Doc: Add missing doc to GeometryUtils.
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@ -63,18 +63,18 @@ public:
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/// @return The area.
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/// @return The area.
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static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh );
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static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh );
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/// @brief
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/// @brief Will calculate the intersection between a ray and a plane
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/// @param ray
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/// @param ray The ray to test for
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/// @param planePos
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/// @param planePos A point on the plane
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/// @param planeNormal
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/// @param planeNormal The plane normal to describe its orientation
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/// @param pos
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/// @param pos The position of the intersection.
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/// @return
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/// @return true is an intersection was detected, false if not.
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static bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, const aiVector3D& planeNormal, aiVector3D& pos);
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static bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, const aiVector3D& planeNormal, aiVector3D& pos);
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/// @brief
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/// @brief Will normalize an array of vectors.
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/// @param vectorArrayIn
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/// @param vectorArrayIn The incoming arra of vectors.
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/// @param vectorArrayOut
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/// @param vectorArrayOut The normalized vectors.
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/// @param numVectors
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/// @param numVectors The array size.
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static void normalizeVectorArray(aiVector3D *vectorArrayIn, aiVector3D *vectorArrayOut, size_t numVectors);
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static void normalizeVectorArray(aiVector3D *vectorArrayIn, aiVector3D *vectorArrayOut, size_t numVectors);
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};
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};
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