Move duplicate code to glFT common header.

pull/4072/head
Kim Kulling 2021-09-14 20:45:36 +02:00
parent 18531e3677
commit 0fef0e1101
11 changed files with 1319 additions and 1484 deletions

File diff suppressed because it is too large Load Diff

View File

@ -56,130 +56,11 @@ using namespace glTFCommon;
namespace glTF {
namespace {
#if _MSC_VER
# pragma warning(push)
# pragma warning(disable : 4706)
#endif // _MSC_VER
//
// JSON Value reading helpers
//
template <class T>
struct ReadHelper {
static bool Read(Value &val, T &out) {
return val.IsInt() ? out = static_cast<T>(val.GetInt()), true : false;
}
};
template <>
struct ReadHelper<bool> {
static bool Read(Value &val, bool &out) {
return val.IsBool() ? out = val.GetBool(), true : false;
}
};
template <>
struct ReadHelper<float> {
static bool Read(Value &val, float &out) {
return val.IsNumber() ? out = static_cast<float>(val.GetDouble()), true : false;
}
};
template <unsigned int N>
struct ReadHelper<float[N]> {
static bool Read(Value &val, float (&out)[N]) {
if (!val.IsArray() || val.Size() != N) return false;
for (unsigned int i = 0; i < N; ++i) {
if (val[i].IsNumber())
out[i] = static_cast<float>(val[i].GetDouble());
}
return true;
}
};
template <>
struct ReadHelper<const char *> {
static bool Read(Value &val, const char *&out) {
return val.IsString() ? (out = val.GetString(), true) : false;
}
};
template <>
struct ReadHelper<std::string> {
static bool Read(Value &val, std::string &out) {
return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
}
};
template <class T>
struct ReadHelper<Nullable<T>> {
static bool Read(Value &val, Nullable<T> &out) {
return out.isPresent = ReadHelper<T>::Read(val, out.value);
}
};
template <>
struct ReadHelper<uint64_t> {
static bool Read(Value &val, uint64_t &out) {
return val.IsUint64() ? out = val.GetUint64(), true : false;
}
};
template <>
struct ReadHelper<int64_t> {
static bool Read(Value &val, int64_t &out) {
return val.IsInt64() ? out = val.GetInt64(), true : false;
}
};
template <class T>
inline static bool ReadValue(Value &val, T &out) {
return ReadHelper<T>::Read(val, out);
}
template <class T>
inline static bool ReadMember(Value &obj, const char *id, T &out) {
Value::MemberIterator it = obj.FindMember(id);
if (it != obj.MemberEnd()) {
return ReadHelper<T>::Read(it->value, out);
}
return false;
}
template <class T>
inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
T out;
return ReadMember(obj, id, out) ? out : defaultValue;
}
inline Value *FindMember(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd()) ? &it->value : 0;
}
inline Value *FindString(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsString()) ? &it->value : 0;
}
inline Value *FindNumber(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsNumber()) ? &it->value : 0;
}
inline Value *FindArray(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsArray()) ? &it->value : 0;
}
inline Value *FindObject(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsObject()) ? &it->value : 0;
}
} // namespace
//
// LazyDict methods

View File

@ -56,33 +56,40 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <rapidjson/error/en.h>
#include <rapidjson/rapidjson.h>
// clang-format off
#ifdef ASSIMP_API
#include <assimp/ByteSwapper.h>
#include <assimp/DefaultIOSystem.h>
#include <memory>
# include <assimp/ByteSwapper.h>
# include <assimp/DefaultIOSystem.h>
# include <memory>
#else
#include <memory>
#define AI_SWAP4(p)
#define ai_assert
# include <memory>
# define AI_SWAP4(p)
# define ai_assert
#endif
#if _MSC_VER > 1500 || (defined __GNUC___)
#define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
#else
#define gltf_unordered_map map
# define gltf_unordered_map map
#endif
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
#include <unordered_map>
#if defined(_MSC_VER) && _MSC_VER <= 1600
#define gltf_unordered_map tr1::unordered_map
#else
#define gltf_unordered_map unordered_map
#endif
# include <unordered_map>
# if defined(_MSC_VER) && _MSC_VER <= 1600
# define gltf_unordered_map tr1::unordered_map
# else
# define gltf_unordered_map unordered_map
# endif
#endif
// clang-format on
namespace glTFCommon {
using rapidjson::Document;
using rapidjson::Value;
#ifdef ASSIMP_API
using Assimp::IOStream;
using Assimp::IOSystem;
@ -193,7 +200,6 @@ inline void CopyValue(const glTFCommon::mat4 &v, aiMatrix4x4 &o) {
#endif // _MSC_VER
inline std::string getCurrentAssetDir(const std::string &pFile) {
std::string path = pFile;
int pos = std::max(int(pFile.rfind('/')), int(pFile.rfind('\\')));
if (pos == int(std::string::npos)) {
return std::string();
@ -262,6 +268,284 @@ void EncodeBase64(const uint8_t *in, size_t inLength, std::string &out);
#define CHECK_EXT(EXT) \
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
//! Helper struct to represent values that might not be present
template <class T>
struct Nullable {
T value;
bool isPresent;
Nullable() :
isPresent(false) {}
Nullable(T &val) :
value(val),
isPresent(true) {}
};
//! A reference to one top-level object, which is valid
//! until the Asset instance is destroyed
template <class T>
class Ref {
std::vector<T *> *vector;
unsigned int index;
public:
Ref() :
vector(0),
index(0) {}
Ref(std::vector<T *> &vec, unsigned int idx) :
vector(&vec),
index(idx) {}
inline unsigned int GetIndex() const { return index; }
operator bool() const { return vector != 0; }
T *operator->() { return (*vector)[index]; }
T &operator*() { return *((*vector)[index]); }
};
//
// JSON Value reading helpers
//
template <class T>
struct ReadHelper {
static bool Read(Value &val, T &out) {
return val.IsInt() ? out = static_cast<T>(val.GetInt()), true : false;
}
};
template <>
struct ReadHelper<bool> {
static bool Read(Value &val, bool &out) {
return val.IsBool() ? out = val.GetBool(), true : false;
}
};
template <>
struct ReadHelper<float> {
static bool Read(Value &val, float &out) {
return val.IsNumber() ? out = static_cast<float>(val.GetDouble()), true : false;
}
};
template <unsigned int N>
struct ReadHelper<float[N]> {
static bool Read(Value &val, float (&out)[N]) {
if (!val.IsArray() || val.Size() != N) return false;
for (unsigned int i = 0; i < N; ++i) {
if (val[i].IsNumber())
out[i] = static_cast<float>(val[i].GetDouble());
}
return true;
}
};
template <>
struct ReadHelper<const char *> {
static bool Read(Value &val, const char *&out) {
return val.IsString() ? (out = val.GetString(), true) : false;
}
};
template <>
struct ReadHelper<std::string> {
static bool Read(Value &val, std::string &out) {
return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
}
};
template <class T>
struct ReadHelper<Nullable<T>> {
static bool Read(Value &val, Nullable<T> &out) {
return out.isPresent = ReadHelper<T>::Read(val, out.value);
}
};
template <>
struct ReadHelper<uint64_t> {
static bool Read(Value &val, uint64_t &out) {
return val.IsUint64() ? out = val.GetUint64(), true : false;
}
};
template <>
struct ReadHelper<int64_t> {
static bool Read(Value &val, int64_t &out) {
return val.IsInt64() ? out = val.GetInt64(), true : false;
}
};
template <class T>
inline static bool ReadValue(Value &val, T &out) {
return ReadHelper<T>::Read(val, out);
}
template <class T>
inline static bool ReadMember(Value &obj, const char *id, T &out) {
if (!obj.IsObject()) {
return false;
}
Value::MemberIterator it = obj.FindMember(id);
if (it != obj.MemberEnd()) {
return ReadHelper<T>::Read(it->value, out);
}
return false;
}
template <class T>
inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
T out;
return ReadMember(obj, id, out) ? out : defaultValue;
}
inline Value *FindMember(Value &val, const char *id) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd()) ? &it->value : nullptr;
}
template <int N>
inline void throwUnexpectedTypeError(const char (&expectedTypeName)[N], const char *memberId, const char *context, const char *extraContext) {
std::string fullContext = context;
if (extraContext && (strlen(extraContext) > 0)) {
fullContext = fullContext + " (" + extraContext + ")";
}
throw DeadlyImportError("Member \"", memberId, "\" was not of type \"", expectedTypeName, "\" when reading ", fullContext);
}
// Look-up functions with type checks. Context and extra context help the user identify the problem if there's an error.
inline Value *FindStringInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsString()) {
throwUnexpectedTypeError("string", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindNumberInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsNumber()) {
throwUnexpectedTypeError("number", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindUIntInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsUint()) {
throwUnexpectedTypeError("uint", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindArrayInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsArray()) {
throwUnexpectedTypeError("array", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindObjectInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsObject()) {
throwUnexpectedTypeError("object", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindExtensionInContext(Value &val, const char *extensionId, const char *context, const char *extraContext = nullptr) {
if (Value *extensionList = FindObjectInContext(val, "extensions", context, extraContext)) {
if (Value *extension = FindObjectInContext(*extensionList, extensionId, context, extraContext)) {
return extension;
}
}
return nullptr;
}
// Overloads when the value is the document.
inline Value *FindString(Document &doc, const char *memberId) {
return FindStringInContext(doc, memberId, "the document");
}
inline Value *FindNumber(Document &doc, const char *memberId) {
return FindNumberInContext(doc, memberId, "the document");
}
inline Value *FindUInt(Document &doc, const char *memberId) {
return FindUIntInContext(doc, memberId, "the document");
}
inline Value *FindArray(Document &val, const char *memberId) {
return FindArrayInContext(val, memberId, "the document");
}
inline Value *FindObject(Document &doc, const char *memberId) {
return FindObjectInContext(doc, memberId, "the document");
}
inline Value *FindExtension(Value &val, const char *extensionId) {
return FindExtensionInContext(val, extensionId, "the document");
}
inline Value *FindString(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsString()) ? &it->value : 0;
}
inline Value *FindObject(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsObject()) ? &it->value : 0;
}
inline Value *FindArray(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsArray()) ? &it->value : 0;
}
inline Value *FindNumber(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsNumber()) ? &it->value : 0;
}
} // namespace glTFCommon
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,79 +40,79 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file GltfExporter.h
* Declares the exporter class to write a scene to a gltf/glb file
*/
* Declares the exporter class to write a scene to a gltf/glb file
*/
#pragma once
#ifndef AI_GLTFEXPORTER_H_INC
#define AI_GLTFEXPORTER_H_INC
#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
#include <assimp/types.h>
#include <assimp/material.h>
#include <assimp/types.h>
#include <sstream>
#include <vector>
#include <map>
#include <memory>
#include <sstream>
#include <vector>
struct aiScene;
struct aiNode;
struct aiMaterial;
namespace glTF
{
template<class T>
class Ref;
class Asset;
struct TexProperty;
struct Node;
}
namespace Assimp
{
class IOSystem;
class IOStream;
class ExportProperties;
// ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to an glTF file. */
// ------------------------------------------------------------------------------------------------
class glTFExporter
{
public:
/// Constructor for a specific scene to export
glTFExporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
const ExportProperties* pProperties, bool binary);
private:
const char* mFilename;
IOSystem* mIOSystem;
std::shared_ptr<const aiScene> mScene;
const ExportProperties* mProperties;
std::map<std::string, unsigned int> mTexturesByPath;
std::shared_ptr<glTF::Asset> mAsset;
std::vector<unsigned char> mBodyData;
void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
void GetTexSampler(const aiMaterial* mat, glTF::TexProperty& prop);
void GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt);
void ExportMetadata();
void ExportMaterials();
void ExportMeshes();
unsigned int ExportNodeHierarchy(const aiNode* n);
unsigned int ExportNode(const aiNode* node, glTF::Ref<glTF::Node>& parent);
void ExportScene();
void ExportAnimations();
};
namespace glTFCommon {
template <class T>
class Ref;
}
namespace glTF {
class Asset;
struct TexProperty;
struct Node;
} // namespace glTF
namespace Assimp {
class IOSystem;
class IOStream;
class ExportProperties;
// ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to an glTF file. */
// ------------------------------------------------------------------------------------------------
class glTFExporter {
public:
/// Constructor for a specific scene to export
glTFExporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene,
const ExportProperties *pProperties, bool binary);
private:
const char *mFilename;
IOSystem *mIOSystem;
std::shared_ptr<const aiScene> mScene;
const ExportProperties *mProperties;
std::map<std::string, unsigned int> mTexturesByPath;
std::shared_ptr<glTF::Asset> mAsset;
std::vector<unsigned char> mBodyData;
void WriteBinaryData(IOStream *outfile, std::size_t sceneLength);
void GetTexSampler(const aiMaterial *mat, glTF::TexProperty &prop);
void GetMatColorOrTex(const aiMaterial *mat, glTF::TexProperty &prop, const char *propName, int type, int idx, aiTextureType tt);
void ExportMetadata();
void ExportMaterials();
void ExportMeshes();
unsigned int ExportNodeHierarchy(const aiNode *n);
unsigned int ExportNode(const aiNode *node, glTFCommon::Ref<glTF::Node> & parent);
void ExportScene();
void ExportAnimations();
};
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
#endif // AI_GLTFEXPORTER_H_INC

View File

@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiNode;
namespace glTF {
class Asset;
class Asset;
}

View File

@ -65,6 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string>
#include <vector>
// clang-format off
#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wclass-memaccess"
@ -75,37 +76,38 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <rapidjson/rapidjson.h>
#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
#pragma GCC diagnostic pop
# pragma GCC diagnostic pop
#endif
#ifdef ASSIMP_API
#include <assimp/ByteSwapper.h>
#include <assimp/DefaultIOSystem.h>
#include <memory>
# include <assimp/ByteSwapper.h>
# include <assimp/DefaultIOSystem.h>
# include <memory>
#else
#include <memory>
#define AI_SWAP4(p)
#define ai_assert
# include <memory>
# define AI_SWAP4(p)
# define ai_assert
#endif
#if _MSC_VER > 1500 || (defined __GNUC___)
#define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
#else
#define gltf_unordered_map map
#define gltf_unordered_set set
# define gltf_unordered_map map
# define gltf_unordered_set set
#endif
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
#include <unordered_map>
#include <unordered_set>
#if defined(_MSC_VER) && _MSC_VER <= 1600
#define gltf_unordered_map tr1::unordered_map
#define gltf_unordered_set tr1::unordered_set
#else
#define gltf_unordered_map unordered_map
#define gltf_unordered_set unordered_set
#endif
# include <unordered_map>
# include <unordered_set>
# if defined(_MSC_VER) && _MSC_VER <= 1600
# define gltf_unordered_map tr1::unordered_map
# define gltf_unordered_set tr1::unordered_set
# else
# define gltf_unordered_map unordered_map
# define gltf_unordered_set unordered_set
# endif
#endif
// clang-format on
#include <assimp/StringUtils.h>
@ -113,6 +115,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace glTF2 {
using glTFCommon::Nullable;
using glTFCommon::Ref;
using glTFCommon::IOStream;
using glTFCommon::IOSystem;
using glTFCommon::shared_ptr;
@ -319,44 +323,9 @@ const AttribType::Info
{ "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
};
//! A reference to one top-level object, which is valid
//! until the Asset instance is destroyed
template <class T>
class Ref {
std::vector<T *> *vector;
unsigned int index;
public:
Ref() :
vector(0),
index(0) {}
Ref(std::vector<T *> &vec, unsigned int idx) :
vector(&vec),
index(idx) {}
inline unsigned int GetIndex() const { return index; }
operator bool() const { return vector != 0; }
T *operator->() { return (*vector)[index]; }
T &operator*() { return *((*vector)[index]); }
};
//! Helper struct to represent values that might not be present
template <class T>
struct Nullable {
T value;
bool isPresent;
Nullable() :
isPresent(false) {}
Nullable(T &val) :
value(val),
isPresent(true) {}
};
struct CustomExtension {
//
// A struct containing custom extension data added to a glTF2 file
// Has to contain Object, Array, String, Double, Uint64, and Int64 at a minimum
@ -553,7 +522,7 @@ public:
void MarkAsSpecial() { mIsSpecial = true; }
bool IsSpecial() const { return mIsSpecial; }
bool IsSpecial() const override { return mIsSpecial; }
std::string GetURI() { return std::string(this->id) + ".bin"; }
@ -849,7 +818,7 @@ struct Material : public Object {
//! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
struct Mesh : public Object {
typedef std::vector<Ref<Accessor>> AccessorList;
using AccessorList = std::vector<Ref<Accessor>>;
struct Primitive {
PrimitiveMode mode;
@ -880,7 +849,6 @@ struct Mesh : public Object {
Mesh() {}
/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
/// Get mesh data from JSON-object and place them to root asset.
/// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
/// \param [out] pAsset_Root - reference to root asset where data will be stored.
@ -1023,8 +991,8 @@ class LazyDict : public LazyDictBase {
friend class Asset;
friend class AssetWriter;
typedef typename std::gltf_unordered_map<unsigned int, unsigned int> Dict;
typedef typename std::gltf_unordered_map<std::string, unsigned int> IdDict;
using Dict = typename std::gltf_unordered_map<unsigned int, unsigned int>;
using IdDict = typename std::gltf_unordered_map<std::string, unsigned int>;
std::vector<T *> mObjs; //! The read objects
Dict mObjsByOIndex; //! The read objects accessible by original index
@ -1087,7 +1055,7 @@ struct AssetMetadata {
//! Root object for a glTF asset
class Asset {
typedef std::gltf_unordered_map<std::string, int> IdMap;
using IdMap = std::gltf_unordered_map<std::string, int>;
template <class T>
friend class LazyDict;

View File

@ -45,40 +45,43 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringUtils.h>
#include <assimp/DefaultLogger.hpp>
// clang-format off
#ifdef ASSIMP_ENABLE_DRACO
// Google draco library headers spew many warnings. Bad Google, no cookie
#if _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4018) // Signed/unsigned mismatch
#pragma warning(disable : 4804) // Unsafe use of type 'bool'
#elif defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wsign-compare"
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#if (__GNUC__ > 4)
#pragma GCC diagnostic ignored "-Wbool-compare"
#endif
#pragma GCC diagnostic ignored "-Wsign-compare"
# if _MSC_VER
# pragma warning(push)
# pragma warning(disable : 4018) // Signed/unsigned mismatch
# pragma warning(disable : 4804) // Unsafe use of type 'bool'
# elif defined(__clang__)
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wsign-compare"
# elif defined(__GNUC__)
# pragma GCC diagnostic push
# if (__GNUC__ > 4)
# pragma GCC diagnostic ignored "-Wbool-compare"
# endif
# pragma GCC diagnostic ignored "-Wsign-compare"
#endif
#include "draco/compression/decode.h"
#include "draco/core/decoder_buffer.h"
#if _MSC_VER
#pragma warning(pop)
# pragma warning(pop)
#elif defined(__clang__)
#pragma clang diagnostic pop
# pragma clang diagnostic pop
#elif defined(__GNUC__)
#pragma GCC diagnostic pop
# pragma GCC diagnostic pop
#endif
#ifndef DRACO_MESH_COMPRESSION_SUPPORTED
#error glTF: KHR_draco_mesh_compression: draco library must have DRACO_MESH_COMPRESSION_SUPPORTED
# error glTF: KHR_draco_mesh_compression: draco library must have DRACO_MESH_COMPRESSION_SUPPORTED
#endif
#endif
// clang-format on
using namespace Assimp;
using namespace glTFCommon;
namespace glTF2 {
@ -88,222 +91,6 @@ namespace {
// JSON Value reading helpers
//
template <class T>
struct ReadHelper {
static bool Read(Value &val, T &out) {
return val.IsInt() ? out = static_cast<T>(val.GetInt()), true : false;
}
};
template <>
struct ReadHelper<bool> {
static bool Read(Value &val, bool &out) {
return val.IsBool() ? out = val.GetBool(), true : false;
}
};
template <>
struct ReadHelper<float> {
static bool Read(Value &val, float &out) {
return val.IsNumber() ? out = static_cast<float>(val.GetDouble()), true : false;
}
};
template <unsigned int N>
struct ReadHelper<float[N]> {
static bool Read(Value &val, float (&out)[N]) {
if (!val.IsArray() || val.Size() != N) return false;
for (unsigned int i = 0; i < N; ++i) {
if (val[i].IsNumber())
out[i] = static_cast<float>(val[i].GetDouble());
}
return true;
}
};
template <>
struct ReadHelper<const char *> {
static bool Read(Value &val, const char *&out) {
return val.IsString() ? (out = val.GetString(), true) : false;
}
};
template <>
struct ReadHelper<std::string> {
static bool Read(Value &val, std::string &out) {
return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
}
};
template <>
struct ReadHelper<uint64_t> {
static bool Read(Value &val, uint64_t &out) {
return val.IsUint64() ? out = val.GetUint64(), true : false;
}
};
template <>
struct ReadHelper<int64_t> {
static bool Read(Value &val, int64_t &out) {
return val.IsInt64() ? out = val.GetInt64(), true : false;
}
};
template <class T>
struct ReadHelper<Nullable<T>> {
static bool Read(Value &val, Nullable<T> &out) {
return out.isPresent = ReadHelper<T>::Read(val, out.value);
}
};
template <class T>
inline static bool ReadValue(Value &val, T &out) {
return ReadHelper<T>::Read(val, out);
}
template <class T>
inline static bool ReadMember(Value &obj, const char *id, T &out) {
if (!obj.IsObject()) {
return false;
}
Value::MemberIterator it = obj.FindMember(id);
if (it != obj.MemberEnd()) {
return ReadHelper<T>::Read(it->value, out);
}
return false;
}
template <class T>
inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
T out;
return ReadMember(obj, id, out) ? out : defaultValue;
}
inline Value *FindMember(Value &val, const char *id) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd()) ? &it->value : nullptr;
}
template<int N>
inline void throwUnexpectedTypeError(const char (&expectedTypeName)[N], const char* memberId, const char* context, const char* extraContext) {
std::string fullContext = context;
if (extraContext && (strlen(extraContext) > 0))
{
fullContext = fullContext + " (" + extraContext + ")";
}
throw DeadlyImportError("Member \"", memberId, "\" was not of type \"", expectedTypeName, "\" when reading ", fullContext);
}
// Look-up functions with type checks. Context and extra context help the user identify the problem if there's an error.
inline Value *FindStringInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsString()) {
throwUnexpectedTypeError("string", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindNumberInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsNumber()) {
throwUnexpectedTypeError("number", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindUIntInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsUint()) {
throwUnexpectedTypeError("uint", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindArrayInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsArray()) {
throwUnexpectedTypeError("array", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindObjectInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsObject()) {
throwUnexpectedTypeError("object", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindExtensionInContext(Value &val, const char *extensionId, const char* context, const char* extraContext = nullptr) {
if (Value *extensionList = FindObjectInContext(val, "extensions", context, extraContext)) {
if (Value *extension = FindObjectInContext(*extensionList, extensionId, context, extraContext)) {
return extension;
}
}
return nullptr;
}
// Overloads when the value is the document.
inline Value *FindString(Document &doc, const char *memberId) {
return FindStringInContext(doc, memberId, "the document");
}
inline Value *FindNumber(Document &doc, const char *memberId) {
return FindNumberInContext(doc, memberId, "the document");
}
inline Value *FindUInt(Document &doc, const char *memberId) {
return FindUIntInContext(doc, memberId, "the document");
}
inline Value *FindArray(Document &val, const char *memberId) {
return FindArrayInContext(val, memberId, "the document");
}
inline Value *FindObject(Document &doc, const char *memberId) {
return FindObjectInContext(doc, memberId, "the document");
}
inline Value *FindExtension(Value &val, const char *extensionId) {
return FindExtensionInContext(val, extensionId, "the document");
}
inline CustomExtension ReadExtensions(const char *name, Value &obj) {
CustomExtension ret;
ret.name = name;

View File

@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
// Header files, standard library.
#include <inttypes.h>
#include <cinttypes>
#include <limits>
#include <memory>

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -48,93 +47,94 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
#include <assimp/types.h>
#include <assimp/material.h>
#include <assimp/types.h>
#include <sstream>
#include <vector>
#include <map>
#include <memory>
#include <sstream>
#include <vector>
struct aiScene;
struct aiNode;
struct aiMaterial;
namespace glTF2
{
template<class T>
class Ref;
class Asset;
struct TexProperty;
struct TextureInfo;
struct NormalTextureInfo;
struct OcclusionTextureInfo;
struct Node;
struct Texture;
struct PbrSpecularGlossiness;
struct MaterialSheen;
struct MaterialClearcoat;
struct MaterialTransmission;
// Vec/matrix types, as raw float arrays
typedef float (vec2)[2];
typedef float (vec3)[3];
typedef float (vec4)[4];
}
namespace Assimp
{
class IOSystem;
class IOStream;
class ExportProperties;
// ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to an glTF file. */
// ------------------------------------------------------------------------------------------------
class glTF2Exporter {
public:
/// Constructor for a specific scene to export
glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
const ExportProperties* pProperties, bool binary);
~glTF2Exporter();
protected:
void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
void GetTexSampler(const aiMaterial& mat, glTF2::Ref<glTF2::Texture> texture, aiTextureType tt, unsigned int slot);
void GetMatTexProp(const aiMaterial& mat, unsigned int& prop, const char* propName, aiTextureType tt, unsigned int idx);
void GetMatTexProp(const aiMaterial& mat, float& prop, const char* propName, aiTextureType tt, unsigned int idx);
void GetMatTex(const aiMaterial& mat, glTF2::Ref<glTF2::Texture>& texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot);
void GetMatTex(const aiMaterial& mat, glTF2::TextureInfo& prop, aiTextureType tt, unsigned int slot);
void GetMatTex(const aiMaterial& mat, glTF2::NormalTextureInfo& prop, aiTextureType tt, unsigned int slot);
void GetMatTex(const aiMaterial& mat, glTF2::OcclusionTextureInfo& prop, aiTextureType tt, unsigned int slot);
aiReturn GetMatColor(const aiMaterial& mat, glTF2::vec4& prop, const char* propName, int type, int idx) const;
aiReturn GetMatColor(const aiMaterial& mat, glTF2::vec3& prop, const char* propName, int type, int idx) const;
bool GetMatSpecGloss(const aiMaterial& mat, glTF2::PbrSpecularGlossiness& pbrSG);
bool GetMatSheen(const aiMaterial& mat, glTF2::MaterialSheen& sheen);
bool GetMatClearcoat(const aiMaterial& mat, glTF2::MaterialClearcoat& clearcoat);
bool GetMatTransmission(const aiMaterial& mat, glTF2::MaterialTransmission& transmission);
void ExportMetadata();
void ExportMaterials();
void ExportMeshes();
void MergeMeshes();
unsigned int ExportNodeHierarchy(const aiNode* n);
unsigned int ExportNode(const aiNode* node, glTF2::Ref<glTF2::Node>& parent);
void ExportScene();
void ExportAnimations();
private:
const char* mFilename;
IOSystem* mIOSystem;
const aiScene* mScene;
const ExportProperties* mProperties;
std::map<std::string, unsigned int> mTexturesByPath;
std::shared_ptr<glTF2::Asset> mAsset;
std::vector<unsigned char> mBodyData;
};
namespace glTFCommon {
template <class T>
class Ref;
}
namespace glTF2 {
class Asset;
struct TexProperty;
struct TextureInfo;
struct NormalTextureInfo;
struct OcclusionTextureInfo;
struct Node;
struct Texture;
struct PbrSpecularGlossiness;
struct MaterialSheen;
struct MaterialClearcoat;
struct MaterialTransmission;
// Vec/matrix types, as raw float arrays
typedef float(vec2)[2];
typedef float(vec3)[3];
typedef float(vec4)[4];
} // namespace glTF2
namespace Assimp {
class IOSystem;
class IOStream;
class ExportProperties;
// ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to an glTF file. */
// ------------------------------------------------------------------------------------------------
class glTF2Exporter {
public:
/// Constructor for a specific scene to export
glTF2Exporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene,
const ExportProperties *pProperties, bool binary);
~glTF2Exporter();
protected:
void WriteBinaryData(IOStream *outfile, std::size_t sceneLength);
void GetTexSampler(const aiMaterial &mat, glTFCommon::Ref<glTF2::Texture> texture, aiTextureType tt, unsigned int slot);
void GetMatTexProp(const aiMaterial &mat, unsigned int &prop, const char *propName, aiTextureType tt, unsigned int idx);
void GetMatTexProp(const aiMaterial &mat, float &prop, const char *propName, aiTextureType tt, unsigned int idx);
void GetMatTex(const aiMaterial &mat, glTFCommon::Ref<glTF2::Texture> &texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot);
void GetMatTex(const aiMaterial &mat, glTF2::TextureInfo &prop, aiTextureType tt, unsigned int slot);
void GetMatTex(const aiMaterial &mat, glTF2::NormalTextureInfo &prop, aiTextureType tt, unsigned int slot);
void GetMatTex(const aiMaterial &mat, glTF2::OcclusionTextureInfo &prop, aiTextureType tt, unsigned int slot);
aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec4 &prop, const char *propName, int type, int idx) const;
aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec3 &prop, const char *propName, int type, int idx) const;
bool GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG);
bool GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen);
bool GetMatClearcoat(const aiMaterial &mat, glTF2::MaterialClearcoat &clearcoat);
bool GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission);
void ExportMetadata();
void ExportMaterials();
void ExportMeshes();
void MergeMeshes();
unsigned int ExportNodeHierarchy(const aiNode *n);
unsigned int ExportNode(const aiNode *node, glTFCommon::Ref<glTF2::Node> &parent);
void ExportScene();
void ExportAnimations();
private:
const char *mFilename;
IOSystem *mIOSystem;
const aiScene *mScene;
const ExportProperties *mProperties;
std::map<std::string, unsigned int> mTexturesByPath;
std::shared_ptr<glTF2::Asset> mAsset;
std::vector<unsigned char> mBodyData;
};
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
#endif // AI_GLTF2EXPORTER_H_INC

View File

@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssetLib/glTF2/glTF2Importer.h"
#include "PostProcessing/MakeVerboseFormat.h"
#include "AssetLib/glTF2/glTF2Asset.h"
#if !defined(ASSIMP_BUILD_NO_EXPORT)
#include "AssetLib/glTF2/glTF2AssetWriter.h"
#endif
@ -57,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <assimp/commonMetaData.h>
#include <assimp/DefaultIOSystem.h>
#include <memory>
#include <unordered_map>
@ -1536,11 +1538,9 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
if (ext) {
if (strcmp(ext, "jpeg") == 0) {
ext = "jpg";
}
else if(strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
} else if(strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
ext = "kx2";
}
else if(strcmp(ext, "basis") == 0) { //basisu
} else if(strcmp(ext, "basis") == 0) { //basisu
ext = "bu";
}

View File

@ -43,12 +43,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_GLTF2IMPORTER_H_INC
#include <assimp/BaseImporter.h>
#include <assimp/DefaultIOSystem.h>
struct aiNode;
namespace glTF2 {
class Asset;
class Asset;
}
namespace Assimp {