- Add first prototype for CMake enviroment.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@390 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
kimmi 2009-04-18 00:10:16 +00:00
parent 00729f83f7
commit 0ec4348188
3 changed files with 644 additions and 0 deletions

22
CMakeLists.txt 100644
View File

@ -0,0 +1,22 @@
cmake_minimum_required( VERSION 2.6 )
PROJECT( AssetImporter )
SET( CMAKE_CURRENT_SOURCE_DIR ${CMAKE_HOME_DIRECTORY}/code )
SET( CMAKE_CURRENT_BINARY_DIR ${CMAKE_HOME_DIRECTORY}/bin )
INCLUDE_DIRECTORIES(
include
)
SET( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_HOME_DIRECTORY}/lib )
SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_HOME_DIRECTORY}/bin )
# Libs
add_subdirectory( code/ )
IF( WIN32 )
add_subdirectory( tools/assimp_view/ )
ENDIF( WIN32 )

558
code/CMakeLists.txt 100644
View File

@ -0,0 +1,558 @@
SET( HEADER_PATH ../include/ )
SOURCE_GROUP( Logging FILES
${HEADER_PATH}/DefaultLogger.h
${HEADER_PATH}/IOStream.h
${HEADER_PATH}/LogStream.h
${HEADER_PATH}/Logger.h
${HEADER_PATH}/NullLogger.h
Win32DebugLogStream.h
DefaultLogger.cpp
FileLogStream.h
)
SOURCE_GROUP( Common FILES
aiAssert.cpp
fast_atof.h
qnan.h
BaseImporter.cpp
BaseImporter.h
BaseProcess.cpp
BaseProcess.h
ByteSwap.h
ProcessHelper.h
DefaultIOStream.cpp
DefaultIOStream.h
DefaultIOSystem.cpp
DefaultIOSystem.h
Hash.h
Importer.cpp
IFF.h
ParsingUtils.h
StdOStreamLogStream.h
StreamReader.h
StringComparison.h
)
SOURCE_GROUP( 3DS FILES
3DSConverter.cpp
3DSHelper.h
3DSLoader.cpp
3DSLoader.h
)
SOURCE_GROUP( AC FILES
ACLoader.cpp
ACLoader.h
)
SOURCE_GROUP( ASE FILES
ASELoader.cpp
ASELoader.h
ASEParser.cpp
ASEParser.h
)
SOURCE_GROUP( B3D FILES
B3DImporter.cpp
B3DImporter.h
)
SOURCE_GROUP( BVH FILES
BVHLoader.cpp
BVHLoader.h
)
SOURCE_GROUP(Collada FILES
ColladaHelper.h
ColladaLoader.cpp
ColladaLoader.h
ColladaParser.cpp
ColladaParser.h
)
SOURCE_GROUP(DXF FILES
DXFLoader.cpp
DXFLoader.h
)
SOURCE_GROUP(HMP FILES
HMPFileData.h
HMPLoader.cpp
HMPLoader.h
HalfLifeFileData.h
)
SOURCE_GROUP(Irr FILES
IRRLoader.cpp
IRRLoader.h
IRRMeshLoader.cpp
IRRMeshLoader.h
IRRShared.cpp
IRRShared.h
)
SOURCE_GROUP(LWO FILES
LWOAnimation.cpp
LWOAnimation.h
LWOBLoader.cpp
LWOFileData.h
LWOLoader.cpp
LWOLoader.h
LWOMaterial.cpp
)
SOURCE_GROUP(LWS FILES
LWSLoader.cpp
LWSLoader.h
)
SOURCE_GROUP(MD2 FILES
MD2FileData.h
MD2Loader.cpp
MD2Loader.h
MD2NormalTable.h
)
SOURCE_GROUP( MD3 FILES
MD3FileData.h
MD3Loader.cpp
MD3Loader.h
)
SOURCE_GROUP( MD5 FILES
MD5Loader.cpp
MD5Loader.h
MD5Parser.cpp
MD5Parser.h
)
SOURCE_GROUP( MDC FILES
MDCFileData.h
MDCLoader.cpp
MDCLoader.h
MDCNormalTable.h
)
SOURCE_GROUP( MDL FILES
MDLDefaultColorMap.h
MDLFileData.h
MDLLoader.cpp
MDLLoader.h
MDLMaterialLoader.cpp
)
SOURCE_GROUP( MaterialSystem FILES
MaterialSystem.cpp
MaterialSystem.h
)
SOURCE_GROUP( NFF FILES
NFFLoader.cpp
NFFLoader.h
)
SOURCE_GROUP( OFFFormat FILES
OFFLoader.cpp
OFFLoader.h
)
SOURCE_GROUP( Obj FILES
ObjFileData.h
ObjFileImporter.cpp
ObjFileImporter.h
ObjFileMtlImporter.cpp
ObjFileMtlImporter.h
ObjFileParser.cpp
ObjFileParser.h
ObjTools.h
