[USD] Integrate "tinyusdz" project (#5628)
* Squash development commits for PR * Fix failing build on armeabi-v7a via android NDK * Update with blendshape support * Migrate to auto-cloning and patching tinyusdz (instead of manually copying files) * Update to latest rendermesh-refactor branch commit * Remove tracked file * Update to use recent commit to "dev" branch "rendermesh-refactor" was merged to "dev" around 9 May 2024 but merge was not obvious from commit messages * Add UNUSED() macro (cherry picked from commit d89fe8f034c353cc5cc5b3ac78cd8845e006de38) * Update tinyusdz branch * Prevent per-ABI (x86, x86_64 etc) clone on android * Add verbose logging cmake option * Fix macro and patch * Address compiler warnings * Address compiler warnings * Address compiler warnings * Attempt prevent re-clone/re-patch once downloaded by any ABI build * Disable tinyusdz clone/build by default assimp github PR auto-CI checks clone/build the tinyusdz code, and reject PR due to compiler warnings in the 3rd party external tinyusdz project --------- Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>pull/5660/head^2
parent
d3bec44990
commit
0cb1693689
|
@ -120,3 +120,7 @@ tools/assimp_qt_viewer/ui_mainwindow.h
|
|||
|
||||
#Generated directory
|
||||
generated/*
|
||||
|
||||
# 3rd party cloned repos/tarballs etc
|
||||
# tinyusdz repo, automatically cloned via CMake
|
||||
contrib/tinyusdz/autoclone
|
||||
|
|
|
@ -40,6 +40,13 @@ SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
|
|||
|
||||
CMAKE_MINIMUM_REQUIRED( VERSION 3.22 )
|
||||
|
||||
# Experimental USD importer: disabled, need to opt-in
|
||||
# Note: assimp github PR automatic checks will fail the PR due to compiler warnings in
|
||||
# the external, 3rd party tinyusdz code which isn't technically part of the PR since it's
|
||||
# auto-cloned during build; so MUST disable the feature or the PR will be rejected
|
||||
option(ASSIMP_BUILD_USD_IMPORTER "Enable USD file import" off)
|
||||
option(ASSIMP_BUILD_USD_VERBOSE_LOGS "Enable verbose USD import debug logging" off)
|
||||
|
||||
# Disabled importers: m3d for 5.1 or later
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER)
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER)
|
||||
|
|
|
@ -0,0 +1,125 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file USDLoader.cpp
|
||||
* @brief Implementation of the USD importer class
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
|
||||
#include <memory>
|
||||
|
||||
// internal headers
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/IOStreamBuffer.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
|
||||
#include "USDLoader.h"
|
||||
#include "USDLoaderUtil.h"
|
||||
#include "USDPreprocessor.h"
|
||||
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"USD Object Importer",
|
||||
"",
|
||||
"",
|
||||
"https://en.wikipedia.org/wiki/Universal_Scene_Description/",
|
||||
aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"usd usda usdc usdz"
|
||||
};
|
||||
|
||||
namespace Assimp {
|
||||
using namespace std;
|
||||
|
||||
// Constructor to be privately used by Importer
|
||||
USDImporter::USDImporter() :
|
||||
impl(USDImporterImplTinyusdz()) {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
bool USDImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
UNUSED(checkSig);
|
||||
// Based on token
|
||||
static const uint32_t usdcTokens[] = { AI_MAKE_MAGIC("PXR-USDC") };
|
||||
bool canRead = CheckMagicToken(pIOHandler, pFile, usdcTokens, AI_COUNT_OF(usdcTokens));
|
||||
if (canRead) {
|
||||
return canRead;
|
||||
}
|
||||
|
||||
// Based on extension
|
||||
// TODO: confirm OK to replace this w/SimpleExtensionCheck() below
|
||||
canRead = isUsd(pFile) || isUsda(pFile) || isUsdc(pFile) || isUsdz(pFile);
|
||||
if (canRead) {
|
||||
return canRead;
|
||||
}
|
||||
canRead = SimpleExtensionCheck(pFile, "usd", "usda", "usdc", "usdz");
|
||||
return canRead;
|
||||
}
|
||||
|
||||
const aiImporterDesc *USDImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
void USDImporter::InternReadFile(
|
||||
const std::string &pFile,
|
||||
aiScene *pScene,
|
||||
IOSystem *pIOHandler) {
|
||||
impl.InternReadFile(
|
||||
pFile,
|
||||
pScene,
|
||||
pIOHandler);
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER
|
|
@ -0,0 +1,78 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file USDLoader.h
|
||||
* @brief Declaration of the USD importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_USDLOADER_H_INCLUDED
|
||||
#define AI_USDLOADER_H_INCLUDED
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
#include "USDLoaderImplTinyusdz.h"
|
||||
|
||||
namespace Assimp {
|
||||
class USDImporter : public BaseImporter {
|
||||
public:
|
||||
USDImporter();
|
||||
~USDImporter() override = default;
|
||||
|
||||
/// \brief Returns whether the class can handle the format of the given file.
|
||||
/// \remark See BaseImporter::CanRead() for details.
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
//! \brief Appends the supported extension.
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
void InternReadFile(
|
||||
const std::string &pFile,
|
||||
aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
private:
|
||||
USDImporterImplTinyusdz impl;
|
||||
};
|
||||
|
||||
} // namespace Assimp
|
||||
#endif // AI_USDLOADER_H_INCLUDED
|
|
@ -0,0 +1,751 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file USDLoader.cpp
|
||||
* @brief Implementation of the USD importer class
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
|
||||
// internal headers
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/IOStreamBuffer.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
|
||||
#include "io-util.hh" // namespace tinyusdz::io
|
||||
#include "tydra/scene-access.hh"
|
||||
#include "tydra/shader-network.hh"
|
||||
#include "USDLoaderImplTinyusdzHelper.h"
|
||||
#include "USDLoaderImplTinyusdz.h"
|
||||
#include "USDLoaderUtil.h"
|
||||
#include "USDPreprocessor.h"
|
||||
|
||||
#include "../../../contrib/tinyusdz/assimp_tinyusdz_logging.inc"
|
||||
|
||||
namespace {
|
||||
const char *const TAG = "tinyusdz loader";
|
||||
}
|
||||
|
||||
namespace Assimp {
|
||||
using namespace std;
|
||||
|
||||
void USDImporterImplTinyusdz::InternReadFile(
|
||||
const std::string &pFile,
|
||||
aiScene *pScene,
|
||||
IOSystem *pIOHandler) {
|
||||
UNUSED(pIOHandler);
|
||||
UNUSED(TAG); // Ignore unused variable when -Werror enabled
|
||||
// Grab filename for logging purposes
|
||||
size_t pos = pFile.find_last_of('/');
|
||||
string basePath = pFile.substr(0, pos);
|
||||
string nameWExt = pFile.substr(pos + 1);
|
||||
stringstream ss;
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): model" << nameWExt;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
|
||||
bool ret{ false };
|
||||
tinyusdz::USDLoadOptions options;
|
||||
tinyusdz::Stage stage;
|
||||
std::string warn, err;
|
||||
bool is_usdz{ false };
|
||||
if (isUsdc(pFile)) {
|
||||
ret = LoadUSDCFromFile(pFile, &stage, &warn, &err, options);
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): LoadUSDCFromFile() result: " << ret;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
} else if (isUsda(pFile)) {
|
||||
ret = LoadUSDAFromFile(pFile, &stage, &warn, &err, options);
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): LoadUSDAFromFile() result: " << ret;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
} else if (isUsdz(pFile)) {
|
||||
ret = LoadUSDZFromFile(pFile, &stage, &warn, &err, options);
|
||||
is_usdz = true;
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): LoadUSDZFromFile() result: " << ret;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
} else if (isUsd(pFile)) {
|
||||
ret = LoadUSDFromFile(pFile, &stage, &warn, &err, options);
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): LoadUSDFromFile() result: " << ret;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
}
|
||||
if (warn.empty() && err.empty()) {
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): load free of warnings/errors";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
} else {
|
||||
if (!warn.empty()) {
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): WARNING reported: " << warn;
|
||||
TINYUSDZLOGW(TAG, "%s", ss.str().c_str());
|
||||
}
|
||||
if (!err.empty()) {
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): ERROR reported: " << err;
|
||||
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
|
||||
}
|
||||
}
|
||||
if (!ret) {
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): ERROR: load failed! ret: " << ret;
|
||||
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
|
||||
return;
|
||||
}
|
||||
tinyusdz::tydra::RenderScene render_scene;
|
||||
tinyusdz::tydra::RenderSceneConverter converter;
|
||||
tinyusdz::tydra::RenderSceneConverterEnv env(stage);
|
||||
std::string usd_basedir = tinyusdz::io::GetBaseDir(pFile);
|
||||
env.set_search_paths({ usd_basedir }); // {} needed to convert to vector of char
|
||||
|
||||
// NOTE: Pointer address of usdz_asset must be valid until the call of RenderSceneConverter::ConvertToRenderScene.
