diff --git a/CMakeLists.txt b/CMakeLists.txt
index 102783ba3..b739674af 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -249,9 +249,15 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF()
# hide all not-exported symbols
- SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
- SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
- SET(LIBSTDC++_LIBRARIES -lstdc++)
+ IF(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "mips64" )
+ SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
+ SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
+ SET(LIBSTDC++_LIBRARIES -lstdc++)
+ ELSE()
+ SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
+ SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
+ SET(LIBSTDC++_LIBRARIES -lstdc++)
+ ENDIF()
ELSEIF(MSVC)
# enable multi-core compilation with MSVC
IF( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" ) # clang-cl
diff --git a/Readme.md b/Readme.md
index 87d5b40d8..c6212bcc0 100644
--- a/Readme.md
+++ b/Readme.md
@@ -16,13 +16,16 @@ A library to import and export various 3d-model-formats including scene-post-pro
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
-
-[Check the latest doc](https://assimp-docs.readthedocs.io/en/latest/).
-
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
-This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
+### Latest Doc's ###
+Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
+### Get involved ###
+This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
+
+You find a bug in the docs? Use [Doc-Repo](https://github.com/assimp/assimp-docs).
+
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
diff --git a/code/AssetLib/Assjson/cencode.c b/code/AssetLib/Assjson/cencode.c
index 0ed979b01..614a2671f 100644
--- a/code/AssetLib/Assjson/cencode.c
+++ b/code/AssetLib/Assjson/cencode.c
@@ -9,8 +9,10 @@ For details, see http://sourceforge.net/projects/libb64
const int CHARS_PER_LINE = 72;
+#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4244)
+#endif // _MSC_VER
void base64_init_encodestate(base64_encodestate* state_in)
{
@@ -33,9 +35,9 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
char* codechar = code_out;
char result;
char fragment;
-
+
result = state_in->result;
-
+
switch (state_in->step)
{
while (1)
@@ -74,7 +76,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
*codechar++ = base64_encode_value(result);
result = (fragment & 0x03f) >> 0;
*codechar++ = base64_encode_value(result);
-
+
++(state_in->stepcount);
if (state_in->stepcount == CHARS_PER_LINE/4)
{
@@ -90,7 +92,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
{
char* codechar = code_out;
-
+
switch (state_in->step)
{
case step_B:
@@ -106,8 +108,10 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
break;
}
*codechar++ = '\n';
-
+
return (int)(codechar - code_out);
}
+#ifdef _MSC_VER
#pragma warning(pop)
+#endif // _MSC_VER
diff --git a/code/AssetLib/FBX/FBXConverter.cpp b/code/AssetLib/FBX/FBXConverter.cpp
index efecf450f..1a484a38a 100644
--- a/code/AssetLib/FBX/FBXConverter.cpp
+++ b/code/AssetLib/FBX/FBXConverter.cpp
@@ -185,6 +185,17 @@ std::string FBXConverter::MakeUniqueNodeName(const Model *const model, const aiN
return unique_name;
}
+/// This struct manages nodes which may or may not end up in the node hierarchy.
+/// When a node becomes a child of another node, that node becomes its owner and mOwnership should be released.
+struct FBXConverter::PotentialNode
+{
+ PotentialNode() : mOwnership(new aiNode), mNode(mOwnership.get()) {}
+ PotentialNode(const std::string& name) : mOwnership(new aiNode(name)), mNode(mOwnership.get()) {}
+ aiNode* operator->() { return mNode; }
+ std::unique_ptr mOwnership;
+ aiNode* mNode;
+};
+
/// todo: pre-build node hierarchy
/// todo: get bone from stack
/// todo: make map of aiBone* to aiNode*
@@ -192,137 +203,129 @@ std::string FBXConverter::MakeUniqueNodeName(const Model *const model, const aiN
void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node) {
const std::vector &conns = doc.GetConnectionsByDestinationSequenced(id, "Model");
- std::vector nodes;
+ std::vector nodes;
nodes.reserve(conns.size());
- std::vector nodes_chain;
- std::vector post_nodes_chain;
+ std::vector nodes_chain;
+ std::vector post_nodes_chain;
- try {
- for (const Connection *con : conns) {
- // ignore object-property links
- if (con->PropertyName().length()) {
- // really important we document why this is ignored.
- FBXImporter::LogInfo("ignoring property link - no docs on why this is ignored");
- continue; //?
+ for (const Connection *con : conns) {
+ // ignore object-property links
+ if (con->PropertyName().length()) {
+ // really important we document why this is ignored.
+ FBXImporter::LogInfo("ignoring property link - no docs on why this is ignored");
+ continue; //?
+ }
+
+ // convert connection source object into Object base class
+ const Object *const object = con->SourceObject();
+ if (nullptr == object) {
+ FBXImporter::LogError("failed to convert source object for Model link");
+ continue;
+ }
+
+ // FBX Model::Cube, Model::Bone001, etc elements
+ // This detects if we can cast the object into this model structure.
+ const Model *const model = dynamic_cast(object);
+
+ if (nullptr != model) {
+ nodes_chain.clear();
+ post_nodes_chain.clear();
+
+ aiMatrix4x4 new_abs_transform = parent->mTransformation;
+ std::string node_name = FixNodeName(model->Name());
+ // even though there is only a single input node, the design of
+ // assimp (or rather: the complicated transformation chain that
+ // is employed by fbx) means that we may need multiple aiNode's
+ // to represent a fbx node's transformation.
+
+ // generate node transforms - this includes pivot data
+ // if need_additional_node is true then you t
+ const bool need_additional_node = GenerateTransformationNodeChain(*model, node_name, nodes_chain, post_nodes_chain);
+
+ // assert that for the current node we must have at least a single transform
+ ai_assert(nodes_chain.size());
+
+ if (need_additional_node) {
+ nodes_chain.emplace_back(PotentialNode(node_name));
}
- // convert connection source object into Object base class
- const Object *const object = con->SourceObject();
- if (nullptr == object) {
- FBXImporter::LogError("failed to convert source object for Model link");
- continue;
- }
+ //setup metadata on newest node
+ SetupNodeMetadata(*model, *nodes_chain.back().mNode);
- // FBX Model::Cube, Model::Bone001, etc elements
- // This detects if we can cast the object into this model structure.
- const Model *const model = dynamic_cast(object);
+ // link all nodes in a row
+ aiNode *last_parent = parent;
+ for (PotentialNode& child : nodes_chain) {
+ ai_assert(child.mNode);
- if (nullptr != model) {
- nodes_chain.clear();
- post_nodes_chain.clear();
-
- aiMatrix4x4 new_abs_transform = parent->mTransformation;
- std::string node_name = FixNodeName(model->Name());
- // even though there is only a single input node, the design of
- // assimp (or rather: the complicated transformation chain that
- // is employed by fbx) means that we may need multiple aiNode's
- // to represent a fbx node's transformation.
-
- // generate node transforms - this includes pivot data
- // if need_additional_node is true then you t
- const bool need_additional_node = GenerateTransformationNodeChain(*model, node_name, nodes_chain, post_nodes_chain);
-
- // assert that for the current node we must have at least a single transform
- ai_assert(nodes_chain.size());
-
- if (need_additional_node) {
- nodes_chain.push_back(new aiNode(node_name));
+ if (last_parent != parent) {
+ last_parent->mNumChildren = 1;
+ last_parent->mChildren = new aiNode *[1];
+ last_parent->mChildren[0] = child.mOwnership.release();
}
- //setup metadata on newest node
- SetupNodeMetadata(*model, *nodes_chain.back());
+ child->mParent = last_parent;
+ last_parent = child.mNode;
- // link all nodes in a row
- aiNode *last_parent = parent;
- for (aiNode *child : nodes_chain) {
- ai_assert(child);
+ new_abs_transform *= child->mTransformation;
+ }
+
+ // attach geometry
+ ConvertModel(*model, nodes_chain.back().mNode, root_node, new_abs_transform);
+
+ // check if there will be any child nodes
+ const std::vector &child_conns = doc.GetConnectionsByDestinationSequenced(model->ID(), "Model");
+
+ // if so, link the geometric transform inverse nodes
+ // before we attach any child nodes
+ if (child_conns.size()) {
+ for (PotentialNode& postnode : post_nodes_chain) {
+ ai_assert(postnode.mNode);
if (last_parent != parent) {
last_parent->mNumChildren = 1;
last_parent->mChildren = new aiNode *[1];
- last_parent->mChildren[0] = child;
+ last_parent->mChildren[0] = postnode.mOwnership.release();
}
- child->mParent = last_parent;
- last_parent = child;
+ postnode->mParent = last_parent;
+ last_parent = postnode.mNode;
- new_abs_transform *= child->mTransformation;
+ new_abs_transform *= postnode->mTransformation;
}
-
- // attach geometry
- ConvertModel(*model, nodes_chain.back(), root_node, new_abs_transform);
-
- // check if there will be any child nodes
- const std::vector &child_conns = doc.GetConnectionsByDestinationSequenced(model->ID(), "Model");
-
- // if so, link the geometric transform inverse nodes
- // before we attach any child nodes
- if (child_conns.size()) {
- for (aiNode *postnode : post_nodes_chain) {
- ai_assert(postnode);
-
- if (last_parent != parent) {
- last_parent->mNumChildren = 1;
- last_parent->mChildren = new aiNode *[1];
- last_parent->mChildren[0] = postnode;
- }
-
- postnode->mParent = last_parent;
- last_parent = postnode;
-
- new_abs_transform *= postnode->mTransformation;
- }
- } else {
- // free the nodes we allocated as we don't need them
- Util::delete_fun deleter;
- std::for_each(
- post_nodes_chain.begin(),
- post_nodes_chain.end(),
- deleter);
- }
-
- // recursion call - child nodes
- ConvertNodes(model->ID(), last_parent, root_node);
-
- if (doc.Settings().readLights) {
- ConvertLights(*model, node_name);
- }
-
- if (doc.Settings().readCameras) {
- ConvertCameras(*model, node_name);
- }
-
- nodes.push_back(nodes_chain.front());
- nodes_chain.clear();
+ } else {
+ // free the nodes we allocated as we don't need them
+ post_nodes_chain.clear();
}
+
+ // recursion call - child nodes
+ ConvertNodes(model->ID(), last_parent, root_node);
