From 156a393b84fd28fa1923bddf2655bacdcb061f56 Mon Sep 17 00:00:00 2001 From: Kim Kulling Date: Fri, 10 Feb 2023 08:07:09 +0100 Subject: [PATCH] Fix a typo --- include/assimp/mesh.h | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/include/assimp/mesh.h b/include/assimp/mesh.h index 0f2c4588e..65507532c 100644 --- a/include/assimp/mesh.h +++ b/include/assimp/mesh.h @@ -631,7 +631,9 @@ struct aiMesh { */ C_STRUCT aiVector3D *mVertices; - /** Vertex normals. + /** + * @brief Vertex normals. + * * The array contains normalized vectors, nullptr if not present. * The array is mNumVertices in size. Normals are undefined for * point and line primitives. A mesh consisting of points and @@ -770,7 +772,7 @@ struct aiMesh { #ifdef __cplusplus - //! Default constructor. Initializes all members to 0 + //! The default class constructor. aiMesh() AI_NO_EXCEPT : mPrimitiveTypes(0), mNumVertices(0), @@ -953,7 +955,7 @@ struct aiMesh { }; /** - * @brief A skeleton bone represents a single bone is a skeleton structure. + * @brief A skeleton bone represents a single bone in a aiSkeleton instance. * * Skeleton-Animations can be represented via a skeleton struct, which describes * a hierarchical tree assembled from skeleton bones. A bone is linked to a mesh.