Get rid of warnings on GCC4.4 with -wall

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@541 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2010-02-06 23:52:41 +00:00
parent 7dcbff5d5c
commit 17326515d4
33 changed files with 206 additions and 125 deletions

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@ -1285,8 +1285,8 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
mesh.mName == temp.substr(0,s))
{
// This should be either a target light or a target camera
if ( mesh.mType == BaseNode::Light && ((ASE::Light&)mesh) .mLightType == ASE::Light::TARGET ||
mesh.mType == BaseNode::Camera && ((ASE::Camera&)mesh).mCameraType == ASE::Camera::TARGET)
if ( (mesh.mType == BaseNode::Light && ((ASE::Light&)mesh) .mLightType == ASE::Light::TARGET) ||
(mesh.mType == BaseNode::Camera && ((ASE::Camera&)mesh).mCameraType == ASE::Camera::TARGET))
{
mode = 2;
}

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@ -422,6 +422,7 @@ ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const
LogStream* stream = LogStream::createDefaultStream(pStream,file);
if (!stream) {
sout.callback = NULL;
sout.user = NULL;
}
else {
sout.callback = &CallbackToLogRedirector;

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@ -64,7 +64,7 @@ using namespace std;
// ------------------------------------------------------------------------------------------------
bool B3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const{
int pos=pFile.find_last_of( '.' );
size_t pos=pFile.find_last_of( '.' );
if( pos==string::npos ) return false;
string ext=pFile.substr( pos+1 );
@ -219,7 +219,7 @@ template<class T>
T *B3DImporter::to_array( const vector<T> &v ){
if( !v.size() ) return 0;
T *p=new T[v.size()];
for( int i=0;i<v.size();++i ){
for( size_t i=0;i<v.size();++i ){
p[i]=v[i];
}
return p;
@ -229,11 +229,11 @@ T *B3DImporter::to_array( const vector<T> &v ){
void B3DImporter::ReadTEXS(){
while( ChunkSize() ){
string name=ReadString();
int flags=ReadInt();
int blend=ReadInt();
aiVector2D pos=ReadVec2();
aiVector2D scale=ReadVec2();
float rot=ReadFloat();
/*int flags=*/ReadInt();
/*int blend=*/ReadInt();
/*aiVector2D pos=*/ReadVec2();
/*aiVector2D scale=*/ReadVec2();
/*float rot=*/ReadFloat();
_textures.push_back( name );
}
@ -250,7 +250,7 @@ void B3DImporter::ReadBRUS(){
aiVector3D color=ReadVec3();
float alpha=ReadFloat();
float shiny=ReadFloat();
int blend=ReadInt();
/*int blend=**/ReadInt();
int fx=ReadInt();
MaterialHelper *mat=new MaterialHelper;
@ -283,7 +283,7 @@ void B3DImporter::ReadBRUS(){
//Textures
for( int i=0;i<n_texs;++i ){
int texid=ReadInt();
if( texid<-1 || (texid>=0 && texid>=_textures.size()) ){
if( texid<-1 || (texid>=0 && texid>=static_cast<int>(_textures.size())) ){
Fail( "Bad texture id" );
}
if( i==0 && texid>=0 ){
@ -337,7 +337,7 @@ void B3DImporter::ReadTRIS( int v0 ){
int matid=ReadInt();
if( matid==-1 ){
matid=0;
}else if( matid<0 || matid>=_materials.size() ){
}else if( matid<0 || matid>=(int)_materials.size() ){
#ifdef DEBUG_B3D
cout<<"material id="<<matid<<endl;
#endif
@ -358,7 +358,7 @@ void B3DImporter::ReadTRIS( int v0 ){
int i0=ReadInt()+v0;
int i1=ReadInt()+v0;
int i2=ReadInt()+v0;
if( i0<0 || i0>=_vertices.size() || i1<0 || i1>=_vertices.size() || i2<0 || i2>=_vertices.size() ){
if( i0<0 || i0>=(int)_vertices.size() || i1<0 || i1>=(int)_vertices.size() || i2<0 || i2>=(int)_vertices.size() ){
#ifdef DEBUG_B3D
cout<<"Bad triangle index: i0="<<i0<<", i1="<<i1<<", i2="<<i2<<endl;
#endif
@ -377,7 +377,7 @@ void B3DImporter::ReadTRIS( int v0 ){
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadMESH(){
int matid=ReadInt();
/*int matid=*/ReadInt();
int v0=_vertices.size();
@ -397,7 +397,7 @@ void B3DImporter::ReadBONE( int id ){
while( ChunkSize() ){
int vertex=ReadInt();
float weight=ReadFloat();
if( vertex<0 || vertex>=_vertices.size() ){
if( vertex<0 || vertex>=(int)_vertices.size() ){
Fail( "Bad vertex index" );
}
@ -454,7 +454,7 @@ void B3DImporter::ReadKEYS( aiNodeAnim *nodeAnim ){
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadANIM(){
int flags=ReadInt();
/*int flags=*/ReadInt();
int frames=ReadInt();
float fps=ReadFloat();
@ -498,7 +498,7 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
if( t=="MESH" ){
int n=_meshes.size();
ReadMESH();
for( int i=n;i<_meshes.size();++i ){
for( int i=n;i<(int)_meshes.size();++i ){
meshes.push_back( i );
}
}else if( t=="BONE" ){
@ -544,6 +544,13 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
string t=ReadChunk();
if( t=="BB3D" ){
int version=ReadInt();
if (!DefaultLogger::isNullLogger()) {
char dmp[128];
sprintf(dmp,"B3D file format version: %i",version);
DefaultLogger::get()->info(dmp);
}
while( ChunkSize() ){
string t=ReadChunk();
if( t=="TEXS" ){
@ -563,10 +570,10 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
if( !_meshes.size() ) Fail( "No meshes" );
//Fix nodes/meshes/bones
for( int i=0;i<_nodes.size();++i ){
for(size_t i=0;i<_nodes.size();++i ){
aiNode *node=_nodes[i];
for( int j=0;j<node->mNumMeshes;++j ){
for( size_t j=0;j<node->mNumMeshes;++j ){
aiMesh *mesh=_meshes[node->mMeshes[j]];
int n_tris=mesh->mNumFaces;
@ -603,7 +610,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
}
vector<aiBone*> bones;
for( int i=0;i<vweights.size();++i ){
for(size_t i=0;i<vweights.size();++i ){
vector<aiVertexWeight> &weights=vweights[i];
if( !weights.size() ) continue;
@ -631,7 +638,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
//nodes
scene->mRootNode=_nodes[0];
//materials
//material
if( !_materials.size() ){
_materials.push_back( new MaterialHelper );
}

