Move duplicate code to glFT common header.

pull/4072/head
Kim Kulling 2021-09-14 20:45:36 +02:00
parent 18531e3677
commit 0fef0e1101
11 changed files with 1319 additions and 1484 deletions

View File

@ -51,14 +51,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER) #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
#include "glTFCommon.h"
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
#include <map>
#include <string>
#include <list>
#include <vector>
#include <algorithm> #include <algorithm>
#include <list>
#include <map>
#include <stdexcept> #include <stdexcept>
#include <string>
#include <vector>
// clang-format off
#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0) #if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
#pragma GCC diagnostic push #pragma GCC diagnostic push
@ -99,15 +101,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# endif # endif
#endif #endif
// clang-format on
#include "AssetLib/glTF/glTFCommon.h" #include "AssetLib/glTF/glTFCommon.h"
namespace glTF { namespace glTF {
using glTFCommon::shared_ptr;
using glTFCommon::IOSystem;
using glTFCommon::IOStream;
using rapidjson::Value; using glTFCommon::IOStream;
using glTFCommon::IOSystem;
using glTFCommon::Nullable;
using glTFCommon::Ref;
using glTFCommon::shared_ptr;
using rapidjson::Document; using rapidjson::Document;
using rapidjson::Value;
class Asset; class Asset;
class AssetWriter; class AssetWriter;
@ -117,16 +124,18 @@ namespace glTF {
struct Light; struct Light;
struct Skin; struct Skin;
using glTFCommon::mat4;
using glTFCommon::vec3; using glTFCommon::vec3;
using glTFCommon::vec4; using glTFCommon::vec4;
using glTFCommon::mat4;
//! Magic number for GLB files //! Magic number for GLB files
#define AI_GLB_MAGIC_NUMBER "glTF" #define AI_GLB_MAGIC_NUMBER "glTF"
// clang-format off
#ifdef ASSIMP_API #ifdef ASSIMP_API
# include <assimp/Compiler/pushpack1.h> # include <assimp/Compiler/pushpack1.h>
#endif #endif
// clang-format on
//! For the KHR_binary_glTF extension (binary .glb file) //! For the KHR_binary_glTF extension (binary .glb file)
//! 20-byte header (+ the JSON + a "body" data section) //! 20-byte header (+ the JSON + a "body" data section)
@ -138,10 +147,11 @@ namespace glTF {
uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum) uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
} PACK_STRUCT; } PACK_STRUCT;
// clang-format off
#ifdef ASSIMP_API #ifdef ASSIMP_API
# include <assimp/Compiler/poppack1.h> # include <assimp/Compiler/poppack1.h>
#endif #endif
// clang-format on
//! Values for the GLB_Header::sceneFormat field //! Values for the GLB_Header::sceneFormat field
enum SceneFormat { enum SceneFormat {
@ -220,8 +230,7 @@ namespace glTF {
}; };
//! Values for the Texture::format and Texture::internalFormat fields //! Values for the Texture::format and Texture::internalFormat fields
enum TextureFormat enum TextureFormat {
{
TextureFormat_ALPHA = 6406, TextureFormat_ALPHA = 6406,
TextureFormat_RGB = 6407, TextureFormat_RGB = 6407,
TextureFormat_RGBA = 6408, TextureFormat_RGBA = 6408,
@ -230,40 +239,42 @@ namespace glTF {
}; };
//! Values for the Texture::target field //! Values for the Texture::target field
enum TextureTarget enum TextureTarget {
{
TextureTarget_TEXTURE_2D = 3553 TextureTarget_TEXTURE_2D = 3553
}; };
//! Values for the Texture::type field //! Values for the Texture::type field
enum TextureType enum TextureType {
{
TextureType_UNSIGNED_BYTE = 5121, TextureType_UNSIGNED_BYTE = 5121,
TextureType_UNSIGNED_SHORT_5_6_5 = 33635, TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819, TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820 TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
}; };
//! Values for the Accessor::type field (helper class) //! Values for the Accessor::type field (helper class)
class AttribType class AttribType {
{
public: public:
enum Value enum Value { SCALAR,
{ SCALAR, VEC2, VEC3, VEC4, MAT2, MAT3, MAT4 }; VEC2,
VEC3,
VEC4,
MAT2,
MAT3,
MAT4 };
private: private:
static const size_t NUM_VALUES = static_cast<size_t>(MAT4) + 1; static const size_t NUM_VALUES = static_cast<size_t>(MAT4) + 1;
struct Info struct Info {
{ const char* name; unsigned int numComponents; }; const char *name;
unsigned int numComponents;
};
template<int N> struct data template <int N>
{ static const Info infos[NUM_VALUES]; }; struct data { static const Info infos[NUM_VALUES]; };
public: public:
inline static Value FromString(const char* str) inline static Value FromString(const char *str) {
{
for (size_t i = 0; i < NUM_VALUES; ++i) { for (size_t i = 0; i < NUM_VALUES; ++i) {
if (strcmp(data<0>::infos[i].name, str) == 0) { if (strcmp(data<0>::infos[i].name, str) == 0) {
return static_cast<Value>(i); return static_cast<Value>(i);
@ -272,25 +283,23 @@ namespace glTF {
return SCALAR; return SCALAR;
} }
inline static const char* ToString(Value type) inline static const char *ToString(Value type) {
{
return data<0>::infos[static_cast<size_t>(type)].name; return data<0>::infos[static_cast<size_t>(type)].name;
} }
inline static unsigned int GetNumComponents(Value type) inline static unsigned int GetNumComponents(Value type) {
{
return data<0>::infos[static_cast<size_t>(type)].numComponents; return data<0>::infos[static_cast<size_t>(type)].numComponents;
} }
}; };
// must match the order of the AttribTypeTraits::Value enum! // must match the order of the AttribTypeTraits::Value enum!
template<int N> const AttribType::Info template <int N>
const AttribType::Info
AttribType::data<N>::infos[AttribType::NUM_VALUES] = { AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
{ "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 } { "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
}; };
/*
//! A reference to one top-level object, which is valid //! A reference to one top-level object, which is valid
//! until the Asset instance is destroyed //! until the Asset instance is destroyed
template<class T> template<class T>
@ -314,35 +323,20 @@ namespace glTF {
T& operator*() T& operator*()
{ return *((*vector)[index]); } { return *((*vector)[index]); }
}; };*/
//! Helper struct to represent values that might not be present
template<class T>
struct Nullable
{
T value;
bool isPresent;
Nullable() : isPresent(false) {}
Nullable(T& val) : value(val), isPresent(true) {}
};
//! Base class for all glTF top-level objects //! Base class for all glTF top-level objects
struct Object struct Object {
{
std::string id; //!< The globally unique ID used to reference this object std::string id; //!< The globally unique ID used to reference this object
std::string name; //!< The user-defined name of this object std::string name; //!< The user-defined name of this object
//! Objects marked as special are not exported (used to emulate the binary body buffer) //! Objects marked as special are not exported (used to emulate the binary body buffer)
