diff --git a/code/FBX/FBXConverter.cpp b/code/FBX/FBXConverter.cpp index 9906fcdf8..2c72702c6 100644 --- a/code/FBX/FBXConverter.cpp +++ b/code/FBX/FBXConverter.cpp @@ -1407,15 +1407,12 @@ namespace Assimp { const std::vector& indices = shapeGeometry->GetIndices(); animMesh->mName.Set(FixAnimMeshName(shapeGeometry->Name())); for (size_t j = 0; j < indices.size(); j++) { - const unsigned int o_index = indices.at(j); - //unsigned int index = translateIndexMap[indices.at(j)]; unsigned int index = indices.at(j); aiVector3D vertex = vertices.at(j); aiVector3D normal = normals.at(j); unsigned int count = 0; const unsigned int* outIndices = mesh.ToOutputVertexIndex(index, count); for (unsigned int k = 0; k < count; k++) { - //unsigned int index = outIndices[k]; unsigned int index = translateIndexMap[outIndices[k]]; animMesh->mVertices[index] += vertex;