Merge branch 'master' into FixSkinnedWeightsAfterVertexRemappingOptimization
commit
17c1a9125f
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@ -578,7 +578,7 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
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aiString name;
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aiString name;
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pScene->mMaterials[b]->Get( AI_MATKEY_NAME, name);
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pScene->mMaterials[b]->Get( AI_MATKEY_NAME, name);
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if( strcmp( name.C_Str(), oldMat.mName.data()) == 0 ) {
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if( strcmp( name.C_Str(), oldMat.mName.data()) == 0 ) {
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oldMat.sceneIndex = a;
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oldMat.sceneIndex = b;
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break;
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break;
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}
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}
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}
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}
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@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* glTF Extensions Support:
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* glTF Extensions Support:
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* KHR_materials_pbrSpecularGlossiness full
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* KHR_materials_pbrSpecularGlossiness full
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* KHR_materials_specular full
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* KHR_materials_unlit full
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* KHR_materials_unlit full
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* KHR_lights_punctual full
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* KHR_lights_punctual full
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* KHR_materials_sheen full
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* KHR_materials_sheen full
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@ -710,6 +711,7 @@ const vec4 defaultBaseColor = { 1, 1, 1, 1 };
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const vec3 defaultEmissiveFactor = { 0, 0, 0 };
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const vec3 defaultEmissiveFactor = { 0, 0, 0 };
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const vec4 defaultDiffuseFactor = { 1, 1, 1, 1 };
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const vec4 defaultDiffuseFactor = { 1, 1, 1, 1 };
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const vec3 defaultSpecularFactor = { 1, 1, 1 };
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const vec3 defaultSpecularFactor = { 1, 1, 1 };
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const vec3 defaultSpecularColorFactor = { 0, 0, 0 };
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const vec3 defaultSheenFactor = { 0, 0, 0 };
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const vec3 defaultSheenFactor = { 0, 0, 0 };
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const vec3 defaultAttenuationColor = { 1, 1, 1 };
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const vec3 defaultAttenuationColor = { 1, 1, 1 };
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@ -753,6 +755,16 @@ struct PbrSpecularGlossiness {
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void SetDefaults();
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void SetDefaults();
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};
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};
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struct MaterialSpecular {
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float specularFactor;
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vec3 specularColorFactor;
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TextureInfo specularTexture;
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TextureInfo specularColorTexture;
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MaterialSpecular() { SetDefaults(); }
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void SetDefaults();
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};
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struct MaterialSheen {
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struct MaterialSheen {
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vec3 sheenColorFactor;
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vec3 sheenColorFactor;
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float sheenRoughnessFactor;
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float sheenRoughnessFactor;
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@ -817,6 +829,9 @@ struct Material : public Object {
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//extension: KHR_materials_pbrSpecularGlossiness
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//extension: KHR_materials_pbrSpecularGlossiness
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Nullable<PbrSpecularGlossiness> pbrSpecularGlossiness;
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Nullable<PbrSpecularGlossiness> pbrSpecularGlossiness;
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//extension: KHR_materials_specular
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Nullable<MaterialSpecular> materialSpecular;
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//extension: KHR_materials_sheen
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//extension: KHR_materials_sheen
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Nullable<MaterialSheen> materialSheen;
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Nullable<MaterialSheen> materialSheen;
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@ -1099,6 +1114,7 @@ public:
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//! Keeps info about the enabled extensions
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//! Keeps info about the enabled extensions
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struct Extensions {
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struct Extensions {
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bool KHR_materials_pbrSpecularGlossiness;
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bool KHR_materials_pbrSpecularGlossiness;
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bool KHR_materials_specular;
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bool KHR_materials_unlit;
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bool KHR_materials_unlit;
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bool KHR_lights_punctual;
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bool KHR_lights_punctual;
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bool KHR_texture_transform;
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bool KHR_texture_transform;
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@ -1113,13 +1129,14 @@ public:
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bool KHR_texture_basisu;
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bool KHR_texture_basisu;
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Extensions() :
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Extensions() :
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KHR_materials_pbrSpecularGlossiness(false),
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KHR_materials_pbrSpecularGlossiness(false),
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KHR_materials_unlit(false),
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KHR_materials_specular(false),
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KHR_lights_punctual(false),
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KHR_materials_unlit(false),
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KHR_texture_transform(false),
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KHR_lights_punctual(false),
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KHR_materials_sheen(false),
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KHR_texture_transform(false),
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KHR_materials_clearcoat(false),
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KHR_materials_sheen(false),
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KHR_materials_transmission(false),
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KHR_materials_clearcoat(false),
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KHR_materials_transmission(false),
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KHR_materials_volume(false),
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KHR_materials_volume(false),
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KHR_materials_ior(false),
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KHR_materials_ior(false),
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KHR_materials_emissive_strength(false),
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KHR_materials_emissive_strength(false),
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@ -1263,6 +1263,19 @@ inline void Material::Read(Value &material, Asset &r) {
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this->pbrSpecularGlossiness = Nullable<PbrSpecularGlossiness>(pbrSG);
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this->pbrSpecularGlossiness = Nullable<PbrSpecularGlossiness>(pbrSG);
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}
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}
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}
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}
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if (r.extensionsUsed.KHR_materials_specular) {
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if (Value *curMatSpecular = FindObject(*extensions, "KHR_materials_specular")) {
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MaterialSpecular specular;
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ReadMember(*curMatSpecular, "specularFactor", specular.specularFactor);
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ReadTextureProperty(r, *curMatSpecular, "specularTexture", specular.specularTexture);
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ReadMember(*curMatSpecular, "specularColorFactor", specular.specularColorFactor);
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ReadTextureProperty(r, *curMatSpecular, "specularColorTexture", specular.specularColorTexture);
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this->materialSpecular = Nullable<MaterialSpecular>(specular);
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}
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}
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// Extension KHR_texture_transform is handled in ReadTextureProperty
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// Extension KHR_texture_transform is handled in ReadTextureProperty
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@ -1361,6 +1374,12 @@ inline void PbrSpecularGlossiness::SetDefaults() {
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glossinessFactor = 1.0f;
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glossinessFactor = 1.0f;
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}
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}
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inline void MaterialSpecular::SetDefaults() {
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//KHR_materials_specular properties
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SetVector(specularColorFactor, defaultSpecularColorFactor);
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specularFactor = 0.f;
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}
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inline void MaterialSheen::SetDefaults() {
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inline void MaterialSheen::SetDefaults() {
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//KHR_materials_sheen properties
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//KHR_materials_sheen properties
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SetVector(sheenColorFactor, defaultSheenFactor);
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SetVector(sheenColorFactor, defaultSheenFactor);
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@ -2047,6 +2066,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
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}
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}
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CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
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CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
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CHECK_EXT(KHR_materials_specular);
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CHECK_EXT(KHR_materials_unlit);
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CHECK_EXT(KHR_materials_unlit);
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CHECK_EXT(KHR_lights_punctual);
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CHECK_EXT(KHR_lights_punctual);
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CHECK_EXT(KHR_texture_transform);
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CHECK_EXT(KHR_texture_transform);
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@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* glTF Extensions Support:
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* glTF Extensions Support:
