Partial commit - X files
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@10 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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a7bfaaab72
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A human body separated into three meshes: lower body, upper body, head. A common bone hierarchy for all three meshes, plus an test animation that makes the body sort of jump. No material information exported.
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Zylinder animation:
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Frame 1 - 10: Zylinder knickt ein, so dass der Knick in Richtung z+ zeigt.
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Frame 10 - 18: Zylinder-Spitze streckt sich in Richtung z-.
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Frame 18 - 24: Zylinder-Spitze bewegt sich zu Position in Richtung x+
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Remarks: The exporter failed here for some reasons... although the mesh referres to four bones, only two of them are stored in the corresponding node hierarchy. So you have a mesh with 4 bones, a hirarchy with 2 nodes and a animation that affects only those two nodes.
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There is no timing given for the animation. You have to scale the animation manually. For this file, the timing seems to be 24 ticks per second.
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Binary file not shown.
After Width: | Height: | Size: 23 KiB |
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Simple textured test cube exported from Maya. Has a texture that does label each cube side uniquely, but the sides do not match DirectX coordinate space.
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Is not readable using D3DXLoadFrameHierarchy, needs custom text parsing.
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xof 0303txt 0032
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Frame pCube1 {
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FrameTransformMatrix {
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}
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Mesh pCubeShape1 {
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-0.820374; 0.960307; 0.820374;;
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12;
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MeshNormals {
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12;
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}
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}
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TextureFileName {
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".\\test.png";
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}
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Reference in New Issue