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@ -198,8 +198,12 @@ void BaseImporter::SetupProperties(const Importer* pImp)
if (!pIOHandler) {
return false;
}
const char* magic = (const char*)_magic;
union {
const char* magic;
const uint16_t* magic_u16;
const uint32_t* magic_u32;
};
magic = reinterpret_cast<const char*>(_magic);
boost::scoped_ptr<IOStream> pStream (pIOHandler->Open(pFile));
if (pStream.get() ) {
@ -207,7 +211,11 @@ void BaseImporter::SetupProperties(const Importer* pImp)
pStream->Seek(offset,aiOrigin_SET);
// read 'size' characters from the file
union {
char data[16];
uint16_t data_u16[8];
uint32_t data_u32[4];
};
if(size != pStream->Read(data,1,size)) {
return false;
}
@ -217,16 +225,16 @@ void BaseImporter::SetupProperties(const Importer* pImp)
// that's just for convinience, the chance that we cause conflicts
// is quite low and it can save some lines and prevent nasty bugs
if (2 == size) {
int16_t rev = *((int16_t*)magic);
uint16_t rev = *magic_u16;
ByteSwap::Swap(&rev);
if (*((int16_t*)data) == ((int16_t*)magic)[i] || *((int16_t*)data) == rev) {
if (data_u16[0] == *magic_u16 || data_u16[0] == rev) {
return true;
}
}
else if (4 == size) {
int32_t rev = *((int32_t*)magic);
uint32_t rev = *magic_u32;
ByteSwap::Swap(&rev);
if (*((int32_t*)data) == ((int32_t*)magic)[i] || *((int32_t*)data) == rev) {
if (data_u32[0] == *magic_u32 || data_u32[0] == rev) {
return true;
}
}
@ -248,10 +256,10 @@ void BaseImporter::SetupProperties(const Importer* pImp)
void ReportResult(ConversionResult res)
{
if(res == sourceExhausted) {
DefaultLogger::get()->error("Source ends with incomplete character sequence, Unicode transformation to UTF-8 fails");
DefaultLogger::get()->error("Source ends with incomplete character sequence, transformation to UTF-8 fails");
}
else if(res == sourceIllegal) {
DefaultLogger::get()->error("Source contains illegal character sequence, Unicode transformation to UTF-8 fails");
DefaultLogger::get()->error("Source contains illegal character sequence, transformation to UTF-8 fails");
}
}

