MSVC workarounds
parent
6df5e10c88
commit
17aabc34cc
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@ -134,7 +134,7 @@ void addProp(m3dm_t *m, uint8_t type, uint32_t value) {
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// ------------------------------------------------------------------------------------------------
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// add a material to the output
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M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
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unsigned int mi = -1U;
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unsigned int mi = M3D_NOTDEFINED;
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aiColor4D c;
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aiString name;
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ai_real f;
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@ -150,7 +150,7 @@ M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
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break;
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}
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// if not found, add the material to the output
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if (mi == -1U) {
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if (mi == M3D_NOTDEFINED) {
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unsigned int k;
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mi = m3d->nummaterial++;
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m3d->material = (m3dm_t *)M3D_REALLOC(m3d->material, m3d->nummaterial * sizeof(m3dm_t));
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@ -219,13 +219,13 @@ M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
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name.data[j] = 0;
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// do we have this texture saved already?
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fn = _m3d_safestr((char *)&name.data, 0);
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for (j = 0, i = -1U; j < m3d->numtexture; j++)
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for (j = 0, i = M3D_NOTDEFINED; j < m3d->numtexture; j++)
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if (!strcmp(fn, m3d->texture[j].name)) {
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i = j;
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free(fn);
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break;
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}
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if (i == -1U) {
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if (i == M3D_NOTDEFINED) {
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i = m3d->numtexture++;
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m3d->texture = (m3dtx_t *)M3D_REALLOC(
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m3d->texture,
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@ -335,7 +335,7 @@ void M3DExporter::NodeWalk(const M3DWrapper &m3d, const aiNode *pNode, aiMatrix4
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for (unsigned int i = 0; i < pNode->mNumMeshes; i++) {
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const aiMesh *mesh = mScene->mMeshes[pNode->mMeshes[i]];
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unsigned int mi = (M3D_INDEX)-1U;
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unsigned int mi = M3D_NOTDEFINED;
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if (mScene->mMaterials) {
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// get the material for this mesh
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mi = addMaterial(m3d, mScene->mMaterials[mesh->mMaterialIndex]);
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@ -358,7 +358,7 @@ void M3DExporter::NodeWalk(const M3DWrapper &m3d, const aiNode *pNode, aiMatrix4
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/* set all index to -1 by default */
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m3d->face[n].vertex[0] = m3d->face[n].vertex[1] = m3d->face[n].vertex[2] =
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m3d->face[n].normal[0] = m3d->face[n].normal[1] = m3d->face[n].normal[2] =
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m3d->face[n].texcoord[0] = m3d->face[n].texcoord[1] = m3d->face[n].texcoord[2] = -1U;
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m3d->face[n].texcoord[0] = m3d->face[n].texcoord[1] = m3d->face[n].texcoord[2] = M3D_UNDEF;
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m3d->face[n].materialid = mi;
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for (unsigned int k = 0; k < face->mNumIndices; k++) {
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// get the vertex's index
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@ -374,7 +374,7 @@ void M3DExporter::NodeWalk(const M3DWrapper &m3d, const aiNode *pNode, aiMatrix4
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vertex.z = v.z;
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vertex.w = 1.0;
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vertex.color = 0;
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vertex.skinid = -1U;
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vertex.skinid = M3D_UNDEF;
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// add color if defined
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if (mesh->HasVertexColors(0))
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vertex.color = mkColor(&mesh->mColors[0][l]);
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@ -193,7 +193,7 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
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// now we just have to fill up the Assimp structures in pScene
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importMaterials(m3d);
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importTextures(m3d);
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importBones(m3d, -1U, pScene->mRootNode);
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importBones(m3d, M3D_NOTDEFINED, pScene->mRootNode);
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importMeshes(m3d);
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importAnimations(m3d);
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@ -343,7 +343,7 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
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// individually. In assimp there're per mesh vertex and UV lists, and they must be
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// indexed simultaneously.
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void M3DImporter::importMeshes(const M3DWrapper &m3d) {
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unsigned int i, j, k, l, numpoly = 3, lastMat = -2U;
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unsigned int i, j, k, l, numpoly = 3, lastMat = M3D_INDEXMAX;
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std::vector<aiMesh *> *meshes = new std::vector<aiMesh *>();
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std::vector<aiFace> *faces = nullptr;
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std::vector<aiVector3D> *vertices = nullptr;
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@ -398,20 +398,20 @@ void M3DImporter::importMeshes(const M3DWrapper &m3d) {
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vertices->push_back(pos);
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colors->push_back(mkColor(m3d->vertex[l].color));
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// add a bone to temporary vector
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if (m3d->vertex[l].skinid != -1U && m3d->vertex[l].skinid != -2U && m3d->skin && m3d->bone) {
