Merge branch 'master' into gltf2_targetNames_export

pull/3267/head
Kim Kulling 2020-06-14 09:43:09 +02:00 committed by GitHub
commit 15f11aec93
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13 changed files with 667 additions and 38 deletions

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -239,11 +238,13 @@ bool Structure :: ReadFieldPtr(TOUT<T> (&out)[N], const char* name,
try { try {
f = &(*this)[name]; f = &(*this)[name];
#ifdef _DEBUG
// sanity check, should never happen if the genblenddna script is right // sanity check, should never happen if the genblenddna script is right
if ((FieldFlag_Pointer|FieldFlag_Pointer) != (f->flags & (FieldFlag_Pointer|FieldFlag_Pointer))) { if ((FieldFlag_Pointer|FieldFlag_Pointer) != (f->flags & (FieldFlag_Pointer|FieldFlag_Pointer))) {
throw Error((Formatter::format(),"Field `",name,"` of structure `", throw Error((Formatter::format(),"Field `",name,"` of structure `",
this->name,"` ought to be a pointer AND an array")); this->name,"` ought to be a pointer AND an array"));
} }
#endif // _DEBUG
db.reader->IncPtr(f->offset); db.reader->IncPtr(f->offset);

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@ -1163,7 +1163,8 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices(); const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals(); const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices(); const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
animMesh->mName.Set(FixAnimMeshName(shapeGeometry->Name())); //losing channel name if using shapeGeometry->Name()
animMesh->mName.Set(FixAnimMeshName(blendShapeChannel->Name()));
for (size_t j = 0; j < curIndices.size(); j++) { for (size_t j = 0; j < curIndices.size(); j++) {
const unsigned int curIndex = curIndices.at(j); const unsigned int curIndex = curIndices.at(j);
aiVector3D vertex = curVertices.at(j); aiVector3D vertex = curVertices.at(j);

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@ -5071,7 +5071,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
ptr += sprintf(ptr, "\r\n"); ptr += sprintf(ptr, "\r\n");
} }
/* mathematical shapes face */ /* mathematical shapes face */
if (model->numshape && model->numshape && !(flags & M3D_EXP_NOFACE)) { if (model->numshape !(flags & M3D_EXP_NOFACE)) {
for (j = 0; j < model->numshape; j++) { for (j = 0; j < model->numshape; j++) {
sn = _m3d_safestr(model->shape[j].name, 0); sn = _m3d_safestr(model->shape[j].name, 0);
if (!sn) { if (!sn) {

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@ -62,6 +62,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdexcept> #include <stdexcept>
#define RAPIDJSON_HAS_STDSTRING 1 #define RAPIDJSON_HAS_STDSTRING 1
#define RAPIDJSON_NOMEMBERITERATORCLASS
#include <rapidjson/rapidjson.h> #include <rapidjson/rapidjson.h>
#include <rapidjson/document.h> #include <rapidjson/document.h>
#include <rapidjson/error/en.h> #include <rapidjson/error/en.h>

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@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector> #include <vector>
#define RAPIDJSON_HAS_STDSTRING 1 #define RAPIDJSON_HAS_STDSTRING 1
#define RAPIDJSON_NOMEMBERITERATORCLASS
#include <rapidjson/document.h> #include <rapidjson/document.h>
#include <rapidjson/error/en.h> #include <rapidjson/error/en.h>
#include <rapidjson/rapidjson.h> #include <rapidjson/rapidjson.h>

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@ -64,6 +64,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector> #include <vector>
#define RAPIDJSON_HAS_STDSTRING 1 #define RAPIDJSON_HAS_STDSTRING 1
#define RAPIDJSON_NOMEMBERITERATORCLASS
#include <rapidjson/document.h> #include <rapidjson/document.h>
#include <rapidjson/error/en.h> #include <rapidjson/error/en.h>
#include <rapidjson/rapidjson.h> #include <rapidjson/rapidjson.h>

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@ -722,7 +722,7 @@ template <class T>
void Accessor::ExtractData(T *&outData) { void Accessor::ExtractData(T *&outData) {
uint8_t *data = GetPointer(); uint8_t *data = GetPointer();
if (!data) { if (!data) {
throw DeadlyImportError("GLTF: data is NULL"); throw DeadlyImportError("GLTF2: data is nullptr.");
} }
const size_t elemSize = GetElementSize(); const size_t elemSize = GetElementSize();

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@ -416,6 +416,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
attr.color[c]->ExtractData(aim->mColors[c]); attr.color[c]->ExtractData(aim->mColors[c]);
} }
for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) { for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
if (!attr.texcoord[tc]) {
DefaultLogger::get()->warn("Texture coordinate accessor not found or non-contiguous texture coordinate sets.");
continue;
}
if (attr.texcoord[tc]->count != aim->mNumVertices) { if (attr.texcoord[tc]->count != aim->mNumVertices) {
DefaultLogger::get()->warn("Texcoord stream size in mesh \"" + mesh.name + DefaultLogger::get()->warn("Texcoord stream size in mesh \"" + mesh.name +
"\" does not match the vertex count"); "\" does not match the vertex count");

