One map to rule them all
parent
13bba4fb4c
commit
0eec1c1d4a
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@ -442,16 +442,15 @@ namespace Assimp {
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void FBXConverter::GetUniqueName(const std::string &name, std::string &uniqueName)
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void FBXConverter::GetUniqueName(const std::string &name, std::string &uniqueName)
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{
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{
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uniqueName = name;
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uniqueName = name;
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auto it_pair = mNodeNameInstances.insert({ name, 0 }); // duplicate node name instance count
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auto it_pair = mNodeNames.insert({ name, 0 }); // duplicate node name instance count
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unsigned int& i = it_pair.first->second;
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unsigned int& i = it_pair.first->second;
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auto uniqueIt_pair = mNodeNames.insert(uniqueName);
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while (!it_pair.second)
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while (!uniqueIt_pair.second)
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{
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{
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i++;
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i++;
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std::stringstream ext;
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std::ostringstream ext;
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ext << name << std::setfill('0') << std::setw(3) << i;
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ext << name << std::setfill('0') << std::setw(3) << i;
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uniqueName = ext.str();
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uniqueName = ext.str();
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uniqueIt_pair = mNodeNames.insert(uniqueName);
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it_pair = mNodeNames.insert({ uniqueName, 0 });
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}
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}
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}
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}
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@ -462,10 +462,7 @@ private:
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NodeAnimBitMap node_anim_chain_bits;
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NodeAnimBitMap node_anim_chain_bits;
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// number of nodes with the same name
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// number of nodes with the same name
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using NodeAnimNameMap = std::unordered_map<std::string, unsigned int>;
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using NodeNameCache = std::unordered_map<std::string, unsigned int>;
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NodeAnimNameMap mNodeNameInstances;
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using NodeNameCache = std::unordered_set<std::string>;
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NodeNameCache mNodeNames;
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NodeNameCache mNodeNames;
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double anim_fps;
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double anim_fps;
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