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if (m3d->vertex[l].skinid != M3D_UNDEF && m3d->vertex[l].skinid != M3D_INDEXMAX && m3d->skin && m3d->bone) {
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// this is complicated, because M3D stores a list of bone id / weight pairs per
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// vertex but assimp uses lists of local vertex id/weight pairs per local bone list
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vertexids->push_back(l);
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}
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l = m3d->face[i].texcoord[j];
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if (l != -1U) {
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if (l != M3D_UNDEF) {
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uv.x = m3d->tmap[l].u;
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uv.y = m3d->tmap[l].v;
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uv.z = 0.0;
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texcoords->push_back(uv);
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}
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l = m3d->face[i].normal[j];
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if (l != -1U) {
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if (l != M3D_UNDEF) {
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norm.x = m3d->vertex[l].x;
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norm.y = m3d->vertex[l].y;
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norm.z = m3d->vertex[l].z;
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@ -557,8 +557,8 @@ aiColor4D M3DImporter::mkColor(uint32_t c) {
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void M3DImporter::convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid) {
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ai_assert(m != nullptr);
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ai_assert(m3d);
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ai_assert(posid != -1U && posid < m3d->numvertex);
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ai_assert(orientid != -1U && orientid < m3d->numvertex);
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ai_assert(posid != M3D_UNDEF && posid < m3d->numvertex);
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ai_assert(orientid != M3D_UNDEF && orientid < m3d->numvertex);
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m3dv_t *p = &m3d->vertex[posid];
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m3dv_t *q = &m3d->vertex[orientid];
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@ -692,7 +692,7 @@ void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector
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// first count how many vertices we have per bone
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for (i = 0; i < vertexids->size(); i++) {
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unsigned int s = m3d->vertex[vertexids->at(i)].skinid;
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if (s != -1U && s != -2U) {
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if (s != M3D_UNDEF && s != M3D_INDEXMAX) {
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for (unsigned int k = 0; k < M3D_NUMBONE && m3d->skin[s].weight[k] > 0.0; k++) {
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aiString name = aiString(std::string(m3d->bone[m3d->skin[s].boneid[k]].name));
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for (j = 0; j < pMesh->mNumBones; j++) {
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@ -715,7 +715,7 @@ void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector
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// fill up with data
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for (i = 0; i < vertexids->size(); i++) {
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unsigned int s = m3d->vertex[vertexids->at(i)].skinid;
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if (s != -1U && s != -2U) {
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if (s != M3D_UNDEF && s != M3D_INDEXMAX) {
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for (unsigned int k = 0; k < M3D_NUMBONE && m3d->skin[s].weight[k] > 0.0; k++) {
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aiString name = aiString(std::string(m3d->bone[m3d->skin[s].boneid[k]].name));
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for (j = 0; j < pMesh->mNumBones; j++) {
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261
code/M3D/m3d.h
261
code/M3D/m3d.h
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@ -70,11 +70,14 @@ typedef double M3D_FLOAT;
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#endif
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#if !defined(M3D_SMALLINDEX)
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typedef uint32_t M3D_INDEX;
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#define M3D_UNDEF 0xffffffff
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#define M3D_INDEXMAX 0xfffffffe
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#else
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typedef uint16_t M3D_INDEX;
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#define M3D_UNDEF 0xffff
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#define M3D_INDEXMAX 0xfffe
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#endif
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#define M3D_NOTDEFINED 0xffffffff
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#ifndef M3D_NUMBONE
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#define M3D_NUMBONE 4
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#endif
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@ -2123,10 +2126,10 @@ M3D_INDEX _m3d_gettx(m3d_t *model, m3dread_t readfilecb, m3dfree_t freecb, char
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}
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/* try to load from external source */
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if(!buff && readfilecb) {
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i = strlen(fn);
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i = (unsigned int)strlen(fn);
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if(i < 5 || fn[i - 4] != '.') {
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fn2 = (char*)M3D_MALLOC(i + 5);
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if(!fn2) { model->errcode = M3D_ERR_ALLOC; return (M3D_INDEX)-1U; }
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if(!fn2) { model->errcode = M3D_ERR_ALLOC; return M3D_UNDEF; }
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memcpy(fn2, fn, i);
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memcpy(fn2+i, ".png", 5);
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buff = (*readfilecb)(fn2, &len);
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@ -2135,14 +2138,14 @@ M3D_INDEX _m3d_gettx(m3d_t *model, m3dread_t readfilecb, m3dfree_t freecb, char
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if(!buff)
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buff = (*readfilecb)(fn, &len);
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}
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if(!buff) return (M3D_INDEX)-1U;
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if(!buff) return M3D_UNDEF;
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/* add to textures array */
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i = model->numtexture++;
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model->texture = (m3dtx_t*)M3D_REALLOC(model->texture, model->numtexture * sizeof(m3dtx_t));
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if(!model->texture) {