)
SOURCE_GROUP( Ply FILES
PlyLoader.cpp
PlyLoader.h
PlyParser.cpp
PlyParser.h
)
SOURCE_GROUP( PostProcessing FILES
CalcTangentsProcess.cpp
CalcTangentsProcess.h
ComputeUVMappingProcess.cpp
ComputeUVMappingProcess.h
ConvertToLHProcess.cpp
ConvertToLHProcess.h
FindDegenerates.cpp
FindDegenerates.h
FindInstancesProcess.cpp
FindInstancesProcess.h
FindInvalidDataProcess.cpp
FindInvalidDataProcess.h
FixNormalsStep.cpp
FixNormalsStep.h
GenFaceNormalsProcess.cpp
GenFaceNormalsProcess.h
GenVertexNormalsProcess.cpp
GenVertexNormalsProcess.h
GenericProperty.h
PretransformVertices.cpp
PretransformVertices.h
ImproveCacheLocality.cpp
ImproveCacheLocality.h
JoinVerticesProcess.cpp
JoinVerticesProcess.h
LimitBoneWeightsProcess.cpp
LimitBoneWeightsProcess.h
RemoveComments.cpp
RemoveComments.h
RemoveRedundantMaterials.cpp
RemoveRedundantMaterials.h
RemoveVCProcess.cpp
RemoveVCProcess.h
SGSpatialSort.cpp
SGSpatialSort.h
SceneCombiner.cpp
SceneCombiner.h
ScenePreprocessor.cpp
ScenePreprocessor.h
SkeletonMeshBuilder.cpp
SkeletonMeshBuilder.h
SmoothingGroups.h
SortByPTypeProcess.cpp
SortByPTypeProcess.h
SpatialSort.cpp
SpatialSort.h
SplitLargeMeshes.cpp
SplitLargeMeshes.h
StandardShapes.cpp
StandardShapes.h
TargetAnimation.cpp
TargetAnimation.h
TerragenLoader.cpp
TerragenLoader.h
TextureTransform.cpp
TextureTransform.h
TriangulateProcess.cpp
TriangulateProcess.h
ValidateDataStructure.cpp
ValidateDataStructure.h
VertexTriangleAdjacency.cpp
VertexTriangleAdjacency.h
)
SOURCE_GROUP( Q3D FILES
Q3DLoader.cpp
Q3DLoader.h
)
SOURCE_GROUP( Raw FILES
RawLoader.cpp
RawLoader.h
)
SOURCE_GROUP( SMD FILES
SMDLoader.cpp
SMDLoader.h
)
SOURCE_GROUP( STL FILES
STLLoader.cpp
STLLoader.h
)
SOURCE_GROUP( Unreal FILES
UnrealLoader.cpp
UnrealLoader.h
)
SOURCE_GROUP( XFile FILES
XFileHelper.h
XFileImporter.cpp
XFileImporter.h
XFileParser.cpp
XFileParser.h
)
SOURCE_GROUP( Extra FILES
extra/MakeVerboseFormat.cpp
extra/MakeVerboseFormat.h
extra/MD4FileData.h
)
SOURCE_GROUP( IrrXML FILES
irrXMLWrapper.h
../contrib/irrXML/CXMLReaderImpl.h
../contrib/irrXML/heapsort.h
../contrib/irrXML/irrArray.h
../contrib/irrXML/irrString.h
../contrib/irrXML/irrTypes.h
../contrib/irrXML/irrXML.cpp
../contrib/irrXML/irrXML.h
)
SOURCE_GROUP( zlib FILES
../contrib/zlib/adler32.c
../contrib/zlib/compress.c
../contrib/zlib/crc32.c
../contrib/zlib/crc32.h
../contrib/zlib/deflate.c
../contrib/zlib/deflate.h
../contrib/zlib/inffast.c
../contrib/zlib/inffast.h
../contrib/zlib/inffixed.h
../contrib/zlib/inflate.c
../contrib/zlib/inflate.h
../contrib/zlib/inftrees.c
../contrib/zlib/inftrees.h
../contrib/zlib/trees.c
../contrib/zlib/trees.h
../contrib/zlib/zconf.h
../contrib/zlib/zconf.in.h
../contrib/zlib/zlib.h
../contrib/zlib/zutil.c
../contrib/zlib/zutil.h
)
ADD_LIBRARY( assimp SHARED
${HEADER_PATH}/DefaultLogger.h
${HEADER_PATH}/IOStream.h
${HEADER_PATH}/IOSystem.h
${HEADER_PATH}/LogStream.h
${HEADER_PATH}/Logger.h
${HEADER_PATH}/NullLogger.h
${HEADER_PATH}/TDepGraphNode.h
${HEADER_PATH}/aiAnim.h
${HEADER_PATH}/aiAssert.h
${HEADER_PATH}/aiCamera.h
${HEADER_PATH}/aiConfig.h