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* KHR_materials_pbrSpecularGlossiness: full
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* KHR_materials_pbrSpecularGlossiness: full
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* KHR_materials_specular: full
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* KHR_materials_unlit: full
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* KHR_materials_unlit: full
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* KHR_materials_sheen: full
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* KHR_materials_sheen: full
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* KHR_materials_clearcoat: full
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* KHR_materials_clearcoat: full
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@ -418,6 +418,26 @@ namespace glTF2 {
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exts.AddMember("KHR_materials_unlit", unlit, w.mAl);
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exts.AddMember("KHR_materials_unlit", unlit, w.mAl);
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}
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}
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if (m.materialSpecular.isPresent) {
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Value materialSpecular(rapidjson::Type::kObjectType);
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materialSpecular.SetObject();
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MaterialSpecular &specular = m.materialSpecular.value;
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if (specular.specularFactor != 0.0f) {
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WriteFloat(materialSpecular, specular.specularFactor, "specularFactor", w.mAl);
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WriteTex(materialSpecular, specular.specularTexture, "specularTexture", w.mAl);
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}
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if (specular.specularColorFactor[0] != defaultSpecularColorFactor[0] && specular.specularColorFactor[1] != defaultSpecularColorFactor[1] && specular.specularColorFactor[2] != defaultSpecularColorFactor[2]) {
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WriteVec(materialSpecular, specular.specularColorFactor, "specularColorFactor", w.mAl);
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WriteTex(materialSpecular, specular.specularColorTexture, "specularColorTexture", w.mAl);
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}
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if (!materialSpecular.ObjectEmpty()) {
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exts.AddMember("KHR_materials_specular", materialSpecular, w.mAl);
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}
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}
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if (m.materialSheen.isPresent) {
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if (m.materialSheen.isPresent) {
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Value materialSheen(rapidjson::Type::kObjectType);
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Value materialSheen(rapidjson::Type::kObjectType);
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@ -550,7 +570,7 @@ namespace glTF2 {
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inline void Write(Value& obj, Mesh& m, AssetWriter& w)
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inline void Write(Value& obj, Mesh& m, AssetWriter& w)
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{
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{
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/****************** Primitives *******************/
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/****************** Primitives *******************/
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Value primitives;
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Value primitives;
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primitives.SetArray();
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primitives.SetArray();
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primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
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primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
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@ -929,6 +949,10 @@ namespace glTF2 {
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exts.PushBack(StringRef("KHR_materials_unlit"), mAl);
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exts.PushBack(StringRef("KHR_materials_unlit"), mAl);
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}
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}
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if (this->mAsset.extensionsUsed.KHR_materials_specular) {
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exts.PushBack(StringRef("KHR_materials_specular"), mAl);
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}
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if (this->mAsset.extensionsUsed.KHR_materials_sheen) {
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if (this->mAsset.extensionsUsed.KHR_materials_sheen) {
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exts.PushBack(StringRef("KHR_materials_sheen"), mAl);
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exts.PushBack(StringRef("KHR_materials_sheen"), mAl);
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}
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}
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@ -980,7 +1004,7 @@ namespace glTF2 {
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if (d.mObjs.empty()) return;
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if (d.mObjs.empty()) return;
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Value* container = &mDoc;
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Value* container = &mDoc;
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const char* context = "Document";
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const char* context = "Document";
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if (d.mExtId) {
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if (d.mExtId) {
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Value* exts = FindObject(mDoc, "extensions");
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Value* exts = FindObject(mDoc, "extensions");
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@ -640,11 +640,10 @@ aiReturn glTF2Exporter::GetMatColor(const aiMaterial &mat, vec3 &prop, const cha
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return result;
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return result;
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}
