension : extension.mValues.value) { for (auto const & subExtension : extension.mValues.value) {
ParseExtensions(&val, subExtension); ParseExtensions(&val, subExtension);
} }
metadata->Add(extension.name.c_str(), val); metadata->Add(extension.name, val);
} }
} }
@ -1041,7 +1054,9 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
// GLTF files contain at most 1 mesh per node. // GLTF files contain at most 1 mesh per node.
if (node.meshes.size() > 1) if (node.meshes.size() > 1)
{ {
throw DeadlyImportError("GLTF: Invalid input, found ", node.meshes.size(), " meshes in ", getContextForErrorMessages(node.id, node.name), ", but only 1 mesh per node allowed."); throw DeadlyImportError("GLTF: Invalid input, found ", node.meshes.size(),
" meshes in ", getContextForErrorMessages(node.id, node.name),
", but only 1 mesh per node allowed.");
} }
int mesh_idx = node.meshes[0].GetIndex(); int mesh_idx = node.meshes[0].GetIndex();
int count = meshOffsets[mesh_idx + 1] - meshOffsets[mesh_idx]; int count = meshOffsets[mesh_idx + 1] - meshOffsets[mesh_idx];
@ -1284,7 +1299,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &sampler
} }
aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset&, Node &node, AnimationSamplers &samplers) { aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset&, Node &node, AnimationSamplers &samplers) {
aiMeshMorphAnim *anim = new aiMeshMorphAnim(); auto *anim = new aiMeshMorphAnim();
try { try {
anim->mName = GetNodeName(node); anim->mName = GetNodeName(node);
@ -1432,7 +1447,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset &r) {
} }
} }
// Use the latest keyframe for the duration of the animation // Use the latest key-frame for the duration of the animation
double maxDuration = 0; double maxDuration = 0;
unsigned int maxNumberOfKeys = 0; unsigned int maxNumberOfKeys = 0;
for (unsigned int j = 0; j < ai_anim->mNumChannels; ++j) { for (unsigned int j = 0; j < ai_anim->mNumChannels; ++j) {
@ -1563,7 +1578,6 @@ void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) {
} }
void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) { void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
ASSIMP_LOG_DEBUG("Reading GLTF2 file"); ASSIMP_LOG_DEBUG("Reading GLTF2 file");
// clean all member arrays // clean all member arrays
@ -1579,10 +1593,7 @@ void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IO
pScene->mName = asset.scene->name; pScene->mName = asset.scene->name;
} }
//
// Copy the data out // Copy the data out
//
ImportEmbeddedTextures(asset); ImportEmbeddedTextures(asset);
ImportMaterials(asset); ImportMaterials(asset);

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@ -47,10 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiNode; struct aiNode;
namespace glTF2 {
namespace glTF2 class Asset;
{
class Asset;
} }
namespace Assimp { namespace Assimp {
@ -59,35 +57,32 @@ namespace Assimp {
* Load the glTF2 format. * Load the glTF2 format.
* https://github.com/KhronosGroup/glTF/tree/master/specification * https://github.com/KhronosGroup/glTF/tree/master/specification
*/ */
class glTF2Importer : public BaseImporter{ class glTF2Importer : public BaseImporter {
public: public:
glTF2Importer(); glTF2Importer();
virtual ~glTF2Importer(); ~glTF2Importer() override;
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const; bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
protected: protected:
virtual const aiImporterDesc* GetInfo() const; const aiImporterDesc *GetInfo() const override;
virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ); void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
private: private:
void ImportEmbeddedTextures(glTF2::Asset &a);
void ImportMaterials(glTF2::Asset &a);
void ImportMeshes(glTF2::Asset &a);
void ImportCameras(glTF2::Asset &a);
void ImportLights(glTF2::Asset &a);
void ImportNodes(glTF2::Asset &a);
void ImportAnimations(glTF2::Asset &a);
void ImportCommonMetadata(glTF2::Asset &a);
private:
std::vector<unsigned int> meshOffsets; std::vector<unsigned int> meshOffsets;
std::vector<int> embeddedTexIdxs; std::vector<int> embeddedTexIdxs;
aiScene *mScene;
aiScene* mScene;
void ImportEmbeddedTextures(glTF2::Asset& a);
void ImportMaterials(glTF2::Asset& a);
void ImportMeshes(glTF2::Asset& a);
void ImportCameras(glTF2::Asset& a);
void ImportLights(glTF2::Asset& a);
void ImportNodes(glTF2::Asset& a);
void ImportAnimations(glTF2::Asset& a);
void ImportCommonMetadata(glTF2::Asset& a);
}; };
} // Namespace assimp } // namespace Assimp
#endif // AI_GLTF2IMPORTER_H_INC #endif // AI_GLTF2IMPORTER_H_INC

