Merge pull request #1 from assimp/master

Pull from master 12-17-2015
pull/725/head
John Carlson 2015-12-17 09:53:56 -05:00
commit 0ebab2ef23
667 changed files with 205851 additions and 183655 deletions

22
.editorconfig 100644
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@ -0,0 +1,22 @@
# See <http://EditorConfig.org> for details
root = true
[CMakeLists.txt,*.cmake{,.in}]
end_of_line = lf
insert_final_newline = true
trim_trailing_whitespace = true
indent_size = 2
indent_style = space
[*.h.in]
end_of_line = lf
insert_final_newline = true
trim_trailing_whitespace = true
indent_size = 4
indent_style = space
[*.txt]
end_of_line = lf
insert_final_newline = true
trim_trailing_whitespace = true

8
.gitattributes vendored 100644
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@ -0,0 +1,8 @@
# Declare files that will always have LF line endings on checkout.
*.cpp text eol=lf
*.h text eol=lf
*.c text eol=lf
*.hpp text eol=lf
*.txt text eol=lf
*.cmake text eol=lf
*.sh text eol=lf

13
.gitignore vendored
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@ -1,3 +1,4 @@
.idea
build
.project
*.kdev4*
@ -59,3 +60,15 @@ test/gtest/src/gtest-stamp/gtest-gitclone-lastrun.txt
Assimp.opensdf
contrib/zlib/CTestTestfile.cmake
ipch/assimp_viewer-44bbbcd1/assimp_viewerd-ccc45335.ipch
bin64/assimp-vc140-mt.dll
bin64/assimp-vc140-mtd.dll
lib64/assimp-vc140-mt.exp
lib64/assimp-vc140-mtd.exp
lib64/assimp-vc140-mtd.ilk
lib64/assimp-vc140-mtd.pdb
bin64/assimp-vc120-mt.dll
bin64/assimp-vc120-mtd.dll
lib64/assimp-vc120-mtd.pdb
lib64/assimp-vc120-mtd.ilk
lib64/assimp-vc120-mtd.exp
lib64/assimp-vc120-mt.exp

16
.travis.sh 100755
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@ -0,0 +1,16 @@
function generate()
{
cmake -G "Unix Makefiles" -DASSIMP_ENABLE_BOOST_WORKAROUND=YES -DASSIMP_NO_EXPORT=$TRAVIS_NO_EXPORT -DBUILD_SHARED_LIBS=$SHARED_BUILD
}
if [ $ANDROID ]; then
ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni
else
generate \
&& make \
&& sudo make install \
&& sudo ldconfig \
&& (cd test/unit; ../../bin/unit) \
&& (cd test/regression; chmod 755 run.py; ./run.py; \
chmod 755 result_checker.py; ./result_checker.py)
fi

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@ -28,18 +28,4 @@ install:
- if [ $ANDROID ]; then wget -c http://dl.google.com/android/ndk/android-ndk-${PV}-${PLATF}.tar.bz2 && tar xf android-ndk-${PV}-${PLATF}.tar.bz2 ; fi
script:
- if [ $ANDROID ]; then
ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni ;
else
cmake -G "Unix Makefiles" -DASSIMP_ENABLE_BOOST_WORKAROUND=YES -DASSIMP_NO_EXPORT=$TRAVIS_NO_EXPORT -DBUILD_SHARED_LIBS=$SHARED_BUILD ;
make ;
sudo make install ;
sudo ldconfig ;
cd test/unit ;
../../bin/unit ;
cd ../regression ;
chmod 755 run.py ;
./run.py ;
chmod 755 result_checker.py ;
./result_checker.py;
fi
- . ./.travis.sh

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@ -10,30 +10,33 @@ endif(NOT BUILD_SHARED_LIBS)
# Define here the needed parameters
set (ASSIMP_VERSION_MAJOR 3)
set (ASSIMP_VERSION_MINOR 1)
set (ASSIMP_VERSION_PATCH 1) # subversion revision?
set (ASSIMP_VERSION_MINOR 2)
set (ASSIMP_VERSION_PATCH 0) # subversion revision?
set (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
set (ASSIMP_SOVERSION 3)
set (PROJECT_VERSION "${ASSIMP_VERSION}")
set(ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources")
# Needed for openddl_parser config, no use of c++11 at this moment
add_definitions( -DOPENDDL_NO_USE_CPP11 )
# Get the current working branch
execute_process(
COMMAND git rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
# Get the latest abbreviated commit hash of the working branch
execute_process(
COMMAND git log -1 --format=%h
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
if(NOT GIT_COMMIT_HASH)
@ -62,9 +65,11 @@ if( CMAKE_COMPILER_IS_MINGW )
endif()
if((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW)
set(CMAKE_CXX_FLAGS "-fPIC") # this is a very important switch and some libraries seem now to have it....
if (BUILD_SHARED_LIBS AND CMAKE_SIZEOF_VOID_P EQUAL 8) # -fPIC is only required for shared libs on 64 bit
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
endif()
# hide all not-exported symbols
set(CMAKE_CXX_FLAGS "-fvisibility=hidden -Wall" )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall" )
elseif(MSVC)
# enable multi-core compilation with MSVC
add_definitions(/MP)
@ -93,7 +98,11 @@ SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE PATH
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE PATH
"Path the tool executables are installed to." )
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfitx for lib, samples and tools")
IF (CMAKE_BUILD_TYPE STREQUAL "Release")
SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
ELSE()
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
ENDIF()
# Only generate this target if no higher-level project already has
IF (NOT TARGET uninstall)
@ -114,7 +123,9 @@ IF ( ASSIMP_ENABLE_BOOST_WORKAROUND )
MESSAGE( STATUS "Building a non-boost version of Assimp." )
ELSE ( ASSIMP_ENABLE_BOOST_WORKAROUND )
SET( Boost_DETAILED_FAILURE_MSG ON )
SET( Boost_ADDITIONAL_VERSIONS "1.47" "1.47.0" "1.48.0" "1.48" "1.49" "1.49.0" "1.50" "1.50.0" "1.51" "1.51.0" "1.52.0" "1.53.0" "1.54.0" "1.55" "1.55.0" "1.56" "1.56.0" "1.57" "1.57.0" "1.58" "1.58.0" )
IF ( NOT Boost_ADDITIONAL_VERSIONS )
SET( Boost_ADDITIONAL_VERSIONS "1.47" "1.47.0" "1.48.0" "1.48" "1.49" "1.49.0" "1.50" "1.50.0" "1.51" "1.51.0" "1.52.0" "1.53.0" "1.54.0" "1.55" "1.55.0" "1.56" "1.56.0" "1.57" "1.57.0" "1.58" "1.58.0" "1.59" "1.59.0")
ENDIF ( NOT Boost_ADDITIONAL_VERSIONS )
FIND_PACKAGE( Boost )
IF ( NOT Boost_FOUND )
MESSAGE( FATAL_ERROR
@ -132,6 +143,8 @@ configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${C
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
FIND_PACKAGE( DirectX )
option ( ASSIMP_NO_EXPORT
"Disable Assimp's export functionality."
OFF
@ -241,9 +254,9 @@ option ( ASSIMP_BUILD_ASSIMP_TOOLS
ON
)
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
IF ( WIN32 )
IF ( WIN32 AND DirectX_FOUND )
ADD_SUBDIRECTORY( tools/assimp_view/ )
ENDIF ( WIN32 )
ENDIF ( WIN32 AND DirectX_FOUND )
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
@ -327,3 +340,31 @@ if(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
include(CPack)
include(DebSourcePPA)
endif()
if(WIN32)
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(BIN_DIR "${PROJECT_SOURCE_DIR}/bin64/")
set(LIB_DIR "${PROJECT_SOURCE_DIR}/lib64/")
elseif()
set(BIN_DIR "${PROJECT_SOURCE_DIR}/bin32/")
set(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
endif()
if(MSVC12)
set(ASSIMP_MSVC_VERSION "vc120")
elseif(MSVC14)
set(ASSIMP_MSVC_VERSION "vc140")
endif(MSVC12)
if(MSVC12 OR MSVC14)
add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
endif(MSVC12 OR MSVC14)
endif (WIN32)

12
CodeConventions.md 100644
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@ -0,0 +1,12 @@
Open Asset Import Library Coding Conventions
==
If you want to participate as a developer in the **Open Asset Import Library** please read and respect the following coding conventions. This will ensure consistency throughout the codebase and help all the Open Asset Import Library users.
Spacing
==
* Use UNIX-style line endings (LF)
* Remove any trailing whitespace
* Expand tabs to 4 spaces

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@ -1,14 +0,0 @@
===============================================
The Asset-Importer-Library Coding conventions
===============================================
If you want to participate to the Asset-Importer_Library please have a look
onto these coding conventions and try to follow them. They are more or less
some kind of guide line to help others coming into the code and help all
the Asset-Importer-Library users.
Tab width
===========
The tab width shall be 4 spaces.

