Merge pull request #3515 from LoicFr/master
glTF2Exporter: fix crash when exporting a scene with several meshes p…pull/3521/head^2
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10092cd1ec
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@ -1126,7 +1126,7 @@ void glTF2Exporter::MergeMeshes()
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unsigned int meshIndex = meshRef.GetIndex();
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unsigned int meshIndex = meshRef.GetIndex();
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if (meshIndex == removedIndex) {
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if (meshIndex == removedIndex) {
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node->meshes.erase(curNode->meshes.begin() + mm);
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curNode->meshes.erase(curNode->meshes.begin() + mm);
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} else if (meshIndex > removedIndex) {
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} else if (meshIndex > removedIndex) {
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Ref<Mesh> newMeshRef = mAsset->meshes.Get(meshIndex - 1);
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Ref<Mesh> newMeshRef = mAsset->meshes.Get(meshIndex - 1);
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