CameraObj: load camera data in the correct way.

pull/881/head
Kim Kulling 2016-05-08 22:31:16 +02:00
parent 82f73b6d03
commit 0d5eb30a28
2 changed files with 96 additions and 45 deletions

View File

@ -119,7 +119,7 @@ namespace Grammar {
IndexArrayToken,
MaterialToken,
ColorToken,
Paramtype,
ParamToken,
TextureToken,
};
@ -163,8 +163,13 @@ namespace Grammar {
return CameraNodeToken;
} else if ( LightNodeType == tokenType ) {
return LightNodeToken;
} else if( GeometryObjectType == tokenType ) {
}
else if ( GeometryObjectType == tokenType ) {
return GeometryObjectToken;
} else if ( CameraObjectType == tokenType ) {
return CameraObjectToken;
} else if ( LightObjectType == tokenType ) {
return LightObjectToken;
} else if( TransformType == tokenType ) {
return TransformToken;
} else if( MeshType == tokenType ) {
@ -177,6 +182,8 @@ namespace Grammar {
return MaterialToken;
} else if ( ColorType == tokenType ) {
return ColorToken;
} else if ( ParamType == tokenType ) {
return ParamToken;
} else if( TextureType == tokenType ) {
return TextureToken;
}
@ -304,6 +311,8 @@ void OpenGEXImporter::InternReadFile( const std::string &filename, aiScene *pSce
}
copyMeshes( pScene );
copyCameras( pScene );
copyLights( pScene );
resolveReferences();
createNodeTree( pScene );
}
@ -370,7 +379,7 @@ void OpenGEXImporter::handleNodes( DDLNode *node, aiScene *pScene ) {
break;
case Grammar::LightObjectToken:
handleCameraObject( *it, pScene );
handleLightObject( *it, pScene );
break;
case Grammar::TransformToken:
@ -397,6 +406,10 @@ void OpenGEXImporter::handleNodes( DDLNode *node, aiScene *pScene ) {
handleColorNode( *it, pScene );
break;
case Grammar::ParamToken:
handleParamNode( *it, pScene );
break;
case Grammar::TextureToken:
handleTextureNode( *it, pScene );
break;
@ -494,12 +507,16 @@ void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene *pScene ) {
std::vector<std::string> objRefNames;
getRefNames( node, objRefNames );
// when we are dealing with a geometry node prepare the mesh cache
if ( m_tokenType == Grammar::GeometryNodeToken ) {
m_currentNode->mNumMeshes = objRefNames.size();
m_currentNode->mMeshes = new unsigned int[ objRefNames.size() ];
if ( !objRefNames.empty() ) {
m_unresolvedRefStack.push_back( new RefInfo( m_currentNode, RefInfo::MeshRef, objRefNames ) );
}
}
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
@ -534,9 +551,9 @@ void OpenGEXImporter::handleCameraNode( DDLNode *node, aiScene *pScene ) {
m_currentCamera = camera;
aiNode *newNode = new aiNode;
pushNode( newNode, pScene );
m_tokenType = Grammar::CameraNodeToken;
m_currentNode = newNode;
pushNode( newNode, pScene );
handleNodes( node, pScene );
@ -573,8 +590,8 @@ void OpenGEXImporter::handleGeometryObject( DDLNode *node, aiScene *pScene ) {
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleCameraObject( ODDLParser::DDLNode *node, aiScene *pScene ) {
// parameters will be parsed normally in the tree, so just go for it
handleNodes( node, pScene );
handleNodes( node, pScene );
}
//------------------------------------------------------------------------------------------------
@ -962,13 +979,14 @@ void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene *pScen
if ( nullptr != prop ) {
if ( NULL != prop->m_value ) {
Value *val( node->getValue() );
if ( NULL != val ) {
if ( "fov" == val->getString() ) {
} else if ( "near" == val->getString() ) {
}else if ( "far" == val->getString() ) {
const float floatVal( val->getFloat() );
if ( NULL != val && prop->m_value != NULL ) {
if ( "fov" == prop->m_value->getString() ) {
m_currentCamera->mHorizontalFOV = floatVal;
} else if ( "near" == prop->m_value->getString() ) {
m_currentCamera->mClipPlaneNear = floatVal;
} else if ( "far" == prop->m_value->getString() ) {
m_currentCamera->mClipPlaneFar = floatVal;
}
}
}
@ -977,6 +995,8 @@ void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene *pScen
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::copyMeshes( aiScene *pScene ) {
ai_assert( nullptr != pScene );
if( m_meshCache.empty() ) {
return;
}
@ -986,6 +1006,32 @@ void OpenGEXImporter::copyMeshes( aiScene *pScene ) {
std::copy( m_meshCache.begin(), m_meshCache.end(), pScene->mMeshes );
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::copyCameras( aiScene *pScene ) {
ai_assert( nullptr != pScene );
if ( m_cameraCache.empty() ) {
return;
}
pScene->mNumCameras = m_cameraCache.size();
pScene->mCameras = new aiCamera*[ pScene->mNumCameras ];
std::copy( m_cameraCache.begin(), m_cameraCache.end(), pScene->mCameras );
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::copyLights( aiScene *pScene ) {
ai_assert( nullptr != pScene );
if ( m_lightCache.empty() ) {
return;
}
pScene->mNumLights = m_lightCache.size();
pScene->mLights = new aiLight*[ pScene->mNumLights ];
std::copy( m_lightCache.begin(), m_lightCache.end(), pScene->mLights );
}
//------------------------------------------------------------------------------------------------
void OpenGEXImporter::resolveReferences() {
if( m_unresolvedRefStack.empty() ) {
@ -1034,7 +1080,10 @@ void OpenGEXImporter::createNodeTree( aiScene *pScene ) {
void OpenGEXImporter::pushNode( aiNode *node, aiScene *pScene ) {
ai_assert( NULL != pScene );
if( NULL != node ) {
if ( NULL == node ) {
return;
}
ChildInfo *info( NULL );
if( m_nodeStack.empty() ) {
node->mParent = pScene->mRootNode;
@ -1062,7 +1111,6 @@ void OpenGEXImporter::pushNode( aiNode *node, aiScene *pScene ) {
}
m_nodeStack.push_back( node );
}
}
//------------------------------------------------------------------------------------------------
aiNode *OpenGEXImporter::popNode() {

View File

@ -127,6 +127,9 @@ protected:
void handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleParamNode( ODDLParser::DDLNode *node, aiScene *pScene );
void copyMeshes( aiScene *pScene );
void copyCameras( aiScene *pScene );
void copyLights( aiScene *pScene );
void resolveReferences();
void pushNode( aiNode *node, aiScene *pScene );
aiNode *popNode();