|
||||
tinyusdz::USDZAsset usdz_asset;
|
||||
if (is_usdz) {
|
||||
if (!tinyusdz::ReadUSDZAssetInfoFromFile(pFile, &usdz_asset, &warn, &err)) {
|
||||
if (!warn.empty()) {
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: WARNING reported: " << warn;
|
||||
TINYUSDZLOGW(TAG, "%s", ss.str().c_str());
|
||||
}
|
||||
if (!err.empty()) {
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: ERROR reported: " << err;
|
||||
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
|
||||
}
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: ERROR!";
|
||||
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
|
||||
} else {
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: OK";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
}
|
||||
|
||||
tinyusdz::AssetResolutionResolver arr;
|
||||
if (!tinyusdz::SetupUSDZAssetResolution(arr, &usdz_asset)) {
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): SetupUSDZAssetResolution: ERROR: load failed! ret: " << ret;
|
||||
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
|
||||
} else {
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): SetupUSDZAssetResolution: OK";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
env.asset_resolver = arr;
|
||||
}
|
||||
}
|
||||
|
||||
ret = converter.ConvertToRenderScene(env, &render_scene);
|
||||
if (!ret) {
|
||||
ss.str("");
|
||||
ss << "InternReadFile(): ConvertToRenderScene() failed!";
|
||||
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
// sanityCheckNodesRecursive(pScene->mRootNode);
|
||||
meshes(render_scene, pScene, nameWExt);
|
||||
materials(render_scene, pScene, nameWExt);
|
||||
textures(render_scene, pScene, nameWExt);
|
||||
textureImages(render_scene, pScene, nameWExt);
|
||||
buffers(render_scene, pScene, nameWExt);
|
||||
|
||||
std::map<size_t, tinyusdz::tydra::Node> meshNodes;
|
||||
setupNodes(render_scene, pScene, meshNodes, nameWExt);
|
||||
|
||||
setupBlendShapes(render_scene, pScene, nameWExt);
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::meshes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
stringstream ss;
|
||||
pScene->mNumMeshes = static_cast<unsigned int>(render_scene.meshes.size());
|
||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]();
|
||||
ss.str("");
|
||||
ss << "meshes(): pScene->mNumMeshes: " << pScene->mNumMeshes;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
|
||||
// Export meshes
|
||||
for (size_t meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
|
||||
pScene->mMeshes[meshIdx] = new aiMesh();
|
||||
pScene->mMeshes[meshIdx]->mName.Set(render_scene.meshes[meshIdx].prim_name);
|
||||
ss.str("");
|
||||
ss << " mesh[" << meshIdx << "]: " <<
|
||||
render_scene.meshes[meshIdx].joint_and_weights.jointIndices.size() << " jointIndices, " <<
|
||||
render_scene.meshes[meshIdx].joint_and_weights.jointWeights.size() << " jointWeights, elementSize: " <<
|
||||
render_scene.meshes[meshIdx].joint_and_weights.elementSize;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
ss.str("");
|
||||
ss << " skel_id: " << render_scene.meshes[meshIdx].skel_id;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
if (render_scene.meshes[meshIdx].material_id > -1) {
|
||||
pScene->mMeshes[meshIdx]->mMaterialIndex = render_scene.meshes[meshIdx].material_id;
|
||||
}
|
||||
verticesForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||
facesForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||
// Some models infer normals from faces, but others need them e.g.
|
||||
// - apple "toy car" canopy normals will be wrong
|
||||
// - human "untitled" model (tinyusdz issue #115) will be "splotchy"
|
||||
normalsForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||
materialsForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||
uvsForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::verticesForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(nameWExt);
|
||||
pScene->mMeshes[meshIdx]->mNumVertices = static_cast<unsigned int>(render_scene.meshes[meshIdx].points.size());
|
||||
pScene->mMeshes[meshIdx]->mVertices = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
|
||||
for (size_t j = 0; j < pScene->mMeshes[meshIdx]->mNumVertices; ++j) {
|
||||
pScene->mMeshes[meshIdx]->mVertices[j].x = render_scene.meshes[meshIdx].points[j][0];
|
||||
pScene->mMeshes[meshIdx]->mVertices[j].y = render_scene.meshes[meshIdx].points[j][1];
|
||||
pScene->mMeshes[meshIdx]->mVertices[j].z = render_scene.meshes[meshIdx].points[j][2];
|
||||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::facesForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(nameWExt);
|
||||
pScene->mMeshes[meshIdx]->mNumFaces = static_cast<unsigned int>(render_scene.meshes[meshIdx].faceVertexCounts().size());
|
||||
pScene->mMeshes[meshIdx]->mFaces = new aiFace[pScene->mMeshes[meshIdx]->mNumFaces]();
|
||||
size_t faceVertIdxOffset = 0;
|
||||
for (size_t faceIdx = 0; faceIdx < pScene->mMeshes[meshIdx]->mNumFaces; ++faceIdx) {
|
||||
pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices = render_scene.meshes[meshIdx].faceVertexCounts()[faceIdx];
|
||||
pScene->mMeshes[meshIdx]->mFaces[faceIdx].mIndices = new unsigned int[pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices];
|
||||
for (size_t j = 0; j < pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices; ++j) {
|
||||
pScene->mMeshes[meshIdx]->mFaces[faceIdx].mIndices[j] =
|
||||
render_scene.meshes[meshIdx].faceVertexIndices()[j + faceVertIdxOffset];
|
||||
}
|
||||
faceVertIdxOffset += pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices;
|
||||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::normalsForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(nameWExt);
|
||||
pScene->mMeshes[meshIdx]->mNormals = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
|
||||
const float *floatPtr = reinterpret_cast<const float *>(render_scene.meshes[meshIdx].normals.get_data().data());
|
||||
for (size_t vertIdx = 0, fpj = 0; vertIdx < pScene->mMeshes[meshIdx]->mNumVertices; ++vertIdx, fpj += 3) {
|
||||
pScene->mMeshes[meshIdx]->mNormals[vertIdx].x = floatPtr[fpj];
|
||||
pScene->mMeshes[meshIdx]->mNormals[vertIdx].y = floatPtr[fpj + 1];
|
||||
pScene->mMeshes[meshIdx]->mNormals[vertIdx].z = floatPtr[fpj + 2];
|
||||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::materialsForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(render_scene); UNUSED(pScene); UNUSED(meshIdx); UNUSED(nameWExt);
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::uvsForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(nameWExt);
|
||||
const size_t uvSlotsCount = render_scene.meshes[meshIdx].texcoords.size();
|
||||
if (uvSlotsCount < 1) {
|
||||
return;
|
||||
}
|
||||
pScene->mMeshes[meshIdx]->mTextureCoords[0] = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
|
||||
pScene->mMeshes[meshIdx]->mNumUVComponents[0] = 2; // U and V stored in "x", "y" of aiVector3D.
|
||||
for (unsigned int uvSlotIdx = 0; uvSlotIdx < uvSlotsCount; ++uvSlotIdx) {
|
||||
const auto uvsForSlot = render_scene.meshes[meshIdx].texcoords.at(uvSlotIdx);
|
||||
if (uvsForSlot.get_data().size() == 0) {
|
||||
continue;
|
||||
}
|
||||
const float *floatPtr = reinterpret_cast<const float *>(uvsForSlot.get_data().data());
|
||||
for (size_t vertIdx = 0, fpj = 0; vertIdx < pScene->mMeshes[meshIdx]->mNumVertices; ++vertIdx, fpj += 2) {
|
||||
pScene->mMeshes[meshIdx]->mTextureCoords[uvSlotIdx][vertIdx].x = floatPtr[fpj];
|
||||
pScene->mMeshes[meshIdx]->mTextureCoords[uvSlotIdx][vertIdx].y = floatPtr[fpj + 1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static aiColor3D *ownedColorPtrFor(const std::array<float, 3> &color) {
|
||||
aiColor3D *colorPtr = new aiColor3D();
|
||||
colorPtr->r = color[0];
|
||||
colorPtr->g = color[1];
|
||||
colorPtr->b = color[2];
|
||||
return colorPtr;
|
||||
}
|
||||
|
||||
static std::string nameForTextureWithId(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
const int targetId) {
|
||||
stringstream ss;
|
||||
std::string texName;
|
||||
for (const auto &image : render_scene.images) {
|
||||
if (image.buffer_id == targetId) {
|
||||
texName = image.asset_identifier;
|
||||
ss.str("");
|
||||
ss << "nameForTextureWithId(): found texture " << texName << " with target id " << targetId;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
break;
|
||||
}
|
||||
}
|
||||
ss.str("");
|
||||
ss << "nameForTextureWithId(): ERROR! Failed to find texture with target id " << targetId;
|
||||
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
|
||||
return texName;
|
||||
}
|
||||
|
||||
static void assignTexture(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
const tinyusdz::tydra::RenderMaterial &material,
|
||||
aiMaterial *mat,
|
||||
const int textureId,
|
||||
const int aiTextureType) {
|
||||
UNUSED(material);
|
||||
std::string name = nameForTextureWithId(render_scene, textureId);
|
||||
aiString *texName = new aiString();
|
||||
texName->Set(name);
|
||||
stringstream ss;
|
||||
ss.str("");
|
||||
ss << "assignTexture(): name: " << name;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
// TODO: verify hard-coded '0' index is correct
|
||||
mat->AddProperty(texName, _AI_MATKEY_TEXTURE_BASE, aiTextureType, 0);
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::materials(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
const size_t numMaterials{render_scene.materials.size()};
|
||||
(void) numMaterials; // Ignore unused variable when -Werror enabled
|
||||
stringstream ss;
|
||||
ss.str("");
|
||||
ss << "materials(): model" << nameWExt << ", numMaterials: " << numMaterials;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
pScene->mNumMaterials = 0;
|
||||
if (render_scene.materials.empty()) {
|
||||
return;
|
||||
}
|
||||
pScene->mMaterials = new aiMaterial *[render_scene.materials.size()];
|
||||
for (const auto &material : render_scene.materials) {
