# fast_atoreal_move: avoid floating-point casts. Compilers have trouble optimizing this.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1144 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/5/head
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15e50959e6
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16b3d19f7f
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@ -257,7 +257,7 @@ inline const char* fast_atoreal_move( const char* c, Real& out)
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if (*c == 'e' || *c == 'E') {
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++c;
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bool einv = (*c=='-');
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const bool einv = (*c=='-');
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if (einv || *c=='+') {
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++c;
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}
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@ -267,13 +267,13 @@ inline const char* fast_atoreal_move( const char* c, Real& out)
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// bad considering how frequently fast_atoreal_move<float> is called in Assimp.
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Real exp = static_cast<Real>( strtoul10_64(c, &c) );
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if (einv) {
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exp *= static_cast<Real>(-1.0f);
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exp = -exp;
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}
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f *= pow(static_cast<Real>(10.0f), exp);
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}
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if (inv) {
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f *= static_cast<Real>(-1.0f);
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f = -f;
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}
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out = f;
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return c;
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