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@ -140,8 +140,7 @@ public:
template <typename T>
bool GetProperty( const char* name, T*& out ) const
{
THeapData<T>* t;
GetProperty(name,(Base*&)t);
THeapData<T>* t = (THeapData<T>*)GetPropertyInternal(name);
if(!t)
{
out = NULL;
@ -155,8 +154,7 @@ public:
template <typename T>
bool GetProperty( const char* name, T& out ) const
{
TStaticData<T>* t;
GetProperty(name,(Base*&)t);
TStaticData<T>* t = (TStaticData<T>*)GetPropertyInternal(name);
if(!t)return false;
out = t->data;
return true;
@ -169,14 +167,12 @@ public:
private:
//! Internal
void AddProperty( const char* name, Base* data) {
SetGenericPropertyPtr<Base>(pmap,name,data);
}
//! Internal
void GetProperty( const char* name, Base*& data) const {
data = GetGenericProperty<Base*>(pmap,name,NULL);
Base* GetPropertyInternal( const char* name) const {
return GetGenericProperty<Base*>(pmap,name,NULL);
}
private:

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@ -515,11 +515,11 @@ struct Effect
, mTransparent ( 0, 0, 0, 1)
, mShininess (10.0f)
, mRefractIndex (1.f)
, mReflectivity (1.f)
, mTransparency (0.f)
, mDoubleSided (false)
, mWireframe (false)
, mFaceted (false)
, mReflectivity (1.f)
{
}
};

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@ -912,7 +912,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
// find the keyframe behind the current point in time
size_t pos = 0;
float postTime;
float postTime = 0.f;
while( 1)
{
if( pos >= e.mTimeAccessor->mCount)

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@ -2148,6 +2148,9 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
}
break;
default:
// IT_Invalid and IT_Vertex
ai_assert(false && "shouldn't ever get here");
}
}

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@ -83,7 +83,7 @@ inline bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos,
{
const float b = planeNormal * (planePos - ray.pos);
float h = ray.dir * planeNormal;
if (h < 10e-5f && h > -10e-5f || (h = b/h) < 0)
if ((h < 10e-5f && h > -10e-5f) || (h = b/h) < 0)
return false;
pos = ray.pos + (ray.dir * h);

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@ -326,16 +326,27 @@ bool DXFImporter::ParseEntities()
{
while (GetNextToken()) {
if (!groupCode) {
if (!::strcmp(cursor,"3DFACE") || !::strcmp(cursor,"LINE") || !::strcmp(cursor,"3DLINE"))
if (!Parse3DFace()) return false; else bRepeat = true;
if (!::strcmp(cursor,"POLYLINE") || !::strcmp(cursor,"LWPOLYLINE"))
if (!ParsePolyLine()) return false; else bRepeat = true;
if (!::strcmp(cursor,"ENDSEC"))
if (!::strcmp(cursor,"3DFACE") || !::strcmp(cursor,"LINE") || !::strcmp(cursor,"3DLINE")){
if (!Parse3DFace()) {
return false;
}
else {
bRepeat = true;
}
}
if (!::strcmp(cursor,"POLYLINE") || !::strcmp(cursor,"LWPOLYLINE")){
if (!ParsePolyLine()) {
return false;
}
else {
bRepeat = true;
}
}
if (!::strcmp(cursor,"ENDSEC")) {
return true;
}
}
}
return false;
}

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@ -118,19 +118,32 @@ bool IOSystem::ComparePaths (const char* one, const char* second) const
return !ASSIMP_stricmp(one,second);
}
// this should be sufficient for all platforms :D -- not really :->
// maximum path length
// XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html
#ifdef PATH_MAX
# define PATHLIMIT PATH_MAX
#else
# define PATHLIMIT 4096
#endif
// ------------------------------------------------------------------------------------------------
// Convert a relative path into an absolute path
inline void MakeAbsolutePath (const char* in, char* _out)
{
ai_assert(in & _out);
char* ret;
#ifdef _WIN32
::_fullpath(_out, in,PATHLIMIT);
ret = ::_fullpath(_out, in,PATHLIMIT);
#else
// use realpath
realpath(in, _out);
ret = realpath(in, _out);
#endif
if(!ret) {
// preserve the input path, maybe someone else is able to fix
// the path before it is accessed (e.g. our file system filter)
DefaultLogger::get()->warn("Invalid path: "+std::string(in));
strcpy(_out,in);
}
}
// ------------------------------------------------------------------------------------------------