|
||||
ss.str("");
|
||||
ss << " material[" << pScene->mNumMaterials << "]: name: |" << material.name << "|, disp name: |" << material.display_name << "|";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
aiMaterial *mat = new aiMaterial;
|
||||
|
||||
aiString *materialName = new aiString();
|
||||
materialName->Set(material.name);
|
||||
mat->AddProperty(materialName, AI_MATKEY_NAME);
|
||||
|
||||
mat->AddProperty(
|
||||
ownedColorPtrFor(material.surfaceShader.diffuseColor.value),
|
||||
1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
mat->AddProperty(
|
||||
ownedColorPtrFor(material.surfaceShader.specularColor.value),
|
||||
1, AI_MATKEY_COLOR_SPECULAR);
|
||||
mat->AddProperty(
|
||||
ownedColorPtrFor(material.surfaceShader.emissiveColor.value),
|
||||
1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
|
||||
ss.str("");
|
||||
if (material.surfaceShader.diffuseColor.is_texture()) {
|
||||
assignTexture(render_scene, material, mat, material.surfaceShader.diffuseColor.texture_id, aiTextureType_DIFFUSE);
|
||||
ss << " material[" << pScene->mNumMaterials << "]: diff tex id " << material.surfaceShader.diffuseColor.texture_id << "\n";
|
||||
}
|
||||
if (material.surfaceShader.specularColor.is_texture()) {
|
||||
assignTexture(render_scene, material, mat, material.surfaceShader.specularColor.texture_id, aiTextureType_SPECULAR);
|
||||
ss << " material[" << pScene->mNumMaterials << "]: spec tex id " << material.surfaceShader.specularColor.texture_id << "\n";
|
||||
}
|
||||
if (material.surfaceShader.normal.is_texture()) {
|
||||
assignTexture(render_scene, material, mat, material.surfaceShader.normal.texture_id, aiTextureType_NORMALS);
|
||||
ss << " material[" << pScene->mNumMaterials << "]: normal tex id " << material.surfaceShader.normal.texture_id << "\n";
|
||||
}
|
||||
if (material.surfaceShader.emissiveColor.is_texture()) {
|
||||
assignTexture(render_scene, material, mat, material.surfaceShader.emissiveColor.texture_id, aiTextureType_EMISSIVE);
|
||||
ss << " material[" << pScene->mNumMaterials << "]: emissive tex id " << material.surfaceShader.emissiveColor.texture_id << "\n";
|
||||
}
|
||||
if (material.surfaceShader.occlusion.is_texture()) {
|
||||
assignTexture(render_scene, material, mat, material.surfaceShader.occlusion.texture_id, aiTextureType_LIGHTMAP);
|
||||
ss << " material[" << pScene->mNumMaterials << "]: lightmap (occlusion) tex id " << material.surfaceShader.occlusion.texture_id << "\n";
|
||||
}
|
||||
if (material.surfaceShader.metallic.is_texture()) {
|
||||
assignTexture(render_scene, material, mat, material.surfaceShader.metallic.texture_id, aiTextureType_METALNESS);
|
||||
ss << " material[" << pScene->mNumMaterials << "]: metallic tex id " << material.surfaceShader.metallic.texture_id << "\n";
|
||||
}
|
||||
if (material.surfaceShader.roughness.is_texture()) {
|
||||
assignTexture(render_scene, material, mat, material.surfaceShader.roughness.texture_id, aiTextureType_DIFFUSE_ROUGHNESS);
|
||||
ss << " material[" << pScene->mNumMaterials << "]: roughness tex id " << material.surfaceShader.roughness.texture_id << "\n";
|
||||
}
|
||||
if (material.surfaceShader.clearcoat.is_texture()) {
|
||||
assignTexture(render_scene, material, mat, material.surfaceShader.clearcoat.texture_id, aiTextureType_CLEARCOAT);
|
||||
ss << " material[" << pScene->mNumMaterials << "]: clearcoat tex id " << material.surfaceShader.clearcoat.texture_id << "\n";
|
||||
}
|
||||
if (material.surfaceShader.opacity.is_texture()) {
|
||||
assignTexture(render_scene, material, mat, material.surfaceShader.opacity.texture_id, aiTextureType_OPACITY);
|
||||
ss << " material[" << pScene->mNumMaterials << "]: opacity tex id " << material.surfaceShader.opacity.texture_id << "\n";
|
||||
}
|
||||
if (material.surfaceShader.displacement.is_texture()) {
|
||||
assignTexture(render_scene, material, mat, material.surfaceShader.displacement.texture_id, aiTextureType_DISPLACEMENT);
|
||||
ss << " material[" << pScene->mNumMaterials << "]: displacement tex id " << material.surfaceShader.displacement.texture_id << "\n";
|
||||
}
|
||||
if (material.surfaceShader.clearcoatRoughness.is_texture()) {
|
||||
ss << " material[" << pScene->mNumMaterials << "]: clearcoatRoughness tex id " << material.surfaceShader.clearcoatRoughness.texture_id << "\n";
|
||||
}
|
||||
if (material.surfaceShader.opacityThreshold.is_texture()) {
|
||||
ss << " material[" << pScene->mNumMaterials << "]: opacityThreshold tex id " << material.surfaceShader.opacityThreshold.texture_id << "\n";
|
||||
}
|
||||
if (material.surfaceShader.ior.is_texture()) {
|
||||
ss << " material[" << pScene->mNumMaterials << "]: ior tex id " << material.surfaceShader.ior.texture_id << "\n";
|
||||
}
|
||||
if (!ss.str().empty()) {
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
}
|
||||
|
||||
pScene->mMaterials[pScene->mNumMaterials] = mat;
|
||||
++pScene->mNumMaterials;
|
||||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::textures(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(pScene);
|
||||
const size_t numTextures{render_scene.textures.size()};
|
||||
UNUSED(numTextures); // Ignore unused variable when -Werror enabled
|
||||
stringstream ss;
|
||||
ss.str("");
|
||||
ss << "textures(): model" << nameWExt << ", numTextures: " << numTextures;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
size_t i{0};
|
||||
UNUSED(i);
|
||||
for (const auto &texture : render_scene.textures) {
|
||||
UNUSED(texture);
|
||||
ss.str("");
|
||||
ss << " texture[" << i << "]: id: " << texture.texture_image_id << ", disp name: |" << texture.display_name << "|, varname_uv: " <<
|
||||
texture.varname_uv << ", prim_name: |" << texture.prim_name << "|, abs_path: |" << texture.abs_path << "|";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* "owned" as in, used "new" to allocate and aiScene now responsible for "delete"
|
||||
*
|
||||
* @param render_scene renderScene object
|
||||
* @param image textureImage object
|
||||
* @param nameWExt filename w/ext (use to extract file type hint)
|
||||
* @return aiTexture ptr
|
||||
*/
|
||||
static aiTexture *ownedEmbeddedTextureFor(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
const tinyusdz::tydra::TextureImage &image,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(nameWExt);
|
||||
stringstream ss;
|
||||
aiTexture *tex = new aiTexture();
|
||||
size_t pos = image.asset_identifier.find_last_of('/');
|
||||
string embTexName{image.asset_identifier.substr(pos + 1)};
|
||||
tex->mFilename.Set(image.asset_identifier.c_str());
|
||||
tex->mHeight = image.height;
|
||||
// const size_t imageBytesCount{render_scene.buffers[image.buffer_id].data.size() / image.channels};
|
||||
tex->mWidth = image.width;
|
||||
if (tex->mHeight == 0) {
|
||||
pos = embTexName.find_last_of('.');
|
||||
strncpy(tex->achFormatHint, embTexName.substr(pos + 1).c_str(), 3);
|
||||
const size_t imageBytesCount{render_scene.buffers[image.buffer_id].data.size()};
|
||||
tex->pcData = (aiTexel *) new char[imageBytesCount];
|
||||
memcpy(tex->pcData, &render_scene.buffers[image.buffer_id].data[0], imageBytesCount);
|
||||
} else {
|
||||
string formatHint{"rgba8888"};
|
||||
strncpy(tex->achFormatHint, formatHint.c_str(), 8);
|
||||
const size_t imageTexelsCount{tex->mWidth * tex->mHeight};
|
||||
tex->pcData = (aiTexel *) new char[imageTexelsCount * image.channels];
|
||||
const float *floatPtr = reinterpret_cast<const float *>(&render_scene.buffers[image.buffer_id].data[0]);
|
||||
ss.str("");
|
||||
ss << "ownedEmbeddedTextureFor(): manual fill...";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
for (size_t i = 0, fpi = 0; i < imageTexelsCount; ++i, fpi += 4) {
|
||||
tex->pcData[i].b = static_cast<uint8_t>(floatPtr[fpi] * 255);
|
||||
tex->pcData[i].g = static_cast<uint8_t>(floatPtr[fpi + 1] * 255);
|
||||
tex->pcData[i].r = static_cast<uint8_t>(floatPtr[fpi + 2] * 255);
|
||||
tex->pcData[i].a = static_cast<uint8_t>(floatPtr[fpi + 3] * 255);
|
||||
}
|
||||
ss.str("");
|
||||
ss << "ownedEmbeddedTextureFor(): imageTexelsCount: " << imageTexelsCount << ", channels: " << image.channels;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
}
|
||||
return tex;
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::textureImages(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
stringstream ss;
|
||||
const size_t numTextureImages{render_scene.images.size()};
|
||||
UNUSED(numTextureImages); // Ignore unused variable when -Werror enabled
|
||||
ss.str("");
|
||||
ss << "textureImages(): model" << nameWExt << ", numTextureImages: " << numTextureImages;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
pScene->mTextures = nullptr; // Need to iterate over images before knowing if valid textures available
|
||||
pScene->mNumTextures = 0;
|
||||
for (const auto &image : render_scene.images) {
|
||||
ss.str("");
|
||||
ss << " image[" << pScene->mNumTextures << "]: |" << image.asset_identifier << "| w: " << image.width << ", h: " << image.height <<
|
||||
", channels: " << image.channels << ", miplevel: " << image.miplevel << ", buffer id: " << image.buffer_id << "\n" <<
|
||||
" buffers.size(): " << render_scene.buffers.size() << ", data empty? " << render_scene.buffers[image.buffer_id].data.empty();
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
if (image.buffer_id > -1 &&
|
||||
image.buffer_id < static_cast<long int>(render_scene.buffers.size()) &&
|
||||
!render_scene.buffers[image.buffer_id].data.empty()) {
|
||||
aiTexture *tex = ownedEmbeddedTextureFor(
|
||||
render_scene,
|
||||
image,
|
||||
nameWExt);
|
||||
if (pScene->mTextures == nullptr) {
|
||||
ss.str("");
|
||||
ss << " Init pScene->mTextures[" << render_scene.images.size() << "]";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
pScene->mTextures = new aiTexture *[render_scene.images.size()];
|
||||
}
|
