- Ifc: fix regressions caused by previous commit. This also fixes a bug which caused openings to appear at the wrong place.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1324 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/6/merge
aramis_acg 2012-11-01 20:40:45 +00:00
parent 39ae26bfd8
commit 11b2219b1a
1 changed files with 43 additions and 13 deletions

View File

@ -69,7 +69,8 @@ namespace Assimp {
bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
const std::vector<IfcVector3>& nors,
TempMesh& curmesh);
TempMesh& curmesh,
bool check_intersection = true);
// ------------------------------------------------------------------------------------------------
@ -152,6 +153,8 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
const size_t outer_polygon_size = *outer_polygon_it;
const IfcVector3& master_normal = normals[std::distance(begin, outer_polygon_it)];
const IfcVector3& master_normal_norm = IfcVector3(master_normal).Normalize();
// Generate fake openings to meet the interface for the quadrulate
// algorithm. It boils down to generating small boxes given the
@ -188,7 +191,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
opening.profileMesh->verts.reserve(*iit);
opening.profileMesh->vertcnt.push_back(*iit);
std::copy(vit, vit + *iit, std::back_inserter(opening.profileMesh->verts));
std::copy(vit, vit + *iit, std::back_inserter(opening.profileMesh->verts));
}
// fill a mesh with ONLY the main polygon
@ -198,7 +201,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
std::copy(outer_vit, outer_vit+outer_polygon_size,
std::back_inserter(temp.verts));
TryAddOpenings_Quadrulate(fake_openings, normals, temp);
TryAddOpenings_Quadrulate(fake_openings, normals, temp, false);
result.Append(temp);
}
@ -474,7 +477,7 @@ void ProcessSweptDiskSolid(const IfcSweptDiskSolid solid, TempMesh& result, Conv
}
// ------------------------------------------------------------------------------------------------
IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok)
IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcFloat* d = NULL)
{
const std::vector<IfcVector3>& out = curmesh.verts;
IfcMatrix3 m;
@ -514,6 +517,10 @@ IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok)
IfcVector3 r = (out[i]-any_point);
r.Normalize();
if(d) {
*d = -any_point * nor;
}
// Reconstruct orthonormal basis
// XXX use Gram Schmidt for increased robustness
IfcVector3 u = r ^ nor;
@ -1332,7 +1339,8 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
// ------------------------------------------------------------------------------------------------
bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
const std::vector<IfcVector3>& nors,
TempMesh& curmesh)
TempMesh& curmesh,
bool check_intersection)
{
std::vector<IfcVector3>& out = curmesh.verts;
OpeningRefVector contours_to_openings;
@ -1340,7 +1348,8 @@ bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
// Try to derive a solid base plane within the current surface for use as
// working coordinate system.
bool ok;
IfcMatrix4 m = IfcMatrix4(DerivePlaneCoordinateSpace(curmesh,ok));
IfcFloat base_d;
IfcMatrix4 m = IfcMatrix4(DerivePlaneCoordinateSpace(curmesh,ok,&base_d));
if(!ok) {
return false;
}
@ -1412,11 +1421,18 @@ bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
IfcVector2 vpmin,vpmax;
MinMaxChooser<IfcVector2>()(vpmin,vpmax);
// The opening meshes are real 3D meshes so skip over all faces
// clearly facing into the wrong direction.
// clearly facing into the wrong direction. Also, we need to check
// whether the meshes do actually intersect the base surface plane.
// This is done by recording minimum and maximum values for the
// d component of the plane equation for all polys and checking
// against the surface d.
IfcFloat dmin, dmax;
MinMaxChooser<IfcFloat>()(dmin,dmax);
std::vector<IfcVector2> contour;
for (size_t f = 0, vi_total = 0, fend = profile_vertcnts.size(); f < fend; ++f) {
const IfcVector3& face_nor = ((profile_verts[vi_total+2] - profile_verts[vi_total]) ^
(profile_verts[vi_total+1] - profile_verts[vi_total])).Normalize();
@ -1429,6 +1445,12 @@ bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
for (unsigned int vi = 0, vend = profile_vertcnts[f]; vi < vend; ++vi, ++vi_total) {
const IfcVector3& x = profile_verts[vi_total];
if(check_intersection) {
const IfcFloat vert_d = -(x * nor);
dmin = std::min(dmin, vert_d);
dmax = std::max(dmax, vert_d);
}
const IfcVector3& v = m * x;
IfcVector2 vv(v.x, v.y);
@ -1447,6 +1469,12 @@ bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
continue;
}
// TODO: This epsilon may be too large
const IfcFloat epsilon = fabs(dmax-dmin) * 0.01;
if (check_intersection && (base_d < dmin-epsilon || base_d > dmax+epsilon)) {
continue;
}
BoundingBox bb = BoundingBox(vpmin,vpmax);
// Skip over very small openings - these are likely projection errors
@ -1461,8 +1489,8 @@ bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
for (std::vector<BoundingBox>::iterator it = bbs.begin(); it != bbs.end();) {
const BoundingBox& ibb = *it;
if (ibb.first.x <= bb.second.x && ibb.second.x >= bb.first.x &&
ibb.first.y <= bb.second.y && ibb.second.y >= bb.second.x) {
if (ibb.first.x < bb.second.x && ibb.second.x > bb.first.x &&
ibb.first.y < bb.second.y && ibb.second.y > bb.second.x) {
// Take these two contours and try to merge them. If they overlap (which
// should not happen, but in fact happens-in-the-real-world [tm] ),
@ -1472,7 +1500,7 @@ bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
ClipperLib::ExPolygons poly;
MergeWindowContours(contour, other, poly);
if (poly.size() > 1) {
if (false && poly.size() > 1) {
IFCImporter::LogWarn("cannot use quadrify algorithm to generate wall openings due to "
"bounding box overlaps, using poly2tri fallback method");
return TryAddOpenings_Poly2Tri(openings, nors, curmesh);
@ -1502,7 +1530,9 @@ bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
contours_to_openings.erase(contours_to_openings.begin() + std::distance(bbs.begin(),it));
contours.erase(contours.begin() + std::distance(bbs.begin(),it));
it = bbs.erase(it);
bbs.erase(it);
it = bbs.begin();
continue;
}
}
@ -1545,7 +1575,7 @@ bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
// Most of all, it makes all cases in which adjacent openings are
// not correctly merged together glaringly obvious.
// CloseWindows(contours, minv, contours_to_openings, curmesh);
//CloseWindows(contours, minv, contours_to_openings, curmesh);
return true;
}