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@ -137,9 +137,9 @@ bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index)
const float fDelta1_z = (vMax1.z - vMin1.z);
// Check whether the boxes are overlapping
if (fDelta0_x > 0.0f != fDelta1_x > 0.0f)return false;
if (fDelta0_y > 0.0f != fDelta1_y > 0.0f)return false;
if (fDelta0_z > 0.0f != fDelta1_z > 0.0f)return false;
if ((fDelta0_x > 0.0f) != (fDelta1_x > 0.0f))return false;
if ((fDelta0_y > 0.0f) != (fDelta1_y > 0.0f))return false;
if ((fDelta0_z > 0.0f) != (fDelta1_z > 0.0f))return false;
// Check whether this is a planar surface
const float fDelta1_yz = fDelta1_y * fDelta1_z;

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@ -298,6 +298,10 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
{
ai_assert(NULL != root && NULL != real);
// XXX totally WIP - doesn't produce proper results, need to evaluate
// whether there's any use for Irrlicht's proprietary scene format
// outside Irrlicht ...
if (root->animators.empty()) {
return;
}
@ -404,7 +408,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
// find out how many time units we'll need for the finest
// track (in seconds) - this defines the number of output
// keys (fps * seconds)
float max ;
float max = 0.f;
if (angles[0])
max = (float)lcm / angles[0];
if (angles[1])
@ -555,6 +559,9 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
}
}
break;
default:
// UNKNOWN , OTHER
break;
};
if (anim) {
anims.push_back(anim);
@ -813,6 +820,9 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
DefaultLogger::get()->error("IRR: Unsupported node - TERRAIN");
}
break;
default:
// DUMMY
break;
};
// Check whether we added a mesh (or more than one ...). In this case
@ -1182,8 +1192,8 @@ void IRRImporter::InternReadFile( const std::string& pFile,
}
// radius of the sphere to be generated -
// or alternatively, size of the cube
else if (Node::SPHERE == curNode->type && prop.name == "Radius"
|| Node::CUBE == curNode->type && prop.name == "Size" ) {
else if ((Node::SPHERE == curNode->type && prop.name == "Radius")
|| (Node::CUBE == curNode->type && prop.name == "Size" )) {
curNode->sphereRadius = prop.value;
}
@ -1248,7 +1258,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
DefaultLogger::get()->error("Ignoring light of unknown type: " + prop.value);
}
}
else if (prop.name == "Mesh" && Node::MESH == curNode->type ||
else if ((prop.name == "Mesh" && Node::MESH == curNode->type) ||
Node::ANIMMESH == curNode->type)
{
/* This is the file name of the mesh - either

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@ -687,7 +687,7 @@ bool Importer::ValidateFlags(unsigned int pFlags)
// Now iterate through all bits which are set in the flags and check whether we find at least
// one pp plugin which handles it.
for (unsigned int mask = 1; mask < (1 << (sizeof(unsigned int)*8-1));mask <<= 1) {
for (unsigned int mask = 1; mask < (1u << (sizeof(unsigned int)*8-1));mask <<= 1) {
if (pFlags & mask) {

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@ -132,6 +132,8 @@ void AnimResolver::ClearAnimRangeSetup()
// Insert additional keys to match LWO's pre& post behaviours.
void AnimResolver::UpdateAnimRangeSetup()
{
// XXX doesn't work yet (hangs if more than one envelope channels needs to be interpolated)
for (std::list<LWO::Envelope>::iterator it = envelopes.begin(); it != envelopes.end(); ++it) {
if ((*it).keys.empty()) continue;
@ -151,7 +153,7 @@ void AnimResolver::UpdateAnimRangeSetup()
case LWO::PrePostBehaviour_OffsetRepeat:
case LWO::PrePostBehaviour_Repeat:
case LWO::PrePostBehaviour_Oscillate:
{
const double start_time = delta - fmod(my_first-first,delta);
std::vector<LWO::Key>::iterator n = std::find_if((*it).keys.begin(),(*it).keys.end(),
std::bind1st(std::greater<double>(),start_time)),m;
@ -196,6 +198,10 @@ void AnimResolver::UpdateAnimRangeSetup()
}
break;
}
default:
// silence compiler warning
break;
}
// process post behaviour
switch ((*it).post) {
@ -205,6 +211,10 @@ void AnimResolver::UpdateAnimRangeSetup()
case LWO::PrePostBehaviour_Oscillate:
break;
default:
// silence compiler warning
break;
}
}
}
@ -307,7 +317,10 @@ void AnimResolver::DoInterpolation2(std::vector<LWO::Key>::const_iterator beg,
// no interpolation at all - take the value of the last key
fill = (*beg).value;
return;
default:
// silence compiler warning
break;
}
// linear interpolation - default
fill = (*beg).value + ((*end).value - (*beg).value)*(float)(((time - (*beg).time) / ((*end).time - (*beg).time)));
@ -383,9 +396,9 @@ void AnimResolver::GetKeys(std::vector<aiVectorKey>& out,
LWO::Envelope def_x, def_y, def_z;
LWO::Key key_dummy;
key_dummy.time = 0.f;
if (envl_x && envl_x->type == LWO::EnvelopeType_Scaling_X ||
envl_y && envl_y->type == LWO::EnvelopeType_Scaling_Y ||
envl_z && envl_z->type == LWO::EnvelopeType_Scaling_Z) {
if ((envl_x && envl_x->type == LWO::EnvelopeType_Scaling_X) ||
(envl_y && envl_y->type == LWO::EnvelopeType_Scaling_Y) ||
(envl_z && envl_z->type == LWO::EnvelopeType_Scaling_Z)) {
key_dummy.value = 1.f;
}
else key_dummy.value = 0.f;