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if(freecb) (*freecb)(buff);
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model->errcode = M3D_ERR_ALLOC;
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return (M3D_INDEX)-1U;
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return M3D_UNDEF;
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}
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model->texture[i].name = fn;
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model->texture[i].w = model->texture[i].h = 0; model->texture[i].d = NULL;
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@ -2434,7 +2437,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
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model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t));
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if(!model->vertex) goto memerr;
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memset(&model->vertex[i], 0, sizeof(m3dv_t));
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model->vertex[i].skinid = (M3D_INDEX)-1U;
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model->vertex[i].skinid = M3D_UNDEF;
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model->vertex[i].color = 0;
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model->vertex[i].w = (M3D_FLOAT)1.0;
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ptr = _m3d_getfloat(ptr, &model->vertex[i].x);
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@ -2464,16 +2467,16 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
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s.weight[j] = (M3D_FLOAT)1.0;
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if(!*ptr) goto asciiend;
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}
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if(s.boneid[0] != (M3D_INDEX)-1U && s.weight[0] > (M3D_FLOAT)0.0) {
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if(s.boneid[0] != M3D_UNDEF && s.weight[0] > (M3D_FLOAT)0.0) {
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if(w != (M3D_FLOAT)1.0 && w != (M3D_FLOAT)0.0)
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for(j = 0; j < M3D_NUMBONE && s.weight[j] > (M3D_FLOAT)0.0; j++)
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s.weight[j] /= w;
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k = -1U;
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k = M3D_NOTDEFINED;
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if(model->skin) {
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for(j = 0; j < model->numskin; j++)
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if(!memcmp(&model->skin[j], &s, sizeof(m3ds_t))) { k = j; break; }
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}
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if(k == -1U) {
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if(k == M3D_NOTDEFINED) {
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k = model->numskin++;
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model->skin = (m3ds_t*)M3D_REALLOC(model->skin, model->numskin * sizeof(m3ds_t));
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memcpy(&model->skin[k], &s, sizeof(m3ds_t));
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@ -2486,7 +2489,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
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/* Skeleton, bone hierarchy */
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if(!memcmp(pe, "Bones", 5)) {
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if(model->bone) { M3D_LOG("More bones chunks, should be unique"); goto asciiend; }
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bi[0] = (M3D_INDEX)-1U;
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bi[0] = M3D_UNDEF;
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while(*ptr && *ptr != '\r' && *ptr != '\n') {
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i = model->numbone++;
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model->bone = (m3db_t*)M3D_REALLOC(model->bone, model->numbone * sizeof(m3db_t));
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@ -2505,7 +2508,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
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ptr = _m3d_findarg(ptr);
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if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
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model->bone[i].ori = (M3D_INDEX)k;
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model->vertex[k].skinid = (M3D_INDEX)-2U;
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model->vertex[k].skinid = M3D_INDEXMAX;
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pe = _m3d_safestr(ptr, 0);
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if(!pe || !*pe) goto asciiend;
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model->bone[i].name = pe;
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@ -2579,7 +2582,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
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if(!pe || !*pe) goto asciiend;
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m->prop[j].value.textureid = _m3d_gettx(model, readfilecb, freecb, pe);
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if(model->errcode == M3D_ERR_ALLOC) { M3D_FREE(pe); goto memerr; }
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if(m->prop[j].value.textureid == (M3D_INDEX)-1U) {
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if(m->prop[j].value.textureid == M3D_UNDEF) {
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M3D_LOG("Texture not found");
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M3D_LOG(pe);
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m->numprop--;
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@ -2605,18 +2608,18 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
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} else
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/* mesh */
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if(!memcmp(pe, "Mesh", 4)) {
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mi = (M3D_INDEX)-1U;
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mi = M3D_UNDEF;
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while(*ptr && *ptr != '\r' && *ptr != '\n') {
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if(*ptr == 'u') {
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ptr = _m3d_findarg(ptr);
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if(!*ptr) goto asciiend;
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mi = (M3D_INDEX)-1U;
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mi = M3D_UNDEF;
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if(*ptr != '\r' && *ptr != '\n') {
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pe = _m3d_safestr(ptr, 0);
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if(!pe || !*pe) goto asciiend;
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for(j = 0; j < model->nummaterial; j++)
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if(!strcmp(pe, model->material[j].name)) { mi = (M3D_INDEX)j; break; }
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if(mi == (M3D_INDEX)-1U && !(model->flags & M3D_FLG_MTLLIB)) {
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if(mi == M3D_UNDEF && !(model->flags & M3D_FLG_MTLLIB)) {
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mi = model->nummaterial++;
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model->material = (m3dm_t*)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t));
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if(!model->material) goto memerr;
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@ -2655,7 +2658,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
