Merge branch 'master' into FixSkinnedWeightsAfterVertexRemappingOptimization

pull/5090/head
Kim Kulling 2023-05-24 23:36:59 +02:00 committed by GitHub
commit 17c1a9125f
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15 changed files with 166 additions and 26 deletions

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@ -578,7 +578,7 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
aiString name;
pScene->mMaterials[b]->Get( AI_MATKEY_NAME, name);
if( strcmp( name.C_Str(), oldMat.mName.data()) == 0 ) {
oldMat.sceneIndex = a;
oldMat.sceneIndex = b;
break;
}
}

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@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* glTF Extensions Support:
* KHR_materials_pbrSpecularGlossiness full
* KHR_materials_specular full
* KHR_materials_unlit full
* KHR_lights_punctual full
* KHR_materials_sheen full
@ -710,6 +711,7 @@ const vec4 defaultBaseColor = { 1, 1, 1, 1 };
const vec3 defaultEmissiveFactor = { 0, 0, 0 };
const vec4 defaultDiffuseFactor = { 1, 1, 1, 1 };
const vec3 defaultSpecularFactor = { 1, 1, 1 };
const vec3 defaultSpecularColorFactor = { 0, 0, 0 };
const vec3 defaultSheenFactor = { 0, 0, 0 };
const vec3 defaultAttenuationColor = { 1, 1, 1 };
@ -753,6 +755,16 @@ struct PbrSpecularGlossiness {
void SetDefaults();
};
struct MaterialSpecular {
float specularFactor;
vec3 specularColorFactor;
TextureInfo specularTexture;
TextureInfo specularColorTexture;
MaterialSpecular() { SetDefaults(); }
void SetDefaults();
};
struct MaterialSheen {
vec3 sheenColorFactor;
float sheenRoughnessFactor;
@ -817,6 +829,9 @@ struct Material : public Object {
//extension: KHR_materials_pbrSpecularGlossiness
Nullable<PbrSpecularGlossiness> pbrSpecularGlossiness;
//extension: KHR_materials_specular
Nullable<MaterialSpecular> materialSpecular;
//extension: KHR_materials_sheen
Nullable<MaterialSheen> materialSheen;
@ -1099,6 +1114,7 @@ public:
//! Keeps info about the enabled extensions
struct Extensions {
bool KHR_materials_pbrSpecularGlossiness;
bool KHR_materials_specular;
bool KHR_materials_unlit;
bool KHR_lights_punctual;
bool KHR_texture_transform;
@ -1113,13 +1129,14 @@ public:
bool KHR_texture_basisu;
Extensions() :
KHR_materials_pbrSpecularGlossiness(false),
KHR_materials_unlit(false),
KHR_lights_punctual(false),
KHR_texture_transform(false),
KHR_materials_sheen(false),
KHR_materials_clearcoat(false),
KHR_materials_transmission(false),
KHR_materials_pbrSpecularGlossiness(false),
KHR_materials_specular(false),
KHR_materials_unlit(false),
KHR_lights_punctual(false),
KHR_texture_transform(false),
KHR_materials_sheen(false),
KHR_materials_clearcoat(false),
KHR_materials_transmission(false),
KHR_materials_volume(false),
KHR_materials_ior(false),
KHR_materials_emissive_strength(false),

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@ -1263,6 +1263,19 @@ inline void Material::Read(Value &material, Asset &r) {
this->pbrSpecularGlossiness = Nullable<PbrSpecularGlossiness>(pbrSG);
}
}
if (r.extensionsUsed.KHR_materials_specular) {
if (Value *curMatSpecular = FindObject(*extensions, "KHR_materials_specular")) {
MaterialSpecular specular;
ReadMember(*curMatSpecular, "specularFactor", specular.specularFactor);
ReadTextureProperty(r, *curMatSpecular, "specularTexture", specular.specularTexture);
ReadMember(*curMatSpecular, "specularColorFactor", specular.specularColorFactor);
ReadTextureProperty(r, *curMatSpecular, "specularColorTexture", specular.specularColorTexture);
this->materialSpecular = Nullable<MaterialSpecular>(specular);
}
}
// Extension KHR_texture_transform is handled in ReadTextureProperty
@ -1361,6 +1374,12 @@ inline void PbrSpecularGlossiness::SetDefaults() {
glossinessFactor = 1.0f;
}
inline void MaterialSpecular::SetDefaults() {
//KHR_materials_specular properties
SetVector(specularColorFactor, defaultSpecularColorFactor);
specularFactor = 0.f;
}
inline void MaterialSheen::SetDefaults() {
//KHR_materials_sheen properties
SetVector(sheenColorFactor, defaultSheenFactor);
@ -2047,6 +2066,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
}
CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
CHECK_EXT(KHR_materials_specular);
CHECK_EXT(KHR_materials_unlit);
CHECK_EXT(KHR_lights_punctual);
CHECK_EXT(KHR_texture_transform);