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@ -81,12 +81,12 @@ struct NodeDesc
: number (0)
, parent (0)
, name ("")
, parent_resolved (NULL)
, lightIntensity (1.f)
, lightColor (1.f,1.f,1.f)
, lightIntensity (1.f)
, lightType (0)
, lightFalloffType (0)
, lightConeAngle (45.f)
, parent_resolved (NULL)
{}
enum {
@ -151,7 +151,7 @@ struct NodeDesc
return false;
unsigned int _type = num >> 28u;
return _type == type && (num & AI_LWS_MASK) == number;
return _type == static_cast<unsigned int>(type) && (num & AI_LWS_MASK) == number;
}
};

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@ -539,9 +539,9 @@ bool MD3Importer::ReadMultipartFile()
// now read these three files
BatchLoader batch(mIOHandler);
unsigned int _lower = batch.AddLoadRequest(lower,0,&props);
unsigned int _upper = batch.AddLoadRequest(upper,0,&props);
unsigned int _head = batch.AddLoadRequest(head,0,&props);
const unsigned int _lower = batch.AddLoadRequest(lower,0,&props);
const unsigned int _upper = batch.AddLoadRequest(upper,0,&props);
const unsigned int _head = batch.AddLoadRequest(head,0,&props);
batch.LoadAll();
// now construct a dummy scene to place these three parts in
@ -948,7 +948,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
pcMesh->mFaces[i].mIndices = new unsigned int[3];
pcMesh->mFaces[i].mNumIndices = 3;
unsigned int iTemp = iCurrent;
//unsigned int iTemp = iCurrent;
for (unsigned int c = 0; c < 3;++c,++iCurrent) {
pcMesh->mFaces[i].mIndices[c] = iCurrent;

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@ -584,15 +584,16 @@ void MD5Importer::LoadMD5AnimFile ()
for (AnimBoneList::const_iterator iter2 = animParser.mAnimatedBones.begin(); iter2 != animParser.mAnimatedBones.end();++iter2,
++pcAnimNode,++pcBaseFrame)
{
const float* fpCur;
if((*iter2).iFirstKeyIndex >= (*iter).mValues.size()) {
// Allow for empty frames
if ((*iter2).iFlags != 0) {
throw new ImportErrorException("MD5: Keyframe index is out of range");
}
continue;
}
else fpCur = &(*iter).mValues[(*iter2).iFirstKeyIndex];
const float* fpCur = &(*iter).mValues[(*iter2).iFirstKeyIndex];
aiNodeAnim* pcCurAnimBone = *pcAnimNode;
aiVectorKey* vKey = &pcCurAnimBone->mPositionKeys[pcCurAnimBone->mNumPositionKeys++];
@ -701,7 +702,7 @@ void MD5Importer::LoadMD5CameraFile ()
for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end()-1; ++it) {
aiAnimation* anim = *tmp++ = new aiAnimation();
anim->mName.length = ::sprintf(anim->mName.data,"anim%i_from_%i_to_%i",it-cuts.begin(),(*it),*(it+1));
anim->mName.length = ::sprintf(anim->mName.data,"anim%u_from_%u_to_%u",(unsigned int)(it-cuts.begin()),(*it),*(it+1));
anim->mTicksPerSecond = cameraParser.fFrameRate;
anim->mChannels = new aiNodeAnim*[anim->mNumChannels = 1];