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@ -69,7 +69,6 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/ColladaMetaData.h ${HEADER_PATH}/ColladaMetaData.h
${HEADER_PATH}/commonMetaData.h ${HEADER_PATH}/commonMetaData.h
${HEADER_PATH}/defs.h ${HEADER_PATH}/defs.h
${HEADER_PATH}/Defines.h
${HEADER_PATH}/cfileio.h ${HEADER_PATH}/cfileio.h
${HEADER_PATH}/light.h ${HEADER_PATH}/light.h
${HEADER_PATH}/material.h ${HEADER_PATH}/material.h

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@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include <assimp/StandardShapes.h> #include <assimp/StandardShapes.h>
#include <assimp/Defines.h>
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/mesh.h> #include <assimp/mesh.h>

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@ -46,6 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_BLOBIOSYSTEM_H_INCLUDED #ifndef AI_BLOBIOSYSTEM_H_INCLUDED
#define AI_BLOBIOSYSTEM_H_INCLUDED #define AI_BLOBIOSYSTEM_H_INCLUDED
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include <assimp/cexport.h> #include <assimp/cexport.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/IOStream.hpp> #include <assimp/IOStream.hpp>

View File

@ -46,6 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_COLLADAMETADATA_H_INC #ifndef AI_COLLADAMETADATA_H_INC
#define AI_COLLADAMETADATA_H_INC #define AI_COLLADAMETADATA_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#define AI_METADATA_COLLADA_ID "Collada_id" #define AI_METADATA_COLLADA_ID "Collada_id"
#define AI_METADATA_COLLADA_SID "Collada_sid" #define AI_METADATA_COLLADA_SID "Collada_sid"

View File

@ -39,7 +39,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file Default file I/O using fXXX()-family of functions */ /**
* @file
* @brief Default file I/O using fXXX()-family of functions
*/
#pragma once #pragma once
#ifndef AI_DEFAULTIOSTREAM_H_INC #ifndef AI_DEFAULTIOSTREAM_H_INC
#define AI_DEFAULTIOSTREAM_H_INC #define AI_DEFAULTIOSTREAM_H_INC
@ -48,10 +51,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# pragma GCC system_header # pragma GCC system_header
#endif #endif
#include <stdio.h> #include <cstdio>
#include <assimp/IOStream.hpp> #include <assimp/IOStream.hpp>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/Defines.h>
namespace Assimp { namespace Assimp {
@ -72,7 +74,12 @@ class ASSIMP_API DefaultIOStream : public IOStream {
#endif // __ANDROID__ #endif // __ANDROID__
protected: protected:
/// @brief
DefaultIOStream() AI_NO_EXCEPT; DefaultIOStream() AI_NO_EXCEPT;
/// @brief The class constructor with the file name and the stream.
/// @param pFile The file-streaam
/// @param strFilename The file name
DefaultIOStream(FILE* pFile, const std::string &strFilename); DefaultIOStream(FILE* pFile, const std::string &strFilename);
public: public:

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@ -39,7 +39,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file Default implementation of IOSystem using the standard C file functions */ /**
* @file Default implementation of IOSystem using the standard C file functions
*/
#pragma once #pragma once
#ifndef AI_DEFAULTIOSYSTEM_H_INC #ifndef AI_DEFAULTIOSYSTEM_H_INC
#define AI_DEFAULTIOSYSTEM_H_INC #define AI_DEFAULTIOSYSTEM_H_INC

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@ -38,15 +38,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file DefaultLogger.hpp
*/ /**
* @file DefaultLogger.hpp
*/
#pragma once #pragma once
#ifndef INCLUDED_AI_DEFAULTLOGGER #ifndef INCLUDED_AI_DEFAULTLOGGER
#define INCLUDED_AI_DEFAULTLOGGER #define INCLUDED_AI_DEFAULTLOGGER
#ifdef __GNUC__ #ifdef __GNUC__
#pragma GCC system_header # pragma GCC system_header
#endif #endif
#include "LogStream.hpp" #include "LogStream.hpp"