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@ -42,8 +42,8 @@ substituted by assertions ...):
```python ```python
from pyassimp import * from pyassimp import load
scene = load('hello.3ds') with load('hello.3ds') as scene:
assert len(scene.meshes) assert len(scene.meshes)
mesh = scene.meshes[0] mesh = scene.meshes[0]
@ -51,9 +51,6 @@ mesh = scene.meshes[0]
assert len(mesh.vertices) assert len(mesh.vertices)
print(mesh.vertices[0]) print(mesh.vertices[0])
# don't forget this one, or you will leak!
release(scene)
``` ```
Another example to list the 'top nodes' in a Another example to list the 'top nodes' in a
@ -61,14 +58,12 @@ scene:
```python ```python
from pyassimp import * from pyassimp import load
scene = load('hello.3ds') with load('hello.3ds') as scene:
for c in scene.rootnode.children: for c in scene.rootnode.children:
print(str(c)) print(str(c))
release(scene)
``` ```
INSTALL INSTALL

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@ -49,8 +49,8 @@ substituted by assertions ...):
.. code:: python .. code:: python
from pyassimp import * from pyassimp import load
scene = load('hello.3ds') with load('hello.3ds') as scene:
assert len(scene.meshes) assert len(scene.meshes)
mesh = scene.meshes[0] mesh = scene.meshes[0]
@ -58,21 +58,18 @@ substituted by assertions ...):
assert len(mesh.vertices) assert len(mesh.vertices)
print(mesh.vertices[0]) print(mesh.vertices[0])
# don't forget this one, or you will leak!
release(scene)
Another example to list the 'top nodes' in a scene: Another example to list the 'top nodes' in a scene:
.. code:: python .. code:: python
from pyassimp import * from pyassimp import load
scene = load('hello.3ds') with load('hello.3ds') as scene:
for c in scene.rootnode.children: for c in scene.rootnode.children:
print(str(c)) print(str(c))
release(scene)
INSTALL INSTALL
------- -------

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@ -14,10 +14,13 @@ if sys.version_info >= (3,0):
xrange = range xrange = range
try: import numpy try:
except ImportError: numpy = None import numpy
except ImportError:
numpy = None
import logging import logging
import ctypes import ctypes
from contextlib import contextmanager
logger = logging.getLogger("pyassimp") logger = logging.getLogger("pyassimp")
# attach default null handler to logger so it doesn't complain # attach default null handler to logger so it doesn't complain
# even if you don't attach another handler to logger # even if you don't attach another handler to logger
@ -272,6 +275,13 @@ def recur_pythonize(node, scene):
for c in node.children: for c in node.children:
recur_pythonize(c, scene) recur_pythonize(c, scene)
def release(scene):
'''
Release resources of a loaded scene.
'''
_assimp_lib.release(ctypes.pointer(scene))
@contextmanager
def load(filename, def load(filename,
file_type = None, file_type = None,
processing = postprocess.aiProcess_Triangulate): processing = postprocess.aiProcess_Triangulate):
@ -319,7 +329,10 @@ def load(filename,
raise AssimpError('Could not import file!') raise AssimpError('Could not import file!')
scene = _init(model.contents) scene = _init(model.contents)
recur_pythonize(scene.rootnode, scene) recur_pythonize(scene.rootnode, scene)
return scene try:
yield scene
finally:
release(scene)
def export(scene, def export(scene,
filename, filename,
@ -373,9 +386,6 @@ def export_blob(scene,
raise AssimpError('Could not export scene to blob!') raise AssimpError('Could not export scene to blob!')
return exportBlobPtr return exportBlobPtr
def release(scene):
_assimp_lib.release(ctypes.pointer(scene))
def _finalize_texture(tex, target): def _finalize_texture(tex, target):
setattr(target, "achformathint", tex.achFormatHint) setattr(target, "achformathint", tex.achFormatHint)
if numpy: if numpy:

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@ -534,3 +534,10 @@ TEST_F(utglTF2ImportExport, norootnode_scenewithoutnodes) {
ASSERT_NE(scene, nullptr); ASSERT_NE(scene, nullptr);
ASSERT_NE(scene->mRootNode, nullptr); ASSERT_NE(scene->mRootNode, nullptr);
} }
// Shall not crash!
TEST_F(utglTF2ImportExport, norootnode_issue_3269) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/issue_3269/texcoord_crash.gltf", aiProcess_ValidateDataStructure);
ASSERT_EQ(scene, nullptr);
}