Bugfix: made various internal structures namespace-local to avoid strange linker issues in case of name conflict
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@466 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
07428f37c7
commit
12070a1d52
|
@ -55,6 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#endif
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
using namespace Assimp;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
/** Stores the importer objects for all active import processes */
|
||||
typedef std::map<const aiScene*, Assimp::Importer*> ImporterMap;
|
||||
|
||||
|
@ -83,6 +86,7 @@ static std::string gLastErrorString;
|
|||
|
||||
/** Verbose logging active or not? */
|
||||
static aiBool gVerboseLogging = false;
|
||||
}
|
||||
|
||||
/** Configuration properties */
|
||||
static ImporterPimpl::IntPropertyMap gIntProperties;
|
||||
|
|
|
@ -238,16 +238,13 @@ void BaseImporter::SetupProperties(const Importer* pImp)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
namespace Assimp
|
||||
{
|
||||
// Represents an import request
|
||||
struct LoadRequest
|
||||
{
|
||||
LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map, unsigned int _id)
|
||||
: file (_file)
|
||||
, flags (_flags)
|
||||
, refCnt (1)
|
||||
, scene (NULL)
|
||||
, loaded (false)
|
||||
, id (_id)
|
||||
: file(_file), flags(_flags), refCnt(1),scene(NULL), loaded(false), id(_id)
|
||||
{
|
||||
if (_map)
|
||||
map = *_map;
|
||||
|
@ -265,6 +262,7 @@ struct LoadRequest
|
|||
return file == f;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// BatchLoader::pimpl data structure
|
||||
|
|
|
@ -572,6 +572,23 @@ struct Animation
|
|||
}
|
||||
};
|
||||
|
||||
/** Description of a collada animation channel which has been determined to affect the current node */
|
||||
struct ChannelEntry
|
||||
{
|
||||
const Collada::AnimationChannel* mChannel; ///> the source channel
|
||||
std::string mTransformId; // the ID of the transformation step of the node which is influenced
|
||||
size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
|
||||
size_t mSubElement; // starting index inside the transform data
|
||||
|
||||
// resolved data references
|
||||
const Collada::Accessor* mTimeAccessor; ///> Collada accessor to the time values
|
||||
const Collada::Data* mTimeData; ///> Source data array for the time values
|
||||
const Collada::Accessor* mValueAccessor; ///> Collada accessor to the key value values
|
||||
const Collada::Data* mValueData; ///> Source datat array for the key value values
|
||||
|
||||
ChannelEntry() { mChannel = NULL; mSubElement = 0; }
|
||||
};
|
||||
|
||||
} // end of namespace Collada
|
||||
} // end of namespace Assimp
|
||||
|
||||
|
|
|
@ -796,23 +796,6 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
|
|||
CreateAnimation( pScene, pParser, pSrcAnim, animName);
|
||||
}
|
||||
|
||||
/** Description of a collada animation channel which has been determined to affect the current node */
|
||||
struct ChannelEntry
|
||||
{
|
||||
const Collada::AnimationChannel* mChannel; ///> the source channel
|
||||
std::string mTransformId; // the ID of the transformation step of the node which is influenced
|
||||
size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
|
||||
size_t mSubElement; // starting index inside the transform data
|
||||
|
||||
// resolved data references
|
||||
const Collada::Accessor* mTimeAccessor; ///> Collada accessor to the time values
|
||||
const Collada::Data* mTimeData; ///> Source data array for the time values
|
||||
const Collada::Accessor* mValueAccessor; ///> Collada accessor to the key value values
|
||||
const Collada::Data* mValueData; ///> Source datat array for the key value values
|
||||
|
||||
ChannelEntry() { mChannel = NULL; mSubElement = 0; }
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructs the animation for the given source anim
|
||||
void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName)
|
||||
|
@ -825,7 +808,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
for( std::vector<const aiNode*>::const_iterator nit = nodes.begin(); nit != nodes.end(); ++nit)
|
||||
{
|
||||
// find all the collada anim channels which refer to the current node
|
||||
std::vector<ChannelEntry> entries;
|
||||
std::vector<Collada::ChannelEntry> entries;
|