${HEADER_PATH}/aiDefines.h
${HEADER_PATH}/aiFileIO.h
${HEADER_PATH}/aiLight.h
${HEADER_PATH}/aiMaterial.h
${HEADER_PATH}/aiMatrix3x3.h
${HEADER_PATH}/aiMatrix4x4.h
${HEADER_PATH}/aiMesh.h
${HEADER_PATH}/aiPostProcess.h
${HEADER_PATH}/aiQuaternion.h
${HEADER_PATH}/aiScene.h
${HEADER_PATH}/aiTexture.h
${HEADER_PATH}/aiTypes.h
${HEADER_PATH}/aiVector2D.h
${HEADER_PATH}/aiVector3D.h
${HEADER_PATH}/aiVersion.h
${HEADER_PATH}/assimp.h
3DSConverter.cpp
3DSHelper.h
3DSLoader.cpp
3DSLoader.h
ACLoader.cpp
ACLoader.h
ASELoader.cpp
ASELoader.h
ASEParser.cpp
ASEParser.h
Assimp.cpp
AssimpPCH.cpp
AssimpPCH.h
B3DImporter.cpp
B3DImporter.h
BVHLoader.cpp
BVHLoader.h
BaseImporter.cpp
BaseImporter.h
BaseProcess.cpp
BaseProcess.h
ByteSwap.h
CalcTangentsProcess.cpp
CalcTangentsProcess.h
ColladaHelper.h
ColladaLoader.cpp
ColladaLoader.h
ColladaParser.cpp
ColladaParser.h
ComputeUVMappingProcess.cpp
ComputeUVMappingProcess.h
ConvertToLHProcess.cpp
ConvertToLHProcess.h
DXFLoader.cpp
DXFLoader.h
DefaultIOStream.cpp
DefaultIOStream.h
DefaultIOSystem.cpp
DefaultIOSystem.h
DefaultLogger.cpp
FileLogStream.h
FindDegenerates.cpp
FindDegenerates.h
FindInstancesProcess.cpp
FindInstancesProcess.h
FindInvalidDataProcess.cpp
FindInvalidDataProcess.h
FixNormalsStep.cpp
FixNormalsStep.h
GenFaceNormalsProcess.cpp
GenFaceNormalsProcess.h
GenVertexNormalsProcess.cpp
GenVertexNormalsProcess.h
GenericProperty.h
HMPFileData.h
HMPLoader.cpp
HMPLoader.h
HalfLifeFileData.h
Hash.h
IFF.h
IRRLoader.cpp
IRRLoader.h
IRRMeshLoader.cpp
IRRMeshLoader.h
IRRShared.cpp
IRRShared.h
Importer.cpp
ImproveCacheLocality.cpp
ImproveCacheLocality.h
JoinVerticesProcess.cpp
JoinVerticesProcess.h
LWOAnimation.cpp
LWOAnimation.h
LWOBLoader.cpp
LWOFileData.h
LWOLoader.cpp
LWOLoader.h
LWOMaterial.cpp
LWSLoader.cpp
LWSLoader.h
LimitBoneWeightsProcess.cpp
LimitBoneWeightsProcess.h
MD2FileData.h
MD2Loader.cpp
MD2Loader.h
MD2NormalTable.h
MD3FileData.h
MD3Loader.cpp
MD3Loader.h
MD5Loader.cpp
MD5Loader.h
MD5Parser.cpp
MD5Parser.h
MDCFileData.h
MDCLoader.cpp
MDCLoader.h
MDCNormalTable.h
MDLDefaultColorMap.h
MDLFileData.h
MDLLoader.cpp
MDLLoader.h
MDLMaterialLoader.cpp
MaterialSystem.cpp
MaterialSystem.h
NFFLoader.cpp
NFFLoader.h
OFFLoader.cpp
OFFLoader.h
ObjFileData.h
ObjFileImporter.cpp
ObjFileImporter.h
ObjFileMtlImporter.cpp
ObjFileMtlImporter.h
ObjFileParser.cpp
ObjFileParser.h
ObjTools.h
ParsingUtils.h
PlyLoader.cpp
PlyLoader.h
PlyParser.cpp
PlyParser.h
PretransformVertices.cpp
PretransformVertices.h
ProcessHelper.h
Q3DLoader.cpp
Q3DLoader.h
RawLoader.cpp
RawLoader.h
RemoveComments.cpp
RemoveComments.h
RemoveRedundantMaterials.cpp
RemoveRedundantMaterials.h
RemoveVCProcess.cpp
RemoveVCProcess.h
SGSpatialSort.cpp
SGSpatialSort.h
SMDLoader.cpp
SMDLoader.h
STLLoader.cpp
STLLoader.h
SceneCombiner.cpp
SceneCombiner.h
ScenePreprocessor.cpp
ScenePreprocessor.h
SkeletonMeshBuilder.cpp
SkeletonMeshBuilder.h
SmoothingGroups.h
SortByPTypeProcess.cpp
SortByPTypeProcess.h
SpatialSort.cpp
SpatialSort.h
SplitLargeMeshes.cpp
SplitLargeMeshes.h
StandardShapes.cpp
StandardShapes.h
