use ai_real instead of float

pull/3372/head
lsliegeo 2020-08-15 14:57:49 +02:00
parent 9fc00cbf74
commit 0d00ff7043
2 changed files with 9 additions and 9 deletions

View File

@ -96,7 +96,7 @@ const aiImporterDesc *NFFImporter::GetInfo() const {
// ------------------------------------------------------------------------------------------------
#define AI_NFF_PARSE_FLOAT(f) \
SkipSpaces(&sz); \
if (!::IsLineEnd(*sz)) sz = fast_atoreal_move<float>(sz, (float &)f);
if (!::IsLineEnd(*sz)) sz = fast_atoreal_move<ai_real>(sz, (ai_real &)f);
// ------------------------------------------------------------------------------------------------
#define AI_NFF_PARSE_TRIPLE(v) \
@ -233,7 +233,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
// camera parameters
aiVector3D camPos, camUp(0.f, 1.f, 0.f), camLookAt(0.f, 0.f, 1.f);
float angle = 45.f;
ai_real angle = 45.f;
aiVector2D resolution;
bool hasCam = false;
@ -262,7 +262,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
// check whether this is the NFF2 file format
if (TokenMatch(buffer, "nff", 3)) {
const float qnan = get_qnan();
const ai_real qnan = get_qnan();
const aiColor4D cQNAN = aiColor4D(qnan, 0.f, 0.f, 1.f);
const aiVector3D vQNAN = aiVector3D(qnan, 0.f, 0.f);
@ -706,7 +706,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
}
// 'f' - shading information block
else if (TokenMatch(sz, "f", 1)) {
float d;
ai_real d;
// read the RGB colors
AI_NFF_PARSE_TRIPLE(s.color);
@ -856,7 +856,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
// read the two center points and the respective radii
aiVector3D center1, center2;
float radius1 = 0.f, radius2 = 0.f;
ai_real radius1 = 0.f, radius2 = 0.f;
AI_NFF_PARSE_TRIPLE(center1);
AI_NFF_PARSE_FLOAT(radius1);
@ -874,7 +874,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
curMesh.dir = center2 - center1;
curMesh.center = center1 + curMesh.dir / (ai_real)2.0;
float f;
ai_real f;
if ((f = curMesh.dir.Length()) < 10e-3f) {
ASSIMP_LOG_ERROR("NFF: Cone height is close to zero");
continue;

View File

@ -113,14 +113,14 @@ private:
{}
aiColor3D color,diffuse,specular,ambient,emissive;
float refracti;
ai_real refracti;
std::string texFile;
// For NFF2
bool twoSided;
bool shaded;
float opacity, shininess;
ai_real opacity, shininess;
std::string name;
@ -155,7 +155,7 @@ private:
{}
aiVector3D position;
float intensity;
ai_real intensity;
aiColor3D color;
};