Add unittest.
parent
26bd54ae0b
commit
0f66a917e5
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@ -669,6 +669,8 @@ SET( PostProcessing_SRCS
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PostProcessing/MakeVerboseFormat.h
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PostProcessing/ScaleProcess.cpp
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PostProcessing/ScaleProcess.h
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PostProcessing/GenBoundingBoxesProcess.cpp
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PostProcessing/GenBoundingBoxesProcess.h
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)
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SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
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@ -89,7 +89,7 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
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// and kill the partially imported data
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delete pImp->Pimpl()->mScene;
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pImp->Pimpl()->mScene = NULL;
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pImp->Pimpl()->mScene = nullptr;
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}
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}
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@ -131,6 +131,10 @@ corresponding preprocessor flag to selectively disable steps.
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#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
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# include "PostProcessing/ScaleProcess.h"
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#endif
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#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
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# include "PostProcessing/GenBoundingBoxesProcess.h"
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#endif
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namespace Assimp {
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@ -246,6 +250,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
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#if (!defined ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS)
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out.push_back( new ImproveCacheLocalityProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
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out.push_back(new GenBoundingBoxesProcess);
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#endif
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}
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}
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@ -39,23 +39,38 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Defines a post-processing step to generate Axis-aligned bounding
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* volumes for all meshes.
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*/
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#pragma once
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#ifndef AI_GENBOUNDINGBOXESPROCESS_H_INC
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#define AI_GENBOUNDINGBOXESPROCESS_H_INC
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#ifndef ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
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#include "Common/BaseProcess.h"
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namespace Assimp {
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class GenBoundingBoxesProcess : public BaseProcess {
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/** Post-processing process to find axis-aligned bounding volumes for amm meshes
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* used in a scene
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*/
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class ASSIMP_API GenBoundingBoxesProcess : public BaseProcess {
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public:
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/// The class constructor.
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GenBoundingBoxesProcess();
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/// The class destructor.
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~GenBoundingBoxesProcess();
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/// Will return true, if aiProcess_GenBoundingBoxes is defined.
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bool IsActive(unsigned int pFlags) const override;
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/// The execution callback.
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void Execute(aiScene* pScene) override;
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};
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} // Namespace Assimp
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#endif // #ifndef ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
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#endif // AI_GENBOUNDINGBOXESPROCESS_H_INC
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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -40,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Defines a post processing step to split large meshes into submeshes
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/** @file Defines a post processing step to split large meshes into sub-meshes
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*/
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#ifndef AI_SPLITLARGEMESHES_H_INC
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#define AI_SPLITLARGEMESHES_H_INC
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@ -51,10 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/mesh.h>
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#include <assimp/scene.h>
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// Forward declarations
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class SplitLargeMeshesTest;
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namespace Assimp
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{
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namespace Assimp {
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class SplitLargeMeshesProcess_Triangle;
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class SplitLargeMeshesProcess_Vertex;
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@ -161,6 +161,7 @@ SET( POST_PROCESSES
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unit/utTargetAnimation.cpp
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unit/utSortByPType.cpp
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unit/utSceneCombiner.cpp
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unit/utGenBoundingBoxesProcess.cpp
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)
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SOURCE_GROUP( UnitTests\\Compiler FILES unit/CCompilerTest.c )
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@ -1,6 +1,6 @@
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ply
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format ascii 1.0
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comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.3945266037)
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comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.649942190)
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element vertex 8
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property float x
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property float y
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@ -0,0 +1,88 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include "PostProcessing/GenBoundingBoxesProcess.h"
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#include <assimp/mesh.h>
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#include <assimp/scene.h>
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using namespace Assimp;
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class utGenBoundingBoxesProcess : public ::testing::Test {
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public:
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void SetUp() override {
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mProcess = new GenBoundingBoxesProcess;
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mMesh = new aiMesh();
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mMesh->mNumVertices = 100;
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mMesh->mVertices = new aiVector3D[100];
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for (unsigned int i = 0; i < 100; ++i) {
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mMesh->mVertices[i] = aiVector3D(i, i, i);
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}
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mScene = new aiScene();
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mScene->mNumMeshes = 1;
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mScene->mMeshes = new aiMesh*[1];
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mScene->mMeshes[0] = mMesh;
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}
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void TearDown() override {
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delete mProcess;
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delete mScene;
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}
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protected:
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GenBoundingBoxesProcess *mProcess;
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aiMesh *mMesh;
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aiScene* mScene;
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};
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TEST_F(utGenBoundingBoxesProcess, executeTest) {
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mProcess->Execute(mScene);
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aiMesh* mesh = mScene->mMeshes[0];
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EXPECT_NE(nullptr, mesh);
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EXPECT_EQ(0, mesh->mAABB.mMin.x);
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EXPECT_EQ(0, mesh->mAABB.mMin.y);
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EXPECT_EQ(0, mesh->mAABB.mMin.z);
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EXPECT_EQ(99, mesh->mAABB.mMax.x);
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EXPECT_EQ(99, mesh->mAABB.mMax.y);
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EXPECT_EQ(99, mesh->mAABB.mMax.z);
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}
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