15
INSTALL
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@ -33,13 +33,12 @@ CMake is the preferred build system for Assimp. The minimum required version
is 2.6. If you don't have it yet, downloads for CMake can be found on
http://www.cmake.org/.
Building Assimp with CMake is 'business as usual' if you've used CMake
before. All steps can be done either on the command line / shell or
by using the CMake GUI tool, the choice is up to you.
First, invoke CMake to generate build files for a particular
toolchain (for standard GNU makefiles: cmake -G 'Unix Makefiles').
Afterwards, use the generated build files to perform the actual
build.
For Unix:
1. cmake CMakeLists.txt -G 'Unix Makefiles'
2. make
For Windows:
1. Open a command prompt
2. cmake CMakeLists.txt
2. Open your default IDE and build it

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@ -1,6 +1,6 @@
Open Asset Import Library (assimp)
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

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@ -7,9 +7,15 @@ APIs are provided for C and C++. There are various bindings to other languages (
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
This is the development trunk containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net](http://assimp.sf.net) or from *nix package repositories. According to [Travis-CI] (https://travis-ci.org/), the current build status is:
This is the development trunk containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net](http://assimp.sf.net) or from *nix package repositories.
The current build status is:
[![Build Status](https://travis-ci.org/assimp/assimp.png)](https://travis-ci.org/assimp/assimp)
Linux [![Linux Build Status](https://travis-ci.org/assimp/assimp.png)](https://travis-ci.org/assimp/assimp)
Windows [![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
Coverity<a href="https://scan.coverity.com/projects/5607">
<img alt="Coverity Scan Build Status"
src="https://scan.coverity.com/projects/5607/badge.svg"/>
</a>
__[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.__
@ -36,6 +42,7 @@ __Importers__:
- STL
- X
- OBJ
- OpenGEX
- SMD
- LWO
- LXO
@ -54,6 +61,7 @@ __Importers__:
- Ogre XML
- Q3D
- ASSBIN (Assimp custom format)
- glTF
Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
@ -69,6 +77,7 @@ __Exporters__:
- 3DS
- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
- ASSBIN
- glTF
### Building ###
@ -106,6 +115,9 @@ If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflo
For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
And we also have an IRC-channel at freenode: #assetimporterlib . You can easily join us via: [KiwiIRC/freenote](https://kiwiirc.com/client/irc.freenode.net), choose your nickname and type
> /join #assetimporterlib
### Contributing ###
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
@ -119,3 +131,6 @@ An _informal_ summary is: do whatever you want, but include Assimp's license tex
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
For the legal details, see the `LICENSE` file.
### Why this name ###
Sorry, we're germans :-), no english native speakers ...

21
appveyor.yml 100644
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@ -0,0 +1,21 @@
# AppVeyor file
# http://www.appveyor.com/docs/appveyor-yml
# clone directory
clone_folder: c:\projects\assimp
# branches to build
branches:
# whitelist
only:
- master
platform: x64
configuration: Release
build:
build_script:
- cd c:\projects\assimp
- cmake CMakeLists.txt -G "Visual Studio 11"
- msbuild /m /p:Configuration=Release /p:Platform="Win32" Assimp.sln

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@ -29,8 +29,10 @@ if( MSVC )
set(MSVC_PREFIX "vc110")
elseif( MSVC12 )
set(MSVC_PREFIX "vc120")
elseif( MSVC14 )
set(MSVC_PREFIX "vc140")
else()
set(MSVC_PREFIX "vc130")
set(MSVC_PREFIX "vc150")
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" FORCE)
else()

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@ -30,6 +30,13 @@ endif()
set(GTEST_PREFIX "${CMAKE_CURRENT_BINARY_DIR}/gtest")
# try to find git - if found, setup gtest
find_package(Git)
if(NOT GIT_FOUND)
set(AddGTest_FOUND false CACHE BOOL "Was gtest setup correctly?")
else(NOT GIT_FOUND)
set(AddGTest_FOUND true CACHE BOOL "Was gtest setup correctly?")
ExternalProject_Add(gtest
GIT_REPOSITORY https://chromium.googlesource.com/external/googletest
TIMEOUT 10
@ -62,3 +69,4 @@ include_directories(${source_dir}/gtest/include)
ExternalProject_Get_Property(gtest binary_dir)
link_directories(${binary_dir})
endif(NOT GIT_FOUND)

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@ -35,6 +35,7 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
"C:/Program Files (x86)/Microsoft DirectX SDK*"
"C:/apps/Microsoft DirectX SDK*"
"C:/Program Files/Microsoft DirectX SDK*"
"C:/Program Files (x86)/Windows Kits/8.1"
"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
)
create_search_paths(DirectX)

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@ -1,25 +1,81 @@
FIND_PATH(
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(ASSIMP_ARCHITECTURE "64")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(ASSIMP_ARCHITECTURE "32")
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
if(WIN32)
set(ASSIMP_ROOT_DIR CACHE PATH "ASSIMP root directory")
# Find path of each library
find_path(ASSIMP_INCLUDE_DIR
NAMES
assimp/anim.h
HINTS
${ASSIMP_ROOT_DIR}/include
)
if(MSVC12)
set(ASSIMP_MSVC_VERSION "vc120")
elseif(MSVC14)
set(ASSIMP_MSVC_VERSION "vc140")
endif(MSVC12)
if(MSVC12 OR MSVC14)
find_path(ASSIMP_LIBRARY_DIR
NAMES
assimp-${ASSIMP_MSVC_VERSION}-mt.lib
HINTS
${ASSIMP_ROOT_DIR}/lib${ASSIMP_ARCHITECTURE}
)
find_library(ASSIMP_LIBRARY_RELEASE assimp-${ASSIMP_MSVC_VERSION}-mt.lib PATHS ${ASSIMP_LIBRARY_DIR})
find_library(ASSIMP_LIBRARY_DEBUG assimp-${ASSIMP_MSVC_VERSION}-mtd.lib PATHS ${ASSIMP_LIBRARY_DIR})
set(ASSIMP_LIBRARY
optimized ${ASSIMP_LIBRARY_RELEASE}
debug ${ASSIMP_LIBRARY_DEBUG}
)
set(ASSIMP_LIBRARIES "ASSIMP_LIBRARY_RELEASE" "ASSIMP_LIBRARY_DEBUG")
FUNCTION(ASSIMP_COPY_BINARIES TargetDirectory)
ADD_CUSTOM_TARGET(AssimpCopyBinaries
COMMAND ${CMAKE_COMMAND} -E copy ${ASSIMP_ROOT_DIR}/bin${ASSIMP_ARCHITECTURE}/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${TargetDirectory}/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll
COMMAND ${CMAKE_COMMAND} -E copy ${ASSIMP_ROOT_DIR}/bin${ASSIMP_ARCHITECTURE}/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${TargetDirectory}/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll
COMMENT "Copying Assimp binaries to '${TargetDirectory}'"
VERBATIM)
ENDFUNCTION(ASSIMP_COPY_BINARIES)
endif()
else(WIN32)
find_path(
assimp_INCLUDE_DIRS
NAMES postprocess.h scene.h version.h config.h cimport.h
PATHS /usr/local/include/
)
FIND_LIBRARY(
find_library(
assimp_LIBRARIES
NAMES assimp
PATHS /usr/local/lib/
)
IF (assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
if (assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
SET(assimp_FOUND TRUE)
ENDIF (assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
IF (assimp_FOUND)
IF (NOT assimp_FIND_QUIETLY)
MESSAGE(STATUS "Found asset importer library: ${assimp_LIBRARIES}")
ENDIF (NOT assimp_FIND_QUIETLY)
ELSE (assimp_FOUND)
IF (assimp_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find asset importer library")
ENDIF (assimp_FIND_REQUIRED)
ENDIF (assimp_FOUND)
if (assimp_FOUND)
if (NOT assimp_FIND_QUIETLY)
message(STATUS "Found asset importer library: ${assimp_LIBRARIES}")
endif (NOT assimp_FIND_QUIETLY)
else (assimp_FOUND)
if (assimp_FIND_REQUIRED)
message(FATAL_ERROR "Could not find asset importer library")
endif (assimp_FIND_REQUIRED)
endif (assimp_FOUND)
endif(WIN32)