||||
ss.str("");
|
||||
ss << " pScene->mTextures[" << pScene->mNumTextures << "] name: |" << tex->mFilename.C_Str() <<
|
||||
"|, w: " << tex->mWidth << ", h: " << tex->mHeight << ", hint: " << tex->achFormatHint;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
pScene->mTextures[pScene->mNumTextures++] = tex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::buffers(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
const size_t numBuffers{render_scene.buffers.size()};
|
||||
UNUSED(pScene); UNUSED(numBuffers); // Ignore unused variable when -Werror enabled
|
||||
stringstream ss;
|
||||
ss.str("");
|
||||
ss << "buffers(): model" << nameWExt << ", numBuffers: " << numBuffers;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
size_t i = 0;
|
||||
for (const auto &buffer : render_scene.buffers) {
|
||||
ss.str("");
|
||||
ss << " buffer[" << i << "]: count: " << buffer.data.size() << ", type: " << to_string(buffer.componentType);
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::setupNodes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
|
||||
const std::string &nameWExt) {
|
||||
stringstream ss;
|
||||
|
||||
pScene->mRootNode = nodes(render_scene, meshNodes, nameWExt);
|
||||
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[pScene->mRootNode->mNumMeshes];
|
||||
ss.str("");
|
||||
ss << "setupNodes(): pScene->mNumMeshes: " << pScene->mNumMeshes;
|
||||
if (pScene->mRootNode != nullptr) {
|
||||
ss << ", mRootNode->mNumMeshes: " << pScene->mRootNode->mNumMeshes;
|
||||
}
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
|
||||
for (unsigned int meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
|
||||
pScene->mRootNode->mMeshes[meshIdx] = meshIdx;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
aiNode *USDImporterImplTinyusdz::nodes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
|
||||
const std::string &nameWExt) {
|
||||
const size_t numNodes{render_scene.nodes.size()};
|
||||
(void) numNodes; // Ignore unused variable when -Werror enabled
|
||||
stringstream ss;
|
||||
ss.str("");
|
||||
ss << "nodes(): model" << nameWExt << ", numNodes: " << numNodes;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
return nodesRecursive(nullptr, render_scene.nodes[0], meshNodes);
|
||||
}
|
||||
|
||||
using Assimp::tinyusdzNodeTypeFor;
|
||||
using Assimp::tinyUsdzMat4ToAiMat4;
|
||||
using tinyusdz::tydra::NodeType;
|
||||
aiNode *USDImporterImplTinyusdz::nodesRecursive(
|
||||
aiNode *pNodeParent,
|
||||
const tinyusdz::tydra::Node &node,
|
||||
std::map<size_t, tinyusdz::tydra::Node> &meshNodes) {
|
||||
stringstream ss;
|
||||
aiNode *cNode = new aiNode();
|
||||
cNode->mParent = pNodeParent;
|
||||
cNode->mName.Set(node.prim_name);
|
||||
cNode->mTransformation = tinyUsdzMat4ToAiMat4(node.local_matrix.m);
|
||||
ss.str("");
|
||||
ss << "nodesRecursive(): node " << cNode->mName.C_Str() <<
|
||||
" type: |" << tinyusdzNodeTypeFor(node.nodeType) <<
|
||||
"|, disp " << node.display_name << ", abs " << node.abs_path;
|
||||
if (cNode->mParent != nullptr) {
|
||||
ss << " (parent " << cNode->mParent->mName.C_Str() << ")";
|
||||
}
|
||||
ss << " has " << node.children.size() << " children";
|
||||
if (node.id > -1) {
|
||||
ss << "\n node mesh id: " << node.id << " (node type: " << tinyusdzNodeTypeFor(node.nodeType) << ")";
|
||||
meshNodes[node.id] = node;
|
||||
}
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
if (!node.children.empty()) {
|
||||
cNode->mNumChildren = static_cast<unsigned int>(node.children.size());
|
||||
cNode->mChildren = new aiNode *[cNode->mNumChildren];
|
||||
}
|
||||
|
||||
size_t i{0};
|
||||
for (const auto &childNode: node.children) {
|
||||
cNode->mChildren[i] = nodesRecursive(cNode, childNode, meshNodes);
|
||||
++i;
|
||||
}
|
||||
return cNode;
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::sanityCheckNodesRecursive(
|
||||
aiNode *cNode) {
|
||||
stringstream ss;
|
||||
ss.str("");
|
||||
ss << "sanityCheckNodesRecursive(): node " << cNode->mName.C_Str();
|
||||
if (cNode->mParent != nullptr) {
|
||||
ss << " (parent " << cNode->mParent->mName.C_Str() << ")";
|
||||
}
|
||||
ss << " has " << cNode->mNumChildren << " children";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
for (size_t i = 0; i < cNode->mNumChildren; ++i) {
|
||||
sanityCheckNodesRecursive(cNode->mChildren[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::setupBlendShapes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
stringstream ss;
|
||||
ss.str("");
|
||||
ss << "setupBlendShapes(): iterating over " << pScene->mNumMeshes << " meshes for model" << nameWExt;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
for (size_t meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
|
||||
blendShapesForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||
}
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::blendShapesForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
UNUSED(nameWExt);
|
||||
stringstream ss;
|
||||
const unsigned int numBlendShapeTargets{static_cast<unsigned int>(render_scene.meshes[meshIdx].targets.size())};
|
||||
UNUSED(numBlendShapeTargets); // Ignore unused variable when -Werror enabled
|
||||
ss.str("");
|
||||
ss << " blendShapesForMesh(): mesh[" << meshIdx << "], numBlendShapeTargets: " << numBlendShapeTargets;
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
if (numBlendShapeTargets > 0) {
|
||||
pScene->mMeshes[meshIdx]->mNumAnimMeshes = numBlendShapeTargets;
|
||||
pScene->mMeshes[meshIdx]->mAnimMeshes = new aiAnimMesh *[pScene->mMeshes[meshIdx]->mNumAnimMeshes];
|
||||
}
|
||||
auto mapIter = render_scene.meshes[meshIdx].targets.begin();
|
||||
size_t animMeshIdx{0};
|
||||
for (; mapIter != render_scene.meshes[meshIdx].targets.end(); ++mapIter) {
|
||||
const std::string name{mapIter->first};
|
||||
const tinyusdz::tydra::ShapeTarget shapeTarget{mapIter->second};
|
||||
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx] = aiCreateAnimMesh(pScene->mMeshes[meshIdx]);
|
||||
ss.str("");
|
||||
ss << " mAnimMeshes[" << animMeshIdx << "]: mNumVertices: " << pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mNumVertices <<
|
||||
", target: " << shapeTarget.pointIndices.size() << " pointIndices, " << shapeTarget.pointOffsets.size() <<
|
||||
" pointOffsets, " << shapeTarget.normalOffsets.size() << " normalOffsets";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
for (size_t iVert = 0; iVert < shapeTarget.pointOffsets.size(); ++iVert) {
|
||||
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mVertices[shapeTarget.pointIndices[iVert]] +=
|
||||
tinyUsdzScaleOrPosToAssimp(shapeTarget.pointOffsets[iVert]);
|
||||
}
|
||||
for (size_t iVert = 0; iVert < shapeTarget.normalOffsets.size(); ++iVert) {
|
||||
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mNormals[shapeTarget.pointIndices[iVert]] +=
|
||||
tinyUsdzScaleOrPosToAssimp(shapeTarget.normalOffsets[iVert]);
|
||||
}
|
||||
ss.str("");
|
||||
ss << " target[" << animMeshIdx << "]: name: " << name << ", prim_name: " <<
|
||||
shapeTarget.prim_name << ", abs_path: " << shapeTarget.abs_path <<
|
||||
", display_name: " << shapeTarget.display_name << ", " << shapeTarget.pointIndices.size() <<
|
||||
" pointIndices, " << shapeTarget.pointOffsets.size() << " pointOffsets, " <<
|
||||
shapeTarget.normalOffsets.size() << " normalOffsets, " << shapeTarget.inbetweens.size() <<
|
||||
" inbetweens";
|
||||
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||
++animMeshIdx;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER
|
|
@ -0,0 +1,154 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file USDLoader.h
|
||||
* @brief Declaration of the USD importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
|
||||
#define AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/types.h>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
#include "tinyusdz.hh"
|
||||
#include "tydra/render-data.hh"
|
||||
|
||||
namespace Assimp {
|
||||
class USDImporterImplTinyusdz {
|
||||
public:
|
||||
USDImporterImplTinyusdz() = default;
|
||||
~USDImporterImplTinyusdz() = default;
|
||||
|
||||
void InternReadFile(
|
||||
const std::string &pFile,
|
||||
aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
|
||||
void meshes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void verticesForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void facesForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void normalsForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void materialsForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void uvsForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void materials(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void textures(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void textureImages(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void buffers(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void setupNodes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
|
||||
const std::string &nameWExt
|
||||
);
|
||||
|
||||
aiNode *nodes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
|
||||
const std::string &nameWExt);
|
||||
|
||||
aiNode *nodesRecursive(
|
||||
aiNode *pNodeParent,
|
||||
const tinyusdz::tydra::Node &node,
|
||||
std::map<size_t, tinyusdz::tydra::Node> &meshNodes);
|
||||
|
||||
void sanityCheckNodesRecursive(
|
||||
aiNode *pNode);
|
||||
|
||||
void setupBlendShapes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void blendShapesForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt);
|
||||
};
|
||||
} // namespace Assimp
|
||||
#endif // AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
|
|
@ -0,0 +1,110 @@
|
|||
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
|
||||
#include "USDLoaderImplTinyusdzHelper.h"
|
||||
|
||||
#include "../../../contrib/tinyusdz/assimp_tinyusdz_logging.inc"
|
||||
|
||||
namespace {