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}
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}
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#ifndef M3D_NONORMALS
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if(model->face[i].normal[j] == (M3D_INDEX)-1U) neednorm = 1;
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if(model->face[i].normal[j] == M3D_UNDEF) neednorm = 1;
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#endif
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ptr = _m3d_findarg(ptr);
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}
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@ -2674,7 +2677,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
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if(!model->shape) goto memerr;
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h = &model->shape[i];
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h->name = pe;
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h->group = (M3D_INDEX)-1U;
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h->group = M3D_UNDEF;
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h->numcmd = 0;
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h->cmd = NULL;
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while(*ptr && *ptr != '\r' && *ptr != '\n') {
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@ -2682,16 +2685,16 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
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ptr = _m3d_findarg(ptr);
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ptr = _m3d_getint(ptr, &h->group);
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ptr = _m3d_findnl(ptr);
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if(h->group != (M3D_INDEX)-1U && h->group >= model->numbone) {
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if(h->group != M3D_UNDEF && h->group >= model->numbone) {
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M3D_LOG("Unknown bone id as shape group in shape");
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M3D_LOG(pe);
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h->group = (M3D_INDEX)-1U;
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h->group = M3D_UNDEF;
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model->errcode = M3D_ERR_SHPE;
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}
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continue;
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}
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for(cd = NULL, k = 0; k < (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])); k++) {
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j = strlen(m3d_commandtypes[k].key);
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j = (unsigned int)strlen(m3d_commandtypes[k].key);
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if(!memcmp(ptr, m3d_commandtypes[k].key, j) && (ptr[j] == ' ' || ptr[j] == '\r' || ptr[j] == '\n'))
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{ cd = &m3d_commandtypes[k]; break; }
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}
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@ -2713,13 +2716,13 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
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if(*ptr == ']' || *ptr == '\r' || *ptr == '\n') break;
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switch(cd->a[((k - n) % (cd->p - n)) + n]) {
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case m3dcp_mi_t:
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mi = (M3D_INDEX)-1U;
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mi = M3D_UNDEF;
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if(*ptr != '\r' && *ptr != '\n') {
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pe = _m3d_safestr(ptr, 0);
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if(!pe || !*pe) goto asciiend;
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for(n = 0; n < model->nummaterial; n++)
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if(!strcmp(pe, model->material[n].name)) { mi = (M3D_INDEX)n; break; }
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if(mi == (M3D_INDEX)-1U && !(model->flags & M3D_FLG_MTLLIB)) {
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if(mi == M3D_UNDEF && !(model->flags & M3D_FLG_MTLLIB)) {
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mi = model->nummaterial++;
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model->material = (m3dm_t*)M3D_REALLOC(model->material,
|
||||
model->nummaterial * sizeof(m3dm_t));
|
||||
|
@ -2745,7 +2748,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
|
|||
break;
|
||||
case m3dcp_qi_t:
|
||||
ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]);
|
||||
model->vertex[h->cmd[i].arg[k]].skinid = (M3D_INDEX)-2U;
|
||||
model->vertex[h->cmd[i].arg[k]].skinid = M3D_INDEXMAX;
|
||||
break;
|
||||
default:
|
||||
ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]);
|
||||
|
@ -2844,7 +2847,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
|
|||
ptr = _m3d_getint(ptr, &k);
|
||||
if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
|
||||
a->frame[i].transform[j].ori = (M3D_INDEX)k;
|
||||
model->vertex[k].skinid = (M3D_INDEX)-2U;
|
||||
model->vertex[k].skinid = M3D_INDEXMAX;
|
||||
}
|
||||
ptr = _m3d_findnl(ptr);
|
||||
}
|
||||
|
@ -3116,7 +3119,7 @@ memerr: M3D_LOG("Out of memory");
|
|||
case 4: model->vertex[i].color = *((uint32_t*)data); data += 4; break;
|
||||
/* case 8: break; */
|
||||
}
|
||||
model->vertex[i].skinid = (M3D_INDEX)-1U;
|
||||
model->vertex[i].skinid = M3D_UNDEF;
|
||||
data = _m3d_getidx(data, model->sk_s, &model->vertex[i].skinid);
|
||||
}
|
||||
} else
|
||||
|
@ -3150,7 +3153,7 @@ memerr: M3D_LOG("Out of memory");
|
|||
if(!model->skin) goto memerr;
|
||||
for(i = 0; data < chunk && i < model->numskin; i++) {
|
||||
for(j = 0; j < M3D_NUMBONE; j++) {
|
||||
model->skin[i].boneid[j] = (M3D_INDEX)-1U;
|
||||
model->skin[i].boneid[j] = M3D_UNDEF;
|
||||
model->skin[i].weight[j] = (M3D_FLOAT)0.0;
|
||||
}
|
||||
memset(&weights, 0, sizeof(weights));
|
||||
|
@ -3244,7 +3247,7 @@ memerr: M3D_LOG("Out of memory");
|
|||
M3D_GETSTR(name);
|
||||
m->prop[i].value.textureid = _m3d_gettx(model, readfilecb, freecb, name);
|
||||
if(model->errcode == M3D_ERR_ALLOC) goto memerr;
|
||||
if(m->prop[i].value.textureid == (M3D_INDEX)-1U) {
|
||||
if(m->prop[i].value.textureid == M3D_UNDEF) {
|
||||
M3D_LOG("Texture not found");
|
||||
M3D_LOG(m->name);
|
||||
m->numprop--;
|
||||
|
@ -3275,7 +3278,7 @@ memerr: M3D_LOG("Out of memory");
|
|||
M3D_LOG("Mesh data");
|
||||
/* mesh */
|
||||
data += sizeof(m3dchunk_t);
|
||||
mi = (M3D_INDEX)-1U;
|
||||
mi = M3D_UNDEF;
|
||||
am = model->numface;
|
||||
while(data < chunk) {
|
||||
k = *data++;
|
||||
|
@ -3283,7 +3286,7 @@ memerr: M3D_LOG("Out of memory");
|
|||
k &= 15;
|
||||
if(!n) {
|
||||
/* use material */
|
||||
mi = (M3D_INDEX)-1U;
|
||||
mi = M3D_UNDEF;
|
||||
M3D_GETSTR(name);
|
||||
if(name) {
|
||||
for(j = 0; j < model->nummaterial; j++)
|
||||
|
@ -3291,7 +3294,7 @@ memerr: M3D_LOG("Out of memory");
|
|||
mi = (M3D_INDEX)j;
|
||||
break;
|
||||
}
|
||||
if(mi == (M3D_INDEX)-1U) model->errcode = M3D_ERR_MTRL;
|
||||
if(mi == M3D_UNDEF) model->errcode = M3D_ERR_MTRL;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
@ -3314,7 +3317,7 @@ memerr: M3D_LOG("Out of memory");
|
|||
if(k & 2)
|
||||
data = _m3d_getidx(data, model->vi_s, &model->face[i].normal[j]);
|
||||
#ifndef M3D_NONORMALS
|
||||
if(model->face[i].normal[j] == (M3D_INDEX)-1U) neednorm = 1;
|
||||
if(model->face[i].normal[j] == M3D_UNDEF) neednorm = 1;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -3333,12 +3336,12 @@ memerr: M3D_LOG("Out of memory");
|
|||
h->numcmd = 0;
|
||||
h->cmd = NULL;
|
||||
h->name = name;
