CameraObj: load camera data in the correct way.
parent
82f73b6d03
commit
0d5eb30a28
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@ -119,7 +119,7 @@ namespace Grammar {
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IndexArrayToken,
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MaterialToken,
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ColorToken,
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Paramtype,
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ParamToken,
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TextureToken,
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};
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@ -163,8 +163,13 @@ namespace Grammar {
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return CameraNodeToken;
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} else if ( LightNodeType == tokenType ) {
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return LightNodeToken;
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} else if( GeometryObjectType == tokenType ) {
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}
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else if ( GeometryObjectType == tokenType ) {
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return GeometryObjectToken;
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} else if ( CameraObjectType == tokenType ) {
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return CameraObjectToken;
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} else if ( LightObjectType == tokenType ) {
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return LightObjectToken;
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} else if( TransformType == tokenType ) {
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return TransformToken;
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} else if( MeshType == tokenType ) {
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@ -177,6 +182,8 @@ namespace Grammar {
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return MaterialToken;
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} else if ( ColorType == tokenType ) {
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return ColorToken;
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} else if ( ParamType == tokenType ) {
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return ParamToken;
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} else if( TextureType == tokenType ) {
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return TextureToken;
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}
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@ -304,6 +311,8 @@ void OpenGEXImporter::InternReadFile( const std::string &filename, aiScene *pSce
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}
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copyMeshes( pScene );
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copyCameras( pScene );
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copyLights( pScene );
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resolveReferences();
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createNodeTree( pScene );
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}
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@ -370,7 +379,7 @@ void OpenGEXImporter::handleNodes( DDLNode *node, aiScene *pScene ) {
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break;
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case Grammar::LightObjectToken:
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handleCameraObject( *it, pScene );
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handleLightObject( *it, pScene );
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break;
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case Grammar::TransformToken:
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@ -397,6 +406,10 @@ void OpenGEXImporter::handleNodes( DDLNode *node, aiScene *pScene ) {
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handleColorNode( *it, pScene );
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break;
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case Grammar::ParamToken:
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handleParamNode( *it, pScene );
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break;
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case Grammar::TextureToken:
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handleTextureNode( *it, pScene );
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break;
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@ -494,12 +507,16 @@ void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene *pScene ) {
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std::vector<std::string> objRefNames;
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getRefNames( node, objRefNames );
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// when we are dealing with a geometry node prepare the mesh cache
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if ( m_tokenType == Grammar::GeometryNodeToken ) {
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m_currentNode->mNumMeshes = objRefNames.size();
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m_currentNode->mMeshes = new unsigned int[ objRefNames.size() ];
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if ( !objRefNames.empty() ) {
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m_unresolvedRefStack.push_back( new RefInfo( m_currentNode, RefInfo::MeshRef, objRefNames ) );
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}
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}
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}
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//------------------------------------------------------------------------------------------------
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void OpenGEXImporter::handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
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@ -534,9 +551,9 @@ void OpenGEXImporter::handleCameraNode( DDLNode *node, aiScene *pScene ) {
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m_currentCamera = camera;
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aiNode *newNode = new aiNode;
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pushNode( newNode, pScene );
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m_tokenType = Grammar::CameraNodeToken;
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m_currentNode = newNode;
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pushNode( newNode, pScene );
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handleNodes( node, pScene );
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@ -573,8 +590,8 @@ void OpenGEXImporter::handleGeometryObject( DDLNode *node, aiScene *pScene ) {
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//------------------------------------------------------------------------------------------------
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void OpenGEXImporter::handleCameraObject( ODDLParser::DDLNode *node, aiScene *pScene ) {
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// parameters will be parsed normally in the tree, so just go for it
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handleNodes( node, pScene );
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handleNodes( node, pScene );
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}
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//------------------------------------------------------------------------------------------------
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@ -962,13 +979,14 @@ void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene *pScen
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if ( nullptr != prop ) {
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if ( NULL != prop->m_value ) {
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Value *val( node->getValue() );
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if ( NULL != val ) {
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if ( "fov" == val->getString() ) {
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} else if ( "near" == val->getString() ) {
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}else if ( "far" == val->getString() ) {
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const float floatVal( val->getFloat() );
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if ( NULL != val && prop->m_value != NULL ) {
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if ( "fov" == prop->m_value->getString() ) {
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m_currentCamera->mHorizontalFOV = floatVal;
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} else if ( "near" == prop->m_value->getString() ) {
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m_currentCamera->mClipPlaneNear = floatVal;
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} else if ( "far" == prop->m_value->getString() ) {
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m_currentCamera->mClipPlaneFar = floatVal;
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}
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}
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}
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@ -977,6 +995,8 @@ void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene *pScen
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//------------------------------------------------------------------------------------------------
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void OpenGEXImporter::copyMeshes( aiScene *pScene ) {
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ai_assert( nullptr != pScene );
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if( m_meshCache.empty() ) {
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return;
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}
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@ -986,6 +1006,32 @@ void OpenGEXImporter::copyMeshes( aiScene *pScene ) {
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std::copy( m_meshCache.begin(), m_meshCache.end(), pScene->mMeshes );
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}
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//------------------------------------------------------------------------------------------------
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void OpenGEXImporter::copyCameras( aiScene *pScene ) {
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ai_assert( nullptr != pScene );
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if ( m_cameraCache.empty() ) {
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return;
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}
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pScene->mNumCameras = m_cameraCache.size();
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pScene->mCameras = new aiCamera*[ pScene->mNumCameras ];
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std::copy( m_cameraCache.begin(), m_cameraCache.end(), pScene->mCameras );
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}
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//------------------------------------------------------------------------------------------------
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void OpenGEXImporter::copyLights( aiScene *pScene ) {
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ai_assert( nullptr != pScene );
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if ( m_lightCache.empty() ) {
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return;
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}
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pScene->mNumLights = m_lightCache.size();
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pScene->mLights = new aiLight*[ pScene->mNumLights ];
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std::copy( m_lightCache.begin(), m_lightCache.end(), pScene->mLights );
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}
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//------------------------------------------------------------------------------------------------
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void OpenGEXImporter::resolveReferences() {
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if( m_unresolvedRefStack.empty() ) {
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@ -1034,7 +1080,10 @@ void OpenGEXImporter::createNodeTree( aiScene *pScene ) {
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void OpenGEXImporter::pushNode( aiNode *node, aiScene *pScene ) {
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ai_assert( NULL != pScene );
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if( NULL != node ) {
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if ( NULL == node ) {
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return;
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}
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ChildInfo *info( NULL );
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if( m_nodeStack.empty() ) {
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node->mParent = pScene->mRootNode;
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@ -1062,7 +1111,6 @@ void OpenGEXImporter::pushNode( aiNode *node, aiScene *pScene ) {
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}
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m_nodeStack.push_back( node );
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}
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}
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//------------------------------------------------------------------------------------------------
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aiNode *OpenGEXImporter::popNode() {
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@ -127,6 +127,9 @@ protected:
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void handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene );
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void handleParamNode( ODDLParser::DDLNode *node, aiScene *pScene );
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void copyMeshes( aiScene *pScene );
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void copyCameras( aiScene *pScene );
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void copyLights( aiScene *pScene );
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void resolveReferences();
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void pushNode( aiNode *node, aiScene *pScene );
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aiNode *popNode();
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