virtual bool IsSpecial() const virtual bool IsSpecial() const { return false; }
{ return false; }
virtual ~Object() {} virtual ~Object() {}
//! Maps special IDs to another ID, where needed. Subclasses may override it (statically) //! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
static const char* TranslateId(Asset& /*r*/, const char* id) static const char *TranslateId(Asset & /*r*/, const char *id) { return id; }
{ return id; }
}; };
// //
@ -352,8 +346,7 @@ namespace glTF {
//! A typed view into a BufferView. A BufferView contains raw binary data. //! A typed view into a BufferView. A BufferView contains raw binary data.
//! An accessor provides a typed view into a BufferView or a subset of a BufferView //! An accessor provides a typed view into a BufferView or a subset of a BufferView
//! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer. //! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
struct Accessor : public Object struct Accessor : public Object {
{
Ref<BufferView> bufferView; //!< The ID of the bufferView. (required) Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required) unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0) unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
@ -375,8 +368,7 @@ namespace glTF {
void WriteData(size_t count, const void *src_buffer, size_t src_stride); void WriteData(size_t count, const void *src_buffer, size_t src_stride);
//! Helper class to iterate the data //! Helper class to iterate the data
class Indexer class Indexer {
{
friend struct Accessor; friend struct Accessor;
// This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is: // This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is:
@ -391,25 +383,21 @@ namespace glTF {
Indexer(Accessor &acc); Indexer(Accessor &acc);
public: public:
//! Accesses the i-th value as defined by the accessor //! Accesses the i-th value as defined by the accessor
template <class T> template <class T>
T GetValue(int i); T GetValue(int i);
//! Accesses the i-th value as defined by the accessor //! Accesses the i-th value as defined by the accessor
inline unsigned int GetUInt(int i) inline unsigned int GetUInt(int i) {
{
return GetValue<unsigned int>(i); return GetValue<unsigned int>(i);
} }
inline bool IsValid() const inline bool IsValid() const {
{
return data != 0; return data != 0;
} }
}; };
inline Indexer GetIndexer() inline Indexer GetIndexer() {
{
return Indexer(*this); return Indexer(*this);
} }
@ -418,21 +406,17 @@ namespace glTF {
}; };
//! A buffer points to binary geometry, animation, or skins. //! A buffer points to binary geometry, animation, or skins.
struct Buffer : public Object struct Buffer : public Object {
{
/********************* Types *********************/ /********************* Types *********************/
public: public:
enum Type {
enum Type
{
Type_arraybuffer, Type_arraybuffer,
Type_text Type_text
}; };
/// \struct SEncodedRegion /// \struct SEncodedRegion
/// Descriptor of encoded region in "bufferView". /// Descriptor of encoded region in "bufferView".
struct SEncodedRegion struct SEncodedRegion {
{
const size_t Offset; ///< Offset from begin of "bufferView" to encoded region, in bytes. const size_t Offset; ///< Offset from begin of "bufferView" to encoded region, in bytes.
const size_t EncodedData_Length; ///< Size of encoded region, in bytes. const size_t EncodedData_Length; ///< Size of encoded region, in bytes.
uint8_t *const DecodedData; ///< Cached encoded data. uint8_t *const DecodedData; ///< Cached encoded data.
@ -485,7 +469,6 @@ namespace glTF {
SEncodedRegion *EncodedRegion_Current; SEncodedRegion *EncodedRegion_Current;
private: private:
shared_ptr<uint8_t> mData; //!< Pointer to the data shared_ptr<uint8_t> mData; //!< Pointer to the data
bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer) bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
size_t capacity = 0; //!< The capacity of the buffer in bytes. (default: 0) size_t capacity = 0; //!< The capacity of the buffer in bytes. (default: 0)
@ -496,7 +479,6 @@ namespace glTF {
/******************* Functions *******************/ /******************* Functions *******************/
public: public:
Buffer(); Buffer();
~Buffer(); ~Buffer();
@ -530,24 +512,19 @@ namespace glTF {
size_t AppendData(uint8_t *data, size_t length); size_t AppendData(uint8_t *data, size_t length);
void Grow(size_t amount); void Grow(size_t amount);
uint8_t* GetPointer() uint8_t *GetPointer() { return mData.get(); }
{ return mData.get(); }
void MarkAsSpecial() void MarkAsSpecial() { mIsSpecial = true; }
{ mIsSpecial = true; }
bool IsSpecial() const bool IsSpecial() const { return mIsSpecial; }
{ return mIsSpecial; }
std::string GetURI() std::string GetURI() { return std::string(this->id) + ".bin"; }
{ return std::string(this->id) + ".bin"; }
static const char *TranslateId(Asset &r, const char *id); static const char *TranslateId(Asset &r, const char *id);
}; };
//! A view into a buffer generally representing a subset of the buffer. //! A view into a buffer generally representing a subset of the buffer.
struct BufferView : public Object struct BufferView : public Object {
{
Ref<Buffer> buffer; //! The ID of the buffer. (required) Ref<Buffer> buffer; //! The ID of the buffer. (required)
size_t byteOffset; //! The offset into the buffer in bytes. (required) size_t byteOffset; //! The offset into the buffer in bytes. (required)
size_t byteLength; //! The length of the bufferView in bytes. (default: 0) size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
@ -557,18 +534,15 @@ namespace glTF {
void Read(Value &obj, Asset &r); void Read(Value &obj, Asset &r);
}; };
struct Camera : public Object struct Camera : public Object {
{ enum Type {
enum Type
{
Perspective, Perspective,
Orthographic Orthographic
}; };
Type type; Type type;
union union {
{
struct { struct {
float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one) float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
float yfov; //!<The floating - point vertical field of view in radians. (required) float yfov; //!<The floating - point vertical field of view in radians. (required)
@ -588,10 +562,8 @@ namespace glTF {
void Read(Value &obj, Asset &r); void Read(Value &obj, Asset &r);
}; };
//! Image data used to create a texture. //! Image data used to create a texture.
struct Image : public Object struct Image : public Object {
{
std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required) std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
Ref<BufferView> bufferView; Ref<BufferView> bufferView;
@ -605,18 +577,14 @@ namespace glTF {
size_t mDataLength; size_t mDataLength;
public: public:
Image(); Image();
void Read(Value &obj, Asset &r); void Read(Value &obj, Asset &r);
inline bool HasData() const inline bool HasData() const { return mDataLength > 0; }
{ return mDataLength > 0; }