|
||||
h->group = (M3D_INDEX)-1U;
|
||||
h->group = M3D_UNDEF;
|
||||
data = _m3d_getidx(data, model->bi_s, &h->group);
|
||||
if(h->group != (M3D_INDEX)-1U && h->group >= model->numbone) {
|
||||
if(h->group != M3D_UNDEF && h->group >= model->numbone) {
|
||||
M3D_LOG("Unknown bone id as shape group in shape");
|
||||
M3D_LOG(name);
|
||||
h->group = (M3D_INDEX)-1U;
|
||||
h->group = M3D_UNDEF;
|
||||
model->errcode = M3D_ERR_SHPE;
|
||||
}
|
||||
while(data < chunk) {
|
||||
|
@ -3363,7 +3366,7 @@ memerr: M3D_LOG("Out of memory");
|
|||
for(k = n = 0, l = cd->p; k < l; k++)
|
||||
switch(cd->a[((k - n) % (cd->p - n)) + n]) {
|
||||
case m3dcp_mi_t:
|
||||
h->cmd[i].arg[k] = -1U;
|
||||
h->cmd[i].arg[k] = M3D_NOTDEFINED;
|
||||
M3D_GETSTR(name);
|
||||
if(name) {
|
||||
for(n = 0; n < model->nummaterial; n++)
|
||||
|
@ -3371,7 +3374,7 @@ memerr: M3D_LOG("Out of memory");
|
|||
h->cmd[i].arg[k] = n;
|
||||
break;
|
||||
}
|
||||
if(h->cmd[i].arg[k] == -1U) model->errcode = M3D_ERR_MTRL;
|
||||
if(h->cmd[i].arg[k] == M3D_NOTDEFINED) model->errcode = M3D_ERR_MTRL;
|
||||
}
|
||||
break;
|
||||
case m3dcp_vc_t:
|
||||
|
@ -3488,7 +3491,7 @@ postprocess:
|
|||
norm = (m3dv_t*)M3D_MALLOC(model->numface * sizeof(m3dv_t));
|
||||
if(!norm) goto memerr;
|
||||
for(i = 0, n = model->numvertex; i < model->numface; i++)
|
||||
if(model->face[i].normal[0] == -1U) {
|
||||
if(model->face[i].normal[0] == M3D_UNDEF) {
|
||||
v0 = &model->vertex[model->face[i].vertex[0]];
|
||||
v1 = &model->vertex[model->face[i].vertex[1]];
|
||||
v2 = &model->vertex[model->face[i].vertex[2]];
|
||||
|
@ -3522,7 +3525,7 @@ postprocess:
|
|||
for(i = 0, v0 = &model->vertex[n]; i < n; i++, v0++) {
|
||||
w = _m3d_rsq((v0->x * v0->x) + (v0->y * v0->y) + (v0->z * v0->z));
|
||||
v0->x *= w; v0->y *= w; v0->z *= w;
|
||||
v0->skinid = -1U;
|
||||
v0->skinid = M3D_UNDEF;
|
||||
}
|
||||
M3D_FREE(norm);
|
||||
}
|
||||
|
@ -3534,9 +3537,9 @@ postprocess:
|
|||
if(model->vertex[i].skinid < model->numskin) {
|
||||
sk = &model->skin[model->vertex[i].skinid];
|
||||
w = (M3D_FLOAT)0.0;
|
||||
for(j = 0; j < M3D_NUMBONE && sk->boneid[j] != (M3D_INDEX)-1U && sk->weight[j] > (M3D_FLOAT)0.0; j++)
|
||||
for(j = 0; j < M3D_NUMBONE && sk->boneid[j] != M3D_UNDEF && sk->weight[j] > (M3D_FLOAT)0.0; j++)
|
||||
w += sk->weight[j];
|
||||
for(j = 0; j < M3D_NUMBONE && sk->boneid[j] != (M3D_INDEX)-1U && sk->weight[j] > (M3D_FLOAT)0.0; j++) {
|
||||
for(j = 0; j < M3D_NUMBONE && sk->boneid[j] != M3D_UNDEF && sk->weight[j] > (M3D_FLOAT)0.0; j++) {
|
||||
sk->weight[j] /= w;
|
||||
b = &model->bone[sk->boneid[j]];
|
||||
k = b->numweight++;
|
||||
|
@ -3552,7 +3555,7 @@ postprocess:
|
|||
M3D_LOG("Calculating bone transformation matrices");
|
||||
for(i = 0; i < model->numbone; i++) {
|
||||
b = &model->bone[i];
|
||||
if(model->bone[i].parent == (M3D_INDEX)-1U) {
|
||||
if(model->bone[i].parent == M3D_UNDEF) {
|
||||
_m3d_mat((M3D_FLOAT*)&b->mat4, &model->vertex[b->pos], &model->vertex[b->ori]);
|
||||
} else {
|
||||
_m3d_mat((M3D_FLOAT*)&r, &model->vertex[b->pos], &model->vertex[b->ori]);
|
||||
|
@ -3583,7 +3586,7 @@ m3dtr_t *m3d_frame(m3d_t *model, M3D_INDEX actionid, M3D_INDEX frameid, m3dtr_t
|
|||
M3D_INDEX s = frameid;
|
||||
m3dfr_t *fr;
|
||||
|
||||
if(!model || !model->numbone || !model->bone || (actionid != (M3D_INDEX)-1U && (!model->action ||
|
||||
if(!model || !model->numbone || !model->bone || (actionid != M3D_UNDEF && (!model->action ||
|
||||
actionid >= model->numaction || frameid >= model->action[actionid].numframe))) {
|
||||
model->errcode = M3D_ERR_UNKFRAME;
|
||||
return skeleton;
|
||||
|
@ -3597,7 +3600,7 @@ m3dtr_t *m3d_frame(m3d_t *model, M3D_INDEX actionid, M3D_INDEX frameid, m3dtr_t
|
|||
}
|
||||
goto gen;
|
||||
}
|
||||
if(actionid == (M3D_INDEX)-1U || !frameid) {
|
||||
if(actionid == M3D_UNDEF || !frameid) {
|
||||
gen: s = 0;
|
||||
for(i = 0; i < model->numbone; i++) {
|
||||
skeleton[i].boneid = i;
|
||||
|
@ -3721,7 +3724,7 @@ m3db_t *m3d_pose(m3d_t *model, M3D_INDEX actionid, uint32_t msec)
|
|||
}
|
||||
}
|
||||
for(i = 0; i < model->numbone; i++) {
|
||||
if(ret[i].parent == (M3D_INDEX)-1U) {
|
||||
if(ret[i].parent == M3D_UNDEF) {
|
||||
_m3d_mat((M3D_FLOAT*)&ret[i].mat4, &model->vertex[ret[i].pos], &model->vertex[ret[i].ori]);
|
||||
} else {
|
||||
_m3d_mat((M3D_FLOAT*)&r, &model->vertex[ret[i].pos], &model->vertex[ret[i].ori]);
|
||||
|
@ -3904,7 +3907,7 @@ m3dhdr_t *_m3d_addhdr(m3dhdr_t *h, m3dstr_t *s)
|
|||
{
|
||||
int i;
|
||||
char *safe = _m3d_safestr(s->str, 0);
|
||||
i = strlen(safe);
|
||||
i = (int)strlen(safe);
|
||||
h = (m3dhdr_t*)M3D_REALLOC(h, h->length + i+1);
|
||||
if(!h) { M3D_FREE(safe); return NULL; }
|
||||
memcpy((uint8_t*)h + h->length, safe, i+1);
|
||||
|
@ -4033,16 +4036,16 @@ static void _m3d_round(int quality, m3dv_t *src, m3dv_t *dst)
|
|||
/* round according to quality */
|
||||
switch(quality) {
|
||||
case M3D_EXP_INT8:
|
||||
t = src->x * 127 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->x = (M3D_FLOAT)t / 127;
|
||||
t = src->y * 127 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->y = (M3D_FLOAT)t / 127;
|
||||
t = src->z * 127 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->z = (M3D_FLOAT)t / 127;
|
||||
t = src->w * 127 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->w = (M3D_FLOAT)t / 127;
|
||||
t = src->x * 127 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->x = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
|
||||
t = src->y * 127 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->y = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
|
||||
t = src->z * 127 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->z = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
|
||||
t = src->w * 127 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->w = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
|
||||
break;
|
||||
case M3D_EXP_INT16:
|
||||
t = src->x * 32767 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->x = (M3D_FLOAT)t / 32767;
|
||||
t = src->y * 32767 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->y = (M3D_FLOAT)t / 32767;
|
||||
t = src->z * 32767 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->z = (M3D_FLOAT)t / 32767;
|
||||
t = src->w * 32767 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->w = (M3D_FLOAT)t / 32767;
|
||||
t = src->x * 32767 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->x = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
|
||||
t = src->y * 32767 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->y = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
|
||||
t = src->z * 32767 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->z = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
|
||||
t = src->w * 32767 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5); dst->w = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
|
||||
break;
|
||||
}
|
||||
if(dst->x == (M3D_FLOAT)-0.0) dst->x = (M3D_FLOAT)0.0;
|
||||
|
@ -4160,7 +4163,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
}
|
||||
face[i].opacity = opa[model->face[i].materialid * 2 + 1];
|
||||
} else
|
||||
face[i].data.materialid = (M3D_INDEX)-1U;
|
||||
face[i].data.materialid = M3D_UNDEF;
|
||||
}
|
||||
for(j = 0; j < 3; j++) {
|
||||
k = model->face[i].vertex[j];
|
||||
|
@ -4311,7 +4314,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
if(!(flags & M3D_EXP_NOMATERIAL)) {
|
||||
M3D_LOG("Processing materials");
|
||||
for(i = k = 0; i < model->nummaterial; i++) {
|
||||
if(mtrlidx[i] == (M3D_INDEX)-1U || !model->material[i].numprop) continue;
|
||||
if(mtrlidx[i] == M3D_UNDEF || !model->material[i].numprop) continue;
|
||||
mtrlidx[i] = k++;
|
||||
m = &model->material[i];
|
||||
str = _m3d_addstr(str, &numstr, m->name);
|
||||
|
@ -4345,15 +4348,15 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
tmap = (m3dtisave_t*)M3D_MALLOC(model->numtmap * sizeof(m3dtisave_t));
|
||||
if(!tmap) goto memerr;
|
||||
for(i = 0; i < model->numtmap; i++) {
|
||||
if(tmapidx[i] == (M3D_INDEX)-1U) continue;
|
||||
if(tmapidx[i] == M3D_UNDEF) continue;
|
||||
switch(quality) {
|
||||
case M3D_EXP_INT8:
|
||||
l = model->tmap[i].u * 255; tcoord.data.u = (M3D_FLOAT)l / 255;
|
||||
l = model->tmap[i].v * 255; tcoord.data.v = (M3D_FLOAT)l / 255;
|
||||
l = model->tmap[i].u * 255; tcoord.data.u = (M3D_FLOAT)l / (M3D_FLOAT)255.0;
|
||||
l = model->tmap[i].v * 255; tcoord.data.v = (M3D_FLOAT)l / (M3D_FLOAT)255.0;
|
||||
break;
|
||||
case M3D_EXP_INT16:
|
||||
l = model->tmap[i].u * 65535; tcoord.data.u = (M3D_FLOAT)l / 65535;
|
||||
l = model->tmap[i].v * 65535; tcoord.data.v = (M3D_FLOAT)l / 65535;
|
||||
l = model->tmap[i].u * 65535; tcoord.data.u = (M3D_FLOAT)l / (M3D_FLOAT)65535.0;
|
||||
l = model->tmap[i].v * 65535; tcoord.data.v = (M3D_FLOAT)l / (M3D_FLOAT)65535.0;
|
||||
break;
|
||||
default:
|
||||
tcoord.data.u = model->tmap[i].u;
|
||||
|
@ -4387,13 +4390,13 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
if(!skin) goto memerr;
|
||||
memset(skinidx, 255, model->numskin * sizeof(M3D_INDEX));
|
||||
for(i = 0; i < model->numvertex; i++) {
|
||||
if(vrtxidx[i] != (M3D_INDEX)-1U && model->vertex[i].skinid < model->numskin)
|
||||
if(vrtxidx[i] != M3D_UNDEF && model->vertex[i].skinid < model->numskin)
|
||||
skinidx[model->vertex[i].skinid] = 0;
|
||||
}
|
||||
for(i = 0; i < model->numskin; i++) {
|
||||
if(skinidx[i] == (M3D_INDEX)-1U) continue;
|
||||
if(skinidx[i] == M3D_UNDEF) continue;
|
||||
memset(&sk, 0, sizeof(m3dssave_t));
|
||||
for(j = 0, min_x = (M3D_FLOAT)0.0; j < M3D_NUMBONE && model->skin[i].boneid[j] != (M3D_INDEX)-1U &&
|
||||
for(j = 0, min_x = (M3D_FLOAT)0.0; j < M3D_NUMBONE && model->skin[i].boneid[j] != M3D_UNDEF &&
|
||||
model->skin[i].weight[j] > (M3D_FLOAT)0.0; j++) {
|
||||
sk.data.boneid[j] = model->skin[i].boneid[j];
|
||||
sk.data.weight[j] = model->skin[i].weight[j];
|
||||
|
@ -4428,11 +4431,11 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
vrtx = (m3dvsave_t*)M3D_MALLOC(model->numvertex * sizeof(m3dvsave_t));
|
||||
if(!vrtx) goto memerr;
|
||||
for(i = numvrtx = 0; i < model->numvertex; i++) {
|
||||
if(vrtxidx[i] == (M3D_INDEX)-1U) continue;
|
||||
if(vrtxidx[i] == M3D_UNDEF) continue;
|
||||
_m3d_round(quality, &model->vertex[i], &vertex.data);
|
||||
vertex.norm = norm ? norm[i] : 0;
|
||||
if(vertex.data.skinid != (M3D_INDEX)-2U && !vertex.norm) {
|
||||
vertex.data.skinid = vertex.data.skinid != (M3D_INDEX)-1U && skinidx ? skinidx[vertex.data.skinid] : (M3D_INDEX)-1U;
|
||||
if(vertex.data.skinid != M3D_INDEXMAX && !vertex.norm) {
|
||||
vertex.data.skinid = vertex.data.skinid != M3D_UNDEF && skinidx ? skinidx[vertex.data.skinid] : M3D_UNDEF;
|
||||
if(vertex.data.x > max_x) max_x = vertex.data.x;
|
||||
if(vertex.data.x < min_x) min_x = vertex.data.x;
|
||||
if(vertex.data.y > max_y) max_y = vertex.data.y;
|
||||
|
@ -4481,7 +4484,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
if(scale == (M3D_FLOAT)0.0) scale = (M3D_FLOAT)1.0;
|
||||
if(scale != (M3D_FLOAT)1.0) {
|
||||
for(i = 0; i < numvrtx; i++) {
|
||||
if(vrtx[i].data.skinid == (M3D_INDEX)-2U) continue;
|
||||
if(vrtx[i].data.skinid == M3D_INDEXMAX) continue;
|
||||
vrtx[i].data.x /= scale;
|
||||
vrtx[i].data.y /= scale;
|
||||
vrtx[i].data.z /= scale;
|
||||
|
@ -4528,7 +4531,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
ol = setlocale(LC_NUMERIC, NULL);
|
||||
setlocale(LC_NUMERIC, "C");
|
||||
/* header */
|
||||
len = 64 + strlen(sn) + strlen(sl) + strlen(sa) + strlen(sd);
|
||||
len = 64 + (unsigned int)(strlen(sn) + strlen(sl) + strlen(sa) + strlen(sd));
|
||||
out = (unsigned char*)M3D_MALLOC(len);
|
||||
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
ptr = (char*)out;
|
||||
|
@ -4540,7 +4543,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
if(model->preview.data && model->preview.length) {
|
||||
sl = _m3d_safestr(sn, 0);
|
||||
if(sl) {
|
||||
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + 20;
|
||||
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)20);
|
||||
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
|
||||
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
ptr += sprintf(ptr, "Preview\r\n%s.png\r\n\r\n", sl);
|
||||
|
@ -4550,11 +4553,11 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
M3D_FREE(sn); sn = NULL;
|
||||
/* texture map */
|
||||
if(numtmap && tmap && !(flags & M3D_EXP_NOTXTCRD) && !(flags & M3D_EXP_NOFACE)) {
|
||||
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + maxtmap * 32 + 12;
|
||||
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(maxtmap * 32) + (uintptr_t)12);
|
||||
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
|
||||
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
ptr += sprintf(ptr, "Textmap\r\n");
|
||||
last = (M3D_INDEX)-1U;
|
||||
last = M3D_UNDEF;
|
||||
for(i = 0; i < numtmap; i++) {
|
||||
if(tmap[i].newidx == last) continue;
|
||||
last = tmap[i].newidx;
|
||||
|
@ -4564,11 +4567,11 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
}
|
||||
/* vertex chunk */
|
||||
if(numvrtx && vrtx && !(flags & M3D_EXP_NOFACE)) {
|
||||
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + maxvrtx * 128 + 10;
|
||||
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(maxvrtx * 128) + (uintptr_t)10);
|
||||
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
|
||||
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
ptr += sprintf(ptr, "Vertex\r\n");
|
||||
last = (M3D_INDEX)-1U;
|
||||
last = M3D_UNDEF;
|
||||
for(i = 0; i < numvrtx; i++) {
|
||||
if(vrtx[i].newidx == last) continue;
|
||||
last = vrtx[i].newidx;
|
||||
|
@ -4579,7 +4582,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
if(skin[vrtx[i].data.skinid].data.weight[0] == (M3D_FLOAT)1.0)
|
||||
ptr += sprintf(ptr, " %d", skin[vrtx[i].data.skinid].data.boneid[0]);
|
||||
else
|
||||
for(j = 0; j < M3D_NUMBONE && skin[vrtx[i].data.skinid].data.boneid[j] != (M3D_INDEX)-1U &&
|
||||
for(j = 0; j < M3D_NUMBONE && skin[vrtx[i].data.skinid].data.boneid[j] != M3D_UNDEF &&
|
||||
skin[vrtx[i].data.skinid].data.weight[j] > (M3D_FLOAT)0.0; j++)
|
||||
ptr += sprintf(ptr, " %d:%g", skin[vrtx[i].data.skinid].data.boneid[j],
|
||||
skin[vrtx[i].data.skinid].data.weight[j]);
|
||||
|
@ -4590,29 +4593,29 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
}
|
||||
/* bones chunk */
|
||||
if(model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) {
|
||||
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + 9;
|
||||
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)9);
|
||||
for(i = 0; i < model->numbone; i++) {
|
||||
len += strlen(model->bone[i].name) + 128;
|
||||
len += (unsigned int)strlen(model->bone[i].name) + 128;
|
||||
}
|
||||
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
|
||||
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
ptr += sprintf(ptr, "Bones\r\n");
|
||||
ptr = _m3d_prtbone(ptr, model->bone, model->numbone, (M3D_INDEX)-1U, 0, vrtxidx);
|
||||
ptr = _m3d_prtbone(ptr, model->bone, model->numbone, M3D_UNDEF, 0, vrtxidx);
|
||||
ptr += sprintf(ptr, "\r\n");
|
||||
}
|
||||
/* materials */
|
||||
if(model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) {
|
||||
for(j = 0; j < model->nummaterial; j++) {
|
||||
if(mtrlidx[j] == (M3D_INDEX)-1U || !model->material[j].numprop || !model->material[j].prop) continue;
|
||||
if(mtrlidx[j] == M3D_UNDEF || !model->material[j].numprop || !model->material[j].prop) continue;
|
||||
m = &model->material[j];
|
||||
sn = _m3d_safestr(m->name, 0);
|
||||
if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + strlen(sn) + 12;
|
||||
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)12);
|
||||
for(i = 0; i < m->numprop; i++) {
|
||||
if(m->prop[i].type < 128)
|
||||
len += 32;
|
||||
else if(m->prop[i].value.textureid < model->numtexture && model->texture[m->prop[i].value.textureid].name)
|
||||
len += strlen(model->texture[m->prop[i].value.textureid].name) + 16;
|
||||
len += (unsigned int)strlen(model->texture[m->prop[i].value.textureid].name) + 16;
|
||||
}
|
||||
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
|
||||
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
|
@ -4676,7 +4679,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
if(k) continue;
|
||||
sn = _m3d_safestr(model->inlined[j].name, 0);
|
||||
if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + strlen(sn) + 18;
|
||||
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)18);
|
||||
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
|
||||
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
ptr += sprintf(ptr, "Procedural\r\n%s\r\n\r\n", sn);
|
||||
|
@ -4685,24 +4688,24 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
}
|
||||
/* mesh face */
|
||||
if(model->numface && face && !(flags & M3D_EXP_NOFACE)) {
|
||||
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + model->numface * 128 + 6;
|
||||
last = (M3D_INDEX)-1U;
|
||||
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(model->numface * 128) + (uintptr_t)6);
|
||||
last = M3D_UNDEF;
|
||||
if(!(flags & M3D_EXP_NOMATERIAL))
|
||||
for(i = 0; i < model->numface; i++) {
|
||||
j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : (M3D_INDEX)-1U;
|
||||
j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : M3D_UNDEF;
|
||||
if(j != last) {
|
||||
last = j;
|
||||
if(last < model->nummaterial)
|
||||
len += strlen(model->material[last].name);
|
||||
len += (unsigned int)strlen(model->material[last].name);
|
||||
len += 6;
|
||||
}
|
||||
}
|
||||
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
|
||||
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
ptr += sprintf(ptr, "Mesh\r\n");
|
||||
last = (M3D_INDEX)-1U;
|
||||
last = M3D_UNDEF;
|
||||
for(i = 0; i < model->numface; i++) {
|
||||
j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : (M3D_INDEX)-1U;
|
||||
j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : M3D_UNDEF;
|
||||
if(!(flags & M3D_EXP_NOMATERIAL) && j != last) {
|
||||
last = j;
|
||||
if(last < model->nummaterial) {
|
||||
|
@ -4716,14 +4719,14 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
/* hardcoded triangles. Should be repeated as many times as the number of edges in polygon */
|
||||
for(j = 0; j < 3; j++) {
|
||||
ptr += sprintf(ptr, "%s%d", j?" ":"", vrtxidx[face[i].data.vertex[j]]);
|
||||
k = -1U;
|
||||
if(!(flags & M3D_EXP_NOTXTCRD) && (face[i].data.texcoord[j] != (M3D_INDEX)-1U) &&
|
||||
(tmapidx[face[i].data.texcoord[j]] != (M3D_INDEX)-1U)) {
|
||||
k = M3D_NOTDEFINED;
|
||||
if(!(flags & M3D_EXP_NOTXTCRD) && (face[i].data.texcoord[j] != M3D_UNDEF) &&
|
||||
(tmapidx[face[i].data.texcoord[j]] != M3D_UNDEF)) {
|
||||
k = tmapidx[face[i].data.texcoord[j]];
|
||||
ptr += sprintf(ptr, "/%d", k);
|
||||
}
|
||||
if(!(flags & M3D_EXP_NONORMAL) && (face[i].data.normal[j] != (M3D_INDEX)-1U))
|
||||
ptr += sprintf(ptr, "%s/%d", k == -1U? "/" : "", vrtxidx[face[i].data.normal[j]]);
|
||||
if(!(flags & M3D_EXP_NONORMAL) && (face[i].data.normal[j] != M3D_UNDEF))
|
||||
ptr += sprintf(ptr, "%s/%d", k == M3D_NOTDEFINED? "/" : "", vrtxidx[face[i].data.normal[j]]);
|
||||
}
|
||||
ptr += sprintf(ptr, "\r\n");
|
||||
}
|
||||
|
@ -4734,22 +4737,22 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
for(j = 0; j < model->numshape; j++) {
|
||||
sn = _m3d_safestr(model->shape[j].name, 0);
|
||||
if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + strlen(sn) + 33;
|
||||
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)33);
|
||||
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
|
||||
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
ptr += sprintf(ptr, "Shape %s\r\n", sn);
|
||||
M3D_FREE(sn); sn = NULL;
|
||||
if(model->shape[j].group != (M3D_INDEX)-1U && !(flags & M3D_EXP_NOBONE))
|
||||
if(model->shape[j].group != M3D_UNDEF && !(flags & M3D_EXP_NOBONE))
|
||||
ptr += sprintf(ptr, "group %d\r\n", model->shape[j].group);
|
||||
for(i = 0; i < model->shape[j].numcmd; i++) {
|
||||
cmd = &model->shape[j].cmd[i];
|
||||
if(cmd->type >= (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])) || !cmd->arg)
|
||||
continue;
|
||||
cd = &m3d_commandtypes[cmd->type];
|
||||
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + strlen(cd->key) + 3;
|
||||
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(cd->key) + (uintptr_t)3);
|
||||
for(k = 0; k < cd->p; k++)
|
||||
switch(cd->a[k]) {
|
||||
case m3dcp_mi_t: if(cmd->arg[k] != -1U) { len += strlen(model->material[cmd->arg[k]].name) + 1; } break;
|
||||
case m3dcp_mi_t: if(cmd->arg[k] != M3D_NOTDEFINED) { len += (unsigned int)strlen(model->material[cmd->arg[k]].name) + 1; } break;
|
||||
case m3dcp_va_t: len += cmd->arg[k] * (cd->p - k - 1) * 16; k = cd->p; break;
|
||||
default: len += 16; break;
|
||||
}
|
||||
|
@ -4759,7 +4762,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
for(k = n = 0, l = cd->p; k < l; k++) {
|
||||
switch(cd->a[((k - n) % (cd->p - n)) + n]) {
|
||||
case m3dcp_mi_t:
|
||||
if(cmd->arg[k] != -1U) {
|
||||
if(cmd->arg[k] != M3D_NOTDEFINED) {
|
||||
sn = _m3d_safestr(model->material[cmd->arg[k]].name, 0);
|
||||
if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
ptr += sprintf(ptr, " %s", sn);
|
||||
|
@ -4781,12 +4784,12 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
/* annotation labels */
|
||||
if(model->numlabel && model->label && !(flags & M3D_EXP_NOFACE)) {
|
||||
for(i = 0, j = 3, length = NULL; i < model->numlabel; i++) {
|
||||
if(model->label[i].name) j += strlen(model->label[i].name);
|
||||
if(model->label[i].lang) j += strlen(model->label[i].lang);
|
||||
if(model->label[i].text) j += strlen(model->label[i].text);
|
||||
if(model->label[i].name) j += (unsigned int)strlen(model->label[i].name);
|
||||
if(model->label[i].lang) j += (unsigned int)strlen(model->label[i].lang);
|
||||
if(model->label[i].text) j += (unsigned int)strlen(model->label[i].text);
|
||||
j += 40;
|
||||
}
|
||||
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + j;
|
||||
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)j);
|
||||
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
|
||||
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
for(i = 0; i < model->numlabel; i++) {
|
||||
|
@ -4821,7 +4824,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
a = &model->action[j];
|
||||
sn = _m3d_safestr(a->name, 0);
|
||||
if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + strlen(sn) + 48;
|
||||
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)48);
|
||||
for(i = 0; i < a->numframe; i++)
|
||||
len += a->frame[i].numtransform * 128 + 8;
|
||||
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
|
||||
|
@ -4842,9 +4845,9 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
if(model->numinlined && model->inlined) {
|
||||
for(i = j = 0; i < model->numinlined; i++)
|
||||
if(model->inlined[i].name)
|
||||
j += strlen(model->inlined[i].name) + 6;
|
||||
j += (unsigned int)strlen(model->inlined[i].name) + 6;
|
||||
if(j > 0) {
|
||||
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + j + 16;
|
||||
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)j + (uintptr_t)16);
|
||||
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
|
||||
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
ptr += sprintf(ptr, "Assets\r\n");
|
||||
|
@ -4858,7 +4861,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
if(model->numextra && (flags & M3D_EXP_EXTRA)) {
|
||||
for(i = 0; i < model->numextra; i++) {
|
||||
if(model->extra[i]->length < 9) continue;
|
||||
ptr -= (uintptr_t)out; len = (uintptr_t)ptr + 17 + model->extra[i]->length * 3;
|
||||
ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)17 + (uintptr_t)(model->extra[i]->length * 3));
|
||||
out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
|
||||
if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
|
||||
ptr += sprintf(ptr, "Extra %c%c%c%c\r\n",
|
||||
|
@ -4873,7 +4876,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
}
|
||||
}
|
||||
setlocale(LC_NUMERIC, ol);
|
||||
len = (uintptr_t)ptr - (uintptr_t)out;
|
||||
len = (unsigned int)((uintptr_t)ptr - (uintptr_t)out);
|
||||
out = (unsigned char*)M3D_REALLOC(out, len + 1);
|
||||
if(!out) goto memerr;
|
||||
out[len] = 0;
|
||||
|
@ -4889,10 +4892,10 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
memcpy((uint8_t*)h, "HEAD", 4);
|
||||
h->length = sizeof(m3dhdr_t);
|
||||
h->scale = scale;
|
||||
i = strlen(sn); memcpy((uint8_t*)h + h->length, sn, i+1); h->length += i+1; M3D_FREE(sn);
|
||||
i = strlen(sl); memcpy((uint8_t*)h + h->length, sl, i+1); h->length += i+1; M3D_FREE(sl);
|
||||
i = strlen(sa); memcpy((uint8_t*)h + h->length, sa, i+1); h->length += i+1; M3D_FREE(sa);
|
||||
i = strlen(sd); memcpy((uint8_t*)h + h->length, sd, i+1); h->length += i+1; M3D_FREE(sd);
|
||||
i = (unsigned int)strlen(sn); memcpy((uint8_t*)h + h->length, sn, i+1); h->length += i+1; M3D_FREE(sn);
|
||||
i = (unsigned int)strlen(sl); memcpy((uint8_t*)h + h->length, sl, i+1); h->length += i+1; M3D_FREE(sl);
|
||||
i = (unsigned int)strlen(sa); memcpy((uint8_t*)h + h->length, sa, i+1); h->length += i+1; M3D_FREE(sa);
|
||||
i = (unsigned int)strlen(sd); memcpy((uint8_t*)h + h->length, sd, i+1); h->length += i+1; M3D_FREE(sd);
|
||||
sn = sl = sa = sd = NULL;
|
||||
if(model->inlined)
|
||||
for(i = 0; i < model->numinlined; i++) {
|
||||
|
@ -4960,7 +4963,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
memcpy((uint8_t*)h + len, "TMAP", 4);
|
||||
length = (uint32_t*)((uint8_t*)h + len + 4);
|
||||
out = (uint8_t*)h + len + 8;
|
||||
last = (M3D_INDEX)-1U;
|
||||
last = M3D_UNDEF;
|
||||
for(i = 0; i < numtmap; i++) {
|
||||
if(tmap[i].newidx == last) continue;
|
||||
last = tmap[i].newidx;
|
||||
|
@ -4974,7 +4977,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
case 8: *((double*)out) = tmap[i].data.u; out += 8; *((double*)out) = tmap[i].data.v; out += 8; break;
|
||||
}
|
||||
}
|
||||
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
|
||||
out = NULL;
|
||||
len += *length;
|
||||
}
|
||||
|
@ -4986,7 +4989,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
memcpy((uint8_t*)h + len, "VRTS", 4);
|
||||
length = (uint32_t*)((uint8_t*)h + len + 4);
|
||||
out = (uint8_t*)h + len + 8;
|
||||
last = (M3D_INDEX)-1U;
|
||||
last = M3D_UNDEF;
|
||||
for(i = 0; i < numvrtx; i++) {
|
||||
if(vrtx[i].newidx == last) continue;
|
||||
last = vrtx[i].newidx;
|
||||
|
@ -5024,7 +5027,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
}
|
||||
out = _m3d_addidx(out, sk_s, vrtx[i].data.skinid);
|
||||
}
|
||||
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
|
||||
out = NULL;
|
||||
len += *length;
|
||||
}
|
||||
|
@ -5046,12 +5049,12 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
out = _m3d_addidx(out, vi_s, vrtxidx[model->bone[i].ori]);
|
||||
}
|
||||
if(numskin && skin && sk_s) {
|
||||
last = (M3D_INDEX)-1U;
|
||||
last = M3D_UNDEF;
|
||||
for(i = 0; i < numskin; i++) {
|
||||
if(skin[i].newidx == last) continue;
|
||||
last = skin[i].newidx;
|
||||
memset(&weights, 0, nb_s);
|
||||
for(j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != (M3D_INDEX)-1U &&
|
||||
for(j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != M3D_UNDEF &&
|
||||
skin[i].data.weight[j] > (M3D_FLOAT)0.0; j++)
|
||||
weights[j] = (uint8_t)(skin[i].data.weight[j] * 255);
|
||||
switch(nb_s) {
|
||||
|
@ -5060,20 +5063,20 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
case 4: *((uint32_t*)out) = *((uint32_t*)&weights[0]); out += 4; break;
|
||||
case 8: *((uint64_t*)out) = *((uint64_t*)&weights[0]); out += 8; break;
|
||||
}
|
||||
for(j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != (M3D_INDEX)-1U && weights[j]; j++) {
|
||||
for(j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != M3D_UNDEF && weights[j]; j++) {
|
||||
out = _m3d_addidx(out, bi_s, skin[i].data.boneid[j]);
|
||||
*length += bi_s;
|
||||
}
|
||||
}
|
||||
}
|
||||
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
|
||||
out = NULL;
|
||||
len += *length;
|
||||
}
|
||||
/* materials */
|
||||
if(model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) {
|
||||
for(j = 0; j < model->nummaterial; j++) {
|
||||
if(mtrlidx[j] == (M3D_INDEX)-1U || !model->material[j].numprop || !model->material[j].prop) continue;
|
||||
if(mtrlidx[j] == M3D_UNDEF || !model->material[j].numprop || !model->material[j].prop) continue;
|
||||
m = &model->material[j];
|
||||
chunklen = 12 + si_s + m->numprop * 5;
|
||||
h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen);
|
||||
|
@ -5115,7 +5118,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
break;
|
||||
}
|
||||
}
|
||||
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
|
||||
len += *length;
|
||||
out = NULL;
|
||||
}
|
||||
|
@ -5152,7 +5155,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
memcpy((uint8_t*)h + len, "MESH", 4);
|
||||
length = (uint32_t*)((uint8_t*)h + len + 4);
|
||||
out = (uint8_t*)h + len + 8;
|
||||
last = (M3D_INDEX)-1U;
|
||||
last = M3D_UNDEF;
|
||||
for(i = 0; i < model->numface; i++) {
|
||||
if(!(flags & M3D_EXP_NOMATERIAL) && face[i].data.materialid != last) {
|
||||
last = face[i].data.materialid;
|
||||
|
@ -5162,10 +5165,10 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
}
|
||||
/* hardcoded triangles. */
|
||||
k = (3 << 4) |
|
||||
(((flags & M3D_EXP_NOTXTCRD) || !ti_s || face[i].data.texcoord[0] == (M3D_INDEX)-1U ||
|
||||
face[i].data.texcoord[1] == (M3D_INDEX)-1U || face[i].data.texcoord[2] == (M3D_INDEX)-1U) ? 0 : 1) |
|
||||
(((flags & M3D_EXP_NONORMAL) || face[i].data.normal[0] == (M3D_INDEX)-1U ||
|
||||
face[i].data.normal[1] == (M3D_INDEX)-1U || face[i].data.normal[2] == (M3D_INDEX)-1U) ? 0 : 2);
|
||||
(((flags & M3D_EXP_NOTXTCRD) || !ti_s || face[i].data.texcoord[0] == M3D_UNDEF ||
|
||||
face[i].data.texcoord[1] == M3D_UNDEF || face[i].data.texcoord[2] == M3D_UNDEF) ? 0 : 1) |
|
||||
(((flags & M3D_EXP_NONORMAL) || face[i].data.normal[0] == M3D_UNDEF ||
|
||||
face[i].data.normal[1] == M3D_UNDEF || face[i].data.normal[2] == M3D_UNDEF) ? 0 : 2);
|
||||
*out++ = k;
|
||||
for(j = 0; j < 3; j++) {
|
||||
out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.vertex[j]]);
|
||||
|
@ -5175,7 +5178,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.normal[j]]);
|
||||
}
|
||||
}
|
||||
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
|
||||
len += *length;
|
||||
out = NULL;
|
||||
}
|
||||
|
@ -5226,7 +5229,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
}
|
||||
}
|
||||
}
|
||||
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
|
||||
len += *length;
|
||||
out = NULL;
|
||||
}
|
||||
|
@ -5238,7 +5241,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
sl = model->label[i].lang;
|
||||
sn = model->label[i].name;
|
||||
if(length) {
|
||||
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
|
||||
len += *length;
|
||||
}
|
||||
chunklen = 8 + 2 * si_s + ci_s + model->numlabel * (vi_s + si_s);
|
||||
|
@ -5260,7 +5263,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].text));
|
||||
}
|
||||
if(length) {
|
||||
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
|
||||
len += *length;
|
||||
}
|
||||
out = NULL;
|
||||
|
@ -5288,7 +5291,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
|
|||
out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].ori]);
|
||||
}
|
||||
}
|
||||
*length = (uintptr_t)out - (uintptr_t)((uint8_t*)h + len);
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
|
||||
len += *length;
|
||||
out = NULL;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue