Matrix: some reformattings.
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@ -224,7 +224,7 @@ public:
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* @return Reference to the output matrix
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*/
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static aiMatrix4x4t& Rotation(TReal a, const aiVector3t<TReal>& axis,
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aiMatrix4x4t& out);
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aiMatrix4x4t& out);
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// -------------------------------------------------------------------
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/** @brief Returns a translation matrix
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@ -232,7 +232,8 @@ public:
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* @param out Receives the output matrix
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* @return Reference to the output matrix
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*/
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static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v, aiMatrix4x4t& out);
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static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v,
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aiMatrix4x4t& out);
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// -------------------------------------------------------------------
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/** @brief Returns a scaling matrix
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@ -252,7 +253,7 @@ public:
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* Journal of Graphics Tools, 4(4):1-4, 1999
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*/
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static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from,
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const aiVector3t<TReal>& to, aiMatrix4x4t& out);
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const aiVector3t<TReal>& to, aiMatrix4x4t& out);
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public:
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TReal a1, a2, a3, a4;
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