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}
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// This extension has been deprecated, only export with the specific flag enabled, defaults to false. Uses KHR_material_specular default.
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bool glTF2Exporter::GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG) {
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bool glTF2Exporter::GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG) {
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bool result = false;
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bool result = false;
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// If has Glossiness, a Specular Color or Specular Texture, use the KHR_materials_pbrSpecularGlossiness extension
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// If has Glossiness, a Specular Color or Specular Texture, use the KHR_materials_pbrSpecularGlossiness extension
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// NOTE: This extension is being considered for deprecation (Dec 2020), may be replaced by KHR_material_specular
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if (mat.Get(AI_MATKEY_GLOSSINESS_FACTOR, pbrSG.glossinessFactor) == AI_SUCCESS) {
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if (mat.Get(AI_MATKEY_GLOSSINESS_FACTOR, pbrSG.glossinessFactor) == AI_SUCCESS) {
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result = true;
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result = true;
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} else {
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} else {
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@ -674,6 +673,25 @@ bool glTF2Exporter::GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlo
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return result;
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return result;
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}
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}
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bool glTF2Exporter::GetMatSpecular(const aiMaterial &mat, glTF2::MaterialSpecular &specular) {
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// Specular requires either/or, default factors of zero disables specular, so do not export
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if (GetMatColor(mat, specular.specularColorFactor, AI_MATKEY_COLOR_SPECULAR) != AI_SUCCESS || mat.Get(AI_MATKEY_SPECULAR_FACTOR, specular.specularFactor) != AI_SUCCESS) {
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return false;
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}
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// The spec states that the default is 1.0 and [1.0, 1.0, 1.0]. We if both are 0, which should disable specular. Otherwise, if one is 0, set to 1.0
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const bool colorFactorIsZero = specular.specularColorFactor[0] == defaultSpecularColorFactor[0] && specular.specularColorFactor[1] == defaultSpecularColorFactor[1] && specular.specularColorFactor[2] == defaultSpecularColorFactor[2];
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if (specular.specularFactor == 0.0f && colorFactorIsZero) {
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return false;
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} else if (specular.specularFactor == 0.0f) {
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specular.specularFactor = 1.0f;
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} else if (colorFactorIsZero) {
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specular.specularColorFactor[0] = specular.specularColorFactor[1] = specular.specularColorFactor[2] = 1.0f;
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}
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GetMatTex(mat, specular.specularColorTexture, aiTextureType_SPECULAR);
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GetMatTex(mat, specular.specularTexture, aiTextureType_SPECULAR);
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return true;
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}
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bool glTF2Exporter::GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen) {
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bool glTF2Exporter::GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen) {
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// Return true if got any valid Sheen properties or textures
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// Return true if got any valid Sheen properties or textures
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if (GetMatColor(mat, sheen.sheenColorFactor, AI_MATKEY_SHEEN_COLOR_FACTOR) != aiReturn_SUCCESS) {
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if (GetMatColor(mat, sheen.sheenColorFactor, AI_MATKEY_SHEEN_COLOR_FACTOR) != aiReturn_SUCCESS) {
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@ -818,9 +836,9 @@ void glTF2Exporter::ExportMaterials() {
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m->alphaMode = alphaMode.C_Str();
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m->alphaMode = alphaMode.C_Str();
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}
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}
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{
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// This extension has been deprecated, only export with the specific flag enabled, defaults to false. Uses KHR_material_specular default.
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if (mProperties->GetPropertyBool(AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS)) {
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// KHR_materials_pbrSpecularGlossiness extension
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// KHR_materials_pbrSpecularGlossiness extension
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// NOTE: This extension is being considered for deprecation (Dec 2020)
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PbrSpecularGlossiness pbrSG;
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PbrSpecularGlossiness pbrSG;
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if (GetMatSpecGloss(mat, pbrSG)) {
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if (GetMatSpecGloss(mat, pbrSG)) {
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mAsset->extensionsUsed.KHR_materials_pbrSpecularGlossiness = true;
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mAsset->extensionsUsed.KHR_materials_pbrSpecularGlossiness = true;
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@ -837,7 +855,12 @@ void glTF2Exporter::ExportMaterials() {
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} else {
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} else {