+
+ if (doc.Settings().readLights) {
+ ConvertLights(*model, node_name);
+ }
+
+ if (doc.Settings().readCameras) {
+ ConvertCameras(*model, node_name);
+ }
+
+ nodes.push_back(std::move(nodes_chain.front()));
+ nodes_chain.clear();
}
+ }
- if (nodes.size()) {
- parent->mChildren = new aiNode *[nodes.size()]();
- parent->mNumChildren = static_cast(nodes.size());
+ if (nodes.size()) {
+ parent->mChildren = new aiNode *[nodes.size()]();
+ parent->mNumChildren = static_cast(nodes.size());
- std::swap_ranges(nodes.begin(), nodes.end(), parent->mChildren);
- } else {
- parent->mNumChildren = 0;
- parent->mChildren = nullptr;
+ for (unsigned int i = 0; i < nodes.size(); ++i)
+ {
+ parent->mChildren[i] = nodes[i].mOwnership.release();
}
-
- } catch (std::exception &) {
- Util::delete_fun deleter;
- std::for_each(nodes.begin(), nodes.end(), deleter);
- std::for_each(nodes_chain.begin(), nodes_chain.end(), deleter);
- std::for_each(post_nodes_chain.begin(), post_nodes_chain.end(), deleter);
+ nodes.clear();
+ } else {
+ parent->mNumChildren = 0;
+ parent->mChildren = nullptr;
}
}
@@ -681,8 +684,8 @@ std::string FBXConverter::NameTransformationChainNode(const std::string &name, T
return name + std::string(MAGIC_NODE_TAG) + "_" + NameTransformationComp(comp);
}
-bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std::string &name, std::vector &output_nodes,
- std::vector &post_output_nodes) {
+bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std::string &name, std::vector &output_nodes,
+ std::vector &post_output_nodes) {
const PropertyTable &props = model.Props();
const Model::RotOrder rot = model.RotationOrder();
@@ -828,7 +831,7 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
chain[i] = chain[i].Inverse();
}
- aiNode *nd = new aiNode();
+ PotentialNode nd;
nd->mName.Set(NameTransformationChainNode(name, comp));
nd->mTransformation = chain[i];
@@ -836,9 +839,9 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
if (comp == TransformationComp_GeometricScalingInverse ||
comp == TransformationComp_GeometricRotationInverse ||
comp == TransformationComp_GeometricTranslationInverse) {
- post_output_nodes.push_back(nd);
+ post_output_nodes.emplace_back(std::move(nd));
} else {
- output_nodes.push_back(nd);
+ output_nodes.emplace_back(std::move(nd));
}
}
@@ -847,8 +850,7 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
}
// else, we can just multiply the matrices together
- aiNode *nd = new aiNode();
- output_nodes.push_back(nd);
+ PotentialNode nd;
// name passed to the method is already unique
nd->mName.Set(name);
@@ -857,6 +859,7 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
for (unsigned int i = TransformationComp_Translation; i < TransformationComp_MAXIMUM; i++) {
nd->mTransformation = nd->mTransformation * chain[i];
}
+ output_nodes.push_back(std::move(nd));
return false;
}
@@ -2011,12 +2014,40 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_roughness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_ao_map", aiTextureType_AMBIENT_OCCLUSION, mesh);
- // 3DSMax PBR
+ // 3DSMax Physical material
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|base_color_map", aiTextureType_BASE_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|bump_map", aiTextureType_NORMAL_CAMERA, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|emission_map", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|metalness_map", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|roughness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
+
+ // 3DSMax PBR materials
+ TrySetTextureProperties(out_mat, _textures, "3dsMax|main|base_color_map", aiTextureType_BASE_COLOR, mesh);
+ TrySetTextureProperties(out_mat, _textures, "3dsMax|main|norm_map", aiTextureType_NORMAL_CAMERA, mesh);
+ TrySetTextureProperties(out_mat, _textures, "3dsMax|main|emit_color_map", aiTextureType_EMISSION_COLOR, mesh);
+ TrySetTextureProperties(out_mat, _textures, "3dsMax|main|ao_map", aiTextureType_AMBIENT_OCCLUSION, mesh);
+ TrySetTextureProperties(out_mat, _textures, "3dsMax|main|opacity_map", aiTextureType_OPACITY, mesh);
+ // Metalness/Roughness material type
+ TrySetTextureProperties(out_mat, _textures, "3dsMax|main|metalness_map", aiTextureType_METALNESS, mesh);
+ // Specular/Gloss material type
+ TrySetTextureProperties(out_mat, _textures, "3dsMax|main|specular_map", aiTextureType_SPECULAR, mesh);
+
+ // Glossiness vs roughness in 3ds Max Pbr Materials
+ int useGlossiness;
+ if (out_mat->Get("$raw.3dsMax|main|useGlossiness", aiTextureType_NONE, 0, useGlossiness) == aiReturn_SUCCESS) {
+ // These textures swap meaning if ((useGlossiness == 1) != (material type is Specular/Gloss))
+ if (useGlossiness == 1) {
+ TrySetTextureProperties(out_mat, _textures, "3dsMax|main|roughness_map", aiTextureType_SHININESS, mesh);
+ TrySetTextureProperties(out_mat, _textures, "3dsMax|main|glossiness_map", aiTextureType_SHININESS, mesh);
+ }
+ else if (useGlossiness == 2) {
+ TrySetTextureProperties(out_mat, _textures, "3dsMax|main|roughness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
+ TrySetTextureProperties(out_mat, _textures, "3dsMax|main|glossiness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
+ }
+ else {
+ FBXImporter::LogWarn("A 3dsMax Pbr Material must have a useGlossiness value to correctly interpret roughness and glossiness textures.");
+ }
+ }
}
void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const LayeredTextureMap &layeredTextures, const MeshGeometry *const mesh) {
diff --git a/code/AssetLib/FBX/FBXConverter.h b/code/AssetLib/FBX/FBXConverter.h
index 0ae0da662..52f978a7b 100644
--- a/code/AssetLib/FBX/FBXConverter.h
+++ b/code/AssetLib/FBX/FBXConverter.h
@@ -171,9 +171,10 @@ private:
// ------------------------------------------------------------------------------------------------
/**
- * note: memory for output_nodes will be managed by the caller
+ * note: memory for output_nodes is managed by the caller, via the PotentialNode struct.
*/
- bool GenerateTransformationNodeChain(const Model& model, const std::string& name, std::vector& output_nodes, std::vector& post_output_nodes);
+ struct PotentialNode;
+ bool GenerateTransformationNodeChain(const Model& model, const std::string& name, std::vector& output_nodes, std::vector& post_output_nodes);
// ------------------------------------------------------------------------------------------------
void SetupNodeMetadata(const Model& model, aiNode& nd);
diff --git a/code/AssetLib/FBX/FBXProperties.cpp b/code/AssetLib/FBX/FBXProperties.cpp
index a3a95228e..84098cf10 100644
--- a/code/AssetLib/FBX/FBXProperties.cpp
+++ b/code/AssetLib/FBX/FBXProperties.cpp
@@ -69,6 +69,20 @@ Property::~Property()
namespace {
+void checkTokenCount(const TokenList& tok, unsigned int expectedCount)
+{
+ ai_assert(expectedCount >= 2);
+ if (tok.size() < expectedCount) {
+ const std::string& s = ParseTokenAsString(*tok[1]);
+ if (tok[1]->IsBinary()) {
+ throw DeadlyImportError("Not enough tokens for property of type ", s, " at offset ", tok[1]->Offset());
+ }
+ else {
+ throw DeadlyImportError("Not enough tokens for property of type ", s, " at line ", tok[1]->Line());
+ }
+ }
+}
+
// ------------------------------------------------------------------------------------------------
// read a typed property out of a FBX element. The return value is nullptr if the property cannot be read.
Property* ReadTypedProperty(const Element& element)
@@ -83,23 +97,23 @@ Property* ReadTypedProperty(const Element& element)
const std::string& s = ParseTokenAsString(*tok[1]);
const char* const cs = s.c_str();
if (!strcmp(cs,"KString")) {
- ai_assert(tok.size() >= 5);
+ checkTokenCount(tok, 5);
return new TypedProperty(ParseTokenAsString(*tok[4]));
}
else if (!strcmp(cs,"bool") || !strcmp(cs,"Bool")) {
- ai_assert(tok.size() >= 5);
+ checkTokenCount(tok, 5);
return new TypedProperty(ParseTokenAsInt(*tok[4]) != 0);
}
- else if (!strcmp(cs, "int") || !strcmp(cs, "Int") || !strcmp(cs, "enum") || !strcmp(cs, "Enum")) {
- ai_assert(tok.size() >= 5);
+ else if (!strcmp(cs, "int") || !strcmp(cs, "Int") || !strcmp(cs, "enum") || !strcmp(cs, "Enum") || !strcmp(cs, "Integer")) {
+ checkTokenCount(tok, 5);
return new TypedProperty(ParseTokenAsInt(*tok[4]));
}
else if (!strcmp(cs, "ULongLong")) {
- ai_assert(tok.size() >= 5);
+ checkTokenCount(tok, 5);
return new TypedProperty(ParseTokenAsID(*tok[4]));
}
else if (!strcmp(cs, "KTime")) {
- ai_assert(tok.size() >= 5);
+ checkTokenCount(tok, 5);
return new TypedProperty(ParseTokenAsInt64(*tok[4]));
}
else if (!strcmp(cs,"Vector3D") ||
@@ -110,7 +124,7 @@ Property* ReadTypedProperty(const Element& element)
!strcmp(cs,"Lcl Rotation") ||
!strcmp(cs,"Lcl Scaling")
) {
- ai_assert(tok.size() >= 7);
+ checkTokenCount(tok, 7);
return new TypedProperty(aiVector3D(
ParseTokenAsFloat(*tok[4]),
ParseTokenAsFloat(*tok[5]),
@@ -118,9 +132,18 @@ Property* ReadTypedProperty(const Element& element)
);
}
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
- ai_assert(tok.size() >= 5);
+ checkTokenCount(tok, 5);
return new TypedProperty(ParseTokenAsFloat(*tok[4]));
}
+ else if (!strcmp(cs, "ColorAndAlpha")) {
+ checkTokenCount(tok, 8);
+ return new TypedProperty(aiColor4D(
+ ParseTokenAsFloat(*tok[4]),
+ ParseTokenAsFloat(*tok[5]),
+ ParseTokenAsFloat(*tok[6]),
+ ParseTokenAsFloat(*tok[7]))
+ );
+ }
return nullptr;
}
diff --git a/code/AssetLib/glTF/glTFCommon.cpp b/code/AssetLib/glTF/glTFCommon.cpp
index 6bea18a0a..01ba31209 100644
--- a/code/AssetLib/glTF/glTFCommon.cpp
+++ b/code/AssetLib/glTF/glTFCommon.cpp
@@ -49,7 +49,9 @@ using namespace glTFCommon::Util;
namespace Util {
size_t DecodeBase64(const char *in, size_t inLength, uint8_t *&out) {
- ai_assert(inLength % 4 == 0);
+ if (inLength % 4 != 0) {
+ throw DeadlyImportError("Invalid base64 encoded data: \"", std::string(in, std::min(size_t(32), inLength)), "\", length:", inLength);
+ }
if (inLength < 4) {
out = 0;
diff --git a/code/AssetLib/glTF/glTFCommon.h b/code/AssetLib/glTF/glTFCommon.h
index 977fc0da4..6d402b0e3 100644
--- a/code/AssetLib/glTF/glTFCommon.h
+++ b/code/AssetLib/glTF/glTFCommon.h
@@ -249,7 +249,10 @@ inline char EncodeCharBase64(uint8_t b) {
}
inline uint8_t DecodeCharBase64(char c) {
- return DATA::tableDecodeBase64[size_t(c)]; // TODO faster with lookup table or ifs?