|
||||
//const char *const TAG = "tinyusdz helper";
|
||||
}
|
||||
|
||||
using ChannelType = tinyusdz::tydra::AnimationChannel::ChannelType;
|
||||
std::string Assimp::tinyusdzAnimChannelTypeFor(ChannelType animChannel) {
|
||||
switch (animChannel) {
|
||||
case ChannelType::Transform: {
|
||||
return "Transform";
|
||||
}
|
||||
case ChannelType::Translation: {
|
||||
return "Translation";
|
||||
}
|
||||
case ChannelType::Rotation: {
|
||||
return "Rotation";
|
||||
}
|
||||
case ChannelType::Scale: {
|
||||
return "Scale";
|
||||
}
|
||||
case ChannelType::Weight: {
|
||||
return "Weight";
|
||||
}
|
||||
default:
|
||||
return "Invalid";
|
||||
}
|
||||
}
|
||||
|
||||
using tinyusdz::tydra::NodeType;
|
||||
std::string Assimp::tinyusdzNodeTypeFor(NodeType type) {
|
||||
switch (type) {
|
||||
case NodeType::Xform: {
|
||||
return "Xform";
|
||||
}
|
||||
case NodeType::Mesh: {
|
||||
return "Mesh";
|
||||
}
|
||||
case NodeType::Camera: {
|
||||
return "Camera";
|
||||
}
|
||||
case NodeType::Skeleton: {
|
||||
return "Skeleton";
|
||||
}
|
||||
case NodeType::PointLight: {
|
||||
return "PointLight";
|
||||
}
|
||||
case NodeType::DirectionalLight: {
|
||||
return "DirectionalLight";
|
||||
}
|
||||
case NodeType::EnvmapLight: {
|
||||
return "EnvmapLight";
|
||||
}
|
||||
default:
|
||||
return "Invalid";
|
||||
}
|
||||
}
|
||||
|
||||
aiMatrix4x4 Assimp::tinyUsdzMat4ToAiMat4(const double matIn[4][4]) {
|
||||
aiMatrix4x4 matOut;
|
||||
matOut.a1 = matIn[0][0];
|
||||
matOut.a2 = matIn[0][1];
|
||||
matOut.a3 = matIn[0][2];
|
||||
matOut.a4 = matIn[0][3];
|
||||
matOut.b1 = matIn[1][0];
|
||||
matOut.b2 = matIn[1][1];
|
||||
matOut.b3 = matIn[1][2];
|
||||
matOut.b4 = matIn[1][3];
|
||||
matOut.c1 = matIn[2][0];
|
||||
matOut.c2 = matIn[2][1];
|
||||
matOut.c3 = matIn[2][2];
|
||||
matOut.c4 = matIn[2][3];
|
||||
matOut.d1 = matIn[3][0];
|
||||
matOut.d2 = matIn[3][1];
|
||||
matOut.d3 = matIn[3][2];
|
||||
matOut.d4 = matIn[3][3];
|
||||
// matOut.a1 = matIn[0][0];
|
||||
// matOut.a2 = matIn[1][0];
|
||||
// matOut.a3 = matIn[2][0];
|
||||
// matOut.a4 = matIn[3][0];
|
||||
// matOut.b1 = matIn[0][1];
|
||||
// matOut.b2 = matIn[1][1];
|
||||
// matOut.b3 = matIn[2][1];
|
||||
// matOut.b4 = matIn[3][1];
|
||||
// matOut.c1 = matIn[0][2];
|
||||
// matOut.c2 = matIn[1][2];
|
||||
// matOut.c3 = matIn[2][2];
|
||||
// matOut.c4 = matIn[3][2];
|
||||
// matOut.d1 = matIn[0][3];
|
||||
// matOut.d2 = matIn[1][3];
|
||||
// matOut.d3 = matIn[2][3];
|
||||
// matOut.d4 = matIn[3][3];
|
||||
return matOut;
|
||||
}
|
||||
|
||||
aiVector3D Assimp::tinyUsdzScaleOrPosToAssimp(const std::array<float, 3> &scaleOrPosIn) {
|
||||
return aiVector3D(scaleOrPosIn[0], scaleOrPosIn[1], scaleOrPosIn[2]);
|
||||
}
|
||||
|
||||
aiQuaternion Assimp::tinyUsdzQuatToAiQuat(const std::array<float, 4> &quatIn) {
|
||||
// tinyusdz "quat" is x,y,z,w
|
||||
// aiQuaternion is w,x,y,z
|
||||
return aiQuaternion(
|
||||
quatIn[3], quatIn[0], quatIn[1], quatIn[2]);
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER
|
|
@ -0,0 +1,29 @@
|
|||
#pragma once
|
||||
#ifndef AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
|
||||
#define AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/types.h>
|
||||
#include "tinyusdz.hh"
|
||||
#include "tydra/render-data.hh"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
std::string tinyusdzAnimChannelTypeFor(
|
||||
tinyusdz::tydra::AnimationChannel::ChannelType animChannel);
|
||||
std::string tinyusdzNodeTypeFor(tinyusdz::tydra::NodeType type);
|
||||
aiMatrix4x4 tinyUsdzMat4ToAiMat4(const double matIn[4][4]);
|
||||
|
||||
aiVector3D tinyUsdzScaleOrPosToAssimp(const std::array<float, 3> &scaleOrPosIn);
|
||||
|
||||
/**
|
||||
* Convert quaternion from tinyusdz "quat" to assimp "aiQuaternion" type
|
||||
*
|
||||
* @param quatIn tinyusdz float[4] in x,y,z,w order
|
||||
* @return assimp aiQuaternion converted from input
|
||||
*/
|
||||
aiQuaternion tinyUsdzQuatToAiQuat(const std::array<float, 4> &quatIn);
|
||||
|
||||
} // namespace Assimp
|
||||
#endif // AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
|
|
@ -0,0 +1,116 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file USDLoader.cpp
|
||||
* @brief Implementation of the USD importer class
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
|
||||
#include <memory>
|
||||
|
||||
// internal headers
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/IOStreamBuffer.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
|
||||
#include "USDLoaderUtil.h"
|
||||
|
||||
namespace Assimp {
|
||||
using namespace std;
|
||||
bool isUsda(const std::string &pFile) {
|
||||
size_t pos = pFile.find_last_of('.');
|
||||
if (pos == string::npos) {
|
||||
return false;
|
||||
}
|
||||
string ext = pFile.substr(pos + 1);
|
||||
if (ext.size() != 4) {
|
||||
return false;
|
||||
}
|
||||
return (ext[0] == 'u' || ext[0] == 'U') && (ext[1] == 's' || ext[1] == 'S') && (ext[2] == 'd' || ext[2] == 'D') && (ext[3] == 'a' || ext[3] == 'A');
|
||||
}
|
||||
|
||||
bool isUsdc(const std::string &pFile) {
|
||||
size_t pos = pFile.find_last_of('.');
|
||||
if (pos == string::npos) {
|
||||
return false;
|
||||
}
|
||||
string ext = pFile.substr(pos + 1);
|
||||
if (ext.size() != 4) {
|
||||
return false;
|
||||
}
|
||||
return (ext[0] == 'u' || ext[0] == 'U') && (ext[1] == 's' || ext[1] == 'S') && (ext[2] == 'd' || ext[2] == 'D') && (ext[3] == 'c' || ext[3] == 'C');
|
||||
}
|
||||
|
||||
bool isUsdz(const std::string &pFile) {
|
||||
size_t pos = pFile.find_last_of('.');
|
||||
if (pos == string::npos) {
|
||||
return false;
|
||||
}
|
||||
string ext = pFile.substr(pos + 1);
|
||||
if (ext.size() != 4) {
|
||||
return false;
|
||||
}
|
||||
return (ext[0] == 'u' || ext[0] == 'U') && (ext[1] == 's' || ext[1] == 'S') && (ext[2] == 'd' || ext[2] == 'D') && (ext[3] == 'z' || ext[3] == 'Z');
|
||||
}
|
||||
|
||||
bool isUsd(const std::string &pFile) {
|
||||
size_t pos = pFile.find_last_of('.');
|
||||
if (pos == string::npos) {
|
||||
return false;
|
||||
}
|
||||
string ext = pFile.substr(pos + 1);
|
||||
if (ext.size() != 3) {
|
||||
return false;
|
||||
}
|
||||
return (ext[0] == 'u' || ext[0] == 'U') && (ext[1] == 's' || ext[1] == 'S') && (ext[2] == 'd' || ext[2] == 'D');
|
||||
}
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER
|
|
@ -0,0 +1,59 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file USDLoader.h
|
||||
* @brief Declaration of the USD importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_USDLOADER_UTIL_H_INCLUDED
|
||||
#define AI_USDLOADER_UTIL_H_INCLUDED
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
namespace Assimp {
|
||||
bool isUsda(const std::string &pFile);
|
||||
bool isUsdc(const std::string &pFile);
|
||||
bool isUsdz(const std::string &pFile);
|
||||
bool isUsd(const std::string &pFile);
|
||||
} // namespace Assimp
|
||||
#endif // AI_USDLOADER_UTIL_H_INCLUDED
|
|
@ -0,0 +1,50 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file USDLoader.h
|
||||
* @brief Declaration of the USD importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_USDPREPROCESSOR_H_INCLUDED
|
||||
#define AI_USDPREPROCESSOR_H_INCLUDED
|
||||
|
||||
#define UNUSED(x) (void) x
|
||||
|
||||
#endif // AI_USDPREPROCESSOR_H_INCLUDED
|
|
@ -828,6 +828,17 @@ ADD_ASSIMP_IMPORTER( 3D
|
|||
AssetLib/Unreal/UnrealLoader.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( USD
|
||||
AssetLib/USD/USDLoader.cpp
|
||||
AssetLib/USD/USDLoader.h
|
||||
AssetLib/USD/USDLoaderImplTinyusdz.cpp
|
||||
AssetLib/USD/USDLoaderImplTinyusdz.h
|
||||
AssetLib/USD/USDLoaderImplTinyusdzHelper.cpp
|
||||
AssetLib/USD/USDLoaderImplTinyusdzHelper.h
|
||||
AssetLib/USD/USDLoaderUtil.cpp
|
||||
AssetLib/USD/USDLoaderUtil.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( X
|
||||
AssetLib/X/XFileHelper.h
|
||||
AssetLib/X/XFileImporter.cpp
|
||||
|
@ -921,6 +932,123 @@ SET( Extra_SRCS
|
|||
)
|
||||
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
|
||||
|
||||
# USD/USDA/USDC/USDZ support
|
||||
# tinyusdz
|
||||
IF (ASSIMP_BUILD_USD_IMPORTER)
|
||||
if (ASSIMP_BUILD_USD_VERBOSE_LOGS)
|
||||
ADD_DEFINITIONS( -DASSIMP_USD_VERBOSE_LOGS)
|
||||
endif ()
|
||||
# Use CMAKE_CURRENT_SOURCE_DIR which provides assimp-local path (CMAKE_SOURCE_DIR is
|
||||
# relative to top-level/main project)
|
||||
set(Tinyusdz_BASE_ABSPATH "${CMAKE_CURRENT_SOURCE_DIR}/../contrib/tinyusdz")
|
||||
set(Tinyusdz_REPO_ABSPATH "${Tinyusdz_BASE_ABSPATH}/autoclone")
|
||||
|
||||
# Note: ALWAYS specify a git commit hash (or tag) instead of a branch name; using a branch
|
||||
# name can lead to non-deterministic (unpredictable) results since the code is potentially
|
||||
# in flux
|
||||
# "dev" branch, 9 Jul 2024
|
||||
set(TINYUSDZ_GIT_TAG "bd2a1edbbf69f352a6c40730114db9918c384848")
|
||||
message("****")
|
||||
message("\n\n**** Cloning tinyusdz repo, git tag ${TINYUSDZ_GIT_TAG}\n\n")
|
||||
|
||||
# Patch required to build arm32 on android
|
||||
set(TINYUSDZ_PATCH_CMD git apply ${Tinyusdz_BASE_ABSPATH}/patches/tinyusdz.patch)
|
||||
|
||||
# Note: CMake's "FetchContent" (which executes at configure time) is much better for this use case
|
||||
# than "ExternalProject" (which executes at build time); we just want to clone a repo and
|
||||
# block (wait) as long as necessary until cloning is complete, so we immediately have full
|
||||
# access to the cloned source files
|
||||
include(FetchContent)
|
||||
# Only want to clone once (on Android, using SOURCE_DIR will clone per-ABI (x86, x86_64 etc))
|
||||
set(FETCHCONTENT_BASE_DIR ${Tinyusdz_REPO_ABSPATH})
|
||||
set(FETCHCONTENT_QUIET on) # Turn off to troubleshoot repo clone problems
|
||||
set(FETCHCONTENT_UPDATES_DISCONNECTED on) # Prevent other ABIs from re-cloning/re-patching etc
|
||||
FetchContent_Declare(
|
||||
tinyusdz_repo
|
||||
GIT_REPOSITORY "https://github.com/lighttransport/tinyusdz"
|
||||
GIT_TAG ${TINYUSDZ_GIT_TAG}
|
||||
PATCH_COMMAND ${TINYUSDZ_PATCH_CMD}
|
||||
)
|
||||
FetchContent_MakeAvailable(tinyusdz_repo)
|
||||
message("**** Finished cloning tinyusdz repo")
|
||||
message("****")
|
||||
|
||||
set(Tinyusdz_SRC_ABSPATH "${Tinyusdz_REPO_ABSPATH}/tinyusdz_repo-src/src")
|
||||
set(Tinyusdz_SRCS
|
||||
${Tinyusdz_SRC_ABSPATH}/ascii-parser.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/ascii-parser-basetype.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/ascii-parser-timesamples.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/ascii-parser-timesamples-array.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/asset-resolution.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/composition.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/crate-format.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/crate-pprint.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/crate-reader.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/image-loader.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/image-util.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/image-writer.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/io-util.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/linear-algebra.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/path-util.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/pprinter.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/prim-composition.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/prim-reconstruct.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/prim-types.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/primvar.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/stage.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/str-util.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/tiny-format.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/tinyusdz.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/tydra/attribute-eval.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/tydra/attribute-eval-typed.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/tydra/attribute-eval-typed-animatable.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/tydra/attribute-eval-typed-animatable-fallback.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/tydra/attribute-eval-typed-fallback.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/tydra/facial.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/tydra/prim-apply.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/tydra/render-data.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/tydra/scene-access.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/tydra/shader-network.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/usda-reader.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/usda-writer.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/usdc-reader.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/usdc-writer.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/usdGeom.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/usdLux.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/usdMtlx.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/usdShade.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/usdSkel.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/value-pprint.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/value-types.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/xform.cc
|
||||
)
|
||||
|
||||
set(Tinyusdz_DEP_SOURCES
|
||||
${Tinyusdz_SRC_ABSPATH}/external/fpng.cpp
|
||||
#${Tinyusdz_SRC_ABSPATH}/external/staticstruct.cc
|
||||
#${Tinyusdz_SRC_ABSPATH}/external/string_id/database.cpp
|
||||
#${Tinyusdz_SRC_ABSPATH}/external/string_id/error.cpp
|
||||
#${Tinyusdz_SRC_ABSPATH}/external/string_id/string_id.cpp
|
||||
#${Tinyusdz_SRC_ABSPATH}/external/tinyxml2/tinyxml2.cpp
|
||||
${Tinyusdz_SRC_ABSPATH}/integerCoding.cpp
|
||||
${Tinyusdz_SRC_ABSPATH}/lz4-compression.cc
|
||||
${Tinyusdz_SRC_ABSPATH}/lz4/lz4.c
|
||||
)
|
||||
|
||||
set(tinyusdz_INCLUDE_DIRS "${Tinyusdz_SRC_ABSPATH}")
|
||||
INCLUDE_DIRECTORIES(${tinyusdz_INCLUDE_DIRS})
|
||||
SOURCE_GROUP( Contrib\\Tinyusdz
|
||||
FILES
|
||||
${Tinyusdz_SRCS}
|
||||
${Tinyusdz_DEP_SOURCES}
|
||||
)
|
||||
MESSAGE(STATUS "tinyusdz enabled")
|
||||
ELSE() # IF (ASSIMP_BUILD_USD_IMPORTER)
|
||||
set(Tinyusdz_SRCS "")
|
||||
set(Tinyusdz_DEP_SOURCES "")
|
||||
MESSAGE(STATUS "tinyusdz disabled")
|
||||
ENDIF() # IF (ASSIMP_BUILD_USD_IMPORTER)
|
||||
|
||||
# pugixml
|
||||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
hunter_add_package(pugixml)
|
||||
|
@ -1171,6 +1299,8 @@ SET( assimp_src
|
|||
${openddl_parser_SRCS}
|
||||
${open3dgc_SRCS}
|
||||
${ziplib_SRCS}
|
||||
${Tinyusdz_SRCS}
|
||||
${Tinyusdz_DEP_SOURCES}
|
||||
${Pugixml_SRCS}
|
||||
${stb_SRCS}
|
||||
# Necessary to show the headers in the project when using the VC++ generator:
|
||||
|
|
|
@ -250,9 +250,10 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
|
|||
/*static*/ bool BaseImporter::SimpleExtensionCheck(const std::string &pFile,
|
||||
const char *ext0,
|
||||
const char *ext1,
|
||||
const char *ext2) {
|
||||
const char *ext2,
|
||||
const char *ext3) {
|
||||
std::set<std::string> extensions;
|
||||
for (const char* ext : {ext0, ext1, ext2}) {
|
||||
for (const char* ext : {ext0, ext1, ext2, ext3}) {
|
||||
if (ext == nullptr) continue;
|
||||
extensions.emplace(ext);
|
||||
}
|
||||
|
|
|
@ -55,6 +55,9 @@ corresponding preprocessor flag to selectively disable formats.
|
|||
// Importers
|
||||
// (include_new_importers_here)
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#if !defined(ASSIMP_BUILD_NO_USD_IMPORTER)
|
||||
#include "AssetLib/USD/USDLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_X_IMPORTER
|
||||
#include "AssetLib/X/XFileImporter.h"
|
||||
#endif
|
||||
|
@ -230,6 +233,9 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
|
|||
// (register_new_importers_here)
|
||||
// ----------------------------------------------------------------------------
|
||||
out.reserve(64);
|
||||
#if !defined(ASSIMP_BUILD_NO_USD_IMPORTER)
|
||||
out.push_back(new USDImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
|
||||
out.push_back(new XFileImporter());
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
# tinyusdz
|
||||
"tinyusdz" C++ project provides USD/USDA/UDSC/UDSZ 3D model file format suport
|
||||
|
||||
## Automatic repo clone
|
||||
tinyusdz repo is automatically cloned. Users who haven't opted-in to USD support
|
||||
won't be burdened with the extra download volume.
|
||||
|
||||
To update te git commit hash pulled down, modify `TINYUSDZ_GIT_TAG` in file
|
||||
`code/CMakeLists.txt`
|
||||
|
||||
## Notes
|
||||
Couldn't leverage tinyusdz CMakeLists.txt. Fell back to compiling source files specified in
|
||||
"android" example.
|
|
@ -0,0 +1,57 @@
|
|||
/**
|
||||
* Usage
|
||||
* Add line below all other #include statements:
|
||||
* #include "../../../assimp_tinyusdz_logging.inc"
|
||||
* to files:
|
||||
* - contrib/tinyusdz/tinyusdz_repo/src/tydra/render-data.cc
|
||||
* - contrib/tinyusdz/tinyusdz_repo/src/tydra/scene-access.cc
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
#include <sstream>
|
||||
#include <android/log.h>
|
||||
|
||||
#define TINYUSDZLOGT(tag, ...) ((void)__android_log_print(ANDROID_LOG_DEBUG, tag, __VA_ARGS__))
|
||||
#define TINYUSDZLOG0(tag, ...) ((void)__android_log_print(ANDROID_LOG_DEFAULT, tag, __VA_ARGS__))
|
||||
#define TINYUSDZLOGD(tag, ...) ((void)__android_log_print(ANDROID_LOG_DEBUG, tag, __VA_ARGS__))
|
||||
#define TINYUSDZLOGI(tag, ...) ((void)__android_log_print(ANDROID_LOG_INFO, tag, __VA_ARGS__))
|
||||
#define TINYUSDZLOGW(tag, ...) ((void)__android_log_print(ANDROID_LOG_WARN, tag, __VA_ARGS__))
|
||||
#define TINYUSDZLOGE(tag, ...) ((void)__android_log_print(ANDROID_LOG_ERROR, tag, __VA_ARGS__))
|
||||
#else
|
||||
#define TINYUSDZLOGT(tag, ...)
|
||||
#define TINYUSDZLOG0(tag, ...)
|
||||
#define TINYUSDZLOGD(tag, ...)
|
||||
#define TINYUSDZLOGI(tag, ...)
|
||||
#define TINYUSDZLOGW(tag, ...)
|
||||
#define TINYUSDZLOGE(tag, ...)
|
||||
#endif // #if defined(__ANDROID__)
|
||||
|
||||
#if defined(TINYUSDZ_LOCAL_DEBUG_PRINT)
|
||||
#if defined(__ANDROID__)
|
||||
#if defined(ASSIMP_USD_VERBOSE_LOGS)
|
||||
// Works well but _extremely_ verbose
|
||||
#define DCOUT(x) \
|
||||
do { \
|
||||
std::stringstream ss; \
|
||||
ss << __FILE__ << ":" << __func__ << ":" \
|
||||
<< std::to_string(__LINE__) << " " << x << "\n"; \
|
||||
TINYUSDZLOGE("tinyusdz", "%s", ss.str().c_str()); \
|
||||
} while (false)
|
||||
#else // defined(ASSIMP_USD_VERBOSE_LOGS)
|
||||
// Silent version
|
||||
#define DCOUT(x) \
|
||||
do { \
|
||||
std::stringstream ss; \
|
||||
ss << __FILE__ << ":" << __func__ << ":" \
|
||||
<< std::to_string(__LINE__) << " " << x << "\n"; \
|
||||
} while (false)
|
||||
#endif // defined(ASSIMP_USD_VERBOSE_LOGS)
|
||||
#else // defined(__ANDROID__)
|
||||
#define DCOUT(x) \
|
||||
do { \
|
||||
std::cout << __FILE__ << ":" << __func__ << ":" \
|
||||
<< std::to_string(__LINE__) << " " << x << "\n"; \
|
||||
} while (false)
|
||||
#endif // #if defined(__ANDROID__)
|
||||
#endif // #if defined(TINYUSDZ_LOCAL_DEBUG_PRINT)
|
|
@ -0,0 +1,40 @@
|
|||
# Tinyusdz patch files
|
||||
|
||||
Pending acceptance of proposed changes upstream, need to resort to patching to keep things moving
|
||||
|
||||
## Tinyusdz files needing patches
|
||||
|
||||
### `tinyusdz_repo/src/external/stb_image_resize2.h`
|
||||
Without patch, build will fail for armeabi-v7a ABI via android NDK
|
||||
|
||||
Add `#elif` block as indicated below around line `2407`
|
||||
```
|
||||
#elif defined(STBIR_WASM) || (defined(STBIR_NEON) && defined(_MSC_VER) && defined(_M_ARM)) // WASM or 32-bit ARM on MSVC/clang
|
||||
...