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@ -0,0 +1,8 @@
# See <http://EditorConfig.org> for details
[*.{h,hpp,c,cpp}]
end_of_line = lf
insert_final_newline = true
trim_trailing_whitespace = true
indent_size = 4
indent_style = space

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -757,7 +757,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
pcNode->mNumMeshes = 1;
// Build a name for the node
pcNode->mName.length = sprintf(pcNode->mName.data,"3DSMesh_%i",i);
pcNode->mName.length = sprintf(pcNode->mName.data,"3DSMesh_%u",i);
}
// Build dummy nodes for all cameras

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -332,6 +332,7 @@ struct Texture
, mScaleV (1.0f)
, mRotation (0.0f)
, mMapMode (aiTextureMapMode_Wrap)
, bPrivate()
, iUVSrc (0)
{
mTextureBlend = get_qnan();
@ -484,11 +485,11 @@ struct aiFloatKey
struct Node
{
Node()
: mHierarchyPos (0)
: mParent()
, mInstanceNumber()
, mHierarchyPos (0)
, mHierarchyIndex (0)
, mInstanceCount (1)
{
static int iCnt = 0;

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -86,8 +86,8 @@ static const aiImporterDesc desc = {
int chunkSize = chunk.Size-sizeof(Discreet3DS::Chunk); \
if(chunkSize <= 0) \
continue; \
const int oldReadLimit = stream->GetReadLimit(); \
stream->SetReadLimit(stream->GetCurrentPos() + chunkSize); \
const unsigned int oldReadLimit = stream->SetReadLimit( \
stream->GetCurrentPos() + chunkSize); \
// ------------------------------------------------------------------------------------------------
@ -103,6 +103,14 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
Discreet3DSImporter::Discreet3DSImporter()
: stream(),
mLastNodeIndex(),
mCurrentNode(),
mRootNode(),
mScene(),
mMasterScale(),
bHasBG(),
bIsPrj()
{}
// ------------------------------------------------------------------------------------------------

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -89,6 +89,9 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// read a string (may be enclosed in double quotation marks). buffer must point to "
#define AI_AC_GET_STRING(out) \
if (*buffer == '\0') { \
throw DeadlyImportError("AC3D: Unexpected EOF in string"); \
} \
++buffer; \
const char* sz = buffer; \
while ('\"' != *buffer) \
@ -129,6 +132,15 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
AC3DImporter::AC3DImporter()
: buffer(),
configSplitBFCull(),
configEvalSubdivision(),
mNumMeshes(),
mLights(),
lights(),
groups(),
polys(),
worlds()
{
// nothing to be done here
}
@ -284,6 +296,9 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
SkipSpaces(&buffer);
unsigned int t = strtoul10(buffer,&buffer);
if (t >= AI_MAX_ALLOC(aiVector3D)) {
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
}
obj.vertices.reserve(t);
for (unsigned int i = 0; i < t;++i)
{
@ -337,8 +352,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
{
if(!GetNextLine())
{
DefaultLogger::get()->error("AC3D: Unexpected EOF: surface is incomplete");
break;
throw DeadlyImportError("AC3D: Unexpected EOF: surface is incomplete");
}
if (TokenMatch(buffer,"mat",3))
{
@ -573,9 +587,19 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
// allocate storage for vertices and normals
mesh->mNumFaces = (*cit).first;
if (mesh->mNumFaces == 0) {
throw DeadlyImportError("AC3D: No faces");
} else if (mesh->mNumFaces > AI_MAX_ALLOC(aiFace)) {
throw DeadlyImportError("AC3D: Too many faces, would run out of memory");
}
aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces];
mesh->mNumVertices = (*cit).second;
if (mesh->mNumVertices == 0) {
throw DeadlyImportError("AC3D: No vertices");
} else if (mesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
}
aiVector3D* vertices = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
unsigned int cur = 0;
@ -608,6 +632,9 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
face.mIndices[i] = cur++;
// copy vertex positions
if (static_cast<unsigned>(vertices - mesh->mVertices) >= mesh->mNumVertices) {
throw DeadlyImportError("AC3D: Invalid number of vertices");
}
*vertices = object.vertices[entry.first] + object.translation;
@ -639,6 +666,10 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
face.mIndices[1] = cur++;
// copy vertex positions
if (it2 == (*it).entries.end() ) {
throw DeadlyImportError("AC3D: Bad line");
}
ai_assert((*it2).first < object.vertices.size());
*vertices++ = object.vertices[(*it2).first];
// copy texture coordinates

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -130,6 +130,7 @@ public:
, surfaces()
, numRefs (0)
, subDiv (0)
, crease()
{}
// Type description

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -79,7 +79,11 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
ASEImporter::ASEImporter()
: noSkeletonMesh()
: mParser(),
mBuffer(),
pcScene(),
configRecomputeNormals(),
noSkeletonMesh()
{}
// ------------------------------------------------------------------------------------------------

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -143,9 +143,9 @@ void Parser::LogWarning(const char* szWarn)
char szTemp[1024];
#if _MSC_VER >= 1400
sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
#else
snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
#endif
// output the warning to the logger ...
@ -159,9 +159,9 @@ void Parser::LogInfo(const char* szWarn)
char szTemp[1024];
#if _MSC_VER >= 1400
sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
#else
snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
#endif
// output the information to the logger ...
@ -175,9 +175,9 @@ AI_WONT_RETURN void Parser::LogError(const char* szWarn)
char szTemp[1024];
#if _MSC_VER >= 1400
sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
#else
snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
#endif
// throw an exception

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -138,7 +138,7 @@ struct Bone
}
//! Construction from an existing name
Bone( const std::string& name)
explicit Bone( const std::string& name)
: mName (name)
{}
@ -216,7 +216,7 @@ struct BaseNode
enum Type {Light, Camera, Mesh, Dummy} mType;
//! Constructor. Creates a default name for the node
BaseNode(Type _mType)
explicit BaseNode(Type _mType)
: mType (_mType)
, mProcessed (false)
{

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -110,7 +110,7 @@ static boost::mutex gLogStreamMutex;
class LogToCallbackRedirector : public LogStream
{
public:
LogToCallbackRedirector(const aiLogStream& s)
explicit LogToCallbackRedirector(const aiLogStream& s)
: stream (s) {
ai_assert(NULL != s.callback);
}
@ -423,6 +423,21 @@ const char* aiGetErrorString()
return gLastErrorString.c_str();
}
// -----------------------------------------------------------------------------------------------
// Return the description of a importer given its index
const aiImporterDesc* aiGetImportFormatDescription( size_t pIndex)
{
return Importer().GetImporterInfo(pIndex);
}
// -----------------------------------------------------------------------------------------------
// Return the number of importers
size_t aiGetImportFormatCount(void)
{
return Importer().GetImporterCount();
}
// ------------------------------------------------------------------------------------------------
// Returns the error text of the last failed import process.
aiBool aiIsExtensionSupported(const char* szExtension)