+ if (c & 0x80) {
+ throw DeadlyImportError("Invalid base64 char value: ", size_t(c));
+ }
+ return DATA::tableDecodeBase64[size_t(c & 0x7F)]; // TODO faster with lookup table or ifs?
}
size_t DecodeBase64(const char *in, size_t inLength, uint8_t *&out);
diff --git a/code/AssetLib/glTF2/glTF2Asset.h b/code/AssetLib/glTF2/glTF2Asset.h
index 23c19cc58..be149f86e 100644
--- a/code/AssetLib/glTF2/glTF2Asset.h
+++ b/code/AssetLib/glTF2/glTF2Asset.h
@@ -1124,6 +1124,14 @@ private:
IOStream *OpenFile(std::string path, const char *mode, bool absolute = false);
};
+inline std::string getContextForErrorMessages(const std::string &id, const std::string &name) {
+ std::string context = id;
+ if (!name.empty()) {
+ context += " (\"" + name + "\")";
+ }
+ return context;
+}
+
} // namespace glTF2
// Include the implementation of the methods
diff --git a/code/AssetLib/glTF2/glTF2Asset.inl b/code/AssetLib/glTF2/glTF2Asset.inl
index c892e6697..8fc8bf24e 100644
--- a/code/AssetLib/glTF2/glTF2Asset.inl
+++ b/code/AssetLib/glTF2/glTF2Asset.inl
@@ -273,17 +273,21 @@ Ref LazyDict::Retrieve(unsigned int i) {
}
if (!mDict->IsArray()) {
- throw DeadlyImportError("GLTF: Field is not an array \"", mDictId, "\"");
+ throw DeadlyImportError("GLTF: Field \"", mDictId, "\" is not an array");
+ }
+
+ if (i >= mDict->Size()) {
+ throw DeadlyImportError("GLTF: Array index ", i, " is out of bounds (", mDict->Size(), ") for \"", mDictId, "\"");
}
Value &obj = (*mDict)[i];
if (!obj.IsObject()) {
- throw DeadlyImportError("GLTF: Object at index \"", to_string(i), "\" is not a JSON object");
+ throw DeadlyImportError("GLTF: Object at index ", i, " in array \"", mDictId, "\" is not a JSON object");
}
if (mRecursiveReferenceCheck.find(i) != mRecursiveReferenceCheck.end()) {
- throw DeadlyImportError("GLTF: Object at index \"", to_string(i), "\" has recursive reference to itself");
+ throw DeadlyImportError("GLTF: Object at index ", i, " in array \"", mDictId, "\" has recursive reference to itself");
}
mRecursiveReferenceCheck.insert(i);
@@ -741,14 +745,6 @@ inline void CopyData(size_t count,
}
}
-inline std::string getContextForErrorMessages(const std::string& id, const std::string& name) {
- std::string context = id;
- if (!name.empty()) {
- context += " (\"" + name + "\")";
- }
- return context;
-}
-
} // namespace
template
@@ -766,11 +762,12 @@ void Accessor::ExtractData(T *&outData) {
const size_t targetElemSize = sizeof(T);
if (elemSize > targetElemSize) {
- throw DeadlyImportError("GLTF: elemSize > targetElemSize");
+ throw DeadlyImportError("GLTF: elemSize ", elemSize, " > targetElemSize ", targetElemSize, " in ", getContextForErrorMessages(id, name));
}
- if (count*stride > (bufferView ? bufferView->byteLength : sparse->data.size())) {
- throw DeadlyImportError("GLTF: count*stride out of range");
+ const size_t maxSize = (bufferView ? bufferView->byteLength : sparse->data.size());
+ if (count*stride > maxSize) {
+ throw DeadlyImportError("GLTF: count*stride ", (count * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
}
outData = new T[count];
diff --git a/code/AssetLib/glTF2/glTF2Exporter.cpp b/code/AssetLib/glTF2/glTF2Exporter.cpp
index 872543ef2..637808877 100644
--- a/code/AssetLib/glTF2/glTF2Exporter.cpp
+++ b/code/AssetLib/glTF2/glTF2Exporter.cpp
@@ -1126,7 +1126,7 @@ void glTF2Exporter::MergeMeshes()
unsigned int meshIndex = meshRef.GetIndex();
if (meshIndex == removedIndex) {
- node->meshes.erase(curNode->meshes.begin() + mm);
+ curNode->meshes.erase(curNode->meshes.begin() + mm);
} else if (meshIndex > removedIndex) {
Ref newMeshRef = mAsset->meshes.Get(meshIndex - 1);
diff --git a/code/AssetLib/glTF2/glTF2Importer.cpp b/code/AssetLib/glTF2/glTF2Importer.cpp
index 3fb7889af..672bac52d 100644
--- a/code/AssetLib/glTF2/glTF2Importer.cpp
+++ b/code/AssetLib/glTF2/glTF2Importer.cpp
@@ -918,7 +918,10 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector &
if (!node.meshes.empty()) {
// GLTF files contain at most 1 mesh per node.
- assert(node.meshes.size() == 1);
+ if (node.meshes.size() > 1)
+ {
+ throw DeadlyImportError("GLTF: Invalid input, found ", node.meshes.size(), " meshes in ", getContextForErrorMessages(node.id, node.name), ", but only 1 mesh per node allowed.");
+ }
int mesh_idx = node.meshes[0].GetIndex();
int count = meshOffsets[mesh_idx + 1] - meshOffsets[mesh_idx];
diff --git a/code/CMakeLists.txt b/code/CMakeLists.txt
index a0bad4e10..bb83a5f97 100644
--- a/code/CMakeLists.txt
+++ b/code/CMakeLists.txt
@@ -1033,7 +1033,10 @@ ELSE()
INCLUDE_DIRECTORIES( "../contrib" )
INCLUDE_DIRECTORIES( "../contrib/pugixml/src" )
ADD_DEFINITIONS( -DRAPIDJSON_HAS_STDSTRING=1 )
- ADD_DEFINITIONS( -DRAPIDJSON_NOMEMBERITERATORCLASS )
+ option( ASSIMP_RAPIDJSON_NO_MEMBER_ITERATOR "Suppress rapidjson warning on MSVC (NOTE: breaks android build)" ON )
+ if(ASSIMP_RAPIDJSON_NO_MEMBER_ITERATOR)
+ ADD_DEFINITIONS( -DRAPIDJSON_NOMEMBERITERATORCLASS )
+ endif()
ENDIF()
# VC2010 fixes
diff --git a/code/Common/ScenePreprocessor.cpp b/code/Common/ScenePreprocessor.cpp
index 55aa04ad2..2b73d9452 100644
--- a/code/Common/ScenePreprocessor.cpp
+++ b/code/Common/ScenePreprocessor.cpp
@@ -96,8 +96,9 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
if (!mesh->mTextureCoords[i]) {
mesh->mNumUVComponents[i] = 0;
} else {
- if (!mesh->mNumUVComponents[i])
+ if (!mesh->mNumUVComponents[i]) {
mesh->mNumUVComponents[i] = 2;
+ }
aiVector3D *p = mesh->mTextureCoords[i], *end = p + mesh->mNumVertices;
@@ -105,16 +106,19 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
// as if they were 2D channels .. just in case an application doesn't handle
// this case
if (2 == mesh->mNumUVComponents[i]) {
- for (; p != end; ++p)
+ for (; p != end; ++p) {
p->z = 0.f;
+ }
} else if (1 == mesh->mNumUVComponents[i]) {
- for (; p != end; ++p)
+ for (; p != end; ++p) {
p->z = p->y = 0.f;
+ }
} else if (3 == mesh->mNumUVComponents[i]) {
// Really 3D coordinates? Check whether the third coordinate is != 0 for at least one element
for (; p != end; ++p) {
- if (p->z != 0)
+ if (p->z != 0) {
break;
+ }
}
if (p == end) {
ASSIMP_LOG_WARN("ScenePreprocessor: UVs are declared to be 3D but they're obviously not. Reverting to 2D.");
@@ -151,7 +155,6 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
// If tangents and normals are given but no bitangents compute them
if (mesh->mTangents && mesh->mNormals && !mesh->mBitangents) {
-
mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
mesh->mBitangents[i] = mesh->mNormals[i] ^ mesh->mTangents[i];
@@ -165,11 +168,9 @@ void ScenePreprocessor::ProcessAnimation(aiAnimation *anim) {
for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
aiNodeAnim *channel = anim->mChannels[i];
- /* If the exact duration of the animation is not given
- * compute it now.
- */
+ // If the exact duration of the animation is not given
+ // compute it now.
if (anim->mDuration == -1.) {
-
// Position keys
for (unsigned int j = 0; j < channel->mNumPositionKeys; ++j) {
aiVectorKey &key = channel->mPositionKeys[j];
@@ -192,11 +193,10 @@ void ScenePreprocessor::ProcessAnimation(aiAnimation *anim) {
}
}
- /* Check whether the animation channel has no rotation
- * or position tracks. In this case we generate a dummy
- * track from the information we have in the transformation
- * matrix of the corresponding node.