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// These extensions are not compatible with KHR_materials_unlit or KHR_materials_pbrSpecularGlossiness
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// These extensions are not compatible with KHR_materials_unlit or KHR_materials_pbrSpecularGlossiness
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if (!m->pbrSpecularGlossiness.isPresent) {
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if (!m->pbrSpecularGlossiness.isPresent) {
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// Sheen
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MaterialSpecular specular;
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if (GetMatSpecular(mat, specular)) {
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mAsset->extensionsUsed.KHR_materials_specular = true;
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m->materialSpecular = Nullable<MaterialSpecular>(specular);
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}
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MaterialSheen sheen;
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MaterialSheen sheen;
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if (GetMatSheen(mat, sheen)) {
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if (GetMatSheen(mat, sheen)) {
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mAsset->extensionsUsed.KHR_materials_sheen = true;
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mAsset->extensionsUsed.KHR_materials_sheen = true;
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@ -76,6 +76,7 @@ struct OcclusionTextureInfo;
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struct Node;
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struct Node;
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struct Texture;
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struct Texture;
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struct PbrSpecularGlossiness;
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struct PbrSpecularGlossiness;
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struct MaterialSpecular;
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struct MaterialSheen;
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struct MaterialSheen;
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struct MaterialClearcoat;
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struct MaterialClearcoat;
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struct MaterialTransmission;
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struct MaterialTransmission;
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@ -117,6 +118,7 @@ protected:
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aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec4 &prop, const char *propName, int type, int idx) const;
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aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec4 &prop, const char *propName, int type, int idx) const;
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aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec3 &prop, const char *propName, int type, int idx) const;
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aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec3 &prop, const char *propName, int type, int idx) const;
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bool GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG);
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bool GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG);
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bool GetMatSpecular(const aiMaterial &mat, glTF2::MaterialSpecular &specular);
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bool GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen);
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bool GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen);
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bool GetMatClearcoat(const aiMaterial &mat, glTF2::MaterialClearcoat &clearcoat);
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bool GetMatClearcoat(const aiMaterial &mat, glTF2::MaterialClearcoat &clearcoat);
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bool GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission);
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bool GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission);
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|
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@ -278,8 +278,19 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
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aimat->AddProperty(&alphaMode, AI_MATKEY_GLTF_ALPHAMODE);
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aimat->AddProperty(&alphaMode, AI_MATKEY_GLTF_ALPHAMODE);
|
||||||
aimat->AddProperty(&mat.alphaCutoff, 1, AI_MATKEY_GLTF_ALPHACUTOFF);
|
aimat->AddProperty(&mat.alphaCutoff, 1, AI_MATKEY_GLTF_ALPHACUTOFF);
|
||||||
|
|
||||||
|
// KHR_materials_specular
|
||||||
|
if (mat.materialSpecular.isPresent) {
|
||||||
|
MaterialSpecular &specular = mat.materialSpecular.value;
|
||||||
|
// Default values of zero disables Specular
|
||||||
|
if (std::memcmp(specular.specularColorFactor, defaultSpecularColorFactor, sizeof(glTFCommon::vec3)) != 0 || specular.specularFactor != 0.0f) {
|
||||||
|
SetMaterialColorProperty(r, specular.specularColorFactor, aimat, AI_MATKEY_COLOR_SPECULAR);
|
||||||
|
aimat->AddProperty(&specular.specularFactor, 1, AI_MATKEY_SPECULAR_FACTOR);
|
||||||
|
SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularTexture, aimat, aiTextureType_SPECULAR);
|
||||||
|
SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularColorTexture, aimat, aiTextureType_SPECULAR);
|
||||||
|
}
|
||||||
|
}
|
||||||
// pbrSpecularGlossiness
|
// pbrSpecularGlossiness
|
||||||
if (mat.pbrSpecularGlossiness.isPresent) {
|
else if (mat.pbrSpecularGlossiness.isPresent) {
|
||||||
PbrSpecularGlossiness &pbrSG = mat.pbrSpecularGlossiness.value;
|
PbrSpecularGlossiness &pbrSG = mat.pbrSpecularGlossiness.value;
|
||||||
|
|
||||||
SetMaterialColorProperty(r, pbrSG.diffuseFactor, aimat, AI_MATKEY_COLOR_DIFFUSE);
|
SetMaterialColorProperty(r, pbrSG.diffuseFactor, aimat, AI_MATKEY_COLOR_DIFFUSE);
|
||||||
|
|
|
@ -1200,7 +1200,6 @@ IF (ASSIMP_WARNINGS_AS_ERRORS)
|
||||||
|
|
||||||
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
|
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
|
||||||
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Wall -Werror
|
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Wall -Werror
|
||||||
-Wno-unused-function
|
|
||||||
-Wno-microsoft-enum-value
|
-Wno-microsoft-enum-value
|
||||||
-Wno-switch-enum
|
-Wno-switch-enum
|
||||||
-Wno-covered-switch-default
|
-Wno-covered-switch-default
|
||||||
|
@ -1390,7 +1389,7 @@ ENDIF()
