Use `!ObjectEmpty()` vs. `MemberCount() > 0`
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11cb9ac139
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0cf69479c3
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@ -303,7 +303,7 @@ namespace glTF2 {
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}
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}
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}
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}
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if (pbrMetallicRoughness.MemberCount() > 0) {
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if (!pbrMetallicRoughness.ObjectEmpty()) {
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obj.AddMember("pbrMetallicRoughness", pbrMetallicRoughness, w.mAl);
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obj.AddMember("pbrMetallicRoughness", pbrMetallicRoughness, w.mAl);
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}
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}
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