Add aiFreeScene() API for symmetry with aiCopyScene.
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@ -64,6 +64,7 @@ ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex
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return Exporter().GetExportFormatDescription(pIndex);
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return Exporter().GetExportFormatDescription(pIndex);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiCopyScene(const aiScene* pIn, aiScene** pOut)
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ASSIMP_API void aiCopyScene(const aiScene* pIn, aiScene** pOut)
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{
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{
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@ -74,6 +75,16 @@ ASSIMP_API void aiCopyScene(const aiScene* pIn, aiScene** pOut)
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SceneCombiner::CopyScene(pOut,pIn,true);
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SceneCombiner::CopyScene(pOut,pIn,true);
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}
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn)
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{
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// note: aiReleaseImport() is also able to delete scene copies, but in addition
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// it also handles scenes with import metadata.
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delete pIn;
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiReturn aiExportScene( const aiScene* pScene, const char* pFormatId, const char* pFileName, unsigned int pPreprocessing )
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ASSIMP_API aiReturn aiExportScene( const aiScene* pScene, const char* pFormatId, const char* pFileName, unsigned int pPreprocessing )
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{
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{
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@ -95,16 +95,22 @@ ASSIMP_API const C_STRUCT aiExportFormatDesc* aiGetExportFormatDescription( size
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// --------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------
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/** Create a modifyable copy of a scene.
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/** Create a modifiable copy of a scene.
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* This is useful to import files via Assimp, change their topology and
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* This is useful to import files via Assimp, change their topology and
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* export them again. Since the scene returned by the various importer functions
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* export them again. Since the scene returned by the various importer functions
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* is const, a modifyable copy is needed.
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* is const, a modifiable copy is needed.
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* @param pIn Valid scene to be copied
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* @param pIn Valid scene to be copied
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* @param pOut Receives a modifyable copy of the scene.
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* @param pOut Receives a modifyable copy of the scene. Use aiFreeScene() to
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* delete it again.
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*/
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*/
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ASSIMP_API void aiCopyScene(const C_STRUCT aiScene* pIn,
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ASSIMP_API void aiCopyScene(const C_STRUCT aiScene* pIn,
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C_STRUCT aiScene** pOut);
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C_STRUCT aiScene** pOut);
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// --------------------------------------------------------------------------------
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/** Frees a scene copy created using aiCopyScene() */
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ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn);
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// --------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------
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/** Exports the given scene to a chosen file format and writes the result file(s) to disk.
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/** Exports the given scene to a chosen file format and writes the result file(s) to disk.
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* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
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* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
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