|
||||
#elif defined(STBIR_NEON) && (defined(__ANDROID__) && defined(__arm__)) // 32-bit ARM on android NDK
|
||||
|
||||
static stbir__inline void stbir__half_to_float_SIMD(float * output, stbir__FP16 const * input)
|
||||
{
|
||||
// TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||
}
|
||||
|
||||
static stbir__inline void stbir__float_to_half_SIMD(stbir__FP16 * output, float const * input)
|
||||
{
|
||||
// TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||
}
|
||||
|
||||
static stbir__inline float stbir__half_to_float( stbir__FP16 h )
|
||||
{
|
||||
// TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||
return 0;
|
||||
}
|
||||
|
||||
static stbir__inline stbir__FP16 stbir__float_to_half( float f )
|
||||
{
|
||||
// TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||
return 0;
|
||||
}
|
||||
|
||||
#elif defined(STBIR_NEON) && defined(_MSC_VER) && defined(_M_ARM64) && !defined(__clang__) // 64-bit ARM on MSVC (not clang)
|
||||
```
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
diff -rupN -x .git autoclone/tinyusdz_repo-src/src/external/stb_image_resize2.h tinyusdz_repo_patch/src/external/stb_image_resize2.h
|
||||
--- autoclone/tinyusdz_repo-src/src/external/stb_image_resize2.h 2024-07-09 21:29:48.556969900 -0700
|
||||
+++ tinyusdz_repo_patch/src/external/stb_image_resize2.h 2024-07-09 23:03:47.379316700 -0700
|
||||
@@ -2404,6 +2404,38 @@ static stbir__inline stbir_uint8 stbir__
|
||||
}
|
||||
}
|
||||
|
||||
+#elif defined(STBIR_NEON) && (defined(__ANDROID__) && defined(__arm__)) // 32-bit ARM on android NDK
|
||||
+
|
||||
+ // TODO As of Apr 2024, tinyusdz doesn't support building on armeabi-v7a (32 bit arm) for android
|
||||
+ // (falls through to arm64 block and build fails)
|
||||
+ //
|
||||
+ // For assimp integration, the image processing utilities aren't used at all, so it's safe to
|
||||
+ // essentially replace the functions with dummy no-ops.
|
||||
+ //
|
||||
+ // This will need to be done manually whenever the tinyusdz source files are updated in assimp,
|
||||
+ // as it seems unlikely this will be fixed in the tinyusdz project
|
||||
+ static stbir__inline void stbir__half_to_float_SIMD(float * output, stbir__FP16 const * input)
|
||||
+ {
|
||||
+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||
+ }
|
||||
+
|
||||
+ static stbir__inline void stbir__float_to_half_SIMD(stbir__FP16 * output, float const * input)
|
||||
+ {
|
||||
+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||
+ }
|
||||
+
|
||||
+ static stbir__inline float stbir__half_to_float( stbir__FP16 h )
|
||||
+ {
|
||||
+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||
+ return 0;
|
||||
+ }
|
||||
+
|
||||
+ static stbir__inline stbir__FP16 stbir__float_to_half( float f )
|
||||
+ {
|
||||
+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||
+ return 0;
|
||||
+ }
|
||||
+
|
||||
#elif defined(STBIR_NEON) && defined(_MSC_VER) && defined(_M_ARM64) && !defined(__clang__) // 64-bit ARM on MSVC (not clang)
|
||||
|
||||
static stbir__inline void stbir__half_to_float_SIMD(float * output, stbir__FP16 const * input)
|
|
@ -60,6 +60,7 @@ __Importers__:
|
|||
- [STL](https://en.wikipedia.org/wiki/STL_(file_format))
|
||||
- TER
|
||||
- UC
|
||||
- [USD](https://en.wikipedia.org/wiki/Universal_Scene_Description)
|
||||
- VTA
|
||||
- X
|
||||
- [X3D](https://en.wikipedia.org/wiki/X3D)
|
||||
|
|
|
@ -277,7 +277,8 @@ public: // static utilities
|
|||
const std::string &pFile,
|
||||
const char *ext0,
|
||||
const char *ext1 = nullptr,
|
||||
const char *ext2 = nullptr);
|
||||
const char *ext2 = nullptr,
|
||||
const char *ext3 = nullptr);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Check whether a file has one of the passed file extensions
|
||||
|
|
|
@ -148,6 +148,7 @@ SET( IMPORTERS
|
|||
#unit/utM3DImportExport.cpp
|
||||
unit/utMDCImportExport.cpp
|
||||
unit/utAssbinImportExport.cpp
|
||||
unit/utUSDImport.cpp
|
||||
unit/ImportExport/utAssjsonImportExport.cpp
|
||||
unit/ImportExport/utCOBImportExport.cpp
|
||||
unit/ImportExport/utOgreImportExport.cpp
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
[blendshape.usda](blendshape.usda) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||
[texturedcube.usda](texturedcube.usda) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||
[translated-cube.usda](translated-cube.usda) copied from tinyusdz/models (No attribution/license cited in that project)
|
|
@ -0,0 +1,154 @@
|
|||
#usda 1.0
|
||||
(
|
||||
defaultPrim = "root"
|
||||
doc = "Blender v3.4.0 Alpha"
|
||||
metersPerUnit = 0.01
|
||||
upAxis = "Z"
|
||||
)
|
||||
|
||||
def Xform "root"
|
||||
{
|
||||
float3 xformOp:scale = (100, 100, 100)
|
||||
uniform token[] xformOpOrder = ["xformOp:scale"]
|
||||
|
||||
def Scope "lights"
|
||||
{
|
||||
def DomeLight "environment"
|
||||
{
|
||||
custom color3f color = (0.05087609, 0.05087609, 0.05087609)
|
||||
color3f inputs:color = (0.05087609, 0.05087609, 0.05087609)
|
||||
float inputs:intensity = 683.0135
|
||||
custom float intensity = 683.0135
|
||||
}
|
||||
}
|
||||
|
||||
def Scope "materials"
|
||||
{
|
||||
def Material "Material"
|
||||
{
|
||||
token outputs:surface.connect = </root/materials/Material/preview/Principled_BSDF.outputs:surface>
|
||||
custom string userProperties:blenderName:data = "Material"
|
||||
|
||||
def Scope "preview"
|
||||
{
|
||||
def Shader "Principled_BSDF"
|
||||
{
|
||||
uniform token info:id = "UsdPreviewSurface"
|
||||
float inputs:clearcoat = 0
|
||||
float inputs:clearcoatRoughness = 0.03
|
||||
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
||||
color3f inputs:emissiveColor = (0, 0, 0)
|
||||
float inputs:ior = 1.45
|
||||
float inputs:metallic = 0
|
||||
float inputs:opacity = 1
|
||||
float inputs:roughness = 0.5
|
||||
float inputs:specular = 0.5
|
||||
token outputs:surface
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def SkelRoot "Cube"
|
||||
{
|
||||
custom string userProperties:blenderName:object = "Cube"
|
||||
|
||||
def Mesh "Cube" (
|
||||
active = true
|
||||
prepend apiSchemas = ["SkelBindingAPI"]
|
||||
)
|
||||
{
|
||||
uniform bool doubleSided = 1
|
||||
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
||||
int[] faceVertexIndices = [0, 4, 6, 2, 3, 2, 6, 7, 7, 6, 4, 5, 5, 1, 3, 7, 1, 0, 2, 3, 5, 4, 0, 1]
|
||||
rel material:binding = </root/materials/Material>
|
||||
normal3f[] normals = [(-2.3880695e-8, 0, 1), (-2.3880695e-8, 0, 1), (-2.3880695e-8, 0, 1), (-2.3880695e-8, 0, 1), (-0.23399627, -0.9436586, -0.2339963), (-0.23399627, -0.9436586, -0.2339963), (-0.23399627, -0.9436586, -0.2339963), (-0.23399627, -0.9436586, -0.2339963), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
|
||||
interpolation = "faceVarying"
|
||||
)
|
||||
point3f[] points = [(1, 1, 1), (1, 1, -1), (1, -1.9918684, 1), (1, -1, -1), (-1, 1, 1), (-1, 1, -1), (-1, -1, 1), (-1, -1, -1)]
|
||||
int[] primvars:skel:jointIndices = [0, 0, 0, 0, 0, 0, 0, 0] (
|
||||
elementSize = 1
|
||||
interpolation = "vertex"
|
||||
)
|
||||
float[] primvars:skel:jointWeights = [1, 1, 1, 1, 1, 1, 1, 1] (
|
||||
elementSize = 1
|
||||
interpolation = "vertex"
|
||||
)
|
||||
texCoord2f[] primvars:st = [(0.625, 0.5), (0.875, 0.5), (0.875, 0.75), (0.625, 0.75), (0.375, 0.75), (0.625, 0.75), (0.625, 1), (0.375, 1), (0.375, 0), (0.625, 0), (0.625, 0.25), (0.375, 0.25), (0.125, 0.5), (0.375, 0.5), (0.375, 0.75), (0.125, 0.75), (0.375, 0.5), (0.625, 0.5), (0.625, 0.75), (0.375, 0.75), (0.375, 0.25), (0.625, 0.25), (0.625, 0.5), (0.375, 0.5)] (
|
||||
interpolation = "faceVarying"
|
||||
)
|
||||
uniform token[] skel:blendShapes = ["Key_1"]
|
||||
rel skel:blendShapeTargets = </root/Cube/Cube/Key_1>
|
||||
prepend rel skel:skeleton = </root/Cube/Skel>
|
||||
uniform token subdivisionScheme = "none"
|
||||
custom string userProperties:blenderName:data = "Cube"
|
||||
custom string userProperties:blenderName:data:st = "UVMap"
|
||||
|
||||
def BlendShape "Key_1"
|
||||
{
|
||||
uniform vector3f[] offsets = [(0, 0, 0.98508406), (0, 0, 0), (0, 0.892874, 0.98508406), (0, 0, 0), (0, 0, 0.98508406), (0, 0, 0), (0, 0, 0.98508406), (0, 0, 0)]
|
||||
uniform int[] pointIndices = [0, 1, 2, 3, 4, 5, 6, 7]
|
||||
}
|
||||
}
|
||||
|
||||
def Skeleton "Skel"
|
||||
{
|
||||
uniform matrix4d[] bindTransforms = [( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) )]
|
||||
uniform token[] joints = ["joint1"]
|
||||
uniform matrix4d[] restTransforms = [( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) )]
|
||||
prepend rel skel:animationSource = </root/Cube/Skel/Anim>
|
||||
|
||||
def SkelAnimation "Anim"
|
||||
{
|
||||
uniform token[] blendShapes = ["Key_1"]
|
||||
float[] blendShapeWeights = [0]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def Xform "Light"
|
||||
{
|
||||
custom string userProperties:blenderName:object = "Light"
|
||||
float3 xformOp:rotateXYZ = (37.26105, 3.163703, 106.93632)
|
