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123d06ca1c
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@ -436,6 +436,19 @@ private:
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aiScene* const out;
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const FBX::Document& doc;
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bool FindTextureIndexByFilename(const Video& video, unsigned int& index) {
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index = 0;
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const char* videoFileName = video.FileName().c_str();
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for (auto texture = textures_converted.begin(); texture != textures_converted.end(); ++texture)
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{
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if (!strcmp(texture->first->FileName().c_str(), videoFileName)) {
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return true;
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}
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index++;
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}
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return false;
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}
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};
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Converter::Converter( aiScene* out, const Document& doc )
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@ -1783,22 +1796,32 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
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path.Set( tex->RelativeFilename() );
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const Video* media = tex->Media();
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if ( media != 0 && media->ContentLength() > 0 ) {
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if (media != 0) {
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bool textureReady = false; //tells if our texture is ready (if it was loaded or if it was found)
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unsigned int index;
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VideoMap::const_iterator it = textures_converted.find(media);
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if (it != textures_converted.end()) {
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index = (*it).second;
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textureReady = true;
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}
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else {
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if (media->ContentLength() > 0) {
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index = ConvertVideo(*media);
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textures_converted[media] = index;
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textureReady = true;
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}
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else if (doc.Settings().searchEmbeddedTextures) { //try to find the texture on the already-loaded textures by the filename, if the flag is on
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textureReady = FindTextureIndexByFilename(*media, index);
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}
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}
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// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
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// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture), if the texture is ready
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if (textureReady) {
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path.data[0] = '*';
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path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
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}
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}
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out_mat->AddProperty( &path, _AI_MATKEY_TEXTURE_BASE, target, 0 );
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@ -63,6 +63,7 @@ struct ImportSettings
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, readWeights(true)
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, preservePivots(true)
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, optimizeEmptyAnimationCurves(true)
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, searchEmbeddedTextures(false)
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{}
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@ -137,6 +138,10 @@ struct ImportSettings
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* values matching the corresponding node transformation.
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* The default value is true. */
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bool optimizeEmptyAnimationCurves;
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/** search for embedded loaded textures, where no embedded texture data is provided.
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* The default value is false. */
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bool searchEmbeddedTextures;
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};
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@ -131,6 +131,7 @@ void FBXImporter::SetupProperties(const Importer* pImp)
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settings.strictMode = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_STRICT_MODE, false);
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settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true);
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settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true);
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settings.searchEmbeddedTextures = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_SEARCH_EMBEDDED_TEXTURES, false);
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}
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// ------------------------------------------------------------------------------------------------
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@ -281,7 +281,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
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const Scope& sc = GetRequiredScope(element);
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const Element* const Type = sc["Type"];
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const Element* const FileName = sc["FileName"];
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const Element* const FileName = sc.FindElementCaseInsensitive("FileName"); //some files retain the information as "Filename", others "FileName", who knows
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const Element* const RelativeFilename = sc["RelativeFilename"];
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const Element* const Content = sc["Content"];
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@ -298,6 +298,8 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
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}
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if(Content) {
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//this field is ommited when the embedded texture is already loaded, let's ignore if it´s not found
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try {
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const Token& token = GetRequiredToken(*Content, 0);
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const char* data = token.begin();
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if (!token.IsBinary()) {
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@ -320,6 +322,9 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
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content = new uint8_t[len];
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::memcpy(content, data + 5, len);
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}
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} catch (runtime_error runtimeError) {
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//we don´t need the content data for contents that has already been loaded
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}
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}
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props = GetPropertyTable(doc,"Video.FbxVideo",element,sc);
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@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <map>
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#include <memory>
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#include "LogAux.h"
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#include "fast_atof.h"
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#include "FBXCompileConfig.h"
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#include "FBXTokenizer.h"
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@ -137,6 +138,17 @@ public:
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return it == elements.end() ? NULL : (*it).second;
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}
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const Element* FindElementCaseInsensitive(const std::string& elementName) const {
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const char* elementNameCStr = elementName.c_str();
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for (auto element = elements.begin(); element != elements.end(); ++element)
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{
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if (!ASSIMP_strincmp(element->first.c_str(), elementNameCStr, MAXLEN)) {
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return element->second;
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}
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}
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return NULL;
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}
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ElementCollection GetCollection(const std::string& index) const {
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return elements.equal_range(index);
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}
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@ -3,7 +3,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2016, assimp team
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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@ -632,7 +632,14 @@ enum aiComponent
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#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \
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"IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES"
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// ---------------------------------------------------------------------------
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/** @brief Set whether the fbx importer will search for embedded loaded textures, where no embedded texture data is provided.
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*
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* The default value is false (0)
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* Property type: bool
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*/
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#define AI_CONFIG_IMPORT_FBX_SEARCH_EMBEDDED_TEXTURES \
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"IMPORT_FBX_SEARCH_EMBEDDED_TEXTURES"
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// ---------------------------------------------------------------------------
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/** @brief Set the vertex animation keyframe to be imported
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