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@ -540,13 +540,11 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
{
for (unsigned int y = 0; y < 8;++y)
{
bool bSet = false;
if (0 == x % 2 && 0 != y % 2 ||
0 != x % 2 && 0 == y % 2)bSet = true;
const bool bSet = ((0 == x % 2 && 0 != y % 2) ||
(0 != x % 2 && 0 == y % 2));
aiTexel* pc = &pcNew->pcData[y * 8 + x];
if (bSet)pc->r = pc->b = pc->g = 0xFF;
else pc->r = pc->b = pc->g = 0;
pc->r = pc->b = pc->g = (bSet?0xFF:0);
pc->a = 0xFF;
}
}

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@ -173,9 +173,9 @@ private:
MeshInfo(PatchType _pType, bool bL = false)
: pType (_pType)
, bLocked (bL)
, matIndex (0)
, radius (1.f,1.f,1.f)
, dir (0.f,1.f,0.f)
, matIndex (0)
{
name[0] = '\0'; // by default meshes are unnamed
}

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@ -169,10 +169,10 @@ struct Material
//! Constructor
Material()
: diffuse (0.6f,0.6f,0.6f)
, ior (1.f)
, alpha (1.f)
, shineness (0.0f)
, illumination_model (1)
, ior (1.f)
{
// empty
}

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@ -452,7 +452,7 @@ aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName)
string Line;
ss >> Line;
unsigned int Level=0;//Hierarchielevels in the material file, like { } blocks into another
// unsigned int Level=0;//Hierarchielevels in the material file, like { } blocks into another
while(!ss.eof())
{
if(Line=="material")

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@ -202,8 +202,8 @@ bool OptimizeMeshesProcess::CanJoin ( unsigned int a, unsigned int b, unsigned i
aiMesh* ma = mScene->mMeshes[a], *mb = mScene->mMeshes[b];
if (0xffffffff != max_verts && verts+mb->mNumVertices > max_verts ||
0xffffffff != max_faces && faces+mb->mNumFaces > max_faces) {
if ((0xffffffff != max_verts && verts+mb->mNumVertices > max_verts) ||
(0xffffffff != max_faces && faces+mb->mNumFaces > max_faces)) {
return false;
}

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@ -103,9 +103,9 @@ void PLYImporter::InternReadFile( const std::string& pFile,
mBuffer = (unsigned char*)&mBuffer2[0];
// the beginning of the file must be PLY - magic, magic
if (mBuffer[0] != 'P' && mBuffer[0] != 'p' ||
mBuffer[1] != 'L' && mBuffer[1] != 'l' ||
mBuffer[2] != 'Y' && mBuffer[2] != 'y') {
if ((mBuffer[0] != 'P' && mBuffer[0] != 'p') ||
(mBuffer[1] != 'L' && mBuffer[1] != 'l') ||
(mBuffer[2] != 'Y' && mBuffer[2] != 'y')) {
throw new ImportErrorException( "Invalid .ply file: Magic number \'ply\' is no there");
}
@ -373,7 +373,7 @@ void PLYImporter::LoadTextureCoordinates(std::vector<aiVector2D>* pvOut)
ai_assert(NULL != pvOut);
unsigned int aiPositions[2] = {0xFFFFFFFF,0xFFFFFFFF};
PLY::EDataType aiTypes[2];
PLY::EDataType aiTypes[2] = {EDT_Char,EDT_Char};
PLY::ElementInstanceList* pcList = NULL;
unsigned int cnt = 0;
@ -441,7 +441,7 @@ void PLYImporter::LoadVertices(std::vector<aiVector3D>* pvOut, bool p_bNormals)
ai_assert(NULL != pvOut);
unsigned int aiPositions[3] = {0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF};
PLY::EDataType aiTypes[3];
PLY::EDataType aiTypes[3] = {EDT_Char,EDT_Char,EDT_Char};
PLY::ElementInstanceList* pcList = NULL;
unsigned int cnt = 0;
@ -587,7 +587,7 @@ void PLYImporter::LoadVertexColor(std::vector<aiColor4D>* pvOut)
ai_assert(NULL != pvOut);
unsigned int aiPositions[4] = {0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF};
PLY::EDataType aiTypes[4];
PLY::EDataType aiTypes[4] = {EDT_Char, EDT_Char, EDT_Char, EDT_Char}; // silencing gcc
unsigned int cnt = 0;
PLY::ElementInstanceList* pcList = NULL;
@ -689,12 +689,12 @@ void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
// index of the vertex index list
unsigned int iProperty = 0xFFFFFFFF;
PLY::EDataType eType;
PLY::EDataType eType = EDT_Char;
bool bIsTristrip = false;
// index of the material index property
unsigned int iMaterialIndex = 0xFFFFFFFF;
PLY::EDataType eType2;
PLY::EDataType eType2 = EDT_Char;
// serach in the DOM for a face entry
unsigned int _i = 0;
@ -882,15 +882,18 @@ void PLYImporter::LoadMaterial(std::vector<MaterialHelper*>* pvOut)
{0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF},
};
// dto.
PLY::EDataType aaiTypes[3][4];
PLY::EDataType aaiTypes[3][4] = {
{EDT_Char,EDT_Char,EDT_Char,EDT_Char},
{EDT_Char,EDT_Char,EDT_Char,EDT_Char},
{EDT_Char,EDT_Char,EDT_Char,EDT_Char}
};
PLY::ElementInstanceList* pcList = NULL;
unsigned int iPhong = 0xFFFFFFFF;
PLY::EDataType ePhong;
PLY::EDataType ePhong = EDT_Char;
unsigned int iOpacity = 0xFFFFFFFF;
PLY::EDataType eOpacity;
PLY::EDataType eOpacity = EDT_Char;
// serach in the DOM for a vertex entry
unsigned int _i = 0;