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -59,13 +59,38 @@ ASSIMP_API size_t aiGetExportFormatCount(void)
// ------------------------------------------------------------------------------------------------
ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex)
ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t index)
{
// Note: this is valid as the index always pertains to a builtin exporter,
// Note: this is valid as the index always pertains to a built-in exporter,
// for which the returned structure is guaranteed to be of static storage duration.
return Exporter().GetExportFormatDescription(pIndex);
Exporter exporter;
const aiExportFormatDesc* orig( exporter.GetExportFormatDescription( index ) );
if (NULL == orig) {
return NULL;
}
aiExportFormatDesc *desc = new aiExportFormatDesc;
desc->description = new char[ strlen( orig->description ) + 1 ];
::strncpy( (char*) desc->description, orig->description, strlen( orig->description ) );
desc->fileExtension = new char[ strlen( orig->fileExtension ) + 1 ];
::strncpy( ( char* ) desc->fileExtension, orig->fileExtension, strlen( orig->fileExtension ) );
desc->id = new char[ strlen( orig->id ) + 1 ];
::strncpy( ( char* ) desc->id, orig->id, strlen( orig->id ) );
return desc;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiReleaseExportFormatDescription( const aiExportFormatDesc *desc ) {
if (NULL == desc) {
return;
}
delete [] desc->description;
delete [] desc->fileExtension;
delete [] desc->id;
delete desc;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiCopyScene(const aiScene* pIn, aiScene** pOut)

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -239,7 +239,9 @@ unsigned B3DImporter::ChunkSize(){
template<class T>
T *B3DImporter::to_array( const vector<T> &v ){
if( !v.size() ) return 0;
if( v.empty() ) {
return 0;
}
T *p=new T[ v.size() ];
for( size_t i=0;i<v.size();++i ){
p[i]=v[i];

View File

@ -1,9 +1,8 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -70,7 +70,10 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BVHLoader::BVHLoader()
: noSkeletonMesh()
: mLine(),
mAnimTickDuration(),
mAnimNumFrames(),
noSkeletonMesh()
{}
// ------------------------------------------------------------------------------------------------

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -83,7 +83,7 @@ class BVHLoader : public BaseImporter
std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames
Node() { }
Node( const aiNode* pNode) : mNode( pNode) { }
explicit Node( const aiNode* pNode) : mNode( pNode) { }
};
public:

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -63,7 +63,7 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseImporter::BaseImporter()
: progress()
: m_progress()
{
// nothing to do here
}
@ -79,8 +79,8 @@ BaseImporter::~BaseImporter()
// Imports the given file and returns the imported data.
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler)
{
progress = pImp->GetProgressHandler();
ai_assert(progress);
m_progress = pImp->GetProgressHandler();
ai_assert(m_progress);
// Gather configuration properties for this run
SetupProperties( pImp );
@ -98,8 +98,8 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
} catch( const std::exception& err ) {
// extract error description
mErrorText = err.what();
DefaultLogger::get()->error(mErrorText);
m_ErrorText = err.what();
DefaultLogger::get()->error(m_ErrorText);
return NULL;
}
@ -154,20 +154,26 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
// read 200 characters from the file
boost::scoped_array<char> _buffer (new char[searchBytes+1 /* for the '\0' */]);
char* buffer = _buffer.get();
const unsigned int read = pStream->Read(buffer,1,searchBytes);
if (!read)
if( NULL == buffer ) {
return false;
}
for (unsigned int i = 0; i < read;++i)
const size_t read = pStream->Read(buffer,1,searchBytes);
if( !read ) {
return false;
}
for( size_t i = 0; i < read; ++i ) {
buffer[ i ] = ::tolower( buffer[ i ] );
}
// It is not a proper handling of unicode files here ...
// ehm ... but it works in most cases.
char* cur = buffer,*cur2 = buffer,*end = &buffer[read];
while (cur != end) {
if (*cur)
if( *cur ) {
*cur2++ = *cur;
}
++cur;
}
*cur2 = '\0';
@ -177,8 +183,9 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
const char* r = strstr(buffer,tokens[i]);
if (!r)
if( !r ) {
continue;
}
// We got a match, either we don't care where it is, or it happens to
// be in the beginning of the file / line
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
@ -187,6 +194,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
}
}
}
return false;
}
@ -266,7 +274,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
for (unsigned int i = 0; i < num; ++i) {
// also check against big endian versions of tokens with size 2,4
// that's just for convinience, the chance that we cause conflicts
// that's just for convenience, the chance that we cause conflicts
// is quite low and it can save some lines and prevent nasty bugs
if (2 == size) {
uint16_t rev = *magic_u16;
@ -392,11 +400,11 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
// Convert to UTF8 data to ISO-8859-1
void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
{
unsigned int size = data.size();
unsigned int i = 0, j = 0;
size_t size = data.size();
size_t i = 0, j = 0;
while(i < size) {
if((unsigned char) data[i] < 0x80) {
if ((unsigned char) data[i] < (size_t) 0x80) {
data[j] = data[i];
} else if(i < size - 1) {
if((unsigned char) data[i] == 0xC2) {
@ -427,22 +435,27 @@ void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
// ------------------------------------------------------------------------------------------------
void BaseImporter::TextFileToBuffer(IOStream* stream,
std::vector<char>& data)
std::vector<char>& data,
TextFileMode mode)
{
ai_assert(NULL != stream);
const size_t fileSize = stream->FileSize();
if (mode == FORBID_EMPTY) {
if(!fileSize) {
throw DeadlyImportError("File is empty");
}
}
data.reserve(fileSize+1);
data.resize(fileSize);
if(fileSize > 0) {
if(fileSize != stream->Read( &data[0], 1, fileSize)) {
throw DeadlyImportError("File read error");
}
ConvertToUTF8(data);
}
// append a binary zero to simplify string parsing
data.push_back(0);
@ -603,7 +616,3 @@ void BatchLoader::LoadAll()
DefaultLogger::get()->info("%%% END EXTERNAL FILE %%%");
}
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -70,7 +70,7 @@ class IOStream;
template <typename T>
struct ScopeGuard
{
ScopeGuard(T* obj) : obj(obj), mdismiss() {}
explicit ScopeGuard(T* obj) : obj(obj), mdismiss() {}
~ScopeGuard () throw() {
if (!mdismiss) {
delete obj;
@ -181,7 +181,7 @@ public:
* string if there was no error.
*/
const std::string& GetErrorText() const {
return mErrorText;
return m_ErrorText;
}
// -------------------------------------------------------------------
@ -347,6 +347,8 @@ public: // static utilities
static void ConvertUTF8toISO8859_1(
std::string& data);
enum TextFileMode { ALLOW_EMPTY, FORBID_EMPTY };
// -------------------------------------------------------------------
/** Utility for text file loaders which copies the contents of the
* file into a memory buffer and converts it to our UTF8
@ -354,18 +356,41 @@ public: // static utilities
* @param stream Stream to read from.
* @param data Output buffer to be resized and filled with the
* converted text file data. The buffer is terminated with
* a binary 0. */
* a binary 0.
* @param mode Whether it is OK to load empty text files. */
static void TextFileToBuffer(
IOStream* stream,
std::vector<char>& data);
std::vector<char>& data,
TextFileMode mode = FORBID_EMPTY);
// -------------------------------------------------------------------
/** Utility function to move a std::vector into a aiScene array
* @param vec The vector to be moved
* @param out The output pointer to the allocated array.
* @param numOut The output count of elements copied. */
template<typename T>
AI_FORCE_INLINE
static void CopyVector(
std::vector<T>& vec,
T*& out,
unsigned int& outLength)
{
outLength = vec.size();
if (outLength) {
out = new T[outLength];
std::swap_ranges(vec.begin(), vec.end(), out);
}
}
protected:
/** Error description in case there was one. */
std::string mErrorText;
std::string m_ErrorText;
/** Currently set progress handler */
ProgressHandler* progress;
ProgressHandler* m_progress;
};

