Fix magic token usage.
parent
1c0f3c5f87
commit
17fac97b04
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@ -93,7 +93,7 @@ const aiImporterDesc *glTFImporter::GetInfo() const {
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bool glTFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /* checkSig */) const {
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glTF::Asset asset(pIOHandler);
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try {
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asset.Load(pFile, CheckMagicToken(pIOHandler, pFile, AI_GLB_MAGIC_NUMBER, strlen(AI_GLB_MAGIC_NUMBER)));
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asset.Load(pFile, CheckMagicToken(pIOHandler, pFile, AI_GLB_MAGIC_NUMBER, 1, 0, strlen(AI_GLB_MAGIC_NUMBER)));
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return asset.asset;
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} catch (...) {
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return false;
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@ -697,7 +697,7 @@ void glTFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOS
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// read the asset file
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glTF::Asset asset(pIOHandler);
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asset.Load(pFile, CheckMagicToken(pIOHandler, pFile, AI_GLB_MAGIC_NUMBER, strlen(AI_GLB_MAGIC_NUMBER)));
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asset.Load(pFile, CheckMagicToken(pIOHandler, pFile, AI_GLB_MAGIC_NUMBER, 1, 0, strlen(AI_GLB_MAGIC_NUMBER)));
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//
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// Copy the data out
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@ -113,7 +113,7 @@ bool glTF2Importer::CanRead(const std::string &filename, IOSystem *pIOHandler, b
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if (pIOHandler) {
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glTF2::Asset asset(pIOHandler);
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return asset.CanRead(filename, CheckMagicToken(pIOHandler, filename, AI_GLB_MAGIC_NUMBER,
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strlen(AI_GLB_MAGIC_NUMBER)));
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1, 0, strlen(AI_GLB_MAGIC_NUMBER)));
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}
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return false;
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@ -1679,7 +1679,7 @@ void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IO
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// read the asset file
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glTF2::Asset asset(pIOHandler, static_cast<rapidjson::IRemoteSchemaDocumentProvider *>(mSchemaDocumentProvider));
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asset.Load(pFile, CheckMagicToken(pIOHandler, pFile, AI_GLB_MAGIC_NUMBER, strlen(AI_GLB_MAGIC_NUMBER)));
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asset.Load(pFile, CheckMagicToken(pIOHandler, pFile, AI_GLB_MAGIC_NUMBER, 1, 0, strlen(AI_GLB_MAGIC_NUMBER)));
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if (asset.scene) {
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pScene->mName = asset.scene->name;
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}
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