||||
std::string nodeName = (*nit)->mName.data;
|
||||
|
||||
// find the collada node corresponding to the aiNode
|
||||
|
@ -839,7 +822,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
cit != pSrcAnim->mChannels.end(); ++cit)
|
||||
{
|
||||
const Collada::AnimationChannel& srcChannel = *cit;
|
||||
ChannelEntry entry;
|
||||
Collada::ChannelEntry entry;
|
||||
|
||||
// we except the animation target to be of type "nodeName/transformID.subElement". Ignore all others
|
||||
// find the slash that separates the node name - there should be only one
|
||||
|
@ -897,9 +880,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
|
||||
// resolve the data pointers for all anim channels. Find the minimum time while we're at it
|
||||
float startTime = 1e20f, endTime = -1e20f;
|
||||
for( std::vector<ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
|
||||
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
|
||||
{
|
||||
ChannelEntry& e = *it;
|
||||
Collada::ChannelEntry& e = *it;
|
||||
e.mTimeAccessor = &pParser.ResolveLibraryReference( pParser.mAccessorLibrary, e.mChannel->mSourceTimes);
|
||||
e.mTimeData = &pParser.ResolveLibraryReference( pParser.mDataLibrary, e.mTimeAccessor->mSource);
|
||||
e.mValueAccessor = &pParser.ResolveLibraryReference( pParser.mAccessorLibrary, e.mChannel->mSourceValues);
|
||||
|
@ -923,9 +906,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
std::vector<aiMatrix4x4> resultTrafos;
|
||||
while( 1)
|
||||
{
|
||||
for( std::vector<ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
|
||||
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
|
||||
{
|
||||
ChannelEntry& e = *it;
|
||||
Collada::ChannelEntry& e = *it;
|
||||
|
||||
// find the keyframe behind the current point in time
|
||||
size_t pos = 0;
|
||||
|
@ -973,9 +956,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
|
||||
// find next point in time to evaluate. That's the closest frame larger than the current in any channel
|
||||
float nextTime = 1e20f;
|
||||
for( std::vector<ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
|
||||
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
|
||||
{
|
||||
ChannelEntry& e = *it;
|
||||
Collada::ChannelEntry& e = *it;
|
||||
|
||||
// find the next time value larger than the current
|
||||
size_t pos = 0;
|
||||
|
|
|
@ -51,6 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
// Data structure to keep a vertex in an interlaced format
|
||||
struct Vertex
|
||||
{
|
||||
|
@ -60,6 +62,7 @@ struct Vertex
|
|||
aiColor4D mColors [AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||
aiVector3D mTexCoords [AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
};
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
|
@ -97,15 +100,16 @@ void JoinVerticesProcess::Execute( aiScene* pScene)
|
|||
|
||||
// execute the step
|
||||
int iNumVertices = 0;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
|
||||
iNumVertices += ProcessMesh( pScene->mMeshes[a],a);
|
||||
}
|
||||
|
||||
// if logging is active, print detailed statistics
|
||||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
if (iNumOldVertices == iNumVertices)DefaultLogger::get()->debug("JoinVerticesProcess finished ");
|
||||
else
|
||||
if (iNumOldVertices == iNumVertices)
|
||||
{
|
||||
DefaultLogger::get()->debug("JoinVerticesProcess finished ");
|
||||
} else
|
||||
{
|
||||
char szBuff[128]; // should be sufficiently large in every case
|
||||
sprintf(szBuff,"JoinVerticesProcess finished | Verts in: %i out: %i | ~%.1f%%",
|
||||
|
|
|
@ -47,11 +47,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "../include/aiTypes.h"
|
||||
|
||||
struct aiMesh;
|
||||
class JoinVerticesTest;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
class JoinVerticesTest;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The JoinVerticesProcess unites identical vertices in all imported meshes.
|
||||
* By default the importer returns meshes where each face addressed its own
|
||||
|
@ -63,7 +64,7 @@ namespace Assimp
|
|||
class ASSIMP_API JoinVerticesProcess : public BaseProcess
|
||||
{
|
||||
friend class Importer;
|
||||
friend class ::JoinVerticesTest;
|
||||
friend class JoinVerticesTest;
|
||||
|
||||
protected:
|
||||
/** Constructor to be privately used by Importer */
|
||||
|
|
Loading…
Reference in New Issue