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@ -140,7 +140,7 @@ bool UpdateNodeGraph(aiNode* node,std::list<aiNode*>& childsOfParent,bool root)
void RemoveVCProcess::Execute( aiScene* pScene)
{
DefaultLogger::get()->debug("RemoveVCProcess begin");
bool bHas = false,bMasked = false;
bool bHas = false; //,bMasked = false;
mScene = pScene;

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@ -496,7 +496,7 @@ void SceneCombiner::MergeScenes(aiScene** _dest, aiScene* master,
aiNode* node;
// To offset or not to offset, this is the question
if (n != duplicates[n])
if (n != (int)duplicates[n])
{
// Get full scenegraph copy
Copy( &node, (*cur)->mRootNode );
@ -543,7 +543,7 @@ void SceneCombiner::MergeScenes(aiScene** _dest, aiScene* master,
// Copy light sources
for (unsigned int i = 0; i < (*cur)->mNumLights;++i,++ppLights)
{
if (n != duplicates[n]) // duplicate scene?
if (n != (int)duplicates[n]) // duplicate scene?
{
Copy(ppLights, (*cur)->mLights[i]);
}
@ -564,7 +564,7 @@ void SceneCombiner::MergeScenes(aiScene** _dest, aiScene* master,
// --------------------------------------------------------------------
// Copy cameras
for (unsigned int i = 0; i < (*cur)->mNumCameras;++i,++ppCameras) {
if (n != duplicates[n]) // duplicate scene?
if (n != (int)duplicates[n]) // duplicate scene?
{
Copy(ppCameras, (*cur)->mCameras[i]);
}
@ -584,7 +584,7 @@ void SceneCombiner::MergeScenes(aiScene** _dest, aiScene* master,
// --------------------------------------------------------------------
// Copy animations
for (unsigned int i = 0; i < (*cur)->mNumAnimations;++i,++ppAnims) {
if (n != duplicates[n]) // duplicate scene?
if (n != (int)duplicates[n]) // duplicate scene?
{
Copy(ppAnims, (*cur)->mAnimations[i]);
}

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@ -114,17 +114,25 @@ struct Vertex
// UNREAL vertex compression
inline void CompressVertex(const aiVector3D& v, uint32_t& out)
{
union {
Vertex n;
int32_t t;
};
n.X = (int32_t)v.x;
n.Y = (int32_t)v.y;
n.Z = (int32_t)v.z;
out = *((uint32_t*)&n);
out = t;
}
// UNREAL vertex decompression
inline void DecompressVertex(aiVector3D& v, int32_t in)
{
Vertex n = *((Vertex*)&in);
union {
Vertex n;
int32_t i;
};
i = in;
v.x = (float)n.X;
v.y = (float)n.Y;
v.z = (float)n.Z;