inline size_t GetDataLength() const inline size_t GetDataLength() const { return mDataLength; }
{ return mDataLength; }
inline const uint8_t* GetData() const inline const uint8_t *GetData() const { return mData.get(); }
{ return mData.get(); }
inline uint8_t *StealData(); inline uint8_t *StealData();
@ -624,21 +592,18 @@ namespace glTF {
}; };
//! Holds a material property that can be a texture or a color //! Holds a material property that can be a texture or a color
struct TexProperty struct TexProperty {
{
Ref<Texture> texture; Ref<Texture> texture;
vec4 color; vec4 color;
}; };
//! The material appearance of a primitive. //! The material appearance of a primitive.
struct Material : public Object struct Material : public Object {
{
//Ref<Sampler> source; //!< The ID of the technique. //Ref<Sampler> source; //!< The ID of the technique.
//std::gltf_unordered_map<std::string, std::string> values; //!< A dictionary object of parameter values. //std::gltf_unordered_map<std::string, std::string> values; //!< A dictionary object of parameter values.
//! Techniques defined by KHR_materials_common //! Techniques defined by KHR_materials_common
enum Technique enum Technique {
{
Technique_undefined = 0, Technique_undefined = 0,
Technique_BLINN, Technique_BLINN,
Technique_PHONG, Technique_PHONG,
@ -664,12 +629,10 @@ namespace glTF {
}; };
//! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene. //! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
struct Mesh : public Object struct Mesh : public Object {
{
typedef std::vector<Ref<Accessor>> AccessorList; typedef std::vector<Ref<Accessor>> AccessorList;
struct Primitive struct Primitive {
{
PrimitiveMode mode; PrimitiveMode mode;
struct Attributes { struct Attributes {
@ -683,12 +646,10 @@ namespace glTF {
/// \struct SExtension /// \struct SExtension
/// Extension used for mesh. /// Extension used for mesh.
struct SExtension struct SExtension {
{
/// \enum EType /// \enum EType
/// Type of extension. /// Type of extension.
enum EType enum EType {
{
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC #ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
Compression_Open3DGC, ///< Compression of mesh data using Open3DGC algorithm. Compression_Open3DGC, ///< Compression of mesh data using Open3DGC algorithm.
#endif #endif
@ -701,9 +662,8 @@ namespace glTF {
/// \fn SExtension /// \fn SExtension
/// Constructor. /// Constructor.
/// \param [in] pType - type of extension. /// \param [in] pType - type of extension.
SExtension(const EType pType) SExtension(const EType pType) :
: Type(pType) Type(pType) {}
{}
virtual ~SExtension() { virtual ~SExtension() {
// empty // empty
@ -713,8 +673,7 @@ namespace glTF {
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC #ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
/// \struct SCompression_Open3DGC /// \struct SCompression_Open3DGC
/// Compression of mesh data using Open3DGC algorithm. /// Compression of mesh data using Open3DGC algorithm.
struct SCompression_Open3DGC : public SExtension struct SCompression_Open3DGC : public SExtension {
{
using SExtension::Type; using SExtension::Type;
std::string Buffer; ///< ID of "buffer" used for storing compressed data. std::string Buffer; ///< ID of "buffer" used for storing compressed data.
@ -728,8 +687,8 @@ namespace glTF {
/// \fn SCompression_Open3DGC /// \fn SCompression_Open3DGC
/// Constructor. /// Constructor.
SCompression_Open3DGC() SCompression_Open3DGC() :
: SExtension(Compression_Open3DGC) { SExtension(Compression_Open3DGC) {
// empty // empty
} }
@ -746,7 +705,11 @@ namespace glTF {
/// \fn ~Mesh() /// \fn ~Mesh()
/// Destructor. /// Destructor.
~Mesh() { for(std::list<SExtension*>::iterator it = Extension.begin(), it_end = Extension.end(); it != it_end; it++) { delete *it; }; } ~Mesh() {
for (std::list<SExtension *>::iterator it = Extension.begin(), it_end = Extension.end(); it != it_end; it++) {
delete *it;
};
}
/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root) /// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
/// Get mesh data from JSON-object and place them to root asset. /// Get mesh data from JSON-object and place them to root asset.
@ -763,8 +726,7 @@ namespace glTF {
#endif #endif
}; };
struct Node : public Object struct Node : public Object {
{
std::vector<Ref<Node>> children; std::vector<Ref<Node>> children;
std::vector<Ref<Mesh>> meshes; std::vector<Ref<Mesh>> meshes;
@ -786,15 +748,12 @@ namespace glTF {
void Read(Value &obj, Asset &r); void Read(Value &obj, Asset &r);
}; };
struct Program : public Object struct Program : public Object {
{
Program() {} Program() {}
void Read(Value &obj, Asset &r); void Read(Value &obj, Asset &r);
}; };
struct Sampler : public Object {
struct Sampler : public Object
{
SamplerMagFilter magFilter; //!< The texture magnification filter. (required) SamplerMagFilter magFilter; //!< The texture magnification filter. (required)
SamplerMinFilter minFilter; //!< The texture minification filter. (required) SamplerMinFilter minFilter; //!< The texture minification filter. (required)
SamplerWrap wrapS; //!< The texture wrapping in the S direction. (required) SamplerWrap wrapS; //!< The texture wrapping in the S direction. (required)
@ -805,22 +764,19 @@ namespace glTF {
void SetDefaults(); void SetDefaults();
}; };
struct Scene : public Object struct Scene : public Object {
{
std::vector<Ref<Node>> nodes; std::vector<Ref<Node>> nodes;
Scene() {} Scene() {}
void Read(Value &obj, Asset &r); void Read(Value &obj, Asset &r);
}; };
struct Shader : public Object struct Shader : public Object {
{
Shader() {} Shader() {}
void Read(Value &obj, Asset &r); void Read(Value &obj, Asset &r);
}; };
struct Skin : public Object struct Skin : public Object {
{
Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order. Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order.
Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices. Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices.
std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin. std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin.
@ -830,21 +786,14 @@ namespace glTF {
void Read(Value &obj, Asset &r); void Read(Value &obj, Asset &r);
}; };
struct Technique : public Object struct Technique : public Object {
{ struct Parameters {
struct Parameters
{
}; };
struct States struct States {
{
}; };
struct Functions struct Functions {
{
}; };
Technique() {} Technique() {}
@ -852,8 +801,7 @@ namespace glTF {
}; };
//! A texture and its sampler. //! A texture and its sampler.
struct Texture : public Object struct Texture : public Object {
{
Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required) Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required)
Ref<Image> source; //!< The ID of the image used by this texture. (required) Ref<Image> source; //!< The ID of the image used by this texture. (required)
@ -867,12 +815,9 @@ namespace glTF {
