Add GetEmbeddedTextureAndIndex() to aiScene.

It allows the caller to get the index of the embedded texture that is always computed anyway.
pull/3945/head
Hill Ma 2021-06-07 21:53:28 -07:00
parent cdc1bf8e10
commit 121c0e7d0c
1 changed files with 9 additions and 4 deletions

View File

@ -397,22 +397,27 @@ struct aiScene
//! Returns an embedded texture
const aiTexture* GetEmbeddedTexture(const char* filename) const {
return GetEmbeddedTextureAndIndex(filename).first;
}
//! Returns an embedded texture and its index
std::pair<const aiTexture*, int> GetEmbeddedTextureAndIndex(const char* filename) const {
// lookup using texture ID (if referenced like: "*1", "*2", etc.)
if ('*' == *filename) {
int index = std::atoi(filename + 1);
if (0 > index || mNumTextures <= static_cast<unsigned>(index))
return nullptr;
return mTextures[index];
return std::make_pair(nullptr, -1);
return std::make_pair(mTextures[index], index);
}
// lookup using filename
const char* shortFilename = GetShortFilename(filename);
for (unsigned int i = 0; i < mNumTextures; i++) {
const char* shortTextureFilename = GetShortFilename(mTextures[i]->mFilename.C_Str());
if (strcmp(shortTextureFilename, shortFilename) == 0) {
return mTextures[i];
return std::make_pair(mTextures[i], i);
}
}
return nullptr;
return std::make_pair(nullptr, -1);
}
#endif // __cplusplus