|
||||||
|
|
||||||
# Add RT-extension library for glTF importer with Open3DGC-compression.
|
# Add RT-extension library for glTF importer with Open3DGC-compression.
|
||||||
IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
|
IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
|
||||||
TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY})
|
TARGET_LINK_LIBRARIES(assimp rt)
|
||||||
ENDIF ()
|
ENDIF ()
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -225,7 +225,7 @@ static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporte
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
|
#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
|
||||||
exporters.emplace_back("pbrt", "pbrt-v4 scene description file", "pbrt", &ExportScenePbrt, aiProcess_Triangulate | aiProcess_SortByPType);
|
exporters.emplace_back("pbrt", "pbrt-v4 scene description file", "pbrt", &ExportScenePbrt, aiProcess_ConvertToLeftHanded | aiProcess_Triangulate | aiProcess_SortByPType);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
||||||
|
|
|
@ -48,6 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#pragma GCC diagnostic ignored "-Wunused-function"
|
#pragma GCC diagnostic ignored "-Wunused-function"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if defined(__clang__)
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#pragma clang diagnostic ignored "-Wunused-function"
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifndef STB_USE_HUNTER
|
#ifndef STB_USE_HUNTER
|
||||||
/* Use prefixed names for the symbols from stb_image as it is a very commonly embedded library.
|
/* Use prefixed names for the symbols from stb_image as it is a very commonly embedded library.
|
||||||
Including vanilla stb_image symbols causes duplicate symbol problems if assimp is linked
|
Including vanilla stb_image symbols causes duplicate symbol problems if assimp is linked
|
||||||
|
@ -114,3 +119,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#pragma GCC diagnostic pop
|
#pragma GCC diagnostic pop
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if defined(__clang__)
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
#endif
|
||||||
|
|
|
@ -111,7 +111,22 @@ PbrtExporter::PbrtExporter(
|
||||||
mScene(pScene),
|
mScene(pScene),
|
||||||
mIOSystem(pIOSystem),
|
mIOSystem(pIOSystem),
|
||||||
mPath(path),
|
mPath(path),
|
||||||
mFile(file) {
|
mFile(file),
|
||||||
|
mRootTransform(
|
||||||
|
// rotates the (already left-handed) CRS -90 degrees around the x axis in order to
|
||||||
|
// make +Z 'up' and +Y 'towards viewer', as in default in pbrt
|
||||||
|
1.f, 0.f, 0.f, 0.f, //
|
||||||
|
0.f, 0.f, -1.f, 0.f, //
|
||||||
|
0.f, 1.f, 0.f, 0.f, //
|
||||||
|
0.f, 0.f, 0.f, 1.f //
|
||||||
|
) {
|
||||||
|
|
||||||
|
mRootTransform = aiMatrix4x4(
|
||||||
|
-1.f, 0, 0.f, 0.f, //
|
||||||
|
0.0f, -1.f, 0.f, 0.f, //
|
||||||
|
0.f, 0.f, 1.f, 0.f, //
|
||||||
|
0.f, 0.f, 0.f, 1.f //
|
||||||
|
) * mRootTransform;
|
||||||
// Export embedded textures.
|
// Export embedded textures.
|
||||||
if (mScene->mNumTextures > 0)
|
if (mScene->mNumTextures > 0)
|
||||||
if (!mIOSystem->CreateDirectory("textures"))
|
if (!mIOSystem->CreateDirectory("textures"))
|
||||||
|
@ -260,7 +275,7 @@ aiMatrix4x4 PbrtExporter::GetNodeTransform(const aiString &name) const {
|
||||||
node = node->mParent;
|
node = node->mParent;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return m;
|
return mRootTransform * m;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string PbrtExporter::TransformAsString(const aiMatrix4x4 &m) {
|
std::string PbrtExporter::TransformAsString(const aiMatrix4x4 &m) {
|
||||||
|
@ -309,7 +324,7 @@ void PbrtExporter::WriteCamera(int i) {
|
||||||
|
|
||||||
// Get camera fov
|
// Get camera fov
|
||||||
float hfov = AI_RAD_TO_DEG(camera->mHorizontalFOV);
|
float hfov = AI_RAD_TO_DEG(camera->mHorizontalFOV);
|
||||||
float fov = (aspect >= 1.0) ? hfov : (hfov * aspect);
|
float fov = (aspect >= 1.0) ? hfov : (hfov / aspect);
|
||||||
if (fov < 5) {
|
if (fov < 5) {