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -74,7 +74,7 @@ public:
template <typename T>
struct THeapData : public Base
{
THeapData(T* in)
explicit THeapData(T* in)
: data (in)
{}
@ -89,7 +89,7 @@ public:
template <typename T>
struct TStaticData : public Base
{
TStaticData(T in)
explicit TStaticData(T in)
: data (in)
{}

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -84,7 +84,12 @@ namespace Assimp {
template<typename T>
inline std::size_t Copy(uint8_t* data, T& field) {
#ifdef AI_BUILD_BIG_ENDIAN
T field_swapped=AI_BE(field);
std::memcpy(data, &field_swapped, sizeof(field)); return sizeof(field);
#else
std::memcpy(data, &AI_BE(field), sizeof(field)); return sizeof(field);
#endif
}
void Bitmap::WriteHeader(Header& header, IOStream* file) {

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -103,7 +103,7 @@ struct Image;
// -------------------------------------------------------------------------------
struct ID : ElemBase {
char name[24] WARN;
char name[1024] WARN;
short flag;
};

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -57,7 +57,7 @@ class CIOStreamWrapper : public IOStream
friend class CIOSystemWrapper;
public:
CIOStreamWrapper(aiFile* pFile)
explicit CIOStreamWrapper(aiFile* pFile)
: mFile(pFile)
{}
@ -110,7 +110,7 @@ private:
class CIOSystemWrapper : public IOSystem
{
public:
CIOSystemWrapper(aiFileIO* pFile)
explicit CIOSystemWrapper(aiFileIO* pFile)
: mFileSystem(pFile)
{}

View File

@ -357,6 +357,8 @@ ADD_ASSIMP_IMPORTER(OGRE
)
ADD_ASSIMP_IMPORTER(OPENGEX
OpenGEXExporter.cpp
OpenGEXExporter.h
OpenGEXImporter.cpp
OpenGEXImporter.h
OpenGEXStructs.h
@ -528,6 +530,11 @@ ADD_ASSIMP_IMPORTER(RAW
RawLoader.h
)
ADD_ASSIMP_IMPORTER(SIB
SIBImporter.cpp
SIBImporter.h
)
ADD_ASSIMP_IMPORTER(SMD
SMDLoader.cpp
SMDLoader.h
@ -560,6 +567,19 @@ ADD_ASSIMP_IMPORTER(X
XFileExporter.cpp
)
ADD_ASSIMP_IMPORTER(GLTF
glTFAsset.h
glTFAsset.inl
glTFAssetWriter.h
glTFAssetWriter.inl
glTFImporter.cpp
glTFImporter.h
glTFExporter.h
glTFExporter.cpp
)
SET( Step_SRCS
StepExporter.h
StepExporter.cpp
@ -630,15 +650,20 @@ SOURCE_GROUP( unzip FILES ${unzip_SRCS})
SET ( openddl_parser_SRCS
../contrib/openddlparser/code/OpenDDLParser.cpp
../contrib/openddlparser/code/DDLNode.cpp
../contrib/openddlparser/code/OpenDDLCommon.cpp
../contrib/openddlparser/code/OpenDDLExport.cpp
../contrib/openddlparser/code/Value.cpp
../contrib/openddlparser/include/openddlparser/OpenDDLParser.h
../contrib/openddlparser/include/openddlparser/OpenDDLParserUtils.h
../contrib/openddlparser/include/openddlparser/OpenDDLCommon.h
../contrib/openddlparser/include/openddlparser/OpenDDLExport.h
../contrib/openddlparser/include/openddlparser/DDLNode.h
../contrib/openddlparser/include/openddlparser/Value.h
)
SOURCE_GROUP( openddl_parser FILES ${openddl_parser_SRCS})
INCLUDE_DIRECTORIES( "../contrib/rapidjson/include" )
# VC2010 fixes
if(MSVC10)
option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF )
@ -731,8 +756,10 @@ if( MSVC )
set(MSVC_PREFIX "vc110")
elseif( MSVC12 )
set(MSVC_PREFIX "vc120")
elseif( MSVC14 )
set(MSVC_PREFIX "vc140")
else()
set(MSVC_PREFIX "vc130")
set(MSVC_PREFIX "vc150")
endif()
set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
endif()
@ -764,7 +791,7 @@ INSTALL( TARGETS assimp
INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
if (ASSIMP_ANDROID_JNIIOSYSTEM)
INSTALL(FILES ${HEADER_PATH}/../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
COMPONENT assimp-dev)
endif(ASSIMP_ANDROID_JNIIOSYSTEM)

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -167,8 +167,6 @@ void ColladaExporter::WriteHeader()
std::time_t date = std::time(NULL);
std::strftime(date_str, date_nb_chars, "%Y-%m-%dT%H:%M:%S", std::localtime(&date));
std::string scene_name = mScene->mRootNode->mName.C_Str();
aiVector3D scaling;
aiQuaternion rotation;
aiVector3D position;
@ -622,8 +620,6 @@ void ColladaExporter::WriteMaterials()
{
materials.resize( mScene->mNumMaterials);
std::set<std::string> material_names;
/// collect all materials from the scene
size_t numTextures = 0;
for( size_t a = 0; a < mScene->mNumMaterials; ++a )
@ -1093,4 +1089,3 @@ void ColladaExporter::WriteNode(aiNode* pNode)
#endif
#endif

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -333,8 +333,16 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
out->mAttenuationLinear = srcLight->mAttLinear;
out->mAttenuationQuadratic = srcLight->mAttQuadratic;
// collada doesn't differenciate between these color types
out->mColorDiffuse = out->mColorSpecular = out->mColorAmbient = srcLight->mColor*srcLight->mIntensity;
if (out->mType == aiLightSource_AMBIENT) {
out->mColorDiffuse = out->mColorSpecular = aiColor3D(0, 0, 0);
out->mColorAmbient = srcLight->mColor*srcLight->mIntensity;
}
else {
// collada doesn't differentiate between these color types
out->mColorDiffuse = out->mColorSpecular = srcLight->mColor*srcLight->mIntensity;
out->mColorAmbient = aiColor3D(0, 0, 0);
}
// convert falloff angle and falloff exponent in our representation, if given
if (out->mType == aiLightSource_SPOT) {
@ -919,7 +927,7 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
// ------------------------------------------------------------------------------------------------
// Constructs the animations for the given source anim
void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string pPrefix)
void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string &pPrefix)
{
std::string animName = pPrefix.empty() ? pSrcAnim->mName : pPrefix + "_" + pSrcAnim->mName;

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -155,7 +155,7 @@ protected:
* @param pSrcAnim the source animation to process
* @param pPrefix Prefix to the name in case of nested animations
*/
void StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string pPrefix);
void StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pPrefix);
/** Constructs the animation for the given source anim */
void CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName);