void Read(Value &obj, Asset &r); void Read(Value &obj, Asset &r);
}; };
//! A light (from KHR_materials_common extension) //! A light (from KHR_materials_common extension)
struct Light : public Object struct Light : public Object {
{ enum Type {
enum Type
{
Type_undefined, Type_undefined,
Type_ambient, Type_ambient,
Type_directional, Type_directional,
@ -896,8 +841,7 @@ namespace glTF {
void SetDefaults(); void SetDefaults();
}; };
struct Animation : public Object struct Animation : public Object {
{
struct AnimSampler { struct AnimSampler {
std::string id; //!< The ID of this sampler. std::string id; //!< The ID of this sampler.
std::string input; //!< The ID of a parameter in this animation to use as key-frame input. std::string input; //!< The ID of a parameter in this animation to use as key-frame input.
@ -933,10 +877,8 @@ namespace glTF {
void Read(Value &obj, Asset &r); void Read(Value &obj, Asset &r);
}; };
//! Base class for LazyDict that acts as an interface //! Base class for LazyDict that acts as an interface
class LazyDictBase class LazyDictBase {
{
public: public:
virtual ~LazyDictBase() {} virtual ~LazyDictBase() {}
@ -948,7 +890,6 @@ namespace glTF {
#endif #endif
}; };
template <class T> template <class T>
class LazyDict; class LazyDict;
@ -956,12 +897,10 @@ namespace glTF {
template <class T> template <class T>
void WriteLazyDict(LazyDict<T> &d, AssetWriter &w); void WriteLazyDict(LazyDict<T> &d, AssetWriter &w);
//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID //! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
//! It is the owner the loaded objects, so when it is destroyed it also deletes them //! It is the owner the loaded objects, so when it is destroyed it also deletes them
template <class T> template <class T>
class LazyDict : public LazyDictBase class LazyDict : public LazyDictBase {
{
friend class Asset; friend class Asset;
friend class AssetWriter; friend class AssetWriter;
@ -978,8 +917,7 @@ namespace glTF {
void DetachFromDocument(); void DetachFromDocument();
#if !defined(ASSIMP_BUILD_NO_EXPORT) #if !defined(ASSIMP_BUILD_NO_EXPORT)
void WriteObjects(AssetWriter& writer) void WriteObjects(AssetWriter &writer) { WriteLazyDict<T>(*this, writer); }
{ WriteLazyDict<T>(*this, writer); }
#endif #endif
Ref<T> Add(T *obj); Ref<T> Add(T *obj);
@ -993,20 +931,14 @@ namespace glTF {
Ref<T> Get(const std::string &pID) { return Get(pID.c_str()); } Ref<T> Get(const std::string &pID) { return Get(pID.c_str()); }
Ref<T> Create(const char *id); Ref<T> Create(const char *id);
Ref<T> Create(const std::string& id) Ref<T> Create(const std::string &id) { return Create(id.c_str()); }
{ return Create(id.c_str()); }
inline unsigned int Size() const inline unsigned int Size() const { return unsigned(mObjs.size()); }
{ return unsigned(mObjs.size()); }
inline T& operator[](size_t i)
{ return *mObjs[i]; }
inline T &operator[](size_t i) { return *mObjs[i]; }
}; };
struct AssetMetadata {
struct AssetMetadata
{
std::string copyright; //!< A copyright message suitable for display to credit the content creator. std::string copyright; //!< A copyright message suitable for display to credit the content creator.
std::string generator; //!< Tool that generated this glTF model.Useful for debugging. std::string generator; //!< Tool that generated this glTF model.Useful for debugging.
bool premultipliedAlpha; //!< Specifies if the shaders were generated with premultiplied alpha. (default: false) bool premultipliedAlpha; //!< Specifies if the shaders were generated with premultiplied alpha. (default: false)
@ -1020,10 +952,8 @@ namespace glTF {
void Read(Document &doc); void Read(Document &doc);
AssetMetadata() AssetMetadata() :
: premultipliedAlpha(false) premultipliedAlpha(false), version() {
, version()
{
} }
}; };
@ -1032,8 +962,7 @@ namespace glTF {
// //
//! Root object for a glTF asset //! Root object for a glTF asset
class Asset class Asset {
{
typedef std::gltf_unordered_map<std::string, int> IdMap; typedef std::gltf_unordered_map<std::string, int> IdMap;
template <class T> template <class T>
@ -1061,10 +990,8 @@ namespace glTF {
Asset &operator=(const Asset &); Asset &operator=(const Asset &);
public: public:
//! Keeps info about the enabled extensions //! Keeps info about the enabled extensions
struct Extensions struct Extensions {
{
bool KHR_binary_glTF; bool KHR_binary_glTF;
bool KHR_materials_common; bool KHR_materials_common;
@ -1072,7 +999,6 @@ namespace glTF {
AssetMetadata asset; AssetMetadata asset;
// Dictionaries for each type of object // Dictionaries for each type of object
LazyDict<Accessor> accessors; LazyDict<Accessor> accessors;
@ -1097,27 +1023,19 @@ namespace glTF {
Ref<Scene> scene; Ref<Scene> scene;
public: public:
Asset(IOSystem* io = 0) Asset(IOSystem *io = 0) :
: mIOSystem(io) mIOSystem(io), asset(), accessors(*this, "accessors"), animations(*this, "animations"), buffers(*this, "buffers"), bufferViews(*this, "bufferViews"), cameras(*this, "cameras"), images(*this, "images"), materials(*this, "materials"), meshes(*this, "meshes"), nodes(*this, "nodes")
, asset()
, accessors (*this, "accessors")
, animations (*this, "animations")
, buffers (*this, "buffers")
, bufferViews (*this, "bufferViews")
, cameras (*this, "cameras")
, images (*this, "images")
, materials (*this, "materials")
, meshes (*this, "meshes")
, nodes (*this, "nodes")
//, programs (*this, "programs") //, programs (*this, "programs")
, samplers (*this, "samplers") ,
, scenes (*this, "scenes") samplers(*this, "samplers"),
scenes(*this, "scenes")
//, shaders (*this, "shaders") //, shaders (*this, "shaders")
, skins (*this, "skins") ,
skins(*this, "skins")
//, techniques (*this, "techniques") //, techniques (*this, "techniques")
, textures (*this, "textures") ,
, lights (*this, "lights", "KHR_materials_common") textures(*this, "textures"),
{ lights(*this, "lights", "KHR_materials_common") {
memset(&extensionsUsed, 0, sizeof(extensionsUsed)); memset(&extensionsUsed, 0, sizeof(extensionsUsed));
} }
@ -1130,8 +1048,7 @@ namespace glTF {
//! Search for an available name, starting from the given strings //! Search for an available name, starting from the given strings
std::string FindUniqueID(const std::string &str, const char *suffix); std::string FindUniqueID(const std::string &str, const char *suffix);
Ref<Buffer> GetBodyBuffer() Ref<Buffer> GetBodyBuffer() { return mBodyBuffer; }
{ return mBodyBuffer; }
private: private:
void ReadBinaryHeader(IOStream &stream); void ReadBinaryHeader(IOStream &stream);
@ -1141,7 +1058,7 @@ namespace glTF {
IOStream *OpenFile(const std::string &path, const char *mode, bool absolute = false); IOStream *OpenFile(const std::string &path, const char *mode, bool absolute = false);
}; };
} } // namespace glTF
// Include the implementation of the methods // Include the implementation of the methods
#include "glTFAsset.inl" #include "glTFAsset.inl"

View File

@ -56,130 +56,11 @@ using namespace glTFCommon;
namespace glTF { namespace glTF {
namespace {
#if _MSC_VER #if _MSC_VER
# pragma warning(push) # pragma warning(push)
# pragma warning(disable : 4706) # pragma warning(disable : 4706)
#endif // _MSC_VER #endif // _MSC_VER
//
// JSON Value reading helpers
//
template <class T>
struct ReadHelper {
static bool Read(Value &val, T &out) {
return val.IsInt() ? out = static_cast<T>(val.GetInt()), true : false;
}
};
template <>
struct ReadHelper<bool> {
static bool Read(Value &val, bool &out) {
return val.IsBool() ? out = val.GetBool(), true : false;
}
};
template <>
struct ReadHelper<float> {
static bool Read(Value &val, float &out) {
return val.IsNumber() ? out = static_cast<float>(val.GetDouble()), true : false;
}
};
template <unsigned int N>
struct ReadHelper<float[N]> {
static bool Read(Value &val, float (&out)[N]) {
if (!val.IsArray() || val.Size() != N) return false;
for (unsigned int i = 0; i < N; ++i) {
if (val[i].IsNumber())
out[i] = static_cast<float>(val[i].GetDouble());
}
return true;
}
};
template <>
struct ReadHelper<const char *> {
static bool Read(Value &val, const char *&out) {
return val.IsString() ? (out = val.GetString(), true) : false;
}
};
template <>
struct ReadHelper<std::string> {
static bool Read(Value &val, std::string &out) {
return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
}
};
template <class T>
struct ReadHelper<Nullable<T>> {
static bool Read(Value &val, Nullable<T> &out) {
return out.isPresent = ReadHelper<T>::Read(val, out.value);
}
};
template <>
struct ReadHelper<uint64_t> {
static bool Read(Value &val, uint64_t &out) {
return val.IsUint64() ? out = val.GetUint64(), true : false;
}
};
template <>
struct ReadHelper<int64_t> {
static bool Read(Value &val, int64_t &out) {
return val.IsInt64() ? out = val.GetInt64(), true : false;
}
};
template <class T>
inline static bool ReadValue(Value &val, T &out) {
return ReadHelper<T>::Read(val, out);
}
template <class T>
inline static bool ReadMember(Value &obj, const char *id, T &out) {
Value::MemberIterator it = obj.FindMember(id);
if (it != obj.MemberEnd()) {
return ReadHelper<T>::Read(it->value, out);
}
return false;
}
template <class T>
inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
T out;
return ReadMember(obj, id, out) ? out : defaultValue;
}
inline Value *FindMember(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd()) ? &it->value : 0;
}
inline Value *FindString(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsString()) ? &it->value : 0;
}
inline Value *FindNumber(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsNumber()) ? &it->value : 0;
}
inline Value *FindArray(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsArray()) ? &it->value : 0;
}
inline Value *FindObject(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsObject()) ? &it->value : 0;
}
} // namespace
// //
// LazyDict methods // LazyDict methods

View File

@ -56,6 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <rapidjson/error/en.h> #include <rapidjson/error/en.h>
#include <rapidjson/rapidjson.h> #include <rapidjson/rapidjson.h>
// clang-format off
#ifdef ASSIMP_API #ifdef ASSIMP_API
# include <assimp/ByteSwapper.h> # include <assimp/ByteSwapper.h>
# include <assimp/DefaultIOSystem.h> # include <assimp/DefaultIOSystem.h>
@ -80,9 +82,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# define gltf_unordered_map unordered_map # define gltf_unordered_map unordered_map
# endif # endif
#endif #endif
// clang-format on
namespace glTFCommon { namespace glTFCommon {
using rapidjson::Document;
using rapidjson::Value;
#ifdef ASSIMP_API #ifdef ASSIMP_API
using Assimp::IOStream; using Assimp::IOStream;
using Assimp::IOSystem; using Assimp::IOSystem;
@ -193,7 +200,6 @@ inline void CopyValue(const glTFCommon::mat4 &v, aiMatrix4x4 &o) {
#endif // _MSC_VER #endif // _MSC_VER
inline std::string getCurrentAssetDir(const std::string &pFile) { inline std::string getCurrentAssetDir(const std::string &pFile) {
std::string path = pFile;
int pos = std::max(int(pFile.rfind('/')), int(pFile.rfind('\\'))); int pos = std::max(int(pFile.rfind('/')), int(pFile.rfind('\\')));
if (pos == int(std::string::npos)) { if (pos == int(std::string::npos)) {
return std::string(); return std::string();
@ -262,6 +268,284 @@ void EncodeBase64(const uint8_t *in, size_t inLength, std::string &out);
#define CHECK_EXT(EXT) \ #define CHECK_EXT(EXT) \
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true; if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
//! Helper struct to represent values that might not be present
template <class T>
struct Nullable {
T value;
bool isPresent;
Nullable() :
isPresent(false) {}
Nullable(T &val) :
value(val),
isPresent(true) {}
};
//! A reference to one top-level object, which is valid
//! until the Asset instance is destroyed
template <class T>
class Ref {
std::vector<T *> *vector;
unsigned int index;
public:
Ref() :
vector(0),
index(0) {}
Ref(std::vector<T *> &vec, unsigned int idx) :
vector(&vec),
index(idx) {}
inline unsigned int GetIndex() const { return index; }
operator bool() const { return vector != 0; }
T *operator->() { return (*vector)[index]; }
T &operator*() { return *((*vector)[index]); }
};
//
// JSON Value reading helpers
//
template <class T>
struct ReadHelper {
static bool Read(Value &val, T &out) {
return val.IsInt() ? out = static_cast<T>(val.GetInt()), true : false;
}
};
template <>
struct ReadHelper<bool> {
static bool Read(Value &val, bool &out) {
return val.IsBool() ? out = val.GetBool(), true : false;
}
};
template <>
struct ReadHelper<float> {
static bool Read(Value &val, float &out) {
return val.IsNumber() ? out = static_cast<float>(val.GetDouble()), true : false;
}
};
template <unsigned int N>
struct ReadHelper<float[N]> {
static bool Read(Value &val, float (&out)[N]) {
if (!val.IsArray() || val.Size() != N) return false;
for (unsigned int i = 0; i < N; ++i) {
if (val[i].IsNumber())
out[i] = static_cast<float>(val[i].GetDouble());
}
return true;
}
};
template <>
struct ReadHelper<const char *> {
static bool Read(Value &val, const char *&out) {
return val.IsString() ? (out = val.GetString(), true) : false;
}
};
template <>
struct ReadHelper<std::string> {
static bool Read(Value &val, std::string &out) {
return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
}
};
template <class T>
struct ReadHelper<Nullable<T>> {
static bool Read(Value &val, Nullable<T> &out) {
return out.isPresent = ReadHelper<T>::Read(val, out.value);
}
};
template <>
struct ReadHelper<uint64_t> {
static bool Read(Value &val, uint64_t &out) {
return val.IsUint64() ? out = val.GetUint64(), true : false;
}
};
template <>
struct ReadHelper<int64_t> {
static bool Read(Value &val, int64_t &out) {
return val.IsInt64() ? out = val.GetInt64(), true : false;
}
};
template <class T>
inline static bool ReadValue(Value &val, T &out) {
return ReadHelper<T>::Read(val, out);
}
template <class T>
inline static bool ReadMember(Value &obj, const char *id, T &out) {
if (!obj.IsObject()) {
return false;
}
Value::MemberIterator it = obj.FindMember(id);
if (it != obj.MemberEnd()) {
return ReadHelper<T>::Read(it->value, out);
}
return false;
}
template <class T>
inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
T out;
return ReadMember(obj, id, out) ? out : defaultValue;
}
inline Value *FindMember(Value &val, const char *id) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd()) ? &it->value : nullptr;
}
template <int N>
inline void throwUnexpectedTypeError(const char (&expectedTypeName)[N], const char *memberId, const char *context, const char *extraContext) {
std::string fullContext = context;
if (extraContext && (strlen(extraContext) > 0)) {
fullContext = fullContext + " (" + extraContext + ")";
}
throw DeadlyImportError("Member \"", memberId, "\" was not of type \"", expectedTypeName, "\" when reading ", fullContext);
}
// Look-up functions with type checks. Context and extra context help the user identify the problem if there's an error.
inline Value *FindStringInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsString()) {
throwUnexpectedTypeError("string", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindNumberInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsNumber()) {
throwUnexpectedTypeError("number", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindUIntInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsUint()) {
throwUnexpectedTypeError("uint", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindArrayInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsArray()) {
throwUnexpectedTypeError("array", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindObjectInContext(Value &val, const char *memberId, const char *context, const char *extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsObject()) {
throwUnexpectedTypeError("object", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindExtensionInContext(Value &val, const char *extensionId, const char *context, const char *extraContext = nullptr) {
if (Value *extensionList = FindObjectInContext(val, "extensions", context, extraContext)) {
if (Value *extension = FindObjectInContext(*extensionList, extensionId, context, extraContext)) {
return extension;
}
}
return nullptr;
}
// Overloads when the value is the document.
inline Value *FindString(Document &doc, const char *memberId) {
return FindStringInContext(doc, memberId, "the document");
}
inline Value *FindNumber(Document &doc, const char *memberId) {
return FindNumberInContext(doc, memberId, "the document");
}
inline Value *FindUInt(Document &doc, const char *memberId) {
return FindUIntInContext(doc, memberId, "the document");
}
inline Value *FindArray(Document &val, const char *memberId) {
return FindArrayInContext(val, memberId, "the document");
}
inline Value *FindObject(Document &doc, const char *memberId) {
return FindObjectInContext(doc, memberId, "the document");
}
inline Value *FindExtension(Value &val, const char *extensionId) {
return FindExtensionInContext(val, extensionId, "the document");
}
inline Value *FindString(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsString()) ? &it->value : 0;
}
inline Value *FindObject(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsObject()) ? &it->value : 0;
}
inline Value *FindArray(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsArray()) ? &it->value : 0;
}
inline Value *FindNumber(Value &val, const char *id) {
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd() && it->value.IsNumber()) ? &it->value : 0;
}
} // namespace glTFCommon } // namespace glTFCommon
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER #endif // ASSIMP_BUILD_NO_GLTF_IMPORTER

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,35 +42,37 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file GltfExporter.h /** @file GltfExporter.h
* Declares the exporter class to write a scene to a gltf/glb file * Declares the exporter class to write a scene to a gltf/glb file
*/ */
#pragma once
#ifndef AI_GLTFEXPORTER_H_INC #ifndef AI_GLTFEXPORTER_H_INC
#define AI_GLTFEXPORTER_H_INC #define AI_GLTFEXPORTER_H_INC
#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER) #if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
#include <assimp/types.h>
#include <assimp/material.h> #include <assimp/material.h>
#include <assimp/types.h>
#include <sstream>
#include <vector>
#include <map> #include <map>
#include <memory> #include <memory>
#include <sstream>
#include <vector>
struct aiScene; struct aiScene;
struct aiNode; struct aiNode;
struct aiMaterial;
namespace glTF namespace glTFCommon {
{
template <class T> template <class T>
class Ref; class Ref;
}
namespace glTF {
class Asset; class Asset;
struct TexProperty; struct TexProperty;
struct Node; struct Node;
}
namespace Assimp } // namespace glTF
{
namespace Assimp {
class IOSystem; class IOSystem;
class IOStream; class IOStream;
class ExportProperties; class ExportProperties;
@ -79,15 +80,13 @@ namespace Assimp
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to an glTF file. */ /** Helper class to export a given scene to an glTF file. */
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
class glTFExporter class glTFExporter {
{
public: public:
/// Constructor for a specific scene to export /// Constructor for a specific scene to export
glTFExporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene, glTFExporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene,
const ExportProperties *pProperties, bool binary); const ExportProperties *pProperties, bool binary);
private: private:
const char *mFilename; const char *mFilename;
IOSystem *mIOSystem; IOSystem *mIOSystem;
std::shared_ptr<const aiScene> mScene; std::shared_ptr<const aiScene> mScene;
@ -107,12 +106,12 @@ namespace Assimp
void ExportMaterials(); void ExportMaterials();
void ExportMeshes(); void ExportMeshes();
unsigned int ExportNodeHierarchy(const aiNode *n); unsigned int ExportNodeHierarchy(const aiNode *n);
unsigned int ExportNode(const aiNode* node, glTF::Ref<glTF::Node>& parent); unsigned int ExportNode(const aiNode *node, glTFCommon::Ref<glTF::Node> & parent);
void ExportScene(); void ExportScene();
void ExportAnimations(); void ExportAnimations();
}; };
} } // namespace Assimp
#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER #endif // ASSIMP_BUILD_NO_GLTF_EXPORTER

View File

@ -65,6 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string> #include <string>
#include <vector> #include <vector>
// clang-format off
#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0) #if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
#pragma GCC diagnostic push #pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wclass-memaccess" #pragma GCC diagnostic ignored "-Wclass-memaccess"
@ -106,6 +107,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# define gltf_unordered_set unordered_set # define gltf_unordered_set unordered_set
# endif # endif
#endif #endif
// clang-format on
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
@ -113,6 +115,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace glTF2 { namespace glTF2 {
using glTFCommon::Nullable;
using glTFCommon::Ref;
using glTFCommon::IOStream; using glTFCommon::IOStream;
using glTFCommon::IOSystem; using glTFCommon::IOSystem;
using glTFCommon::shared_ptr; using glTFCommon::shared_ptr;
@ -319,44 +323,9 @@ const AttribType::Info
{ "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 } { "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
}; };
//! A reference to one top-level object, which is valid
//! until the Asset instance is destroyed
template <class T>
class Ref {
std::vector<T *> *vector;
unsigned int index;
public:
Ref() :
vector(0),
index(0) {}
Ref(std::vector<T *> &vec, unsigned int idx) :
vector(&vec),
index(idx) {}
inline unsigned int GetIndex() const { return index; }
operator bool() const { return vector != 0; }
T *operator->() { return (*vector)[index]; }
T &operator*() { return *((*vector)[index]); }
};
//! Helper struct to represent values that might not be present
template <class T>
struct Nullable {
T value;
bool isPresent;
Nullable() :
isPresent(false) {}
Nullable(T &val) :
value(val),
isPresent(true) {}
};
struct CustomExtension { struct CustomExtension {
// //
// A struct containing custom extension data added to a glTF2 file // A struct containing custom extension data added to a glTF2 file
// Has to contain Object, Array, String, Double, Uint64, and Int64 at a minimum // Has to contain Object, Array, String, Double, Uint64, and Int64 at a minimum
@ -553,7 +522,7 @@ public:
void MarkAsSpecial() { mIsSpecial = true; } void MarkAsSpecial() { mIsSpecial = true; }
bool IsSpecial() const { return mIsSpecial; } bool IsSpecial() const override { return mIsSpecial; }
std::string GetURI() { return std::string(this->id) + ".bin"; } std::string GetURI() { return std::string(this->id) + ".bin"; }
@ -849,7 +818,7 @@ struct Material : public Object {
//! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene. //! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
struct Mesh : public Object { struct Mesh : public Object {
typedef std::vector<Ref<Accessor>> AccessorList; using AccessorList = std::vector<Ref<Accessor>>;
struct Primitive { struct Primitive {
PrimitiveMode mode; PrimitiveMode mode;
@ -880,7 +849,6 @@ struct Mesh : public Object {
Mesh() {} Mesh() {}
/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
/// Get mesh data from JSON-object and place them to root asset. /// Get mesh data from JSON-object and place them to root asset.
/// \param [in] pJSON_Object - reference to pJSON-object from which data are read. /// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
/// \param [out] pAsset_Root - reference to root asset where data will be stored. /// \param [out] pAsset_Root - reference to root asset where data will be stored.
@ -1023,8 +991,8 @@ class LazyDict : public LazyDictBase {
friend class Asset; friend class Asset;
friend class AssetWriter; friend class AssetWriter;
typedef typename std::gltf_unordered_map<unsigned int, unsigned int> Dict; using Dict = typename std::gltf_unordered_map<unsigned int, unsigned int>;
typedef typename std::gltf_unordered_map<std::string, unsigned int> IdDict; using IdDict = typename std::gltf_unordered_map<std::string, unsigned int>;
std::vector<T *> mObjs; //! The read objects std::vector<T *> mObjs; //! The read objects
Dict mObjsByOIndex; //! The read objects accessible by original index Dict mObjsByOIndex; //! The read objects accessible by original index
@ -1087,7 +1055,7 @@ struct AssetMetadata {
//! Root object for a glTF asset //! Root object for a glTF asset
class Asset { class Asset {
typedef std::gltf_unordered_map<std::string, int> IdMap; using IdMap = std::gltf_unordered_map<std::string, int>;
template <class T> template <class T>
friend class LazyDict; friend class LazyDict;

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@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
// clang-format off
#ifdef ASSIMP_ENABLE_DRACO #ifdef ASSIMP_ENABLE_DRACO
// Google draco library headers spew many warnings. Bad Google, no cookie // Google draco library headers spew many warnings. Bad Google, no cookie
@ -77,8 +78,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# error glTF: KHR_draco_mesh_compression: draco library must have DRACO_MESH_COMPRESSION_SUPPORTED # error glTF: KHR_draco_mesh_compression: draco library must have DRACO_MESH_COMPRESSION_SUPPORTED
#endif #endif
#endif #endif
// clang-format on
using namespace Assimp; using namespace Assimp;
using namespace glTFCommon;
namespace glTF2 { namespace glTF2 {
@ -88,222 +91,6 @@ namespace {
// JSON Value reading helpers // JSON Value reading helpers
// //
template <class T>
struct ReadHelper {
static bool Read(Value &val, T &out) {
return val.IsInt() ? out = static_cast<T>(val.GetInt()), true : false;
}
};
template <>
struct ReadHelper<bool> {
static bool Read(Value &val, bool &out) {
return val.IsBool() ? out = val.GetBool(), true : false;
}
};
template <>
struct ReadHelper<float> {
static bool Read(Value &val, float &out) {
return val.IsNumber() ? out = static_cast<float>(val.GetDouble()), true : false;
}
};
template <unsigned int N>
struct ReadHelper<float[N]> {
static bool Read(Value &val, float (&out)[N]) {
if (!val.IsArray() || val.Size() != N) return false;
for (unsigned int i = 0; i < N; ++i) {
if (val[i].IsNumber())
out[i] = static_cast<float>(val[i].GetDouble());
}
return true;
}
};
template <>
struct ReadHelper<const char *> {
static bool Read(Value &val, const char *&out) {
return val.IsString() ? (out = val.GetString(), true) : false;
}
};
template <>
struct ReadHelper<std::string> {
static bool Read(Value &val, std::string &out) {
return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
}
};
template <>
struct ReadHelper<uint64_t> {
static bool Read(Value &val, uint64_t &out) {
return val.IsUint64() ? out = val.GetUint64(), true : false;
}
};
template <>
struct ReadHelper<int64_t> {
static bool Read(Value &val, int64_t &out) {
return val.IsInt64() ? out = val.GetInt64(), true : false;
}
};
template <class T>
struct ReadHelper<Nullable<T>> {
static bool Read(Value &val, Nullable<T> &out) {
return out.isPresent = ReadHelper<T>::Read(val, out.value);
}
};
template <class T>
inline static bool ReadValue(Value &val, T &out) {
return ReadHelper<T>::Read(val, out);
}
template <class T>
inline static bool ReadMember(Value &obj, const char *id, T &out) {
if (!obj.IsObject()) {
return false;
}
Value::MemberIterator it = obj.FindMember(id);
if (it != obj.MemberEnd()) {
return ReadHelper<T>::Read(it->value, out);
}
return false;
}
template <class T>
inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
T out;
return ReadMember(obj, id, out) ? out : defaultValue;
}
inline Value *FindMember(Value &val, const char *id) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd()) ? &it->value : nullptr;
}
template<int N>
inline void throwUnexpectedTypeError(const char (&expectedTypeName)[N], const char* memberId, const char* context, const char* extraContext) {
std::string fullContext = context;
if (extraContext && (strlen(extraContext) > 0))
{
fullContext = fullContext + " (" + extraContext + ")";
}
throw DeadlyImportError("Member \"", memberId, "\" was not of type \"", expectedTypeName, "\" when reading ", fullContext);
}
// Look-up functions with type checks. Context and extra context help the user identify the problem if there's an error.
inline Value *FindStringInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsString()) {
throwUnexpectedTypeError("string", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindNumberInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsNumber()) {
throwUnexpectedTypeError("number", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindUIntInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsUint()) {
throwUnexpectedTypeError("uint", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindArrayInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsArray()) {
throwUnexpectedTypeError("array", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindObjectInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
}
if (!it->value.IsObject()) {
throwUnexpectedTypeError("object", memberId, context, extraContext);
}
return &it->value;
}
inline Value *FindExtensionInContext(Value &val, const char *extensionId, const char* context, const char* extraContext = nullptr) {
if (Value *extensionList = FindObjectInContext(val, "extensions", context, extraContext)) {
if (Value *extension = FindObjectInContext(*extensionList, extensionId, context, extraContext)) {
return extension;
}
}
return nullptr;
}
// Overloads when the value is the document.
inline Value *FindString(Document &doc, const char *memberId) {
return FindStringInContext(doc, memberId, "the document");
}
inline Value *FindNumber(Document &doc, const char *memberId) {
return FindNumberInContext(doc, memberId, "the document");
}
inline Value *FindUInt(Document &doc, const char *memberId) {
return FindUIntInContext(doc, memberId, "the document");
}
inline Value *FindArray(Document &val, const char *memberId) {
return FindArrayInContext(val, memberId, "the document");
}
inline Value *FindObject(Document &doc, const char *memberId) {
return FindObjectInContext(doc, memberId, "the document");
}
inline Value *FindExtension(Value &val, const char *extensionId) {
return FindExtensionInContext(val, extensionId, "the document");
}
inline CustomExtension ReadExtensions(const char *name, Value &obj) { inline CustomExtension ReadExtensions(const char *name, Value &obj) {
CustomExtension ret; CustomExtension ret;
ret.name = name; ret.name = name;

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@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
// Header files, standard library. // Header files, standard library.
#include <inttypes.h> #include <cinttypes>
#include <limits> #include <limits>
#include <memory> #include <memory>

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -48,23 +47,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER) #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
#include <assimp/types.h>
#include <assimp/material.h> #include <assimp/material.h>
#include <assimp/types.h>
#include <sstream>
#include <vector>
#include <map> #include <map>
#include <memory> #include <memory>
#include <sstream>
#include <vector>
struct aiScene; struct aiScene;
struct aiNode; struct aiNode;
struct aiMaterial; struct aiMaterial;
namespace glTF2 namespace glTFCommon {
{
template <class T> template <class T>
class Ref; class Ref;
}
namespace glTF2 {
class Asset; class Asset;
struct TexProperty; struct TexProperty;
struct TextureInfo; struct TextureInfo;
@ -81,10 +82,9 @@ namespace glTF2
typedef float(vec2)[2]; typedef float(vec2)[2];
typedef float(vec3)[3]; typedef float(vec3)[3];
typedef float(vec4)[4]; typedef float(vec4)[4];
} } // namespace glTF2
namespace Assimp namespace Assimp {
{
class IOSystem; class IOSystem;
class IOStream; class IOStream;
class ExportProperties; class ExportProperties;
@ -101,10 +101,10 @@ namespace Assimp
protected: protected:
void WriteBinaryData(IOStream *outfile, std::size_t sceneLength); void WriteBinaryData(IOStream *outfile, std::size_t sceneLength);
void GetTexSampler(const aiMaterial& mat, glTF2::Ref<glTF2::Texture> texture, aiTextureType tt, unsigned int slot); void GetTexSampler(const aiMaterial &mat, glTFCommon::Ref<glTF2::Texture> texture, aiTextureType tt, unsigned int slot);
void GetMatTexProp(const aiMaterial &mat, unsigned int &prop, const char *propName, aiTextureType tt, unsigned int idx); void GetMatTexProp(const aiMaterial &mat, unsigned int &prop, const char *propName, aiTextureType tt, unsigned int idx);
void GetMatTexProp(const aiMaterial &mat, float &prop, const char *propName, aiTextureType tt, unsigned int idx); void GetMatTexProp(const aiMaterial &mat, float &prop, const char *propName, aiTextureType tt, unsigned int idx);
void GetMatTex(const aiMaterial& mat, glTF2::Ref<glTF2::Texture>& texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot); void GetMatTex(const aiMaterial &mat, glTFCommon::Ref<glTF2::Texture> &texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot);
void GetMatTex(const aiMaterial &mat, glTF2::TextureInfo &prop, aiTextureType tt, unsigned int slot); void GetMatTex(const aiMaterial &mat, glTF2::TextureInfo &prop, aiTextureType tt, unsigned int slot);
void GetMatTex(const aiMaterial &mat, glTF2::NormalTextureInfo &prop, aiTextureType tt, unsigned int slot); void GetMatTex(const aiMaterial &mat, glTF2::NormalTextureInfo &prop, aiTextureType tt, unsigned int slot);
void GetMatTex(const aiMaterial &mat, glTF2::OcclusionTextureInfo &prop, aiTextureType tt, unsigned int slot); void GetMatTex(const aiMaterial &mat, glTF2::OcclusionTextureInfo &prop, aiTextureType tt, unsigned int slot);
@ -119,7 +119,7 @@ namespace Assimp
void ExportMeshes(); void ExportMeshes();
void MergeMeshes(); void MergeMeshes();
unsigned int ExportNodeHierarchy(const aiNode *n); unsigned int ExportNodeHierarchy(const aiNode *n);
unsigned int ExportNode(const aiNode* node, glTF2::Ref<glTF2::Node>& parent); unsigned int ExportNode(const aiNode *node, glTFCommon::Ref<glTF2::Node> &parent);
void ExportScene(); void ExportScene();
void ExportAnimations(); void ExportAnimations();
@ -133,7 +133,7 @@ namespace Assimp
std::vector<unsigned char> mBodyData; std::vector<unsigned char> mBodyData;
}; };
} } // namespace Assimp
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER #endif // ASSIMP_BUILD_NO_GLTF_IMPORTER

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@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssetLib/glTF2/glTF2Importer.h" #include "AssetLib/glTF2/glTF2Importer.h"
#include "PostProcessing/MakeVerboseFormat.h" #include "PostProcessing/MakeVerboseFormat.h"
#include "AssetLib/glTF2/glTF2Asset.h" #include "AssetLib/glTF2/glTF2Asset.h"
#if !defined(ASSIMP_BUILD_NO_EXPORT) #if !defined(ASSIMP_BUILD_NO_EXPORT)
#include "AssetLib/glTF2/glTF2AssetWriter.h" #include "AssetLib/glTF2/glTF2AssetWriter.h"
#endif #endif
@ -57,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <assimp/commonMetaData.h> #include <assimp/commonMetaData.h>
#include <assimp/DefaultIOSystem.h>
#include <memory> #include <memory>
#include <unordered_map> #include <unordered_map>
@ -1536,11 +1538,9 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
if (ext) { if (ext) {
if (strcmp(ext, "jpeg") == 0) { if (strcmp(ext, "jpeg") == 0) {
ext = "jpg"; ext = "jpg";
} } else if(strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
else if(strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
ext = "kx2"; ext = "kx2";
} } else if(strcmp(ext, "basis") == 0) { //basisu
else if(strcmp(ext, "basis") == 0) { //basisu
ext = "bu"; ext = "bu";
} }

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@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_GLTF2IMPORTER_H_INC #define AI_GLTF2IMPORTER_H_INC
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/DefaultIOSystem.h>
struct aiNode; struct aiNode;