|
||||||
std::cerr << fov << ": suspiciously low field of view specified by camera. Setting to 45 degrees.\n";
|
std::cerr << fov << ": suspiciously low field of view specified by camera. Setting to 45 degrees.\n";
|
||||||
fov = 45;
|
fov = 45;
|
||||||
|
@ -327,7 +342,7 @@ void PbrtExporter::WriteCamera(int i) {
|
||||||
|
|
||||||
if (!cameraActive)
|
if (!cameraActive)
|
||||||
mOutput << "# ";
|
mOutput << "# ";
|
||||||
mOutput << "Scale -1 1 1\n"; // right handed -> left handed
|
mOutput << "Scale 1 1 1\n";
|
||||||
if (!cameraActive)
|
if (!cameraActive)
|
||||||
mOutput << "# ";
|
mOutput << "# ";
|
||||||
mOutput << "LookAt "
|
mOutput << "LookAt "
|
||||||
|
@ -383,8 +398,8 @@ void PbrtExporter::WriteWorldDefinition() {
|
||||||
}
|
}
|
||||||
|
|
||||||
mOutput << "# Geometry\n\n";
|
mOutput << "# Geometry\n\n";
|
||||||
aiMatrix4x4 worldFromObject;
|
|
||||||
WriteGeometricObjects(mScene->mRootNode, worldFromObject, meshUses);
|
WriteGeometricObjects(mScene->mRootNode, mRootTransform, meshUses);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PbrtExporter::WriteTextures() {
|
void PbrtExporter::WriteTextures() {
|
||||||
|
|
|
@ -100,6 +100,9 @@ private:
|
||||||
// A private set to keep track of which textures have been declared
|
// A private set to keep track of which textures have been declared
|
||||||
std::set<std::string> mTextureSet;
|
std::set<std::string> mTextureSet;
|
||||||
|
|
||||||
|
// Transform to apply to the root node and all root objects such as cameras, lights, etc.
|
||||||
|
aiMatrix4x4 mRootTransform;
|
||||||
|
|
||||||
aiMatrix4x4 GetNodeTransform(const aiString& name) const;
|
aiMatrix4x4 GetNodeTransform(const aiString& name) const;
|
||||||
static std::string TransformAsString(const aiMatrix4x4& m);
|
static std::string TransformAsString(const aiMatrix4x4& m);
|
||||||
|
|
||||||
|
|
|
@ -1065,6 +1065,17 @@ enum aiComponent
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
|
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
|
||||||
|
|
||||||
|
/** @brief Specifies whether to use the deprecated KHR_materials_pbrSpecularGlossiness extension
|
||||||
|
*
|
||||||
|
* When this flag is undefined any material with specularity will use the new KHR_materials_specular
|
||||||
|
* extension. Enabling this flag will revert to the deprecated extension. Note that exporting
|
||||||
|
* KHR_materials_pbrSpecularGlossiness with extensions other than KHR_materials_unlit is unsupported,
|
||||||
|
* including the basic pbrMetallicRoughness spec.
|
||||||
|
*
|
||||||
|
* Property type: Bool. Default value: false.
|
||||||
|
*/
|
||||||
|
#define AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS "USE_GLTF_PBR_SPECULAR_GLOSSINESS"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Specifies the blob name, assimp uses for exporting.
|
* @brief Specifies the blob name, assimp uses for exporting.
|
||||||
*
|
*
|
||||||
|
|
|
@ -219,8 +219,14 @@ TEST_F(utglTF2ImportExport, importglTF2AndExport_KHR_materials_pbrSpecularGlossi
|
||||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured.gltf",
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured.gltf",
|
||||||
aiProcess_ValidateDataStructure);
|
aiProcess_ValidateDataStructure);
|
||||||
EXPECT_NE(nullptr, scene);
|
EXPECT_NE(nullptr, scene);
|
||||||
// Export
|
|
||||||
|
// Export with specular glossiness disabled
|
||||||
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb"));
|
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb"));
|
||||||
|
|
||||||
|
// Export with specular glossiness enabled
|
||||||
|
ExportProperties props;
|
||||||
|
props.SetPropertyBool(AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS, true);
|
||||||
|
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", 0, &props));
|
||||||
|
|
||||||
// And re-import
|
// And re-import
|
||||||
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", true));
|
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", true));
|
||||||
|
|
Loading…
Reference in New Issue