||||
float3 xformOp:scale = (1, 0.99999994, 1)
|
||||
double3 xformOp:translate = (4.076245307922363, 1.0054539442062378, 5.903861999511719)
|
||||
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
|
||||
|
||||
def SphereLight "Light"
|
||||
{
|
||||
custom color3f color = (1, 1, 1)
|
||||
color3f inputs:color = (1, 1, 1)
|
||||
float inputs:intensity = 5435247
|
||||
float inputs:radius = 0.10000002
|
||||
float inputs:specular = 1
|
||||
custom float intensity = 5435247
|
||||
custom float radius = 0.10000002
|
||||
custom float specular = 1
|
||||
custom string userProperties:blenderName:data = "Light"
|
||||
}
|
||||
}
|
||||
|
||||
def Xform "Camera"
|
||||
{
|
||||
custom string userProperties:blenderName:object = "Camera"
|
||||
float3 xformOp:rotateXYZ = (63.559303, -0.0000026647115, 46.691948)
|
||||
float3 xformOp:scale = (1, 1, 1)
|
||||
double3 xformOp:translate = (7.358891487121582, -6.925790786743164, 4.958309173583984)
|
||||
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
|
||||
|
||||
def Camera "Camera"
|
||||
{
|
||||
float2 clippingRange = (10, 10000)
|
||||
float focalLength = 50
|
||||
float horizontalAperture = 36
|
||||
float horizontalApertureOffset = 0
|
||||
token projection = "perspective"
|
||||
double shutter:close = 0.25
|
||||
double shutter:open = -0.25
|
||||
custom string userProperties:blenderName:data = "Camera"
|
||||
float verticalAperture = 24
|
||||
float verticalApertureOffset = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,101 @@
|
|||
#usda 1.0
|
||||
(
|
||||
doc = "Blender v3.1.0"
|
||||
metersPerUnit = 1
|
||||
upAxis = "Z"
|
||||
)
|
||||
|
||||
def Xform "Camera"
|
||||
{
|
||||
matrix4d xformOp:transform = ( (0.6859206557273865, 0.7276763319969177, 0, 0), (-0.32401347160339355, 0.305420845746994, 0.8953956365585327, 0), (0.6515582203865051, -0.6141703724861145, 0.44527140259742737, 0), (7.358891487121582, -6.925790786743164, 4.958309173583984, 1) )
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
def Camera "Camera"
|
||||
{
|
||||
float2 clippingRange = (0.1, 100)
|
||||
float focalLength = 50
|
||||
float horizontalAperture = 36
|
||||
float horizontalApertureOffset = 0
|
||||
token projection = "perspective"
|
||||
float verticalAperture = 20.25
|
||||
float verticalApertureOffset = 0
|
||||
}
|
||||
}
|
||||
|
||||
def Xform "Cube"
|
||||
{
|
||||
matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (-1.1853550672531128, 0, 1.9550952911376953, 1) )
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
def Mesh "Cube"
|
||||
{
|
||||
uniform bool doubleSided = 1
|
||||
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
||||
int[] faceVertexIndices = [0, 4, 6, 2, 3, 2, 6, 7, 7, 6, 4, 5, 5, 1, 3, 7, 1, 0, 2, 3, 5, 4, 0, 1]
|
||||
rel material:binding = </_materials/Material>
|
||||
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
|
||||
interpolation = "faceVarying"
|
||||
)
|
||||
point3f[] points = [(1, 1, 1), (1, 1, -1), (1, -1, 1), (1, -1, -1), (-1, 1, 1), (-1, 1, -1), (-1, -1, 1), (-1, -1, -1)]
|
||||
texCoord2f[] primvars:UVMap = [(0.625, 0.5), (0.875, 0.5), (0.875, 0.75), (0.625, 0.75), (0.375, 0.75), (0.625, 0.75), (0.625, 1), (0.375, 1), (0.375, 0), (0.625, 0), (0.625, 0.25), (0.375, 0.25), (0.125, 0.5), (0.375, 0.5), (0.375, 0.75), (0.125, 0.75), (0.375, 0.5), (0.625, 0.5), (0.625, 0.75), (0.375, 0.75), (0.375, 0.25), (0.625, 0.25), (0.625, 0.5), (0.375, 0.5)] (
|
||||
interpolation = "faceVarying"
|
||||
)
|
||||
uniform token subdivisionScheme = "none"
|
||||
}
|
||||
}
|
||||
|
||||
def "_materials"
|
||||
{
|
||||
def Material "Material"
|
||||
{
|
||||
token outputs:surface.connect = </_materials/Material/preview/Principled_BSDF.outputs:surface>
|
||||
|
||||
def Scope "preview"
|
||||
{
|
||||
def Shader "Principled_BSDF"
|
||||
{
|
||||
uniform token info:id = "UsdPreviewSurface"
|
||||
float inputs:clearcoat = 0
|
||||
float inputs:clearcoatRoughness = 0.03
|
||||
float3 inputs:diffuseColor.connect = </_materials/Material/preview/Image_Texture.outputs:rgb>
|
||||
float inputs:ior = 1.45
|
||||
float inputs:metallic = 0
|
||||
float inputs:opacity = 1
|
||||
float inputs:roughness = 0.4
|
||||
float inputs:specular = 0.5
|
||||
token outputs:surface
|
||||
}
|
||||
|
||||
def Shader "Image_Texture"
|
||||
{
|
||||
uniform token info:id = "UsdUVTexture"
|
||||
asset inputs:file = @.\textures\checkerboard.png@
|
||||
token inputs:sourceColorSpace = "sRGB"
|
||||
float2 inputs:st.connect = </_materials/Material/preview/uvmap.outputs:result>
|
||||
float3 outputs:rgb
|
||||
}
|
||||
|
||||
def Shader "uvmap"
|
||||
{
|
||||
uniform token info:id = "UsdPrimvarReader_float2"
|
||||
token inputs:varname = "UVMap"
|
||||
float2 outputs:result
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def Xform "Light"
|
||||
{
|
||||
matrix4d xformOp:transform = ( (-0.29086464643478394, 0.9551711678504944, -0.05518905818462372, 0), (-0.7711008191108704, -0.1998833566904068, 0.6045247316360474, 0), (0.5663931965827942, 0.21839119493961334, 0.7946722507476807, 0), (4.076245307922363, 1.0054539442062378, 5.903861999511719, 1) )
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
def SphereLight "Light"
|
||||
{
|
||||
color3f inputs:color = (1, 1, 1)
|
||||
float inputs:intensity = 10
|
||||
float inputs:radius = 0.1
|
||||
float inputs:specular = 1
|
||||
}
|
||||
}
|
||||
|
Binary file not shown.
After Width: | Height: | Size: 10 KiB |
Binary file not shown.
After Width: | Height: | Size: 7.5 KiB |
Binary file not shown.
After Width: | Height: | Size: 49 KiB |
|
@ -0,0 +1,55 @@
|
|||
#usda 1.0
|
||||
(
|
||||
doc = "Blender v3.1.0"
|
||||
metersPerUnit = 1
|
||||
upAxis = "Z"
|
||||
)
|
||||
|
||||
def Xform "Camera"
|
||||
{
|
||||
matrix4d xformOp:transform = ( (0.6859206557273865, 0.7276763319969177, 0, 0), (-0.32401347160339355, 0.305420845746994, 0.8953956365585327, 0), (0.6515582203865051, -0.6141703724861145, 0.44527140259742737, 0), (7.358891487121582, -6.925790786743164, 4.958309173583984, 1) )
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
def Camera "Camera"
|
||||
{
|
||||
float2 clippingRange = (0.1, 100)
|
||||
float focalLength = 50
|
||||
float horizontalAperture = 36
|
||||
float horizontalApertureOffset = 0
|
||||
token projection = "perspective"
|
||||
float verticalAperture = 20.25
|
||||
float verticalApertureOffset = 0
|
||||
}
|
||||
}
|
||||
|
||||
def Xform "Cube"
|
||||
{
|
||||
matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (-1.1853550672531128, 0, 1.9550952911376953, 1) )
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
def Mesh "Cube"
|
||||
{
|
||||
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
||||
int[] faceVertexIndices = [0, 4, 6, 2, 3, 2, 6, 7, 7, 6, 4, 5, 5, 1, 3, 7, 1, 0, 2, 3, 5, 4, 0, 1]
|
||||
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
|
||||
interpolation = "faceVarying"
|
||||
)
|
||||
point3f[] points = [(1, 1, 1), (1, 1, -1), (1, -1, 1), (1, -1, -1), (-1, 1, 1), (-1, 1, -1), (-1, -1, 1), (-1, -1, -1)]
|
||||
uniform token subdivisionScheme = "none"
|
||||
}
|
||||
}
|
||||
|
||||
def Xform "Light"
|
||||
{
|
||||
matrix4d xformOp:transform = ( (-0.29086464643478394, 0.9551711678504944, -0.05518905818462372, 0), (-0.7711008191108704, -0.1998833566904068, 0.6045247316360474, 0), (0.5663931965827942, 0.21839119493961334, 0.7946722507476807, 0), (4.076245307922363, 1.0054539442062378, 5.903861999511719, 1) )
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
def SphereLight "Light"
|
||||
{
|
||||
color3f inputs:color = (1, 1, 1)
|
||||
float inputs:intensity = 10
|
||||
float inputs:radius = 0.1
|
||||
float inputs:specular = 1
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
[blendshape.usdc](blendshape.usdc) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||
[suzanne.usdc](suzanne.usdc) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||
[texturedcube.usdc](texturedcube.usdc) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||
[translated-cube.usdc](translated-cube.usdc) copied from tinyusdz/models (No attribution/license cited in that project)
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 10 KiB |
Binary file not shown.
After Width: | Height: | Size: 7.5 KiB |
Binary file not shown.
After Width: | Height: | Size: 49 KiB |
Binary file not shown.
|
@ -0,0 +1,66 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
using namespace ::Assimp;
|
||||
|
||||
class utUSDImport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/../models-nonbsd/USD/suzanne.usdc", aiProcess_ValidateDataStructure);
|
||||
EXPECT_EQ(1u, scene->mNumMeshes);
|
||||
EXPECT_NE(nullptr, scene->mMeshes[0]);
|
||||
if (nullptr == scene->mMeshes[0]) {
|
||||
return false;
|
||||
}
|
||||
EXPECT_EQ(507u, scene->mMeshes[0]->mNumVertices);
|
||||
EXPECT_EQ(968u, scene->mMeshes[0]->mNumFaces);
|
||||
|
||||
return (nullptr != scene);
|
||||
}
|
||||
};
|
Loading…
Reference in New Issue