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
#include <sstream>
#include <stdarg.h>
#include "ColladaParser.h"
#include "fast_atof.h"
#include "ParsingUtils.h"
@ -64,24 +65,40 @@ using namespace Assimp::Collada;
// Constructor to be privately used by Importer
ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
: mFileName( pFile )
, mReader( NULL )
, mDataLibrary()
, mAccessorLibrary()
, mMeshLibrary()
, mNodeLibrary()
, mImageLibrary()
, mEffectLibrary()
, mMaterialLibrary()
, mLightLibrary()
, mCameraLibrary()
, mControllerLibrary()
, mRootNode( NULL )
, mAnims()
, mUnitSize( 1.0f )
, mUpDirection( UP_Y )
, mFormat(FV_1_5_n ) // We assume the newest file format by default
{
mRootNode = NULL;
mUnitSize = 1.0f;
mUpDirection = UP_Y;
// We assume the newest file format by default
mFormat = FV_1_5_n;
// validate io-handler instance
if ( NULL == pIOHandler ) {
throw DeadlyImportError("IOSystem is NULL." );
}
// open the file
boost::scoped_ptr<IOStream> file( pIOHandler->Open(pFile ) );
if( file.get() == NULL)
if (file.get() == NULL) {
throw DeadlyImportError( "Failed to open file " + pFile + "." );
}
// generate a XML reader for it
boost::scoped_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(file.get()));
mReader = irr::io::createIrrXMLReader( mIOWrapper.get());
if( !mReader)
if (!mReader) {
ThrowException("Collada: Unable to open file.");
}
// start reading
ReadContents();
@ -831,7 +848,7 @@ void ColladaParser::ReadMaterialLibrary()
{
if( IsElement( "material"))
{
// read ID. By now you propably know my opinion about this "specification"
// read ID. By now you probably know my opinion about this "specification"
int attrID = GetAttribute( "id");
std::string id = mReader->getAttributeValue( attrID);
@ -889,7 +906,7 @@ void ColladaParser::ReadLightLibrary()
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
if( IsElement( "light"))
{
// read ID. By now you propably know my opinion about this "specification"
// read ID. By now you probably know my opinion about this "specification"
int attrID = GetAttribute( "id");
std::string id = mReader->getAttributeValue( attrID);
@ -923,7 +940,7 @@ void ColladaParser::ReadCameraLibrary()
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
if( IsElement( "camera"))
{
// read ID. By now you propably know my opinion about this "specification"
// read ID. By now you probably know my opinion about this "specification"
int attrID = GetAttribute( "id");
std::string id = mReader->getAttributeValue( attrID);
@ -1066,6 +1083,12 @@ void ColladaParser::ReadLight( Collada::Light& pLight)
pLight.mFalloffAngle = ReadFloatFromTextContent();
TestClosing("hotspot_beam");
}
// OpenCOLLADA extensions
// -------------------------------------------------------
else if (IsElement("decay_falloff")) {
pLight.mOuterAngle = ReadFloatFromTextContent();
TestClosing("decay_falloff");
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
if( strcmp( mReader->getNodeName(), "light") == 0)
@ -1502,7 +1525,7 @@ void ColladaParser::ReadEffectParam( Collada::EffectParam& pParam)
// don't care for remaining stuff
SkipElement( "surface");
}
else if( IsElement( "sampler2D"))
else if( IsElement( "sampler2D") && (FV_1_4_n == mFormat || FV_1_3_n == mFormat))
{
// surface ID is given inside <source> tags
TestOpening( "source");
@ -1513,6 +1536,19 @@ void ColladaParser::ReadEffectParam( Collada::EffectParam& pParam)
// don't care for remaining stuff
SkipElement( "sampler2D");
}
else if( IsElement( "sampler2D"))
{
// surface ID is given inside <instance_image> tags
TestOpening( "instance_image");
int attrURL = GetAttribute("url");
const char* url = mReader->getAttributeValue( attrURL);
if( url[0] != '#')
ThrowException( "Unsupported URL format in instance_image");
url++;
pParam.mType = Param_Sampler;
pParam.mReference = url;
SkipElement( "sampler2D");
} else
{
// ignore unknown element
@ -1940,7 +1976,7 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
ai_assert( primType != Prim_Invalid);
// also a number of <input> elements, but in addition a <p> primitive collection and propably index counts for all primitives
// also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
@ -1998,7 +2034,8 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
}
#ifdef ASSIMP_BUILD_DEBUG
if (primType != Prim_TriFans && primType != Prim_TriStrips) {
if (primType != Prim_TriFans && primType != Prim_TriStrips &&
primType != Prim_Lines) { // this is ONLY to workaround a bug in SketchUp 15.3.331 where it writes the wrong 'count' when it writes out the 'lines'.
ai_assert(actualPrimitives == numPrimitives);
}
#endif
@ -2108,9 +2145,15 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
}
// complain if the index count doesn't fit
if( expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets)
if( expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets) {
if (pPrimType == Prim_Lines) {
// HACK: We just fix this number since SketchUp 15.3.331 writes the wrong 'count' for 'lines'
ReportWarning( "Expected different index count in <p> element, %d instead of %d.", indices.size(), expectedPointCount * numOffsets);
pNumPrimitives = (indices.size() / numOffsets) / 2;
} else
ThrowException( "Expected different index count in <p> element.");
else if( expectedPointCount == 0 && (indices.size() % numOffsets) != 0)
} else if( expectedPointCount == 0 && (indices.size() % numOffsets) != 0)
ThrowException( "Expected different index count in <p> element.");
// find the data for all sources
@ -2712,6 +2755,21 @@ AI_WONT_RETURN void ColladaParser::ThrowException( const std::string& pError) co
{
throw DeadlyImportError( boost::str( boost::format( "Collada: %s - %s") % mFileName % pError));
}
void ColladaParser::ReportWarning(const char* msg,...)
{
ai_assert(NULL != msg);
va_list args;
va_start(args,msg);
char szBuffer[3000];
const int iLen = vsprintf(szBuffer,msg,args);
ai_assert(iLen > 0);
va_end(args);
DefaultLogger::get()->warn("Validation warning: " + std::string(szBuffer,iLen));
}
// ------------------------------------------------------------------------------------------------
// Skips all data until the end node of the current element

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ColladaHelper.h"
#include "../include/assimp/ai_assert.h"
#include <boost/format.hpp>
#include <boost/scoped_ptr.hpp>
namespace Assimp
{
@ -215,6 +216,7 @@ protected:
protected:
/** Aborts the file reading with an exception */
AI_WONT_RETURN void ThrowException( const std::string& pError) const AI_WONT_RETURN_SUFFIX;
void ReportWarning(const char* msg,...);
/** Skips all data until the end node of the current element */
void SkipElement();

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -412,7 +412,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
{
if (!DefaultLogger::isNullLogger())
{
sprintf(buffer, "Found non-UV mapped texture (%s,%i). Mapping type: %s",
sprintf(buffer, "Found non-UV mapped texture (%s,%u). Mapping type: %s",
TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
MappingTypeToString(mapping));

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -125,7 +125,7 @@ private:
// temporary structure to describe a mapping
struct MappingInfo
{
MappingInfo(aiTextureMapping _type)
explicit MappingInfo(aiTextureMapping _type)
: type (_type)
, axis (0.f,1.f,0.f)
, uv (0u)

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -147,7 +147,7 @@ void DeboneProcess::Execute( aiScene* pScene)
if(!DefaultLogger::isNullLogger()) {
char buffer[1024];
::sprintf(buffer,"Removed %i bones. Input bones: %i. Output bones: %i",in-out,in,out);
::sprintf(buffer,"Removed %u bones. Input bones: %u. Output bones: %u",in-out,in,out);
DefaultLogger::get()->info(buffer);
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -135,7 +135,7 @@ inline void MakeAbsolutePath (const char* in, char* _out)
{
ai_assert(in && _out);
char* ret;
#ifdef _WIN32
#if defined( _MSC_VER ) || defined( __MINGW32__ )
ret = ::_fullpath( _out, in, PATHLIMIT );
#else
// use realpath
@ -167,8 +167,8 @@ bool DefaultIOSystem::ComparePaths (const char* one, const char* second) const
return !ASSIMP_stricmp(temp1,temp2);
}
std::string DefaultIOSystem::fileName(std::string path)
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::fileName( const std::string &path )
{
std::string ret = path;
std::size_t last = ret.find_last_of("\\/");
@ -176,8 +176,8 @@ std::string DefaultIOSystem::fileName(std::string path)
return ret;
}
std::string DefaultIOSystem::completeBaseName(std::string path)
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::completeBaseName( const std::string &path )
{
std::string ret = fileName(path);
std::size_t pos = ret.find_last_of('.');
@ -185,8 +185,8 @@ std::string DefaultIOSystem::completeBaseName(std::string path)
return ret;
}
std::string DefaultIOSystem::absolutePath(std::string path)
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::absolutePath( const std::string &path )
{
std::string ret = path;
std::size_t last = ret.find_last_of("\\/");
@ -194,4 +194,6 @@ std::string DefaultIOSystem::absolutePath(std::string path)
return ret;
}
// ------------------------------------------------------------------------------------------------
#undef PATHLIMIT

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -80,17 +80,17 @@ public:
/** @brief get the file name of a full filepath
* example: /tmp/archive.tar.gz -> archive.tar.gz
*/
static std::string fileName(std::string path);
static std::string fileName( const std::string &path );
/** @brief get the complete base name of a full filepath
* example: /tmp/archive.tar.gz -> archive.tar
*/
static std::string completeBaseName(std::string path);
static std::string completeBaseName( const std::string &path);
/** @brief get the path of a full filepath
* example: /tmp/archive.tar.gz -> /tmp/
*/
static std::string absolutePath(std::string path);
static std::string absolutePath( const std::string &path);
};
} //!ns Assimp

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -169,7 +169,6 @@ void Logger::debug(const char* message) {
// sometimes importers will include data from the input file
// (i.e. node names) in their messages.
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
ai_assert(false);
return;
}
return OnDebug(message);
@ -180,7 +179,6 @@ void Logger::info(const char* message) {
// SECURITY FIX: see above
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
ai_assert(false);
return;
}
return OnInfo(message);
@ -191,7 +189,6 @@ void Logger::warn(const char* message) {
// SECURITY FIX: see above
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
ai_assert(false);
return;
}
return OnWarn(message);
@ -202,7 +199,6 @@ void Logger::error(const char* message) {
// SECURITY FIX: see above
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
ai_assert(false);
return;
}
return OnError(message);
@ -258,7 +254,7 @@ void DefaultLogger::OnDebug( const char* message )
return;
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
::sprintf(msg,"Debug, T%i: %s", GetThreadID(), message );
::sprintf(msg,"Debug, T%u: %s", GetThreadID(), message );
WriteToStreams( msg, Logger::Debugging );
}
@ -268,7 +264,7 @@ void DefaultLogger::OnDebug( const char* message )
void DefaultLogger::OnInfo( const char* message )
{
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
::sprintf(msg,"Info, T%i: %s", GetThreadID(), message );
::sprintf(msg,"Info, T%u: %s", GetThreadID(), message );
WriteToStreams( msg , Logger::Info );
}
@ -278,7 +274,7 @@ void DefaultLogger::OnInfo( const char* message )
void DefaultLogger::OnWarn( const char* message )
{
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
::sprintf(msg,"Warn, T%i: %s", GetThreadID(), message );
::sprintf(msg,"Warn, T%u: %s", GetThreadID(), message );
WriteToStreams( msg, Logger::Warn );
}
@ -288,7 +284,7 @@ void DefaultLogger::OnWarn( const char* message )
void DefaultLogger::OnError( const char* message )
{
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
::sprintf(msg,"Error, T%i: %s", GetThreadID(), message );
::sprintf(msg,"Error, T%u: %s", GetThreadID(), message );
WriteToStreams( msg, Logger::Err );
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
@ -87,6 +87,8 @@ void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportPro
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
@ -135,6 +137,13 @@ Exporter::ExportFormatEntry gExporters[] =
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices),
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices /*| aiProcess_SortByPType*/),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices /*| aiProcess_SortByPType*/),
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0),
#endif

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXUtil.h"
#include "FBXProperties.h"
#include "FBXImporter.h"
#include "StringComparison.h"
#include "../include/assimp/scene.h"
#include <boost/foreach.hpp>
#include <boost/scoped_array.hpp>
@ -148,6 +149,7 @@ public:
std::for_each(animations.begin(),animations.end(),Util::delete_fun<aiAnimation>());
std::for_each(lights.begin(),lights.end(),Util::delete_fun<aiLight>());
std::for_each(cameras.begin(),cameras.end(),Util::delete_fun<aiCamera>());
std::for_each(textures.begin(),textures.end(),Util::delete_fun<aiTexture>());
}
@ -1449,6 +1451,36 @@ private:
return static_cast<unsigned int>(materials.size() - 1);
}
// ------------------------------------------------------------------------------------------------
// Video -> aiTexture
unsigned int ConvertVideo(const Video& video)
{
// generate empty output texture
aiTexture* out_tex = new aiTexture();
textures.push_back(out_tex);
// assuming the texture is compressed
out_tex->mWidth = static_cast<unsigned int>(video.ContentLength()); // total data size
out_tex->mHeight = 0; // fixed to 0
// steal the data from the Video to avoid an additional copy
out_tex->pcData = reinterpret_cast<aiTexel*>( const_cast<Video&>(video).RelinquishContent() );
// try to extract a hint from the file extension
const std::string& filename = video.FileName().empty() ? video.RelativeFilename() : video.FileName();
std::string ext = BaseImporter::GetExtension(filename);
if(ext == "jpeg") {
ext = "jpg";
}
if(ext.size() <= 3) {
memcpy(out_tex->achFormatHint, ext.c_str(), ext.size());
}
return static_cast<unsigned int>(textures.size() - 1);
}
// ------------------------------------------------------------------------------------------------
void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures,
@ -1466,6 +1498,24 @@ private:
aiString path;
path.Set(tex->RelativeFilename());
const Video* media = tex->Media();
if(media != 0 && media->ContentLength() > 0) {
unsigned int index;
VideoMap::const_iterator it = textures_converted.find(media);
if(it != textures_converted.end()) {
index = (*it).second;
}
else {
index = ConvertVideo(*media);
textures_converted[media] = index;
}
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
}
out_mat->AddProperty(&path,_AI_MATKEY_TEXTURE_BASE,target,0);
aiUVTransform uvTrafo;
@ -2496,8 +2546,9 @@ private:
// need to convert from TRS order to SRT?
if(reverse_order) {
aiVector3D def_scale, def_translate;
aiQuaternion def_rot;
aiVector3D def_scale = PropertyGet(props,"Lcl Scaling",aiVector3D(1.f,1.f,1.f));
aiVector3D def_translate = PropertyGet(props,"Lcl Translation",aiVector3D(0.f,0.f,0.f));
aiVector3D def_rot = PropertyGet(props,"Lcl Rotation",aiVector3D(0.f,0.f,0.f));
KeyFrameListList scaling;
KeyFrameListList translation;
@ -2506,24 +2557,14 @@ private:
if(chain[TransformationComp_Scaling] != iter_end) {
scaling = GetKeyframeList((*chain[TransformationComp_Scaling]).second, start, stop);
}
else {
def_scale = PropertyGet(props,"Lcl Scaling",aiVector3D(1.f,1.f,1.f));
}
if(chain[TransformationComp_Translation] != iter_end) {
translation = GetKeyframeList((*chain[TransformationComp_Translation]).second, start, stop);
}
else {
def_translate = PropertyGet(props,"Lcl Translation",aiVector3D(0.f,0.f,0.f));
}
if(chain[TransformationComp_Rotation] != iter_end) {
rotation = GetKeyframeList((*chain[TransformationComp_Rotation]).second, start, stop);
}
else {
def_rot = EulerToQuaternion(PropertyGet(props,"Lcl Rotation",aiVector3D(0.f,0.f,0.f)),
target.RotationOrder());
}
KeyFrameListList joined;
joined.insert(joined.end(), scaling.begin(), scaling.end());
@ -2740,7 +2781,7 @@ private:
// ------------------------------------------------------------------------------------------------
void InterpolateKeys(aiVectorKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs,
const bool geom,
const aiVector3D& def_value,
double& max_time,
double& min_time)
@ -2754,10 +2795,7 @@ private:
next_pos.resize(inputs.size(),0);
BOOST_FOREACH(KeyTimeList::value_type time, keys) {
float result[3] = {0.0f, 0.0f, 0.0f};
if(geom) {
result[0] = result[1] = result[2] = 1.0f;
}
float result[3] = {def_value.x, def_value.y, def_value.z};
for (size_t i = 0; i < count; ++i) {
const KeyFrameList& kfl = inputs[i];
@ -2782,12 +2820,7 @@ private:
const double factor = timeB == timeA ? 0. : static_cast<double>((time - timeA) / (timeB - timeA));
const float interpValue = static_cast<float>(valueA + (valueB - valueA) * factor);
if(geom) {
result[kfl.get<2>()] *= interpValue;
}
else {
result[kfl.get<2>()] += interpValue;
}
result[kfl.get<2>()] = interpValue;
}
// magic value to convert fbx times to seconds
@ -2807,7 +2840,7 @@ private:
// ------------------------------------------------------------------------------------------------
void InterpolateKeys(aiQuatKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs,
const bool geom,
const aiVector3D& def_value,
double& maxTime,
double& minTime,
Model::RotOrder order)
@ -2816,7 +2849,7 @@ private:
ai_assert(valOut);
boost::scoped_array<aiVectorKey> temp(new aiVectorKey[keys.size()]);
InterpolateKeys(temp.get(),keys,inputs,geom,maxTime, minTime);
InterpolateKeys(temp.get(), keys, inputs, def_value, maxTime, minTime);
aiMatrix4x4 m;
@ -2858,20 +2891,20 @@ private:
Model::RotOrder order,
const aiVector3D& def_scale,
const aiVector3D& def_translate,
const aiQuaternion& def_rotation)
const aiVector3D& def_rotation)
{
if (rotation.size()) {
InterpolateKeys(out_quat, times, rotation, false, maxTime, minTime, order);
InterpolateKeys(out_quat, times, rotation, def_rotation, maxTime, minTime, order);
}
else {
for (size_t i = 0; i < times.size(); ++i) {
out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
out_quat[i].mValue = def_rotation;
out_quat[i].mValue = EulerToQuaternion(def_rotation, order);
}
}
if (scaling.size()) {
InterpolateKeys(out_scale, times, scaling, true, maxTime, minTime);
InterpolateKeys(out_scale, times, scaling, def_scale, maxTime, minTime);
}
else {
for (size_t i = 0; i < times.size(); ++i) {
@ -2881,7 +2914,7 @@ private:
}
if (translation.size()) {
InterpolateKeys(out_translation, times, translation, false, maxTime, minTime);
InterpolateKeys(out_translation, times, translation, def_translate, maxTime, minTime);
}
else {
for (size_t i = 0; i < times.size(); ++i) {
@ -2935,7 +2968,7 @@ private:
na->mNumScalingKeys = static_cast<unsigned int>(keys.size());
na->mScalingKeys = new aiVectorKey[keys.size()];
if (keys.size() > 0)
InterpolateKeys(na->mScalingKeys, keys, inputs, true, maxTime, minTime);
InterpolateKeys(na->mScalingKeys, keys, inputs, aiVector3D(1.0f, 1.0f, 1.0f), maxTime, minTime);
}
@ -2955,7 +2988,7 @@ private:
na->mNumPositionKeys = static_cast<unsigned int>(keys.size());
na->mPositionKeys = new aiVectorKey[keys.size()];
if (keys.size() > 0)
InterpolateKeys(na->mPositionKeys, keys, inputs, false, maxTime, minTime);
InterpolateKeys(na->mPositionKeys, keys, inputs, aiVector3D(0.0f, 0.0f, 0.0f), maxTime, minTime);
}
@ -2976,7 +3009,7 @@ private:
na->mNumRotationKeys = static_cast<unsigned int>(keys.size());
na->mRotationKeys = new aiQuatKey[keys.size()];
if (keys.size() > 0)
InterpolateKeys(na->mRotationKeys, keys, inputs, false, maxTime, minTime, order);
InterpolateKeys(na->mRotationKeys, keys, inputs, aiVector3D(0.0f, 0.0f, 0.0f), maxTime, minTime, order);
}
@ -3024,6 +3057,13 @@ private:
std::swap_ranges(cameras.begin(),cameras.end(),out->mCameras);
}
if(textures.size()) {
out->mTextures = new aiTexture*[textures.size()]();
out->mNumTextures = static_cast<unsigned int>(textures.size());
std::swap_ranges(textures.begin(),textures.end(),out->mTextures);
}
}
@ -3037,10 +3077,14 @@ private:
std::vector<aiAnimation*> animations;
std::vector<aiLight*> lights;
std::vector<aiCamera*> cameras;
std::vector<aiTexture*> textures;
typedef std::map<const Material*, unsigned int> MaterialMap;
MaterialMap materials_converted;
typedef std::map<const Video*, unsigned int> VideoMap;
VideoMap textures_converted;
typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
MeshMap meshes_converted;

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -180,6 +180,9 @@ const Object* LazyObject::Get(bool dieOnError)
else if (!strncmp(obtype,"LayeredTexture",length)) {
object.reset(new LayeredTexture(id,element,doc,name));
}
else if (!strncmp(obtype,"Video",length)) {
object.reset(new Video(id,element,doc,name));
}
else if (!strncmp(obtype,"AnimationStack",length)) {
object.reset(new AnimationStack(id,element,name,doc));
}
@ -483,6 +486,11 @@ void Document::ReadConnections()
for(ElementMap::const_iterator it = conns.first; it != conns.second; ++it) {
const Element& el = *(*it).second;
const std::string& type = ParseTokenAsString(GetRequiredToken(el,0));
// PP = property-property connection, ignored for now
// (tokens: "PP", ID1, "Property1", ID2, "Property2")
if(type == "PP") continue;
const uint64_t src = ParseTokenAsID(GetRequiredToken(el,1));
const uint64_t dest = ParseTokenAsID(GetRequiredToken(el,2));

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -73,6 +73,8 @@ namespace FBX {
class Material;
class Geometry;
class Video;
class AnimationCurve;
class AnimationCurveNode;
class AnimationLayer;
@ -571,6 +573,10 @@ public:
return crop;
}
const Video* Media() const {
return media;
}
private:
aiVector2D uvTrans;
@ -583,6 +589,8 @@ private:
boost::shared_ptr<const PropertyTable> props;
unsigned int crop[4];
const Video* media;
};
/** DOM class for layered FBX textures */
@ -654,6 +662,59 @@ typedef std::fbx_unordered_map<std::string, const Texture*> TextureMap;
typedef std::fbx_unordered_map<std::string, const LayeredTexture*> LayeredTextureMap;
/** DOM class for generic FBX videos */
class Video : public Object
{
public:
Video(uint64_t id, const Element& element, const Document& doc, const std::string& name);
~Video();
public:
const std::string& Type() const {
return type;
}
const std::string& FileName() const {
return fileName;
}
const std::string& RelativeFilename() const {
return relativeFileName;
}
const PropertyTable& Props() const {
ai_assert(props.get());
return *props.get();
}
const uint8_t* Content() const {
ai_assert(content);
return content;
}
const uint32_t ContentLength() const {
return contentLength;
}
uint8_t* RelinquishContent() {
uint8_t* ptr = content;
content = 0;
return ptr;
}
private:
std::string type;
std::string relativeFileName;
std::string fileName;
boost::shared_ptr<const PropertyTable> props;
uint32_t contentLength;
uint8_t* content;
};
/** DOM class for generic FBX materials */
class Material : public Object
{

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -55,6 +55,7 @@ struct ImportSettings
, readAllLayers(true)
, readAllMaterials(false)
, readMaterials(true)
, readTextures(true)
, readCameras(true)
, readLights(true)
, readAnimations(true)
@ -92,6 +93,9 @@ struct ImportSettings
* material. The default value is true.*/
bool readMaterials;
/** import embedded textures? Default value is true.*/
bool readTextures;
/** import cameras? Default value is true.*/
bool readCameras;

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