StdOStreamLogStream.h
StreamReader.h
StringComparison.h
TargetAnimation.cpp
TargetAnimation.h
TerragenLoader.cpp
TerragenLoader.h
TextureTransform.cpp
TextureTransform.h
TriangulateProcess.cpp
TriangulateProcess.h
UnrealLoader.cpp
UnrealLoader.h
ValidateDataStructure.cpp
ValidateDataStructure.h
VertexTriangleAdjacency.cpp
VertexTriangleAdjacency.h
Win32DebugLogStream.h
XFileHelper.h
XFileImporter.cpp
XFileImporter.h
XFileParser.cpp
XFileParser.h
aiAssert.cpp
fast_atof.h
irrXMLWrapper.h
qnan.h
extra/MakeVerboseFormat.cpp
extra/MakeVerboseFormat.h
extra/MD4FileData.h
../contrib/irrXML/CXMLReaderImpl.h
../contrib/irrXML/heapsort.h
../contrib/irrXML/irrArray.h
../contrib/irrXML/irrString.h
../contrib/irrXML/irrTypes.h
../contrib/irrXML/irrXML.cpp
../contrib/irrXML/irrXML.h
../contrib/zlib/adler32.c
../contrib/zlib/compress.c
../contrib/zlib/crc32.c
../contrib/zlib/crc32.h
../contrib/zlib/deflate.c
../contrib/zlib/deflate.h
../contrib/zlib/inffast.c
../contrib/zlib/inffast.h
../contrib/zlib/inffixed.h
../contrib/zlib/inflate.c
../contrib/zlib/inflate.h
../contrib/zlib/inftrees.c
../contrib/zlib/inftrees.h
../contrib/zlib/trees.c
../contrib/zlib/trees.h
../contrib/zlib/zconf.h
../contrib/zlib/zconf.in.h
../contrib/zlib/zlib.h
../contrib/zlib/zutil.c
../contrib/zlib/zutil.h
)
ADD_DEFINITIONS(-DASSIMP_BUILD_DLL_EXPORT)

View File

@ -0,0 +1,64 @@
# Make sure the compiler can find include files from our Hello library.
include_directories (
${AssetImporter_SOURCE_DIR}/include
${AssetImporter_SOURCE_DIR}/code
)
# Make sure the linker can find the Hello library once it is built.
link_directories (${AssetImporter_BINARY_DIR} ${AssetImporter_BINARY_DIR}/lib)
# Add executable called "helloDemo" that is built from the source files
# "demo.cxx" and "demo_b.cxx". The extensions are automatically found.
add_executable( assimp_viewer WIN32
AnimEvaluator.cpp
Background.cpp
Display.cpp
HelpDialog.cpp
Input.cpp
LogDisplay.cpp
LogWindow.cpp
Material.cpp
MeshRenderer.cpp
MessageProc.cpp
Normals.cpp
SceneAnimator.cpp
Shaders.cpp
assimp_view.cpp
stdafx.cpp
)
IF( WIN32 )
SET( PSDK_PATH "C:/Program Files/Microsoft Platform SDK/Bin" )
SET( PSDK_INC "C:/Program Files/Microsoft Platform SDK/Include" )
FIND_PATH(DX9_INCLUDE_PATH d3d9.h
PATHS
"$ENV{DXSDK_DIR}/Include"
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Include"
DOC "The directory where D3D9.h resides")
FIND_LIBRARY(D3D9_LIBRARY d3d9.lib
PATHS
"$ENV{DXSDK_DIR}/Lib/x86"
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
DOC "The directory where d3d9.lib resides")
FIND_LIBRARY(D3DX9_LIBRARY d3dx9.lib
PATHS
"$ENV{DXSDK_DIR}/Lib/x86"
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
DOC "The directory where d3dx9.lib resides")
SET( DX9_LIBRARIES ${D3D9_LIBRARY} ${D3DX9_LIBRARY} )
FIND_LIBRARY( WIN32_COMCTRL comctl32.lib
PATHS
"C:/Programme/Microsoft Platform SDK for Windows Server 2003 R2/Lib"
DOC "Path to psdk"
)
ENDIF( WIN32 )
# Link the executable to the Hello library.
target_link_libraries ( assimp_viewer assimp ${DX9_LIBRARIES} comctl32.lib Winmm.lib )