Added more Maya materials (#5101)
* Added more Maya materials Added Maya materials to list and add setting texture properties for getting lost textures to mesh * Update utMaterialSystem.cpp Now new enumerators are handled by a case label in utMaterialSystem.cpp * Update material.h - Fix tests: use the correct max material parameter --------- Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>pull/5728/head^2
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@ -2128,6 +2128,10 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_
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TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh);
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TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh);
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TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh);
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TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh);
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TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
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TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
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TrySetTextureProperties(out_mat, _textures, "Maya|base", aiTextureType_MAYA_BASE, mesh);
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TrySetTextureProperties(out_mat, _textures, "Maya|specular", aiTextureType_MAYA_SPECULAR, mesh);
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TrySetTextureProperties(out_mat, _textures, "Maya|specularColor", aiTextureType_MAYA_SPECULAR_COLOR, mesh);
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TrySetTextureProperties(out_mat, _textures, "Maya|specularRoughness", aiTextureType_MAYA_SPECULAR_ROUGHNESS, mesh);
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// Maya stingray
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// Maya stingray
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TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh);
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TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh);
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@ -292,6 +292,14 @@ enum aiTextureType {
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aiTextureType_DIFFUSE_ROUGHNESS = 16,
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aiTextureType_DIFFUSE_ROUGHNESS = 16,
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aiTextureType_AMBIENT_OCCLUSION = 17,
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aiTextureType_AMBIENT_OCCLUSION = 17,
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/** Unknown texture
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*
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* A texture reference that does not match any of the definitions
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* above is considered to be 'unknown'. It is still imported,
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* but is excluded from any further post-processing.
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*/
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aiTextureType_UNKNOWN = 18,
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/** PBR Material Modifiers
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/** PBR Material Modifiers
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* Some modern renderers have further PBR modifiers that may be overlaid
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* Some modern renderers have further PBR modifiers that may be overlaid
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* on top of the 'base' PBR materials for additional realism.
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* on top of the 'base' PBR materials for additional realism.
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@ -318,20 +326,20 @@ enum aiTextureType {
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*/
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*/
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aiTextureType_TRANSMISSION = 21,
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aiTextureType_TRANSMISSION = 21,
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/** Unknown texture
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/**
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*
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* Maya material declarations
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* A texture reference that does not match any of the definitions
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*/
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* above is considered to be 'unknown'. It is still imported,
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aiTextureType_MAYA_BASE = 22,
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* but is excluded from any further post-processing.
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aiTextureType_MAYA_SPECULAR = 23,
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*/
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aiTextureType_MAYA_SPECULAR_COLOR = 24,
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aiTextureType_UNKNOWN = 18,
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aiTextureType_MAYA_SPECULAR_ROUGHNESS = 25,
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#ifndef SWIG
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#ifndef SWIG
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_aiTextureType_Force32Bit = INT_MAX
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_aiTextureType_Force32Bit = INT_MAX
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#endif
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#endif
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};
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};
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#define AI_TEXTURE_TYPE_MAX aiTextureType_TRANSMISSION
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#define AI_TEXTURE_TYPE_MAX aiTextureType_MAYA_SPECULAR_ROUGHNESS
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// -------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------
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/**
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/**
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@ -260,6 +260,10 @@ TEST_F(MaterialSystemTest, testMaterialTextureTypeEnum) {
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case aiTextureType_METALNESS:
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case aiTextureType_METALNESS:
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case aiTextureType_DIFFUSE_ROUGHNESS:
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case aiTextureType_DIFFUSE_ROUGHNESS:
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case aiTextureType_AMBIENT_OCCLUSION:
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case aiTextureType_AMBIENT_OCCLUSION:
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case aiTextureType_MAYA_BASE:
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case aiTextureType_MAYA_SPECULAR:
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case aiTextureType_MAYA_SPECULAR_COLOR:
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case aiTextureType_MAYA_SPECULAR_ROUGHNESS:
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case aiTextureType_SHEEN:
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case aiTextureType_SHEEN:
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case aiTextureType_CLEARCOAT:
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case aiTextureType_CLEARCOAT:
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case aiTextureType_TRANSMISSION:
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case aiTextureType_TRANSMISSION:
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