Merge branch 'master' into libsuffix-import-prefix
commit
1567652e60
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@ -181,7 +181,7 @@ bool D3MFExporter::export3DModel() {
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writeHeader();
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mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\""
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<< "xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
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<< " xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
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<< std::endl;
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mModelOutput << "<" << XmlTag::resources << ">";
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mModelOutput << std::endl;
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@ -212,7 +212,7 @@ bool D3MFExporter::export3DModel() {
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}
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void D3MFExporter::writeHeader() {
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mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF - 8\"?>";
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mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
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mModelOutput << std::endl;
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}
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@ -254,8 +254,19 @@ void D3MFExporter::writeBaseMaterials() {
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if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
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hexDiffuseColor.clear();
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tmp.clear();
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hexDiffuseColor = "#";
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// rgbs %
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if(color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1){
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hexDiffuseColor = Rgba2Hex(
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(int)((ai_real)color.r)*255,
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(int)((ai_real)color.g)*255,
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(int)((ai_real)color.b)*255,
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(int)((ai_real)color.a)*255,
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true
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);
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}else{
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hexDiffuseColor = "#";
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tmp = DecimalToHexa( (ai_real) color.r );
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hexDiffuseColor += tmp;
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tmp = DecimalToHexa((ai_real)color.g);
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@ -264,6 +275,7 @@ void D3MFExporter::writeBaseMaterials() {
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hexDiffuseColor += tmp;
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tmp = DecimalToHexa((ai_real)color.a);
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hexDiffuseColor += tmp;
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}
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} else {
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hexDiffuseColor = "#FFFFFFFF";
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}
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@ -284,7 +296,7 @@ void D3MFExporter::writeObjects() {
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if ( nullptr == currentNode ) {
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continue;
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}
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mModelOutput << "<" << XmlTag::object << " id=\"" << currentNode->mName.C_Str() << "\" type=\"model\">";
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mModelOutput << "<" << XmlTag::object << " id=\"" << i + 2 << "\" type=\"model\">";
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mModelOutput << std::endl;
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for ( unsigned int j = 0; j < currentNode->mNumMeshes; ++j ) {
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aiMesh *currentMesh = mScene->mMeshes[ currentNode->mMeshes[ j ] ];
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@ -348,7 +360,7 @@ void D3MFExporter::writeBuild() {
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mModelOutput << "<" << XmlTag::build << ">" << std::endl;
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for ( size_t i = 0; i < mBuildItems.size(); ++i ) {
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mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 1 << "\"/>";
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mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
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mModelOutput << std::endl;
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}
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mModelOutput << "</" << XmlTag::build << ">";
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@ -145,4 +145,21 @@ std::string DecimalToHexa( T toConvert ) {
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return result;
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}
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/// @brief translate RGBA to String
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/// @param r aiColor.r
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/// @param g aiColor.g
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/// @param b aiColor.b
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/// @param a aiColor.a
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/// @param with_head #
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/// @return The hexadecimal string, is empty in case of an error.
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AI_FORCE_INLINE std::string Rgba2Hex(int r, int g, int b, int a, bool with_head) {
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std::stringstream ss;
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if (with_head) {
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ss << "#";
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}
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ss << std::hex << (r << 24 | g << 16 | b << 8 | a);
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return ss.str();
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}
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#endif // INCLUDED_AI_STRINGUTILS_H
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@ -22,7 +22,7 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
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aiProcess_Triangulate |
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aiProcess_ConvertToLeftHanded);
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if (pScene == NULL)
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if (pScene == nullptr)
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return false;
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this->directory_ = filename.substr(0, filename.find_last_of("/\\"));
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@ -126,7 +126,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
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int argc;
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LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
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if (!argv) {
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MessageBox(NULL,
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MessageBox(nullptr,
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TEXT("An error occured while reading command line arguments."),
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TEXT("Error!"),
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MB_ICONERROR | MB_OK);
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@ -143,7 +143,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
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// Ensure that a model file has been specified.
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if (argc < 2) {
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MessageBox(NULL,
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MessageBox(nullptr,
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TEXT("No model file specified. The program will now close."),
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TEXT("Error!"),
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MB_ICONERROR | MB_OK);
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@ -165,16 +165,16 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = hInstance;
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wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hbrBackground = NULL;
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wc.lpszMenuName = NULL;
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wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
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wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
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wc.hbrBackground = nullptr;
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wc.lpszMenuName = nullptr;
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wc.lpszClassName = g_szClassName;
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wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
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wc.hIconSm = LoadIcon(nullptr, IDI_APPLICATION);
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if (!RegisterClassEx(&wc))
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{
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MessageBox(NULL, "Window Registration Failed!", "Error!",
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MessageBox(nullptr, "Window Registration Failed!", "Error!",
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MB_ICONEXCLAMATION | MB_OK);
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return 0;
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}
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@ -188,12 +188,12 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
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" Simple Textured Directx11 Sample ",
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT, wr.right - wr.left, wr.bottom - wr.top,
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NULL, NULL, hInstance, NULL
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nullptr, nullptr, hInstance, nullptr
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);
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if (g_hwnd == NULL)
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if (g_hwnd == nullptr)
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{
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MessageBox(NULL, "Window Creation Failed!", "Error!",
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MessageBox(nullptr, "Window Creation Failed!", "Error!",
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MB_ICONEXCLAMATION | MB_OK);
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return 0;
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}
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@ -210,7 +210,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
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while (true)
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{
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if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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@ -372,7 +372,7 @@ void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
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ID3D11Texture2D *pBackBuffer;
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swapchain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
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dev->CreateRenderTargetView(pBackBuffer, NULL, &backbuffer);
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dev->CreateRenderTargetView(pBackBuffer, nullptr, &backbuffer);
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pBackBuffer->Release();
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D3D11_TEXTURE2D_DESC descDepth;
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@ -440,7 +440,7 @@ void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
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void CleanD3D(void)
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{
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if (swapchain)
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swapchain->SetFullscreenState(FALSE, NULL);
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swapchain->SetFullscreenState(FALSE, nullptr);
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if (ourModel) {
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ourModel->Close();
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@ -513,8 +513,8 @@ void InitPipeline()
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if(FAILED(CompileShaderFromFile(SHADER_PATH PIXEL_SHADER_FILE, 0, "main", "ps_4_0", &PS)))
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Throwanerror(UTFConverter(L"Failed to compile shader from file " PIXEL_SHADER_FILE).c_str());
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dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), NULL, &pVS);
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dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), NULL, &pPS);
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dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), nullptr, &pVS);
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dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), nullptr, &pPS);
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D3D11_INPUT_ELEMENT_DESC ied[] =
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{
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@ -576,16 +576,16 @@ HRESULT CompileShaderFromFile(LPCWSTR pFileName, const D3D_SHADER_MACRO* pDefine
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compileFlags |= D3DCOMPILE_DEBUG;
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#endif
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ID3DBlob* pErrorBlob = NULL;
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ID3DBlob* pErrorBlob = nullptr;
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HRESULT result = D3DCompileFromFile(pFileName, pDefines, D3D_COMPILE_STANDARD_FILE_INCLUDE, pEntryPoint, pShaderModel, compileFlags, 0, ppBytecodeBlob, &pErrorBlob);
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if (FAILED(result))
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{
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if (pErrorBlob != NULL)
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if (pErrorBlob != nullptr)
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OutputDebugStringA((LPCSTR)pErrorBlob->GetBufferPointer());
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}
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if (pErrorBlob != NULL)
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if (pErrorBlob != nullptr)
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pErrorBlob->Release();
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return result;
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