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@ -1,58 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#ifndef AI_DEFINES_H_INC
#define AI_DEFINES_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
// We need those constants, workaround for any platforms where nobody defined them yet
#if (!defined SIZE_MAX)
# define SIZE_MAX (~((size_t)0))
#endif
#if (!defined UINT_MAX)
# define UINT_MAX (~((unsigned int)0))
#endif
#endif // AI_DEINES_H_INC

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -45,12 +44,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_IOSTREAMBUFFER_H_INC #define AI_IOSTREAMBUFFER_H_INC
#ifdef __GNUC__ #ifdef __GNUC__
# pragma GCC system_header #pragma GCC system_header
#endif #endif
#include <assimp/ParsingUtils.h>
#include <assimp/types.h> #include <assimp/types.h>
#include <assimp/IOStream.hpp> #include <assimp/IOStream.hpp>
#include <assimp/ParsingUtils.h>
#include <vector> #include <vector>
@ -60,11 +59,11 @@ namespace Assimp {
/** /**
* Implementation of a cached stream buffer. * Implementation of a cached stream buffer.
*/ */
template<class T> template <class T>
class IOStreamBuffer { class IOStreamBuffer {
public: public:
/// @brief The class constructor. /// @brief The class constructor.
IOStreamBuffer( size_t cache = 4096 * 4096 ); IOStreamBuffer(size_t cache = 4096 * 4096);
/// @brief The class destructor. /// @brief The class destructor.
~IOStreamBuffer(); ~IOStreamBuffer();
@ -72,7 +71,7 @@ public:
/// @brief Will open the cached access for a given stream. /// @brief Will open the cached access for a given stream.
/// @param stream The stream to cache. /// @param stream The stream to cache.
/// @return true if successful. /// @return true if successful.
bool open( IOStream *stream ); bool open(IOStream *stream);
/// @brief Will close the cached access. /// @brief Will close the cached access.
/// @return true if successful. /// @return true if successful.
@ -105,7 +104,7 @@ public:
/// @brief Will read the next line. /// @brief Will read the next line.
/// @param buffer The buffer for the next line. /// @param buffer The buffer for the next line.
/// @return true if successful. /// @return true if successful.
bool getNextDataLine( std::vector<T> &buffer, T continuationToken ); bool getNextDataLine(std::vector<T> &buffer, T continuationToken);
/// @brief Will read the next line ascii or binary end line char. /// @brief Will read the next line ascii or binary end line char.
/// @param buffer The buffer for the next line. /// @param buffer The buffer for the next line.
@ -115,7 +114,7 @@ public:
/// @brief Will read the next block. /// @brief Will read the next block.
/// @param buffer The buffer for the next block. /// @param buffer The buffer for the next block.
/// @return true if successful. /// @return true if successful.
bool getNextBlock( std::vector<T> &buffer ); bool getNextBlock(std::vector<T> &buffer);
private: private:
IOStream *m_stream; IOStream *m_stream;
@ -128,95 +127,92 @@ private:
size_t m_filePos; size_t m_filePos;
}; };
template<class T> template <class T>
AI_FORCE_INLINE AI_FORCE_INLINE IOStreamBuffer<T>::IOStreamBuffer(size_t cache) :
IOStreamBuffer<T>::IOStreamBuffer( size_t cache ) m_stream(nullptr),
: m_stream( nullptr ) m_filesize(0),
, m_filesize( 0 ) m_cacheSize(cache),
, m_cacheSize( cache ) m_numBlocks(0),
, m_numBlocks( 0 ) m_blockIdx(0),
, m_blockIdx( 0 ) m_cachePos(0),
, m_cachePos( 0 ) m_filePos(0) {
, m_filePos( 0 ) { m_cache.resize(cache);
m_cache.resize( cache ); std::fill(m_cache.begin(), m_cache.end(), '\n');
std::fill( m_cache.begin(), m_cache.end(), '\n' );
} }
template<class T> template <class T>
AI_FORCE_INLINE AI_FORCE_INLINE IOStreamBuffer<T>::~IOStreamBuffer() {
IOStreamBuffer<T>::~IOStreamBuffer() {
// empty // empty
} }
template<class T> template <class T>
AI_FORCE_INLINE AI_FORCE_INLINE bool IOStreamBuffer<T>::open(IOStream *stream) {
bool IOStreamBuffer<T>::open( IOStream *stream ) {
// file still opened! // file still opened!
if ( nullptr != m_stream ) { if (nullptr != m_stream) {
return false; return false;
} }
// Invalid stream pointer // Invalid stream pointer
if ( nullptr == stream ) { if (nullptr == stream) {
return false; return false;
} }
m_stream = stream; m_stream = stream;
m_filesize = m_stream->FileSize(); m_filesize = m_stream->FileSize();
if ( m_filesize == 0 ) { if (m_filesize == 0) {
return false; return false;
} }
if ( m_filesize < m_cacheSize ) { if (m_filesize < m_cacheSize) {
m_cacheSize = m_filesize; m_cacheSize = m_filesize;
} }
m_numBlocks = m_filesize / m_cacheSize; m_numBlocks = m_filesize / m_cacheSize;
if ( ( m_filesize % m_cacheSize ) > 0 ) { if ((m_filesize % m_cacheSize) > 0) {
m_numBlocks++; m_numBlocks++;
} }
return true; return true;
} }
template<class T> template <class T>
AI_FORCE_INLINE AI_FORCE_INLINE bool IOStreamBuffer<T>::close() {
bool IOStreamBuffer<T>::close() { if (nullptr == m_stream) {
if ( nullptr == m_stream ) {
return false; return false;
} }
// init counters and state vars // init counters and state vars
m_stream = nullptr; m_stream = nullptr;
m_filesize = 0; m_filesize = 0;
m_numBlocks = 0; m_numBlocks = 0;
m_blockIdx = 0; m_blockIdx = 0;
m_cachePos = 0; m_cachePos = 0;
m_filePos = 0; m_filePos = 0;
return true; return true;
} }
template<class T> template <class T>
AI_FORCE_INLINE AI_FORCE_INLINE
size_t IOStreamBuffer<T>::size() const { size_t
IOStreamBuffer<T>::size() const {
return m_filesize; return m_filesize;
} }
template<class T> template <class T>
AI_FORCE_INLINE AI_FORCE_INLINE
size_t IOStreamBuffer<T>::cacheSize() const { size_t
IOStreamBuffer<T>::cacheSize() const {
return m_cacheSize; return m_cacheSize;
} }
template<class T> template <class T>
AI_FORCE_INLINE AI_FORCE_INLINE bool IOStreamBuffer<T>::readNextBlock() {
bool IOStreamBuffer<T>::readNextBlock() { m_stream->Seek(m_filePos, aiOrigin_SET);
m_stream->Seek( m_filePos, aiOrigin_SET ); size_t readLen = m_stream->Read(&m_cache[0], sizeof(T), m_cacheSize);
size_t readLen = m_stream->Read( &m_cache[ 0 ], sizeof( T ), m_cacheSize ); if (readLen == 0) {
if ( readLen == 0 ) {
return false; return false;
} }
if ( readLen < m_cacheSize ) { if (readLen < m_cacheSize) {
m_cacheSize = readLen; m_cacheSize = readLen;
} }
m_filePos += m_cacheSize; m_filePos += m_cacheSize;
@ -226,79 +222,73 @@ bool IOStreamBuffer<T>::readNextBlock() {
return true; return true;
} }
template<class T> template <class T>
AI_FORCE_INLINE AI_FORCE_INLINE size_t IOStreamBuffer<T>::getNumBlocks() const {
size_t IOStreamBuffer<T>::getNumBlocks() const {
return m_numBlocks; return m_numBlocks;
} }
template<class T> template <class T>
AI_FORCE_INLINE AI_FORCE_INLINE size_t IOStreamBuffer<T>::getCurrentBlockIndex() const {
size_t IOStreamBuffer<T>::getCurrentBlockIndex() const {
return m_blockIdx; return m_blockIdx;
} }
template<class T> template <class T>
AI_FORCE_INLINE AI_FORCE_INLINE size_t IOStreamBuffer<T>::getFilePos() const {
size_t IOStreamBuffer<T>::getFilePos() const {
return m_filePos; return m_filePos;
} }
template<class T> template <class T>
AI_FORCE_INLINE AI_FORCE_INLINE bool IOStreamBuffer<T>::getNextDataLine(std::vector<T> &buffer, T continuationToken) {
bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationToken ) { buffer.resize(m_cacheSize);
buffer.resize( m_cacheSize ); if (m_cachePos >= m_cacheSize || 0 == m_filePos) {
if ( m_cachePos >= m_cacheSize || 0 == m_filePos ) { if (!readNextBlock()) {
if ( !readNextBlock() ) {
return false; return false;
} }
} }
size_t i = 0; size_t i = 0;
for( ;; ) { for (;;) {
if ( continuationToken == m_cache[ m_cachePos ] && IsLineEnd( m_cache[ m_cachePos + 1 ] ) ) { if (continuationToken == m_cache[m_cachePos] && IsLineEnd(m_cache[m_cachePos + 1])) {
++m_cachePos; ++m_cachePos;
while ( m_cache[ m_cachePos ] != '\n' ) { while (m_cache[m_cachePos] != '\n') {
++m_cachePos; ++m_cachePos;
} }
++m_cachePos; ++m_cachePos;
} else if ( IsLineEnd ( m_cache[ m_cachePos ] ) ) { } else if (IsLineEnd(m_cache[m_cachePos])) {
break; break;
} }
buffer[ i ] = m_cache[ m_cachePos ]; buffer[i] = m_cache[m_cachePos];
++m_cachePos; ++m_cachePos;
++i; ++i;
if (m_cachePos >= size()) { if (m_cachePos >= size()) {
break; break;
} }
if ( m_cachePos >= m_cacheSize ) { if (m_cachePos >= m_cacheSize) {
if ( !readNextBlock() ) { if (!readNextBlock()) {
return false; return false;
} }
} }
} }
buffer[ i ] = '\n'; buffer[i] = '\n';
++m_cachePos; ++m_cachePos;
return true; return true;
} }
static AI_FORCE_INLINE static AI_FORCE_INLINE bool isEndOfCache(size_t pos, size_t cacheSize) {
bool isEndOfCache( size_t pos, size_t cacheSize ) { return (pos == cacheSize);
return ( pos == cacheSize );
} }
template<class T> template <class T>
AI_FORCE_INLINE AI_FORCE_INLINE bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) {
bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) {
buffer.resize(m_cacheSize); buffer.resize(m_cacheSize);
if ( isEndOfCache( m_cachePos, m_cacheSize ) || 0 == m_filePos) { if (isEndOfCache(m_cachePos, m_cacheSize) || 0 == m_filePos) {
if (!readNextBlock()) { if (!readNextBlock()) {
return false; return false;
} }
} }
if (IsLineEnd(m_cache[m_cachePos])) { if (IsLineEnd(m_cache[m_cachePos])) {
// skip line end // skip line end
@ -306,16 +296,16 @@ bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) {
++m_cachePos; ++m_cachePos;
} }
++m_cachePos; ++m_cachePos;
if ( isEndOfCache( m_cachePos, m_cacheSize ) ) { if (isEndOfCache(m_cachePos, m_cacheSize)) {
if ( !readNextBlock() ) { if (!readNextBlock()) {
return false; return false;
} }
} }
} }
size_t i( 0 ); size_t i(0);
while (!IsLineEnd(m_cache[ m_cachePos ])) { while (!IsLineEnd(m_cache[m_cachePos])) {
buffer[i] = m_cache[ m_cachePos ]; buffer[i] = m_cache[m_cachePos];
++m_cachePos; ++m_cachePos;
++i; ++i;
if (m_cachePos >= m_cacheSize) { if (m_cachePos >= m_cacheSize) {
@ -330,15 +320,14 @@ bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) {
return true; return true;
} }
template<class T> template <class T>
AI_FORCE_INLINE AI_FORCE_INLINE bool IOStreamBuffer<T>::getNextBlock(std::vector<T> &buffer) {
bool IOStreamBuffer<T>::getNextBlock( std::vector<T> &buffer) {
// Return the last block-value if getNextLine was used before // Return the last block-value if getNextLine was used before
if ( 0 != m_cachePos ) { if (0 != m_cachePos) {
buffer = std::vector<T>( m_cache.begin() + m_cachePos, m_cache.end() ); buffer = std::vector<T>(m_cache.begin() + m_cachePos, m_cache.end());
m_cachePos = 0; m_cachePos = 0;
} else { } else {
if ( !readNextBlock() ) { if (!readNextBlock()) {
return false; return false;
} }
@ -348,6 +337,6 @@ bool IOStreamBuffer<T>::getNextBlock( std::vector<T> &buffer) {
return true; return true;
} }
} // !ns Assimp } // namespace Assimp
#endif // AI_IOSTREAMBUFFER_H_INC #endif // AI_IOSTREAMBUFFER_H_INC

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -57,6 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
/// @brief Logger class, which will exten the class by log-functions.
/// @tparam TDeriving
template<class TDeriving> template<class TDeriving>
class LogFunctions { class LogFunctions {
public: public:
@ -109,8 +110,8 @@ public:
private: private:
static const char* Prefix(); static const char* Prefix();
}; };
} // ! Assimp } // ! Assimp
#endif #endif // INCLUDED_AI_LOGAUX_H

View File

@ -51,12 +51,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma GCC system_header #pragma GCC system_header
#endif #endif
#include <assimp/Defines.h>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <assimp/types.h> #include <assimp/types.h>
#include <stddef.h> #include <cstddef>
#include <stdint.h> #include <cstdint>
#include <list> #include <list>
#include <set> #include <set>
#include <vector> #include <vector>

View File

@ -47,11 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_STREAMREADER_H_INCLUDED #define AI_STREAMREADER_H_INCLUDED
#ifdef __GNUC__ #ifdef __GNUC__
#pragma GCC system_header # pragma GCC system_header
#endif #endif
#include <assimp/ByteSwapper.h> #include <assimp/ByteSwapper.h>
#include <assimp/Defines.h>
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
#include <assimp/IOStream.hpp> #include <assimp/IOStream.hpp>

View File

@ -46,6 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_COMMONMETADATA_H_INC #ifndef AI_COMMONMETADATA_H_INC
#define AI_COMMONMETADATA_H_INC #define AI_COMMONMETADATA_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
/// Scene metadata holding the name of the importer which loaded the source asset. /// Scene metadata holding the name of the importer which loaded the source asset.
/// This is always present if the scene was created from an imported asset. /// This is always present if the scene was created from an imported asset.
#define AI_METADATA_SOURCE_FORMAT "SourceAsset_Format" #define AI_METADATA_SOURCE_FORMAT "SourceAsset_Format"

View File

@ -93,6 +93,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define ASSIMP_BUILD_NEED_UNZIP #define ASSIMP_BUILD_NEED_UNZIP
#endif #endif
// We need those constants, workaround for any platforms where nobody defined them yet
#if (!defined SIZE_MAX)
#define SIZE_MAX (~((size_t)0))
#endif
/*#if (!defined UINT_MAX)
#define UINT_MAX (~((unsigned int)0))
#endif*/
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
/* Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific /* Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific
* post processing step. This is the current list of process names ('XX'): * post processing step. This is the current list of process names ('XX'):
@ -156,33 +165,33 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif // _WIN32 #endif // _WIN32
#ifdef _MSC_VER #ifdef _MSC_VER
#pragma warning(disable : 4521 4512 4714 4127 4351 4510) #pragma warning(disable : 4521 4512 4714 4127 4351 4510)
#ifdef ASSIMP_BUILD_DLL_EXPORT #ifdef ASSIMP_BUILD_DLL_EXPORT
#pragma warning(disable : 4251) #pragma warning(disable : 4251)
#endif #endif
/* Force the compiler to inline a function, if possible */ /* Force the compiler to inline a function, if possible */
#define AI_FORCE_INLINE inline #define AI_FORCE_INLINE inline
/* Tells the compiler that a function never returns. Used in code analysis /* Tells the compiler that a function never returns. Used in code analysis
* to skip dead paths (e.g. after an assertion evaluated to false). */ * to skip dead paths (e.g. after an assertion evaluated to false). */
#define AI_WONT_RETURN __declspec(noreturn) #define AI_WONT_RETURN __declspec(noreturn)
#elif defined(SWIG) #elif defined(SWIG)
/* Do nothing, the relevant defines are all in AssimpSwigPort.i */ /* Do nothing, the relevant defines are all in AssimpSwigPort.i */
#else #else
#define AI_WONT_RETURN #define AI_WONT_RETURN
#define AI_FORCE_INLINE inline #define AI_FORCE_INLINE inline
#endif // (defined _MSC_VER) #endif // (defined _MSC_VER)
#ifdef __GNUC__ #ifdef __GNUC__
#define AI_WONT_RETURN_SUFFIX __attribute__((noreturn)) # define AI_WONT_RETURN_SUFFIX __attribute__((noreturn))
#else #else
#define AI_WONT_RETURN_SUFFIX # define AI_WONT_RETURN_SUFFIX
#endif // (defined __clang__) #endif // (defined __clang__)
#ifdef __cplusplus #ifdef __cplusplus
/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up /* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
* in doxydocs. * in doxydocs.
*/ */
#define C_STRUCT #define C_STRUCT
#define C_ENUM #define C_ENUM
#else #else

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