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@ -355,7 +355,7 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
}
// positions must always be there ...
if (!pMesh->mNumVertices || !pMesh->mVertices && !mScene->mFlags) {
if (!pMesh->mNumVertices || (!pMesh->mVertices && !mScene->mFlags)) {
ReportError("The mesh contains no vertices");
}
@ -365,7 +365,7 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
}
// faces, too
if (!pMesh->mNumFaces || !pMesh->mFaces && !mScene->mFlags) {
if (!pMesh->mNumFaces || (!pMesh->mFaces && !mScene->mFlags)) {
ReportError("The mesh contains no faces");
}
@ -758,10 +758,10 @@ void ValidateDSProcess::Validate( const aiTexture* pTexture)
}
const char* sz = pTexture->achFormatHint;
if (sz[0] >= 'A' && sz[0] <= 'Z' ||
sz[1] >= 'A' && sz[1] <= 'Z' ||
sz[2] >= 'A' && sz[2] <= 'Z' ||
sz[3] >= 'A' && sz[3] <= 'Z') {
if ((sz[0] >= 'A' && sz[0] <= 'Z') ||
(sz[1] >= 'A' && sz[1] <= 'Z') ||
(sz[2] >= 'A' && sz[2] <= 'Z') ||
(sz[3] >= 'A' && sz[3] <= 'Z')) {
ReportError("aiTexture::achFormatHint contains non-lowercase characters");
}
}

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@ -610,7 +610,7 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
// find the file name
const size_t iLen = sz.length();
//const size_t iLen = sz.length();
std::string::size_type s = sz.find_last_of("\\/");
if (std::string::npos == s)
s = 0;

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@ -54,8 +54,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiNode;
namespace Assimp {
struct XFile::Scene;
struct XFile::Node;
namespace XFile {
struct Scene;
struct Node;
}
// ---------------------------------------------------------------------------
/** The XFileImporter is a worker class capable of importing a scene from a

View File

@ -32,7 +32,7 @@ public:
//! Constructor
CXMLReaderImpl(IFileReadCallBack* callback, bool deleteCallBack = true)
: TextData(0), P(0), TextSize(0), TextBegin(0), CurrentNodeType(EXN_NONE),
: TextData(0), P(0), TextBegin(0), TextSize(0), CurrentNodeType(EXN_NONE),
SourceFormat(ETF_ASCII), TargetFormat(ETF_ASCII)
{
if (!callback)
@ -664,8 +664,14 @@ private:
TextData = new char_type[sizeWithoutHeader];
// MSVC debugger complains here about loss of data ...
// FIXME - gcc complains about 'shift width larger than width of type'
// for T == unsigned long. Avoid it by messing around volatile ..
volatile unsigned int c = 3;
const src_char_type cc = (src_char_type)((((uint64_t)1u << (sizeof( char_type)<<c)) - 1));
for (int i=0; i<sizeWithoutHeader; ++i)
TextData[i] = char_type( source[i] & (src_char_type)((((uint64_t)1u << (sizeof( char_type)*8)) - 1)));
TextData[i] = char_type( source[i] & cc);
TextBegin = TextData;
TextSize = sizeWithoutHeader;

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@ -23,7 +23,7 @@ class array
public:
array()
: data(0), used(0), allocated(0),
: data(0), allocated(0), used(0),
free_when_destroyed(true), is_sorted(true)
{
}
@ -31,7 +31,7 @@ public:
//! Constructs a array and allocates an initial chunk of memory.
//! \param start_count: Amount of elements to allocate.
array(u32 start_count)
: data(0), used(0), allocated(0),
: data(0), allocated(0), used(0),
free_when_destroyed(true), is_sorted(true)
{
reallocate(start_count);

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@ -29,7 +29,7 @@ public:
//! Default constructor
string()
: allocated(1), used(1), array(0)
: array(0), allocated(1), used(1)
{
array = new T[1];
array[0] = 0x0;
@ -39,7 +39,7 @@ public:
//! Constructor
string(const string<T>& other)
: allocated(0), used(0), array(0)
: array(0), allocated(0), used(0)
{
*this = other;
}
@ -47,7 +47,7 @@ public:
//! Constructs a string from an int
string(int number)
: allocated(0), used(0), array(0)
: array(0), allocated(0), used(0)
{
// store if negative and make positive
@ -98,7 +98,7 @@ public:
//! Constructor for copying a string from a pointer with a given lenght
template <class B>
string(const B* c, s32 lenght)
: allocated(0), used(0), array(0)
: array(0), allocated(0), used(0)
{
if (!c)
return;
@ -117,7 +117,7 @@ public:
//! Constructor for unicode and ascii strings
template <class B>
string(const B* c)
: allocated(0), used(0), array(0)
: array(0),allocated(0), used(0)
{
*this = c;
}