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@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* glTF Extensions Support:
* KHR_materials_pbrSpecularGlossiness: full
* KHR_materials_specular: full
* KHR_materials_unlit: full
* KHR_materials_sheen: full
* KHR_materials_clearcoat: full

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@ -418,6 +418,26 @@ namespace glTF2 {
exts.AddMember("KHR_materials_unlit", unlit, w.mAl);
}
if (m.materialSpecular.isPresent) {
Value materialSpecular(rapidjson::Type::kObjectType);
materialSpecular.SetObject();
MaterialSpecular &specular = m.materialSpecular.value;
if (specular.specularFactor != 0.0f) {
WriteFloat(materialSpecular, specular.specularFactor, "specularFactor", w.mAl);
WriteTex(materialSpecular, specular.specularTexture, "specularTexture", w.mAl);
}
if (specular.specularColorFactor[0] != defaultSpecularColorFactor[0] && specular.specularColorFactor[1] != defaultSpecularColorFactor[1] && specular.specularColorFactor[2] != defaultSpecularColorFactor[2]) {
WriteVec(materialSpecular, specular.specularColorFactor, "specularColorFactor", w.mAl);
WriteTex(materialSpecular, specular.specularColorTexture, "specularColorTexture", w.mAl);
}
if (!materialSpecular.ObjectEmpty()) {
exts.AddMember("KHR_materials_specular", materialSpecular, w.mAl);
}
}
if (m.materialSheen.isPresent) {
Value materialSheen(rapidjson::Type::kObjectType);
@ -550,7 +570,7 @@ namespace glTF2 {
inline void Write(Value& obj, Mesh& m, AssetWriter& w)
{
/****************** Primitives *******************/
/****************** Primitives *******************/
Value primitives;
primitives.SetArray();
primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
@ -929,6 +949,10 @@ namespace glTF2 {
exts.PushBack(StringRef("KHR_materials_unlit"), mAl);
}
if (this->mAsset.extensionsUsed.KHR_materials_specular) {
exts.PushBack(StringRef("KHR_materials_specular"), mAl);
}
if (this->mAsset.extensionsUsed.KHR_materials_sheen) {
exts.PushBack(StringRef("KHR_materials_sheen"), mAl);
}
@ -980,7 +1004,7 @@ namespace glTF2 {
if (d.mObjs.empty()) return;
Value* container = &mDoc;
const char* context = "Document";
const char* context = "Document";
if (d.mExtId) {
Value* exts = FindObject(mDoc, "extensions");

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@ -640,11 +640,10 @@ aiReturn glTF2Exporter::GetMatColor(const aiMaterial &mat, vec3 &prop, const cha
return result;
}
// This extension has been deprecated, only export with the specific flag enabled, defaults to false. Uses KHR_material_specular default.
bool glTF2Exporter::GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG) {
bool result = false;
// If has Glossiness, a Specular Color or Specular Texture, use the KHR_materials_pbrSpecularGlossiness extension
// NOTE: This extension is being considered for deprecation (Dec 2020), may be replaced by KHR_material_specular
if (mat.Get(AI_MATKEY_GLOSSINESS_FACTOR, pbrSG.glossinessFactor) == AI_SUCCESS) {
result = true;
} else {
@ -674,6 +673,25 @@ bool glTF2Exporter::GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlo
return result;
}
bool glTF2Exporter::GetMatSpecular(const aiMaterial &mat, glTF2::MaterialSpecular &specular) {
// Specular requires either/or, default factors of zero disables specular, so do not export
if (GetMatColor(mat, specular.specularColorFactor, AI_MATKEY_COLOR_SPECULAR) != AI_SUCCESS || mat.Get(AI_MATKEY_SPECULAR_FACTOR, specular.specularFactor) != AI_SUCCESS) {
return false;
}
// The spec states that the default is 1.0 and [1.0, 1.0, 1.0]. We if both are 0, which should disable specular. Otherwise, if one is 0, set to 1.0
const bool colorFactorIsZero = specular.specularColorFactor[0] == defaultSpecularColorFactor[0] && specular.specularColorFactor[1] == defaultSpecularColorFactor[1] && specular.specularColorFactor[2] == defaultSpecularColorFactor[2];
if (specular.specularFactor == 0.0f && colorFactorIsZero) {
return false;
} else if (specular.specularFactor == 0.0f) {
specular.specularFactor = 1.0f;
} else if (colorFactorIsZero) {
specular.specularColorFactor[0] = specular.specularColorFactor[1] = specular.specularColorFactor[2] = 1.0f;
}
GetMatTex(mat, specular.specularColorTexture, aiTextureType_SPECULAR);
GetMatTex(mat, specular.specularTexture, aiTextureType_SPECULAR);
return true;
}
bool glTF2Exporter::GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen) {
// Return true if got any valid Sheen properties or textures
if (GetMatColor(mat, sheen.sheenColorFactor, AI_MATKEY_SHEEN_COLOR_FACTOR) != aiReturn_SUCCESS) {
@ -818,9 +836,9 @@ void glTF2Exporter::ExportMaterials() {
m->alphaMode = alphaMode.C_Str();
}
{
// This extension has been deprecated, only export with the specific flag enabled, defaults to false. Uses KHR_material_specular default.
if (mProperties->GetPropertyBool(AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS)) {
// KHR_materials_pbrSpecularGlossiness extension
// NOTE: This extension is being considered for deprecation (Dec 2020)
PbrSpecularGlossiness pbrSG;
if (GetMatSpecGloss(mat, pbrSG)) {
mAsset->extensionsUsed.KHR_materials_pbrSpecularGlossiness = true;
@ -837,7 +855,12 @@ void glTF2Exporter::ExportMaterials() {
} else {
// These extensions are not compatible with KHR_materials_unlit or KHR_materials_pbrSpecularGlossiness
if (!m->pbrSpecularGlossiness.isPresent) {
// Sheen
MaterialSpecular specular;
if (GetMatSpecular(mat, specular)) {
mAsset->extensionsUsed.KHR_materials_specular = true;
m->materialSpecular = Nullable<MaterialSpecular>(specular);
}
MaterialSheen sheen;
if (GetMatSheen(mat, sheen)) {
mAsset->extensionsUsed.KHR_materials_sheen = true;

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@ -76,6 +76,7 @@ struct OcclusionTextureInfo;
struct Node;
struct Texture;
struct PbrSpecularGlossiness;
struct MaterialSpecular;
struct MaterialSheen;
struct MaterialClearcoat;
struct MaterialTransmission;
@ -117,6 +118,7 @@ protected:
aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec4 &prop, const char *propName, int type, int idx) const;
aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec3 &prop, const char *propName, int type, int idx) const;
bool GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG);
bool GetMatSpecular(const aiMaterial &mat, glTF2::MaterialSpecular &specular);
bool GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen);
bool GetMatClearcoat(const aiMaterial &mat, glTF2::MaterialClearcoat &clearcoat);
bool GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission);

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@ -278,8 +278,19 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
aimat->AddProperty(&alphaMode, AI_MATKEY_GLTF_ALPHAMODE);
aimat->AddProperty(&mat.alphaCutoff, 1, AI_MATKEY_GLTF_ALPHACUTOFF);
// KHR_materials_specular
if (mat.materialSpecular.isPresent) {
MaterialSpecular &specular = mat.materialSpecular.value;
// Default values of zero disables Specular
if (std::memcmp(specular.specularColorFactor, defaultSpecularColorFactor, sizeof(glTFCommon::vec3)) != 0 || specular.specularFactor != 0.0f) {
SetMaterialColorProperty(r, specular.specularColorFactor, aimat, AI_MATKEY_COLOR_SPECULAR);
aimat->AddProperty(&specular.specularFactor, 1, AI_MATKEY_SPECULAR_FACTOR);
SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularTexture, aimat, aiTextureType_SPECULAR);
SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularColorTexture, aimat, aiTextureType_SPECULAR);
}
}
// pbrSpecularGlossiness
if (mat.pbrSpecularGlossiness.isPresent) {
else if (mat.pbrSpecularGlossiness.isPresent) {
PbrSpecularGlossiness &pbrSG = mat.pbrSpecularGlossiness.value;
SetMaterialColorProperty(r, pbrSG.diffuseFactor, aimat, AI_MATKEY_COLOR_DIFFUSE);

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@ -1200,7 +1200,6 @@ IF (ASSIMP_WARNINGS_AS_ERRORS)
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Wall -Werror
-Wno-unused-function
-Wno-microsoft-enum-value
-Wno-switch-enum
-Wno-covered-switch-default
@ -1390,7 +1389,7 @@ ENDIF()
# Add RT-extension library for glTF importer with Open3DGC-compression.
IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY})
TARGET_LINK_LIBRARIES(assimp rt)
ENDIF ()

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@ -225,7 +225,7 @@ static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporte
#endif
#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
exporters.emplace_back("pbrt", "pbrt-v4 scene description file", "pbrt", &ExportScenePbrt, aiProcess_Triangulate | aiProcess_SortByPType);
exporters.emplace_back("pbrt", "pbrt-v4 scene description file", "pbrt", &ExportScenePbrt, aiProcess_ConvertToLeftHanded | aiProcess_Triangulate | aiProcess_SortByPType);
#endif
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER

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@ -48,6 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma GCC diagnostic ignored "-Wunused-function"
#endif
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-function"
#endif
#ifndef STB_USE_HUNTER
/* Use prefixed names for the symbols from stb_image as it is a very commonly embedded library.
Including vanilla stb_image symbols causes duplicate symbol problems if assimp is linked
@ -114,3 +119,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma GCC diagnostic pop
#endif
#if defined(__clang__)
#pragma clang diagnostic pop
#endif

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@ -111,7 +111,22 @@ PbrtExporter::PbrtExporter(
mScene(pScene),
mIOSystem(pIOSystem),
mPath(path),
mFile(file) {
mFile(file),
mRootTransform(
// rotates the (already left-handed) CRS -90 degrees around the x axis in order to
// make +Z 'up' and +Y 'towards viewer', as in default in pbrt
1.f, 0.f, 0.f, 0.f, //
0.f, 0.f, -1.f, 0.f, //
0.f, 1.f, 0.f, 0.f, //
0.f, 0.f, 0.f, 1.f //
) {
mRootTransform = aiMatrix4x4(
-1.f, 0, 0.f, 0.f, //
0.0f, -1.f, 0.f, 0.f, //
0.f, 0.f, 1.f, 0.f, //
0.f, 0.f, 0.f, 1.f //
) * mRootTransform;
// Export embedded textures.
if (mScene->mNumTextures > 0)
if (!mIOSystem->CreateDirectory("textures"))
@ -260,7 +275,7 @@ aiMatrix4x4 PbrtExporter::GetNodeTransform(const aiString &name) const {
node = node->mParent;
}
}
return m;
return mRootTransform * m;
}
std::string PbrtExporter::TransformAsString(const aiMatrix4x4 &m) {
@ -309,7 +324,7 @@ void PbrtExporter::WriteCamera(int i) {
// Get camera fov
float hfov = AI_RAD_TO_DEG(camera->mHorizontalFOV);
float fov = (aspect >= 1.0) ? hfov : (hfov * aspect);
float fov = (aspect >= 1.0) ? hfov : (hfov / aspect);
if (fov < 5) {
std::cerr << fov << ": suspiciously low field of view specified by camera. Setting to 45 degrees.\n";
fov = 45;
@ -327,7 +342,7 @@ void PbrtExporter::WriteCamera(int i) {
if (!cameraActive)
mOutput << "# ";
mOutput << "Scale -1 1 1\n"; // right handed -> left handed
mOutput << "Scale 1 1 1\n";
if (!cameraActive)
mOutput << "# ";
mOutput << "LookAt "
@ -383,8 +398,8 @@ void PbrtExporter::WriteWorldDefinition() {
}
mOutput << "# Geometry\n\n";
aiMatrix4x4 worldFromObject;
WriteGeometricObjects(mScene->mRootNode, worldFromObject, meshUses);
WriteGeometricObjects(mScene->mRootNode, mRootTransform, meshUses);
}
void PbrtExporter::WriteTextures() {

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@ -100,6 +100,9 @@ private:
// A private set to keep track of which textures have been declared
std::set<std::string> mTextureSet;
// Transform to apply to the root node and all root objects such as cameras, lights, etc.
aiMatrix4x4 mRootTransform;
aiMatrix4x4 GetNodeTransform(const aiString& name) const;
static std::string TransformAsString(const aiMatrix4x4& m);

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@ -1065,6 +1065,17 @@ enum aiComponent
*/
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
/** @brief Specifies whether to use the deprecated KHR_materials_pbrSpecularGlossiness extension
*
* When this flag is undefined any material with specularity will use the new KHR_materials_specular
* extension. Enabling this flag will revert to the deprecated extension. Note that exporting
* KHR_materials_pbrSpecularGlossiness with extensions other than KHR_materials_unlit is unsupported,
* including the basic pbrMetallicRoughness spec.
*
* Property type: Bool. Default value: false.
*/
#define AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS "USE_GLTF_PBR_SPECULAR_GLOSSINESS"
/**
* @brief Specifies the blob name, assimp uses for exporting.
*

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@ -219,8 +219,14 @@ TEST_F(utglTF2ImportExport, importglTF2AndExport_KHR_materials_pbrSpecularGlossi
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured.gltf",
aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
// Export
// Export with specular glossiness disabled
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb"));
// Export with specular glossiness enabled
ExportProperties props;
props.SetPropertyBool(AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS, true);
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", 0, &props));
// And re-import
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", true));