- */
+ // Check whether the animation channel has no rotation
+ // or position tracks. In this case we generate a dummy
+ // track from the information we have in the transformation
+ // matrix of the corresponding node.
if (!channel->mNumRotationKeys || !channel->mNumPositionKeys || !channel->mNumScalingKeys) {
// Find the node that belongs to this animation
aiNode *node = scene->mRootNode->FindNode(channel->mNodeName);
@@ -210,6 +210,10 @@ void ScenePreprocessor::ProcessAnimation(aiAnimation *anim) {
// No rotation keys? Generate a dummy track
if (!channel->mNumRotationKeys) {
+ if (channel->mRotationKeys) {
+ delete[] channel->mRotationKeys;
+ channel->mRotationKeys = nullptr;
+ }
ai_assert(!channel->mRotationKeys);
channel->mNumRotationKeys = 1;
channel->mRotationKeys = new aiQuatKey[1];
@@ -225,6 +229,10 @@ void ScenePreprocessor::ProcessAnimation(aiAnimation *anim) {
// No scaling keys? Generate a dummy track
if (!channel->mNumScalingKeys) {
+ if (channel->mScalingKeys) {
+ delete[] channel->mScalingKeys;
+ channel->mScalingKeys = nullptr;
+ }
ai_assert(!channel->mScalingKeys);
channel->mNumScalingKeys = 1;
channel->mScalingKeys = new aiVectorKey[1];
@@ -240,6 +248,10 @@ void ScenePreprocessor::ProcessAnimation(aiAnimation *anim) {
// No position keys? Generate a dummy track
if (!channel->mNumPositionKeys) {
+ if (channel->mPositionKeys) {
+ delete[] channel->mPositionKeys;
+ channel->mPositionKeys = nullptr;
+ }
ai_assert(!channel->mPositionKeys);
channel->mNumPositionKeys = 1;
channel->mPositionKeys = new aiVectorKey[1];
diff --git a/code/PostProcessing/SplitByBoneCountProcess.cpp b/code/PostProcessing/SplitByBoneCountProcess.cpp
index 1fd26c757..b39444859 100644
--- a/code/PostProcessing/SplitByBoneCountProcess.cpp
+++ b/code/PostProcessing/SplitByBoneCountProcess.cpp
@@ -408,6 +408,45 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vectormNumAnimMeshes > 0) {
+ newMesh->mNumAnimMeshes = pMesh->mNumAnimMeshes;
+ newMesh->mAnimMeshes = new aiAnimMesh*[newMesh->mNumAnimMeshes];
+
+ for (unsigned int morphIdx = 0; morphIdx < newMesh->mNumAnimMeshes; ++morphIdx) {
+ aiAnimMesh* origTarget = pMesh->mAnimMeshes[morphIdx];
+ aiAnimMesh* newTarget = new aiAnimMesh;
+ newTarget->mName = origTarget->mName;
+ newTarget->mWeight = origTarget->mWeight;
+ newTarget->mNumVertices = numSubMeshVertices;
+ newTarget->mVertices = new aiVector3D[numSubMeshVertices];
+ newMesh->mAnimMeshes[morphIdx] = newTarget;
+
+ if (origTarget->HasNormals()) {
+ newTarget->mNormals = new aiVector3D[numSubMeshVertices];
+ }
+
+ if (origTarget->HasTangentsAndBitangents()) {
+ newTarget->mTangents = new aiVector3D[numSubMeshVertices];
+ newTarget->mBitangents = new aiVector3D[numSubMeshVertices];
+ }
+
+ for( unsigned int vi = 0; vi < numSubMeshVertices; ++vi) {
+ // find the source vertex for it in the source mesh
+ unsigned int previousIndex = previousVertexIndices[vi];
+ newTarget->mVertices[vi] = origTarget->mVertices[previousIndex];
+
+ if (newTarget->HasNormals()) {
+ newTarget->mNormals[vi] = origTarget->mNormals[previousIndex];
+ }
+ if (newTarget->HasTangentsAndBitangents()) {
+ newTarget->mTangents[vi] = origTarget->mTangents[previousIndex];
+ newTarget->mBitangents[vi] = origTarget->mBitangents[previousIndex];
+ }
+ }
+ }
+ }
+
// I have the strange feeling that this will break apart at some point in time...
}
}
diff --git a/contrib/Open3DGC/o3dgcSC3DMCDecoder.inl b/contrib/Open3DGC/o3dgcSC3DMCDecoder.inl
index c965fcd50..8bd85f27b 100644
--- a/contrib/Open3DGC/o3dgcSC3DMCDecoder.inl
+++ b/contrib/Open3DGC/o3dgcSC3DMCDecoder.inl
@@ -27,10 +27,10 @@ THE SOFTWARE.
#include "o3dgcArithmeticCodec.h"
#include "o3dgcTimer.h"
-#ifdef _WIN32
+#ifdef _MSC_VER
# pragma warning(push)
# pragma warning( disable : 4456)
-#endif // _WIN32
+#endif // _MSC_VER
//#define DEBUG_VERBOSE
@@ -852,9 +852,9 @@ namespace o3dgc
}
} // namespace o3dgc
-#ifdef _WIN32
+#ifdef _MSC_VER
# pragma warning( pop )
-#endif // _WIN32
+#endif // _MSC_VER
#endif // O3DGC_SC3DMC_DECODER_INL
diff --git a/contrib/Open3DGC/o3dgcSC3DMCEncoder.inl b/contrib/Open3DGC/o3dgcSC3DMCEncoder.inl
index 78d4b3e78..ca1e0ea76 100644
--- a/contrib/Open3DGC/o3dgcSC3DMCEncoder.inl
+++ b/contrib/Open3DGC/o3dgcSC3DMCEncoder.inl
@@ -32,10 +32,10 @@ THE SOFTWARE.
//#define DEBUG_VERBOSE
-#ifdef _WIN32
+#ifdef _MSC_VER
# pragma warning(push)
# pragma warning(disable : 4456)
-#endif // _WIN32
+#endif // _MSC_VER
namespace o3dgc
{
@@ -927,9 +927,9 @@ namespace o3dgc
}
} // namespace o3dgc
-#ifdef _WIN32
+#ifdef _MSC_VER
# pragma warning(pop)
-#endif // _WIN32
+#endif // _MSC_VER
#endif // O3DGC_SC3DMC_ENCODER_INL
diff --git a/contrib/Open3DGC/o3dgcTimer.h b/contrib/Open3DGC/o3dgcTimer.h
index d9a285968..f5ed0c83f 100644
--- a/contrib/Open3DGC/o3dgcTimer.h
+++ b/contrib/Open3DGC/o3dgcTimer.h
@@ -28,7 +28,9 @@ THE SOFTWARE.
#ifdef _WIN32
/* Thank you, Microsoft, for file WinDef.h with min/max redefinition. */
+#ifndef NOMINMAX
#define NOMINMAX
+#endif
#include
#elif __APPLE__
#include
diff --git a/contrib/zip/src/zip.c b/contrib/zip/src/zip.c
index 0020df0ed..83e8e2a41 100644
--- a/contrib/zip/src/zip.c
+++ b/contrib/zip/src/zip.c
@@ -18,8 +18,10 @@
/* Win32, DOS, MSVC, MSVS */
#include
+#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4706)
+#endif // _MSC_VER
#define MKDIR(DIRNAME) _mkdir(DIRNAME)
#define STRCLONE(STR) ((STR) ? _strdup(STR) : NULL)
@@ -968,4 +970,6 @@ out:
return status;
}
+#ifdef _MSC_VER
#pragma warning(pop)
+#endif // _MSC_VER
diff --git a/include/assimp/mesh.h b/include/assimp/mesh.h
index 4b5af97ce..ec1062837 100644
--- a/include/assimp/mesh.h
+++ b/include/assimp/mesh.h
@@ -52,9 +52,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma GCC system_header
#endif
-#ifdef _WIN32
+#ifdef _MSC_VER
#pragma warning(disable : 4351)
-#endif // _WIN32
+#endif // _MSC_VER
#include
#include
@@ -458,8 +458,8 @@ struct aiAnimMesh {
*/
unsigned int mNumVertices;
- /**
- * Weight of the AnimMesh.
+ /**
+ * Weight of the AnimMesh.
*/
float mWeight;
@@ -713,8 +713,8 @@ struct aiMesh {
* Note! Currently only works with Collada loader.*/
C_STRUCT aiAnimMesh **mAnimMeshes;
- /**
- * Method of morphing when animeshes are specified.
+ /**
+ * Method of morphing when animeshes are specified.
*/
unsigned int mMethod;
diff --git a/port/AndroidJNI/README.md b/port/AndroidJNI/README.md
index 0b95efd04..003b1da1a 100644
--- a/port/AndroidJNI/README.md
+++ b/port/AndroidJNI/README.md
@@ -14,6 +14,11 @@ To use this module please provide following cmake defines:
"SOME_PATH" is a path to your cmake android toolchain script.
+
+The build script for this port is based on [android-cmake](https://github.com/taka-no-me/android-cmake).
+See its documentation for more Android-specific cmake options (e.g. -DANDROID_ABI for the target ABI).
+Check [Asset-Importer-Docs](https://assimp-docs.readthedocs.io/en/latest/) for more information.
+
### Code ###
A small example how to wrap assimp for Android:
```cpp
diff --git a/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.cpp b/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.cpp
index c3269d290..01ba343e8 100644
--- a/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.cpp
+++ b/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.cpp
@@ -31,10 +31,16 @@
#include
#include
+#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4005)
+#endif // _MSC_VER
+
#include
+
+#ifdef _MSC_VER
#pragma warning(pop)
+#endif // _MSC_VER
#include
diff --git a/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.h b/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.h
index c2e0b5214..5448daf2a 100644
--- a/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.h
+++ b/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.h
@@ -31,10 +31,16 @@
#include
+#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4005)
+#endif // _MSC_VER
+
#include
+
+#ifdef _MSC_VER
#pragma warning(pop)
+#endif // _MSC_VER
HRESULT CreateWICTextureFromMemory(_In_ ID3D11Device* d3dDevice,
_In_opt_ ID3D11DeviceContext* d3dContext,
diff --git a/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/main.cpp b/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/main.cpp
index 5cce7c376..02e2b6088 100644
--- a/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/main.cpp
+++ b/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/main.cpp
@@ -25,10 +25,12 @@
#include "UTFConverter.h"
#include "SafeRelease.hpp"
+#ifdef _MSC_VER
#pragma comment (lib, "d3d11.lib")
#pragma comment (lib, "Dxgi.lib")
#pragma comment(lib,"d3dcompiler.lib")
#pragma comment (lib, "dxguid.lib")
+#endif // _MSC_VER
using namespace DirectX;
using namespace AssimpSamples::SharedCode;
diff --git a/samples/SimpleTexturedOpenGL/SimpleTexturedOpenGL/src/model_loading.cpp b/samples/SimpleTexturedOpenGL/SimpleTexturedOpenGL/src/model_loading.cpp
index 806da8f8a..a36c792d4 100644
--- a/samples/SimpleTexturedOpenGL/SimpleTexturedOpenGL/src/model_loading.cpp
+++ b/samples/SimpleTexturedOpenGL/SimpleTexturedOpenGL/src/model_loading.cpp
@@ -18,10 +18,16 @@
#include
#include
+#ifdef _MSC_VER
#pragma warning(disable: 4100) // Disable warning 'unreferenced formal parameter'
+#endif // _MSC_VER
+
#define STB_IMAGE_IMPLEMENTATION
#include "contrib/stb_image/stb_image.h"
+
+#ifdef _MSC_VER
#pragma warning(default: 4100) // Enable warning 'unreferenced formal parameter'
+#endif // _MSC_VER
#include
diff --git a/test/models/FBX/maxPbrMaterial_metalRough.fbx b/test/models/FBX/maxPbrMaterial_metalRough.fbx
new file mode 100644
index 000000000..a66275269
--- /dev/null
+++ b/test/models/FBX/maxPbrMaterial_metalRough.fbx
@@ -0,0 +1,618 @@
+; FBX 7.7.0 project file
+; ----------------------------------------------------
+
+FBXHeaderExtension: {
+ FBXHeaderVersion: 1004
+ FBXVersion: 7700
+ CreationTimeStamp: {
+ Version: 1000
+ Year: 2020
+ Month: 12
+ Day: 1
+ Hour: 9
+ Minute: 35
+ Second: 57
+ Millisecond: 532
+ }
+ Creator: "FBX SDK/FBX Plugins version 2020.0.1"
+ OtherFlags: {
+ TCDefinition: 127
+ }
+ SceneInfo: "SceneInfo::GlobalInfo", "UserData" {
+ Type: "UserData"
+ Version: 100
+ MetaData: {
+ Version: 100
+ Title: ""
+ Subject: ""
+ Author: ""
+ Keywords: ""
+ Revision: ""
+ Comment: ""
+ }
+ Properties70: {
+ P: "DocumentUrl", "KString", "Url", "", "G:\Temp\Max2021PbrMaterials\MaxPbrMaterial.fbx"
+ P: "SrcDocumentUrl", "KString", "Url", "", "G:\Temp\Max2021PbrMaterials\MaxPbrMaterial.fbx"
+ P: "Original", "Compound", "", ""
+ P: "Original|ApplicationVendor", "KString", "", "", "Autodesk"
+ P: "Original|ApplicationName", "KString", "", "", "3ds Max"
+ P: "Original|ApplicationVersion", "KString", "", "", "2021"
+ P: "Original|DateTime_GMT", "DateTime", "", "", "01/12/2020 09:35:57.532"
+ P: "Original|FileName", "KString", "", "", "G:\Temp\Max2021PbrMaterials\MaxPbrMaterial.fbx"
+ P: "LastSaved", "Compound", "", ""
+ P: "LastSaved|ApplicationVendor", "KString", "", "", "Autodesk"
+ P: "LastSaved|ApplicationName", "KString", "", "", "3ds Max"
+ P: "LastSaved|ApplicationVersion", "KString", "", "", "2021"
+ P: "LastSaved|DateTime_GMT", "DateTime", "", "", "01/12/2020 09:35:57.532"
+ P: "Original|ApplicationActiveProject", "KString", "", "", "C:\3ds Max 2021"
+ P: "Original|ApplicationNativeFile", "KString", "", "", "C;\3ds Max 2021\MaxPbrMaterial.max"
+ }
+ }
+}
+GlobalSettings: {
+ Version: 1000
+ Properties70: {
+ P: "UpAxis", "int", "Integer", "",1
+ P: "UpAxisSign", "int", "Integer", "",1
+ P: "FrontAxis", "int", "Integer", "",2
+ P: "FrontAxisSign", "int", "Integer", "",1
+ P: "CoordAxis", "int", "Integer", "",0
+ P: "CoordAxisSign", "int", "Integer", "",1
+ P: "OriginalUpAxis", "int", "Integer", "",2
+ P: "OriginalUpAxisSign", "int", "Integer", "",1
+ P: "UnitScaleFactor", "double", "Number", "",100
+ P: "OriginalUnitScaleFactor", "double", "Number", "",100.00000066
+ P: "AmbientColor", "ColorRGB", "Color", "",0,0,0
+ P: "DefaultCamera", "KString", "", "", "Producer Perspective"
+ P: "TimeMode", "enum", "", "",6
+ P: "TimeProtocol", "enum", "", "",2
+ P: "SnapOnFrameMode", "enum", "", "",0
+ P: "TimeSpanStart", "KTime", "Time", "",0
+ P: "TimeSpanStop", "KTime", "Time", "",153953860000
+ P: "CustomFrameRate", "double", "Number", "",-1
+ P: "TimeMarker", "Compound", "", ""
+ P: "CurrentTimeMarker", "int", "Integer", "",-1
+ }
+}
+
+; Documents Description
+;------------------------------------------------------------------
+
+Documents: {
+ Count: 1
+ Document: 2188301813872, "", "Scene" {
+ Properties70: {
+ P: "SourceObject", "object", "", ""
+ P: "ActiveAnimStackName", "KString", "", "", ""
+ }
+ RootNode: 0
+ }
+}
+
+; Document References
+;------------------------------------------------------------------
+
+References: {
+}
+
+; Object definitions
+;------------------------------------------------------------------
+
+Definitions: {
+ Version: 100
+ Count: 18
+ ObjectType: "GlobalSettings" {
+ Count: 1
+ }
+ ObjectType: "Model" {
+ Count: 1
+ PropertyTemplate: "FbxNode" {
+ Properties70: {
+ P: "QuaternionInterpolate", "enum", "", "",0
+ P: "RotationOffset", "Vector3D", "Vector", "",0,0,0
+ P: "RotationPivot", "Vector3D", "Vector", "",0,0,0
+ P: "ScalingOffset", "Vector3D", "Vector", "",0,0,0
+ P: "ScalingPivot", "Vector3D", "Vector", "",0,0,0
+ P: "TranslationActive", "bool", "", "",0
+ P: "TranslationMin", "Vector3D", "Vector", "",0,0,0
+ P: "TranslationMax", "Vector3D", "Vector", "",0,0,0
+ P: "TranslationMinX", "bool", "", "",0
+ P: "TranslationMinY", "bool", "", "",0
+ P: "TranslationMinZ", "bool", "", "",0
+ P: "TranslationMaxX", "bool", "", "",0
+ P: "TranslationMaxY", "bool", "", "",0
+ P: "TranslationMaxZ", "bool", "", "",0
+ P: "RotationOrder", "enum", "", "",0
+ P: "RotationSpaceForLimitOnly", "bool", "", "",0
+ P: "RotationStiffnessX", "double", "Number", "",0
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+ }
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+}
+
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+ }
+ LayerElement: {
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+ }
+ LayerElement: {
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+ Media: "Video::Metalness"
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+ Media: "Video::Roughness"
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+ TextureName: "Texture::Occlusion"
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+ }
+ Media: "Video::Occlusion"
+ FileName: "Textures\occlusion.png"
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+ }
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+ Type: "TextureVideoClip"
+ Version: 202
+ TextureName: "Texture::Normal"
+ Properties70: {
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+ }
+ Media: "Video::Normal"
+ FileName: "Textures\normal.png"
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+ Type: "TextureVideoClip"
+ Version: 202
+ TextureName: "Texture::Emission"
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+ }
+ Media: "Video::Emission"
+ FileName: "Textures\emission.png"
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+ ModelUVScaling: 1,1
+ Texture_Alpha_Source: "None"
+ Cropping: 0,0,0,0
+ }
+ Texture: 2188262684832, "Texture::Opacity", "" {
+ Type: "TextureVideoClip"
+ Version: 202
+ TextureName: "Texture::Opacity"
+ Properties70: {
+ P: "UVSet", "KString", "", "", "UVChannel_1"
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+ }
+ Media: "Video::Opacity"
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+ RelativeFilename: "Textures\opacity.png"
+ ModelUVTranslation: 0,0
+ ModelUVScaling: 1,1
+ Texture_Alpha_Source: "None"
+ Cropping: 0,0,0,0
+ }
+}
+
+; Object connections
+;------------------------------------------------------------------
+
+Connections: {
+
+ ;Model::Box001, Model::RootNode
+ C: "OO",2187845653184,0
+
+ ;Geometry::, Model::Box001
+ C: "OO",2188426094640,2187845653184
+
+ ;Material::PBR Material, Model::Box001
+ C: "OO",2188102329504,2187845653184
+
+ ;Texture::Albedo, Material::PBR Material
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+
+ ;Texture::Metalness, Material::PBR Material
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+
+ ;Texture::Roughness, Material::PBR Material
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+
+ ;Texture::Occlusion, Material::PBR Material
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+
+ ;Texture::Normal, Material::PBR Material
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+
+ ;Texture::Emission, Material::PBR Material
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+
+ ;Texture::Opacity, Material::PBR Material
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+
+ ;Video::Albedo, Texture::Albedo
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+
+ ;Video::Metalness, Texture::Metalness
+ C: "OO",2188262695872,2188262678592
+
+ ;Video::Roughness, Texture::Roughness
+ C: "OO",2188262686752,2188262682432
+
+ ;Video::Occlusion, Texture::Occlusion
+ C: "OO",2188262700672,2188262656032
+
+ ;Video::Normal, Texture::Normal
+ C: "OO",2188262708832,2188262659392
+
+ ;Video::Emission, Texture::Emission
+ C: "OO",2188262712672,2188262700192
+
+ ;Video::Opacity, Texture::Opacity
+ C: "OO",2188262696352,2188262684832
+}
diff --git a/test/models/FBX/maxPbrMaterial_specGloss.fbx b/test/models/FBX/maxPbrMaterial_specGloss.fbx
new file mode 100644
index 000000000..83a4432c9
--- /dev/null
+++ b/test/models/FBX/maxPbrMaterial_specGloss.fbx
@@ -0,0 +1,618 @@
+; FBX 7.7.0 project file
+; ----------------------------------------------------
+
+FBXHeaderExtension: {
+ FBXHeaderVersion: 1004
+ FBXVersion: 7700
+ CreationTimeStamp: {
+ Version: 1000
+ Year: 2020
+ Month: 12
+ Day: 1
+ Hour: 11
+ Minute: 50
+ Second: 44
+ Millisecond: 89
+ }
+ Creator: "FBX SDK/FBX Plugins version 2020.0.1"
+ OtherFlags: {
+ TCDefinition: 127
+ }
+ SceneInfo: "SceneInfo::GlobalInfo", "UserData" {
+ Type: "UserData"
+ Version: 100
+ MetaData: {
+ Version: 100
+ Title: ""
+ Subject: ""
+ Author: ""
+ Keywords: ""
+ Revision: ""
+ Comment: ""
+ }
+ Properties70: {
+ P: "DocumentUrl", "KString", "Url", "", "C:\3ds Max 2021\maxPbrMaterial_specGloss.fbx"
+ P: "SrcDocumentUrl", "KString", "Url", "", "C:\3ds Max 2021\maxPbrMaterial_specGloss.fbx"
+ P: "Original", "Compound", "", ""
+ P: "Original|ApplicationVendor", "KString", "", "", "Autodesk"
+ P: "Original|ApplicationName", "KString", "", "", "3ds Max"
+ P: "Original|ApplicationVersion", "KString", "", "", "2021"
+ P: "Original|DateTime_GMT", "DateTime", "", "", "01/12/2020 11:50:44.088"
+ P: "Original|FileName", "KString", "", "", "C:\3ds Max 2021\maxPbrMaterial_specGloss.fbx"
+ P: "LastSaved", "Compound", "", ""
+ P: "LastSaved|ApplicationVendor", "KString", "", "", "Autodesk"
+ P: "LastSaved|ApplicationName", "KString", "", "", "3ds Max"
+ P: "LastSaved|ApplicationVersion", "KString", "", "", "2021"
+ P: "LastSaved|DateTime_GMT", "DateTime", "", "", "01/12/2020 11:50:44.088"
+ P: "Original|ApplicationActiveProject", "KString", "", "", "C:\3ds Max 2021"
+ P: "Original|ApplicationNativeFile", "KString", "", "", "C:\3ds Max 2021\MaxPbrMaterial2.max"
+ }
+ }
+}
+GlobalSettings: {
+ Version: 1000
+ Properties70: {
+ P: "UpAxis", "int", "Integer", "",1
+ P: "UpAxisSign", "int", "Integer", "",1
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+ P: "CoordAxisSign", "int", "Integer", "",1
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+ P: "OriginalUnitScaleFactor", "double", "Number", "",100.00000066
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+ P: "TimeProtocol", "enum", "", "",2
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+ P: "TimeSpanStart", "KTime", "Time", "",0
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+ P: "CustomFrameRate", "double", "Number", "",-1
+ P: "TimeMarker", "Compound", "", ""
+ P: "CurrentTimeMarker", "int", "Integer", "",-1
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+}
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+;------------------------------------------------------------------
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+Documents: {
+ Count: 1
+ Document: 2188636931248, "", "Scene" {
+ Properties70: {
+ P: "SourceObject", "object", "", ""
+ P: "ActiveAnimStackName", "KString", "", "", ""
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+ RootNode: 0
+ }
+}
+
+; Document References
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+References: {
+}
+
+; Object definitions
+;------------------------------------------------------------------
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+ ObjectType: "GlobalSettings" {
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+ P: "ScalingMaxX", "bool", "", "",0
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+ P: "MaxDampStrengthY", "double", "Number", "",0
+ P: "MaxDampStrengthZ", "double", "Number", "",0
+ P: "PreferedAngleX", "double", "Number", "",0
+ P: "PreferedAngleY", "double", "Number", "",0
+ P: "PreferedAngleZ", "double", "Number", "",0
+ P: "LookAtProperty", "object", "", ""
+ P: "UpVectorProperty", "object", "", ""
+ P: "Show", "bool", "", "",1
+ P: "NegativePercentShapeSupport", "bool", "", "",1
+ P: "DefaultAttributeIndex", "int", "Integer", "",-1
+ P: "Freeze", "bool", "", "",0
+ P: "LODBox", "bool", "", "",0
+ P: "Lcl Translation", "Lcl Translation", "", "A",0,0,0
+ P: "Lcl Rotation", "Lcl Rotation", "", "A",0,0,0
+ P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
+ P: "Visibility", "Visibility", "", "A",1
+ P: "Visibility Inheritance", "Visibility Inheritance", "", "",1
+ }
+ }
+ }
+ ObjectType: "Geometry" {
+ Count: 1
+ PropertyTemplate: "FbxMesh" {
+ Properties70: {
+ P: "Color", "ColorRGB", "Color", "",0.8,0.8,0.8
+ P: "BBoxMin", "Vector3D", "Vector", "",0,0,0
+ P: "BBoxMax", "Vector3D", "Vector", "",0,0,0
+ P: "Primary Visibility", "bool", "", "",1
+ P: "Casts Shadows", "bool", "", "",1
+ P: "Receive Shadows", "bool", "", "",1
+ }
+ }
+ }
+ ObjectType: "Material" {
+ Count: 1
+ PropertyTemplate: "FbxSurfaceMaterial" {
+ Properties70: {
+ P: "ShadingModel", "KString", "", "", "Unknown"
+ P: "MultiLayer", "bool", "", "",0
+ }
+ }
+ }
+ ObjectType: "Texture" {
+ Count: 7
+ PropertyTemplate: "FbxFileTexture" {
+ Properties70: {
+ P: "TextureTypeUse", "enum", "", "",0
+ P: "Texture alpha", "Number", "", "A",1
+ P: "CurrentMappingType", "enum", "", "",0
+ P: "WrapModeU", "enum", "", "",0
+ P: "WrapModeV", "enum", "", "",0
+ P: "UVSwap", "bool", "", "",0
+ P: "PremultiplyAlpha", "bool", "", "",1
+ P: "Translation", "Vector", "", "A",0,0,0
+ P: "Rotation", "Vector", "", "A",0,0,0
+ P: "Scaling", "Vector", "", "A",1,1,1
+ P: "TextureRotationPivot", "Vector3D", "Vector", "",0,0,0
+ P: "TextureScalingPivot", "Vector3D", "Vector", "",0,0,0
+ P: "CurrentTextureBlendMode", "enum", "", "",1
+ P: "UVSet", "KString", "", "", "default"
+ P: "UseMaterial", "bool", "", "",0
+ P: "UseMipMap", "bool", "", "",0
+ }
+ }
+ }
+ ObjectType: "Video" {
+ Count: 7
+ PropertyTemplate: "FbxVideo" {
+ Properties70: {
+ P: "Path", "KString", "XRefUrl", "", ""
+ P: "RelPath", "KString", "XRefUrl", "", ""
+ P: "Color", "ColorRGB", "Color", "",0.8,0.8,0.8
+ P: "ClipIn", "KTime", "Time", "",0
+ P: "ClipOut", "KTime", "Time", "",0
+ P: "Offset", "KTime", "Time", "",0
+ P: "PlaySpeed", "double", "Number", "",0
+ P: "FreeRunning", "bool", "", "",0
+ P: "Loop", "bool", "", "",0
+ P: "Mute", "bool", "", "",0
+ P: "AccessMode", "enum", "", "",0
+ P: "ImageSequence", "bool", "", "",0
+ P: "ImageSequenceOffset", "int", "Integer", "",0
+ P: "FrameRate", "double", "Number", "",0
+ P: "LastFrame", "int", "Integer", "",0
+ P: "Width", "int", "Integer", "",0
+ P: "Height", "int", "Integer", "",0
+ P: "StartFrame", "int", "Integer", "",0
+ P: "StopFrame", "int", "Integer", "",0
+ P: "InterlaceMode", "enum", "", "",0
+ }
+ }
+ }
+}
+
+; Object properties
+;------------------------------------------------------------------
+
+Objects: {
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+ Properties70: {
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+ Vertices: *24 {
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+ }
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+ }
+ Edges: *12 {
+ a: 0,1,2,3,4,5,6,7,9,11,13,17
+ }
+ GeometryVersion: 124
+ LayerElementNormal: 0 {
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+ MappingInformationType: "ByPolygonVertex"
+ ReferenceInformationType: "Direct"
+ Normals: *72 {
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+ }
+ NormalsW: *24 {
+ a: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+ }
+ }
+ LayerElementUV: 0 {
+ Version: 101
+ Name: "UVChannel_1"
+ MappingInformationType: "ByPolygonVertex"
+ ReferenceInformationType: "IndexToDirect"
+ UV: *48 {
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+ }
+ UVIndex: *24 {
+ a: 0,2,3,1,4,5,7,6,8,9,11,10,12,13,15,14,16,17,19,18,20,21,23,22
+ }
+ }
+ LayerElementMaterial: 0 {
+ Version: 101
+ Name: ""
+ MappingInformationType: "AllSame"
+ ReferenceInformationType: "IndexToDirect"
+ Materials: *1 {
+ a: 0
+ }
+ }
+ Layer: 0 {
+ Version: 100
+ LayerElement: {
+ Type: "LayerElementNormal"
+ TypedIndex: 0
+ }
+ LayerElement: {
+ Type: "LayerElementMaterial"
+ TypedIndex: 0
+ }
+ LayerElement: {
+ Type: "LayerElementUV"
+ TypedIndex: 0
+ }
+ }
+ }
+ Model: 2188763600256, "Model::Box001", "Mesh" {
+ Version: 232
+ Properties70: {
+ P: "PreRotation", "Vector3D", "Vector", "",-90,-0,0
+ P: "RotationActive", "bool", "", "",1
+ P: "InheritType", "enum", "", "",1
+ P: "ScalingMax", "Vector3D", "Vector", "",0,0,0
+ P: "DefaultAttributeIndex", "int", "Integer", "",0
+ P: "Lcl Translation", "Lcl Translation", "", "A",0.570660591125488,0,-0.671265125274658
+ P: "MaxHandle", "int", "Integer", "UH",2
+ }
+ Shading: T
+ Culling: "CullingOff"
+ }
+ Material: 2188661245104, "Material::02 - Default", "" {
+ Version: 102
+ ShadingModel: "unknown"
+ MultiLayer: 0
+ Properties70: {
+ P: "ShadingModel", "KString", "", "", "unknown"
+ P: "AmbientColor", "ColorRGB", "Color", "",0,1,1
+ P: "DiffuseColor", "ColorRGB", "Color", "",0,1,1
+ P: "SpecularColor", "ColorRGB", "Color", "",1,1,1
+ P: "SpecularFactor", "double", "Number", "",2
+ P: "ShininessExponent", "double", "Number", "",1024
+ P: "TransparencyFactor", "double", "Number", "",0
+ P: "EmissiveColor", "ColorRGB", "Color", "",3.14159274101257,0,3.14159321784973
+ P: "EmissiveFactor", "double", "Number", "",1
+ P: "3dsMax", "Compound", "", ""
+ P: "3dsMax|ClassIDa", "int", "Integer", "",-804315648
+ P: "3dsMax|ClassIDb", "int", "Integer", "",31173939
+ P: "3dsMax|SuperClassID", "int", "Integer", "",3072
+ P: "3dsMax|settings", "Compound", "", ""
+ P: "3dsMax|settings|ao_affects_diffuse", "Bool", "", "A",1
+ P: "3dsMax|settings|ao_affects_reflection", "Bool", "", "A",1
+ P: "3dsMax|settings|normal_flip_red", "Bool", "", "A",0
+ P: "3dsMax|settings|normal_flip_green", "Bool", "", "A",0
+ P: "3dsMax|main", "Compound", "", ""
+ P: "3dsMax|main|basecolor", "ColorAndAlpha", "", "A",0,1,1,1
+ P: "3dsMax|main|base_color_map", "Reference", "", "A"
+ P: "3dsMax|main|Specular", "ColorAndAlpha", "", "A",1,1,0,1
+ P: "3dsMax|main|specular_map", "Reference", "", "A"
+ P: "3dsMax|main|glossiness", "Float", "", "A",0.33
+ P: "3dsMax|main|glossiness_map", "Reference", "", "A"
+ P: "3dsMax|main|useGlossiness", "Integer", "", "A",1
+ P: "3dsMax|main|ao_map", "Reference", "", "A"
+ P: "3dsMax|main|bump_map_amt", "Float", "", "A",0.66
+ P: "3dsMax|main|norm_map", "Reference", "", "A"
+ P: "3dsMax|main|emit_color", "ColorAndAlpha", "", "A",1,0,1,1
+ P: "3dsMax|main|emit_color_map", "Reference", "", "A"
+ P: "3dsMax|main|opacity_map", "Reference", "", "A"
+ }
+ }
+ Video: 2188262470272, "Video::Albedo", "Clip" {
+ Type: "Clip"
+ Properties70: {
+ P: "Path", "KString", "XRefUrl", "", "Textures\albedo.png"
+ P: "RelPath", "KString", "XRefUrl", "", "Textures\albedo.png"
+ }
+ UseMipMap: 0
+ Filename: "Textures\albedo.png"
+ RelativeFilename: "Textures\albedo.png"
+ }
+ Video: 2188262470752, "Video::Specular", "Clip" {
+ Type: "Clip"
+ Properties70: {
+ P: "Path", "KString", "XRefUrl", "", "Textures\specular.png"
+ P: "RelPath", "KString", "XRefUrl", "", "Textures\specular.png"
+ }
+ UseMipMap: 0
+ Filename: "Textures\specular.png"
+ RelativeFilename: "Textures\specular.png"
+ }
+ Video: 2188262476032, "Video::Glossiness", "Clip" {
+ Type: "Clip"
+ Properties70: {
+ P: "Path", "KString", "XRefUrl", "", "Textures\glossiness.png"
+ P: "RelPath", "KString", "XRefUrl", "", "Textures\glossiness.png"
+ }
+ UseMipMap: 0
+ Filename: "Textures\glossiness.png"
+ RelativeFilename: "Textures\glossiness.png"
+ }
+ Video: 2188262483232, "Video::Occlusion", "Clip" {
+ Type: "Clip"
+ Properties70: {
+ P: "Path", "KString", "XRefUrl", "", "Textures\occlusion.png"
+ P: "RelPath", "KString", "XRefUrl", "", "Textures\occlusion.png"
+ }
+ UseMipMap: 0
+ Filename: "Textures\occlusion.png"
+ RelativeFilename: "Textures\occlusion.png"
+ }
+ Video: 2188262486112, "Video::Normal", "Clip" {
+ Type: "Clip"
+ Properties70: {
+ P: "Path", "KString", "XRefUrl", "", "Textures\normal.png"
+ P: "RelPath", "KString", "XRefUrl", "", "Textures\normal.png"
+ }
+ UseMipMap: 0
+ Filename: "Textures\normal.png"
+ RelativeFilename: "Textures\normal.png"
+ }
+ Video: 2188262486592, "Video::Emission", "Clip" {
+ Type: "Clip"
+ Properties70: {
+ P: "Path", "KString", "XRefUrl", "", "Textures\emission.png"
+ P: "RelPath", "KString", "XRefUrl", "", "Textures\emission.png"
+ }
+ UseMipMap: 0
+ Filename: "Textures\emission.png"
+ RelativeFilename: "Textures\emission.png"
+ }
+ Video: 2188262687712, "Video::Opacity", "Clip" {
+ Type: "Clip"
+ Properties70: {
+ P: "Path", "KString", "XRefUrl", "", "Textures\opacity.png"
+ P: "RelPath", "KString", "XRefUrl", "", "Textures\opacity.png"
+ }
+ UseMipMap: 0
+ Filename: "Textures\opacity.png"
+ RelativeFilename: "Textures\opacity.png"
+ }
+ Texture: 2188262484672, "Texture::Albedo", "" {
+ Type: "TextureVideoClip"
+ Version: 202
+ TextureName: "Texture::Albedo"
+ Properties70: {
+ P: "UVSet", "KString", "", "", "UVChannel_1"
+ P: "UseMaterial", "bool", "", "",1
+ }
+ Media: "Video::Albedo"
+ FileName: "Textures\albedo.png"
+ RelativeFilename: "Textures\albedo.png"
+ ModelUVTranslation: 0,0
+ ModelUVScaling: 1,1
+ Texture_Alpha_Source: "None"
+ Cropping: 0,0,0,0
+ }
+ Texture: 2188262499552, "Texture::Specular", "" {
+ Type: "TextureVideoClip"
+ Version: 202
+ TextureName: "Texture::Specular"
+ Properties70: {
+ P: "UVSet", "KString", "", "", "UVChannel_1"
+ P: "UseMaterial", "bool", "", "",1
+ }
+ Media: "Video::Specular"
+ FileName: "Textures\specular.png"
+ RelativeFilename: "Textures\specular.png"
+ ModelUVTranslation: 0,0
+ ModelUVScaling: 1,1
+ Texture_Alpha_Source: "None"
+ Cropping: 0,0,0,0
+ }
+ Texture: 2188262475552, "Texture::Glossiness", "" {
+ Type: "TextureVideoClip"
+ Version: 202
+ TextureName: "Texture::Glossiness"
+ Properties70: {
+ P: "UVSet", "KString", "", "", "UVChannel_1"
+ P: "UseMaterial", "bool", "", "",1
+ }
+ Media: "Video::Glossiness"
+ FileName: "Textures\glossiness.png"
+ RelativeFilename: "Textures\glossiness.png"
+ ModelUVTranslation: 0,0
+ ModelUVScaling: 1,1
+ Texture_Alpha_Source: "None"
+ Cropping: 0,0,0,0
+ }
+ Texture: 2188262480352, "Texture::Occlusion", "" {
+ Type: "TextureVideoClip"
+ Version: 202
+ TextureName: "Texture::Occlusion"
+ Properties70: {
+ P: "UVSet", "KString", "", "", "UVChannel_1"
+ P: "UseMaterial", "bool", "", "",1
+ }
+ Media: "Video::Occlusion"
+ FileName: "Textures\occlusion.png"
+ RelativeFilename: "Textures\occlusion.png"
+ ModelUVTranslation: 0,0
+ ModelUVScaling: 1,1
+ Texture_Alpha_Source: "None"
+ Cropping: 0,0,0,0
+ }
+ Texture: 2188262482752, "Texture::Normal", "" {
+ Type: "TextureVideoClip"
+ Version: 202
+ TextureName: "Texture::Normal"
+ Properties70: {
+ P: "UVSet", "KString", "", "", "UVChannel_1"
+ P: "UseMaterial", "bool", "", "",1
+ }
+ Media: "Video::Normal"
+ FileName: "Textures\normal.png"
+ RelativeFilename: "Textures\normal.png"
+ ModelUVTranslation: 0,0
+ ModelUVScaling: 1,1
+ Texture_Alpha_Source: "None"
+ Cropping: 0,0,0,0
+ }
+ Texture: 2188262481312, "Texture::Emission", "" {
+ Type: "TextureVideoClip"
+ Version: 202
+ TextureName: "Texture::Emission"
+ Properties70: {
+ P: "UVSet", "KString", "", "", "UVChannel_1"
+ P: "UseMaterial", "bool", "", "",1
+ }
+ Media: "Video::Emission"
+ FileName: "Textures\emission.png"
+ RelativeFilename: "Textures\emission.png"
+ ModelUVTranslation: 0,0
+ ModelUVScaling: 1,1
+ Texture_Alpha_Source: "None"
+ Cropping: 0,0,0,0
+ }
+ Texture: 2188262469792, "Texture::Opacity", "" {
+ Type: "TextureVideoClip"
+ Version: 202
+ TextureName: "Texture::Opacity"
+ Properties70: {
+ P: "UVSet", "KString", "", "", "UVChannel_1"
+ P: "UseMaterial", "bool", "", "",1
+ }
+ Media: "Video::Opacity"
+ FileName: "Textures\opacity.png"
+ RelativeFilename: "Textures\opacity.png"
+ ModelUVTranslation: 0,0
+ ModelUVScaling: 1,1
+ Texture_Alpha_Source: "None"
+ Cropping: 0,0,0,0
+ }
+}
+
+; Object connections
+;------------------------------------------------------------------
+
+Connections: {
+
+ ;Model::Box001, Model::RootNode
+ C: "OO",2188763600256,0
+
+ ;Geometry::, Model::Box001
+ C: "OO",2188631051296,2188763600256
+
+ ;Material::02 - Default, Model::Box001
+ C: "OO",2188661245104,2188763600256
+
+ ;Texture::Albedo, Material::02 - Default
+ C: "OP",2188262484672,2188661245104, "3dsMax|main|base_color_map"
+
+ ;Texture::Specular, Material::02 - Default
+ C: "OP",2188262499552,2188661245104, "3dsMax|main|specular_map"
+
+ ;Texture::Glossiness, Material::02 - Default
+ C: "OP",2188262475552,2188661245104, "3dsMax|main|glossiness_map"
+
+ ;Texture::Occlusion, Material::02 - Default
+ C: "OP",2188262480352,2188661245104, "3dsMax|main|ao_map"
+
+ ;Texture::Normal, Material::02 - Default
+ C: "OP",2188262482752,2188661245104, "3dsMax|main|norm_map"
+
+ ;Texture::Emission, Material::02 - Default
+ C: "OP",2188262481312,2188661245104, "3dsMax|main|emit_color_map"
+
+ ;Texture::Opacity, Material::02 - Default
+ C: "OP",2188262469792,2188661245104, "3dsMax|main|opacity_map"
+
+ ;Video::Albedo, Texture::Albedo
+ C: "OO",2188262470272,2188262484672
+
+ ;Video::Specular, Texture::Specular
+ C: "OO",2188262470752,2188262499552
+
+ ;Video::Glossiness, Texture::Glossiness
+ C: "OO",2188262476032,2188262475552
+
+ ;Video::Occlusion, Texture::Occlusion
+ C: "OO",2188262483232,2188262480352
+
+ ;Video::Normal, Texture::Normal
+ C: "OO",2188262486112,2188262482752
+
+ ;Video::Emission, Texture::Emission
+ C: "OO",2188262486592,2188262481312
+
+ ;Video::Opacity, Texture::Opacity
+ C: "OO",2188262687712,2188262469792
+}
diff --git a/test/unit/utFBXImporterExporter.cpp b/test/unit/utFBXImporterExporter.cpp
index 2f1ea79e8..332bfc1ec 100644
--- a/test/unit/utFBXImporterExporter.cpp
+++ b/test/unit/utFBXImporterExporter.cpp
@@ -317,3 +317,109 @@ TEST_F(utFBXImporterExporter, importCubesWithOutOfRangeFloat) {
ASSERT_NE(nullptr, scene);
ASSERT_TRUE(scene->mRootNode);
}
+
+TEST_F(utFBXImporterExporter, importMaxPbrMaterialsMetalRoughness) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/maxPbrMaterial_metalRough.fbx", aiProcess_ValidateDataStructure);
+ ASSERT_NE(nullptr, scene);
+ ASSERT_TRUE(scene->mRootNode);
+
+ ASSERT_EQ(scene->mNumMaterials, 1);
+ const aiMaterial* mat = scene->mMaterials[0];
+ aiString texture;
+ ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_BASE_COLOR, 0), texture), AI_SUCCESS);
+ EXPECT_EQ(texture, aiString("Textures\\albedo.png"));
+ ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_METALNESS, 0), texture), AI_SUCCESS);
+ EXPECT_EQ(texture, aiString("Textures\\metalness.png"));
+ ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_EMISSION_COLOR, 0), texture), AI_SUCCESS);
+ EXPECT_EQ(texture, aiString("Textures\\emission.png"));
+ ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_NORMAL_CAMERA, 0), texture), AI_SUCCESS);
+ EXPECT_EQ(texture, aiString("Textures\\normal.png"));
+ ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE_ROUGHNESS, 0), texture), AI_SUCCESS);
+ EXPECT_EQ(texture, aiString("Textures\\roughness.png"));
+ ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION, 0), texture), AI_SUCCESS);
+ EXPECT_EQ(texture, aiString("Textures\\occlusion.png"));
+ ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_OPACITY, 0), texture), AI_SUCCESS);
+ EXPECT_EQ(texture, aiString("Textures\\opacity.png"));
+
+ // The material contains values for standard properties (e.g. SpecularColor), where 3ds Max has presumably
+ // used formulas to map the Pbr values into the standard material model. However, the pbr values themselves
+ // are available in the material as untyped "raw" properties. We check that these are correctly parsed:
+
+ aiColor4D baseColor;
+ ASSERT_EQ(mat->Get("$raw.3dsMax|main|basecolor", aiTextureType_NONE, 0, baseColor), aiReturn_SUCCESS);
+ EXPECT_EQ(baseColor, aiColor4D(0, 1, 1, 1));
+
+ float metalness;
+ ASSERT_EQ(mat->Get("$raw.3dsMax|main|metalness", aiTextureType_NONE, 0, metalness), aiReturn_SUCCESS);
+ EXPECT_EQ(metalness, 0.25f);
+
+ float roughness;
+ ASSERT_EQ(mat->Get("$raw.3dsMax|main|roughness", aiTextureType_NONE, 0, roughness), aiReturn_SUCCESS);
+ EXPECT_EQ(roughness, 0.5f);
+
+ int useGlossiness;
+ ASSERT_EQ(mat->Get("$raw.3dsMax|main|useGlossiness", aiTextureType_NONE, 0, useGlossiness), aiReturn_SUCCESS);
+ EXPECT_EQ(useGlossiness, 2); // 1 = Roughness map is glossiness, 2 = Roughness map is roughness.
+
+ float bumpMapAmt; // Presumably amount.
+ ASSERT_EQ(mat->Get("$raw.3dsMax|main|bump_map_amt", aiTextureType_NONE, 0, bumpMapAmt), aiReturn_SUCCESS);
+ EXPECT_EQ(bumpMapAmt, 0.75f);
+
+ aiColor4D emitColor;
+ ASSERT_EQ(mat->Get("$raw.3dsMax|main|emit_color", aiTextureType_NONE, 0, emitColor), aiReturn_SUCCESS);
+ EXPECT_EQ(emitColor, aiColor4D(1, 1, 0, 1));
+}
+
+TEST_F(utFBXImporterExporter, importMaxPbrMaterialsSpecularGloss) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/maxPbrMaterial_specGloss.fbx", aiProcess_ValidateDataStructure);
+ ASSERT_NE(nullptr, scene);
+ ASSERT_TRUE(scene->mRootNode);
+
+ ASSERT_EQ(scene->mNumMaterials, 1);
+ const aiMaterial* mat = scene->mMaterials[0];
+ aiString texture;
+ ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_BASE_COLOR, 0), texture), AI_SUCCESS);
+ EXPECT_EQ(texture, aiString("Textures\\albedo.png"));
+ ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_SPECULAR, 0), texture), AI_SUCCESS);
+ EXPECT_EQ(texture, aiString("Textures\\specular.png"));
+ ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_EMISSION_COLOR, 0), texture), AI_SUCCESS);
+ EXPECT_EQ(texture, aiString("Textures\\emission.png"));
+ ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_NORMAL_CAMERA, 0), texture), AI_SUCCESS);
+ EXPECT_EQ(texture, aiString("Textures\\normal.png"));
+ ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_SHININESS, 0), texture), AI_SUCCESS);
+ EXPECT_EQ(texture, aiString("Textures\\glossiness.png"));
+ ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION, 0), texture), AI_SUCCESS);
+ EXPECT_EQ(texture, aiString("Textures\\occlusion.png"));
+ ASSERT_EQ(mat->Get(AI_MATKEY_TEXTURE(aiTextureType_OPACITY, 0), texture), AI_SUCCESS);
+ EXPECT_EQ(texture, aiString("Textures\\opacity.png"));
+
+ // The material contains values for standard properties (e.g. SpecularColor), where 3ds Max has presumably
+ // used formulas to map the Pbr values into the standard material model. However, the pbr values themselves
+ // are available in the material as untyped "raw" properties. We check that these are correctly parsed:
+
+ aiColor4D baseColor;
+ ASSERT_EQ(mat->Get("$raw.3dsMax|main|basecolor", aiTextureType_NONE, 0, baseColor), aiReturn_SUCCESS);
+ EXPECT_EQ(baseColor, aiColor4D(0, 1, 1, 1));
+
+ aiColor4D specular;
+ ASSERT_EQ(mat->Get("$raw.3dsMax|main|Specular", aiTextureType_NONE, 0, specular), aiReturn_SUCCESS);
+ EXPECT_EQ(specular, aiColor4D(1, 1, 0, 1));
+
+ float glossiness;
+ ASSERT_EQ(mat->Get("$raw.3dsMax|main|glossiness", aiTextureType_NONE, 0, glossiness), aiReturn_SUCCESS);
+ EXPECT_EQ(glossiness, 0.33f);
+
+ int useGlossiness;
+ ASSERT_EQ(mat->Get("$raw.3dsMax|main|useGlossiness", aiTextureType_NONE, 0, useGlossiness), aiReturn_SUCCESS);
+ EXPECT_EQ(useGlossiness, 1); // 1 = Glossiness map is glossiness, 2 = Glossiness map is roughness.
+
+ float bumpMapAmt; // Presumably amount.
+ ASSERT_EQ(mat->Get("$raw.3dsMax|main|bump_map_amt", aiTextureType_NONE, 0, bumpMapAmt), aiReturn_SUCCESS);
+ EXPECT_EQ(bumpMapAmt, 0.66f);
+
+ aiColor4D emitColor;
+ ASSERT_EQ(mat->Get("$raw.3dsMax|main|emit_color", aiTextureType_NONE, 0, emitColor), aiReturn_SUCCESS);
+ EXPECT_EQ(emitColor, aiColor4D(1, 0, 1, 1));
+}