Added more Maya materials (#5101)

* Added more Maya materials

Added Maya materials to list and add setting texture properties for getting lost textures to mesh

* Update utMaterialSystem.cpp

Now new enumerators are handled by a case label in utMaterialSystem.cpp

* Update material.h

- Fix tests: use the correct max material parameter

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
pull/5728/head^2
Sanchikuuus 2024-08-24 12:29:47 +03:00 committed by GitHub
parent bb9db8409f
commit 12ed0286e4
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GPG Key ID: B5690EEEBB952194
3 changed files with 24 additions and 8 deletions

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@ -2128,6 +2128,10 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_
TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|base", aiTextureType_MAYA_BASE, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specular", aiTextureType_MAYA_SPECULAR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specularColor", aiTextureType_MAYA_SPECULAR_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specularRoughness", aiTextureType_MAYA_SPECULAR_ROUGHNESS, mesh);
// Maya stingray // Maya stingray
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh);

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@ -292,6 +292,14 @@ enum aiTextureType {
aiTextureType_DIFFUSE_ROUGHNESS = 16, aiTextureType_DIFFUSE_ROUGHNESS = 16,
aiTextureType_AMBIENT_OCCLUSION = 17, aiTextureType_AMBIENT_OCCLUSION = 17,
/** Unknown texture
*
* A texture reference that does not match any of the definitions
* above is considered to be 'unknown'. It is still imported,
* but is excluded from any further post-processing.
*/
aiTextureType_UNKNOWN = 18,
/** PBR Material Modifiers /** PBR Material Modifiers
* Some modern renderers have further PBR modifiers that may be overlaid * Some modern renderers have further PBR modifiers that may be overlaid
* on top of the 'base' PBR materials for additional realism. * on top of the 'base' PBR materials for additional realism.
@ -318,20 +326,20 @@ enum aiTextureType {
*/ */
aiTextureType_TRANSMISSION = 21, aiTextureType_TRANSMISSION = 21,
/** Unknown texture /**
* * Maya material declarations
* A texture reference that does not match any of the definitions
* above is considered to be 'unknown'. It is still imported,
* but is excluded from any further post-processing.
*/ */
aiTextureType_UNKNOWN = 18, aiTextureType_MAYA_BASE = 22,
aiTextureType_MAYA_SPECULAR = 23,
aiTextureType_MAYA_SPECULAR_COLOR = 24,
aiTextureType_MAYA_SPECULAR_ROUGHNESS = 25,
#ifndef SWIG #ifndef SWIG
_aiTextureType_Force32Bit = INT_MAX _aiTextureType_Force32Bit = INT_MAX
#endif #endif
}; };
#define AI_TEXTURE_TYPE_MAX aiTextureType_TRANSMISSION #define AI_TEXTURE_TYPE_MAX aiTextureType_MAYA_SPECULAR_ROUGHNESS
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** /**

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@ -260,6 +260,10 @@ TEST_F(MaterialSystemTest, testMaterialTextureTypeEnum) {
case aiTextureType_METALNESS: case aiTextureType_METALNESS:
case aiTextureType_DIFFUSE_ROUGHNESS: case aiTextureType_DIFFUSE_ROUGHNESS:
case aiTextureType_AMBIENT_OCCLUSION: case aiTextureType_AMBIENT_OCCLUSION:
case aiTextureType_MAYA_BASE:
case aiTextureType_MAYA_SPECULAR:
case aiTextureType_MAYA_SPECULAR_COLOR:
case aiTextureType_MAYA_SPECULAR_ROUGHNESS:
case aiTextureType_SHEEN: case aiTextureType_SHEEN:
case aiTextureType_CLEARCOAT: case aiTextureType_CLEARCOAT:
case aiTextureType_TRANSMISSION: case aiTextureType_TRANSMISSION: