Blender: revert fix for suspicious crash in blender on windows.
parent
9e19b5103c
commit
0f2cea7ba6
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@ -123,7 +123,7 @@ namespace Blender {
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struct ObjectCompare {
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bool operator() (const Object* left, const Object* right) const {
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return ::strncmp(left->id.name, right->id.name, strlen( left->id.name ) ) == -1;
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return ::strncmp(left->id.name, right->id.name, strlen( left->id.name ) ) == 0;
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}
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};
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@ -144,7 +144,7 @@ namespace Blender {
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struct ObjectCompare {
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bool operator() (const Object* left, const Object* right) const {
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return ::strncmp( left->id.name, right->id.name, strlen( left->id.name ) ) == -1;
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return ::strncmp( left->id.name, right->id.name, strlen( left->id.name ) ) == 0;
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}
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};
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@ -387,8 +387,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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const ObjFile::Object* pCurrentObject,
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unsigned int uiMeshIndex,
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aiMesh* pMesh,
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unsigned int numIndices)
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{
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unsigned int numIndices) {
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// Checking preconditions
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ai_assert( NULL != pCurrentObject );
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@ -398,8 +397,9 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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// Get current mesh
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ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
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if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1)
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if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1 ) {
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return;
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}
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// Copy vertices of this mesh instance
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pMesh->mNumVertices = numIndices;
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@ -427,27 +427,25 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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// Copy vertices, normals and textures into aiMesh instance
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unsigned int newIndex = 0, outIndex = 0;
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for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ )
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{
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for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ ) {
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// Get source face
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ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
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// Copy all index arrays
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for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
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{
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for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ ) {
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const unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
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if ( vertex >= pModel->m_Vertices.size() )
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if ( vertex >= pModel->m_Vertices.size() ) {
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throw DeadlyImportError( "OBJ: vertex index out of range" );
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}
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pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
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// Copy all normals
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if ( !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_pNormals->size())
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{
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if ( !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_pNormals->size()) {
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const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex );
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if ( normal >= pModel->m_Normals.size() )
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throw DeadlyImportError("OBJ: vertex normal index out of range");
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if ( normal >= pModel->m_Normals.size() ) {
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throw DeadlyImportError( "OBJ: vertex normal index out of range" );
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}
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pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
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}
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@ -544,20 +542,21 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
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// ------------------------------------------------------------------------------------------------
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// Add clamp mode property to material if necessary
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void ObjFileImporter::addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode)
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{
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ai_assert( NULL != mat);
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mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_U(type, 0));
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mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_V(type, 0));
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void ObjFileImporter::addTextureMappingModeProperty( aiMaterial* mat, aiTextureType type, int clampMode) {
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if ( nullptr == mat ) {
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return;
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}
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mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_U( type, 0 ) );
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mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_V( type, 0 ) );
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}
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// ------------------------------------------------------------------------------------------------
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// Creates the material
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void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene )
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{
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ai_assert( NULL != pScene );
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if ( NULL == pScene )
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void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene ) {
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if ( NULL == pScene ) {
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return;
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}
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const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size();
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pScene->mNumMaterials = 0;
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@ -37,8 +37,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef OBJ_FILE_IMPORTER_H_INC
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#define OBJ_FILE_IMPORTER_H_INC
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@ -49,11 +47,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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struct aiMesh;
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struct aiNode;
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namespace Assimp
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{
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namespace Assimp {
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namespace ObjFile
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{
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namespace ObjFile {
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struct Object;
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struct Model;
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}
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@ -62,8 +58,7 @@ struct Model;
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/// \class ObjFileImporter
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/// \brief Imports a waveform obj file
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// ------------------------------------------------------------------------------------------------
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class ObjFileImporter : public BaseImporter
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{
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class ObjFileImporter : public BaseImporter {
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public:
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/// \brief Default constructor
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ObjFileImporter();
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@ -77,7 +72,6 @@ public:
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
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private:
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//! \brief Appends the supported extension.
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const aiImporterDesc* GetInfo () const;
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